StudentSim: Training LLM-based Student SimulatorsAI tutors are most useful when they adapt to each student's strengths, weaknesses, and preferred guidance, but evidence about which guidance works for which student is sparse, slow, and costly to collect from real learners. Student simulators can provide this signal as a proxy, yet existing approaches are limited: state-tracking models fit student behavior but struggle to process explanations or corrections, while LLM role-play follows guidance fluently but does not reliably match the competence of the student being imitated. We present StudentSim, a training framework that turns sparse per-student data into individualized simulators through pooled training followed by per-student specialization. The resulting simulators both mirror a student's own responses and update them under tutor guidance. We also introduce StudentSimEval, a standardized protocol covering 60 students across chess, second-language English writing, and mathematics, using public learner datasets with de-identified records shared for research. StudentSimEval measures behavioral fidelity (F), or how well a simulator matches a student's responses, and guidance responsiveness (R), or how readily it updates under tutor guidance, with all methods fit and evaluated on the same records. Across all three domains, StudentSim outperforms GPT-5.4 on both metrics. In chess, StudentSim reaches F=0.51 and R=0.91, compared with 0.23 and 0.72 for GPT-5.4 and 0.45 and 0.27 for Maia2. As a proof of concept, using StudentSim as a reward model for tutor reinforcement learning produces a chess tutor that expert humans rate as more accurate, better-guided, and more personalized than a no-RL baseline and a tutor trained against a GPT-5.4 simulator reward. Code is available at https://github.com/microsoft/StudentSim.
Qwen-Drive-1.0: An Initial Step towards a Vision-Language Foundation Model for Autonomous DrivingWe present Qwen-Drive-1.0, an initial step towards a vision-language foundation model for autonomous driving. Qwen-Drive-1.0 retains the architecture of the pretrained vision-language model (VLM) and integrates 3D perception, visual question answering, and motion planning within a unified framework. An external bird's-eye-view (BEV) perception head jointly performs 3D object detection, semantic occupancy prediction, and BEV map segmentation. It serves as a probe of the 3D information accessible from the shared representations and provides an explicit, inspectable interface to 3D scene structure. A Planning Expert conditions on shared VLM representations to generate future ego trajectories. A staged training recipe combines driving supervision with general-purpose vision-language data to acquire driving-specific competence while helping preserve broad visual understanding and instruction-following capabilities. Experiments demonstrate strong 3D perception and driving scene understanding while largely preserving general vision-language capability. Comprehensive evaluations across open-loop, pseudo-closed-loop, and closed-loop settings further show highly competitive motion-planning performance.
SMELT: Scaling Laws for Compute-Matched MoE Looped TransformersLooped Transformers increase effective depth by iterating a shared block of layers, but most evaluations compare at fixed model size, conflating architectural advantage with extra FLOPs. We study looping on Mixture-of-Experts Transformers while closely matching per-token FLOPs, total non-embedding parameters, and KV cache. Through a series of ablations, we arrive at a recipe we call SMELT (Sparse MoE Transformer, middle layers Loop Twice), which loops the middle half of layers twice while matching the unlooped Baseline on all three budgets. We scale SMELT across four sizes up to 54B non-embedding parameters and fit a separate Chinchilla-style scaling law for each architecture. SMELT's loss drops faster with compute, saving 6.8--18.0\% of training FLOPs on the compute-optimal frontier. The advantage transfers to downstream benchmarks beyond what validation loss predicts, is largest on Code, and grows with sample length and the number of in-context examples. Mechanistic analysis shows that the second visit reduces the attention sink and redirects mass toward content-relevant tokens, an inductive bias that may underlie the observed performance gains. These results show that looping can improve Transformers even under budget matching, offering a practical recipe that turns depth reuse into measurable gains.
UI-Venus-2 Technical ReportMultimodal GUI agents have emerged as a promising paradigm for digital task automation, yet transitioning from benchmark-oriented models to dependable real-world applications remains challenging due to limited environment coverage, brittle task construction, and unreliable reward verification. In this work, we present UI-Venus-2, a general-purpose foundation GUI agent designed to operate across mobile, web, and desktop environments through a unified closed-loop reasoning-action framework. To bridge the gap toward practical deployment, we jointly scale three critical dimensions: (1) Environments, expanding coverage to more than 170 multilingual mobile apps and native desktop operating systems; (2) Tasks, employing a deep-research pipeline for function-grounded instruction generation; and (3) Verification, adopting trace-level and sample-level evaluators with visual keypoints and multi-model voting to ensure reliable RL signals for training. Furthermore, we integrate safety-aware mechanisms to ensure controlled execution of consequential actions. By offering a capable, efficient, and open-source foundation, UI-Venus-2 advances the field toward more generalizable, verifiable, and self-reflective agents for real-world applications.
