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Hugging Face

Trending Hugging Face models, papers, and community posts, aggregated by OrangeBot.AI.

Latest items

  1. Compile by Training: Turning Natural-Language Specifications into Local Neural Functions

    Many recurring text functions are easy to describe but difficult to implement with rules, while calling a large remote model for every input introduces repeated cost, latency, and dependency on a provider. We present compile by training, which turns a natural-language specification into a reusable neural function. At compile time, teacher models generate task-specific examples that are used to train a small adapter for a compact interpreter. The resulting function runs without the teachers and can be stored, versioned, and composed like ordinary software. On FuzzyBench-Hard, a subset on which the Program-as-Weights fast compiler produced no exact matches, compile by training reaches 83.6% semantic accuracy. This higher accuracy comes with a higher compile-time cost: roughly a minute rather than seconds for the fast compiler. We deploy the compiler in a public interactive service and demonstrate compiled functions in a multi-site website helper, a language-controlled 3D avatar, and a bidirectional English-Claudish translator.

    2026-09-02
  2. Terminal-Universe: Turning Agent Trajectories into Scalable Terminal Environments

    As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.

    2026-09-02
  3. LLaDA-Image: Building Strong Image Generators with Fully Open Training Recipes

    We introduce LLaDA-Image, a unified framework that pairs a 6B Diffusion Transformer (DiT) trained from scratch with a frozen vision-language understanding module built on the LLaDA2.0-Mini diffusion language model backbone. Instead of relying heavily on paired image-text data from the beginning, we first build a strong visual generative prior through image-only pre-training and mid-training. The generation pipeline comprises 220M samples, 98 of which are real images. For efficient and scalable optimization, we use parameter-free RMSNorm throughout the DiT together with the Muon optimizer. The resulting unified model produces highly photorealistic images while accurately following fine-grained editing instructions. We further distill LLaDA-Image into LLaDA-Image-Turbo, enabling fast inference in 2-4 sampling steps. On Qwen-Image-Bench, LLaDA-Image achieves overall scores of 53.53 and 53.38 on the English and Chinese tracks, respectively, setting a new state-of-the-art among open-source models on both tracks. To support further research on capable and efficient generative models, we release our model weights, training code, and detailed recipes.

    2026-09-02
  4. Random Attention: Rethinking KV Cache Eviction for Efficient Reasoning

    Large language models achieve superior performance on tasks that require extended reasoning, but long chains of thought make the KV cache a severe memory bottleneck. Existing KV cache compression methods share one paradigm: score each cached token by some estimate of how much it will matter later, and keep the top-scoring ones. We show that the selection signal contributes almost nothing. Random Attention keeps the prompt and evicts uniformly at random within each attention head, computing no score at all; across four models and six reasoning tasks it matches the strongest prior evictor while serving 32-43% higher throughput than it in vLLM deployment. Controlled experiments explain this by showing that 1) the prompt is the fragile part of the cache, and most of the gap between selectors is just whether their selection signal happened to keep it; 2) the reasoning trace protects itself against eviction with redundancy at two levels, in the text (the model restates what it still needs as it works) and across attention heads (each keeps its own copy of the trace), so once the prompt is safe, a random draw retains enough copies of what the model still needs, and no score is required to pick them. Our code is publicly available at https://github.com/SalesforceAIResearch/Random-Attention.

    2026-09-02
  5. Knowing When Not to Reuse: Conditional Experience Transfer in Autonomous LLM Post-Training

    Large language models offer broad capabilities, but adapting them to evolving domains, tools, and requirements often entails repeated post-training. Autonomous systems automate parts of this process by proposing updates, training candidates, and using evaluation feedback to select subsequent proposals. As evidence accumulates, a central problem emerges: which past update evidence remains actionable after subsequent training has changed the parent model? An update's effect depends on its parent, data, and training stage. Treating past success as context-free permission can waste compute. If the resulting child is promoted, it can also degrade the subsequent training trajectory. We formulate this problem as conditional experience transfer and introduce Boundary-Calibrated Intervention Transfer (BCIT), a method that authorizes experience reuse before weight-changing training. BCIT binds an observed effect to its source context, checks applicability conditions, vetoes candidates with named hard conflicts, and obtains current-state evidence through a bounded training trial when needed. Fully trained candidates still face a shared adoption rule, and only observed events extend memory. On one 4B model adapted across finance reasoning, text-to-SQL, and function calling, candidate updates exhibit heterogeneous target and retention effects across the evaluated contexts. Under matched candidates, evidence, and compute, BCIT authorizes fewer harmful updates and attains higher equal-budget final-model quality than the evaluated alternatives. These results support treating experience authorization as a distinct problem in autonomous post-training.

