ISSUE 1038
TUE, NOV 3, 2026
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01

Latest Launches

CURATED BY ORANGEBOT
01

AI DIGEST

UPDATED DAILY · EDITOR'S PICK
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AI DIGEST

AI新闻摘要

November 3, 2026

Here is a summary of today's main news events:

Oil Prices Plunge on U.S.-Iran Diplomatic Hopes Global oil prices experienced their most significant one-day drop in months. The decline is driven by optimism that the United States and Iran may engage in diplomatic talks, potentially brokered by Qatar, which would reduce geopolitical risk and fears of a wider conflict.

Global Stock Markets See Mixed Performance Stocks showed a mixed performance today as investors weighed competing factors. While falling oil prices provided some positive momentum, the technology sector weakened due to growing concerns about the sustainability of the recent AI boom and potential headwinds for upcoming IPOs.

Economy is Top Concern for Voters Ahead of U.S. Midterm Elections As Americans prepare to vote in the midterm elections, polls and public sentiment show the economy and cost of living have become the dominant issues. Voters are expressing a desire for leaders who can address rising fuel prices and other economic pressures.

Major Acquisition in AI Sector Amid Investor Caution Two major Silicon Valley companies announced an all-stock merger to create a leader in AI infrastructure and connectivity. The deal comes at a time of growing unease in the tech sector, with investors expressing concern about a potential market correction and the high valuation of AI-related stocks.

Apple Shares Decline on Weaker Profit Outlook Shares in Apple fell today after its new CEO, John Ternus, warned investors that the company's profit margins could weaken in future quarters. The cautious guidance overshadowed recent news of the company regaining its position as the world's most valuable.

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ON THE WIRE

6 SOURCES
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HACKER NEWS

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HACKER NEWS

Hacker News - November 3, 2026

Hacker News Feed: Highlighting key posts and discussions.

Let Me Ch...

(blog.alxgsv.com)

17969
If you love a website, back it up

(blog.mistys-internet.website)

35789
WTF Ubuntu?

(chalmovsky.com)

1262573
OccupySaaS

(occupysaas.com)

489306
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HUGGINGFACE

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HUGGINGFACE

HuggingFace 新闻 - November 3, 2026

HuggingFace Feed:最新的 AI 模型、数据集和社区动态。

FrameForge: Harnessing Priors of Video Foundation Models for Unified Image Generation

Unified conditional image generation requires a single model to preserve different aspects of a visual input while producing a target image that follows textual guidance. Pretrained video models provide a promising foundation by encoding visual transformations across time, yet existing approaches typically assign the condition and target to fixed temporal positions. We observe that condition-target relationships vary substantially across generation tasks, while video models naturally encode visual transformations at different temporal scales. This motivates us to model conditional generation through input-adaptive virtual temporal relations. We propose FrameForge, which captures two complementary aspects of such relations. Mixture of Temporal Experts (MoTE) models how far the target lies from the condition by dynamically selecting temporal RoPE experts with different virtual intervals. Chain of Temporal Reasoning (CoTR) models how the condition is transformed into the target through a latent intermediate state, with a reasoning-bottleneck attention mask encouraging information propagation through this pathway. Experiments on DreamBench, COCO2017, and GEdit-Bench show that FrameForge achieves superior performance in subject-driven generation, canny-to-image generation, and image editing among the compared methods.

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R^2Orch: Recursive Self-Improvement for Agent Orchestration via Self-Play within a Skill-Internalization Loop

In recent years, agentic orchestration has been widely applied to solve complex human tasks. However, existing orchestration learning still faces key challenges, including hand-designed curricula, advantage collapse when a task's rollouts all reach the same outcome, and unreliable evaluation signals that judge each skill by one noisy score. To address these challenges, we propose R^2Orch, a new paradigm of Recursive Self-Play Orchestration: an inner loop of self-play that improves the orchestrator on self-chosen tasks, and an outer loop that improves how the inner loop improves. To support this paradigm, we introduce Recursive Learnability, a training objective that rewards a Proposer for choosing tasks whose rollouts keep reaching different outcomes as skills are withdrawn. Built on this objective, we further propose Skill Withdrawal, in which the outer loop withdraws each skill once a controlled evaluation within self-play shows that the orchestrator performs as well without it. Moreover, the two loops form one cycle: failures are distilled into skills, skills into parameters, and withdrawals lead the Proposer to new failures, so the orchestrator moves toward zero-skill deployment. Experimental results on twelve datasets show that R^2Orch consistently outperforms baselines across question answering, math, code, and interactive tasks. Our code is available at https://github.com/beita6969/R2Orch.

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Does Scaling Toward AGI Depend on What System-1 Lets System-2 Execute?

Progress toward artificial general intelligence (AGI) has largely relied on scaling a resource-intensive executive, System-2, through larger models, more data and compute, longer reasoning, and more agents. We ask whether the next stage may come instead from co-designing it with System-1, a lightweight, semantically aware predictor that evaluates candidate interactions before execution, so that System-2 acts only on those worth their cost. Our answer is a qualified yes. We study conditional interaction, a predict--gate--execute--update loop: System-1 estimates each candidate's utility, System-2 executes those admitted by an adaptive threshold, and the outcomes update System-1. The loop spans training, test-time reasoning, adaptive decision-making, and agentic tool use, with utility and cost defined by the application. Under ideal screening and equal execution costs, execution compute falls by a factor approaching 1/ρ_u, where ρ_u is the density of utility-relevant interactions (cost-weighted when costs differ); prediction errors, exploration, and distribution shift reduce the saving. We bound selection regret by predictor error and the utility margin. These results motivate our central hypothesis: ρ_u is a measurable coordinate of scaling efficiency and makes informative compute a better description of scaling than total compute.

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REA: A Routed Embodied Agent Runtime for Asynchronous Brain-Cerebellum Control

Foundation models are becoming remarkably reliable at high-level reasoning, yet they remain too slow and costly to serve as fine-grained controllers. Conversely, fast policies like VLAs and whole-body controllers offer more efficient reflexes, but struggle to generalize. While pairing a deliberative brain (foundation models) with a reactive cerebellum (fast policies) seems natural for embodied systems, two obstacles remain: methods are built and scored on incompatible stacks, and their asynchronous coordination is difficult. For example, an agent that calls the VLA in the agentic loop can stall the fast execution, while a VLA that calls the agent on errors tends to re-trigger fallbacks repeatedly or completely miss silent failures. To address this, we propose REA (Routed Embodied Agent), a unified runtime where a deliberative System 2, an embodied router System 1 and reactive System 0 policies cooperate under a single golden rule - no running policy waits on the brain. Instead of querying the brain at each failure, REA employs a route memory that stores each policy's measured success ahead of time, a boundary-triggered judge gate that consults the brain on policy execution, and a shared-budget escalation ladder for bounded recovery. Evaluated on 3,000 test episodes across 60 LIBERO-Pro tasks, REA reaches 95.9% success and beats the best single-agent baseline in its own policy pool (94.7%) while reducing control steps by 25% and control time by 17%. In a separate 100-episode RoboTwin 2.0 study, REA achieves 84% success with VLA policies and 86% with VLA+code, compared with 80% for the strongest single VLA baseline MEDex. These results demonstrate learned and programmatic policies operating within the same runtime. REA also transfers to BEHAVIOR-1K and a real Unitree G1 humanoid, achieving the highest observed success among the compared methods.

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Apriel Voice 27B Preview: An Open Model for Speech, Reasoning, and Tool Use

A capable voice assistant must do more than recognize words; it must understand requests, reason over context, sustain conversations, and act through tools. We present Apriel Voice 27B Preview, an open speech-language model that unifies these capabilities within a shared reasoning backbone while retaining text and image input modalities. Built on the post-trained Gemma 4 26B-A4B checkpoint, Apriel Voice directly processes speech and generates both responses and tool calls without requiring a separate dialogue model. We introduce a two-stage training procedure to adapt the model to speech. The first stage establishes the speech interface, while the second jointly adapts the projector and backbone through supervised fine-tuning, text replay, and source-dependent cross-entropy and forward Kullback--Leibler divergence supervision. Automatically constructed speech-conditioned dialogues provide conversational training data, while local teacher serving, overlapping teacher and student computation, and fused full-vocabulary losses enable efficient online distillation. In thinking mode, Apriel Voice achieves a score of 98.90 on Big Bench Audio, 81.13 on Speech-BFCL, and a task success rate of 65.51% on τ-Voice, with a mean latency of 1.91 seconds. It also achieves 51.27% English EVA accuracy and 74.13% experience pass@1. Finally, we deploy Apriel Voice 27B Preview on a custom serving platform to support interactive voice interactions.

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WeFair: Fidelity-Aware Alignment from Human Feedback for Personalized Query Rewriting in Short-Video Search

Short-video search needs compact query rewriters that recover users' personalized intent from ambiguous queries under strict latency constraints. Existing LLM-based methods have improved rewriting by using synthetic reasoning and subsequent consumption-behavioral feedback. However, overemphasizing subsequent consumption can favor engaging content over the user's immediate need, causing intent drift even when rewritten queries are grounded in behavioral history. We propose WeFair, Fidelity-Aware Alignment from Human Feedback for Personalized Query Rewriting in WeChat short-video search. WeFair uses human feedback according to how directly it reflects personalized intent, assigning feedback fidelity to a progression from demonstration to preference to verification. We first mine actual queries and user reformulations from search sessions, and then screen them for contextual support. In the demonstration stage, a supervised fine-tuning curriculum progresses from large-scale context-to-query learning to reasoning and direct prediction on human reformulation and preservation. In the preference stage, direct preference optimization learns relative preferences from subsequent consumption feedback. In the verification stage, group relative policy optimization rewards exact agreement with reformulation or preservation targets to constrain intent drift. Further analysis shows that broad supervision benefits the full curriculum supervised training, while strict verification achieves better performance than auxiliary rewards. In offline experiments, WeFair-2B outperforms strong rewriting baselines in overall accuracy and intent preservation. An online A/B test shows relative increases of 2.593% in effective video-view rate and a 2.350% relative reduction in query reformulation rate. WeFair-2B has been deployed in the WeChat short-video search system, which serves over 100 million queries per day.