H3-World: Turning Language Understanding into World ControlWe present H3-World, an efficient framework that turns the 33B MiniMax-H3 video generator into an interactive world model. Our key finding is that, as large video generators become more capable, language is emerging as a natural interface for control. MiniMax-H3, for example, already supports zero-shot control of character behavior and camera motion through natural-language instructions. Building on this, H3-World turns this coarse language interface into precise, temporally grounded world control, without introducing dedicated action modules. Specifically, we represent each action as a structured combination of character and camera instructions, and align them with the corresponding temporal video latents. To make the control temporally precise, we further introduce temporal attention routing, which restricts each instruction to its intended time interval and reduces control leakage across actions. Importantly, H3-World directly reuses the semantic representations learned during large-scale video pretraining and requires only lightweight adaptation. With only 8,000 gameplay samples, 10,000 LoRA optimization steps, and 0.199% trainable parameters, H3-World achieves effective character and camera control while preserving strong generation quality. It also generalizes to unseen scenarios. These results show that the control capabilities emerging in large video generators can be efficiently transformed into interactive world control.
ZimaBlue: Evolving Generalizable World Action Models through Scalable Video Pre-trainingRobotic manipulation faces a fundamental scaling challenge: robust generalization demands broad physical experience, yet action-labeled robot trajectories are expensive to collect and inherently limited in diversity. Egocentric videos offer a far more scalable source of embodied experience, capturing object interactions, contact dynamics, tool use, and long-horizon behaviors across diverse environments. The central challenge is how to convert this abundant but action-free experience into effective robot control. We introduce ZimaBlue, a scalable framework for learning generalizable World Action Models (WAMs) from large-scale video. ZimaBlue follows a three-stage training curriculum: it first performs causal embodied video pre-training on large-scale human and robot egocentric videos, then grounds the learned visual dynamics in heterogeneous robot trajectories through video-action mid-training with a unified action representation, and finally specializes the model to a target robot for deployment. To make generative WAMs practical for real-time control, ZimaBluefurther adopts an asynchronous Slow-Fast dual-system architecture, where a high-capacity Slow world model provides generalizable spatiotemporal representations and a lightweight Fast branch enables 30 Hz action prediction on NVIDIA RTX 4090. On real-robot zero-shot evaluations, scaling from target-robot data alone to over 120,000 hours of embodied video improves success from 36.1% to 77.8%. ZimaBlue further delivers strong performance across multiple benchmarks, with particularly pronounced gains on unseen tasks.
From Production Traffic to Post-Training: Building a Self-Hosted LLM That Covers the Corporate Request MixData-residency constraints force enterprises to self-host LLMs, but continuous adoption of newer models without decommissioning their predecessors expands the serving fleet, fragmenting a finite GPU pool. We consolidate traffic from over 200 internal applications onto a single model by closing quality gaps identified through production error analysis along three axes: instruction following, function-calling, and internal task distribution. Quality is tracked by offline benchmarks stratified to production traffic and scored by deterministic verifiers or calibrated LLM judges. Rather than optimising all objectives jointly, which introduces cross-domain reward interference, we train a separate GRPO expert per axis and merge them via two-stage SLERP. Each expert's reward exposes a distinct failure mode, namely semantic collapse, over-calling, and verbosity hacking, each requiring a domain-specific fix. In non-reasoning mode the recipe surpasses a {sim}7times larger by total parameters baseline on the in-house Arena with 69.6 to 65.8, instruction following with 0.85 to 0.83, and function-calling with 0.79 to 0.77, while lifting general dialogue benchmarks. The model absorbs 50% of platform traffic, 116M requests per month, at a fraction of the serving cost.
