Does On-Policy Distillation Really Distill? From Noisy Teacher to Self-ImprovementOn-policy distillation (OPD) offers dense token-level supervision as an alternative to the sparse outcome-level advantages of reinforcement learning with verifiable rewards (RLVR). However, the teacher scores student-generated trajectories that are inherently off-policy for it, so the reliability of its supervision, and hence the source of the student's improvement, remains unclear. We quantitatively analyze teacher supervision during OPD training and find substantial noise whose prevalence increases with teacher scale. Surprisingly, the student policy is insensitive to such noise, converging to comparable performance regardless of whether noisy supervision is retained or removed. Does OPD distill at all? By analyzing what drives its gains, we find that learning concentrates on low log-probability tokens, and using a single fixed negative advantage matches the performance of teacher-provided ones. This suggests that OPD works largely by suppressing low log-probability tokens, which requires no teacher. These findings motivate On-Policy Self-Adaptation (OPSA), a supervision-free method using entropy-adaptive negative advantages. It assigns stronger learning signals to high-entropy positions, suppressing tail tokens, and evenly redistributing probability mass among head tokens. Compared with the base Qwen3-1.7B, OPSA improves Avg@32 by 35.41 points on AIME24, corresponding to a 263\% relative gain, and more than doubles Pass@32 across all three benchmarks. It also outperforms OPD by 16.77 points in Avg@32 on AIME24. Extensive experiments and analyses across model families and tasks further demonstrate its effectiveness and generalizability.
DreamX-Creator: Democratizing Native Audio-Video Generation at 2K ResolutionRecent video generators often omit audio or synthesize it in a separate stage, limiting reciprocal modeling of visual dynamics and acoustic events. We present DreamX-Creator 1.0, a compact native joint audio-video generation system centered on a 7B generator. Conditioned on a first frame and a text prompt, the generator jointly denoises modality-specialized audio and video streams. The streams are processed independently in the first half of the network and coupled in the latter half through Gated Cross-Modal Attention, whose token- and head-wise output gates modulate each active cross-modal attention-head output. A unified Audio-Video Data System constructs and filters temporally coherent clips, produces structured multimodal annotations, and organizes clips into capability-oriented data pools. Progressive Joint Training comprises two audio-video pre-training stages followed by High-Quality Finetuning. Audio-Video Reinforcement Learning further post-trains the generator with Modality-Aware Multimodal Feedback that routes video-, audio-, and cross-modal feedback to the corresponding streams. For high-resolution output, our Autoregressive 1-Step 2K Refinement pipeline adapts a bidirectional multi-step teacher into an autoregressive multi-step refiner and distills it into a student requiring one denoising evaluation per temporal chunk. Overall, DreamX-Creator 1.0 achieves native, synchronized audio-video generation with performance competitive with state-of-the-art open-source systems. By releasing our compact 7B generator and 2K Refiner, we seek to democratize native audio-video generation and provide an accessible foundation for future research in unified audio-video generative modeling.
Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene ModelingComposable scene modeling aims to recover a real indoor scene as complete, editable object assets arranged as observed, giving robot simulation and embodied AI a simulation-ready replica of the real environment whose objects can be manipulated individually. Existing pipelines decompose the task into three steps---parse the observations into instances, generate an asset for each, and place each asset back---but every step presumes an input that a cluttered capture rarely provides: accurate instance geometry, unoccluded views, and assets that accurately match the observations. We propose Lucida, which keeps this order but redistributes the requirements, so each step consumes only what a real capture reliably provides and precision is reached at the end of the pipeline rather than demanded at its start. Lucida parses the video into a scene graph whose nodes carry per-instance multi-view evidence, generates a complete asset for each instance from its evidence, and places assets with GizmoAct, a VLM policy that casts placement as multi-turn GUI interaction, manipulating the object's gizmo in a closed loop and deciding itself when alignment is reached. Across scene-level 3D object detection, object pose estimation, and scene reconstruction, Lucida improves mAP over Boxer by 69% on R2S-Scene, raises [email protected] from 57.8% to 83.4% on CA-1M, and increases scene F-Score from 0.794 for SAM3D to 0.924.
GenFirst: Generation Before Reconstruction for Stable End-to-End Latent Generative ModelingLatent generative models typically follow a two-stage pipeline, training a variational autoencoder for reconstruction and then a generative model on the frozen latent space. Since reconstruction-optimized latents are not necessarily generation-friendly, jointly training both models is an appealing alternative. However, direct end-to-end training remains challenging, as it is prone to latent collapse and faces a generation-reconstruction conflict. We revisit this problem by analyzing how different objectives shape the latent space and identify two key insights. First, the entropy term in the Kullback-Leibler divergence objective is essential for preventing collapse: reconstruction and prior fitting tend to shrink the posterior, while entropy preserves non-degenerate latent uncertainty. Second, reconstruction and generation exhibit asymmetric learning dynamics: reconstruction is fast and strongly supervised, whereas generation is slower and harder to optimize. Based on these insights, we achieve the first direct end-to-end training without latent collapse and propose GenFirst, a simple generation-before-reconstruction strategy. The generative objective first shapes the latent space under weak reconstruction pressure, after which reconstruction is progressively strengthened to recover visual details. We validate GenFirst with continuous autoregressive priors with exact likelihoods and SiT priors with implicit likelihoods. With our end-to-end objective and GenFirst, SiT achieves a gFID of 0.97 with CFG and 1.45 without CFG on ImageNet-256, while MMDiT reaches a GenEval score of 0.90 on text-to-image generation. Beyond image generation, we extend the framework to shared visual latents for generation and representation learning, and to continuous unified text-image generation. These results demonstrate the generality of stable end-to-end latent learning across generative priors and modalities.
Normalized Low-Rank AdaptationWhile low-rank adaptation (LoRA) is widely used for parameter-efficient model adaptation, how to regularize its training dynamics for stable and effective optimization remains underexplored. Because LoRA initializes the up-projection to zero, its early optimization dynamics are largely governed by the down-projection. Building on this observation, we introduce Normalized Low-Rank Adaptation (NoRA), a simple yet effective method that normalizes the down-projection matrices during training. We further show that the same normalization can be applied only at initialization, improving standard LoRA without requiring repeated normalization throughout training. Across pretraining, supervised finetuning, and reinforcement learning, NoRA consistently accelerates convergence, improves performance and training stability, and mitigates catastrophic forgetting. These benefits require neither additional trainable parameters nor inference-time computation, making NoRA a simple and broadly applicable enhancement to LoRA.