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Follow the Gradient: Tracing Safety Degradation Back to Training Data

Fine-tuning Large Language Models (LLMs) on instruction data can quietly erode their safety, even when no training example looks harmful. Because this safety-degrading data looks benign, standard content filters struggle to catch it. We tackle this problem by developing SimpleLoRIF, a scalable gradient embedding method that identifies fine-tuning examples whose gradients align with unsafe behavior. By simplifying a low-rank attribution method and restricting backpropagation to the final four transformer blocks, SimpleLoRIF can embed datasets on the order of a million examples, boosting gradient attribution from a small-scale analysis tool into a practical filter for full post-training datasets. We first validate it on emergent misalignment, where we find that gradients can connect insecure-code training data to the broadly harmful behaviors that appear after fine-tuning, with AUC as high as 0.865 in the gradient space of misaligned models. We then use SimpleLoRIF to build SafeTulu, a version of Tulu 3 with the 20% of examples most gradient-aligned with unsafe responses removed. Training on SafeTulu reduces GCG attack success rate by up to 22% across Qwen, Llama, and Olmo, outperforming both LLM-as-a-judge and prior gradient-based filtering, while largely preserving or even improving capability. Finally, we analyzed the removed data and identify possibly under-studied sources of safety degradation, such as tool-execution failures and narrative arithmetic. We release SafeTulu along with a Hugging Face Space that lets researchers build their own customized versions of SafeTulu to fine-tune on, such as by changing the removal fraction or filtering only certain subsets.

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Latent Reasoning in Continuous Space for Unified Multimodal Models

Unified Multimodal Models (UMMs) achieve remarkable success on diverse multimodal understanding and generation tasks, yet they still struggle to effectively leverage language-based chain-of-thought reasoning for image generation. As a result, existing reasoning-augmented UMMs often fail to inherit the test-time scaling and fine-grained controllability observed in large language models. We attribute this failure to a fundamental modality mismatch: reasoning is performed in a discrete token space, whereas image generation operates in a continuous space. To bridge this gap, we introduce a Latent Reasoning framework in Continuous space (LARC), which alleviates the token-level bottleneck by reasoning over continuous hidden states. Specifically, the training framework consists of two stages: (i) curriculum supervised fine-tuning (SFT), and (ii) information-gain reinforcement learning (RL). First, the curriculum SFT stage gradually converts token-level reasoning into latent reasoning. Subsequently, the information-gain RL stage self-evolves latent reasoning without ground truth supervision. Experiments across diverse text-to-image generation benchmarks show that LARC consistently improves generation quality, prompt following, and compositional fidelity. Notably, LARC achieves state-of-the-art performance on GenEval with a 7%p gain over BAGEL and demonstrates clear test-time scaling behavior, outperforming token-based generation under both parallel and sequential test-time scaling strategies.

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Wizard: Manipulate Any World in Real Time via Agentic Control

Recent advances in video world models have enabled the generation of increasingly realistic and interactive virtual environments, opening new possibilities for player-customizable gameplay. Agentic frameworks further advance this direction by decoupling explicit game logic and controllable world representations from visual generation. However, existing approaches support only simple game settings and predefined motion patterns, generalize poorly to unseen environments and characters, and offer limited real-time interactivity. In this paper, we introduce Wizard, an agentic game world model that enables real-time, precise control over character motions while generalizing zero-shot across novel scenes, characters, and actions. To achieve this, we construct a diverse dataset spanning 750 scenes and 178 characters, incorporating skeleton and geometry information as structured representations. We leverage these representations as intermediate proxies to condition a video generation model, together with an adaptive masking mechanism that improves alignment between the conditioning signals and generated video rollouts. Furthermore, we introduce an agentic framework that explicitly maintains and updates game states, allowing players to freely configure their virtual worlds and exercise fine-grained control over character motions while preserving visual quality and gameplay consistency. By combining agentic control with structured proxy-based generation, our framework unlocks new possibilities for player-driven game creation with real-time, generalizable, and mechanically consistent world simulation.

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HiFOR: Hierarchical Foresight with Action-Guided World Grounding for Vision-Language-Action Model

Vision-Language-Action (VLA) models have demonstrated promising capabilities in robotic manipulation by integrating visual perception, language understanding, and action generation. Recent advances have further incorporated future prediction to enhance the understanding of environmental dynamics and task progression. However, existing methods often model short-term dynamics and long-term task objectives separately, while directly incorporating predicted futures into action policies without sufficiently considering their relevance to current action requirements. To address these limitations, we propose HiFOR, a hierarchical foresight framework with action-guided world retrieval. Specifically, Hierarchical Foresight Prediction jointly predicts short-term state evolution, semantic milestones, and final goal states through a Hierarchical Dependency Mask (HDM), establishing dependencies across temporal horizons. Building upon these predictions, Structure-Aware Latent World Modeling organizes future latent representations along the horizon, view, and spatial dimensions to facilitate fine-grained retrieval. Furthermore, Action-Guided Factorized World Retrieval adaptively retrieves relevant future information from the structured latent world based on evolving action representations during denoising, providing targeted guidance for action generation. Extensive experiments on two simulation benchmarks and six real-world robotic manipulation tasks demonstrate the effectiveness of our approach.

24
OSWAM: An Effective World Action Model with One-Step Action Generation

Direct-policy World Action Models (WAM) have demonstrated the benefits of decoupling action generation from explicit future visual prediction for efficient inference in autonomous driving and embodied control. However, they still require tens of denoising steps to achieve competitive action quality, incurring substantial latency and hindering real-time deployment. Simply reducing the number of denoising steps will collapse the nonlinear multi-step denoising trajectory into coarse updates, substantially degrading action quality. To reduce the denoising steps while enabling real-time action generation, we present an effective world action model with one-step action generation, namely OSWAM, for autonomous driving and embodied control. We argue that it is the absence of structured action priors in random noise initialization that forces direct-policy WAMs to recover coherent action sequences through iterative denoising. Hence, we construct imagination tokens to initialize the diffusion process, providing physical priors and action-conditioned representations. We further introduce privileged information distillation with future conditioning to enhance future-aware action generation. As a result, OSWAM can efficiently and effectively generate high quality actions in just one diffusion step. Our experiments demonstrate that OSWAM achieves comparable or even better results in both autonomous driving and embodied control than direct-policy WAM and Joint-WAM that require tens of steps. It obtains approximately 3times speedup over direct-policy WAM baselines and supports real-time compiled inference with latency as low as 40ms on an NVIDIA RTX 5090 GPU. The project page is available at https://gwenzhang.github.io/OSWAM/

23
ReLift: Dense 3D Tracking as Lifted Trajectory Repair

Dense 3D tracking from monocular video requires establishing point correspondences over time, estimating their depth, and inferring their trajectories during occlusion. Existing methods typically learn these tasks jointly, a demanding objective given the scarcity of 4D supervision. We show that strong pretrained 2D trackers and 3D geometry models provide an effective foundation: lifted trajectories, with occluded segments simply interpolated, already rival dedicated 3D trackers using the same geometry. However, lifted trajectories inherit correspondence and depth errors, and under occlusion, their depth comes from the occluder rather than the tracked point. We introduce ReLift, an efficient feed-forward framework that recasts dense 3D tracking as geometric trajectory repair and completion. At its core, a trajectory corrector alternates attention along and across trajectories to preserve reliable observations, repair corrupted positions, and complete missing motion. Using only geometric inputs allows us to train directly on 3D trajectories with simulated lifting errors, decoupling training from images and from any specific tracker or geometry model. Concentrating 4D supervision on trajectory refinement yields a reusable model that consistently improves lifted trajectories across trackers and geometry providers without retraining, so it benefits directly from future advances in either component. On WorldTrack, ReLift achieves state-of-the-art mean accuracy, improving on the strongest baselines by 2.1 APD on all points and 3.0 on dynamic points, with faster configurations remaining competitive with leading 3D trackers while running faster than 4RC. Visit our supplementry page for more examples and code.

22
Venus-DefakerOne2: A Vision-Forensics Foundation Model with Broader Coverage

Real-world forgery is inherently heterogeneous: it manifests not only as digital manipulation but also as physical spoofing, and is carried not only by images but also by videos. Despite substantial progress, a unified anti-forgery foundation model covering such a broad threat spectrum remains absent. In this paper, we present Venus-DefakerOne2, which substantially extends the forensic capability boundary along both the forgery-form and media-type dimensions. Trained on tens of millions of open-source and in-house samples, it incorporates two key designs. Tide-Style-Tuning alternates LoRA and full-parameter fine-tuning to balance computational efficiency, generalization, and hard-sample fitting while mitigating catastrophic forgetting. Entropy-based Test Adaptation determines the optimal prediction modality by analyzing prediction entropy. Venus-DefakerOne2 achieves new state-of-the-art performance across a comprehensive suite of benchmarks, including DeepFake faces (96.7%), AI-generated images (93.3%), tampered documents (87.6%), manipulated natural images (89.6%), physical spoofs (93.1%), and AI-generated videos (96.0%). It significantly outperforms both specialized expert models and its predecessor, DefakerOne, establishing itself as a powerful and versatile foundation model for binary-decision forensic tasks.

20
CEPO: A General Framework for Improving Prompt Optimization in Multi-Agent Systems

Multi-agent systems (MAS) require both effective coordination and specialized task execution. Existing prompt optimization approaches typically couple these functions within agent-specific prompts. We introduce Coordinator-Executor Prompt Optimization (CEPO), a general framework for improving prompt optimization in MAS. CEPO separates system-level coordination from agent-level execution through a shared coordinator prompt and agent-specific executor prompts, and guides their updates according to their respective roles. This structure allows shared coordination rules to be refined consistently across agents while keeping execution instructions separately adjustable. CEPO provides the prompt structure and optimization guidance, while existing prompt optimizers perform the underlying search. Extensive experiments spanning 11 benchmarks across four domains demonstrate that applying CEPO to four existing prompt optimizers consistently improves their performance. Ablations and qualitative analyses support the proposed design, while controlled studies on a document-understanding MAS further demonstrate improved optimization budget efficiency and performance scaling with the number of agents.

20
No Channels Left Behind: Understanding Diffusion Acceleration through Residual Gates

Training acceleration methods for diffusion transformers, such as REPA and dispersive regularization, are commonly explained by additional supervision, spatial-structure priors, or improved feature geometry. We revisit this view and uncover a striking internal change: the AdaLN-Zero residual gate α, which directly controls how conditioned updates enter the residual stream, is substantially reorganized by these methods. This observation motivates our hypothesis that acceleration arises, at least in part, from reshaping the residual gating pathway rather than solely from the feature structures explicitly imposed by auxiliary objectives. Supporting this view, accelerated models are markedly more sensitive to perturbations of α, and their gate geometry reflects semantic relationships among classes. We further introduce the normalized participation ratio (nPR) to characterize the channel-wise organization of the gates and find that, across REPA teachers, projector architectures, and radial-objective targets, broader gate participation accompanies better generation quality. Guided by this insight, we propose a simple teacher-free radial objective that promotes broader gate participation through feature-norm regularization, without pairwise feature comparisons. On ImageNet 256times256 with SiT-B/2, our method improves FID over dispersive loss while increasing mean gate participation over timesteps and classes, further supporting the link between gate organization and training acceleration. Our results identify residual-gate reorganization as a measurable axis of diffusion training acceleration and suggest a simple direction for further acceleration.