    2026-08-26
  6. LatentPress: Context Compression Beyond Text and Vision

    Compressed context is usually carried as human-readable text or as rendered images that must be decoded, even when its consumer is a language model. We introduce LatentPress, which writes conversational histories and long documents into a third representation: continuous memory tokens that a frozen decoder reads directly through its input-embedding interface, with no text reconstruction at inference. A small reader-matched writer compresses 4-16times while training only an adapter (4.2M-26.2M parameters, sim!0.1% of the decoder). On LongMemEval, LatentPress reaches 0.504 accuracy at 7.70times compression versus 0.490 for uncompressed evidence, outperforming text summaries (0.184) and OCR-based compression (0.426 to 0.312). On LongBench-QA, in-domain writers match or exceed raw-context reading at 4-8times compression, while 16times trails raw. Writing takes 43ms per conversation, roughly an order of magnitude faster than text summarization or OCR reconstruction, and reading is 5-9times faster than raw context or cached OCR. We validate the interface under two transfer settings, zero-shot from UltraChat to LongMemEval memory QA and from LongMemEval-derived QA to unseen LongBench document domains, establishing direct soft tokens as a practical machine-facing context interface beyond text and vision. The implementation of the experiments could be found at: https://github.com/xuyd16ai/context_softtoken_compress .

    2026-08-31
  7. Rethinking On-Policy Distillation of Large Language Models II: One Training Example

    On-policy distillation (OPD) combines student-generated rollouts with dense token-level supervision from a teacher. Existing work has mainly studied its algorithmic behavior, leaving the role of training data unclear. We examine this role at the data-minimal limit by training on a single query. One-shot OPD keeps improving for hundreds of steps and recovers most of full-data OPD's gain across task domains and model families. We explain this result through the states visited during training and the rate at which the student aligns with the teacher. We measure state coverage, the fraction of the states full-data OPD visits that a query set's rollouts reach. A single query already reaches \(71.5\%\), most of it within the first 100 steps. Adding semantically distinct queries raises coverage and validation accuracy together, until 16 queries reach \(98.9\%\) and match full-data training. Yet alignment slows at a similar pace whether OPD trains on one query or the whole dataset, and even a fixed set of states takes hundreds of steps to absorb. OPD is therefore data-overfed but algorithm-starved. Its rollouts quickly expose broad supervision, while the student absorbs that supervision increasingly slowly. The state-coverage result extends to multi-teacher OPD, where 16 semantically diverse queries per domain match full-data MOPD. As a further stress test, content-light templates and off-domain WildChat queries also approach the real-query baseline. Task content and induced state coverage can therefore come apart. We hope these findings direct future work toward the step efficiency of OPD, and prompt a re-examination of the data and the mechanisms behind its recent successes in frontier post-training.

    2026-09-02
  8. Why Gated DeltaNet Survives 4-Bit Quantization: NVFP4 W4A4 for the Recurrent Half of a Hybrid 27B LLM

    Hybrid LLMs pair softmax attention with linear-attention layers such as Gated DeltaNet (GDN), whose recurrent state summarizes the context in fixed size. Early community 4-bit quantizations of Qwen3.8-27B (48 GDN layers, 16 attention layers) left the GDN block in 8- or 16-bit precision -- especially its decay and write-strength gates -- on the intuition that errors in a recurrence accumulate over long contexts. We test that intuition by building Minima: NVFP4 W4A4 on all 496 linear layers, GDN included. Across perplexity at 4K/32K, MMLU-Pro, GSM8K, AIME'25, GPQA-Diamond, LiveCodeBench, and RULER retrieval to 64K, Minima matches BF16 within seed noise (5-task average -0.52) while being the smallest (17.5 GiB) and fastest-prefill (+14-19%) recipe we compare, and its 32K perplexity gap shrinks with position. A four-part mechanism study explains why: (i) NVFP4's 16-element block scaling localizes the residual stream's extreme outliers, equalizing activation error across layer roles; (ii) the supposedly fragile gate projections are the least sensitive -- softplus/exponential and sigmoid parameterizations compress ~11% GEMM error to ~2% output error; (iii) the delta-rule recurrence holds injected noise at a flat plateau over 32K tokens and forgets a state impulse within hundreds of steps, because each write overwrites the state along the current key direction; (iv) the per-token quantization cost washes out with context instead of compounding. We also repair a global-scale mismatch that arises when per-module-calibrated NVFP4 checkpoints are served by kernels that fuse those modules into one GEMM, and show calibrated FP8 KV-cache scales are performance-free. The result: a practical recipe -- quantize everything, ship KV scales -- and a mechanistic account of why the recurrent half of a hybrid LLM is the easy half to quantize. Checkpoint: https://huggingface.co/minima-ai/mnma_qwen3.8_27b_nvfp4