PaperGym: Rubric-Centered Evolution for Research-Plan GenerationResearch planning is the decisive capability of AI scientists. Yet a research plan admits no verifiable answer, so reinforcement learning lacks the environment it requires: tasks paired with a critic. Rubrics extracted from scientific papers can supply the critic. Existing pipelines, however, draw the question and the criteria from the same content, so the reward can be earned by paraphrase. The rubric is further compressed into a single scalar per rollout. We introduce PaperGym, a unified framework that turns each research paper into a complete training environment. PaperGym exploits the structure of a paper: the question is synthesized from the research goal and background, while the criteria are derived from the method and experiments. The criteria span methodological innovation and experimental design, and criterion leakage falls to 3.7%, versus 11.90% to 34.10% in existing datasets. Training uses the rubric twice: first as privileged context for OPSD's self-teacher, then as the reward for GRPO. Across Qwen3-1.7B/4B/8B, this schedule outperforms supervised fine-tuning, either stage alone, and the reverse ordering, improving five-benchmark averages by +5.6, +5.0, and +4.8 points. With the recipe held fixed, models trained on PaperGym-20k win 58.1% of three-way comparisons, against 28.2% for RubricHub Science. The trained Qwen3-8B reaches 73.48 on ResearchQA, above the far larger Kimi K2.6. We release the pipeline, the 20,000-instance corpus PaperGym-20k, and the benchmarks PaperGym-Innov and PaperGym-Design.
On the Design of Qwen3.8-Next Architecture: Evaluation, Efficiency, and Training StabilityWe describe the architecture and ablations of Qwen3.8-Flash-Next, a sparse mixture-of-experts model with 125B parameters, 6B activated per token, and additional 51B parameters of n-gram embedding tables held off the accelerator. On fourteen pre-training benchmarks the model leads the 397B-A17B predecessor on eight and trails it on the rest by at most 2.6 points, at 1/3 the activated parameters, 1/3 the training tokens, and roughly 1/9 the training FLOPs. Token mixing uses a layer-wise hybrid of Gated DeltaNet (GDN) and global attention, with one full-attention layer in every four; at continued-pretraining time those full-attention layers are replaced by Qwen Sparse Attention (QSA), which scores context at micro-block granularity with a compressed lightweight indexer. The residual stream is widened to four branches and read through an elementwise gate, a design we call the Gated Residual (GR). Capacity is added outside the backbone by a single n-gram embedding layer whose tables are prefetched from host memory. We evaluate every candidate change along three axes: loss together with downstream benchmarks; the cost of the change in training, prefill and decode; and its effect on the optimal hyperparameters and training stability. Loss and downstream accuracy do not always move together: enlarging the n-gram vocabulary lowers loss monotonically while downstream accuracy saturates. The architecture and the Muon optimizer together shift the optimal learning rate and batch size upwards, render batch-size warmup unnecessary, and substantially improve stability under stress tests. Loss, benchmarks, efficiency and stability form one design problem. Solved jointly, they yield a recipe that is simultaneously more efficient, more capable and more stable.
CogEvol: Towards Efficient and Reliable Learning Environment GenerationWe present CogEvol, a family of models trained specifically for Learning Environment Generation: turning a course brief into a finished learning artifact (structured-JSON slides or self-contained interactive HTML pages) in a single pass. Across 220k production requests, CogEvol completes a slide in a median of 17 seconds and an interactive page in 59, replacing minutes-long multi-turn agent scaffolding. Reliability is enforced rather than hoped for: a production-grounded data pipeline turns real failures into 53,687 verified SFT samples, and a hybrid rule-plus-VLM reward drives GRPO-based RL, hardened after we caught and fixed a reward-hacking episode that produced visually convincing but unplayable games. CogEvol-27B scores 83.7 on slide quality and 63.7 on a 500-case interactive-HTML benchmark with 26.9x fewer parameters than flagship coding models, and, in collaboration with the OpenMAIC team, serves their live production traffic. CogEvol-4B is released openly under the Apache 2.0 license at https://github.com/CogEvol/CogEvol-4B; external flagships are measured on the same suites under the identical harness. Scaffold editing cuts interactive-page generation cost by a further ~76%, and the full stack runs on domestic Ascend accelerators at application-level parity with A800 GPUs, lowering the unit cost of AI-native education at scale.
Evaluating the Hidden Costs of Personalization in Large Language ModelsWhile Large language models (LLMs) incorporate user personalization signals to improve usability and helpfulness, they increasingly shift from providing balanced, informative responses toward optimizing for user satisfaction when conditioned on personal context such as conversation history, inferred preferences, and user profiles. Specifically, we identify three emerging risks: (1) irrelevant personalization, where models reference personal information in unnecessary contexts; (2) preference narrowing, where models reinforce informational echo chambers; and (3) sycophantic bias, where models agree excessively with user opinions. As a result, models may reference personal information in contexts where it is unnecessary, inadvertently collapse response diversity, or agree excessively with user opinions. Despite the growing use of personalization in AI assistants, there has been limited systematic evaluation of its potential side effects. To bridge this gap, we propose PRISK, a dynamic evaluation framework with automated data generation and tailored metrics that uncovers systematic limitations in current LLM personalization and how personalized information shapes its responses. Our empirical analysis across 13 LLMs demonstrates the presence of user profiles and retrieved memories consistently exacerbates biases, resulting in an average drop of 45.9% in irrelevant personalization, 41.7% in preference narrowing and 61.7% in sycophantic bias.