18
CaPtain: A Pipeline for Post-Training Code-as-Policy Robot Agents

Across coding, web, and tool-use tasks, language-model agents are now routinely trained with the same recipe: supervised fine-tuning (SFT) to learn the interface, then multi-turn reinforcement learning (RL) to master it. Code-as-policy (CaP) casts robot manipulation in the same form, as the policy writes code against robot APIs and reads back the results, so the same recipe should apply. Yet existing CaP agents sidestep training: they either prompt closed frontier models or delegate manipulation to pre-trained vision-language-action models (VLAs) and high-level skills, while small open vision-language models (VLMs) fail outright. We present CaPtain, an open post-training pipeline that turns a small open VLM into a capable CaP agent, with no VLA, frontier model, or privileged state at test time. CaPtain trains and deploys the policy inside CaPtain-Harness, which exposes low-level perception, geometry, and guarded-motion primitives across simulation and real hardware. We first align the base model via SFT on synthetic trajectories generated with GPT-6 Astra, then apply multi-turn RL. Multi-turn RL must credit tens of agent requests, whose physical effects often surface turns later, from a single end-of-episode outcome. We therefore introduce a physical critic that reads privileged simulator state, never seen by the policy, and credits each request by how much it changes the predicted chance of success. Starting from Qwen3.5-4B (0% zero-shot), CaPtain-4B reaches 55.4% held-out LIBERO success after SFT and 73.8% after RL. On LIBERO-PRO, it reaches 78.5%, surpassing several frontier-model agents, and its RL gains persist across three perturbation suites (+17.6 to +21.2 points). Without target-domain training, it attains 83.3% on SimplerEnv WidowX, exceeds frontier models on CaP-Bench, and runs on a real robot after simulation-only adaptation. We release all code, data, and model weights.

18
Probing Spatial State Representations in Visual Foundation Models

An observer sees only part of the surrounding world, yet must keep track of what lies beyond the current view. Spatial perception therefore involves more than recognizing individual images: it calls for a persistent spatial state that is updated under self-motion and used to guide action. Do visual foundation models provide representations that support such a state? We study this question through four levels of spatial capability---spatial structure, object persistence, predictive spatial update, and actionability---using frozen-feature probes on ten representations under streaming egocentric observations of static indoor environments. The resulting capability profiles vary across tasks, network layers, and prefix lengths: strong readout of the visible scene does not ensure accurate object persistence or future-feature retrieval. Matched controls separate readout accuracy from reliance on visual history and motion. Native future prediction retains recoverable spatial structure, but a spatial reader trained on real features does not transfer to predicted features unchanged. Finally, goal-dependent candidate selection does not establish reliable continuous action utility: predicted actions respond to goal changes, yet supplying the correct goal does not reliably improve progress. Across the four levels, object persistence and actionability build on camera-pose readout, whereas feature prediction builds on visible-scene readout. Together, these findings motivate evaluating spatial representations not only by what can be decoded from them, but by whether that information is maintained beyond observation, updated predictively, and used for goal-directed action.

15
WorldBridge: Bridging Video and Action for Task Generalization in World Action Models

Achieving the broad task generalization of embodied models in physical environments remains a central challenge in robot learning. We study this challenge in World Action Models (WAMs) through two complementary capabilities: video generalization, which predicts the visual evolution of new tasks, and action generalization, which translates these predictions into executable behavior through a video-to-action bridge. By varying video and action supervision for tasks outside an initial training set, we examine their respective contributions to task transfer. On RoboTwin 2.0, using only in-distribution video-action supervision yields a 25.07% success rate on out-of-distribution tasks. Introducing videos of these tasks without their action labels raises success to 55.90%, while adding just one action-labeled demonstration per task further improves it to 70.70%. These findings suggest that broader video coverage enables task transfer by leveraging existing inverse-dynamics capabilities, while even sparse action supervision further strengthens those capabilities. Guided by this perspective, we introduce WorldBridge, a WAM with separate video and action experts connected through structured attention and trained with joint flow matching. WorldBridge incorporates visual memory at two temporal scales and action forcing, alongside a unified data processing pipeline that standardizes and filters heterogeneous robot trajectories and egocentric hand-derived supervision. Across multiple manipulation benchmarks, WorldBridge achieves state-of-the-art performance among the compared methods, including 96.23% on RoboTwin 2.0 full data setting and 80.9% on clean to random setting, 82.8% on RoboCasa GR1 TableTop, and 57.6% on DOMINO Level-1. Our study highlights the complementary roles of video prediction and action grounding in developing robots that generalize across tasks.

12
GLOW-FM: Efficient Generative Low-Light Image Enhancement with One-Step Latent Flow Matching

Low-light image enhancement (LLIE) aims to recover well-exposed and perceptually faithful images from severely degraded observations. Recent diffusion-based generative methods achieve strong perceptual quality by leveraging powerful image priors, but their iterative sampling incurs substantial computational cost, limiting practical deployment. Despite recent efficiency gains in generative LLIE, high-quality enhancement with a single function evaluation and low overall computation remains challenging, particularly under diverse real-world low-light conditions. We introduce GLOW-FM, a one-step latent flow-matching framework for efficient generative LLIE. GLOW-FM performs conditional transport in the latent space of a frozen Tiny-VAE and leverages Terminal Velocity Matching (TVM) to enable enhancement with a single function evaluation. Matched comparisons with alternative one-step objectives support TVM as an effective design choice, and, to the best of our knowledge, this is its first adaptation to image restoration and specifically to LLIE. Extensive experiments on challenging real-world benchmarks demonstrate that GLOW-FM achieves competitive image quality and state-of-the-art cross-dataset generalization while requiring only a single function evaluation and 34 GFLOPs for the small variant. These findings highlight the potential of GLOW-FM to bring generative LLIE closer to practical deployment through single-step inference and compact latent modeling. Code will be made publicly available upon publication.

10
On the Origin and Evolution of Training-Inference Mismatch in LLM Reinforcement Learning

On-policy reinforcement learning for large language models assumes that training responses are sampled from the current policy. In practice, an inference engine samples the responses and a separate trainer computes the gradients, and the training-inference mismatch between the two makes the training data off-policy. The mismatch has two sources, the numerics of the engine and the stale weights of asynchronous sampling, and a correction that stabilizes training under one source can fail under the other. We ask which property of a mismatch source decides the correction it needs. Evaluating the trainer at the sampler's weights splits each sampled-token error exactly into a numerical discrepancy of the engine and a policy lag of the trainer, and we follow both through training. The numerical discrepancy stays approximately constant, so it biases the updates by a nearly fixed amount, and centering the score at each prefix removes its leading bias. The policy lag is produced by the trainer's own updates: the bias it leaves enters the next update, which enlarges the next lag and closes a feedback loop. Importance weighting cuts this loop only while the lag ratio stays concentrated, and on Qwen3-1.7B it fails at the step where the effective sample size of the ratio falls below one half. From this account we derive the discrepancy-lag correction (DLC), which centers the numerical discrepancy, clips the lag ratio against the sampler's weights and resynchronizes the sampler when this effective sample size falls below one half. Under a stale sampler, DLC keeps the KL divergence from on-policy training within twice the KL between two independent on-policy trainings on Qwen3-0.6B and Qwen3-1.7B, and its resynchronization prevents collapses that the per-token corrections leave and that a KL measured on the sampler's prefixes does not detect.

8
When Requirements Interact: Scaling Long-Horizon Coding via Interdependent Specifications

To succeed in real-world long-horizon software development, coding agents must satisfy multi-dimensional task specifications, such as interface compatibility and error handling, and do so without breaking existing dependencies. However, current works lack specification in both quantity and diversity, often emphasizing primary goals while ignoring complex constraints. Synthesizing tasks to bridge this gap presents two challenges: naively adding specifications risks reducing tasks to trivial checklists rather than compelling joint reasoning, and verifying these subtle interactions risks overlooking hidden flaws or rejecting valid alternatives. To address these challenges, we introduce CodeSpecWeave, a framework for synthesizing tasks with rich, interdependent specifications. Grounded in real developer seeds, a synthesis agent iteratively develops both coupled task requirements and executable tests, while a review agent audits solution trajectories from multiple models to guarantee test reliability. Using this pipeline, we construct 4,670 training tasks across 2,865 repositories. Applying Reinforcement learning on these tasks significantly improves performance over the base model on DeepSWE-v1.1, largely outperforming existing baselines. Furthermore, we curate CodeSpecWeave-Bench, a rigorous benchmark comprising 100 tasks and 1,044 specifications, which clearly separates frontier models and reveals significant headroom in handling interdependent engineering constraints.

7
Learning Quality-Controllable Robot Policies with Iterative Hindsight Relabeling

Robot policy evaluation often relies on a binary success signal for task completion. In real-world deployment, however, desired execution behaviors are also defined by quality attributes such as execution speed and motion smoothness, which need to be dynamically controlled according to task requirements. To address this, we introduce Quality-Controllable Policy (QCP), a robot policy that enables inference-time control over both individual quality attributes and their combinations. To extend the controllable quality range beyond initial demonstrations, we further propose an iterative hindsight relabeling loop: QCP collects online rollouts under target quality labels, adds successful trajectories to the dataset, relabels the accumulated trajectories in hindsight according to their measured quality, and fine-tunes the policy. Experiments on Robomimic and RoboEval demonstrate that QCP consistently improves both task execution quality and success rates across iterations, producing successful rollouts that exceed the quality of the initial demonstrations. Finally, we validate QCP on real-world manipulation tasks, where controlling speed increases throughput in conveyor operations and controlling transport stability improves success when carrying wine glasses, demonstrating that quality-controllable policies yield practical gains in physical deployment.

