Scaling Mathematical Proof Supervision from Structured TextbooksMathematical supervision for language models is typically flattened into isolated problem-solution pairs, discarding the curricular organization and evidential structure of the original sources. We introduce TOME-Math (Textbook-Oriented Mathematical Evidence), a large-scale corpus that converts 2,118 textbooks spanning the core areas of university-level mathematics subjects into approximately 380K structured proof-supervision records while preserving chapter order, proposition-proof links, dependency references, and source provenance. Leveraging these structural signals, we explore curriculum learning across multiple mathematical subjects and characterize scaling patterns with supervision volume and source breadth. At full scale, fine-tuning on TOME-Math raises the unweighted mean score across our held-out evaluations and established public benchmarks by 16.7 percentage points over the base model, while exceeding all three public instruction-data baselines evaluated in aggregate. Our findings highlight structured textbooks as both a scalable source of mathematical supervision and an empirical framework for studying the impact of data organization on mathematical reasoning. We will release the corpus to facilitate further research on structured mathematical supervision.
SteerDistill: Quantizing LLM Agents via Closed-Loop Teacher SteeringLow-bit quantization reduces the inference cost of LLM agents but can compromise task success. Examining failed rollouts, we find that quantized agents overlook task requirements or environmental conditions, producing environment transitions that diverge from successful full-precision references. Correcting these behavioral divergences remains difficult: offline data may miss the student's failure contexts, while its own rollouts may provide few correct responses in those contexts. We introduce SteerDistill, a quantization-aware distillation method in which a full-precision teacher guides the student to revise failed responses and iteratively refines its guidance using feedback from student execution. This closed-loop teacher steering produces locally verified behavioral corrections. We internalize these corrections by training the student without guidance to match the steered student's predictions at corrected turns and the full-precision teacher's at other turns, enabling unassisted inference. Across five agentic benchmarks and three models, SteerDistill exceeds the strongest quantized baseline by 1.67--2.18 points in average score under W4A16 and stays within one point of BF16. On τ^2-Bench, it outperforms QeRL by 1.84 percentage points in success rate using 67% fewer training GPU hours and produces shorter successful trajectories than the quantized baselines.
Incentivizing Self-Learning in Large Language Models via Reinforcement LearningLarge language models (LLMs) draw on parametric knowledge and retrieval-augmented generation (RAG) to solve knowledge-intensive tasks. Yet problem solving in unfamiliar domains calls for tightly coupled knowledge acquisition and reasoning, beyond factual retrieval and aggregation or learning solely from a preassembled context. We study self-learning -- autonomously retrieving, studying, and applying knowledge from long-form reference materials on the fly. To investigate this capability, we formulate a textbook-based mathematical problem-solving task. LLMs must navigate textbook exposition, learn and apply relevant principles, and construct proofs for exercises, with reference solutions withheld. We introduce a BookNavigator interface to support this human-inspired study process and incentivize self-learning through reinforcement learning (RL) with fine-grained rewards. Experiments show that our method improves performance across in-domain and out-of-domain textbooks and subjects, raising Intern-S2-Preview-35B's overall proof accuracy from 51.5% to 79.5% and outperforming RL-trained textbook-free and fixed-retrieval baselines. These gains extend to complex long-context benchmarks involving different task types, with improvements over the base model of 1.7 and 2.3 percentage points on BrowseComp-Plus and CL-bench, respectively. Together, these findings suggest that RL can foster a domain-agnostic self-learning strategy, highlighting the potential of self-learning from long-form corpora to strengthen broader problem-solving capabilities on complex, long-context tasks.