Hi-Q: Hierarchical Evidence-guided Query Refinement for Multi-Hop Question AnsweringA central bottleneck in multi-hop Question Answering (QA) is that the granularity at which a question is expressed often differs from the granularity at which corpus evidence is retrievable. Existing methods address this mismatch by imposing fixed graph structures over the corpus, by iteratively reformulating the query, or by executing a generated program over it, but these strategies do not explicitly decide when a query unit is already supported by evidence and when it should be refined. We formulate this bottleneck as retrievable granularity discovery and introduce Hi-Q, an evidence-conditioned framework for hierarchical query refinement. At each query node, a resolution operator tests whether retrieved evidence supports the current query unit; resolved nodes terminate, while unresolved nodes are expanded by a dependency-preserving binary operator and checked by a semantic coverage verifier. Hi-Q therefore grows a query tree whose topology is determined by corpus support signals rather than by a fixed decomposition template or a pre-built graph. We evaluate Hi-Q on three multi-hop QA benchmarks, primarily under full-corpus retrieval, where dependent evidence must be located among open-domain distractors rather than within a small annotated pool. In this setting Hi-Q reaches 52.3 EM and 64.0 F1 averaged over the three benchmarks, ahead of the iterative retrieval baseline IRCoT by 15.1 EM / 18.2 F1 on that same average, and ahead of the graph-based RAG baseline PropRAG by 11.5 EM / 12.0 F1 on MuSiQue-full, without corpus-wide graph construction. In the restricted supporting/distractor setting used by prior work, Hi-Q likewise attains the best accuracy, with 57.9 EM and 69.3 F1 on average, ahead of PropRAG by 5.6 EM / 3.9 F1 and IRCoT by 13.7 EM / 15.8 F1. The project page is available at https://hi-q-project.github.io/.
Evaluating Multimodal LLMs as Generalist Vision-Language-Action Agents for Drone Control: Commanding, Approaching, Tracking and SearchingMultimodal Large Language Models (MLLMs) are strong perceivers of images and video. We ask how far that reach extends into acting: dropping an MLLM directly into a drone's control loop, with its entire action space declared solely in the prompt. Recent systems approach this setting but increasingly narrow the model's decision-making. We widen it back. We introduce DroneCATS-Agent, an architecture where the MLLM is a swappable component, and DroneCATS, a benchmark treating the model as the independent variable. Beyond merely flying toward a pixel, our agent entrusts the model to yaw and search, deliberate when unsure, and self-declare arrival---all without fine-tuning or function-calling schemas. Evaluating frontier and open models across four core capabilities---approaching a visible target, tracking a moving one, searching outside the initial view, and commanding a multi-drone fleet---reveals that even the simplest embodied settings are far from solved. Crucially, to identify what breaks first at the edge, our roster scales down to 2B parameters. The findings expose a stark paradox: it is not the flying that fails. Small open models often navigate into the success radius more reliably than frontier models, yet lose the episode by declaring arrival prematurely or not at all. Multi-drone commanding amplifies this divide, with small models failing by blindly copying a single coordinate across distinct views. Viewed as vision-language-action agents, the models' spatial perception holds up, but their action protocol does not. What separates a deployable edge model from a frontier model is not navigation, but the discipline to sustain a declared protocol and emit the correct terminating action. The open problem is closing this gap at onboard compute costs---yielding a fast model that plans persistently and knows exactly when it is done---and DroneCATS is built to measure that distance.
Uncovering Understanding-Generation Synergy in Native Unified Multimodal Models: From Representation, Task to SystemWhile unified multimodal models (UMMs) jointly perform visual understanding and generation within a single model, functional unification does not guarantee learning synergy: the two objectives may reinforce each other, compete for capacity, or merely coexist. We investigate their relationship at the representation, task, and system levels in a controlled, structurally native setting without pretrained vision priors. At the representation level, we find that each objective provides useful signal to the other: generation enriches the visual features learned for understanding, while understanding strengthens vision--language alignment for generation. However, when both objectives are forced through the same computation path, one tends to dominate. A task-decoupled architecture that specializes conflicting visual computation while preserving semantic interaction avoids this asymmetric degradation. At the task level, through three case studies, we find positive bidirectional transfer when understanding and generation tasks rely on shared knowledge. At the system level, we show that an end-to-end UMM outperforms a matched planner--executor pipeline on complex tasks that explicitly require both image understanding and generation. Together, these results show that the value of UMMs extends beyond a unified interface: appropriate specialization, shared task knowledge, and end-to-end optimization can turn coexistence into synergy.
