SO-Arena: Benchmarking the Capability Spectrum and Reliability of System One ModelsSystem One models promise fast, general-purpose decision-making without lengthy token generation. However, understanding their capability spectrum and decision reliability requires more than aggregate performance on current benchmarks. Existing evaluations often provide limited insight into the breadth of model capabilities and the reliability of their decisions. We introduce SO-Arena, a benchmark characterizing the capability spectrum and decision reliability of System One models across 11 domains and five capability families. For the capability spectrum, SO-Arena offers evidence-grounded evaluation through reliable sources and manual verification of reference labels against model-visible inputs; fine-grained capability assessment through domain-specific difficulty criteria; and realistic interactive evaluation, where models iteratively execute actions in sandboxes. Reasoning-intensive tasks further enable system one-two comparison. Beyond accuracy, SO-Arena assesses decision reliability through two complementary measures: decision stability under controlled option-set changes and missing-answer recognition when no valid option is available. Evaluations across 21 models reveal that the benefits of scaling and additional reasoning vary substantially across domains. More importantly, strong overall performance does not necessarily imply reliable decision-making: the best-performing System One model ranks only seventh in reliability. Together, these findings highlight the need to characterize capability spectrum and decision reliability as complementary dimensions, providing a systematic view of the strengths and limitations of System One models.
BirdDreams: Joint Perspective and BEV Video Generation for a Plausible, Reactive Driving World ModelDriving world models aim to simulate how a scene unfolds under different ego actions. This requires plausible motion of surrounding vehicles as well as precise ego-trajectory control. Learning vehicle motion from perspective video alone is challenging because motion is entangled with appearance and vehicles can be occluded. Prior work therefore conditions video generation on layouts that specify vehicle motion, providing control over surrounding vehicles but requiring their future trajectories as inputs. We introduce BirdDreams, an autoregressive driving world model that jointly generates perspective video and a schematic bird's-eye-view (BEV) video, making scene layout part of the predicted future. The BEV, rendered from scene annotations for training, depicts roads and vehicles as simple shapes at a fixed metric scale, providing a top-down view of their positions and motion with reduced occlusion between vehicles. Perspective video, by contrast, retains scene details that the BEV omits, such as traffic signals and object appearance. Joint attention between two video diffusion transformers, one per stream, lets each stream inform the other during generation. The predicted BEV also provides a geometric interface for ego control: we translate and rotate its latest frame along an input ego trajectory and use the resulting frames as a soft condition that shows how the scene would appear to move if only the ego vehicle moved. At inference, BirdDreams generates both videos from a single camera image without requiring an HD map or vehicle-state inputs. On PhysicalAI-AV and nuScenes, BirdDreams follows input ego trajectories more faithfully than prior driving world models and generates more plausible ego motion without ego-action conditioning. Human evaluation shows that BirdDreams outperforms a perspective-only baseline in generating realistic surrounding-vehicle behavior.
PhysLoop: Harnessing LLMs' Physics Awareness for Self-Improving Video Generation ModelsVideo generation models produce visually realistic videos but still struggle with physical dynamics and causal consistency. Learning from generated videos requires fine-grained physical supervision, yet reliable quality judgments, correction pairs, and controlled variations are difficult to obtain. Large language models (LLMs) possess physical knowledge, but struggle to reliably guide video generation models in producing their training videos. We present PhysLoop, a unified harness designed to support physically grounded self-improvement in video generation models. The harness guides and constrains LLMs throughout video generation, selection, and correction, distilling their physical knowledge into physically consistent videos. The framework supports controllable training-data construction and inference-time video repair. By identifying and correcting failures, PhysLoop marks a key milestone toward recursive self-improvement (RSI) in video generation models with limited human intervention. We release 100K videos spanning diverse, realistic indoor and outdoor scenes, along with generation tools and two evaluation datasets: PhysLoop-Gen and PhysLoop-Repair. We evaluate controllable generation and localized repair on these datasets, respectively, and assess physical behavior on the external Physics-IQ Verified benchmark.
G-STAR: Group-Scaled Token Capacity for Deeply Compressed Autoregressive GenerationDiscrete autoregressive models offer a scalable framework for image generation. However, they face a fundamental trade-off: long token sequences preserve representation quality but slow generation, while aggressive spatial compression reduces representation capacity. Based on product quantization, we show that, under a fixed nominal information budget, group size should scale quadratically with the per-axis spatial compression factor. Building on this principle, we propose GSTAR, a spatial--group co-scaling framework that enables \(32\times\) and even effective \(64\times\) compression while preserving strong reconstruction, understanding, and generation performance. Since larger groups introduce intra-group dependencies that must be modeled efficiently, we analyze their impact on inference latency and generation quality and introduce a semi-autoregressive decoder that combines parallel feature computation with lightweight causal modeling. With these designs, our highly compressed models perform competitively with leading models across five representative text-to-image benchmarks (GenEval, DPG-Bench, PRISM, LongText-Bench, and Qwen-Image-Bench). At \(1024\times1024\) resolution, our model delivers a \(20\times\) speedup over prior discrete autoregressive models, generating each image in 2.5 seconds on a single NVIDIA H200. Together, these results show that highly compressed discrete representations can enable high-quality autoregressive generation at low latency.