6
HALO: Human-Grounded Granular Evaluation of Proactive Agents

Proactive agents must decide whether, when, and how far to assist without an explicit request. Existing evaluations often rely on automated scores or binary verdicts, offering limited human diagnosis of evidence use and intervention quality. To address these gaps, we introduce HALO, Human-Grounded GrAnular EvaLuation of PrOactive Agents. HALO-Arena covers 4 proactive need types, Dependency, Blockage, Risk, and Opportunity, across 10 everyday domains and 50 personal environments. Scenarios require agents to retrieve evidence from structured databases or unstructured documents before judging whether assistance is warranted and choosing its scope. On HALO-Arena, we construct HALO-8K, a dataset of 8,000 responses from 10 models across 400 scenarios, annotated by 20 experts for action level, acceptability verdicts, and human diagnosis. For rejected responses, human diagnosis covers timing, intensity, and other issues. Recorded reasoning tokens and retrieval rounds measure the effort behind these responses. The best proprietary and open-source models achieve 72.88% and 56.63% acceptability, respectively. Our central finding is that over-proactivity is the dominant observed failure mode, with Premature timing or Excessive intensity accounting for 61.20% of rejected responses. Further analyses yield complementary findings on the balance between intervention and restraint, evidence acquisition, and the calibration of timing and intensity.

6
Supervising the Visible State: Separating Representation from View Selection in Streaming Video

An action seen once and the same action seen three times receive the same action-recognition label, so that supervision does not require a model to count. Answers shared across histories that differ in event order, accumulation, or relations leave those distinctions unconstrained; we call this state under-specification. Visible-State Supervision (ViSS) addresses it by training on source-grounded probes of event identity, order, accumulation, relation change, and answer sufficiency; under the same recent-frame interface it improves OVO-Bench over a strict-matched generic temporal supervision baseline while remaining comparable on StreamingBench, with the largest gain in hallucination detection. Test-Time Causal View Search (TVS) then adapts evidence access while keeping the learned model fixed, expanding from recent frames to sparse event and compact history views on demand. The two interventions separate representation from view selection: supervision particularly benefits hallucination detection and causal reasoning, access particularly benefits event recall and forward reasoning. Together they reach the best reported accuracy among the published systems compared here on StreamingBench and OVO-Bench at a fraction of the processed frames of exhaustive selection, and strict replay shows that most of the remaining gap to a three-view oracle is a correct answer that was later replaced. Streaming accuracy depends on what supervision asks the model to keep, what evidence inference exposes, and whether the model keeps a correct answer once it has one.

5
MemSteer: Turning User Histories into Supervision for Agent Memory Optimization

An effective agent memory system should adapt to a user's history and task requirements. Human-annotated supervision can guide this adaptation by providing feedback for evaluating and improving memory designs. Yet suitable labels are rarely available for new user histories, and manually constructing QA pairs and supporting evidence is costly. We introduce MemSteer, which turns unlabeled user histories into question-answer (QA) supervision with supporting evidence for memory-design optimization. MemSteer constructs an evidence-grounded answer plan that specifies how facts across related records jointly support a reference answer. The plan guides question generation, while source-grounded auditing and blind answer recovery check the resulting annotations. To study the utility of this supervision, we develop MemSteer-Opt, which combines QA-based design evaluation with evidence-guided failure diagnosis to revise memory store, retrieval, and context construction without updating model parameters. Experiments on ATM-Bench and RHELM show that this supervision is competitive with official-QA-guided optimization. Relative to Base-BM25, MemSteer-Opt improves ATM-Bench Question Score by 13.4 points and RHELM accuracy by 4.1 and 6.6 points without and with external data, respectively. The supervision also benefits two existing optimizers on ATM-Bench, while new-user experiments demonstrate continued design optimization using supervision generated from the target histories.

5
RoboArchitect: Automating the Design of Robotic Agents with Persistent Memory

Recent work shows that a frozen robot policy performs far better inside an agent harness, where control code decides when to query the policy, consult vision tools, or command the arm directly. Yet today these harnesses are built by hand and redesigned for each new robot or benchmark. We show that harness design can be automated, offering a strong alternative to finetuning on a novel setup. In RoboArchitect, a coding model observes a robot's rollouts, diagnoses failures, and iteratively revises the harness around the frozen policy. The harness evolves on a set of episodes for its optimization and is evaluated on held-out scenes and tasks. Without updating any model weights, RoboArchitect raises average success from 9.7% to 43.3% on unseen scenes (4.5x) and from 12.7% to 40.2% on unseen tasks (3.2x), across multiple benchmarks and policies. The gains are largest where the benchmark is far from the policy's training data: wrapping a general-purpose policy, the evolved harness yields a specialist that often outperforms even the finetuned version. Intuitive control strategies are automatically designed, such as lifting a jammed arm clear or reaching in horizontally when an obstacle blocks the way from above. The harness also evolves its own persistent memory, carrying learned experience, such as effective grasp depths, into later decisions. These results suggest that substantial headroom in robotic manipulation lies in the agent harness, and its design can be effectively automated and optimized without weight updates.

5
SOMA: A Benchmark for Fine-Grained Egocentric Behavior and Body-Motion Understanding

Perceiving human body motion is critical for multimodal systems that understand and assist people. Yet current evaluations of Multimodal Large Language Models (MLLMs) largely focus on objects, scenes, and coarse actions, leaving their ability to reason about the body itself poorly assessed. This is especially challenging from the egocentric perspective, in which the body is only partially visible and motion must be inferred from occluded and temporally distributed cues. We introduce SOMA, a benchmark for fine-grained body-motion understanding from egocentric video, comprising 1,632 human-verified questions across three capability axes: body configuration, motion dynamics, and temporal reasoning. We evaluate 37 leading closed-source, open-source, and specialized egocentric MLLMs, complemented by an extensive human evaluation. We find that humans also find this task difficult from video alone (68.5% accuracy), yet clearly outperform the strongest MLLM (Qwen3.6-27B), which reaches 50.0% zero-shot accuracy. Our error analysis shows that MLLMs often misread the wearer's own body, misjudge events in time, and are prone to biases such as favoring the right hand or under-counting repetitions. To narrow the gap to human performance and support further progress, we introduce a training dataset of aligned video, body motion, and language supervision, and a multimodal baseline that jointly learns from these modalities. By identifying common failure modes and missing capabilities in current MLLMs, we hope SOMA will inspire future research on body-motion understanding and multimodal reasoning. Full benchmark, training data, and code will be released at: https://cnai.epfl.ch/soma

4
VoxLock: Target-Speaker Extraction for Voice Agents Without an Enrollment Step

A voice agent's speech recognizer transcribes everyone near the microphone, including people other than the caller. I fine-tuned a public causal target-speaker extraction model (REAL-TSE, 27M parameters) on one GPU to work from a voice sample cut from the call itself, and released it as VoxLock. I score it by what a recognizer writes on real recordings. On Krisp's 265-recording benchmark it reaches 4.95% WER against 23.21% unprocessed and lets 9 background words into the transcript over 85 minutes of background-only speech. Its WER is not significantly different from Krisp's best filters and is significantly lower than the other commercial and open systems I tested. On 400 AMI meeting windows built and frozen before scoring, it cuts WER from 42.95% to 10.63%. The 8-bit model runs a live call on 77% of one CPU thread with 24 ms of algorithmic latency. Model, code and per-file scores are open.

4
SciGame: Let Agents Play the Scientific Discovery Games in the Real and Counterfactual World

Large language model agents are increasingly used for scientific discovery. However, existing benchmarks mix law inference with programming, score data fitting instead of prediction on unseen inputs, and do not separate empirical evidence from pretrained priors. We introduce SciGame, a controlled benchmark that converts scientific literature into structured scientific cards. Each card yields a pair of Original and dimensionally consistent Counterfactual environments with the same task interface. SciGame contains a Historical collection of canonical laws and a live Temporal collection curated from papers published after model knowledge cutoffs. It evaluates agents in candidate-guided Identification and open-ended Discovery settings. Each setting runs under Prior-only, Fixed, and Adaptive protocols. Experiments on five frontier models yield three findings. First, familiar priors hurt performance once the governing relation is altered. Second, adaptive experimentation helps the strongest models but harms weaker ones under limited budgets. Third, good explanations can hide quantitative failures. Recovering the exact symbolic form remains the main bottleneck, even when agents interpret evidence correctly. Current agents can investigate systems actively, but inducing exact laws in unfamiliar settings remains an open challenge.

4
Think Twice: The Metis-1.6 Technical Report

Metis is a bet that better data, better training methods and new architectures can buy what a bigger parameter count cannot, at a fraction of the cost. Metis-1.6 is its latest step: two language models built from scratch by a single researcher, Praxis (2.94B parameters, 0.46B active per pass) and Logos (10.23B parameters, 1.18B active per pass). Both run a hybrid Mamba-2 and attention mixture-of-experts stack twice for every token, so each token gets a second look. Each was trained on 1.02T tokens in total: 804.76B of pretraining, 18B of context extension to 131,072 tokens, and 200B of supervised fine-tuning. Metis-1.6 was never meant to challenge frontier models, and across 40 post-trained benchmarks it mostly does not: Logos averages 52.93, seventh of 17 models in its comparison set and within a point of Qwen3-4B. But it gets there on roughly a twelfth of the median training data of the comparators that disclose it, and with fewer active parameters per token than any model that beats it, which puts it on the Pareto frontier for both. In mathematics it ranks second of 30 models, with 67.50% on AIME 2025 and 63.64% on HMMT February 2026. It is weak at code, instruction following and long context. The rest of the report is the part I found most valuable: what went wrong. The optimizer I configured never ran, and attention trained with AdamW for all of pretraining. A 1.77B-parameter n-gram memory learned to switch itself off. Five fine-tuning choices cost capability. And a length reward under group-mean normalization punished correct solutions for being long once a group's pass rate passed 2/3, a sign inversion I prove and fix with a one-line clamp. I close with the 10B-token ablations behind MoRE (Mixture of Recursive Experts), the looped architecture of Metis-1.7.

3
TernScope: Model-Hardware Co-Design for Efficient Ternary Endoscopic Segmentation

Edge medical segmentation must reconcile small model size, high accuracy, and fast inference. TernScope addresses this tradeoff through model--hardware co-design, learning a compact segmentation network whose low-bit operators also simplify hardware execution. Split-channel large-kernel blocks preserve spatial context with limited computation, while branch fusion removes redundant inference paths. Ternary Progressive Quantization-aware Training (TPQ) then adapts the fused network from deep to shallow layers, through the decoder, and finally to the input and prediction layers. All 25 convolutions use ternary weights and 8-bit activations, enabling packed storage and multiplier-free computation. The resulting model uses 0.2483 M parameters and 0.0949 GMACs while retaining competitive segmentation accuracy on in-domain and external datasets. Under the same 45 nm technology, TernScope reduces compute-array area by 88.46% compared with the original Gemmini, a systolic-array accelerator with 8-bit times 8-bit multipliers. These results demonstrate a path from accurate lightweight medical segmentation to compact low-bit hardware.