Safin-1: Safety from Within through Memory-Native State EvolutionLong-horizon complex tasks require foundation models to accumulate information, maintain internal states, and adapt over extended interactions. Safety should be an intrinsic property of the model itself, rather than a behavioral constraint relying solely on external safeguards or post-hoc alignment such as supervised fine-tuning. This motivates Safety from Within, where safety-relevant capabilities are represented and invoked through the model's native computation. We present Safin-1, a family of foundation models realizing this principle through memory routing and state evolution. Safin-1 is built on Memory-Anchor Routing across Context History (MARCH), a network architecture that maintains structured memory states and selectively retrieves relevant historical information through content-conditioned routing. It supports test-time adaptation of persistent capability states without repeatedly modifying the backbone, enabling controlled specialization over a shared foundation. We investigate this interface on downstream safety tasks through a Safety State, demonstrating effective state-based adaptation with substantial safety improvements. More broadly, the routed-state interface unifies contextual memory and persistent capability adaptation within the model's native computation, reframing memory from a passive record of prior context into an active substrate for maintaining and evolving model behavior. Evaluations across general capabilities, long-context understanding, retrieval, and efficiency further validate Safin-1. These findings provide a path toward safety as a state-native and adaptively maintainable capability. This work is only an initial architectural exploration of Safety from Within, and substantial further work is needed to realize this broader vision.
AgentJudgeBench: A Multi-Difficulty Benchmark for Evaluating LLM Judges on Agentic Tool-CallingLLM judges are widely used to evaluate agentic tool-calling systems, yet their reliability on structured, dependency-driven workflows remains largely unexamined. We present AgentJudgeBench, the first benchmark to systematically study LLM-as-a-judge reliability for agentic tool-calling over workflow DAGs, as distinct from the broader LLM-as-a-judge task of open-ended text or preference evaluation. The benchmark comprises 3,808 instances spanning six DAG topologies and three difficulty tiers, evaluated with five generators (3B-70B open-weight models and GPT-5.4) and six judges (20B to frontier scale) under paired with- and without-ground-truth conditions. Judge alignment degrades monotonically with task difficulty, 1.5x faster without ground truth, and on hard queries without ground truth all six judges converge to a narrow 77-82% band regardless of scale, revealing a structural ceiling driven primarily by task difficulty, though its height is partly prompt-dependent for weaker generators, that model capacity alone cannot overcome. Ground-truth exposure is not uniformly beneficial: it reduces alignment for GPT-5.4 (1.5 pp) and Gemini-2.5-Pro (3.9 pp), consistent with over-anchoring. Among mitigation strategies, chain-of-thought reasoning and judge temperature both have negligible effect, while structured evaluation rubrics improve alignment by up to 6.5 pp but do not generalize uniformly across judge-generator pairs. With ground truth, QwQ-32B best matches the programmatic reference, while a human validation study identifies GPT-OSS-120B as the most human-aligned judge; without it, frontier judges lead only marginally within the shared ceiling. These results expose fundamental limitations of current LLM judges and yield practical guidelines for reliable evaluation in agentic systems.
DiagEvo: Diagnosis-Guided Self-Evolution via Hierarchical Error MemorySelf-play is an effective paradigm for language-model self-evolution, but without guidance, solver performance can plateau or decline across rounds. Unguided methods steer question generation with signals such as difficulty, learnability, or diversity. These signals keep questions challenging and varied but do not specify which unresolved reasoning weaknesses later rounds should target. Guided methods obtain direction from external task resources, including human examples, document corpora, or specified difficulty targets, and therefore rely on task information supplied outside the self-play loop. We show that the needed direction can instead be derived from the solver's own failure history. We introduce DiagEvo, whose diagnostician extracts recurring error causes from this history and stores them in a hierarchical error-cause memory. The memory groups related causes under skill nodes and tracks each as Active or Mastered according to self-consistency on targeted questions. The challenger uses these states and recurrence counts to balance cause-targeted generation with free exploration. Double-confidence filtering retains intermediate-difficulty questions only when the most common solver answer has a clear vote lead. DiagEvo derives its curriculum from information produced during self-play, without external task resources. With the default 4B diagnostician, DiagEvo outperforms every baseline in mean accuracy across all nine benchmarks for each of the three solvers: Qwen3-4B, Qwen3-8B, and OctoThinker-8B. On Qwen3-8B, it reaches 72.3% mean accuracy across five mathematical reasoning benchmarks, 4.5 percentage points above R-Zero. Its mean accuracy across all nine benchmarks is 57.4%, 1.1 percentage points above DARC. Ablations show that the hierarchical error-cause memory and double-confidence filtering both contribute to these gains.