Duo: A Reciprocal World Model for Full-Duplex InteractionIn this report, we introduce the Reciprocal World Model (RWM) and present Duo v1, a full-duplex world model that continuously perceives audiovisual inputs while responding to users in real time. The RWM treats intelligence and physical reality as equally fundamental to what constitutes a world. Existing world models largely focus on simulating the latter, leaving reasoning and decision-making as external controls rather than intrinsic parts of the world itself. In RWM, we identify two equally fundamental capabilities: Intent, which provides the cognition underlying world interactions, and Realization, which generates coherent audio-visual behavior. To realize this formulation, Duo v1 introduces three key technical designs: (1) Leveraging autoregressive modeling for continuous interaction reasoning and participation decisions, rather than restricting it to instruction understanding for diffusion models. (2) Constructing chunk-specific conditions and synchronize tokens across Intent and Realization on a unified timeline. Module-specific attention masks enforce causal dependencies both within and across chunks, preventing access to future inputs. (3) Mitigating distribution shift in both modules through dual rollout distillation, training on autoregressively generated Intent tokens and synthesized audiovisual histories from Realization. Both modules continuously perceive real-time audio, video, and text, enabling full-duplex interaction with spontaneous conversations and interruptions. Beyond conversation, users can share real objects, reshape virtual scenes, guide assistants, or play audiovisual games without mouse or keyboard controls. The release of Duo v1 makes our first step, with the next version coming soon. We look forward to broader exploration of this emerging field.
Actor, Judge, or Teacher? Understanding Decision Models in Long-Horizon AgentsDecision models answer a question with a typed output, such as a choice among options with a probability for each, so one model can choose an agent's actions, evaluate actions already taken, or score every action to teach a policy with reinforcement learning. Prior work has studied them mainly as actors, judging their usefulness by how well they act. We ask whether a decision model that acts poorly can still teach well. We compare three decision models and three general LLMs as actors and judges on ALFWorld, and use JEV as a teacher on ALFWorld and WebShop. As actors, all six models are pulled away from a subgoal that must come first by an easier one. As judges that see the whole trajectory, the same models credit the steps toward that subgoal, and asking whether each action helped, rather than whether the task will succeed, separates useful from useless actions. As a teacher, JEV raises a Qwen2.5-1.5B policy over GRPO from 72.8% to 82.9% success on ALFWorld and from 56.8% to 71.4% on WebShop. These results suggest that a poor actor can still teach well, because judging an action after the episode ends reveals the consequences that acting must anticipate. Code is available at https://github.com/ZJU-REAL/decision-agents.
Open Vision Banana: A Fully Open Recipe for Generative Visual PerceptionRecent work suggests that pretrained image generators encode real-world understanding beyond image synthesis. Vision Banana exploits this by framing vision tasks as conditional image editing. However, its data, weights, code, and implementation details are not public. We present Open Vision Banana (OVB), a fully open and reproducible recipe for converting pretrained generators into unified multi-task perception systems. Our analyses identify the design choices that matter most for generalization, including color encoding, prompt design, parameter adaptation, and task balancing. These choices interact, so individually helpful choices can hurt when combined with others. Starting from 4B and 9B parameter open-weight base models and using 2.1M-3.8M training pairs from public datasets, OVB surpasses Vision Banana's reported Cityscapes zero-shot performance (73.9 vs. 69.9 mIoU) and rivals state-of-the-art affine-invariant depth estimators. Its non-zero-shot variants come within five points of Vision Banana on referring and reasoning segmentation but remain further behind on instance segmentation. All models largely retain the base model's image-editing abilities. With legend ensembling, we introduce a test-time scaling method for generator-based perception. It segments an image under several class-color legends and fuses the results by majority vote, correcting unstable color-class bindings and improving mIoU by up to 8.7 points on Cityscapes and 15.0 points on COCO-Object without retraining. We release the dataset construction and processing pipeline, the training and evaluation code, as well as the final, intermediate, and ablation checkpoints. Project website: https://openvisionbanana.github.io
On the Design of Hyper-Connections: Simplification, Stability, and ScalabilityHyper-Connections (HC) architectures are increasingly adopted in frontier language models, yet their components remain insufficiently understood and introduce non-negligible training overhead. In this work, we systematically study the HC architecture to understand its components and identify simpler, more efficient designs. We find that learned read/write gating without mixing and unconstrained mixing with fixed gates form two effective interaction groups: either alone achieves performance comparable to mHC. We also identify repeated access to the expanded residual state as a major source of training overhead, even without mixing. These findings lead to SimpleHC, which simplifies the architecture by removing residual mixing and simplifies execution through shared memory access, using the resulting additive structure and shared gate inputs. Layer-specific gates share a group-entry state, enabling batched reads and deferred writes; scalar corrections exactly preserve preceding sublayer output contributions. Our analyses support both the retained residual structure and the design of shared memory access. SimpleHC incurs only 2.4% extra end-to-end training time over a vanilla residual baseline at the largest tested scale. It maintains performance comparable to mHC when scaling from 15B to 30B MoE models, exhibits smoother gradient dynamics during standard training, and remains stable under stress. We hope SimpleHC will encourage a broader pursuit of simplicity in foundation model design, making performance gains more accessible and practical at scale.