    2026-09-02
  9. RoboTok: An Internet-Scale Data Engine for Human Demonstration Retrieval and Dexterous Manipulation Learning

    Robot learning increasingly depends on broad and diverse demonstrations, yet collecting robot data remains expensive and poorly suited to covering the long tail of real-world tasks. To address this bottleneck, we introduce RoboTok, an internet-scale data engine that, given a query human manipulation video, retrieves manipulation-relevant human demonstrations from web videos for training dexterous robot policies. Specifically, we learn a latent motion space from 3D hand trajectories expressed in estimated actor-centered reference frames. This representation enables manipulation behaviors to be compared across variations in camera viewpoint, scene appearance, and actor occlusions, while remaining compact enough for efficient search and continual indexing over internet-scale video collections. We evaluate RoboTok against existing robot-data retrieval approaches on retrieval benchmarks and downstream robot policy performance. Our results show that RoboTok retrieves more relevant manipulation demonstrations and improves downstream task success, establishing hand-pose trajectory-aware retrieval as a way to make web video a scalable and continuously growing source of supervision for robot learning.

    2026-09-01
  10. Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States

    We propose Puffin-World, a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation and reconstruction without relying on external offline modules. To reliably construct and interact with 3D worlds, our framework jointly models three native world states: physics (gravity field and latitude), geometry (depth), and appearance (image), together with a unified Omni-Camera representation that supports diverse tasks and flexible motions. Beyond modeling these states, we introduce a strategy for propagating physical dynamics across future frames. By grounding absolute camera properties in the real world, Puffin-World enables physically consistent and visually stable world generation. We further couple appearance and geometry within a single generative process, jointly synthesizing each future view and reconstructing its underlying geometry. This unified paradigm enables interleaved closed-loop applications requiring synergy across multiple tasks, including mimic and self-calibrated world exploration. To scale Puffin-World to complex scenarios, we construct Puffin-16M, comprising 15 million vision-language-camera triplets and 1 million trajectories featuring various and challenging motions. To foster further research in this area, we released the code, models, and datasets.

    2026-09-02
  11. Compile by Training: Turning Natural-Language Specifications into Local Neural Functions

    Many recurring text functions are easy to describe but difficult to implement with rules, while calling a large remote model for every input introduces repeated cost, latency, and dependency on a provider. We present compile by training, which turns a natural-language specification into a reusable neural function. At compile time, teacher models generate task-specific examples that are used to train a small adapter for a compact interpreter. The resulting function runs without the teachers and can be stored, versioned, and composed like ordinary software. On FuzzyBench-Hard, a subset on which the Program-as-Weights fast compiler produced no exact matches, compile by training reaches 83.6% semantic accuracy. This higher accuracy comes with a higher compile-time cost: roughly a minute rather than seconds for the fast compiler. We deploy the compiler in a public interactive service and demonstrate compiled functions in a multi-site website helper, a language-controlled 3D avatar, and a bidirectional English-Claudish translator.

    2026-09-02
  12. Terminal-Universe: Turning Agent Trajectories into Scalable Terminal Environments

    As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.

    2026-09-02
  13. LLaDA-Image: Building Strong Image Generators with Fully Open Training Recipes

    We introduce LLaDA-Image, a unified framework that pairs a 6B Diffusion Transformer (DiT) trained from scratch with a frozen vision-language understanding module built on the LLaDA2.0-Mini diffusion language model backbone. Instead of relying heavily on paired image-text data from the beginning, we first build a strong visual generative prior through image-only pre-training and mid-training. The generation pipeline comprises 220M samples, 98 of which are real images. For efficient and scalable optimization, we use parameter-free RMSNorm throughout the DiT together with the Muon optimizer. The resulting unified model produces highly photorealistic images while accurately following fine-grained editing instructions. We further distill LLaDA-Image into LLaDA-Image-Turbo, enabling fast inference in 2-4 sampling steps. On Qwen-Image-Bench, LLaDA-Image achieves overall scores of 53.53 and 53.38 on the English and Chinese tracks, respectively, setting a new state-of-the-art among open-source models on both tracks. To support further research on capable and efficient generative models, we release our model weights, training code, and detailed recipes.