Harness-of-Harness: Multi-Day Autonomous Software Development with Continual ImprovementThis paper studies autonomous software development, in which LLM-based coding agents transform high-level requirements into complete, functional, and usable software systems without human intervention. We introduce Harness-of-Harness (HoH), a framework that enables coding agents to continually improve software during autonomous development. HoH operates on existing coding-agent harnesses, and organizes their executions into iterative planning-coding-testing loops. To sustain improvement across loops, HoH balances repair with capability growth, scopes development into small and verifiable increments, separates implementation-time testing from independent evaluation, and constrains verifiable outputs rather than prescribing agent workflows. It progressively exposes deliverables, role-specific tools, and skills, encourages reuse rather than recreation, and maintains versioned project histories. On GameCraft-Bench, FrontierSWE, and ProgramBench, three harness-model pairs (Codex with GPT-5.5, OpenCode with DeepSeek-V4-Pro, and Pi with MiniMax-M3), HoH consistently outperforms the corresponding standalone harnesses, achieving an average relative gain of 52.25 percent and a maximum gain of 82.86 percent after three iterations. In a multi-day deployment with more than 70 iterations, HoH autonomously develops a first-person-shooter game, featuring a coherent storyline, fully implemented core mechanics, human-playable experience, polished visuals and integrated audio. Github: https://github.com/Flesymeb/HarnessOfHarness Project Page: https://flesymeb.github.io/HarnessOfHarness/
EM^2Mem: Event-Centric Multimodal Memory for Large Language ModelsMultimodal memory offers a scalable interface for long-video question answering, but existing methods often retrieve captions, frames, transcripts, summaries, or graph facts as isolated fragments. Although searchable, such fragments are not generation-ready: language models must reconstruct cross-modal and temporal alignments at inference time, when context is limited and attribution is difficult. We propose EM^2Mem, an event-centric multimodal memory framework that binds heterogeneous evidence to event anchors during memory construction. Each event-indexed memory cell aligns multimodal records, temporal context, graph-linked relations, semantic facts, and provenance, enabling compact evidence readout over grounded multimodal events rather than modality-specific fragments. Across three long-video QA benchmarks, EM^2Mem improves average accuracy over the strongest memory baseline by 2.0, 2.4, and 3.7 points, improves strict event-level Top-5 evidence recall by 7.0 points, and reduces per-query latency by 4.67 times and total inference tokens by 63.66% (The code will be integrated into https://github.com/zjunlp/LightMem).
Agents in the Large: Perception-Centered Architecture for Persistent AgentsCognitive language agents have achieved substantial progress by equipping language models with memory, tools, and decision-making procedures, enabling agents to reason and act in interactive environments. Existing frameworks largely cast these agents as systems for solving user-specified, bounded tasks. An increasingly important goal is for language agents to provide persistent assistance in long-lived settings where user needs, context, and service procedures persist and change, and to remain useful across the broad range of tasks that arise over time. Yet we still lack a framework to characterize persistent AI agents, organize existing work, and guide future development. To this end, we propose a Perception-Centered Architecture for Persistent Agents (Pera). Pera describes a persistent agent organized around perception and control components that continually perceive service-relevant signals from episodic task executions, internal context, and changes in the surrounding environment, and use these signals to construct lifecycle tasks. These tasks drive the ongoing operation and adaptation of the agent's service procedures. We use Pera to retrospectively organize recent work, examine a detailed case study, and offer forward-looking insights for building more capable persistent agents. Just as software engineering moved from programming in the small to programming in the large, Pera frames the evolution of language agents as an analogous architectural transition toward long-lived, adaptive intelligence systems.
