ISSUE 1033
THU, OCT 29, 2026
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TODAY · THU, OCT 29, 2026

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AI DIGEST

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AI DIGEST
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ON THE WIRE

6 SOURCES
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HACKER NEWS

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HACKER NEWS

Hacker News - October 29, 2026

Hacker News Feed: Highlighting key posts and discussions.

Showing Oct 28’s digest — today’s fetch runs 7am PT
Gemini 4 Carbon

(blog.google)

729594
CNC Stone Carving

(carmelitegothic.com)

362110
Emacs Turns 50

(www.technologyreview.com)

381163
Start Doing Graph Theory

(vertex.degree)

542120
Git for the US Code

(lexifina.com)

425247
Ghostty 1.4

(ghostty.org)

1284407
Genie 4

(deepmind.google)

1018576
New iMac with M6

(www.apple.com)

371480
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HUGGINGFACE

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HUGGINGFACE

HuggingFace 新闻 - October 29, 2026

HuggingFace Feed:最新的 AI 模型、数据集和社区动态。

Showing Oct 28’s digest — today’s fetch runs 7am PT
ChronoReplay: One Answer Interface Is Not Enough for Streaming Spatial Intelligence

Training a spatial VLM to answer which side an object lies on does not require it to preserve the metric displacement that determines that answer, while supervision for a distance estimate may leave categorical relations largely unconstrained. When post-training emphasizes one readout, improvements can therefore concentrate on that interface while transfer to others remains weak or even degrades; we call this observed specialization interface lock-in. ChronoReplay addresses it by replaying heterogeneous spatial supervision as chronologically ordered episodes, retaining source-native targets, and balancing supervision across families. Under the same observation access, a single ChronoReplay checkpoint improves OVO-S-Bench, OST-Bench, and UCS-Bench together, including a 13.41-point gain on OST-Bench, and achieves the highest three-benchmark mean among the supervision settings compared here. Same-data controls further separate the ingredients of this transfer: answer serialization redistributes gains across OST and UCS, family-balanced learning improves over ordinary joint SFT and natural turn weighting, and chronological replay exceeds a shifted-order control by about 2.41 OST points across two paired seeds. Adaptive frame selection then changes evidence access while keeping the trained model fixed, providing an additional inference-time gain at lower visual cost. Streaming spatial performance depends on what distinctions supervision preserves, how heterogeneous histories are organized during learning, and what causal evidence inference makes available at test time.

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Multiscale Policy Optimization for Long-Horizon LLM Agents

Long-horizon LLM agents interact with their environments through complete assistant turns while generating each action token by token. We observe that critic values vary primarily across turns, motivating optimization anchored at turns with finer credit allocation among tokens. We propose Multiscale Policy Optimization (MPO), combining Multiscale Advantage Estimation (MAE) and turn-level importance sampling to align credit assignment and policy updates at the turn scale. Extensive experiments across search, tool-use, and automation tasks with 4B and 30B-A3B models demonstrate consistent gains over strong RL baselines.

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The Trinity:Capability-Driven Recursive Self-Improvement for Multimodal Agents

Multimodal intelligence can be viewed as human-guided co-evolution between worlds and agents through interaction. However, scaling this process faces two bottlenecks: constructing heterogeneous, verifiable environments is costly, and manual Harness iteration cannot keep pace with growing task diversity and complexity. A key insight is that tasks with different modalities and surface forms can share the same underlying capability requirements. We therefore introduce The Trinity, a recursive self-improvement framework coupling world generation with Harness evolution through three roles: Creator, Explorer, and Evolver. Drawing on verified execution trajectories, Evolver shifts the basis of task organization from surface categories to shared requirements, reorganizing the original task tree into a hierarchical capability tree. We introduce Capability-Driven Real2Sim2Real: for heterogeneous tasks at the same node, Creator abstracts their common requirements into simplified, verifiable simulated worlds for capability learning, while evaluation on original tasks measures transfer. Along this capability tree, Explorer progressively evolves reusable capability modules through selective inheritance, forming a Harness tree whose validated updates accumulate across iterations within a fixed topology. The resulting Harnesses specialize in different capabilities, motivating a Capability-Aware Harness Router that uses public task information to select compatible module configurations from the tree. Our evolved Harnesses improve mean performance by 34 points across 28 training benchmarks and 26 points across 18 unseen benchmarks, including two real-world embodied tasks.

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VibeVideoBench: Evaluating Multimodal Agents on Code-Driven Video Generation

Diffusion video models produce striking clips, but they cannot reliably render an exact formula, a correct chart, a rule-consistent game or narration synchronized to on-screen events. A different route is emerging: multimodal agents that write code to render every frame and synthesize every sound. We introduce VibeVideoBench, a benchmark for evaluating agents on code-driven video generation. Its 239 self-contained tasks in English and Chinese span 12 categories, from data stories and music-driven pieces to classroom lessons and paper explainers; each asks an agent, running in its native harness inside a sandbox with no image or video generation model, to deliver a finished MP4 with sound within one hour. Evaluation is hierarchical and evidence-based: program checks of the delivery spec, about 13k task-specific rubric checks traced to the requirements they enforce, and five quality dimensions anchored per task, scored by three VLM judge panels. Across nine frontier agent systems and 2,151 scored rollouts, GPT-6 Astra and Claude Opus 5.5 rank first and second with both the judges and human annotators, and the strongest system satisfies every core requirement on 76.3% of tasks. Delivery is a second axis: counting missing videos as zero changes the ranking, and three quarters of the lost videos are final renders that started too late, ran too slowly or never started, a failure of how agents plan their hour. Agents build their own rendering pipelines and inspect their own frames, yet how much they look does not predict quality. The judges' ranking of the systems closely matches blind human preferences.

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PDRVLA: A Vision-Language-Action Model with Physical Dynamics Representations

Vision--Language--Action (VLA) models generate robot actions from visual observations and language instructions, but their understanding of physical dynamics remains limited. Video world models can capture scene dynamics, yet generating future videos introduces high latency into the control loop. We introduce PDRVLA, whose lightweight Physical Dynamics Module extracts physical tokens from vision--language features to condition action generation without online video generation. The module learns through direct prediction of future RGB, depth, and optical-flow features, with auxiliary supervision through a frozen pretrained video world model. Training relies entirely on publicly available data, expanded through human-to-robot synthesis, subtask annotation, and embodied chain-of-thought (ECoT) annotation. Across four simulation benchmarks, PDRVLA achieves success rates of 99.3% on LIBERO, 89.9% on LIBERO-Plus, 93.6% on RoboTwin~2.0, and 81.5% on SimplerEnv. Ablations show improved future prediction with world-model supervision and evaluate how subtask conditioning, future object-pose supervision, and ECoT training affect action success.

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Hy-Nomas: Towards Free-form Interactive World Generation

Interactive world generation requires models to follow successive commands while preserving relevant history and action consequences. We present Hy-Nomas, a video world model with an 8B diffusion backbone that supports free-form text instructions and continuous camera control across multiple interaction turns. It generates variable-length segments conditioned on current inputs and cached history. Our central design aligns structured video captions with action-aware causal attention: descriptive context remains accessible across segments, while action instructions are restricted to their intended temporal windows. A vision-language Prompt Enhancer (PE) translates user requests and multimodal interaction histories into structured conditions for the next segment. A multi-stage curriculum progressively introduces causal generation, text interaction, camera control, and training on model-generated histories, followed by diffusion distillation. In human evaluation, Hy-Nomas shows superior performance over existing world models. We release model weights, code and benchmarks, together with a lightweight adaptation workflow, to support reproducible research on interactive world generation.

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Memory Tax: Dissecting the Net Value of Agent Memory

Memory is increasingly used in long-horizon agents, yet the net value of building memory over direct retrieval from raw history remains largely unclear. Through a large-scale evaluation across multiple benchmarks and model backbones, we find many dedicated memory systems underperform naive RAG in many cases, indicating a negative net value. Taking RAG as a reference, we dissect the net value of memory into the gains and losses over direct retrieval, termed memory benefit and memory tax. These gains and losses arise because memory process changes how the raw information is organized and accessed. We view such changes as the double-edged deviations from the raw history. They are originally designed and introduced to benefit the task, for example by reorganizing facts or distilling preferences, but some may also remove or obscure evidence, giving rise to memory tax. Since memory benefit reflects the expected gains of its design, we then focus more on the overlooked memory tax, study how it arises from the system and evaluation side, and generalize the concept to more application scenarios of memory. We hope the notion of memory tax can provide a new lens and shift more attention from standalone performance to the net value of memory, informing more reliable memory designs and evaluations. We will open-source the code and results to the community. Project Page: https://hexuan21.github.io/MemoryTax/

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Can Discrete Tokens Serve as Semantically Lossless Representations of Visual Signals?