LightNav-0: Eliciting VLM Spatial Intelligence for Generalist Embodied NavigationEmbodied navigation requires agents to translate heterogeneous goals and visual observations into actions across tasks, environments, and robot embodiments. Modern vision-language models (VLMs) already encode spatial priors for visual grounding, spatial reasoning, and pointing, but these capabilities are rarely elicited directly for robot control. Existing navigation systems instead rely on task- or embodiment-specific components, fragmenting perception, reasoning, and action while offering limited generalization. Here we present LightNav-0, a compact generalist embodied navigation model that elicits the spatial intelligence of a pretrained VLM and aligns it with navigation, without task-specific prediction heads. LightNav-0 represents diverse navigation tasks through a unified token interface: dual-channel pointing expresses task-, scene-, and embodiment-agnostic spatial intent, while a residual vector-quantized action tokenizer maps this intent to precise, embodiment-specific trajectories. Together with temporally aware visual history compression, ER mid-training, supervised fine-tuning, and reinforcement learning, this formulation supports instruction following, open-vocabulary object navigation, and visual tracking within a single model. The navigation training corpus spans 2K+ scenes and 4K+ hours of embodied navigation data. LightNav-ER, the embodied-reasoning checkpoint used to initialize LightNav-0, attains the highest complete-set average across 8 embodied-reasoning benchmarks, while LightNav-0 achieves state-of-the-art monocular success rates across all 10 public navigation simulation settings. Real-world evaluations further demonstrate zero-shot generalization across robot embodiments, diverse scenes, and static and dynamic targets. These results establish compact VLMs as a unified and transferable backbone for generalist embodied navigation.
SHAPE of Chain-of-Thought in Math ReasoningLarge language models (LLMs) achieve strong performance on mathematical reasoning benchmarks, yet the mathematically meaningful skills underlying their reasoning remain underexplored. We introduce SHAPE, a framework that analyzes Chain-of-Thought (CoT) trajectories through two lenses developed in mathematics education: (1) semantic spaces: the model's evolving mathematical interpretations of a problem (e.g., algebraic, geometric), and (2) heuristics: the specific mathematical actions taken within those spaces (e.g., simplifying the problem, working backward). We first use SHAPE to analyze the reasoning patterns of various models. Our findings reveal that the mathematical heuristics employed by a model better explain final answer correctness than traditional CoT features. Furthermore, models are likely to reach correct solutions by concentrating their reasoning effort within a few semantic spaces rather than exploring many disparate ones -- a pattern consistent with human behavior. Next, we utilize the SHAPE lens to evaluate whether post-training truly enhances mathematical proficiency. We find that reinforcement learning induces mode-seeking in heuristic usage. Lastly, we post-train LLMs by promoting diverse heuristics and demonstrate its effectiveness in improving accuracy. Overall, SHAPE provides a theoretically-grounded diagnostic framework for decoding LLM reasoning and offers a new path toward post-training LLMs for math reasoning. The code for our model is available at https://github.com/holi-lab/SHAPE-of-CoT
Super Library Agent: Joint Generation and Maintenance of Multiple Applications Beyond the Single CodebaseOrganizations often develop and maintain portfolios of related applications: independently deployable codebases that share substantial domain logic, interface patterns, or operational conventions. As LLM coding agents are increasingly used to generate and maintain such software, a naive application-by-application workflow duplicates shared logic across codebases and allows prolonged agentic maintenance to accumulate verbosity, dead code, and structural erosion. We introduce the Super Library Agent problem, where an agent sequentially generates a portfolio of N related applications while maintaining a shared Super Library of reusable cross-application components. A minimal sequential scaffold can in principle extract shared code and migrate applications to the evolving library, but in practice suffers from low extraction recall and fragile dependency migration. We address these failures with candidate-guided extraction over code chunk summaries, pre-extraction codebase consolidation, and context-aware migration using extraction traces and call-graph information. Across WebGen-Bench and PaperBench, our method preserves application functionality while significantly reducing redundancy and token footprint (verbosity, token length) over zero-shot, and avoiding the structural erosion introduced by naive library construction, with additional reductions in LOC and MDL. Our code is available at https://github.com/sbigstar0310/super-library-agent.
Scaling Large Reasoning Models beyond Human Supervision: A Path toward SuperintelligenceRecent advances in large reasoning models (LRMs) have shown that reinforcement learning with verifiable rewards (RLVR) can substantially improve reasoning in mathematics and code, where outcomes can be checked automatically. Extending this progress to open-ended and agentic tasks remains difficult because reliable rewards are harder to obtain and direct human supervision cannot keep pace with the scale and complexity of model-generated experience. This paper studies how LRMs can continue to improve as human supervision gradually recedes from the learning loop. We examine two connected dimensions of this problem. The reward axis traces the development from per-instance human judgments to reusable verifiers and rewards that operate even without human feedback. The experience axis examines how learning can progress from human-curated tasks and environments toward self-generated curricula, constructed environments, and autonomous co-evolution. We connect these dimensions through a five-level ladder from L0 to L4 that identifies which parts of the learning process remain under continued human control. Our analysis further highlights the risks introduced by increasingly autonomous rewards and experience generation, including reward hacking, feedback drift, curriculum collapse, and environment errors. Consequently, we also provide the evaluation around three complementary objects: policy capability, feedback fidelity, and experience quality. This analysis provides a structured account of current approaches to scaling LRMs beyond human supervision and the open problems involved in developing self-sustaining learning systems toward superintelligence. Furthermore, we maintain a continuously updated https://github.com/visitworld123/Awesome-Scaling-LRM-Beyond-Human-Supervision{GitHub repository} to track the latest advances.
Lies We Can See: Joint Verbal and Non-Verbal Deception by VLM Agents in Embodied Social InteractionsStrategic deception by LLM and VLM agents has emerged as a central AI alignment and safety concern. Social-deduction games (where each player holds a hidden role and communicates with others to deduce identities) serve as the canonical testbed, particularly in multi-agent settings. Existing testbeds, however, are text-only and run on a single fixed agent configuration, missing the non-verbal sensorimotor channels treated as core by deception taxonomies and leaving it ambiguous whether an observed behavior reflects the underlying model or the surrounding harness. We introduce MineAmongUs, a 3D multimodal Among Us sandbox where imposter agents must deceive crewmates through joint verbal and non-verbal action. We also propose ARIA, a configurable VLM-agent harness that exposes five cognitive-component ablation axes; and an atom- and arc-level annotation scheme grounded in deception taxonomies and operationalized at scale by an LLM-as-a-Judge reaching near-human atom-labeling agreement. Empirical results show that VLM agents pursue imposter wins through joint verbal and non-verbal deception, with non-verbal channels emerging as the more decisive winning contributors across both harness ablation and cross-VLM evaluation. Taken together, our work opens a new path for embodied VLM-agent alignment research.
Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch MemoryInteractive world models extend video generation from offline clip synthesis toward persistent simulation of interactive virtual worlds, enabling applications in games, robotics, embodied agents, and XR. Achieving stable long-horizon interactive generation, however, remains challenging, as the model must simultaneously preserve scene geometry, dynamic consistency, and camera control while supporting real-time autoregressive generation. Building upon Matrix-Game 3.0, we present Matrix-Game 3.5, as shown in Figure 1, which advances real-time interactive world generation toward geometry-aware and long-horizon consistent simulation through three key improvements. First, we propose a unified geometry-aware memory framework, whose patch-memory and tiled-PRoPE components introduce no additional learnable parameters, combining explicit 3D patch retrieval with projective camera conditioning to enable geometry-consistent camera control and faithful long-horizon scene recall. Second, we introduce a static-dynamic disentangled world representation that separately models static scene geometry and dynamic subjects, preserving both geometric consistency and subject identity throughout long-horizon generation. Third, we develop a two-stage progressive real-time distillation framework that converts a bidirectional diffusion model into a few-step causal generator through Perceptual Flow Matching and curriculum based Self-Rollout DMD, enabling minute-long real-time interactive generation. Extensive experiments demonstrate that, with a unified training corpus spanning Unreal simulation environments, open-world games, and internet videos, MatrixGame 3.5 achieves strong performance in long-horizon scene recall, precise camera control, subject consistency, prompt-driven world generation, and stable real-time open-world interaction.
Learning to Evaluate Before Improving: Automatic Rubric Induction for Automatic Research AgentsAutonomous scientific research agents are increasingly applied to end-to-end scientific workflows, including literature review, data analysis, experimentation, and report generation. However, open-ended research tasks often do not clearly specify the analyses, methods, and success criteria required to complete the task. As a result, agents may miss important analyses, use inappropriate methods, or draw conclusions that are insufficiently supported by evidence. To address the problem, we present AutoSciRub, an evaluation-first framework that induces a task-specific executable rubric before research execution, and uses it to guide execution, criterion-level verification as well as iterative revision. AutoSciRub decomposes an underspecified instruction into atomic scientific goals, grounds them in relevant literature and task-visible data, and synthesizes specific, actionable, and verifiable criteria. The resulting rubric makes implicit experimental and evidential requirements explicit, providing guidance for experiments and analyses. During revision, rubric-guided verification identifies unmet criteria and enables targeted refinement of the research report and its supporting artifacts. On ResearchClawBench, AutoSciRub consistently improves all tested configurations, with an average gain of 2.08 points across three backbone LLMs under the fixed Codex harness and 2.95 points across three agent harnesses using a fixed DeepSeek-V4-Flash backbone. On a randomly sampled 20-task subset of AstaBench E2E Discovery, AutoSciRub further achieves an average improvement of 16.8 points across three agent harnesses, while maintaining or increasing the number of successfully completed tasks. These results demonstrate that evaluation-first guidance provides an effective and generalizable control mechanism for autonomous scientific research (Code: https://github.com/zjunlp/AutoSciRub).
Chain-of-Thought Faithfulness of Reasoning Models Varies with Where and How Preference Cues Are DeliveredChain-of-thought (CoT) monitoring assumes that reasoning traces faithfully record the information that shapes a model's answer. Existing faithfulness tests often place explicit bias cues in the user message, while agents may encounter preferences through tool returns or raw artifacts. We introduce FACE-Eval (Faithful Attribution of Cue Effects Evaluation), a 5,100-sample evaluation that varies cue location (user message or tool return) and explicitness (direct summary or raw artifact). We measure verbalized commitment among cue-following answers and unverbalized adoption among all cued samples. We evaluate 15 open-weight models from eight families, with total parameters ranging from 4B to 1.60T. Every model has lower verbalized commitment for tool-return than user-message cues and for implicit than explicit cues. Unverbalized adoption is higher for tool-return cues on all 15 models and for implicit cues in 28 of 30 model-channel comparisons. A source-attribution prompt narrows the channel gap on seven models, sometimes by increasing user-channel unverbalized adoption, while telling models that their reasoning will be monitored does not reliably close the gap. We also use two transcript monitors (GPT-5.6-Luna and GPT-4o-mini) to detect preference adoption in the largest model of each family. Across 32 model-channel-explicitness cells, higher unverbalized adoption is associated with lower detection ability for both monitors (Pearson r=-0.54 and r=-0.78, respectively). These results suggest that CoT monitoring may be less reliable when preference information arrives through tools or must be inferred from raw artifacts, within the single-call, prefilled-tool setting tested here.
Keep-or-Drop? Adaptive Tokenizer for Compact Video RepresentationLatent diffusion models have emerged as a dominant framework for high-fidelity image and video synthesis, operating in compact latent spaces with variational autoencoders (VAEs) to enhance computational efficiency without compromising visual quality. However, conventional VAEs are suboptimal for video data as they employ fixed compression ratios that cannot adapt to the varying complexity of spatio-temporal content. We present KATok (Keep-or-Drop? Adaptive Tokenizer for Compact Video Representation), a transformer-based VAE that incorporates an adaptive token selector which is jointly learned with latent tokens. By evaluating each token's content-richness as keep-or-drop probability, the token selector effectively discards uninformative tokens, naturally allowing data-dependent compression. Applying adaptive tokenization to diffusion models may cause spatial misalignment, as token dropping can disturb the original spatio-temporal structure. To alleviate this issue, we propose two position-prediction strategies: cascaded and joint generation, to ensure spatial consistency. We empirically show that our model achieves strong reconstruction and generation quality at a state-of-the-art compression ratio. Further analysis on video data reveals that this improvement is primarily achieved by reducing spatio-temporal redundancy and removing uninformative tokens, as supported by both quantitative and qualitative results.