Control-Data Flow Separation: Stable Prompt Optimization in Multi-Agent LLMsPrompt optimization can improve multi-agent LLM systems, but the prompts being optimized often serve two entangled roles: generating task-relevant content and specifying execution-critical protocols, such as message routing, output formatting, and termination signals, on which the underlying code relies. As a result, a prompt edit intended to improve content generation can inadvertently corrupt the protocol and cause the entire agent pipeline to fail. Our key observation is that these two roles have different representations: execution protocols are typically structured, while task-relevant content is usually expressed in unstructured language. Based on this, we propose control-data flow separation, where execution-critical control is represented as typed, validated program objects, while task-relevant language remains the optimizable data flow for agent communication. This design allows optimizers to improve multi-agent behavior without exposing the routing or formatting interface to prompt drift. Across synthetic reasoning, collaborative review generation, and insurance rating workflows, our framework empirically achieves 100% eventual protocol validity while consistently improving task performance.
InternReviewer & InternAdvocate: Objective Reward and Evaluation for Agentic Reinforcement Learning in Peer Review and RebuttalGenerating professional scholarly content, such as peer reviews and rebuttals, requires an intricate synergy between domain reasoning and factual grounding. This work presents a comprehensive framework for the development and evaluation of specialized scholarly agents, InternReviewer and InternAdvocate. We first establish a large-scale, high-quality scholarly dataset and integrate a high-efficiency arXiv retrieval tool to enable active evidence gathering. To optimize these agents, we implement an agentic Reinforcement Learning (RL) paradigm driven by a unified objective metric and reward system. This system avoids the biases of subjective model-based judging by employing multi-dimensional criteria, including reference-anchored semantic alignment, structural compliance, and a strict verification mechanism that cross-checks citations against real-time interaction logs to eliminate hallucinations. Experimental results demonstrate that agents trained within this closed-loop framework exhibit significant improvements in reasoning depth and citation accuracy.
E-Commerce Bench: Evaluating LLM Agents on Long-Horizon Autonomous Business OperationLong-horizon agentic tasks go beyond chaining short tasks over more interaction turns. Their evolving dynamic environments and long-range dependencies require Large Language Models (LLMs) to continually explore, learn from experience, and adapt their policies over thousands of steps. We introduce E-Commerce Bench, the first open-source benchmark that integrates multi-round counterpart negotiation and dynamic events into a year-long business operation. Over a 365-day year, an LLM agent concurrently runs multiple online stores, researching the market, negotiating with suppliers to source inventory, optimizing sales strategies, fulfilling orders, handling returns, and managing cash flow to maximize its end-of-year total assets. To construct a realistic merchant-side operating environment, the product and supplier data are derived from a real e-commerce platform, while a year-long calendar of promotions, natural disasters, and supply-chain shocks continually reshapes demand. For reproducibility, both sides of the market are deterministic: customer purchases and returns follow a fixed demand model, while a negotiation kernel determines supplier pricing, concessions, and decisions, with an LLM used only to verbalize them. We evaluate 18 frontier models across seven dimensions, including year-end assets, and find that no single model dominates. GPT-5.6 Sol earns the most, growing the 100,000 opening stake into 1,431,425, yet it ranks 16th of 18 on fraud avoidance and trails Fable5 in operational efficiency. Among open-weight models, Qwen3.8-Max-Preview leads with 416,252, 38% above GLM 5.2 (high), and achieves the strongest learning over the horizon, progressively bargaining down prices across repeated orders. Our code is available at https://github.com/QwenLM/E-CommerceBench.
Adapting Without Gradients: Affine Statistics Transport and What Its Certificate Can Tell YouTest-time adaptation (TTA) typically assumes that model parameters can be updated at inference time. This assumption is restrictive for inference-only accelerators, frozen or third-party models, and memory-constrained deployments, and standard BatchNorm-based TTA configurations may also become inactive on architectures without BatchNorm. We study adaptation when the learned model must remain frozen. We introduce CASTER, a gradient-free method that stores source class statistics in a discriminative subspace, estimates a class-shared affine transformation from target-batch moments, and analytically transports the source class distributions before classification. CASTER requires no backward pass, optimizer state, or stored source feature bank. Across four backbones and seven datasets, it outperforms k-NN on identical frozen features in 27 of 28 backbone-dataset settings while retaining a median of 18x less state. Affine transport is not always reliable. On ImageNet-C, where batches contain only 64 samples for 1000 classes, unconditional transport loses 21.2 top-1 points. We therefore introduce an empirical residual-to-margin transportability certificate. Across 307 evaluation cells, every transport losing more than 10 points has certificate value above 3.9, although benign and destructive regimes are not perfectly separated. Gating converts an average -3.35-point effect of unconditional transport into a +1.69-point gain, and performance remains within 0.3 points of the best threshold over a broad threshold range. Finally, we show that this certificate is mechanism-specific: when applied to Tent, it accepts only 4.3% of updates and preserves 0.6% of Tent's available gain. These results position CASTER as a lightweight adaptation mechanism for frozen-model deployment, together with an explicit account of when its safety signal is informative and when it is not.