Discrete visual tokens represent vision in a discrete form analogous to language, offering a native interface for multimodal modeling under a shared next-token prediction objective. However, quantization error is widely assumed to cause unavoidable semantic loss, fundamentally limiting the semantic fidelity of discrete visual tokens and positioning continuous visual representations as an intrinsic upper bound. Using multimodal understanding as a proxy for semantic fidelity, we revisit this assumption and find quantization error unreliable, as discrete representations with substantially larger errors can achieve better understanding. Instead, the effective bit budget of discrete indices emerges as a key determinant of downstream performance. However, existing quantizers eventually saturate as additional codebooks contribute progressively less semantic information. As one approach to alleviating this saturation, we introduce Factorized Vector Quantization, which quantizes complementary, fixed-dimensional views of the visual feature with symmetric parallel codebooks. It continues to improve at larger bit budgets, ultimately matching continuous visual representations in multimodal understanding. Trained on industrial-scale multimodal data, our model achieves state-of-the-art performance among discrete-representation models, outperforming UniAR and Emu3-Chat by 22.8% and 59.2%, respectively, on a nine-metric average. To our knowledge, it is also the first discrete-representation model competitive with strong continuous-representation models such as Qwen3-VL, including on fine-grained OCR tasks. We further identify the key principles and a practical recipe enabling this competitiveness. These results and insights support the potential of discrete visual representations to underpin large-scale native multimodal foundation models. Code and models are available at https://github.com/hustvl/FVQ

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HABIT-Bench: Evaluating Habit Induction from Longitudinal Weak Evidence in Agent Memory

In long-term interactions with large language model (LLM) agents, users reveal habits through their choices and actions. These habits capture implicit user information that agents must infer across conversations. However, individual observations may provide only partial evidence about a habit or when it applies. Retaining past interactions alone does not ensure that agents can infer habits and apply them appropriately. We introduce HABIT-Bench to evaluate how well agent memory systems infer habits from weak evidence and apply them to later requests. We construct synthetic user histories from task-oriented dialogue data and controlled habit graphs. The histories span hundreds of sessions across food, finance, software, and travel. Four-choice tasks assess agents' ability to infer user habits and apply them appropriately. They include temporary exceptions, changes in habits, and suggestions that users have not accepted. Sampled tasks undergo independent human review. We evaluate eight memory methods with Qwen3-235B-A22B and GLM-5.3-Flash. The best-performing memory method achieves 33.61\% macro accuracy across the four domains. Performance remains limited even when annotated evidence is supplied directly. These results expose a persistent gap between access to past interactions and the ability to infer and appropriately use user habits.

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Can Test-Time Memory Evolution Outperform Test-Time Training for Scientific Discovery?

Recent test-time training (TTT) frameworks have enabled open-weight large language models (LLMs) to outperform inference-only frameworks powered by frontier models on scientific discovery tasks. However, TTT introduces additional computational cost for online weight updates during the discovery process, making computational efficiency an important consideration when scaling to larger models. This motivates us to explore an efficient test-time adaptation method for scientific discovery. We introduce Test-Time Memory Evolution (TTME), a plug-and-play test-time adaptation method, as an alternative to TTT. TTME continually updates the external memory by distilling the experience to guide subsequent discovery without updating model weights. To have a clean comparison, we evaluate TTME and TTT under the same discovery framework, replacing only the test-time adaptation method. Our evaluation shows that TTME outperforms TTT on all five mathematical tasks, while reducing computational cost by 82.8-84.6% in FLOPs and 47.7-58.4% in runtime. These results establish TTME as an effective and computationally efficient alternative to TTT in the evaluated discovery settings.

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Rollback: Experience Backtracking in World Models for Policy Improvement

Action-conditioned world models offer a scalable alternative to costly real-world interaction for improving robot policies. However, existing world-model-based methods largely treat world models as forward-only surrogates of the physical environment, leaving untapped a capability no physical environment affords: rewinding to past decision points to explore counterfactual futures. We introduce Rollback, a policy improvement paradigm that turns world models from passive simulators into counterfactual engines: it rolls back to critical decision points, branches into alternative actions, and contrasts their outcomes to attribute success to individual decisions. This concentrates imagination where it matters most and distills counterfactual outcomes into fine-grained, action-level supervision without a separately learned value model. We build a scalable training system that unifies distributed world-model search with asynchronous real-robot execution, forming a self-reinforcing cycle: real-world experience continually sharpens the world model, and a sharper world model in turn drives further policy improvement. We term the world-model side of this cycle test-time physics grounding, a capability that hand-built physics simulators lack: while the world model serves as the training environment, real transitions from the policy it trains correct its dynamics through a lightweight LoRA pipeline. Experiments on three challenging real-world tasks show that Rollback improves success rates over the strongest baseline by an absolute 10.67%, 11.11%, and 11.85% on block extraction, ball tossing, and tabletop curling, respectively, while achieving more stable improvement throughout training. Although initialized from teleoperated demonstrations far below human level, Rollback surpasses the average success rate of human players on both ball tossing and tabletop curling within 8 hours of training.

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CodeCap-Bench: Can Code Serve as a Good Video Caption?

Video captioning aims to preserve visual information through compact descriptions, predominantly using natural language. However, precisely expressing fine-grained spatial structures and temporal dynamics in natural language often leads to lengthy and potentially ambiguous descriptions. In this work, we explore Code as Video Caption, a paradigm where executable programs serve as a complementary representation of visual content through graphical primitives, layout rules, and functions of time. To examine whether code captions effectively preserve video information, we compare them with natural language captions on downstream question answering and video reconstruction tasks. Our results show that code captions achieve superior reasoning accuracy and reconstruction fidelity. Despite these advantages, realizing the potential of code captioning depends on whether current multimodal large language models (MLLMs) can generate faithful code captions. To systematically assess this capability, we introduce CodeCap-Bench, which comprises 323 videos spanning five categories of structured 2D content, along with fine-grained annotations and a multi-level evaluation framework. Extensive experiments reveal that while leading proprietary MLLMs demonstrate promising code captioning capabilities, they still struggle to faithfully capture complex temporal dynamics, with open-source models lagging substantially behind.

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ThinkWorld: World Imagination Reinforces Chain-of-Dynamics Reasoning

Vision-Language-Action (VLA) models have made substantial progress in robotic manipulation, but their generalization remains constrained by the diversity and coverage of action-labeled robot demonstrations. Human videos provide much broader behavioral and environmental experience, while learning from them faces a fundamental trade-off between scalable data and explicit action grounding. We introduce ThinkWorld, a VLA learning framework that grounds action reasoning in world dynamics and strengthens it through reinforcement learning with world imagination. ThinkWorld represents each action thought as a Chain-of-Dynamics (CoD), a sequence of discrete motion tokens that captures the intermediate dynamics connecting the current world to a future state and serves as a common action representation across embodiments. We first initialize CoD with action-labeled demonstrations, then predict the future induced by each CoD and reinforce those whose predictions better match the observed outcome. This enables videos without action annotations to provide direct supervision from observed state transitions, allowing human and robot experience to refine the same reasoning space. Experiments in simulation and on real robots demonstrate effective human-to-robot transfer and strong generalization to unseen tasks and environments.

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LociArt: A Unified Paradigm for Free-Style Local Video Stylization

Video stylization typically transforms entire scenes, while local artistic editing requires precise region--style association, spatial control, and temporal consistency. We introduce LociArt, a unified paradigm for free-style local video stylization that explicitly specifies where to stylize and what style to apply while preserving non-target content. At its core, GRNStyle builds on Generative Refinement Networks (GRN) and introduces a polar style-aware mask that embeds style identities as equal-norm directions within selected regions. Complementary representation--geometry conditioning combines encoded mask features with raw-mask spatial support, integrating spatiotemporal context with geometric control. To provide paired supervision, we develop an automated pipeline combining global stylization, video object removal, matting, and compositing, and construct the LociArt-100K Dataset with 100K local stylization pairs. We further establish the LociArt Benchmark, comprising 80 source videos and 84 target masks covering 168 foreground/background stylization cases, with a Style Prototype Similarity (SPS) evaluation scheme for regional style quality and complementary measures of non-target preservation and temporal consistency. Experiments show that GRNStyle outperforms existing methods in regional style quality and spatial control while maintaining strong temporal consistency. Qualitative examples further illustrate joint stylization of multiple regions with the same or different learned styles, despite training only on single-region, single-style pairs. Together, these components provide a unified foundation for learning and evaluating controllable local video stylization. Project page: https://higherhu.github.io/lociart/.

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OvisOCR3 Technical Report

We introduce OvisOCR3, a 0.8B model for a broad range of OCR-related tasks. OvisOCR3 unifies document parsing, general OCR, key information extraction (KIE), document figure captioning, and cross-page table reconstruction in a single model. We train the model on real and synthetic data through continued pretraining and use domain-balanced mid-training to balance supervision across tasks with different data volumes and response lengths. Multi-teacher on-policy distillation transfers expertise from five domain-specific 4B teachers into the shared model, followed by mixed-task reinforcement learning with domain-specific rewards. We compare OvisOCR3 with general-purpose vision-language models and specialized OCR models on public and in-house benchmarks covering all five task families. In these comparisons, it achieves an overall score of 96.74 on OmniDocBench v1.6 and the highest overall scores on PureDocBench, Real5-OmniDocBench, and MDPBench. On OCRBench v2, it ranks first, scoring 65.9 and 61.3 on the English and Chinese splits, respectively. It also outperforms the baselines on OCRBench and all four KIE benchmarks. On DocFigCapBench, it achieves the highest localization F1 and a caption score close to that of Qwen3.8-Max. For cross-page tables, it leads in Relation F1 on CrossTabBench and truncated-table TEDS on MPDocBench-Parse. These results demonstrate that a compact 0.8B model can achieve strong performance across diverse OCR-related tasks. OvisOCR3 is available at https://huggingface.co/ATH-MaaS/OvisOCR3.

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Truncate or Not? A Scaling Study of Looped Transformers with Truncated Backpropagation

Looped transformers reuse a shared block of layers to increase computational depth without increasing the number of trainable parameters. They are trained with backpropagation through time (BPTT). To save training compute, BPTT is often truncated to the last few loops, but truncation yields biased gradients that may weaken the benefit of looping. In this work, we study the value of truncation in looped transformer training in a systematic way: we jointly vary model size, training tokens, and forward and backward loop counts across nearly 600 training runs and fit a unified scaling law that captures the effects of looping and truncation through effective parameters. Despite the training-compute savings of truncation, our fitted law favors full BPTT when forward and backward loop counts are jointly optimized. In matched-compute runs, full BPTT through fewer loops consistently outperforms truncated settings of the same compute. The law further shows that at fixed model size, the compute-optimal loop count and training-token budget both grow with compute. When model size is also free, the law identifies two fully trained loops as the best looped setting. Experimentally, this setting achieves lower validation loss than the compute-optimal non-looped model with about 27% fewer non-embedding parameters and only 8% more training compute.