3
CausalWAM: Learning the Causes of Actions in World Action Models

World action models (WAMs) learn latent variables from observations and use these to both predict the evolution of the scene and to generate actions. The prediction has to be of the whole scene, whereas only a portion of the scene causes actions. WAMs fitted to demonstrations do not, in general, guarantee that they will generate actions solely from the latent causes of the demonstrated actions (the action-relevant latent variables), as the model could just as well learn to imitate in this way whilst entangling the action-relevant latent variables with the nuisance variables. We therefore separate out what causes action from what prediction depends on. We prove that under a sparsity constraint the latent variables used to generate actions are an invertible function of the action-relevant latent variables alone and the true structure is identified up to a permutation of the latent variables. This requires neither sufficient temporal dependence nor any assumptions on how the unobserved regimes evolve and holds even when the action-relevant latent variables are statistically dependent on the rest. We therefore propose CWAM (Causal WAM), which incorporates the constraint into a pretrained WAM by adding a sparse routing path to its action head, with the world modeling objective remaining unchanged. Experiments on both synthetic data and real-world robots validate the theory as well as showcase the improved efficiency in closed-loop success.

3
GEPA-Curator: Curated Learning for Self Improving Agents

Large Language Models (LLMs) are increasingly used in multi-turn agentic workloads that require sustained interaction with complex environments. Existing reflective prompt optimizers such as GEPA learn from failed rollouts, but agentic failures can also come from prompt weaknesses, harness limitations, stochastic execution, or noisy judges. We argue that such failures may not provide useful learning signal, and may even be harmful; and thus it is essential to curate which tasks are provided to the prompt optimizer for better performance. We introduce GEPA-Curator, a framework that augments the prompt optimizer to select which agent experiences should shape prompt optimization. In particular, GEPA-Curator consists of two components: task curation, which filters out tasks that are likely to provide noisy or unreliable learning signals, and prior success retrieval, which selectively retrieves past successful trajectories for a task and provides them as additional context to the prompt optimizer. We evaluate GEPA-Curator on GoBrowse, ALFWorld, AppWorld, and τ-bench, using both Gemini 3.1 Pro and Claude Opus 5 as optimizer models. GEPA-Curator matches or exceeds the mean performance of both baselines, with gains of up to 20.7% over GEPA and 21.2% over ACE.

2
rTaste: Do Research Agents Have Taste? Evaluating Early Stage Research Judgment

Do research agents have taste, the judgment of which experiments are worth running before their outcomes are known? We give six frontier models seven recent NLP papers. Each model, working as a research agent alone or as a team, proposes minimum viable experiments (MVEs), forecasts whether each will pass a threshold it sets and ranks them. A separate executor then attempts every MVE, including those ranked last, and three model auditors judge the results. Of 415 MVEs, 194 are judged sound, valuable and new, but fewer than half of these (73) are also judged beyond the seed paper and non obvious. The agents' first choices match the auditors' most valued experiment more often than a random pick, but are not shown to improve on choosing the experiment written first. Their forecasts beat a base rate but are not measurably more accurate than those of a fresh instance of the same model given only the paper and registrations. Teams cost more without a clear overall improvement in proposal quality. The agents produce many worthwhile experiments, but the evidence that their rankings improve the choice of which to run remains limited. The evaluation harness and a dataset of all 415 MVEs, with their forecasts and audited outcomes, are available at https://github.com/ArtKanke/rTaste.

2
AuditFL: A Contract-Backed Clearing Layer for Open Federated Learning

Federated learning (FL) keeps raw data local, but most deployments still rely on a trusted coordinator for client admission, checkpoint distribution, update collection, aggregation, and rewards. This paper presents AuditFL, a contract-backed clearing layer for auditable FL in open settings. AuditFL keeps training and aggregation off chain, stores model artifacts in an assumed reliable off-chain artifact store, and records only content identifiers and economic state on chain. Clients reserve update tickets with deposits, publish update identifiers, and later claim refunds or rewards; the task coordinator publishes global checkpoints and finalizes rounds through deterministic settlement rules. The design does not remove the aggregator, but makes its on-chain round decisions attributable, replayable, auditable, and economically constrained. We implement AuditFL as both a deterministic state-machine prototype and a Solidity contract on a local Ethereum-compatible Anvil chain. On full MNIST with Dirichlet non-IID splits, 12 rounds, and up to 200 clients, AuditFL preserves the Plain FL learning trajectory while its overhead follows closed-form control-plane models. At 200 clients, the contract run issues 5,026 transactions, stores 2,413 off-chain artifacts (144.9 MiB), and consumes 829.7M EVM gas, dominated by per-client reserve and publish calls. Controlled dropout, invalid-update, and artifact-unavailability stress tests reduce inclusion nearly linearly but still finalize rounds, with final-accuracy changes remaining within a few tenths of an accuracy percentage point even under high injected failure rates.

1
SketchDirector: Complex Scene Sketching via Agentic Layout Reasoning and Detail Refinement

Existing sketch generation methods often rely on image guidance and are largely limited to individual objects or simplified scenes, leaving text-guided complex scene sketching underexplored. We present SketchDirector, an agentic framework that mimics the human sketching workflow for automatic multi-concept scene sketching. Given a scene-level text prompt, SketchDirector first employs a large language model~(LLM) to decompose the scene into multiple draft assets, where each is represented by a set of Bézier curves. Then, an agentic reasoning loop iteratively plans and executes their spatial arrangement, guided by self-evolving memory. Finally, a detail refinement module leverages diffusion priors to enhance sketch quality while preserving geometric structure. To support future research and applications in multi-concept scene sketch generation, we further introduce the MCSketch8K dataset, comprising editable vector assets, compositional layouts, and object-level manipulation annotations. Extensive experiments show that SketchDirector outperforms state-of-the-art baselines in semantic and compositional quality while effectively preserving overall contour organization during refinement. The project page is: https://yiki77.github.io/SketchDirector/{https://yiki77.github.io/SketchDirector/}.

1
TurnTurk-GPT: Text-Based Turn-Taking Prediction for Turkish

This paper presents TurnTurk-GPT, a text-based turn-taking predictor for Turkish obtained by fine-tuning a Turkish GPT-2 model with the TurnGPT objective on synthetic and real dialogue, and evaluates it on real Turkish conversation against rule baselines, a zero-shot Turkish language model and a widely used multilingual end-of-turn detector. Evaluation uses word-level decision points on unpunctuated, lower-cased text approximating the output of streaming speech recognisers, recording-disjoint and speaker-disjoint folds, nested threshold selection and paired cluster bootstrap tests. TurnTurk-GPT outperforms the multilingual detector under both recording-disjoint and speaker-disjoint evaluation. It outperforms the zero-shot language model only when the test speakers occur in training; on unseen speakers the two are statistically indistinguishable. Removing the suffixes of the turn-final word reduces AP by up to 44%, against 2% for a sentence-internal word, locating the Turkish end-of-turn cue in verb-final morphology. Synthetic dialogue alone yields the weakest trained model, and when a speaker pauses the zero-shot and multilingual baselines remain close to chance. The model and the evaluation protocol are publicly released.

0
05

PRODUCT HUNT

05.00
PRODUCT HUNT

Product Hunt - November 3, 2026

Product Hunt Daily Feed: Featuring noteworthy tech launches.

CuriousLM icon
CuriousLM

Private AI that runs on your device. No account.

0
Clayzo icon
Clayzo

Create animations and motion design with your coding agent

0
Xmind 2027 icon
Xmind 2027

Your mind map is now an AI thinking partner

0
Looper icon
Looper

If Grok Bot supported team collaboration and was Open Source

0
Help icon
Help

The app designed for targeted and transparent help

0
Self-Growing Websites by Greta.sh icon
Self-Growing Websites by Greta.sh

Build a website that can do its own SEO & AEO automatically

0
Hera icon
Hera

AI Creative Canvas

0
beacon.sh icon
beacon.sh

Open-source self-improving memory for AI coding agents

0
diff-tour icon
diff-tour

AI writes the code. Learn to read it like a senior engineer.

0
UnleashX icon
UnleashX

The AI workforce that turns conversations into outcomes.

0
Widgeteer icon
Widgeteer

Describe a widget, get a working one on your site

0
Display 1.0 icon
Display 1.0

Create docs and apps with any agent, in one workspace

0
Hyperresearch icon
Hyperresearch

Durable, verified agentic search

0
Linkly AI Clipper icon
Linkly AI Clipper

Save web as an Agent-friendly Markdown browser extension

0
Cedric AI for Meetings icon
Cedric AI for Meetings

The first AI agent to present your slides and attend for you

0
redu.cloud icon
redu.cloud

Run machines at agent speed, not human speed.

0
Agent Inbox icon
Agent Inbox

Give your agent an email address, Slack and Telegram handle

0
Friday Work icon
Friday Work

When Claude hits its limit, your task keeps going

0
Usage for Claude + ChatGPT 4.0 icon
Usage for Claude + ChatGPT 4.0

Claude + ChatGPT limits on your Mac, iPhone, iPad and Watch

0
Screen Studio 4.0 icon
Screen Studio 4.0

Glass Loupe, Camera Cutout, Edit by Transcript, and more

0
Riverside Agents icon
Riverside Agents

A team of AI agents for video: produce, edit, clip, post

0
Click icon
Click

Managed agents API that works with any model

0
ClawsGO Science icon
ClawsGO Science

The AI research agent with its own cloud lab

0
Modelpeers icon
Modelpeers

Follow AI models and agents like you follow people

0
Hamdori icon
Hamdori

A tiny 3D hamster that lives on your desktop

0
Embage icon
Embage

Build agent for your customers, run workflows, analyzed.