MNIST-PRO: MNIST is Back as a Partially Observable World for AI AgentsAI agents in partially observable environments need to coordinate active sensing with working memory to maintain an evolving perceptual state. However, existing benchmarks struggle to isolate this perceptual-state construction and interpretation capability because they introduce physical and control complexities. We address this with MNIST-PRO, a benchmark that isolates agentic perception by converting MNIST digit recognition into a sequential, glimpse-based search task with lookback constraints. We evaluate ten multimodal models across four memory representations, including raw visual history, textual states, structured metric grid maps, and a consolidated visual canvas. While models excel under full observability, partial observability exposes a clear performance gap. We identify three distinct bottlenecks. First, perceptual-state construction and interpretation present a challenge, as agents struggle to integrate fragmented glimpses. Second, agents often stop exploring before they see the full sequence. Third, models often fail to revise early, incorrect beliefs even when faced with subsequent contradictory evidence. These results show that simply acquiring visual evidence is not enough. Agents must also be able to build and update a reliable perceptual state.
Weaving Visual Narratives: Agentic Image Bundle Composition Beyond Atomic Visual MatchingImage retrieval has traditionally been formulated as a point-wise matching problem, where each candidate image is scored in isolation. However, this atomic paradigm fails to capture the complexity of human search intent within personal photo collections, where users often seek compact visual stories bound by structural relations rather than isolated snapshots. To address this limitation, we introduce **Image Bundle Composition (IBC)**, a novel paradigm that shifts the objective from ranking individual images to dynamically composing cohesive image bundles from a massive, unstructured photo pool. Since target bundles are not predefined, IBC presents a severe combinatorial explosion challenge and demands modeling non-decomposable joint relevance. To establish this paradigm, we construct **IBCBench**, the first IBC benchmark dataset containing 109,467 images and 667 verified queries, built via a semi-automated verification pipeline. Furthermore, we propose **BundleWeaver**, an agentic framework that reformulates IBC as query-conditioned incremental hyperedge discovery. By employing a Large Language Model to adaptively search for missing relational roles and utilizing a Vision-Language Model for whole-bundle verification, BundleWeaver effectively navigates the combinatorial space. Extensive experiments demonstrate that while state-of-the-art embedding models and static decompose-and-rerank paradigms suffer from relational blindness, BundleWeaver achieves substantial performance gains, highlighting the necessity of shifting from atomic scoring to dynamic relational composition. Our dataset and code are available.
PaperBanana-Interact: Scientific Diagram Refinement with Multi-Turn Human FeedbackRecent efforts have aimed to automate scientific diagram generation from paper content (Lin et al., 2026; Zhu et al., 2026a). However, fully satisfying an author's visual and communicative preferences in a single turn is challenging: in our formative user study (N = 14), all participants requested further revisions after viewing an initial draft, and 86% of them rated the refined diagrams as more satisfactory. Despite the clear demand, the multi-turn workflow remains largely underexplored. To bridge this gap, we present MTPaperBananaBench, a benchmark for multi-turn diagram generation containing 292 images annotated with 3,518 user requirements. To reduce expensive human studies and enable scalable benchmarking, we construct a user simulator that, at each turn, identifies unsatisfied requirements and converts k of them into natural language feedback. Evaluating both requirement satisfaction and overall diagram quality reveals two key failure modes shared across baseline multiturn systems: (1) quality drift, where diagram quality progressively declines over turns, and (2) forgetting, where previously implemented features are lost in subsequent turns. To address these issues, we introduce PaperBanana-Interact, a multi-agent system that refines diagrams via an internal critique-and-refine loop. PaperBanana-Interact consistently improves rather than degrades diagram quality across turns, outperforming baselines by 11.9-18.6 points in quality score and reducing forgetting by 3.7-6.2 points.
Scaffolding Foundation Models into Physical-World Agents Pushes the Frontier of Long-Horizon NavigationLong-horizon physical-world agents must reason over distant goals while grounding decisions in reliable closed-loop behavior. Today's foundation models split these capabilities: vision-language models (VLMs) infer missing information and adapt high-level plans but remain brittle and inefficient at repeated navigation grounding, while navigation foundation models (NFMs) robustly execute semantic goals but operate as bounded episodes without persistent task-level reasoning. We introduce NavMCP, an agentic scaffolding framework that couples a VLM reasoning agent with an NFM executor for long-horizon exploration. The VLM decides what evidence to seek, where to search, and when to stop, while the NFM grounds each semantic sub-goal into closed-loop navigation. Three channels structure their collaboration: intent translates evidence needs into navigation calls, observation converts rollouts into source-grounded trajectory evidence, and memory accumulates findings, negative evidence, and unresolved goals across calls. This design turns isolated navigation rollouts into persistent embodied interaction without retraining either model. On Embodied Question Answering, NavMCP achieves state-of-the-art results on HM-EQA, MT-HM3D, and EXPRESS-Bench. Under matched agent and executor backbones, it outperforms an episodic interface by 14.9 percentage points on HM-EQA. On a Unitree Go2, NavMCP reaches 78.3% success, with its margin over the strongest baseline growing from 10 to 45 points as the task horizon increases. These results demonstrate the potential of scaffolding complementary foundation models into long-horizon physical-world agents.
CAST: Critique-Aware Supervision for Training Reliable Long-Horizon Tool-Calling AgentsLarge language model (LLM) agents are increasingly deployed in long-horizon, interactive, and stateful environments. In these settings, a single wrong action, such as refunding the wrong purchase, can cause irreversible task failure and must be intercepted before execution. Such failures may not appear in every single run, but can emerge across repeated trials, making reliability across steps and trials critical. However, ensuring agentic reliability is challenging: even frontier LLMs struggle to explain why an action may be wrong, especially in long, intertwined trajectories governed by domain-specific policies. Much recent work relies on prompt-based critique agents, while optimization-based methods lack a systematic way to produce rich verification rationales for training. We address this gap with CAST, a critique-aware training framework that converts sparse task outcomes into action-level supervision for critique learning and policy optimization. CAST analyzes agent trajectories to synthesize structured rationales explaining action validity under partial observability. The resulting critique model is used to construct critique-aware training data for optimizing the policy model. Fine-tuning Qwen3-family models on dynamic tool-calling benchmarks, CAST improves reliability across domains, outperforming GPT-OSS-120B by over 10% pass^4 on Retail tasks and yielding an additional 9% improvement on Telehealth in an out-of-domain setting. These results demonstrate that critique-aware training improves the robustness of LLM agents in realistic dynamic environments.