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Zooming without Zooming v2: From Seeing Details to Connecting Evidence for Generalizable Multimodal Perception

Multimodal perception forms the foundation of multimodal intelligence. In particular, spatial perception and multimodal long-context understanding are two pivotal tasks that underpin embodied AI and multimodal agents. However, synthesizing targeted, high-quality training data for these tasks remains difficult and costly. Our key insight is that these tasks share an underlying capability, which we call connecting evidence: identifying relevant visual facts, binding them to the correct entities, recovering their relations, and composing them into an answer. Crucially, targeted training data are far easier to synthesize for this capability than for these tasks themselves. To strengthen this capability, we propose EvidenceConnect, an easy-to-implement data synthesis framework that uses zoomed views of related regions within a single image to generate questions requiring comparison, aggregation, or chaining of visual evidence. To ensure quality, a reference answer is retained only when independent VLMs agree on it, and region-ablation tests discard questions whose answer survives the removal of selected regions. We then train base VLMs on the resulting data with RLVR, obtaining Zooming without Zooming v2 (ZwZ2). Although the synthesized data are not tailored to any downstream benchmark, ZwZ2 improves fine-grained and spatial perception, with further gains on embodied spatial reasoning, multimodal long-context understanding, multimodal agent tasks, and general visual reasoning. These results establish EvidenceConnect as an effective framework for supervising evidence connection and suggest that strengthening this shared capability leads to more generalizable multimodal perception.

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On the SPOT: Enhancing Speculative Decoding for Diffusion Language Models via Commit-Order Prediction

Diffusion language models (DLMs) promise parallel text generation, but in practice face an unresolved speed-quality trade-off. Exact decoding fills in only one masked position per model pass, while faster multi-token decoding schemes are lossy. Speculative decoding is the standard lossless acceleration for autoregressive models. However, it does not transfer directly to DLMs, which must choose both what to generate and where. We show that this order is the missing piece: the model's own predictions from the previous pass already give the right token at over 90% of positions, but not which position comes next. We introduce Speculating Positions Order Trajectory (SPOT), a 0.62M-parameter model that reads only the target's output distributions, predicts this order and proposes a tree of candidate continuations, which the target verifies in a single pass by state equality. Coupled-noise match, which shares Gumbel noise between drafter and target, keeps this verification exact at any temperature. This approach also inspired us to introduce SPOT-Sets for dynamic threshold decoding, where a pass commits several positions: SPOT-Sets drafts whole commit sets together with their tokens. Our comprehensive experiments show that SPOT cuts target passes by up to 6.8times and reaches up to 3.4times the throughput of standard decoding on SDAR-8B, matching or beating the calibrated and training-free drafting baselines in every task and budget at T=0 and T=1. In addition, we show that SPOT's learned drafter transfers across models, demonstrating successful transfer across six different DLMs; with a light calibration, the SPOT-Sets drafter transfers as well. On top of dynamic threshold decoding, SPOT-Sets improves the throughput of SDAR-8B by 59% on average over the threshold decoder alone. Project page: https://eliezer318.github.io/SPOT-dLLM/

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RSI Arena: Towards Recursive Self-Improvement with Human Feedback

Can AI agents autonomously train useful language models and improve them using feedback from users? We introduce RSI Arena, a two-stage study of autonomous post-training as a step toward recursive self-improvement. Ten frontier models act as training agents, each starting from NVIDIA Nemotron 3.5 Lightning 30B-A3B Base. During a six-day first stage, each agent has 1,000 GPU-hours and $300 in API credit on a shared 64-GPU cluster, independently selecting data, implementing training procedures, and choosing checkpoints. We evaluate their models on 20 benchmarks and through blind human evaluations. All ten agents produce working assistants, with the strongest model, trained by GPT-6 Astra, closing a median of 76% of the base-to-Instruct gap across 12 capability benchmarks. Its human-preference rating is also close to NVIDIA Instruct after statistical adjustment for answer length and formatting. In Stage 2, each agent receives the comparison records and votes involving its Stage 1 model and is given three additional days for further training. Using NVIDIA Instruct as a common reference across the two evaluation rounds, we observe an improvement from Stage 1 to Stage 2 in the style-adjusted relative rating of eight of the ten models. We show that benchmark gains were modest, with no clear link to preference gains, while some agents encouraged longer responses and one model showed increased harmful compliance on StrongREJECT. RSI Arena provides an auditable setting for studying how human feedback can guide autonomous model development. It takes a step toward recursive self-improvement with human feedback (RSIHF), in which people help define what improvement means for the AI systems they use.

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Channel Selection for Mixture-of-Experts Decoding Needs No Calibration Data

Mixture-of-Experts (MoE) models are bottlenecked by loading routed-expert weights from memory during interactive decoding at small batch sizes. Because most intermediate channels in a routed expert contribute little to any single token, channel selectors predict which channels matter and read only their weights, typically keeping channels above a threshold calibrated on offline data. We show that channel selection needs no calibration data. First, a calibrated threshold does not fix how much a selector reads, because the number of channels passing it varies across inputs; Prox with thresholds calibrated for an 18% read budget actually reads only 12.9% on average across our benchmarks. Second, top-k keeps each token's k highest-scoring channels and needs no calibration data. At the calibrated budget, a selector's top-k version matches or beats its threshold version on the same score in 40 of 43 comparisons at 13% and 18% budgets, including all 23 on generation tasks. The top-k versions also avoid the repetition-loop collapse that calibrated thresholds cause on Gemma 4. Calibrating a threshold thus provides neither of the two things selectors use it for: a known read budget and a consistent accuracy gain at that budget. We furthermore introduce a reader built entirely from the model's weights, which screens channels with a ternary sketch and recovers the skipped ones with a low-rank map. Across three post-trained MoE models, our reader retains 98.1% of full-model accuracy at 17.8% of routed-expert reads, with Triton kernels running MoE blocks 1.60 to 1.90x faster than optimized vLLM at batch one and up to 2.69x at larger batches on the same three models.

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MatAnyone-E: Sparse Memory Propagation for Efficient High-Resolution Video Matting

High-resolution video matting requires preserving fine details, such as hair strands and soft transparency, while maintaining consistency across frames. Memory-based methods achieve strong matting quality by matching current-frame features with information stored from earlier frames, but this process becomes increasingly costly as resolution grows. We present MatAnyone-E, an efficient extension of MatAnyone 2 that focuses computation where it is most needed. Our approach first performs low-resolution propagation to identify uncertain regions that require closer inspection and the memory candidates most relevant to them. It then performs high-resolution matching only for these regions using the selected memory, while reusing low-resolution matching results elsewhere. This strategy reduces both the number of locations requiring detailed matching and the amount of memory searched, while preserving the information needed to produce a complete matte. We further reduce the cost of generating high-resolution mattes with a lightweight decoder designed around measured runtime bottlenecks and trained to reproduce the original decoder's representations. Experiments show that MatAnyone-E maintains matting quality comparable to MatAnyone 2 while achieving an estimated 7.4x inference speedup and reducing peak GPU memory usage to 7.6% of the usage of MatAnyone 2 at 4K. With compilation-enabled inference on a single NVIDIA H200 GPU, it reaches 73.07 FPS at 1080p and 28.62 FPS at 4K.

17
What Effort Level Should I Choose? On the Economics of Reasoning Effort in LLM Agents

Generative models increasingly expose a reasoning effort setting that lets users scale inference-time compute, trading higher cost for potentially improved performance. Users must choose an effort level before knowing whether extra reasoning will help, and even a successful run does not reveal whether the effort purchased was necessary. Reasoning effort is therefore a credence good: buyers observe the outcome but cannot assess the marginal value of the computation they paid for. In this work, we measure the counterfactual effect of effort levels on both proprietary and open-weight models on four benchmarks, spanning single-call reasoning and long-horizon agentic tasks. Effort, it turns out, does not consistently preserve tasks that lower effort solves, can overspend, and can change trajectory behavior. First, we find that although higher effort can raise accuracy in aggregate, it frequently fails on tasks that lower effort solved. Second, on the subset of easy tasks that every effort level solves, higher effort is generally more costly, with the highest effort level costing up to 42x as much as the lowest. Lastly, effort changes not only how many tokens are used, but also how agents solve tasks: at higher effort, agents verify their own work more heavily and more often search for solutions than work through problems directly, both of which lengthen trajectories without necessarily altering the outcome. These findings show that naively choosing the highest level is not only cost-inefficient but also offers no guarantee of the best instance-level performance. A simple alternative, starting at the lowest effort and escalating only after a verified failure, matches or improves on fixed top effort across all models and benchmarks at lower cost for most proprietary models.

15
EmbeddingGemma 2: Unified and Efficient Multimodal Representations

We present EmbeddingGemma 2, an open multimodal embedding model which natively represents text, images, audio, video, and combinations thereof in a unified space. Our approach introduces improvements such as simplified per-layer embeddings and a multi-stage curriculum with modality and objective progression which ensure strong quality across unimodal, cross-modal, and mixed-modal evaluations. Notably, in comprehensive embedding benchmarks across all modalities, EmbeddingGemma 2 establishes a new Pareto frontier, outperforming both specialist models and models two to twelve times larger. Furthermore, our design offers flexibility for resource-constrained environments, supporting selective modality encoder loading, adjustable vision token budgets, truncatable embedding dimensions, and quantized weights. We present ablations analyzing key decisions and release EmbeddingGemma 2 to promote further research.