    2026-09-02
  14. Knowing When Not to Reuse: Conditional Experience Transfer in Autonomous LLM Post-Training

    Large language models offer broad capabilities, but adapting them to evolving domains, tools, and requirements often entails repeated post-training. Autonomous systems automate parts of this process by proposing updates, training candidates, and using evaluation feedback to select subsequent proposals. As evidence accumulates, a central problem emerges: which past update evidence remains actionable after subsequent training has changed the parent model? An update's effect depends on its parent, data, and training stage. Treating past success as context-free permission can waste compute. If the resulting child is promoted, it can also degrade the subsequent training trajectory. We formulate this problem as conditional experience transfer and introduce Boundary-Calibrated Intervention Transfer (BCIT), a method that authorizes experience reuse before weight-changing training. BCIT binds an observed effect to its source context, checks applicability conditions, vetoes candidates with named hard conflicts, and obtains current-state evidence through a bounded training trial when needed. Fully trained candidates still face a shared adoption rule, and only observed events extend memory. On one 4B model adapted across finance reasoning, text-to-SQL, and function calling, candidate updates exhibit heterogeneous target and retention effects across the evaluated contexts. Under matched candidates, evidence, and compute, BCIT authorizes fewer harmful updates and attains higher equal-budget final-model quality than the evaluated alternatives. These results support treating experience authorization as a distinct problem in autonomous post-training.

    2026-08-26
  15. Random Attention: Rethinking KV Cache Eviction for Efficient Reasoning

    Large language models achieve superior performance on tasks that require extended reasoning, but long chains of thought make the KV cache a severe memory bottleneck. Existing KV cache compression methods share one paradigm: score each cached token by some estimate of how much it will matter later, and keep the top-scoring ones. We show that the selection signal contributes almost nothing. Random Attention keeps the prompt and evicts uniformly at random within each attention head, computing no score at all; across four models and six reasoning tasks it matches the strongest prior evictor while serving 32-43% higher throughput than it in vLLM deployment. Controlled experiments explain this by showing that 1) the prompt is the fragile part of the cache, and most of the gap between selectors is just whether their selection signal happened to keep it; 2) the reasoning trace protects itself against eviction with redundancy at two levels, in the text (the model restates what it still needs as it works) and across attention heads (each keeps its own copy of the trace), so once the prompt is safe, a random draw retains enough copies of what the model still needs, and no score is required to pick them. Our code is publicly available at https://github.com/SalesforceAIResearch/Random-Attention.

    2026-09-02
  16. LatentPress: Context Compression Beyond Text and Vision

    Compressed context is usually carried as human-readable text or as rendered images that must be decoded, even when its consumer is a language model. We introduce LatentPress, which writes conversational histories and long documents into a third representation: continuous memory tokens that a frozen decoder reads directly through its input-embedding interface, with no text reconstruction at inference. A small reader-matched writer compresses 4-16times while training only an adapter (4.2M-26.2M parameters, sim!0.1% of the decoder). On LongMemEval, LatentPress reaches 0.504 accuracy at 7.70times compression versus 0.490 for uncompressed evidence, outperforming text summaries (0.184) and OCR-based compression (0.426 to 0.312). On LongBench-QA, in-domain writers match or exceed raw-context reading at 4-8times compression, while 16times trails raw. Writing takes 43ms per conversation, roughly an order of magnitude faster than text summarization or OCR reconstruction, and reading is 5-9times faster than raw context or cached OCR. We validate the interface under two transfer settings, zero-shot from UltraChat to LongMemEval memory QA and from LongMemEval-derived QA to unseen LongBench document domains, establishing direct soft tokens as a practical machine-facing context interface beyond text and vision. The implementation of the experiments could be found at: https://github.com/xuyd16ai/context_softtoken_compress .