WebWorld: The Browser as a World Model for Self-Improving Web CodeVLM-driven self-improvement of web code has a structural flaw: the model that proposes the repair is the model that judges it, and visual plausibility under that judge is a poor proxy for whether the page actually works. What the loop is missing is a counterparty the VLM cannot fool, and the browser already is that counterparty: a deterministic, executable simulator of how an HTML artifact behaves under user actions, and in everything but name a world model for web code. We present WebWorld, the interface that lets a VLM prior interact with this browser-as-world-model autonomously and decides which interactions become supervision. Each round, the VLM emits a critique that the planner compiles into a typed interaction contract; the browser re-executes the candidate and issues an acceptance certificate only when both target progress and preservation of every previously verified capability hold; certified transitions accumulate as a quality ratchet that is the only thing the SFT export ever sees. Under matched training, WebWorld-27B improves Raw-27B by 5.3 points on HTMLBench-400 and 14.9 points on MiniAppBench-Val, and reaches the level of strong frontier systems such as Kimi-K2.6 and GPT-5.4 on interactive HTML generation. Equal-size ablations show that browser-backed admission carries the gain: without the certificate, the matched 9B lift nearly disappears.
ContextBias: Controlled Evaluation of Bias Persistence Under Context Shift in Text-to-Image ModelsText-to-image models learn associations between concepts - in the case of this paper, people's professions, which we refer to as roles - and visual attributes. These associations can underpin many observed forms of stereotypical bias. A key open question in this area is whether these associations are stable or change when visual representations of people in professional roles are placed in different prompted contexts. We introduce ContextBias, a controlled evaluation framework, and ContextBench, a benchmark spanning 92 roles and 1,656 semantically controlled prompts, designed to isolate the effect of contextual variation on role-linked visual representations. Evaluating four state-of-the-art models on 66,240 generated images, we find that placing a role in a semantically unrelated context does not suppress role-linked attributes; instead, cross-role attribute concentration increases (pooled BI +0.047). Demographic cues, characteristic garments, and role-specific tools remain highly prevalent across context-free, related, and unrelated conditions, and are robust to semantic prompt reformulation. Scene composition and camera framing show the greatest context-sensitivity. These findings reveal a form of stereotypical persistence that remains largely invisible to context-free evaluations, highlighting the need for controlled contextual variation in bias benchmarking. Code and dataset: https://huggingface.co/datasets/shaghayegh/ContextBias , https://github.com/Sina-Emami/ContextBias
SafeAtlas-VL: Beyond Binary Multimodal Safety with Large-Scale Data and Guard ModelsMultimodal safety moderation requires distinguishing risks arising from visual content, user intent, and assistant behavior. Existing safeguards, however, are typically trained for a single judgment target and reduce safety assessment to a binary decision. Consequently, risk becomes difficult to compare across a multimodal interaction, and ambiguous cases are obscured. We introduce SafeAtlas-VL, a dataset of 1.5M training instances that places image-, request-, and response-level judgments on a five-level ordered scale. We curate a broad collection of safety-relevant data from both real-world and synthetic sources and apply a disagreement-aware annotation procedure. The resulting dataset spans 15 harm categories and 55 fine-grained subcategories, covering a broad range of multimodal safety scenarios. We also construct SafeAtlas-Bench, a held-out set of 5,000 instances for evaluating five-level predictions and continuous risk scores. Upon this dataset, we train the SafeAtlas Guard series of models via target-conditioned tuning for multimodal safety detection. Our models not only perform five-way classification of safety levels but also map safety to continuous scores through a soft cumulative ordinal head. Experimental results demonstrate that guard models trained on our dataset exhibit strong generalization: even without using the training sets of other benchmarks, they achieve competitive performance on the corresponding test sets. Notably, our 8B model attains the overall best performance, outperforming the previous SOTA by approximately 4% in F1 score. Code, data, and models are released to support further research. Warning: this paper contains example data that may be offensive, harmful, graphic, or disturbing.
Verification-Aware Training for Speculative DecodingSpeculative decoding accelerates large language model inference by using a draft model to generate candidate tokens, which are verified by the target model in a single forward pass. Verification proceeds sequentially and discards every position from the first rejection onward, yet existing draft training relies on token-level imitation of the target with a fixed per-position weighting that reflects neither property. We introduce Verification-Aware Training (VAT), a plug-in framework that simulates verification at every training step and turns the resulting accept and reject patterns into supervision. VAT consists of two components: (i) a verification head, a lightweight jointly trained binary classifier that supervises the draft model on whether each position survives sequential verification; (ii) verification-adaptive weighting, which replaces the fixed weighting schedule by keeping full weight up to each sample's first rejection point and re-anchoring the decay to start there. VAT modifies only the training objective, so it can be layered on top of existing methods without changing the draft architecture, the target model, or the inference procedure. Applied to EAGLE-3 and DFlash on Qwen3-4B, Qwen3-8B, and LLaMA-3.1-8B, VAT improves average acceptance length by up to 11.4% and wall-clock speedup by up to 8.7%, with consistent gains across math, code, and chat benchmarks. Code will be available at https://github.com/naver-ai/vat
Cross-lingual Functional Vectors for Emotion Detection in Large Language ModelsFunction vectors (FVs) have recently emerged as a promising mechanism for steering the behavior of large language models (LLMs) by injecting task-specific latent direction representations derived from in-context demonstrations. While prior studies have shown that FVs can recover task behavior in structured in-context learning settings, their effectiveness on semantically complex tasks and their ability to generalize across languages remain underexplored. We investigate the cross-lingual transferability of FVs using multilingual multi-label emotion recognition as a challenging semantic classification benchmark. Specifically, we examine whether FVs extracted from a source language can steer task behavior in another language under both standard clean and perturbed zero-shot settings without providing demonstrations during inference. Across diverse cross-lingual settings, applying FVs substantially improves performance, suggesting that FVs capture language-agnostic, task-relevant signals rather than purely language-specific lexical patterns, and highlighting their potential as a lightweight and transferable mechanism for multilingual task adaptation. We observe that each LLM exhibits a relatively stable optimal range of attention heads for constructing effective FVs, and the pattern remains consistent across languages. In addition, FVs can partially replicate the task-steering effects of standard few-shot in-context learning while avoiding the computational overhead of processing multiple demonstrations, making them effective for large-scale practical applications. Our code is available at https://github.com/yingjie7/cross_lingual_fvs.