Ropedia Xperience 2: A Gold Standard for Scaling Physical AI Environments and BehaviorsLarge foundation models such as GPT-6 Astra and Claude Fable 5.1 have recently been shown to control robots directly from visual observations. They nevertheless remain brittle on long-horizon, contact-rich tasks in real-world environments. Further progress depends on two complementary resources: demonstrations of human behavior that supervise how tasks are performed, and interactive environments in which policies can be rolled out, evaluated, and improved in closed loop. Language models have advanced along well-characterized scaling laws; the corresponding question for physical AI is how capability scales with environments and behaviors, which first requires identifying which data to scale and how to produce and reuse such data continuously. To address this question, we introduce Ropedia Xperience 2, comprising 1,589 released metric-scale 3D scans and a collection of 4,230 egocentric recordings of 74 tasks (131 hours). We further show that each capture can be repurposed for robot learning: scenes are converted into physically interactive simulation environments, human motion is retargeted to whole-body robot trajectories, and additional robot behaviors are obtained through virtual teleoperation and automated long-horizon trajectory generation. We propose this joint capture of environments and behaviors as a gold standard for physical AI data collection, laying a data foundation for establishing scaling laws over environments and behaviors.
TTB: Test-time Baking for Efficient Rendering of Decoder-only View Synthesis ModelsDecoder-only Large View Synthesis Models (LVSMs) with KV-cache have recently achieved state-of-the-art quality by regressing novel views from neural networks without reconstructing 3D geometry, while Test-Time Training (TTT) layers save computation but sacrifice quality. We propose Test-Time Baking (TTB), a strategy that learns to bake global scene information from cross-view attention into a lightweight MLP, enabling fast and high-fidelity novel-view decoding. The first key is to repurpose the fast-weight MLP of TTT to learn the cross-view attention mapping explicitly from its input-output pairs, rather than replacing attention entirely, achieving the same rendering efficiency as TTT while delivering substantially higher quality. The second key addresses a modality misalignment between context prefilling and novel-view rendering: we disentangle context tokens into camera-only context rendering tokens to serve as TTB input, and context ground-truth tokens with image content to serve as the TTB mapping target, ensuring the baked MLPs are relieved of the modality generalization challenge between context and novel-view processing. Our method achieves up to **23x** rendering speedup with quality on par with the state-of-the-art across several benchmarks. Project page: https://test-time-baking.github.io
WorldDraft: If Code Builds the World, Can Video Models Just Render It?Multimodal coding agents decouple 4D world construction from visual generation, repurposing video models from world generators toward generative renderers. This division of labor raises a fundamental question: if code builds the world, can video models just render it? A reliable generative renderer hinges on two complementary criteria: (i) world preservation, retaining prescribed 4D kinematics and camera paths; and (ii) visual realization, persistently binding text-specified target attributes over time. To evaluate this capability, we introduce WorldDraft, a benchmark of 432 strictly paired test cases across 48 executable 4D world families spanning six dynamic challenge categories. Under a 3 times 3 factorial design, WorldDraft orthogonally crosses draft granularity (abstract proxy to previs) and appearance alignment (neutral to conflicting) under identical dynamics. Extensive evaluations across 12 representative models reveal that: (I) world preservation and visual realization remain in stark operational tension; (II) richer draft scaffolding anchors structure but paradoxically impairs appearance fidelity; and (III) conflicting source cues trigger severe source leakage (up to 64%), exposing fragile cross-modal disentanglement. To mitigate these bottlenecks, we propose WorldDraft-Primer, a plug-and-play visual prompting strategy that consistently improves both objectives across frozen video renderers. Together, WorldDraft and WorldDraft-Primer lay a foundation for bridging programmatic 4D simulation with video generation, advancing physically grounded generative rendering.