GTAGym: Real AAA Game Tasks Environment for Evaluation and Reinforcement LearningAAA games offer a rich testbed for evaluating agent perception, reasoning, and control. However, evaluating whether agents can complete tasks in AAA games is challenging and often human-annotated because task outcomes are often difficult to verify automatically, let alone applying it for Reinforcement Learning (RL). We introduce GTAGym, an environment and framework for evaluation and RL on GTA V tasks. Its evaluation benchmark, GTAVBench, derived from GTA V main-story missions, contains 103 online tasks reconstructed across nine task families, alongside 47 image-based shooting and sniping tasks using GTA V imagery. A web server provides access to the online environment and evaluation interface, supporting parallel testing through screenshots and keyboard-mouse actions with automatic engine-state outcome checks. We evaluate six frontier LLMs on GTAVBench with textual task instructions and on its GTAVBench-AGI branch, where instructions appear only in the first screenshot and a harness automatically compresses interaction history. The best configuration achieves 70.9% overall accuracy in GTAVBench-AGI, yet aerial navigation, evasion and interception remain difficult. GTAGym also provides a scalable generator that samples task parameters within user-specified ranges and option sets under fixed templates, creating batches of 3D and image-based shooting environments for RL with automatic reward and termination signals. LoRA RL of Qwen3.8-27B on generated on-foot navigation tasks improves the in-domain performance and transfers to out-of-domain task categories, and native GTA V tasks from 15% to 23%.
Ensemble Routing for Prompt-Adaptive Cost-Aware LLM InferenceLarge language models (LLMs) increasingly support Web-based services that must balance response quality and inference cost across heterogeneous requests. Conventional routing selects one model per prompt, while fixed ensembles cannot adapt their composition and cost to individual requests. We introduce PISA, a prompt-adaptive, cost-aware single-model router, and PISA-E, its extension to ensemble routing. At the core of both methods, PISA combines soft cluster memberships with model-specific predictors to estimate individual model capabilities. Building on these estimates, PISA-E jointly selects ensemble composition and cardinality under an explicit cost--quality preference that can be adjusted at inference time without retraining. A tractable ensemble-success surrogate and efficient candidate selection enable this extension without ensemble-specific training. Across four LLM routing benchmarks under in-distribution (ID) and out-of-distribution (OOD) conditions, PISA achieves the highest macro-average cost--performance hypervolume among the evaluated single-model routers in both settings. Meanwhile, PISA-E achieves the highest macro-average task performance among the evaluated ensemble approaches when prioritizing response quality, surpassing the strongest competitors by 2.09 and 2.87 percentage points under ID and OOD conditions, respectively. At selected lower-cost operating points, it also exceeds the strongest ensemble competitors' macro-average task performance while reducing average inference cost by approximately 36% and 25%, respectively. These results demonstrate the effectiveness of prompt-adaptive capability estimation for both single-model routing and selective ensembling.
Read Less, Solve More: Token-Efficient Sparse Reading of External Content for AI AgentsWeb-facing AI agents repeatedly access webpages, documents, repositories, and tool responses, yet reading interfaces often expose entire objects when only sparse evidence is needed. This over-reading increases token and latency costs and can dilute relevant evidence. We present SparseRead, a reusable reading control layer that governs content admission without modifying the agent model. Its Read Intent Protocol tracks evolving needs and source coverage; Adaptive Reader Backends select how evidence is located and exposed; and the Budgeted Read Gate bounds cumulative raw exposure per episode with faithful full-view fallback. A unified Reader interface supports interchangeable evidence acquisition across heterogeneous resources. Across six models, including Claude Opus 5, and five scenarios, SparseRead reduces total tokens by up to 92.9% and wall time by up to 89.0%, preserving or improving task quality in 97% settings. On Web deep-search tasks, it reduces tokens by 31.0--43.0% and task completion time by 23.0--37.0%. Ablations validate the three designs, while integration with three agent frameworks demonstrates portability.
Evolving Infra: Agent-Adaptive LLM Serving at ScaleAgentic workloads are a major source of LLM inference demand. Existing prefill--decode (PD) disaggregated serving systems offer limited flexibility for runtime adaptation of compute allocation and KV cache management, and rely on coarse signals that only partly capture the diverse and dynamic agent workload. These limitations lead to load imbalance between prefill and decode nodes and eviction of KV caches that agents will reuse. We present Evolving Infra, an agent-adaptive serving framework that adapts compute allocation to agent workloads and KV cache management to agent context management at runtime. We decouple compute allocation from key--value (KV) cache management, allowing nodes to switch efficiently between prefill and decode. Building on this design, an online planner matches the PD split to workload composition, while an agent-aware distributed KV manager guides cache eviction and transfer with signals from agent context management. Across coding, math, and computer-use tasks with GLM-5.2 and Kimi K2.6 on up to 256 GB300 GPUs, Evolving Infra reduces mean end-to-end request latency and P95 TTFT by up to 4.1x and 14x over Dynamo, NVIDIA's production framework.