Recursive Criticality of AI Self-ImprovementAI is increasingly used in the R\&D process that produces future AI systems. We study the conditions under which this feedback becomes self-amplifying. Our model describes how the rate of AI capability growth depends on baseline research productivity, recursive feedback, and the increasing difficulty of research progress. We derive a recursive reproduction number, R_{AI}, that determines whether improvements are amplified or damped across development cycles. This quantity compares the strength of feedback with the rate at which further progress becomes more difficult. When R_{AI}>1, the effects of improvements compound across development cycles, placing the system in a self-amplifying regime. When R_{AI}<1, their effects weaken across cycles. The transition depends on the structure of the AI R\&D feedback loop and need not occur at any particular level of model capability. A system can therefore enter a self-amplifying regime before acceleration becomes visible, while rapid progress can also occur without self-amplification. Higher baseline research productivity can accelerate progress without changing whether the system is self-amplifying, but the duration of the development cycle becomes a limiting timescale for amplification. Increasing research difficulty can end a period of self-amplification. Extending the model to multiple research actors shows that improvements shared across organizations can make the overall research ecosystem self-amplifying even when no individual actor is. The framework identifies measurable properties of AI R\&D systems that can help distinguish recursive amplification from rapid progress driven by other sources, including the strength of recursive feedback, how effectively improvements propagate into successor systems, cycle duration, and the increasing difficulty of further progress.
Token-Efficient Data Reasoning Agents via Adaptive Structuring of Unstructured DataValuable data remains embedded in unstructured sources: web pages, reports, contracts, filings, earnings calls, and PDFs. The big bet in enterprise AI is deploying LLM agents that reason over this data to answer complex questions for every knowledge worker. Agents can do this today, but at prohibitive cost. Each question repeatedly opens large documents to recover scattered evidence, consuming up to a million tokens. However, if the data were already structured, the same question would reduce to a cheap database lookup. For example, on FanOutQA benchmark, reasoning over an ideal pre-structured store is 28X cheaper, and the gap grows to orders of magnitude as questions fan out over more documents. Yet structuring everything in advance is not viable: documents hold vastly more possible structure than any workload will use, and the useful structure and documents are unknown until queries arrive. We propose agentic data cracking, a method that structures unstructured data adaptively and speculatively as a byproduct of reasoning itself. Structuring is adaptive because observed queries decide when it happens and what matters, and speculative because it goes beyond the current question. Whenever the agent opens a document to answer, a cracking sub-agent forks from the already-loaded context at marginal cost and extracts grounded structure likely to serve related future queries. Over time, an increasing share of queries is fully covered by structured data and answered without opening a document, keeping agentic accuracy at close to RAG cost. On FanOutQA, extended with merely one related question per test question, cracking cuts cost by 53% while preserving accuracy. Agentic data cracking is a first step toward next-generation data infrastructure for agentic reasoning over unstructured data: a shared substrate beneath the model where knowledge that reasoning already paid to uncover accumulates.
Learning Where Outcomes Change:Credit-Addressable Reasoning for Multimodal GeometryMultimodal geometry reasoning requires VLMs to extract precise visual relations and preserve them through multi-step deduction. Existing free-form traces obscure the decisions that determine the answer, and trajectory-level reinforcement learning distributes a single terminal signal across the entire response. We introduce credit-addressable reasoning, in which the semantic units exposed during inference also define where learning compares alternatives and assigns credit. We instantiate this principle with Code-CoT, which retains the diagram, represents visual relations as line-addressable executable code, and organizes reasoning into typed events, and CE-GRPO, which selects event boundaries using structural priors and type-normalized entropy, samples complete continuations from shared prefixes, and converts outcome differences into localized advantages. Across nine geometry benchmarks, CE-GRPO achieves an average accuracy of 76.04, outperforming Qwen3-VL-8B and trajectory-level GRPO by 8.09 and 3.43 points, respectively. Its relative advantage increases with the number of intermediate events, demonstrating the value of representation--optimization co-design for long, dependency-heavy multimodal reasoning.