Factored One-sided Adam-Moment for Practical and Scalable SOAPSecond-order optimizers (e.g., Shampoo, SOAP) have emerged as compelling alternatives to Adam/AdamW and promise faster per-step convergence than AdamW in transformer training. However, they still remain costly in practice, and even SOAP still pays substantial optimizer-state memory and eigendecomposition overhead. We ask whether the benefits of SOAP can be retained at nearly the efficiency of AdamW. In this paper, we answer yes with a lightweight SOAP variant, Factored One-sided Adam-Moment (FOAM). The path to practical impact is twofold: first, FOAM employs input-only preconditioning, dropping the output-side Kronecker factor to reduce memory and remove one eigendecomposition. The Kronecker structure of the Hessian shows that this is exact for a diagonal output-side curvature and nearly lossless for a near-diagonal one, as we observe empirically. Second, FOAM replaces SOAP's dense rotated second moment with a factored Adam-moment estimator based on row-by-column statistics. Under the K-FAC Fisher assumption with a diagonal output curvature, this estimator exactly recovers SOAP's dense second moment, and we measure only a 15-20% K-FAC violation, with negligible effect on the update. Our empirical results support the claim that FOAM matches strong SOAP and Muon baselines in validation loss across scales of large language model (LLM) pre-training, uses half of SOAP's optimizer state, runs at Muon-class wall-clock time, and retains robustness across a three-fold learning-rate range. The results hold from 124M to 760M parameters, demonstrating that SOAP's gains need not require SOAP's cost. Code: https://github.com/naver-ai/foam
UniSpark: Exploring Hybrid Attention for Multimodal Understanding and GenerationWe present UniSpark-9B, a unified multimodal model that investigates hybrid attention for visual understanding and generation. Built on a Mixture-of-Transformer-Experts backbone with approximately 9B parameters in each branch, UniSpark combines full attention for explicit token interactions with GatedDeltaNet linear attention for compact context propagation. Autoregressive text prediction and visual flow matching jointly support visual question answering, text-to-image generation, instruction-guided editing, and interleaved text-image prediction. In interleaved generation, noisy visual targets are isolated from subsequent predictions, while clean visual representations provide context for later outputs. A blockwise protocol enforces this distinction through attention masks in full-attention layers and recurrent-state retention rules in linear-attention layers. The selected training sources contain 159.7M generation samples, 213.4M understanding samples, and 624.8K interleaved sequences. A four-stage curriculum jointly trains multimodal understanding and visual generation, refining answer accuracy and instruction following while extending image synthesis to 2K. UniSpark scores 2470.3 on MME-S and 0.83 on GenEval. Qualitative examples further illustrate its capabilities in interleaved image generation, video synthesis, and video editing. Together, these results demonstrate that hybrid attention provides an effective backbone for unified multimodal understanding and generation.
Unbundling Multimodal Vision EncodingHow multimodal language models should encode visual input remains up for debate. Most models use a pretrained vision encoder, while some recent recipes train the encoder from scratch with the language model or remove it entirely. Vision encoders bundle together three design choices: a visual prior from upstream pretraining, dedicated vision capacity, and pre-fusion placement of that capacity (i.e., before the multimodal backbone). Because published models also differ in data, architecture, and compute, comparing them cannot isolate the effect of each choice. We disentangle these choices via a controlled framework where we pretrain all models from scratch on common data and compare them on visual question answering and language benchmarks at matched lifetime compute. We find that the visual prior is not necessary; an encoder trained jointly from scratch is on par with a pretrained one, without a separate training stage. What matters instead is dedicated vision capacity: an encoder-free model trails on visual understanding even when its backbone is enlarged by the encoder's parameter count. Yet that capacity need not precede multimodal fusion, as vision-only modules added in-fusion to early backbone layers perform comparably to a pre-fusion encoder and can lower time to first token. These results also hold across backbone sizes, when encoder pretraining is treated as free, and when starting from a pretrained language model. Overall, our findings favor dedicated vision capacity trained jointly with the backbone and placed early within it.
Learning the Task or Learning the Verifier? Rethinking Criteria Exposure in Embodied Self-ImprovementSelf-improving embodied agents are increasingly being developed and compared on robot simulation benchmarks. Several recent works expose the benchmark's success criteria to the learning agent, a practice we call Criteria Exposure (CE). These criteria, originally written to verify policies trained by imitation learning, often demand more than the corresponding language instructions, so a score from such a verifier may not faithfully reflect whether the instructed task was completed, especially for robot-control programs written by an agent. As embodied coding agents report ever higher benchmark scores, a natural question arises: when a coding agent is exposed to the benchmark's criteria, does it generate code that better performs the instructed task, or code that simply overfits to the verification criteria? We conduct controlled experiments with a self-improving agent with and without CE, and find that with CE the agent quickly produces code with a higher success rate under the given criteria, but this advantage disappears when the criteria are changed slightly without departing from the original instructions. More importantly, the skills the agent develops under CE transfer poorly across tasks. We further propose instruction-faithful criteria and show that they better reflect the performance of agent-generated programs.
DeepStress: Stress-Testing Deep Search AgentsWhile search agents demonstrate impressive capabilities in multi-step question answering, their robustness to poor-quality evidence remains under-explored. Such evidence is rare in benchmark corpora, and resulting failures are hard to reproduce. We propose DeepStress, a dynamic stress-testing framework that subjects agents to degraded evidence at controlled rates. It replaces the retrieval module with a synthetic environment where documents are generated dynamically for each query, under independent control of their trustworthiness, relevance, and factuality. To characterize behavior under stress, we go beyond binary accuracy with a five-way classification of final-answer outcomes and two new reliability-aware metrics, RAS and CoPRAS, which credit cautious behavior and account for computational cost. Evaluating 12 systems on questions from HotpotQA and BrowseComp-Plus, we find that several open-weight agents answer confidently when sources contain obvious credibility red flags, and that many HotpotQA questions are answered from parametric knowledge even when all returned documents are factually wrong.