Where Does Alignment Emerge and What Does It Mean? A Closer Look at the Platonic Representation HypothesisThe Platonic Representation Hypothesis (PRH) suggests that neural networks are converging toward similar representation spaces. As language models become more capable, their representations are aligning with those of vision models. However, recent work has questioned whether this trend continues to hold for newer language models. Moreover, it has been shown that representation similarity metrics can be confounded by model depth and width, requiring appropriate baselines for interpretation. In this work, we first investigate where alignment emerges between unimodal models across model layers and representation dimensions. Next, we find that the PRH capability-alignment trend persists for newer models as long as the captions are sufficiently clean and informative. Finally, we contextualize cross-modal alignment, introducing unimodal and multimodal baselines on various datasets. Our results show that the cross-modal representational alignment of unimodal models can surpass that of explicitly aligned vision-language models, but remains substantially behind the alignment observed for models of the same modality. Code is available at https://github.com/ExplainableML/prh-closer-look.
Mixed Signals: Weight-Space Programming for EEG and ECGWeight-space programming allows language models to read a trained neural network's weights and edit them. This opens the door to ``training'' by reasoning rather than through gradient descent. Prior work has demonstrated its functionality and promise for game-playing networks and fixing specific failures in language models, even extending to diffusion models. In this work, we present its applicability to models trained on biosignal data, specifically EEG and ECG data. We show that frontier models are not only able to debug specific faults planted in biosignal-based models without being told what these faults are, but are even capable of writing all the weights of a network from scratch, given only the architecture, the task, and a minimal set of training subjects. In particular, in one set of experiments, a language model was able to match standard gradient-descent training using 6times fewer training subjects, through reasoning alone and without any gradient descent step. Networks written by Claude Opus 5.5 also scored higher than classic hand-crafted EEG pipelines (alpha band power, and common spatial patterns with linear discriminant analysis) when built from the same 5 subjects. We also highlight some of the limitations, which include the inability of language models to improve already well-trained classification models, and their incapacity to reliably recognize, from the weights alone, the task a network was trained on. Overall, our results indicate that weight-space programming can be useful for small networks, such as those deployed on edge devices and wearables, but the concept still requires further investigation before it can be used in practice.
Module-Aware Optimization for Graph Neural NetworksDifferent optimizers impose different geometries on parameter updates. Adaptive methods such as Adam and AdamW use coordinate-wise updates, while matrix-aware optimizers such as Muon utilize weight-matrix structure through orthogonalized updates. For Graph Neural Networks (GNNs), however, the effective geometry of its weight matrices is shaped not only by its learned channel-mixing weights, but also by the graph-propagated representations it acts on. Thus, even if an update is well normalized as a matrix, its effect on the layer output can be amplified when applied to graph-propagated features. To address this gap, we introduce GraphMuon, a graph-aware optimizer that adapts Muon's matrix updates to the covariance structure of graph-propagated layer inputs. GraphMuon performs orthogonalization in a metric defined by these propagated representations and normalizes step sizes according to the update's induced effect on the layer representation. We show that theoretically, vanilla Muon can suffer from graph-induced update amplification, while our GraphMuon can mitigate this effect. As such, our GraphMuon yields a graph-metric analogue of Muon's polar update step. Empirically, GraphMuon achieves 1.32times-2.42times validation-loss time-to-target speedups over AdamW on three large-scale OGB benchmarks. Across 15 dataset-architecture configurations spanning node classification, inductive graph classification, and graph regression, it achieves lower time-to-target in 13 cases, while maintaining competitive or superior predictive performance. Code is available at https://github.com/guy-hadad/GraphMuon.
CogBattery: Human-Referenced Evaluation of Cognitive Task Behavior and Structure in Language ModelsHuman cognitive tasks let us compare language models with humans under controlled conditions. Yet a model can reproduce the direction of a human effect while making different errors. CogBattery evaluates 54 open-weight language models on text adaptations of 13 cognitive paradigms, comparing each with human data from its source study. Like humans, models respond more to n-back lures than to controls, yet they make far more false alarms on ordinary non-targets. Most models' reported confidence separates correct from incorrect answers less well than humans' does, and most always choose the same wager, including models that classify accurately. These patterns span many model families. Across tasks, model scores share two dimensions. The first is closely tied to scale, yet larger models are not consistently closer to humans. Predefined cognitive groupings show no reliable predictive advantage over random groupings of the same size. These results show that matching human effect directions does not establish human-like behavior. CogBattery provides condition-level human references for testing errors and confidence reports in new models.