12
h1: A Taste of the Bitter Lesson in Automated Theorem Proving

While progress in informal mathematics has come largely from scaling the chain-of-thought and agentic reasoning of frontier language models, formal theorem proving has increasingly relied on human-designed workflows around these models, such as planning, decomposition, and orchestrating specialized provers. This raises a bitter-lesson question: can a simple agentic loop that scales test-time compute match these workflows? The answer matters as formal verification must scale to keep up with frontier models producing research mathematics, yet new workflows rarely settle it, as their gains are often confounded with stronger models or more compute. We study this question with h1, a simple harness that gives a model an efficient interface to Lean 4 and keeps it working through verifier feedback and self-reflection, without imposing a decomposition or search structure. h1 reaches state-of-the-art results on PutnamBench, FATE-X, and FormalConjectures100-Solved, settles eight open problems in FormalConjectures, and, at matched models, matches or outperforms specialized workflows such as Goedel-Architect and AlphaProof Nexus, surprisingly showing that a single attempt (pass@1) can often scale to solve open problems. Through ablations and matched-model comparisons with Claude Code and AxProverBase, we find that simplicity alone is not enough: an efficient Lean interface largely determines cost and solve rate. We thus recommend that future work evaluate frontier models with efficient execution feedback before prescribing workflows, at the risk of bitter lessons.

12
Omni-InteractScope: Benchmarking Proactive and Agentic Interaction in Continuous Omnimodal Streams

Omnimodal large language models (Omni-LLMs) are increasingly expected to assist users while observing continuous audiovisual streams. However, existing evaluations provide limited insight into how reliably these models connect stream evidence and user needs to timely, sustained interventions. We introduce Omni-InteractScope, a benchmark of 1,479 human-annotated, cross-reviewed interactions with 1,790 temporal targets across eight task groups. It links input modalities, event triggers, intervention types, and user needs, covering event-timed tool invocation and query-free assistance alongside notifications, warnings, state tracking, and continuous responses. Our experimental results on the proposed benchmark reveal three critical limitations of current Omni-LLMs: (1) Timely tool invocation remains unreliable: all 12 evaluated models produce an on-time first response for at most 40\% of tool-invocation targets, and joint timing-and-tool accuracy reaches at most 32.0\%. (2) Query-free reminders remain poorly covered: all evaluated models achieve lower timely reference-target recall on query-free reminders than on explicit questions, measured on their respective target sets. Reminder recall never exceeds 23.0\%. (3) End-to-end guidance coverage remains limited: nine models cover none of the 26 guidance sequences in full, and the remaining three cover only one to three sequences each. Targeted controls further show that tool-invocation scores alone do not establish event grounding and that reminder coverage depends on response history and frequency. These findings motivate developing and evaluating streaming assistants for timely action, initiative under general user needs, and coverage of entire response sequences.

11
Beyond the Estimate: Wiener-Informed Decoding for Easier Training of Pixel-Space Flow Models

Learning velocity fields directly in pixel space is difficult and slow. We show that coarse second-order image statistics can ease this task: frozen Wiener estimates improve velocity learning, with gains extending beyond the linear predictions they explicitly provide. Moreover, we observe similar but complementary gains from frozen bases and pixel decoding. These observations motivate Wiener-informed Decoding (WiD), which uses statistical knowledge both for direct prediction and to organize decoder computation without modifying native blocks. WiD combines a trainable Wiener prediction path with coefficient interfaces that inject features into the native decoder and return its predicted coefficient corrections, with these components initialized with data statistics. All introduced parameters, including the spectrum and coordinate transforms, are trained jointly under the original pixel-space velocity objective. Across model scales and decoder architectures, WiD accelerates training and improves generation quality with modest parameter overhead. It also yields smoother gradient trajectories and remains effective with representation alignment. WiD improves class-conditional and text-to-image generation across different resolutions. On ImageNet 256 x 256, PixelDiT-XL with WiD reaches FID 1.53 after 500 epochs, achieving comparable quality to PixelDiT with 37.5% fewer training epochs. Statistical denoisers contribute beyond the estimate: their computational structure can also ease pixel-space training.

9
RynnWorld-Latent: A Cross-Embodiment World Model Conditioned on Universal Latent Actions

Learning controllable world dynamics from heterogeneous interaction videos is challenging because robot embodiments use incompatible action spaces, while human videos lack native control labels. We present RynnWorld-Latent, a cross-embodiment video world model that uses the 3D-grounded latent actions introduced by RynnLAM as a shared conditioning interface. This representation enables joint pretraining on human interaction videos, robot demonstrations, and simulation rollouts without requiring a common native action space. Built on a pretrained video transformer, RynnWorld-Latent combines global action tokens with an identity-initialized local pathway that aligns actions with future video latents. We pretrain on 23 datasets comprising approximately 553.5M frames and adapt the model to target robots through post-training. The framework supports two data-generation routes: digital teleoperation uses target robot commands to generate action-video demonstrations, while latent-action synthesis transfers source motion to an edited initial frame and pairs the resulting rollout with retargeted pseudo robot actions. Experiments show improved video prediction metrics on public benchmarks and two real-robot platforms, alongside qualitative action following when different action sequences share the same initial observation. Synthetic mid-training improves policy success rates on LIBERO and LIBERO-Plus, and both generation routes improve real-world policy success rates over real-demonstration-only training in the evaluated settings. These results support universal latent actions as a scalable interface for learning controllable visual dynamics across heterogeneous embodiments.

8
Cross-modal Steering Vectors Exist Across Both Image and Text Generation

Are concepts and mechanisms unified across modalities in current AI models, or instead implemented separately for each one? We operationalize this broad question of modality unification by studying cross-modal steering: 1) finding vectors that successfully steer generation on tokens of one modality, which then 2) transfer zero-shot to steer generation when added to tokens of another modality. Our study goes beyond simple correlational alignment (e.g. representational similarity) because steering is fundamentally causal. We study cross-modal steering in several unified multimodal models (UMMs), since they possess shared parameters for language and image generation, focusing on these two modalities. Across diverse steered concepts such as emotion and object size, we show that steering vectors transfer zero-shot in both directions (text-to-image & image-to-text). Even for concepts that are highly unique to one modality (e.g. formal vs. colloquial language), steering vectors often induce a consistent, interpretable effect in the other modality, such as formal clothing and design. This transfer has a geometric signature too: despite a clear modality gap separating text and image representations, steering vectors with strong cross-modal transferability tend to point in similar directions for the same concept. Our findings shed light on how vision and language interact inside unified multimodal models and point towards more general, modality-agnostic approaches for controlling their behavior.

8
The Lexical Imprint of Pre-training Data

How much of zero-shot benchmark accuracy is captured by word-level alignment between a pre-training corpus and the benchmark target? We study this question through word-level unigram cross-entropy (UCE), a tokenizer-agnostic, model-free measure of lexical alignment between a reference corpus and a target benchmark. Likelihood training shapes the model's predictive distribution from the pre-training corpus, and zero-shot scores under likelihood-based evaluation depend in part on the lexical alignment between that corpus and the benchmark target. Cleanly tracing how the lexical imprint of pre-training data scales with corpus--benchmark alignment requires controlled from-scratch pre-training that varies corpus identity while holding the training recipe fixed. Across this controlled sweep, spanning 10 zero-shot benchmarks, 4 pre-training corpora, and 3 model scales, we find that corpus--benchmark lexical alignment, UCE, consistently tracks zero-shot accuracy on every benchmark, with corpora more aligned with the benchmark (lower UCE) achieving higher accuracy. The same signal extends from measurement to control at finer scopes. At the document level, strengthening the imprint by selecting training documents to maximize lexical alignment with the benchmark produces the accuracy gains predicted by the mechanism. At the prompt level, matching the imprint per prompt by routing each prompt to the drafter whose domain corpus is most lexically aligned with it produces measurable throughput gains over a generalist-drafter baseline. Taken together, pre-training corpora leave a measurable lexical imprint on base-model zero-shot behavior, and UCE provides a model-free probe of lexical alignment between reference and target data.

7
Your Policy Is Secretly a Harness: The Decision Geometry of Agent Interfaces

Language model agents are post-trained and deployed through a harness, the prompts, tools, and control logic that present a task to the model and execute its outputs. Harnesses are often revised and judged by how an already trained model performs under them, which assumes that what the model learned under one harness carries over to the next. We ask what a policy learns from its harness and what survives when the harness changes. Under KL-regularized control, we show that the log odds of an optimal policy recover how strongly its harness favors each action over the others, so a trained policy carries the preferences of its harness. Deployed return then equals the ceiling of the harness, the best return it offers, minus the mismatch of the policy, the return lost to its own suboptimal decisions. Training changes only the mismatch, while changing the harness moves both terms. Comparing harnesses with a fixed model therefore mixes what each harness offers with how well that model uses it. In MiniWoB++, post-training makes a model's preferences specific to its training harness. Reversing the order of the observation fields leaves every optimal decision unchanged yet lowers a trained model's success from 85.0% to 19.2%. Conversely, every new harness that a fixed-model comparison rejects but that raises the ceiling outperforms the original agent after further training under it, and ceiling and mismatch measured beforehand predict these gains. For coding-agent harnesses on Terminal-Bench Lite, ceiling minus mismatch estimated with a stronger model as a stand-in for the optimum reproduces the accuracy ranking, while either term alone does not. Code is available at https://github.com/2020-qqtcg/HRP.

6
SearchHorizonBench: A Benchmark for Search Value in AI Agents

AI agents must decide when another search is worth its cost. Answer-success probabilities capture question difficulty, while this decision requires estimating the additional benefit of search. We introduce SearchHorizonBench, a benchmark for learning and evaluating search value from execution experience. Paired continuations and repeated executions separate expected search gain from generation noise and connect prediction quality to decision utility. The resource contains 45,632 executions across 3,168 questions. On 1,632 held-out questions, historical calibration reduces Brier error by 16.2%, with the improvement concentrated in success-level information. Search gains have a standard deviation of 21.4 percentage points, and tested historical estimators explain less than 2% of this variance in point estimates. Matched-configuration learning curves probe this distinction across training scales. At the reference token price, free selection observations yield a 2.49-point utility opportunity over the best constant action, driven primarily by gain information. Reusable histories, frozen splits, strong baselines and scoring tools provide a common foundation for developing and evaluating value-aware search agents.