CoVA-SFT: A Large-Scale Dataset for Chain of Visual AbstractionsChain-of-thought (CoT) reasoning has dramatically improved large language models (LLMs) by allowing them to decompose problems into intermediate steps. While CoT is widely effective for linguistic tasks, text-only CoT forces models to serialize visual problems into awkward prose. Although architectural solutions exist to process visual inputs, the community lacks a massive, multi-step, self-corrected dataset to teach models how to build and maintain internal visual workspaces when solving purely textual reasoning problems. To address this limitation, we introduce CoVA-SFT, a highly structured corpus of 51.9K samples containing over 222K multimodal reasoning steps across 5 distinct layout families and 17 complex tasks, and CoVA-Bench, a companion benchmark of 1,700 held-out test samples spanning the same tasks for reproducible evaluation. By providing explicit rationale formulations, agentic renderings, and verification loops, CoVA-SFT teaches multimodal language models to interleave text and visual abstractions. We validate the dataset by demonstrating that models fine-tuned on CoVA-SFT outperform all interleaved CoT baselines by more than 2x on average on CoVA-Bench, though they still fall short of strong text-only CoT baselines, highlighting open challenges for future work.
SpanCalib-VLM: Calibrated Hallucination Span Detection in Vision-Language ModelsDetecting hallucinations in Large Vision-Language Models (LVLMs) requires both accurate span localization and well-calibrated confidence scores. Fine-tuned generative VLMs excel at identifying hallucinated text spans but suffer from overconfidence and high inference latency. Discriminative sequence taggers offer deterministic speed and superior calibration but exhibit conservative span recall. We present SpanCalib-VLM, a hybrid dual-system for the SHROOM-Visions Shared Task that combines a multimodal sequence tagger, consisting of XLM-RoBERTa-Large fused with a SigLIP vision encoder via cross-attention, with our fine-tuned generative VLM (Qwen3.5-4B-SHROOM-SFT). Through a Union-Calibrated Fusion strategy, candidate spans from the generative model are re-scored with calibrated probabilities from the sequence tagger. On the SHROOM-Visions English evaluation split, our ensemble achieves a Pearson calibration correlation of 0.41 and an overall IoU of 0.39, with a clean-response IoU of 0.91} and overall detection accuracy of 70.7%. We make our model weights and code publicly available.
EvoGenUI-Bench: Evaluating LLMs as Multi-Turn Generative UI AssistantsLarge language models can generate interactive web interfaces, but reliable generative UI requires maintaining an executable artifact as user requests evolve. We introduce EvoGenUI-Bench, a benchmark for multi-turn interface maintenance comprising 150 five-turn tasks and 750 turns across three scenarios: information presentation, executable interaction, and tool-grounded external state. We execute generated artifacts in a browser and evaluate them using screenshots, source and DOM evidence, actor traces, and runtime logs. Beyond turn-level and episode-level success, we measure cross-turn retention with Adjacent Pass Retention. Across eight models, even the strongest achieves 74.9% Turn Pass while completing only 37.3% of five-turn episodes; APR further falls to 52.4% on tool-grounded tasks. Diagnostic analysis shows that presentation failures center on information architecture, interaction failures on derived-state propagation and affordance binding, and tool-grounded failures additionally involve external-state grounding and requirement decomposition. These results reframe generative UI evaluation from judging isolated outputs to testing whether interface behavior, derived state, external state, and assistant claims remain synchronized as the artifact evolves.
Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language ModelsRecent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still have certain shortcomings, hindering their further development as interactive design tools. Such schemes typically adhere to fixed input patterns, limiting flexibility in text input. Furthermore, their editing capabilities are constrained by a single or a few 2D visual models and require intricate pipeline design to integrate these models into 3D reconstruction processes. To address the aforementioned issues, we propose the Hash-Atlas network, which reformulates 3D scene editing as operations on 2D atlas images, thereby achieving a workflow decoupling of the 2D editing and 3D reconstruction processes. Building on this foundation, we introduce a dialogue-based 3D scene editing approach, termed CE3D++, which is centered on a large language model (LLM) that allows arbitrary textual input from users and interprets their intentions, subsequently facilitating the autonomous invocation of the corresponding visual models. Additionally, we extend CE3D++ to monocular 4D scenes by imposing motion constraints on moving objects and further fine-tuning the LLM by creating a trajectory dataset related to editing tasks, which enables the smaller LLM to schedule up to 30 different visual tools accurately. Experimental results demonstrate that CE3D++ effectively integrates multiple visual models to achieve diverse visual editing effects, possessing strong scene comprehension and multi-round dialog capabilities. The source codes and trained models are available at https://github.com/Fangkang515/CE3D.