0
Fluent 2 icon
Fluent 2

AI teammates that run locally on your Mac

0
Termy icon
Termy

Your coding agent, in the notch

0
Chorin: Ora et Labora icon
Chorin: Ora et Labora

Build a real medieval abbey, from 1258 to today

0
Yuzu Sync icon
Yuzu Sync

Mirror, copy or two-way sync folders on your Mac

0
agentmash icon
agentmash

open-source multiplayer AI for teams' coding agents

0
Precise Edit by Ideogram icon
Precise Edit by Ideogram

Precise editing with context window

0
ernd icon
ernd

The credit card for the AI stack

0
CutCat icon
CutCat

Skip or mute marked scenes while you watch Netflix

0
Raah.dev icon
Raah.dev

Track your revenue, analytics, and website performance

0
magpie icon
magpie

everything you’ve saved, in one visual library

0
BeeBranch icon
BeeBranch

The local-first desktop Git client

0
Secret Key icon
Secret Key

Let your family unlock your passwords if you can't

0
Specsight icon
Specsight

Product observability for teams shipping fast with AI

0
Seqora icon
Seqora

Design your schema on a canvas. Seqora writes the SQL.

0
telemetry.dev icon
telemetry.dev

Observability for AI agents

0
BaseTab AI icon
BaseTab AI

Turn your new tab into an AI-powered workspace

0
Backenly icon
Backenly

The autonomous backend for AI coding agents

0
GitHub Copilot Fusion icon
GitHub Copilot Fusion

GitHub's AI coding agent that picks and combines models

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SpaceO icon
SpaceO

Give AI agents their own screen on your Mac

0
AC Bridge icon
AC Bridge

Your smart lights show when Claude Code or Codex needs you.

0
Coding Wrapped icon
Coding Wrapped

See how you really vibe code with Claude Code & Codex

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Mo icon
Mo

A little character on your Mac who does 232 tasks for you

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SKI icon
SKI

Voice-first coding harness

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Agnos icon
Agnos

Clean documents for AI, and see what was removed

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06

TECHMEME

06.00
TECHMEME

Techmeme - November 3, 2026

Techmeme Digest: Major tech headlines and industry conversations.

Anthropic S-1 claims it may "imminently meet" its RSI threshold and may fail to identify "significant acceleration" in its development until after it's occurred (Julie Bort/TechCrunch)
Source: TechmemePublished: Nov 2, 2026

Julie Bort / TechCrunch : Anthropic S-1 claims it may “imminently meet” its RSI threshold and may fail to identify “significant acceleration” in its development until after it's occurred —  While much attention has focused on the updated financials Anthropic revealed in its revised S-1A on Monday …

Brazil's largest crypto exchange Mercado Bitcoin halts withdrawals after a breach involving $46M+ in assets, per Arkham; Tether froze 4.5M+ USDT in response (Jason Shubnell/The Block)
Source: TechmemePublished: Nov 2, 2026

Jason Shubnell / The Block : Brazil's largest crypto exchange Mercado Bitcoin halts withdrawals after a breach involving $46M+ in assets, per Arkham; Tether froze 4.5M+ USDT in response —  The exchange paused deposits and withdrawals after the incident, while Tether froze more than 4.5 million USDT linked to the attacker.

Sources: institutional investors told Anthropic that its IPO valuation should be around $1.5T to $1.6T, down from estimates of $2T, citing a tech stock selloff (Wall Street Journal)
Source: TechmemePublished: Nov 2, 2026

Wall Street Journal : Sources: institutional investors told Anthropic that its IPO valuation should be around $1.5T to $1.6T, down from estimates of $2T, citing a tech stock selloff —  Institutional investors who plan to buy shares in IPO show concern following a selloff in tech stocks

Apple reports Q4 revenue from Services, which includes the App Store, Apple TV, Apple Music, iCloud, and more, grew 10% YoY to $31.57B, vs. $31.58B est. (Loree Seitz/The Wrap)
Source: TechmemePublished: Nov 2, 2026

Loree Seitz / The Wrap : Apple reports Q4 revenue from Services, which includes the App Store, Apple TV, Apple Music, iCloud, and more, grew 10% YoY to $31.57B, vs. $31.58B est. —  The tech conglomerate beat Wall Street expectations with revenue hitting $114.48 billion  —  Getting your Trinity Audio player ready...

Apple Q4: iPhone up 17% YoY to $57.58B, vs. $56.54B est., Mac up 24% to $10.8B, iPad down 10% to $6.2B, and Wearables, Home, and Accessories down 8% to $8.3B (Marcus Mendes/9to5Mac)
Source: TechmemePublished: Nov 2, 2026

Marcus Mendes / 9to5Mac : Apple Q4: iPhone up 17% YoY to $57.58B, vs. $56.54B est., Mac up 24% to $10.8B, iPad down 10% to $6.2B, and Wearables, Home, and Accessories down 8% to $8.3B —  Apple sees Q4 revenue climb 12% year over year  —  Last year, for its fourth fiscal quarter, Apple reported $102.47 billion in revenue …

Apple reports Q4 revenue up 12% YoY to $114.48B, vs. $113.39B est., China revenue up 21% to $17.5B, vs. $18.9B est., in John Ternus' first earnings report (Apple)
Source: TechmemePublished: Nov 2, 2026

Apple : Apple reports Q4 revenue up 12% YoY to $114.48B, vs. $113.39B est., China revenue up 21% to $17.5B, vs. $18.9B est., in John Ternus' first earnings report —  September quarter records for total company revenue, iPhone revenue, and EPS Services revenue reaches new all-time high CUPERTINO …

Palantir reports Q3 revenue up 96% YoY to $2.31B, above $2.18B est., US commercial revenue up 148% YoY to $984M, and raises FY 2026 revenue guidance to ~$8.53B (Samantha Subin/CNBC)
Source: TechmemePublished: Nov 2, 2026

Samantha Subin / CNBC : Palantir reports Q3 revenue up 96% YoY to $2.31B, above $2.18B est., US commercial revenue up 148% YoY to $984M, and raises FY 2026 revenue guidance to ~$8.53B —  Palantir beat Wall Street's third-quarter estimates after the bell on Monday, with U.S. commercial revenue topping government …

Roku Q3: revenue up 24% YoY to $1.5B, Platform revenue up 23% YoY to $1.3B, ad revenue up 23% YoY to $727.4M, and subscriptions revenue up 23% YoY to $580.9M (Todd Spangler/Variety)
Source: TechmemePublished: Nov 2, 2026

Todd Spangler / Variety : Roku Q3: revenue up 24% YoY to $1.5B, Platform revenue up 23% YoY to $1.3B, ad revenue up 23% YoY to $727.4M, and subscriptions revenue up 23% YoY to $580.9M —  For the third quarter, Roku handily topped Wall Street earnings expectations, with top-line growth of 24% to $1.50 billion in revenue.

Researchers say LLMs can be good at natively reading and writing neural network weights; GPT-6 Astra edited Qwen3.5-0.8B's weights to make it better at math (Rikiya Takehi)
Source: TechmemePublished: Nov 2, 2026

Rikiya Takehi : Researchers say LLMs can be good at natively reading and writing neural network weights; GPT-6 Astra edited Qwen3.5-0.8B's weights to make it better at math —  TL;DR … If you were asked to handcraft a neural network that plays Go, what would you do?  If you were handed raw neural network weights …

Memo: Linux distribution vendor SUSE is laying off ~10% of its employees, saying "automation and AI are fundamentally shifting how software companies operate" (Liam Proven/The Register)
Source: TechmemePublished: Nov 2, 2026

Liam Proven / The Register : Memo: Linux distribution vendor SUSE is laying off ~10% of its employees, saying “automation and AI are fundamentally shifting how software companies operate” —  One in ten employees at SUSE are facing the chop due to “automation and AI,” according to a memo dispatched by management …

OpenAI launches the Grid Protectors Program, a US effort for its future data center campuses meant "to reduce electricity demand when the grid is under strain" (OpenAI)
Source: TechmemePublished: Nov 2, 2026

OpenAI : OpenAI launches the Grid Protectors Program, a US effort for its future data center campuses meant “to reduce electricity demand when the grid is under strain” —  Today we're launching the Grid Protectors Program, a national effort to support affordable, reliable electricity …

Tutor Intelligence, which trains robot foundation models and builds AI warehouse robots, raised a $75M Series B led by a16z, taking its total funding to $117M (John Werner/Forbes)
Source: TechmemePublished: Nov 2, 2026

John Werner / Forbes : Tutor Intelligence, which trains robot foundation models and builds AI warehouse robots, raised a $75M Series B led by a16z, taking its total funding to $117M —  This voice experience is generated by AI.  Learn more. … When you look at some of what robotics companies are doing today …

DeepSeek releases a "creator mode" that allows DeepSeek Harness users to quickly create custom plugins, like a 3D model renderer and a video editing workbench (Debby Wu/Bloomberg)
Source: TechmemePublished: Nov 2, 2026

Debby Wu / Bloomberg : DeepSeek releases a “creator mode” that allows DeepSeek Harness users to quickly create custom plugins, like a 3D model renderer and a video editing workbench —  DeepSeek has unveiled a new option to quickly create custom plugins that help users to tackle a range of complex tasks …

Anthropic confirms new Claude Code limits "to steer it away from recreating someone else's specific game", saying IP infringement is against its usage policy (Bruno Ferreira/Tom's Hardware)
Source: TechmemePublished: Nov 2, 2026

Bruno Ferreira / Tom's Hardware : Anthropic confirms new Claude Code limits “to steer it away from recreating someone else's specific game”, saying IP infringement is against its usage policy —  Meanwhile, we now have direct reports of reverse engineering efforts being blocked, while online complaints grow.

Tel Aviv-based 42AI, which is developing a "behavioral world model" that tries to predict how humans will act, emerges from stealth with a $62.5M seed (Ram Iyer/TechCrunch)
Source: TechmemePublished: Nov 2, 2026

Ram Iyer / TechCrunch : Tel Aviv-based 42AI, which is developing a “behavioral world model” that tries to predict how humans will act, emerges from stealth with a $62.5M seed —  Here's a question straight out of sci-fi: What if AI could predict what you were going to do before you decided to, even in a completely new situation?

07

STARTUP ARCHIVE

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STARTUP ARCHIVE

Startup News - November 3, 2026

Startup News Roundup: Aggregating key funding and launch updates.

Marc Andreessen on the 5 personality traits of an innovator
Source: StartupPublished: Mar 31, 2026

“When you’re talking about real innovators—people who actually do really creative, breakthrough work—I think you’re talking about a couple things:”

Steve Jobs explains the importance of both thinking and doing
Source: StartupPublished: Mar 30, 2026

“The doers are the major thinkers. The people who really create the things that change this industry are both the thinker-doer in one person.”

Tobi Lutke explains what the VCs who passed on Shopify got wrong
Source: StartupPublished: Mar 27, 2026

“What a lot of free-market thinkers don’t understand is that between the demand and eventual supply lies friction."