TurtLES: A Large-Scale Benchmark for Turbulent 3D Neural PDE SurrogatesMachine-learning surrogates are increasingly used to accelerate computational fluid dynamics, yet progress is limited by the lack of benchmarks capturing realistic, time-dependent turbulent flows. We introduce TurtLES, a 14 TB dataset of 3D turbulent cylinder wakes in the shear-layer transition regime, computed via high-fidelity implicit large-eddy simulations. The dataset contains 400 trajectories of 400 time steps each, with 3-11 million points per frame, spanning variations in geometry, Reynolds number, and angle of attack. Unlike existing datasets, TurtLES combines (i) physically realistic turbulence with an active energy cascade driven by vortex stretching, (ii) dense irregular meshes, and (iii) long-horizon temporal dynamics. We benchmark state-of-the-art neural operators on autoregressive rollouts and identify key failure modes, including temporal instability, loss of small-scale energy, and challenges in learning on large irregular domains. TurtLES provides a new benchmark for evaluating surrogate models on 3D turbulent wakes at industrially relevant mesh resolution.
JustRUA: A Controlled Study of GPT-6 Robot-Use AgentsGPT-6 Astra can drive a robot arm directly through a fixed harness, and scores of such robot-use agents on RoboDojo have risen quickly since. Reported systems differ in harness and test subset and often change several designs at once, so it is hard to tell which choices produce the gains. We take these designs apart and test them in one framework, along the harness around the model, the action interface, the reuse of experience and the scene geometry given to the model. A lean harness that keeps the full episode history and stops each motion early goes a long way. Reusing experience changes how the model acts but is not a free lunch, and scene geometry helps most, even when depth is predicted from RGB alone. JustRUA starts from the official L3 harness and keeps only what matters most. Even with no learned policy, self-improvement loop or task-specific tuning, this simple harness raises the score on the RoboDojo simulation benchmark substantially, from 29.7 to 50.3.
HiVe-Mem: Interleaving Horizontal Memory Expansion and Vertical Evidence Composition for Multimodal AgentsAs multimodal agents accumulate increasingly long interaction histories, effectively retrieving and utilizing past information becomes critical for long-term interaction. Existing memory systems typically rely on semantic retrieval over compressed memories and expose predefined representations, which may miss relevant memories and overlook heterogeneous evidence needs across queries. We introduce \hivemem, a multimodal memory framework that interleaves \textsc{H}or\textsc{i}zontal Memory Expansion with \textsc{Ve}rtical Evidence Composition. For horizontal memory expansion, \hivemem organizes memory episodes into a relational graph using textual and visual anchors, expanding semantically retrieved seeds with related neighbors to recover complementary information. For vertical evidence composition, each retrieved memory retains multiple evidence forms, including compact summaries, captions, grounded visual views, raw images, and interaction history. A lightweight trainable selector independently composes an evidence subset for each retrieved memory, enabling query-adaptive utilization of heterogeneous multimodal information. This two-dimensional design jointly broadens memory coverage and adapts the evidence contributed by individual memories. Experiments across three multimodal memory benchmarks show that \hivemem consistently improves task performance across base models while reducing token consumption by about 90\% compared with the most efficient competing multimodal baselines.
Agent-R^2: Scaling Agents for Realistic Productivity Work via Real-Source Data SynthesisLarge language models have made rapid progress in agentic reasoning and tool use, raising expectations for agents that can take over realistic productivity work from humans. However, current agents still struggle to finish such tasks, where success requires following long-horizon professional workflows, understanding heterogeneous file contexts, and producing usable deliverables under fine-grained requirements. A key bottleneck is the lack of scalable post-training data that reflects real work intent, authentic file environments, and deliverable-level evaluation. To close this gap, we introduce Agent-R^2, a real-source data synthesis framework that scales training data for realistic productivity work. Instead of relying on manually specified workflows or LLM-generated files, Agent-R^2 grounds synthesis throughout the pipeline in real occupational seeds, corpus-derived workflow evidence, and authentic web-sourced files. From 10k web-corpus candidates, Agent-R^2 distills 4k task instances that pair real multi-format attachments with fine-grained, deliverable-level rubrics. On this data, we train Agent-R^2-4B via supervised fine-tuning and rubric-based reinforcement learning, improving both end-to-end productivity performance and file-grounded reasoning. Trained on only 4k instances, Agent-R^2-4B surpasses Qwen3-235B-A22B-Thinking-2507 on both GDPval (51.0% vs. 48.0%) and OfficeQA (14.8% vs. 13.8%). Further analysis shows that Agent-R^2 mitigates shortcut behavior, where agents produce superficially plausible deliverables before sufficiently grounding, constructing, or verifying them, while promoting sustained exploration.