DICS: Exploring Data Intrinsic Consistency for Visual Instruction SelectionVisual instruction tuning is crucial for advancing the vision-language alignment and instruction-following capabilities of Vision-Language Models (VLMs). However, identifying optimal subsets under a fixed ratio constraint from rapidly expanding datasets remains a significant bottleneck. While existing methods largely depend on distribution diversity or heuristic filtering, they often overlook the internal coherence within individual samples. To bridge this gap, we propose Data Intrinsic Consistency (DIC), a self-scoring metric designed to quantify the sample-level inter-component consistency. DIC consists of two modules: Visual Information Consistency (VIC), evaluating the alignment between visual content and instructions, and Response Information Consistency (RIC), assessing response coherence relative to the instruction. Building upon DIC, we introduce Data Intrinsic Consistency Selection (DICS), an adaptive data selection method that optimizes the trade-off between high intra-sample consistency and global distributional diversity under varying data budgets. Extensive experiments demonstrate that DICS consistently outperforms state-of-the-art methods across diverse dataset scales and model architectures, surpassing full-dataset fine-tuning while using only 25% of the LLaVA-1.5-665K data. We further curate DICS-6M, a 6M-sample multi-modal instruction corpus that enables the largest-scale visual instruction selection study to date; remarkably, DICS reaches 94.52\% of the official InternVL3-8B-Instruct performance using less than 25\% of its reported training data. Code can be seen at https://github.com/cqu-student/DICS
Dynamic Important Example Mining for Reinforcement FinetuningReinforcement fine-tuning (RFT) is increasingly used to strengthen the reasoning abilities of large models, yet its effectiveness is bound by how training data are selected and used. Most data-centric RFT methods rely on static or heuristic sample selection, implicitly assuming a sample's value is fixed over training. This overlooks the non-stationary dynamics of policy learning and can lead to suboptimal updates. We propose Dynamic Important Example Mining (DIEM), a principled and fully automated framework that makes data utilization adaptive throughout RFT. DIEM integrates two components into each optimization step: (i) a gradient-alignment importance estimator that efficiently approximates each sample's marginal contribution to policy improvement; and (ii) a constrained batch reweighting scheme that maximizes aggregate utility while preserving the update's gradient magnitude to stabilize optimization. Across several reasoning benchmarks, DIEM consistently outperforms strong static and dynamic baselines. The code will be released via https://github.com/hrtan/DIEM.
BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion PrimitivesWe introduce BLARM, a feed-forward method for video-driven 3D mesh animation. Given a monocular video and a static object mesh, BLARM predicts a temporally coherent animated mesh whose motion follows the video. Rather than relying on explicit rigs or directly regressing high-dimensional vertex motion, we represent animation using a compact set of learned, time-varying rigid motion components and time-invariant vertex-to-component skinning weights. This yields a low-dimensional deformation space without requiring skeletons, cages, skinning weights, or rig annotations. Our architecture conditions geometry-derived deformation latents on video features through factorized spatial-temporal attention, then decodes rigid transformations blended by predicted skinning weights. Trained with trajectory reconstruction, entropy regularization, and motion-aware contrastive learning, BLARM produces accurate and temporally stable animations while recovering compact, interpretable motion structure from monocular video.
MMMMM: A Unified Taxonomy for Investigating the Mechanisms of Multilingual MultiModal MisinformationMultimodal misinformation on social media is highly prevalent, potent, and harmful, yet difficult to detect and counter, and still poorly understood compared to its text-only counterpart. Research on the properties and deceptive strategies of multimodal misinformation is hindered by a lack of taxonomies grounded in real-world contexts and by the limitations of current multimodal machine learning models, which prevent the automation of annotation and analysis at scale. We address these shortcomings in three steps. First, we collect a large-scale, high-quality dataset of real-world misinformation instances from Twitter/X in seven languages. Second, we develop a novel, comprehensive taxonomy of multimodal misinformation grounded in an in-depth qualitative analysis of the data and prior theoretical work. Finally, we operationalise the taxonomy through an automated multi-step annotation pipeline using a Vision-Language Model (VLM), and perform human-validation. Our novel approach leads to previously undocumented insights about how social media users combine images with text to spread misinformation in the wild, e.g., that AI-generated content is particularly prevalent in technology and science, while vaccination misinformation disproportionately utilises images from news outlets to assert credibility. Our method and findings provide guidance for targeted approaches for detecting multimodal misinformation, and suggest that mitigation efforts should be developed and applied strategically rather than uniformly.
Uncertainty-Aware End-to-End AI Weather Forecasting: Disentangling Observation and Model ContributionsEnd-to-end weather forecasting systems produce skillful global gridded and station forecasts directly from raw Earth observations, replacing the numerical weather prediction pipeline, including data assimilation, at a fraction of its cost. These systems are deterministic and issue no uncertainty. Here we render the Aardvark Weather model probabilistic by attaching one stochastic mechanism to each component: learned, input-dependent noise at the observation encoder, capturing aleatoric uncertainty inherited from the observing system, and Monte Carlo dropout in the processor, capturing epistemic uncertainty in the learned dynamics. The resulting nested ensemble attributes forecast spread to the two sources through a law-of-total-variance decomposition, cross-checked by withholding observation streams. Probabilistic finetuning significantly improves the mean forecast, by 4.2% on average across variables and lead times. The ensemble is calibrated against ERA5 through the medium range (spread-skill ratio 0.98), keeps station RMSE within 2.4% of the deterministic model while beating it in CRPS at every lead time, and trails the operational ECMWF ensemble. The encoder branch behaves as observation-driven uncertainty. Component-attributed uncertainty makes end-to-end forecasts more transparent, a step toward observation-driven digital twins of the atmosphere.
RECAP-Forcing: Retaining Content Appearances for Long Video GenerationLong autoregressive video generation faces a fundamental memory challenge: with a finite attention window, a model must decide which information from an ever-expanding history to retain. Existing methods organize memory temporally, preserving recent frames while compressing or discarding older ones. We instead propose RECAP-Forcing, organizing memory by appearance novelty. A long video is not merely a sequence of frames, but an evolving cast of subjects, objects, and scenes whose identities must remain consistent over time. We organize memory by retaining the KV cache associated with newly appearing content--such as entering subjects, disoccluded regions, and newly introduced scenes--at the moment it first becomes visible, prioritizing novelty over recency. Memory should scale with the amount of newly introduced content, rather than with video length. This appearance-indexed memory makes long-range consistency an explicit property of the memory structure. Our framework unifies two mechanisms under this single principle. At the beginning of a video, when all visible content is novel, an attention sink preserves the initial scene. As the video evolves, an optical-flow-based novelty bank extends the same principle by selectively retaining newly revealed content. As a training-free inference method with no additional learnable parameters, RECAP-Forcing consistently improves visual quality and semantic fidelity across multiple strong baselines and outperforms existing memory methods.
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