Sam Altman explains how he decides to invest in a startup after 10 minutes
Source: StartupPublished: Mar 26, 2026

"Does this person have the potential to be the next Mark Zuckerberg?… [You don’t get to] 100% accuracy, obviously, but it’s good enough that our business model works.”

Jony Ive recounts the time Steve Jobs called him vain
Source: StartupPublished: Mar 25, 2026

In the clip below, Jony Ive recounts the time he asked Steve Jobs to be less harsh in his critique of a piece of work.

Jeff Bezos’s two pieces of advice for aspiring entrepreneurs
Source: StartupPublished: Mar 24, 2026

“The advice that I would give entrepreneurs is don't chase the hot new thing. It's so hard to catch something that everybody already knows is hot."

Elad Gil: “Things that work tend to work pretty fast”
Source: StartupPublished: Mar 23, 2026

“I do think there’s a bit of a myth in Silicon Valley that you should keep grinding no matter what and it’s just about perseverance, and I think that’s really bad advice."

Paul Graham on why starting with a “small, intense fire" is the key to startup growth
Source: StartupPublished: Mar 20, 2026

"You have to know who those first users are and how you're going to get them."

Keith Rabois on how to identify great talent
Source: StartupPublished: Mar 19, 2026

“What you want to do with every single employee every single day is expand the scope of their responsibilities until it breaks… and that’s the role they should stay in.”

Wealthfront CEO on why advertising spend makes it harder to find product/market fit
Source: StartupPublished: Mar 18, 2026

“The way that you know you have product/market fit is if you have exponential organic growth."

Eric Schmidt on why most companies get strategy wrong
Source: StartupPublished: Mar 17, 2026

“Work very, very hard to figure out what the world’s going to look like in five years. What will people be doing? What will your customers want? Where will costs be?"

Mark Zuckerberg: “You can’t 80/20 everything”
Source: StartupPublished: Mar 16, 2026

"There’s the famous 80/20 rule where you get 80% of the benefit by doing 20% of the work, but you can’t just 80/20 everything. There have to be certain things that you are just the best at."

Marc Andreessen on Mark Zuckerberg’s founder “superpower”
Source: StartupPublished: Mar 13, 2026

“A great superpower that Mark Zuckerberg has that is probably not well-understood enough is he does not get emotionally upset in stressful situations"

Sam Altman explains how to come up with a great startup idea
Source: StartupPublished: Mar 12, 2026

"If you start a startup without a good idea… you’ll be under pressure to make something up and it won’t work that well."

Jeff Bezos on the problems with proxies and managing to metrics
Source: StartupPublished: Mar 11, 2026

“One of the things that happens in business is that you develop certain things that you’re managing to—a typical case would be a metric. And that metric isn’t the real underlying thing.”

Airbnb founder Brian Chesky on how to design an amazing user experience
Source: StartupPublished: Mar 10, 2026

“If you can design something really amazing using the hand-crafted part of your brain, then you can reverse-engineer how to industrialize this millions of times over."

Spencer Rascoff: "I will never invest in a consumer startup with paid marketing”
Source: StartupPublished: Mar 9, 2026

"If you’re actually trying to grow a product, the best levers for doing that are often within the product itself.”

Patrick Collison explains why it sometimes make sense to quit
Source: StartupPublished: Mar 6, 2026

“One thing I’ve learned myself the hard way, is that it is easier to tear down a company and restart it in Silicon Valley, than it is to constantly try to pivot or keep something alive."

Jeff Bezos recounts the time he called Amazon’s customer service number mid-meeting to prove a metric was wrong
Source: StartupPublished: Mar 5, 2026

“I have a saying, which is when the data and the anecdotes disagree, the anecdotes are usually right"

Ben Horowitz: “Nobody was born a great manager. It’s a very unnatural job.”
Source: StartupPublished: Mar 4, 2026

“If you can’t build a great product, it doesn’t matter if you can build a great company.”

03

ALSO TODAY

3 MORE SOURCES
08

SOLIDOT

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SOLIDOT

Solidot News - November 3, 2026

Solidot Feed: Highlighting essential tech & open-source news.

鳄鱼为何免受毁灭恐龙的小行星的影响?

小行星灭绝了恐龙,鳄鱼为何幸存?科学家或许解开了这个困扰6600万年的谜团。一项大规模化石与古气候分析表明,鳄鱼偏爱温暖环境的习性,让它们在小行星撞击后仍能栖身于条件尚可的热带“避难所”。研究团队发现,鳄鱼及其远古近亲在长达 2.5 亿年的演化史中,始终“追着温暖气候走”,而非适应剧烈变化的温度。地球变暖时,它们扩散到新区域,最远抵达南极洲;气温回落时,它们再退回热带。研究分析了 7000 多块化石、400 多种现存与灭绝物种的记录,并结合电脑模型,重建了 2.45 亿年间地球气候与地理的变迁。结果显示,小行星撞击后,热带和亚热带地区对鳄鱼近亲依然宜居,而许多恐龙的生存环境却在不断恶化。只有在极端气候模拟条件下,这些潜在的避难所才会消失。研究人员还模拟了 6600 万年前撞击发生后的地球状况,发现赤道附近地区可能仍足够温暖,足以庇护鳄鱼近亲的幸存种群,让它们得以存续并逐步恢复。

小鼠研究显示阉割有助于长寿

男性想要长寿的话可随时尝试阉割。对包括人类在内的哺乳动物,切除睾丸有助于延长雄性的寿命。一项新研究发现,与此前的认知不同,阉割手术并不一定要在生命早期进行。对年长雄鼠进行去势处理,可使其寿命延长逾 30%。这一发现颠覆了以往对于睾丸如何影响衰老的既有观念。在人类等物种中,雌性的寿命显著长于雄性。以美国为例,男女之间的平均寿命差距为 6 年。男性也更容易罹患与衰老相关的疾病如癌症和心脏病。这一现象背后原因尚不明确,有证据表明雄性的短寿与睾丸相关。多项研究表明去势能普遍带来寿命延长。在最新研究中,研究人员对不同年龄同一品系的雄鼠进行去势处理,时间点分别是在青春期前、青春期刚过,以及成年期。结果显示这三组小鼠的寿命均长于对照组。出人意料的是成年期接受去势手术的小鼠获益最大。手术使其寿命延长了约 33%;相比之下在青春期前或青春期后接受手术的小鼠,寿命分别延长了 19% 和 26%。成年雄鼠受益于去势的原因尚不清楚,但研究结果促使研究人员给四岁雄狗做绝育手术。

比利时瑞典超市冷冻冷藏设备遭遇网络攻击

在法国之后、比利时、瑞典、卢森堡和爱尔兰多家超市的冷冻和冷藏设备遭遇类似的网络攻击。比利时和卢森堡有约 40 家 Delhaize 超市受影响,瑞典 ICA 和 Coop 的多家门店受影响,爱尔兰有 13 家 SuperValu 门店受影响。瑞典的一家 ICA 门店称,其冷冻设备的温度被篡改设定到 50 摄氏度。一家 Delhaize 门店称它损失了价值 10 万欧元的商品。法资超市家乐福表示位于比利时的门店有 15 家受到影响,法国受影响超市都使用了丹麦公司 Danfoss 的制冷控制器,运行的是已停止支持的型号。目前不清楚最新受影响的超市是否使用了 Danfoss 控制器。

鸟类遗传多样性显著下降

昆明动物所的研究人员对高黎贡山 62 种鸣禽的历史标本与当代样本进行全基因组比较发现,过去半个世纪内其遗传多样性平均下降 43%。高黎贡山面积仅占我国陆地面积的 0.36%,却孕育了占中国鸟类物种总数 1/3 以上的鸟类,且位于喜马拉雅山地、印缅地区和中国西南山地三大生物多样性热点交汇地带,保护基础较好。研究团队进一步分析发现,扩散能力是造成物种间遗传多样性下降差异的重要因素:扩散能力强的物种遗传多样性降幅相对较小,扩散能力弱的降幅更大。研究同时发现,种群数量越多的物种遗传多样性下降情况越严重。

Proton 全力推动工程师转向 AI

以提供隐私服务著称的 Proton 公司正全力推动工程师转向采用 AI,CEO Andy Yen 还在内部 Slack 频道训斥了提出安全顾虑的员工,称是“失败者的思维”。Proton 甚至计划对员工进行重新面试,要求员工说明他们如何使用 AI。如果员工没有充分使用 AI 他们可能会面临被解雇。在引发公众抗议之后,Proton 取消了重新面试。尽管如此,Proton 公布了一份 AI 宣言:“首先工程文化和工程师心态需要发生转变。你们的工作性质已经变了。你们的任务不再是写代码,LLM 也不是为了帮助你们更快、更好地写代码。你们的工作,是帮助 LLM 更快更好地写代码。”

Steam 用户中使用 Linux 比例占 3.95%

Valve 公布了 2026 年 10 月的 Steam 硬件和软件调查,结果显示 Steam 用户中使用 Linux 比例占 3.95%,过去几个月它的份额一直在 3% 以上,最高超过 5%,这一波动可能与简体中文用户增加或减少相关。凡是简体中文用户数增长的月份 Linux 份额就会下降 Windows 份额会上升。2026 年 10 月简体中文用户减少 9.41% 至 21.98%,英文用户增长 4.84% 至 39.04%。其它数字包括:Windows 10 仍然有 21.11%,玩家使用英特尔 CPU 的比例占 52.63%,AMD 占 47.37%。

小鼠研究发现骨骼在运动中会释放延缓衰老和延寿的蛋白质

骨骼塑造着体型,也影响着衰老。根据发表在《Cell Metabolism》期刊上的一项研究,小鼠实验发现骨骼在机械应力下——锻炼或其它身体活动中间发生的推、拉、扭转等——会触发骨骼释放名为骨细胞(osteocytes)的力感知细胞,促使其分泌出有抗衰老作用的化学物质。研究团队甚至通过轻微挤压小鼠腿骨,成功使其寿命延长了近 3 个月,相当于人类寿命延长了约 9 年。研究负责人、南方医科大学的 Xiaochun Bai 表示,骨骼并非仅是一个被动的支撑框架;它是一个活跃的、能对机械力做出反应的器官,在很大程度上决定了全身衰老的进程。研究人员尚未在人体中验证这一效应,因此它未必适用于人类。过去几十年的研究表明,体育锻炼及其它形式的身体活动与更长的寿命密切相关,这一现象背后的机制尚不清楚。Bai 指出大多数科学家此前都在肌肉中寻找线索,却忽略了骨骼。