Evidence-Guided Recovery for AI Agents with Ambiguous Tool Outcomes and Partial ExecutionTool timeouts can leave AI agents facing ambiguous tool outcomes and partial execution: an action may have failed, committed or remained in flight while other workflow steps have already completed. We formulate evidence-guided task recovery over approved obligations, provider capabilities and states compatible with public evidence. A shared admissibility check handles key expiry, authorization timing, dependencies and residual effects; a terminal certificate separates actual goal satisfaction from publicly supported safe completion. The known-model implementation combines standard observation-contingent planning with a separately implemented effect-history adjudicator. In a finite study of 37 assignments, planning and three active controls each certify 28 completions; four saved synthetic fee units incur additional computation. A preregistered assignment-held-out comparison then evaluates planning advice against evidence prompting with two local model bundles. Across 58 paired units in 19 previously developed task families, advice certifies 30 completions versus 9, a 36.2-percentage-point difference (exact family sign-flip p=0.0078), using 272 proposals versus 399. All 116 trajectories pass independent replay. Both models exhibit a positive completion difference. The comparison measures the evaluated advice interface under a common shield; search-versus-rule advice requires a separate matched comparison. Unknown and handoff outcomes remain explicit, with guarantees tied to the declared provider capabilities rather than arbitrary third-party exactly-once execution.
Do Multimodal Models Decide Consistently on Equivalent Optical Spectra?A spectrum can be given to a model as a table in nanometers or as a plot in photon energy, and the decision should not depend on which one it sees. When the data needed for an answer are missing, the model should say so. We test representation invariance and abstention on measured optical spectra of silicon metasurfaces (MOCLIP) and gold nanoparticles, with labels computed from the data. Each spectrum is shown as four tables (nm, μm, scientific notation, eV) and two plots (nm, eV), and partial spectra remove data inside or outside the queried range. We evaluate the decision models d3-nano and Jev 1.13, three GPT-6 Luna configurations and the Qwen3.5-2B base model. Changing only the representation moves accuracy by up to 41 percentage points within one model, mostly on photon-energy tables and plots. With the same evidence, asking in photon energy instead of wavelength helps some model-view pairs by 16-50 points and hurts others by up to 25. When the relevant extremum is removed, unadapted models rarely answer "undetermined". LoRA fine-tuning of d3-nano improves comparisons on the trained table formats, but much of its gain on unanswerable questions comes from a shortcut: it abstains whenever the input is truncated. Training with answerable truncations avoids the shortcut in all six seeds, with a 90-100 point gap between abstention after inside and outside cuts on held-out structures; with the same amount of extra original-task data, five of six seeds keep the shortcut. On gold spectra the two training sets perform similarly. Multimodal language models used for scientific decisions should be tested on equivalent representations and on missing evidence, not only on average accuracy. We release the tasks, per-response results and analysis code.
Consensus Capture in Reference-Based UAV Video Stabilization: A Benchmark on Dynamic Urban ScenesReference-frame stabilization registers every frame of a hovering-drone video onto one reference frame, keeping object positions comparable. The registration pipelines it relies on are selected on feature-matching benchmarks in which only the camera moves. Over a busy intersection, vehicles moving together supply mutually consistent correspondences that can draw the robust homography estimate toward their motion: consensus capture, which inlier statistics cannot flag. A two-part benchmark measures it and the object masking meant to prevent it. A static protocol scores ten pipelines under exactly known homographies on 4K aerial frames, tuned on a site-disjoint split at a matched resolution and feature budget. A dynamic protocol scores them at an offline and a real-time budget on hovers selected from the video alone to span the amount and coherence of moving foreground, plus a stationary control. It measures background alignment, object position error and the share of a moving group's displacement an estimate follows, against a pseudo-ground-truth reference audited with manually annotated ground control points, which also score every candidate. On static scenes, tuned AKAZE, RootSIFT, SIFT and BRISK lead, retuning the matcher thresholds raises the mean average accuracy (mAA) by at most 0.0062, and masking costs less than 0.005. Unmasked ORB is captured on 28 of 304 real-time dynamic pairs and on 6 offline; its real-time captured estimates have a median corner error of 18.8 px yet typical inlier counts and ratios. Masking removes capture for every pipeline and leaves the leading pipelines unchanged. Code, data and results are released.
Structured Confidence Perturbation via Fisher Geometry for Adversarial TrainingAdversarial training is often plagued by "pseudo-attacks", perturbations that significantly increase the loss value but fail to truly alter the model's confidence structure. To address this, we propose two complementary approaches to directly attack and defend against confidence structure deformation. First, building upon the traditional loss maximization perspective, we introduce a hybrid objective that integrates cross-entropy and KL divergence, encouraging adversarial examples to simultaneously disrupt prediction accuracy and distribution consistency. Second, we geometrically reconstruct adversarial training by generating perturbations that maximize the distribution distance on the confidence manifold. Theoretical analysis shows that the optimal perturbation direction aligns with the principal eigenvectors of the Fisher information matrix. We also propose an efficient algorithm to avoid high-dimensional matrix computations. Experiments on multiple datasets and model architectures demonstrate that our method outperforms existing methods in adversarial robustness and robust transferability, particularly excelling in structural perturbations within high-confidence regions.