    2026-08-31
  17. Why Gated DeltaNet Survives 4-Bit Quantization: NVFP4 W4A4 for the Recurrent Half of a Hybrid 27B LLM

    Hybrid LLMs pair softmax attention with linear-attention layers such as Gated DeltaNet (GDN), whose recurrent state summarizes the context in fixed size. Early community 4-bit quantizations of Qwen3.8-27B (48 GDN layers, 16 attention layers) left the GDN block in 8- or 16-bit precision -- especially its decay and write-strength gates -- on the intuition that errors in a recurrence accumulate over long contexts. We test that intuition by building Minima: NVFP4 W4A4 on all 496 linear layers, GDN included. Across perplexity at 4K/32K, MMLU-Pro, GSM8K, AIME'25, GPQA-Diamond, LiveCodeBench, and RULER retrieval to 64K, Minima matches BF16 within seed noise (5-task average -0.52) while being the smallest (17.5 GiB) and fastest-prefill (+14-19%) recipe we compare, and its 32K perplexity gap shrinks with position. A four-part mechanism study explains why: (i) NVFP4's 16-element block scaling localizes the residual stream's extreme outliers, equalizing activation error across layer roles; (ii) the supposedly fragile gate projections are the least sensitive -- softplus/exponential and sigmoid parameterizations compress ~11% GEMM error to ~2% output error; (iii) the delta-rule recurrence holds injected noise at a flat plateau over 32K tokens and forgets a state impulse within hundreds of steps, because each write overwrites the state along the current key direction; (iv) the per-token quantization cost washes out with context instead of compounding. We also repair a global-scale mismatch that arises when per-module-calibrated NVFP4 checkpoints are served by kernels that fuse those modules into one GEMM, and show calibrated FP8 KV-cache scales are performance-free. The result: a practical recipe -- quantize everything, ship KV scales -- and a mechanistic account of why the recurrent half of a hybrid LLM is the easy half to quantize. Checkpoint: https://huggingface.co/minima-ai/mnma_qwen3.8_27b_nvfp4

    2026-09-02
  18. Rethinking On-Policy Distillation of Large Language Models II: One Training Example

    On-policy distillation (OPD) combines student-generated rollouts with dense token-level supervision from a teacher. Existing work has mainly studied its algorithmic behavior, leaving the role of training data unclear. We examine this role at the data-minimal limit by training on a single query. One-shot OPD keeps improving for hundreds of steps and recovers most of full-data OPD's gain across task domains and model families. We explain this result through the states visited during training and the rate at which the student aligns with the teacher. We measure state coverage, the fraction of the states full-data OPD visits that a query set's rollouts reach. A single query already reaches \(71.5\%\), most of it within the first 100 steps. Adding semantically distinct queries raises coverage and validation accuracy together, until 16 queries reach \(98.9\%\) and match full-data training. Yet alignment slows at a similar pace whether OPD trains on one query or the whole dataset, and even a fixed set of states takes hundreds of steps to absorb. OPD is therefore data-overfed but algorithm-starved. Its rollouts quickly expose broad supervision, while the student absorbs that supervision increasingly slowly. The state-coverage result extends to multi-teacher OPD, where 16 semantically diverse queries per domain match full-data MOPD. As a further stress test, content-light templates and off-domain WildChat queries also approach the real-query baseline. Task content and induced state coverage can therefore come apart. We hope these findings direct future work toward the step efficiency of OPD, and prompt a re-examination of the data and the mechanisms behind its recent successes in frontier post-training.

    2026-09-02
  19. Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States

    We propose Puffin-World, a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation and reconstruction without relying on external offline modules. To reliably construct and interact with 3D worlds, our framework jointly models three native world states: physics (gravity field and latitude), geometry (depth), and appearance (image), together with a unified Omni-Camera representation that supports diverse tasks and flexible motions. Beyond modeling these states, we introduce a strategy for propagating physical dynamics across future frames. By grounding absolute camera properties in the real world, Puffin-World enables physically consistent and visually stable world generation. We further couple appearance and geometry within a single generative process, jointly synthesizing each future view and reconstructing its underlying geometry. This unified paradigm enables interleaved closed-loop applications requiring synergy across multiple tasks, including mimic and self-calibrated world exploration. To scale Puffin-World to complex scenarios, we construct Puffin-16M, comprising 15 million vision-language-camera triplets and 1 million trajectories featuring various and challenging motions. To foster further research in this area, we released the code, models, and datasets.