6
Can LLMs Uncover Hidden Physical Laws through Free Exploration?

Scientific discovery often begins with an unexpected observation that prompts a new research question. In a world with altered physical laws, can large language models (LLMs) notice unexpected behavior, such as heavier objects falling more slowly, and discover the law through experiments without being told what to investigate? To evaluate this ability, we introduce LongChang, an automated framework that creates simulated worlds with altered physics, where one or more laws differ from ordinary physics. The evaluated LLMs act as explorers, manipulating objects and building tools to investigate their own questions without research tasks or hints about these laws. Separate LLM agents generate and review scenes, review tool designs, and evaluate reports for correctness and experimental support using the altered physical laws and exploration records. These records guide scene evolution for further exploration, allowing the full cycle to run without human intervention. Among 12 LLMs, GPT-6-Astra achieves a discovery rate of 16.7%, while the other 11 score 0%. The exploration records reveal uninvestigated anomalies and only partial identification of the altered physical laws.

6
Timestral

We introduce Timestral, a family of four time series foundation models for probabilistic forecasting, with 5M, 28M, 123M, and 209M parameters. Timestral sets a new state of the art on GIFT-Eval, TIME, and fev-bench, where Timestral-209M and Timestral-123M take the top two places on every metric. We achieve this with three ingredients: Decoupled Horizon Forecasting (DHF), which separates prediction tokens from the causally encoded context, so that longer horizons are trained without masking context and each observed value is both a forecast target and context for later forecasts; a covariate framework that natively supports known-future covariates within a causal architecture; and a two-stage pipeline that pretrains exclusively on a diverse, large-scale synthetic corpus before post-training on a mix of real and synthetic data with extended context. This report describes the model design and its benchmark results. Weights for all four models are available on Hugging Face and inference code on GitHub.

5
Harness-Model Collaboration for Long-Horizon Continual Learning

Long-horizon agents continuously encounter reusable procedural knowledge, yet existing systems typically rely either on model adaptation or external memory, trading persistent learning for rapid reuse. This limitation is especially important for Web agents that repeatedly execute related multi-step workflows. We propose HaMo, a Harness-Model collaborative framework that combines fast non-parametric experience accumulation with slow parametric adaptation. HaMo distills trajectories into strategy-level experience cards for immediate retrieval, while an experience-conditioned continual learning objective trains the model to interpret, ground, and execute retrieved strategies across changing contexts. A retrieval-coverage-based selection mechanism further identifies compact and complementary trajectories for parameter updates. Experiments show that HaMo outperforms harness-only and model-only adaptation under within-domain and cross-domain shifts, improving both retention and adaptation. These results highlight the importance of jointly preserving procedural experience and internalizing the competence to transfer and execute it across tasks.

5
Nemotron-Labs-Diffusion-Uni: Elastic Self-Refining Unified Diffusion LLM with Cross-Paradigm On-Policy Distillation

We propose Nemotron-Labs-Diffusion-Uni (NLD-Uni), a unified discrete diffusion large language model (DLLM) for visual understanding and generation tasks. Compared with prior unified diffusion models, NLD-Uni introduces two major innovations. First, we propose a unified cross-paradigm on-policy distillation (OPD) framework that successfully transfers the visual understanding ability of autoregressive VLMs and visual generation ability of continuous flow models, to a unified DLLM. Second, NLD-Uni incorporates a novel progressive self-refining diffusion process that gradually corrupts each token across multiple steps during training, as opposed to adopting the conventional masked diffusion formulation that directly corrupts a clean image token to an uninformative mask token. At inference, this design allows NLD-Uni to make intermediate commit to a token, enabling progressive self-refinement for better visual quality. Through extensive experiments, we show that NLD-Uni achieves state-of-the-art performance among unified DLLMs on diverse tasks including visual question-answering, multi-modal reasoning, object grounding, text-to-image generation, and image editing.

5
Rare, Relevant, and Still Wrong: How Memory Fails LLM Group Decisions

When an LLM group's discussion is compressed into a short memory for a final decision maker, what should the memory keep? Two natural heuristics keep the rarest claims or the claims relevant to the decision criteria. On hidden-profile tasks both look attractive, because how widely a fact is held is confounded with whether it helps. We introduce CrossProfile, a diagnostic benchmark of 60 templates with automatically verified answer keys, in which the ownership of supporting, decoy, and irrelevant facts is crossed while their text is held fixed (480 tasks). Across Qwen2.5-7B, Llama-3.1-8B, and two DeepSeek models, both heuristics fail in predictable places. Selecting by relevance readmits decoys, because decoys are on topic: even a perfect relevance filter loses 23 to 31 points to rarest-first selection in the classic hidden-profile configuration. Rarest-first selection is no better than random selection on average and wins only where the rare facts happen to be the useful ones. In both cases accuracy follows the balance of evidence the memory keeps, not the policy that kept it. The decision model adds a third failure, a form of social proof: it gives extra weight to facts attributed to many agents. Removing the attribution tags, or reassigning them at random with line order fixed, raises accuracy in the classic configuration by 13 to 24 points. In natural discussions the evidence is lost before any memory acts: the complete transcript yields lower accuracy than no notes at all.

4
Benchmarking Obstacle-Conditioned Safety in Household Robot Navigation

Safe household navigation requires robots to regulate clearance and speed according to what an obstacle is and how close it is, without unnecessary conservatism. Yet existing evaluations do not test whether semantic safety distinctions are reflected in continuous motion. To that end, we introduce OSMA-Bench, an Obstacle-Conditioned Safe Motion Adaptation Benchmark built on spatially matched scenario sets that differ only in obstacle type. We also propose the Semantic Sensitivity Index (SSI), which measures whether clearance and distance-dependent speed and smoothness follow the caution ordering of obstacles. Evaluating VLM-based and vision-language-action (VLA) policies on the benchmark, we find that neither consistently adapts its motion to obstacle safety, even with explicit safety prompts. Our analysis shows that the policies can correctly distinguish obstacles by safety relevance but fail to reflect this distinction in the motion parameters or actions they produce. For VLM-based policies, which recognize the obstacle and then generate a navigation program, adding an explicit parameter-inference step between these two stages improves adaptation. These findings expose a gap in semantic-to-motion grounding, highlighting the need to translate semantic caution into appropriately safe motion.

4
Learning and Reasoning with Geometry: How Generation Helps Spatial Understanding

Image and video generators can produce spatially consistent visual content, but how to use this capability to improve spatial understanding remains underexplored. We study this problem from two perspectives: geometric supervision during training and explicit geometric evidence during inference. To this end, we introduce a unified geometric understanding and generation model (GeoUG) that integrates depth and multi-view generation with spatial understanding. First, we design a multi-scale depth codec that enables metric-depth generation using a pretrained visual autoencoder, and show that joint training yields task-dependent gains in spatial understanding. Second, we introduce 3DCueBench to control geometric difficulty while balancing selected 2D cues, and find that generated depth provides larger reasoning gains on questions requiring fine-grained geometric discrimination. Building on this finding, we develop adaptive interleaved reasoning, in which GeoUG first drafts an answer and then decides whether to generate geometric evidence to confirm or revise it. We train this decision through reinforcement learning, balancing accuracy gains over retaining the draft against generation cost. GeoUG achieves circular accuracies of 97.9%, 90.8%, and 94.2% on CV-Bench-3D, 3DCueBench, and DA-2K with fewer generation calls than always generating.

4
What Outcome RL Buys: Finishing, Reliability, Rarely Reach

Outcome RL raises pass@1 but not pass@k at large k (Yue et al., 2025). But every pass@1 is scored under a token budget. Every recipe also trains under one. On physics and math problems at fixed token budgets, we compare the pass@1 of 20 released RL models (1.5B to 32B) with that of the thinking models they started from. We ask whether each pass@1 gain is changed behaviour or new knowledge. We divide each change in pass@1 into three parts. Finishing measures answering before the budget runs out. Reliability measures being right once finished. Reach measures problems RL solves that its base answered wrongly in all eight tries, minus problems the base solves that RL answered wrongly in all eight. We find four things. (1) Where the base often hits the token budget before answering, most of the change, gain or loss, is finishing (82% at 4k and 8k). Given more tokens, the base closes most of the finishing gap itself. (2) Where the base has enough tokens, the gain is reliability: the RL model is graded right more often, even on problems both finish. (3) By our definition, RL rarely solves what its base cannot. Reach adds at most 2.1 percentage points on any of our four physics and math sets. We checked 144 physics problems that only the RL model solved. Of these, 3.5% hold up when resampled or read. In a random sample, nine of ten new RL steps a human confirmed also appear in the base's samples. (4) In a small-scale RL run on an 8B model, the gain on new problems is finishing, with reliability flat. Supplying each problem's physical setup was not shown to improve on plain RL.

3
How Much Does the Hint Matter? Scope Conditions for Hindsight Self-Distillation in Financial Reasoning

Financial institutions operating under data-residency constraints are restricted to open-weight models small enough to locally host, which trail frontier systems on multi-step quantitative reasoning. On-policy distillation narrows such gaps by supervising a student on its own rollouts, but traditional OPD requires a strong external teacher, and on-policy self-distillation (OPSD) conditions on a full reference solution. We ask how much of that signal is necessary. We present Fin-SD, a localized hindsight self-distillation recipe for multi-step reasoning. Given a problem the student fails, the student itself identifies the first incorrect reasoning step and writes a short critique of that step. We truncate the student's trajectory immediately before the error (aiming to obtain a correct prefix), condition a frozen copy of the student on the same prefix plus the hint, and distill that hint-conditioned teacher into the student over a short rollout under reverse KL. No external model contributes a gradient. We apply Fin-SD to GPT-OSS-20B on a custom multi-step financial reasoning benchmark that requires deriving formula inputs from realistic scenarios via accounting conventions. We find: (i) replacing the critique with a generic-feedback control matches Fin-SD's entire 3.03 pp accuracy gain over the base model on the FinanceReasoning Hard subset, suggesting the gain comes from where supervision is applied, not hint content; (ii) the model writing the hint does not need to be stronger than the model receiving it: hints from same-family GPT-OSS-120B, at roughly 6x the parameters, yield no materially greater benefits than self-written hints; and (iii) Fin-SD matches on-policy self-distillation from full reference solutions on accuracy while generating 9.5% fewer tokens. With Fin-SD, general reasoning on MMLU-Pro and a fourteen-metric compliance audit on FinTrust show no material regression.