Humanized but Still True? Auditing Facts and Detection in AI-Text HumanizersAI "humanizers" rewrite machine-generated text so that detectors classify it as human-written. Public leaderboards score evasion and embedding similarity, but not whether checkable details survive. We check whether numbers, dates, person and organization names, and quoted spans survive each rewrite, using a rule-based checker validated by two AI annotators (precision 0.84-1.00, recall 0.93-0.95; no human annotation). In the October 2026 cycle of a public humanizer leaderboard, all 11 commercial tools changed or dropped at least one of these units in 35-65% of the documents that contained one. Most changes were to quoted spans; counting numbers and names alone, 10 of the 11 tools still altered at least one in 20% or more of the documents. The September 2026 cycle was similar (19-50%). An open 12B humanizer kept at least 97% of numbers and names in fact-dense U.S. federal agency text, but reworded 67-78% of the quoted spans, against its own prompt. Unit retention and detector evasion were not clearly related across tools (Spearman rho = -0.46, 95% CI -0.65 to 0.08), and the open model's four released files (two of them quantization-aware low-bit files) did not show the pre-registered monotone trade-off. On federal texts with matched human, AI-styled and humanized versions, a general-purpose decision model, Jev, asked a single zero-shot question, separated human originals from humanized rewrites with AUROC 0.864 (0.827-0.902), 0.18-0.22 higher than Binoculars, Fast-DetectGPT and the adversarially trained RADAR, while calling 24% of the human originals AI at a 0.5 threshold. On the AI-styled rewrites by 2026 models, both perplexity-based detectors scored below chance (AUROC 0.37 and 0.39), also with line breaks removed. Hypotheses, data rules and analyses were frozen before the main runs; two earlier data contacts are disclosed. We release the checker and the per-item results.
From Large Language Models to Efficient System One Models via Adaptive ComputationTransferring LLMs into System One decision models typically replaces the language modeling head with a decision head while retaining the full backbone, making every decision pay for all layers. Yet it remains unclear how much depth such decisions require. We find that decision information is concentrated in intermediate layers, with early layers building essential features and the final six layers removable without loss, while independently trained smaller models largely mimic the full model rather than developing specialized decision capabilities. These findings suggest that efficiency requires not simply smaller backbones, but shared computation across different depths. Building on this, we propose , which jointly trains a full model with prefix sub-models that share its final layers and decision head through self-distillation. A lightweight gate reads the hidden state at each exit to determine whether additional computation is needed, allowing one model to operate at multiple layers. Across seven decision benchmarks, our approach matches or outperforms independently trained models at every depth, while achieving better accuracy-efficiency trade-offs through adaptive computation.
Back to Pixels: Lifting Latent Video Diffusion into Pixel SpaceFrontier video generation models work in a VAE latent space that compresses video in both space and time. This compression made training tractable, but now limits high-resolution, controllable, and interactive generation -- doubling resolution quadruples token count, conditions apply to groups of frames rather than individual ones, and each response must wait for the rest of its multi-frame block. We present PixVid, a simple yet effective method that lifts a pretrained latent video model to directly generate every frame in pixel space. PixVid keeps the diffusion transformer and replaces the VAE decoder with a convolutional head that renders its outputs into pixels. We find that predicting clean video rather than velocity, together with a larger noise shift, is key to quality. Finetuned from Wan2.1-14B, PixVid is competitive with the latent baseline within sim 1.3M training clips. Working framewise in pixels, it generates at 2times higher resolution with the same per-frame token count, keeps depth-conditioned video editing aligned under fast motion, and responds to each action at the next frame. Project page: https://chenshuo20.github.io/PixVid/
The Value of Thinking: Learning When to Reason in Hybrid Decision ModelsExisting adaptive-reasoning methods shorten the explicit reasoning a model writes, or skip it by switching modes; either way the answer is still written out token by token. Rather than deciding how much to think, we explore a different paradigm, zero-or-T thinking: a single model either answers from the implicit thinking inside one forward pass, generating no token, or performs full autoregressive reasoning at a cost of T tokens when that is worth paying. We realise it in a hybrid decision model (HDM), where one frozen backbone serves both modes and a lightweight self-routing block chooses between them. The block estimates the value of thinking, the utility the slow mode is expected to add over the fast one, from what that implicit thinking has already produced, and the slow mode runs only where that value exceeds a price λ set per request. Where no per-decision label exists, as in episodic agentic tasks, we introduce Calibrated Decision Policy Optimisation (CDPO), a reinforcement-learning recipe that trains the block from episode-level returns. We evaluate HDM on MMLU-Pro, AGIEval, GPQA-Diamond, JevBench, BANKING77 and MiniWoB. Specifically, on JevBench HDM-4B scores 0.857 against Jev's 0.851 (+0.7%) at a median 0.179\,s against 0.652 (-72.5%). On the agentic venue MiniWoB HDM-27B cuts token cost by 80.1%.