    2026-09-02
  20. Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstruction

    Online 3D reconstruction models perform poorly on long videos. This happens because regressing poses relative to a fixed first-frame anchor forces extrapolation far beyond the training distribution. Small drifts accumulate and amplify into significant geometric collapse. However, we observe that per-frame depth remains stable throughout this failure. The backbone's local geometry remains intact; only the global pose head breaks down. Motivated by this decoupling, we introduce Scal3R. This approach reformulates online reconstruction as multi-reference relative pose querying. We use lightweight learnable tokens, which make up about ~1% of the parameters, and inject them into a completely frozen backbone via asymmetric attention. This setup queries poses relative to multiple past keyframes. An online pose-graph optimization system with loop closure suppresses long-range drift. Scal3R reaches convergence in 8 hours on a single GPU. It reduces the average ATE by over 60% on KITTI compared to the online baseline. It also achieves state-of-the-art performance across Virtual KITTI, Sintel, TUM-Dynamic, ScanNet, and 7-Scenes. Project page: https://linjohnss.github.io/scal3r/

    2026-09-02
  21. Repo-To-Skill: Distilling GitHub Repositories Into AI4AI Skills

    Autonomous agents are beginning to carry out machine-learning (ML) research end to end. These agents combine a model backbone with a harness for planning, execution, memory, and verification, but this architecture still leaves domain-specific know-how outside the agent. We call this missing layer operational knowledge, the know-how that separates knowing a method from making it work. That knowledge is not absent from the field. It appears in repositories and papers, but in forms written for human readers and too large to load during a task. Once distilled into compact, verified skills, this knowledge can be reused across tasks rather than rediscovered during each run. We present DisCo, a skill-powered research agent that creates skills and uses them during research. Its distillation runs in two complementary forms: task-agnostic, condensing the field's widely used repositories into reusable skills, and task-oriented, producing the skills a concrete task calls for. The former, applied across the open ecosystem, yields the AREX-Skill Library, with 5,000+ verified skills distilled from 1,000 widely used ML repositories and organized into 20 areas and 178 capability families. With the GPT-5.5 backbone, research harness, and downstream execution budget held fixed, the skill-equipped research agent scores 134.3% higher on MLE-bench, 34.4% higher on PaperBench, 9.2% higher on FrontierCS, and 14.0% higher on PassNet than the same agent without skills. These gains come from adding distilled operating context under that fixed setup.

    2026-09-01
  22. HarnessDev: Can LLMs Create and Evolve Their Own Agent Harness?

    As agents move from research prototypes to deployed tools, their capability increasingly depends on model-external execution infrastructure, commonly termed the agent harness. Changing this harness while holding model weights fixed can substantially alter task performance. Current agent evaluations typically report downstream performance under a chosen harness, leaving a model's ability to develop the harness itself comparatively underexplored. We introduce HarnessDev, a benchmark that shifts the unit of evaluation from task outputs to runnable infrastructure. HarnessDev covers two stages. In Creation, the agent starts from a minimal seed and a small number of cases, then builds a complete execution system. In Evolution, it starts from its own created harness and iteratively revises it using downstream execution feedback, with the goal of improving benchmark performance. We then evaluate each constructed harness on capability (task success on held-out benchmarks) and efficiency (execution-token cost). The reported Creation results cover six creator LLMs, four domains, and five downstream benchmarks totaling 2,207 unique downstream instances, with hidden evaluation tasks withheld from development. We find that generated harnesses remain substantially behind mature human-engineered references on code and on search and research, while matching or exceeding the selected references on writing and machine-learning experimentation, with large variation in execution cost. Evolution produces some performance gains, but they are unstable and transfer only partially to held-out tasks. Experiments with a fixed runtime model further show that the gains depend strongly on the model executing the harness, indicating limited transfer across models.

    2026-08-31
  23. Aspire: Can Models Self-Evolve from Vague Goals?

    Many important forms of human learning begin with a vague goal, such as "become a better physicist" or "improve at research." Learners must interpret the goal, identify capability gaps, decide how to learn, and determine whether they have actually improved. In contrast, existing work on LLM self-evolution typically begins with tasks and evaluation metrics specified by humans, reducing self-evolution to optimizing an explicit objective rather than deciding what and how to learn. We introduce ASPIRE, a benchmark for vague-goal-driven self-evolution. ASPIRE provides only a natural-language capability goal while downstream evaluation tasks remain hidden. The agent must operationalize the goal by choosing data and update methods, constructing training and validation signals, and deciding when to evaluate. ASPIRE supports both model-weight and agent-harness evolution in a unified interactive environment and evaluates the resulting systems on a hidden, expert-authored set of 520 items spanning six goals. Our experiments show that vague goals redirect search effort toward goal interpretation. Current agents routinely complete training and harness-editing loops, but weight-level gains remain sparse and unstable, and the strongest evolved harness remains below the engineered Qwen-Agent reference. Agents often train on mismatched data and trust narrow self-evaluations, so local gains fail to transfer to hidden evaluation and continued search and training can erase earlier improvements.