3
MLE-World: Predicting Machine Learning Experiment Outcomes with a Learned World Model

AI research agents can propose, execute, and improve programs that solve machine learning tasks. However, executing each candidate program requires training and evaluating ML models, limiting how many candidates an agent can explore at each step. We introduce MLE-World, a world model finetuned from Qwen3.5-4B that predicts a program's terminal output (error traces, training logs, and validation scores) from its code and data description without executing it, together with a confidence score estimating the prediction's correctness. Because a prediction costs one inference call rather than a training run, MLE-World makes test time scaling (TTS) affordable for these agents. We build five TTS policies, guided by MLE-World, that compare several candidates per step by their predicted outputs: Sequential revision, Best-of-N, Pairwise judging, Fusion, and a UCB style rule that also adds an exploration bonus from this confidence score. Since predictions can be wrong, we run a candidate for real only when its confidence score is low. On 17 MLE-bench Lite tasks, MLE-World matches the real terminal output on 77.9% of held out programs, versus 41.1% for much larger prompted models. MLE-World guided TTS achieves up to 22.1% higher observed mean performance than the agent without a world model, with less real execution. Project webpage: https://mle-world.github.io/.

3
Vision-Language-Action or World-Action? Just Action Models

The vision-language-action (VLA) and world-action model (WAM) communities debate whether control policies should inherit pretrained knowledge from vision-language models or from visual generators. The debate, however, bundles three separable choices: backbone initialization, the objective applied to future observations, and whether the machinery for that future loss is kept at inference. A gap between a VLA and a WAM therefore cannot simply be attributed to any one of them. We show that decoupling these choices yields a common framework for both families, which we term Just Action Model (JAM): a pretrained visual backbone with an action expert, trained with an action loss and a foresight loss. The foresight loss trains current-observation features to predict frozen encodings of the recorded future through a prediction head discarded after training, so no visual generation is involved in either training or inference, and the backbone can be chosen freely. We first compare objectives within fixed policy architectures, then evaluate the foresight recipe across backbone families. The resulting JAM policies outperform their matched FastWAM and ImageWAM counterparts on LIBERO and LIBERO-Plus, and achieve similar or slightly higher success rates on RoboTwin. Compared with FastWAM, JAM improves the success rates from 97.0%/55.3%/91.2% to 98.2%/64.5%/91.4%, respectively. With cached foresight targets, JAM reduces estimated online training FLOPs per sample per update by 73% relative to FastWAM. Our results show that future supervision improves control without visual generation or additional inference machinery, and strong foresight performance is attainable with either generator-initialized or vision-language backbones. Project Page: https://y0uroy.github.io/JAM

3
MoveBench: A Rubric-Based Benchmark for Evaluating Large Language Models in Sports and Health Coaching

Despite rapid advances in large language models (LLMs), their deployment in the sports and health domain remains high-risk due to the absence of domain-specific evaluation benchmarks. Existing general-purpose benchmarks (e.g., MMLU and HELM) primarily assess broad knowledge and reasoning capabilities, but fail to capture critical domain requirements such as exercise safety, physiological appropriateness, personalization, and actionable coaching quality. This gap is particularly concerning in fitness and health applications, where incorrect or unsafe recommendations can lead to physical harm. To address this limitation, we introduce MoveBench, the first comprehensive benchmarking framework specifically designed for evaluating LLMs in sports and health coaching. The proposed benchmark integrates heterogeneous task formats, including multiple-choice questions (MCQs) and open-ended question answering (OpenQA), grounded in real-world user scenarios and paired with structured rubrics emphasizing safety compliance, scientific validity, and training logic. Through large-scale evaluation of 15 diverse LLMs on 809 questions with 5,012 rubric-level criteria, our results reveal substantial performance variability, particularly in safety awareness, structured program design, and personalization capability, highlighting a critical gap between knowing and doing. Our work establishes a foundational evaluation standard for sports and health LLM applications and provides a reproducible framework for advancing safe, reliable, and context-aware AI-driven coaching systems. Open resources are available at https://github.com/SatoSakula/MoveBench.

2
AlphaBet: Reinforcement Learning for LLM Event Forecasting Agents

Forecasting an unresolved event requires finding relevant evidence and deciding how strongly it supports each outcome. Yet outcome-based training of Large Language Model (LLM) forecasters often begins with preassembled evidence at a single prediction date, leaving evidence acquisition outside the learning loop. We introduce AlphaBet, an agentic reinforcement learning (RL) framework that trains a single LLM policy to search, reason, and report probabilities across multiple pre-resolution dates. Each dated forecast is scored by a proper scoring rule against the eventual outcome, allowing one resolved event to supervise decisions under different information states. We decompose forecasting regret into an evidence-acquisition gap and a probability-reporting gap, and show that Group Relative Policy Optimization (GRPO)'s standard-deviation normalization can distort the reporting target under multi-class proper scores. On GLM-4.5-Air, AlphaBet reduces the Brier score from 0.731 to 0.626 on Forecast-Dojo and from 0.612 to 0.528 on FutureX. Controlled ablations attribute these gains to multi-date training and show that they come from improvements in both information acquisition and probability reporting. Our empirical results validate that GRPO's std normalization degrades proper-scoring-rule performance while leaving top-outcome accuracy largely unchanged.

1
Sub-monolayer tracking of molecular states at buried interfaces

Phenomena responsible for emerging technologies originate from novel molecular states at buried interfaces. Yet quantitatively resolving these features is out of reach in most cases. Resonant scattering has demonstrated sensitivity to these local states but is limited due to a lack of accurate interpretive models. We leverage a machine learning (ML)-optimized optical model to analyze polarized resonant soft X-ray scattering (RSoXS) from molecular thin films. This new analysis establishes the direct and quantitative interpretation of molecular orientation, chemical identity and packing states as a function of depth with sub-monolayer resolution - reaching beyond the diffraction limit via locking energy and polarization through the optical model. From our analysis, we discover a gradient evolution of molecular orientation and packing emerging from the interface, indicative of competing surface versus bulk growth dynamics and contradicting hypotheses of substrate patterning. This nondestructive insight into buried interfacial formation and final state opens possibilities in controlling interfacial states and phenomena in next-generation technologies.

1
T-DIG: Text-Conditioned Diversity for Image Generation

Text-to-image (T2I) platforms typically return several images per prompt so users can explore different visual interpretations and choose one that matches their intent. However, T2I models are usually optimized for single-image quality which comes at a cost of multi-image diversity, limiting this exploration. Diversity is also contextual: one user wants variations in background, while another wants them in artistic style, and the same user may later want variations in clothing. The generated images should differ along whatever axis the user cares about. In this paper, we introduce T-DIG, a text-conditioned diversity framework for image generation and editing. T-DIG is an iterative framework comprising multiple modules that lets users type prompts, inspect default generations, request variations using natural language, and continue refining outputs until they're satisfied. At its core, T-DIG uses an LLM policy that produces K axis-conditioned prompts or edit instructions for a frozen generator or editor. We train this policy with GRPO using a text-conditioned diversity reward and alignment penalties. Because the image generator remains frozen, T-DIG applies to open-weight, distilled, and proprietary models. We also release the first dataset for text-conditioned prompt diversity in image generation, with the training and validation splits built from human-written axes and a test set drawn from real user interactions with T-DIG. T-DIG far exceeds baselines in improving text-conditioned diversity, while preserving base-prompt alignment across a variety of metrics and human judgements. We show that user-directed diversity exploration can be added to a wide range of image generation models, open and closed, without the need to access their weights. Website: https://image-study.org/t-dig/

1
PhysEvolve: Verifier-grounded Self-evolution for Physical Reasoning with Executable Worlds

Physical reasoning underpins how embodied systems understand and act in the physical world, yet vision-language models (VLMs) remain unreliable on questions about dynamics and physical causality. Progress is critically constrained by the scarcity of grounded counterfactual training data, as observational videos capture only the factual trajectory that occurred. The self-evolving paradigm offers a route beyond fixed datasets by enabling models to construct their own training problems. Extending this paradigm to physics, however, requires an external source of truth that can both validate model-proposed environments and verify alternative physical outcomes under intervention. We introduce , a verifier-grounded self-evolving framework that trains VLMs for causal physical reasoning from model-proposed executable worlds and simulation-authored tasks. At each round, a shared VLM proposes executable world programs and evidence schemas; a deterministic physics engine freezes each valid world, simulates matched baseline and body-elided counterfactual branches, and synthesizes discrete, answer-bound visual tasks. Exact verifier feedback from task solving updates both the shared policy via GRPO and an adaptive curriculum over physical intents. Starting from Qwen3-VL-8B-Instruct, achieves targeted gains across PhysBench, CausalPhys, and ContPhy without human intervention data, improving PhysBench Throwing by 8.8 points and ContPhy Counterfactual Removal and Goal-Pit by 7.4 and 24.4 points. These gains concentrate on interaction-sensitive and altered-world questions, demonstrating zero-shot transfer of causal principles to unseen complex dynamics (cloth, fluid, soft bodies) and real-world video.