Experience-Handoff Reinforcement Learning for Recursive Self-ImprovementIt is common to train Large Language Models (LLMs) for agentic tasks with Reinforcement Learning (RL) from scalar rewards. However, this throws away the fine-grained information about the environment that the agent experienced during the trial (e.g., error logs). To utilize this rich information, recent works wrap the agent in a harness that refines its own inputs through reflection or compaction and hands past experience to future rollouts, but the construction of the handed-off artifacts (e.g., a playbook) is itself not learned. We want the best of both worlds: gradient updates from a scalar reward, while also utilizing environment information to hand off experience. As a concrete testbed, we fix the Agentic Context Engineering () harness and train one model to act, reflect, and curate task-local playbooks. Our method, , evaluates candidate experience-handoff artifacts by their downstream effect on future actor rollouts, and co-optimizes the role-specific behaviors (action generator, insight reflector, and playbook curator) under a fixed scaffold. Across agentic benchmarks, achieves higher held-out performance than baseline methods. The results suggest that agent training should optimize not only the actions in the current rollout, but also the model-written experience that future rollouts inherit.
A Cross-Scenario Survey and Analysis of Self-Evolving Multimodal AgentsRecent work shows that multimodal agents increasingly self-improve without recurring human annotation. However, each self-improvement mechanism is designed and evaluated within a single scenario, leaving its preconditions unverified under cross-scenario transfer. This survey investigates the structural source of asymmetric mechanism transfer across four scenarios: multimodal reasoning, multimodal generation, GUI and Web navigation, and embodied manipulation. We first formalize the self-evolving multimodal agent by four criteria and a differentia of self-reference, and adopt the three-stage self-evolving loop of experience generation, feedback acquisition, and update consolidation as our analytical framework to position the scenarios along ceilings on rollout count and feedback fidelity. Comparing self-evolving with fixed loops within each scenario separates the limitations that the scenario imposes from those inherent in the self-evolving design. We then recast each mechanism as a trade-off that raises a scarce factor by presupposing a task-structural resource, such as output equivalence or checkable outcomes, and judge it portable, conditional, blocked, or redundant across scenarios. We attribute the asymmetry to divergent combinations of scarce factors and resources across opposite transfer directions, and identify the matched-budget measurements that could overturn these still untested verdicts.
The Narrative Gap: Can LLMs Help Us Navigate Diverse Narratives Across Languages?Large language models (LLMs) increasingly mediate how people seek and consume information, including accounts that differ across languages and regions, especially on contested topics. Supporting diverse information seeking requires models to help users navigate competing narratives across languages and information streams. We define six capabilities necessary for diverse multilingual information seeking: three foundational capabilities for narrative inclusion, narrative exclusion, and missing narrative identification; and three higher-level capabilities for presenting diverse narratives, preserving narrative coverage under confirmatory queries, and maintaining information parity across languages. To guide the development of those information seeking capabilities, we introduce NarrativeBench, a benchmark comprising 1,333 news articles in 23 publication languages across 23 contested topics and 460 Reddit-grounded queries. Evaluating 14 LLMs across 24 query languages, we find that current models lack the capabilities needed to reliably navigate diverse narratives, limiting users' control over the perspectives they receive and leaving substantial gaps in exposure to competing accounts even when diversity is explicitly requested. Information access also differs across query framings and languages, risking echo chambers, linguistic filter bubbles, and information disparities that weaken the common ground needed for democratic discourse. NarrativeBench provides a foundation for developing information systems that give users across languages and regions agency to navigate diverse narratives.
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A frontier machine intelligence for human neuroimagingMedical imaging is essential for diagnosing disease, guiding treatment and monitoring patients over time. Although artificial intelligence has advanced image interpretation, existing medical models often address restricted tasks, while general-purpose proprietary models lack access to private clinical imaging required to achieve medical expertise. Developing models that can interpret complex examinations and communicate their findings in the context of clinical decisions remains a major challenge. Here, we show that Neuro-VL, a vision-language model trained on nearly one million neuroimaging studies from routine clinical care, can interpret complete imaging examinations and engage in natural language conversations about their findings. Across internal and international datasets, Neuro-VL outperformed frontier general-purpose and specialized medical models in diagnosing, localizing, and describing abnormalities, as well as generating comprehensive radiology reports. The model also compared serial examinations to assess disease progression and more reliably resisted misleading clinical assumptions than leading frontier models from OpenAI and Google. These results extend health system learning beyond individual predictions to interactive image interpretation and longitudinal disease monitoring. They demonstrate how the collective clinical experience of health systems can be used to develop medical AI with specialized expertise and broad clinical capabilities.
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