    2026-08-30
  24. SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models

    We introduce SolarWM, a fully open foundation for building interactive video world models from data preparation through long-horizon inference. Training across heterogeneous data sources and video backbones is challenging: datasets differ in temporal scale, camera geometry, visual quality, motion, and captioning styles, while video generators use distinct representations and architectures. Naive data mixing and model-specific implementations therefore produce inconsistent supervision and make results difficult to reproduce and compare. SolarWM addresses this coupling with a reconfigurable multi-source data engine and a backbone-native adaptation framework. The engine converts 1.43 million canonical clips from 10 datasets into a unified, frame-aligned contract covering visual observations, metric camera geometry, captions, quality metadata, selection decisions, and provenance, while decoupling source processing from mixture construction. Under shared camera-conditioning, training, and inference interfaces, we instantiate four 5B--33B models based on Wan2.2, LTX-2.5, and MiniMax-H3 while preserving their native representations and objectives. A unified three-stage recipe combines bidirectional adaptation, teacher-forced autoregressive initialization, and distribution matching distillation. The resulting causal models enable real-time interaction over rollouts ranging from minutes to hours after being trained on only 5s sequences. By releasing the resulting data, pipeline, recipes, weights, and framework, SolarWM provides a reproducible and extensible foundation for interactive world-model research.

    2026-09-01
  25. EarlyEval: Cheaper Agent Evaluation via Early Outcome Prediction

    Evaluating LLM agents is essential for guiding their development, yet it has grown prohibitively expensive: a single pass of a frontier model over an agentic benchmark can cost hundreds to thousands of dollars, a price paid repeatedly across iterative development cycles. Prior efforts, centered on benchmark distillation, reduce the number of evaluation tasks but leave the cost of executing each retained task untouched. In this work, we introduce early outcome prediction, a complementary axis of efficiency that instead cuts cost within each task. Our key insight is that an agent's final outcome is often evident from its intermediate behavior well before execution completes. We instantiate this idea in EarlyEval, a lightweight framework that trains a pair of LightGBM success and failure classifiers over behavioral, textual, and reference-solution features, and halts an agent run the moment either classifier crosses a calibrated confidence threshold, adding negligible per-step overhead. Across three benchmarks, SWE-bench Verified, TerminalBench, and Toolathlon, EarlyEval can eliminate 13%-26% of agent steps and up to 44.1% input tokens and 29.4% output tokens at 89%-97% prediction accuracy, while perturbing per-agent resolve rates by only one to two percentage points on average.

    2026-09-01
  26. It Takes Two to Match: Co-Evolving Generative Retriever with Reinforcement Learning

    Retrieval is the first stage of modern search and advertising systems, selecting a candidate set from a large item universe for downstream ranking and auction. Recent work increasingly leverages LLMs to improve retrieval through query expansion, data synthesis, and retrieval-feedback training. However, the generative component is typically used for query-side augmentation, while final matching is still delegated to a downstream retriever. We introduce CoGR, a retrieval framework that instead trains LLMs to directly construct retrieval representations on both query and item sides. Each generator produces a compact set of keywords, which are matched directly through an inverted index, preserving compatibility with existing keyword-based retrieval infrastructure. CoGR uses a two-stage training pipeline. Supervised fine-tuning first establishes an aligned keyword space, after which co-evolving reinforcement learning alternately optimizes the query- and item-side generators with GRPO against the opposite side's frozen index. Both sides optimize the same query-to-item retrieval F_1 objective: the query side receives retrieval F_1 directly, while the item side receives a counterfactual marginal reward measuring the change in query-side F_1 caused by its generated keywords. Across 10 representative sparse, dense, and generative baselines, CoGR achieves the best performance on both an internal APP Marketplace dataset and the public WANDS benchmark, improving F_1 over the strongest baseline by 10.9% and 36.1%, respectively. Further analysis shows stable co-evolution and increasingly aligned query--item keyword spaces over training.

    2026-08-31
  27. Language Models Can Control Their Own Attention

    Language models spend most of their attention on a small fraction of context, yet they read the entire KV cache to find the few tokens that matter. If the user asks about a previous detail in a 1M-token conversation, global attention layers must scan the full context to generate each token of the reply. A prominent approach mitigates this cost by pre-selecting relevant tokens via lightweight proxy scores, but this extrinsic scoring still incurs O(N) per step. We take an intrinsic approach motivated by the simple question: wouldn't the model already know which parts of the context are relevant? To this end, we introduce Declarative Attention (DA), a protocol that elicits the model to declare where it needs to attend within its chain-of-thought, partitioning generation into three modes: <global> (full context), <focus> (a specific region), and <local> (recent output only). The inference engine parses these declarations like tool calls and skips most of the KV cache read. Under zero-shot evaluation across 15 long-context tasks, DA on off-the-shelf models (Gemma-4-31B, Qwen-3.6-27B) significantly reduces total attended tokens during decoding (52.0%, 31.1%) with modest accuracy drops (1.27pp, 2.75pp) that shrink with model scale. DA unlocks a new axis of sparse attention, with further potential under training-based methods that future work can explore.