WMIP: A Working-Memory-Inspired Programmable Probe of Cumulative State Tracking in Large Language ModelsHuman working memory lets people maintain and update information. Large language models (LLMs) face a related demand when tracking updates within a single prompt without writing out intermediate states, yet existing tests differ in their constraints on written steps. We introduce a working-memory-inspired probe of cumulative state tracking with program-computed answers, 3 to 100 updates, and final-state, intermediate-state, or multi-target queries. It compares protocols on identical items. Across 18 LLMs, accuracy is 84.9% on single-step arithmetic but 31.7% on core items requiring one number after three to seven updates. From 50 updates on, no model exceeds 10% accuracy. Core accuracy reaches 88.0% under a larger budget and instructions to write steps and place the answer on the last line, mainly due to the instruction changes rather than the budget. Core accuracy also correlates positively with public Berkeley Function Calling Leaderboard scores. These findings show that strong single-step arithmetic does not ensure reliable cumulative tracking and that output protocols substantially change measured accuracy. We release the generator, items, scoring code, and responses for reproducible comparisons across depths, query types, and protocols.
Precision on Demand: Escalating Weight Bits at Uncertain Decoding Steps in a Small Local ModelLocal decoding usually fixes one weight precision for the whole generation. We study a different allocation: store 8-bit weights, decode with their top 4 bits, and redo a step at 8 bits only when the low-precision output distribution looks uncertain (entropy above a threshold or a small top-two margin). Quantization is simulated, the model is Qwen3-0.6B, and the benchmark is GSM8K. Cost is counted in weight bytes read per token. On 36724 replayed steps the entropy of the low pass ranks argmax flips with AUC 0.93. At a 15% escalation budget it catches 78% of flips and the margin gate 94%, against the 15% expected for a random gate of equal rate (a computed expectation, not a run). In 150 live problems all-high scores 64.0% and all-low 55.3% (McNemar p=0.053). An entropy gate with a 16% escalation rate scores 62.7% at 0.87 of the all-high weight bytes. Its paired difference is -1.3 (-8.0 to +5.3) points to all-high and +7.3 (+0.0 to +14.7) points to all-low (p=0.080), so the live data do not separate the gate from either end. Verified speculation reaches zero KL at similar bytes in the same cost model. A live random control, a thinking-mode phase rule, a second model and live KL were not run.
Interactive Visual Gym: Evaluating Visual Interaction Models with Simulated Users in Interactive WorldsVisual interaction models that support users during ongoing physical tasks require evaluation in closed loop, where assistant responses can change subsequent user behavior and task outcomes. Existing benchmarks largely rely on offline replay and therefore cannot capture these effects. We introduce Interactive Visual Gym, a framework for closed-loop evaluation and training of visual interaction models through joint simulation of executable task environments and human users. We contribute three simulators that recreate everyday tasks and human-aligned action spaces across cooking, household manipulation, and mobile-interface domains, together with a persona-conditioned user simulation harness that collaborates with the assistant while incorporating controlled execution errors and other out-of-plan behaviors. We instantiate the framework as IVG-Bench, a benchmark with 315 interaction scenarios. Evaluating state-of-the-art VLMs as visual interaction models reveals substantial limitations: the best-performing model, Gemini 4 Argon, completes only 53.4% of tasks within the time limit, exhibits significant weaknesses in factual grounding and actionable guidance, and is often too slow to prevent errors when response latency is considered. We verify our evaluation protocol with a human study which finds 78.5% agreement between our interaction-quality metric and participant preferences. We further show that the environments provide useful learning signals: in a proof-of-concept GRPO experiment, closed-loop training improves both task success and interaction quality for Qwen3.5-4B model in our cooking environment.