ReFlowSET: Representation-Aligned Latent Flow Matching for SAR-to-EO Image TranslationSAR-to-EO image translation aims to generate electro-optical (EO) imagery from synthetic aperture radar (SAR) observations. Existing latent diffusion approaches typically inherit a predetermined autoencoder, although reconstruction fidelity can vary substantially across codecs and modalities. Because the latent codec affects the round-trip preservation of both SAR conditions and EO targets, codec selection constitutes a fundamental design choice; nevertheless, existing methods largely rely on codecs pretrained on natural images. To remedy this, we introduce ReFlowSET, a conditional latent flow-matching framework that selects its codec through a joint SAR--EO reconstruction audit. Rather than inheriting a heavyweight pretrained generator, ReFlowSET trains a substantially smaller conditional DiT from scratch in the selected latent space, using dual-stream SAR conditioning followed by joint feature refinement. To provide semantic guidance for this from-scratch training, intermediate noisy-EO features are aligned with clean target-EO representations extracted by a frozen vision foundation model. This alignment is used only during training and introduces no additional inference cost. Experiments on QXS-SAROPT and SAR2Opt demonstrate state-of-the-art performance across diverse perceptual fidelity and distributional metrics. Code and pretrained weights are publicly available at https://github.com/KAIST-VICLab/ReFlowSET.
The Mechanics of Democratic Dominance: A System Dynamics Paradigm for Dynamic Consent EngineeringTraditional frameworks of political communication operate under linear, event-driven assumptions that treat voter persuasion as a static, transactional function. This paper introduces Dynamic Consent Engineering (DCE), a novel interdisciplinary paradigm that synthesizes Edward Bernays' foundational principles of public relations with the S-E-E-D (Snowball, Equilibrium, Elasticity, Dominance) framework of system dynamics. By expanding Bernaysian operational constraints into a four-dimensional resource matrix (incorporating algorithmic media infrastructure alongside manpower, mindpower, and capital), we mathematically formalize how democratic institutions construct, optimize, and sustain political dominance. We map Bernays' classic eight-step engineering workflow directly onto non-linear feedback loops, information time lags, and demographic carrying capacities. Through rigorous modeling of systemic feedback structures, we isolate the dynamic root causes of political elasticity, policy resistance plateaus, and threshold-triggered trust collapses. Finally, we establish a four-step diagnostic pipeline and validate the framework via historical reference mode verification, demonstrating that long-term political stability depends not on ephemeral rhetoric, but on the structural synchronization of policy execution and dynamic feedback calibration.
DramaChain Bench: An End-to-End Benchmark for Short-Drama GenerationCommercial short-drama production follows a multi-stage chain: script, storyboard, keyframe imagery, shot-level video, and the finished short drama. Most existing benchmarks evaluate solely the video-generation stage using pre-authored inputs instead of real upstream pipeline outputs. This leaves two critical questions unanswerable: whether each stage adheres to the original script intent (rather than only its immediate input prompt), and whether disparate shots remain coherent after assembly into multi-episode releases. We present DramaChain Bench, the first short-drama benchmark that evaluates every stage of the complete production chain. It is built upon three in-house systems sharing one dimension system, DramaChain Dimensions: five evaluation axes instantiated at every stage, resolving into 63 leaf dimensions. DramaChain Agent is calibrated against commercial short-drama platforms in both workflow and finished short-drama quality, enabling stage-wise fair comparison across models. DramaChain Labeling System has each of the 5,785 items scored independently by three professional annotators, with all defects spatio-temporally localised and selected from a predefined defect list. This process produces 17,488 valid scores and 255,925 traceable attribution records. The human annotations confirm that upstream defects cascade across the pipeline, demonstrating that final episode quality is not governed by video generation alone. DramaChain Agentic Judge then scores every leaf dimension automatically, gathering evidence over multiple agentic rounds before judging against a per-item checklist; it reproduces the model ranking at a mean PLCC of 0.918, enough to admit new models at no annotation cost.