1
Quaternion Approximate Networks for Enhanced Image Classification and Oriented Object Detection

This paper introduces Quaternion Approximate Networks (QUAN), a novel deep learning framework that leverages quaternion algebra for rotation equivariant image classification and object detection. Unlike conventional quaternion neural networks attempting to operate entirely in the quaternion domain, QUAN approximates quaternion convolution through Hamilton product decomposition using real-valued operations. This approach preserves geometric properties while enabling efficient implementation with custom CUDA kernels. We introduce Independent Quaternion Batch Normalization (IQBN) for training stability and extend quaternion operations to spatial attention mechanisms. QUAN is evaluated on image classification (CIFAR-10/100, ImageNet), object detection (COCO, DOTA), and robotic perception tasks. In classification tasks, QUAN achieves higher accuracy with fewer parameters and faster convergence compared to existing convolution and quaternion-based models. For objection detection, QUAN demonstrates improved parameter efficiency and rotation handling over standard Convolutional Neural Networks (CNNs) while establishing the SOTA for quaternion CNNs in this downstream task. These results highlight its potential for deployment in resource-constrained robotic systems requiring rotation-aware perception and application in other domains. Code: https://cwru-aism.github.io/ QUANpaper/

0
Lipi-Ghor: A Large-Scale, Diarized, Multi-Domain Bengali Speech Corpus and a Scalable Pipeline for Building It

Bengali, spoken by over 230 million people, remains severely under-resourced in spoken language research. Existing open Bengali ASR corpora are confined to short, read or crowd-sourced speech and lack speaker diarization and long-form audio. We present Lipi-Ghor, a large-scale weakly-supervised Bengali speech corpus comprising 885 hours of audio sourced from 998 YouTube videos across 596 unique channels, spanning 17 diverse domains including audiobooks, drama, religious sermons, news, and regional dialects. Each recording is annotated in SSTT format (Speaker, Speech, Transcription, Timestamp), which combines automated diarization with Bengali YouTube caption tracks. To our knowledge, Lipi-Ghor is the first Bengali speech corpus to pair large-scale coverage with speaker-diarized, long-form audio annotations, both of which are absent from existing open Bengali resources. We also present the construction methodology as a replicable pipeline for any language with a sufficient captioned YouTube presence. Targeted channel curation across a handful of rich domains yields corpus scales that were previously out of reach for low-resource languages. We benchmark four widely-used ASR models under zero-shot and fine-tuned conditions. All four degrade consistently on emotive, dialectal, and long-form content. Because caption targets are noisy, we also release a human-annotated gold evaluation split, verified by 17 volunteer annotators over 30 hours of human-in-the-loop correction and stratified across all 17 domains. We release our original contributions (video-ID lists, diarization output, pipeline code, and the gold annotations) under CC-BY-4.0, and distribute caption-derived transcripts for research use only; no raw audio is redistributed.

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05

PRODUCT HUNT

05.00
PRODUCT HUNT

Product Hunt - October 29, 2026

Product Hunt Daily Feed: Featuring noteworthy tech launches.

Showing Oct 28’s digest — today’s fetch runs 7am PT
Dotverse icon
Dotverse

Your Dot now with a crew

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OneDeploy icon
OneDeploy

Open-source apps on your own server, with no per-seat fees

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TONKO icon
TONKO

Pocket money app that teaches kids about money

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WebAI by Opera icon
WebAI by Opera

Let websites use AI running on your computer

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Trigger.dev: Webhooks for your AI agents icon
Trigger.dev: Webhooks for your AI agents

Run AI agents with Slack, Supabase and 50+ other services

0
Zro: Uncensored Security Models icon
Zro: Uncensored Security Models

Abliterated open models for security work

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Boltbar icon
Boltbar

Spotlight-style AI chat for your Mac

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Our Silly Games icon
Our Silly Games

Skills to build games with Claude. Free multiplayer hosting.

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Trellis icon
Trellis

More than a terminal: a native macOS workspace for devs

0
Zest icon
Zest

Hold ⌥Space, flick, and an AI agent does the dev chore

0
Agent Handshake by Fini icon
Agent Handshake by Fini

Agent-to-agent customer support that holds its answer

0
BotGauge icon
BotGauge

The trust layer for your agents

0
bytemail icon
bytemail

Native Mac email: every inbox, in your notch, no trackers

0
Dedica icon
Dedica

Check if AI agents can use your website

0
Fraud Blocker icon
Fraud Blocker

AI ad fraud protection for Google and Meta ads

0
Mudroom icon
Mudroom

Run coding agents in a VM, review changes like a PR

0
Basedash View-only members icon
Basedash View-only members

Share dashboards with anyone. They can look, not edit.

0
Open For sales icon
Open For sales

Your next sales campaign is one prompt away

0
Genie 4 icon
Genie 4

Turn a prompt into a living world you can steer

0
NotiKeep icon
NotiKeep

Notification history for iPhone, on your device

0
App Store Screenshots icon
App Store Screenshots

Your coding agent designs your app store screenshots

0
licenseal icon
licenseal

Catch incompatible dependency licenses before release

0
throxy icon
throxy

Cold calls in your prospect's language. Pipeline delivered.

0
Hob icon
Hob

Open-source, on device alternative to Claude and ChatGPT

0
LFM3 by Liquid AI icon
LFM3 by Liquid AI

Six 2B-class models for phones, laptops and robots

0
AirPosture icon
AirPosture

Now on Mac, with a voice coach in your AirPods

0
Yardlet icon
Yardlet

The Mac app for the coding agents you already use

0
OpenLLM icon
OpenLLM

Take your AI tokens anywhere

0
RageLayer icon
RageLayer

Let visitors smash your website, then sweep it back

0
Tulu icon
Tulu

Autonomous marketing operations & analytics for SMBs

0
Congress Trades icon
Congress Trades

See how Congress members trade, and if copying them pays off

0
Notra icon
Notra

Notra is a GEO tool that helps you rank in AI Search.

0
iPad mini 8 icon
iPad mini 8

OLED, A20 Pro and IP67 in Apple's smallest iPad

0
Overmind icon
Overmind

Open-source platform for continuous learning

0
TheySaid 4.0 icon
TheySaid 4.0

See how users will react, right where you build.

0
Revix AI icon
Revix AI

AI code review that learns your repo's own rules

0
fswitcher icon
fswitcher

fswitcher replaces Command-Tab on your Mac

0
Paddock icon
Paddock

Computers and sandboxes for your agents

0
GPT-6.1 Terra icon
GPT-6.1 Terra

Fast, capable computer use at half the price

0
NuPlay icon
NuPlay

AI transformation, run on one self-improving platform

0
SavorApp_AI icon
SavorApp_AI

Capture what matters and move your intentions forward

0
Nuvio 5.0 icon
Nuvio 5.0

Hand your financial admin to your AI agent

0
NINX icon
NINX

Private On-device AI, connected tools, & creative workflows

0
Coachare icon
Coachare

Your potential. Unlocked.

0
Orbit icon
Orbit

Stop doomscrolling. Earn every app unlock.

0
PulseDev icon
PulseDev

Click any UI bug on localhost and your AI agent fixes it

0
Off Grid AI icon
Off Grid AI

Private AI on your phone and computer.

0
OpenRadView icon
OpenRadView

Free, open-source viewer for your own CT, MRI and X-rays

0
ContextGem 1.0 icon
ContextGem 1.0

Decision models join LLMs to extract data from documents

0
Spacesheep icon
Spacesheep

Documents of the future, made by AI, read by your team

0
06

TECHMEME

06.00
TECHMEME

Techmeme - October 29, 2026

Techmeme Digest: Major tech headlines and industry conversations.

Showing Oct 28’s digest — today’s fetch runs 7am PT
Filing: Microsoft recorded $10B in revenue from OpenAI in Q1, nearly 11% of its total quarterly revenue, and has $7.2B in outstanding receivables from OpenAI (Rebecca Bellan/TechCrunch)
Source: TechmemePublished: Oct 28, 2026

Rebecca Bellan / TechCrunch : Filing: Microsoft recorded $10B in revenue from OpenAI in Q1, nearly 11% of its total quarterly revenue, and has $7.2B in outstanding receivables from OpenAI —  Microsoft generated $10 billion in revenue from commercial arrangements with OpenAI, including revenue-sharing payments …

ServiceNow reports Q3 subscription revenue up 21% YoY to $3.99B, forecasts Q4 current remaining performance obligations below est.; NOW drops 15%+ after hours (Brody Ford/Bloomberg)
Source: TechmemePublished: Oct 28, 2026

Brody Ford / Bloomberg : ServiceNow reports Q3 subscription revenue up 21% YoY to $3.99B, forecasts Q4 current remaining performance obligations below est.; NOW drops 15%+ after hours —  ServiceNow Inc. shares plunged after the company gave an outlook for quarterly subscription sales that met analysts' estimates …

Microsoft reports Q1 capex of $45.2B, up from $34.9B a year earlier and below its own $50B projection, and free cash flow of $18.6B, vs. $8.54B est. by analysts (Deborah Sophia/Reuters)
Source: TechmemePublished: Oct 28, 2026

Deborah Sophia / Reuters : Microsoft reports Q1 capex of $45.2B, up from $34.9B a year earlier and below its own $50B projection, and free cash flow of $18.6B, vs. $8.54B est. by analysts —  Microsoft (MSFT.O) surpassed expectations for quarterly cloud revenue on Wednesday, signaling that its hefty AI investments …

Alphabet reports Q3 YouTube ad revenue up 9% YoY to $11.2B, below estimates, and Google ad revenue hit $82.01B, up from $74.18B in Q3 2025 (Todd Spangler/Variety)
Source: TechmemePublished: Oct 28, 2026

Todd Spangler / Variety : Alphabet reports Q3 YouTube ad revenue up 9% YoY to $11.2B, below estimates, and Google ad revenue hit $82.01B, up from $74.18B in Q3 2025 —  YouTube continued to vacuum up digital ad dollars in the third quarter of 2026, but the video platform grew at slower pace than in recent quarters.

Alphabet reports Q3 revenue up 25% YoY to $127.6B, Google Cloud revenue up 103% to $30.7B, and Google Services revenue up 11% to $96.3B (Alphabet)
Source: TechmemePublished: Oct 28, 2026

Alphabet : Alphabet reports Q3 revenue up 25% YoY to $127.6B, Google Cloud revenue up 103% to $30.7B, and Google Services revenue up 11% to $96.3B —  MOUNTAIN VIEW, Calif. - October 28, 2026 - Alphabet Inc. (NASDAQ: GOOG, GOOGL) today announced financial results for the quarter ended September 30, 2026.