Linux 7.4-rc1 释出

Linus Torvalds 在内核邮件列表上宣布释出 Linux 7.4-rc1,关闭合并窗口,正式版本预计在圣诞节前发布。Linux 7.4 共包含了 18,591 个非合并(non-merge)变更集,这一数字创下了纪录;有 2,678 名开发者为 v7.4 贡献了代码,其中 625 人为首次。Torvalds 表示他乐见 AI 相关工作在合并窗口期间大量涌入,Linux 7.4 合并窗口合并的补丁规模高于通常的版本,显示 AI 修复逐渐融入常规开发流程,他认为这是一种更健康的模式。Linux 7.4 的新特性包括:Radeon iGPU 支持 AMD PerfOpt 帮助增强 AI/LLM 性能,进一步完善对 AMD Ryzen Zen 6 架构处理器的支持,默认启用 AMDGPU HDMI 2.1,英特尔新 Nova Lake 笔记本电脑支持 IPU8,更多高通 Snapdragon X2 笔记本电脑支持,EXT4 可选支持缓冲 IOma,等等。

Stack Overflow 表示它还活着

Stack Overflow 自己的统计数据显示,它一个月内的新增问题数已经低于 1000。此事再次在社交媒体上引发了编程问答社区即将死亡的讨论。Stack Overflow 官方博客回应说,死亡预测夸大其词,混淆了获取知识方式的改变与知识本身——以及背后的公司——消失两个概念。AI 改变了开发者的行为。在 Stack Overflow 近期发布的《2026 年开发者调查》中,64% 的受访者表示,对于简单问题他们减少了访问 Stack Overflow 的频率。但对于更深入的问题,他们会访问该平台验证由 AI 生成的答案。Stack Overflow 依然是一个可以挑战既定假设、比较不同方法并验证解决方案的场所。此外网站上沉淀的知识,实际上也在为 AI 生态系统提供支撑。Stack Overflow 上经由人工验证的内容,被用于训练和优化模型、增强检索系统,提升 AI 助手及其他工具的可靠性。开发者和技术人员或许是通过不同界面——如 IDE——接触到一个答案,但其源头往往依然与过去一样——源自某位开发者在 Stack Overflow 上的分享。Stack Overflow 表示它已在为未来做准备,正将战略重心转向企业市场,推出 Stack Internal。

币安恢复提现后净流出 36.4 亿美元资产

在因黑客攻击短暂暂停提现之后,币安于周日恢复了提现功能。11 月 1 日上午 6 点 - 下午 3:30 UTC 之间,币安处理了 46.65 亿美元的提现和 10.1 亿美元的充值,净流出 36.4 亿美元。根据截至 10 月 28 日的最新储备金证明(Proof of Reserves)数据,币安总资产为 1710 亿美元,此次净流出占其总资产的 2.1%。币安创始人兼前 CEO 赵长鹏在社交媒体上表示,“98% 的用户选择留下!”他表示大部分净流出发生在提现功能恢复后的最初几个小时内。

Google AI Mode 未给网站带来流量

Reddit 的最新财报证实了众多网站的抱怨:Google AI Mode 未给网站带来流量。AI Mode 通过生成总结的方式响应用户的查询,而不是传统搜索的提供网站链接以及简要摘要。硅谷对 AI 的全面拥抱牺牲了构成互联网的无数网站。Reddit 联合创始人兼 CEO Steve Huffman 表示:“用户依然需要 Reddit,只是 Google 不再像过去那样将他们引导到 Reddit。”上季度来自 Google 搜索的引荐流量显著下滑。Google 向 AI Mode 及 AI overviews 的转型切断了原本流向 Reddit 的流量。Reddit 的回应和很多新闻网站类似:变得更封闭:Reddit 将强制要求所有用户登录,而众多新闻网站则拥抱了订阅模式。

数据中心抵消了过去 15 年美国的减排努力

Sierra Club 的分析显示,到 2030 年美国电力行业的二氧化碳排放量可能达到 21 亿公吨,比 2025 年的水平高出约 42%。这一预计增幅将抵消过去 15 年电力行业在减排上取得的成果。随着数据中心对资源的需求持续增长,AI 基础设施的电力需求正以清洁能源电网无法跟上的速度快速增长。为绕过缓慢的公用电网接入排队流程,部分科技公司建设了主要依赖化石燃料的自备发电设施。到 2030 年由数据中心开发商建设或委托建设的离网发电设施每年可能产生逾 4.6 亿公吨的二氧化碳,大致相当于墨西哥全年的碳排放量。

NASA 征询拯救哈勃望远镜的方案

哈勃望远镜在轨运行 36 年之后仍然极具价值,但它的轨道高度已经大幅下降,如果不采取行动它将于 2030 年代中期前重返大气层。NASA 本周公布了一份 Request For Information(RFI),向商业公司征询提升哈勃的轨道、进行维护或对其进行受控重返大气层的方案。方案递交截至日期 11 月 30 日。NASA 未承诺是否资助一次哈勃拯救任务,它想知道有多少公司对此有兴趣,以及成本多少。哈勃的轨道高度已从 2002 年的 583 公里降至目前的 470 公里,如果不进行干预,哈勃预计会在 2033 年或 2034 年坠入大气层。NASA 想要将哈勃的轨道高度重新提升至 600 公里,如果能做到,哈勃将能至少继续运行 25 年。

思科给予一名 27 岁工程师无限 tokens 去重写陈旧代码

思科总裁兼首席产品官 Jeetu Patel 在接受《财富》杂志采访时称,该公司给予一名 27 岁工程师无限 tokens 去重写遗留代码(legacy code)。27 岁的 Padmanabhan Krishnamurthy 在 2023 年联合创办了实时翻译初创公司 EzDubs,2025 年该公司被思科收购,他随后加入了思科。两人曾在旧金山办公室有过谈话,Krishnamurthy 许诺只需一个两人团队就能重写思科的遗留代码。他给自己争取了四周时间来证明这一想法,最终目标是在 24 个月内重构思科 98% 的遗留代码。

Sam Altman 认为 PC 内存闲置太糟糕

OpenAI CEO Sam Altman 接受 YouTube 主播 Cheeky Pint 采访时谈到了 AI 行业目前所面临的全球算力供应问题。当话题不可避免转向内存时,Altman 指出,市场看不见的手失灵了,原因可能是并非每一块 DRAM 晶圆都直接流向数据中心,用于运行 AI 模型。他表示:“从全球资源配置角度看,让全球有限的 DRAM 供应分散在每个人的 PC 里且利用率可能仅有 5% 左右,这是非常糟糕的。在当前这种供应极度受限的环境下,我们理应追求云端算力的最大化利用。然而许多人的直觉却恰恰相反。”AI 芯片使用的内存主要是 HBM,和 PC 使用的 DDR4 或 DDR5 并不相同。内存短缺的主要问题是内存厂商将产能转移到了利润更高的 HBM 上。

中国首次载人登月计划由三人组成其中两人将着陆月球表面

第七届载人航天学术大会星期六(10月31日)在北京航空航天大学举行。中国载人航天工程副总设计师兼月球探测工程总设计师王翔在会上介绍了中国首次载人月球探测任务乘组计划。中国计划在 2030 年前实现中国人登陆月球,首次载人月球探测计划采用环月轨道对接飞行模式,通过“两次发射,一次登月”的方式实现载人登月。这种模式将采用两枚长征十号运载火箭,先将着陆器送往月球轨道,然后再发射载人飞船与着陆器实现交会对接,航天员进入着陆器并与载人飞船分离着陆月面,开展有关科学探测活动。完成任务后,航天员乘坐着陆器从月面上升,在月球轨道上与载人飞船实现二次交会对接,航天员乘坐载人飞船返回地球。王翔还透露,中国首次载人月球探测任务乘组计划由三人组成,其中两人着陆月球表面。

黑客仅用 20 分钟就从币安盗取了 63 亿美元加密货币

在一场被称为史上规模最大的加密货币窃案中,黑客仅用 20 分钟就从币安盗取了价值 63 亿美元的加密货币。币安随后暂停了提款和提现。约一半的被盗资金——全部是稳定币,稳定币发行方能通过智能合约冻结交易——被成功冻结,但另外一半是无法被冻结的比特币、以太币和 XRP,可能难以追回了,币安的损失可能超过 30 亿美元。加密货币追踪公司 TRM Labs 的分析显示,币安在以太坊、比特币、波场和 Solana 等 10 个区块链上的钱包全部被清空,资金转移到了攻击者控制了多个钱包。攻击者的准备工作至少在窃案发生前 36 小时就开始了。攻击者在实施入侵前在多个钱包上测试了攻击代码。测试后四个小时将攻击代码植入到币安的一个热钱包。攻击者被认为是 TraderTraitor——该组织此前曾从 Bybit 交易所窃取了价值 15 亿美元的加密货币。币安称攻击者可能是从一名工程师的笔记本电脑开始的。

Kogui 族人谈 AI

生活在南美哥伦比亚圣玛尔塔内华达山脉的原居民 Kogui 族人信仰 Aluna——即万物之母 Gaulčováng。Kogui 族人认为地球是有生命的,人类是地球之子。他们认为,人类为获取资源而进行的开采、破坏和掠夺行为正在削弱万物之母的力量,这最终会导致人类的毁灭。对于最近几年生成式 AI 的发展,Kogui 族人也有类似的观点。他们认为:AI 无法与其背后的思想分离。如果这种思想源于对生命的关切,那么这项技术便有助于保护生命。 如果它源于野心、竞争、积累,或是支配的欲望,那么它所展现并放大的也将是这些东西。AI 就是一面镜子。如果一面镜子仅仅是反射,那么它是无害的。但 AI 这面镜子有潜力将它所反射出的一切无限放大...除了人类的价值观,AI 还能拥有什么价值观?人类就是它唯一的参照样本。它变成什么必然源于人类。一切皆是人类所为,一切责任也由人类承担...自然本身存在着一种秩序。这种秩序在人类到来之前便已存在。水有其流经的路径。山峦有其各自的高度。种子各有其时节,动物各有其功用,人类亦然。那些构建技术的人是否理解这种秩序?还是说,他们仅仅利用了其中可供开发的部分,却并不知晓其真正的源头?...AI 不能取代人类的良知,也不应被用来做出人类不愿承担后果的决策。知识必须与意识同行。权力必须与界限同行。创新必须与责任同行。唯有集体的道德力量,才能将世界凝聚在一起...

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