    2026-09-01
  28. On the Design Fundamentals of Pixel Text Representation Learning

    Text-rich visual inputs require models that can read, retrieve, and compress language directly in pixel space, yet existing pixel-text encoders struggle with fixed resolution pretraining, visual shortcut learning, weak visual grounding, and multilingual visual text understanding. In this work, we investigate the fundamental design principles required for robust visual text representation learning. Through systematic controlled ablations, we identify four critical components: variable image resolutions and rendered font sizes provide spatial proxies for high-resolution document generalization; natural image-text pairs are indispensable for grounding and prevent text-only collapse; layout-aware rendering helps prevent pixel-level shortcuts; and a two-stage multilingual curriculum enables effective cross-lingual alignment. By integrating these principles into a scalable training recipe, we train Pixel Linguist II, a native-resolution vision encoder trained with on-the-fly rendering, unified contrastive grounding, and a multilingual curriculum over 280M training examples. Pixel Linguist II sets new state-of-the-art results on English, cross-lingual, and multilingual Visual STS and ViDoRe, while also enabling better MLLM downstream evaluation. Notably, Pixel Linguist II remains robust under 80\% visual token compression, showing great promise for optical context compression. Our code and resources are available at https://github.com/Pixel-Linguist/Pixel-Linguist-II.

    2026-08-31
  29. Beyond Visual Similarity: Entity-Aligned Retrieval for Knowledge-Based Visual Question Answering

    Knowledge-Based Visual Question Answering (KB-VQA) relies on retrieving external information to answer queries involving long-tail entities. However, existing retrieval pipelines predominantly employ CLIP-style dual encoders, which prioritize surface-level visual similarity over entity-level semantic alignment. This paradigm often fails when semantically identical concepts exhibit large visual variations or when distinct entities appear visually similar. To address this, we propose KBMR, the first MLLM-based embedding retriever tailored for KB-VQA. Leveraging the robust autoregressive capabilities of MLLMs, KBMR maps images into a semantic space that better preserves concept identity. To tackle the challenge of noisy supervision in Wikipedia-scale retrieval, we introduce an MLLM-based semantic discriminator that generates continuous entity-consistency weights. These weights guide a novel continuous semantic distillation objective, enabling effective hard negative sampling and soft supervision beyond rigid binary labels. Extensive experiments demonstrate that KBMR significantly outperforms CLIP baselines, yielding up to a 14.7% improvement in retrieval Recall@1 and a 9.4% gain in end-to-end VQA accuracy. Code is available at https://github.com/realHarryX/KBMR.

    2026-08-18
  30. S3Gym: Can LLMs Turn Self-Testing and Self-Judging into Self-Improvement?

    Large language models (LLMs) increasingly interact with external environments and accumulate substantial behavioral experience, yet existing agent benchmarks largely evaluate them as fixed policies. It therefore remains unclear whether an agent can actively test its behavior, judge the resulting experience, and use that experience to improve future decisions. We introduce S\textsuperscript{3Gym}, an interactive benchmark for evaluating LLM self-improvement through three coupled capabilities: Self-Testing, Self-Judging, and Self-Improvement. S^3Gym separates permissive exploration from strict held-out evaluation and instantiates this protocol in seven text-based games with executable environment verifiers. We evaluate three pathways for incorporating interaction experience: direct History ICL, score-conditioned Summary Memory, and parameter Training. Our experiments reveal that self-improvement is neither automatic nor uniform. Context-level experience improves performance for several model--game pairs, but the most effective pathway depends strongly on the task structure: summaries are beneficial when experience can be compressed into reusable strategic rules, yet often underperform raw history when success depends on precise, state-contingent information. Parameter training produces substantial gains on some tasks, but also exhibits unstable improvement and severe negative transfer on others. These findings show that recognizing successful actions is insufficient; agents must also transform feedback into executable and transferable policies. S^3Gym provides a unified framework for diagnosing this process and identifying the bottlenecks that prevent agents from translating interaction experience into reliable self-improvement.

    2026-08-30

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