CARTBench: Rubric-Based Evaluation of Shopping Advice for Complex and Ambiguous Requests with TimelinesLarge language model (LLM) shopping assistants now recommend products in multi-turn conversations. However, reliable evaluation faces Data scarcity and Difficulty Standardizing Criteria. To address these obstacles, we introduce CARTBench for CART (Complex and Ambiguous Requests with Timelines). For Data scarcity, we curate cases from real commercial shopping needs across 17 retail domains, pairing timestamped dialogue with 1,603 product records. For Difficulty Standardizing Criteria, we develop case-specific rubrics guided by Ideal Response Principles, distilled from excellent replies manually selected from successfully completed orders. These principles also guide Principle-Guided CART Prompting, our structured recommendation strategy. The experimental benchmark contains 1,328 expert-annotated criteria across Core, Excellence, and Safety. To answer the CART question, we evaluate 7 flagship commercial API models, including GPT-6.1-Sol and Claude-Opus-5, and 35B+ parameters open-weight models. In the first full-suite evaluation under the frozen rubrics, 3 of 10 models exceed 90% on Core, while none exceeds 45% on Excellence. Therefore, we identify an understanding-to-execution gap between required behavior and high-quality purchase advice. To examine these limitations, we diagnose shared failures in product evidence and unresolved needs, linked to changing requirements and decisive unknowns. Code and data are available at https://github.com/Da1yuqin/CARTBench.
0
Bits or permutations? Spending a fixed inference budget on weight precision or on option-order averaging in small local language modelsLocal language models can save memory by storing weights in fewer bits, and they can reduce sensitivity to the order of answer options by averaging a few reorderings. We ask whether the first makes the second worse, and which is the cheaper way to spend a fixed budget. On Qwen3-0.6B and Qwen3-1.7B with simulated round-to-nearest weight quantization (8, 6, 4 and 3 bits, fp16 reference), read from the logits of the letters A to D on ARC-Easy, ARC-Challenge, MMLU and HellaSwag (300 items each), 6 bits lose no accuracy against fp16 (they score +1.8 (+1.0 to +2.5) and +0.9 (+0.3 to +1.5) points higher, which we do not explain), and 8 bits change it by -0.7 (-1.1 to -0.3) and -0.4 (-0.7 to -0.2) points. At 4 bits the answer-slot skew rises from 0.15 to 0.53 (0.6B) and from 0.07 to 0.12 (1.7B); Gaussian noise at the same weight SNR gives 0.15 and 0.37 (two draws) and 0.19 (one draw), so the control is inconclusive on whether rounding adds slot skew beyond equal-power noise. Flip rates rise but stay below an accuracy-matched baseline of independent uniform errors. Averaging four cyclic orders recovers +12.6 points at 4 bits for 0.6B (+5.3 at fp16). We price bits and passes in one machine-independent unit, weight bytes read times passes. In cost-matched pairs, extra orders beat extra bits only when the weights have 6 or more bits, and the decision table reduces to: use 6-bit weights and spend the rest of the budget on up to four orders, one pass each. Everything is simulated on two small models with the simplest quantizer; a title-level search found no earlier study of quantization together with option order.
0
PolyRoute: A Twelve-Language and Code-Mixed Benchmark for Typed-Decision Routing, with Baselines and a LeaderboardTyped-decision encoders answer a question about a text in one forward pass, but their behaviour outside English is rarely measured on a fixed yardstick. We release PolyRoute: 322 native-language support messages in 12 languages and 9 writing systems, 156 code-mixed or romanised messages (Hinglish, Spanglish, Arabizi), 967 optional native training rows, and a protocol for a three-way department-routing decision. Labels come from Qwen3.8-27B with a blind second pass (91% of candidates kept); an independent model, gemma4-31b, agrees on 97.2% of test items, and the largest character 5-gram similarity between any test text and any training text is 0.33. A leaderboard of 13 systems gives 61.2% for the English-root checkpoint, 77.3% for the shipped multilingual one and 96.6% for the best fine-tune; TF-IDF with logistic regression reaches 91.9%. On four withheld languages the three multilingual systems score 77%, 90% and 93%. On code-mixed text the English root (85%) is nominally ahead of the shipped multilingual checkpoint (79%; p=0.134). The split resolves differences only above about 4 points. All texts and labels are LLM-generated.
0