Microsoft reports Q1 revenue up 19% YoY to $92.3B, Azure revenue up 48% to $33.2B, operating income up 21% to $45.9B, and net income up 32% to $36.6B (Microsoft)
Source: TechmemePublished: Oct 28, 2026

Microsoft : Microsoft reports Q1 revenue up 19% YoY to $92.3B, Azure revenue up 48% to $33.2B, operating income up 21% to $45.9B, and net income up 32% to $36.6B —  REDMOND, Wash. — October 28, 2026 — Microsoft Corp. today announced the following results for the quarter ended September 30, 2026 …

Oracle pledges to limit new financing to $20B through FY 2030, expects free cash flow to turn positive in H2 FY 2028 and top $30B in FY 2029; ORCL jumps 11%+ (Deborah Sophia/Reuters)
Source: TechmemePublished: Oct 28, 2026

Deborah Sophia / Reuters : Oracle pledges to limit new financing to $20B through FY 2030, expects free cash flow to turn positive in H2 FY 2028 and top $30B in FY 2029; ORCL jumps 11%+ —  Oracle said it expects capital spending to peak this fiscal year and next as it builds more cloud capacity, but pledged to raise …

NY Gov. Kathy Hochul signs bills banning AI chatbots from using "unsafe features" for minors and requiring security features in internet-connected baby monitors (Raga Justin/Bloomberg Government)
Source: TechmemePublished: Oct 28, 2026

Raga Justin / Bloomberg Government : NY Gov. Kathy Hochul signs bills banning AI chatbots from using “unsafe features” for minors and requiring security features in internet-connected baby monitors —  New York Gov. Kathy Hochul signed two bills further curbing artificial intelligence risks for children …

Apple adds a 512GB RAM configuration for the Mac Studio with the M5 Ultra chip, starting at $22,299; the M5 Max model maxes out at 128GB of RAM (Joe Rossignol/MacRumors)
Source: TechmemePublished: Oct 28, 2026

Joe Rossignol / MacRumors : Apple adds a 512GB RAM configuration for the Mac Studio with the M5 Ultra chip, starting at $22,299; the M5 Max model maxes out at 128GB of RAM —  Starting today, the Mac Studio with the M5 Ultra chip can be configured with 512GB of RAM on Apple's online store, but it is an expensive upgrade.

Artificial Analysis unveils the Intelligence Index v5 with new coding and science benchmarks; 60% of the Index is based on private test sets or held-out answers (Artificial Analysis)
Source: TechmemePublished: Oct 28, 2026

Artificial Analysis : Artificial Analysis unveils the Intelligence Index v5 with new coding and science benchmarks; 60% of the Index is based on private test sets or held-out answers —  The Artificial Analysis Intelligence Index is our composite measure of model capabilities across tasks reflecting real-world usage today. v5 …

Google and Xreal launch the Xreal Aura wired XR glasses, with Android XR and a puck with Snapdragon Reality Elite, for $1,099+ through December, then $1,279+ (Ivan Mehta/TechCrunch)
Source: TechmemePublished: Oct 28, 2026

Ivan Mehta / TechCrunch : Google and Xreal launch the Xreal Aura wired XR glasses, with Android XR and a puck with Snapdragon Reality Elite, for $1,099+ through December, then $1,279+ —  At the Android Developer Summit on Wednesday, Google's smart glasses partner Xreal launched its new Xreal Aura wired smart glasses …

Apple's touchscreen MacBook Pro is the first Mac with the Dynamic Island, offering similar functionality to the iPhone; the Dynamic Island launched in 2022 (Hartley Charlton/MacRumors)
Source: TechmemePublished: Oct 28, 2026

Hartley Charlton / MacRumors : Apple's touchscreen MacBook Pro is the first Mac with the Dynamic Island, offering similar functionality to the iPhone; the Dynamic Island launched in 2022 —  Apple today introduced the Dynamic Island to the Mac for the first time with its new 14-inch and 16-inch MacBook Pro models …

Apple says the touchscreen MacBook Pro has a "newly designed hinge" for stability and an "enhanced six-speaker" system; the 14" model is 3lb and the 16" is 4lb (Jay Peters/The Verge)
Source: TechmemePublished: Oct 28, 2026

Jay Peters / The Verge : Apple says the touchscreen MacBook Pro has a “newly designed hinge” for stability and an “enhanced six-speaker” system; the 14" model is 3lb and the 16" is 4lb —  Apple has long resisted the idea of touchscreen laptops — until now.

John Ternus says the Mac is "first and foremost" a device "built around the trackpad and keyboard", but sometimes "it's comfortable and handy to have touch" (Steven Levy/Wired)
Source: TechmemePublished: Oct 28, 2026

Steven Levy / Wired : John Ternus says the Mac is “first and foremost” a device “built around the trackpad and keyboard”, but sometimes “it's comfortable and handy to have touch” —  An exclusive early look at Apple's new touchscreen MacBook Pro—the computer Apple said would never happen.

Apple unveils a touchscreen MacBook Pro with a 14" or 16" PROLED XDR display, a light-up Apple logo, M5 Pro and M5 Max, for $2,899+ and $3,399+ (Apple)
Source: TechmemePublished: Oct 28, 2026

Apple : Apple unveils a touchscreen MacBook Pro with a 14" or 16" PROLED XDR display, a light-up Apple logo, M5 Pro and M5 Max, for $2,899+ and $3,399+ —  The world's best pro laptop now features an industry-leading tandem OLED display, an intuitive Touch experience, blazing-fast M5 Pro …

07

STARTUP ARCHIVE

07.00
STARTUP ARCHIVE

Startup News - October 29, 2026

Startup News Roundup: Aggregating key funding and launch updates.

Showing Oct 28’s digest — today’s fetch runs 7am PT
Marc Andreessen on the 5 personality traits of an innovator
Source: StartupPublished: Mar 31, 2026

“When you’re talking about real innovators—people who actually do really creative, breakthrough work—I think you’re talking about a couple things:”

Steve Jobs explains the importance of both thinking and doing
Source: StartupPublished: Mar 30, 2026

“The doers are the major thinkers. The people who really create the things that change this industry are both the thinker-doer in one person.”

Tobi Lutke explains what the VCs who passed on Shopify got wrong
Source: StartupPublished: Mar 27, 2026

“What a lot of free-market thinkers don’t understand is that between the demand and eventual supply lies friction."

Sam Altman explains how he decides to invest in a startup after 10 minutes
Source: StartupPublished: Mar 26, 2026

"Does this person have the potential to be the next Mark Zuckerberg?… [You don’t get to] 100% accuracy, obviously, but it’s good enough that our business model works.”

Jony Ive recounts the time Steve Jobs called him vain
Source: StartupPublished: Mar 25, 2026

In the clip below, Jony Ive recounts the time he asked Steve Jobs to be less harsh in his critique of a piece of work.

Jeff Bezos’s two pieces of advice for aspiring entrepreneurs
Source: StartupPublished: Mar 24, 2026

“The advice that I would give entrepreneurs is don't chase the hot new thing. It's so hard to catch something that everybody already knows is hot."

Elad Gil: “Things that work tend to work pretty fast”
Source: StartupPublished: Mar 23, 2026

“I do think there’s a bit of a myth in Silicon Valley that you should keep grinding no matter what and it’s just about perseverance, and I think that’s really bad advice."

Paul Graham on why starting with a “small, intense fire" is the key to startup growth
Source: StartupPublished: Mar 20, 2026

"You have to know who those first users are and how you're going to get them."

Keith Rabois on how to identify great talent
Source: StartupPublished: Mar 19, 2026

“What you want to do with every single employee every single day is expand the scope of their responsibilities until it breaks… and that’s the role they should stay in.”

Wealthfront CEO on why advertising spend makes it harder to find product/market fit
Source: StartupPublished: Mar 18, 2026

“The way that you know you have product/market fit is if you have exponential organic growth."

Eric Schmidt on why most companies get strategy wrong
Source: StartupPublished: Mar 17, 2026

“Work very, very hard to figure out what the world’s going to look like in five years. What will people be doing? What will your customers want? Where will costs be?"

Mark Zuckerberg: “You can’t 80/20 everything”
Source: StartupPublished: Mar 16, 2026

"There’s the famous 80/20 rule where you get 80% of the benefit by doing 20% of the work, but you can’t just 80/20 everything. There have to be certain things that you are just the best at."

Marc Andreessen on Mark Zuckerberg’s founder “superpower”
Source: StartupPublished: Mar 13, 2026

“A great superpower that Mark Zuckerberg has that is probably not well-understood enough is he does not get emotionally upset in stressful situations"

Sam Altman explains how to come up with a great startup idea
Source: StartupPublished: Mar 12, 2026

"If you start a startup without a good idea… you’ll be under pressure to make something up and it won’t work that well."

Jeff Bezos on the problems with proxies and managing to metrics
Source: StartupPublished: Mar 11, 2026

“One of the things that happens in business is that you develop certain things that you’re managing to—a typical case would be a metric. And that metric isn’t the real underlying thing.”

Airbnb founder Brian Chesky on how to design an amazing user experience
Source: StartupPublished: Mar 10, 2026

“If you can design something really amazing using the hand-crafted part of your brain, then you can reverse-engineer how to industrialize this millions of times over."

Spencer Rascoff: "I will never invest in a consumer startup with paid marketing”
Source: StartupPublished: Mar 9, 2026

"If you’re actually trying to grow a product, the best levers for doing that are often within the product itself.”

Patrick Collison explains why it sometimes make sense to quit
Source: StartupPublished: Mar 6, 2026

“One thing I’ve learned myself the hard way, is that it is easier to tear down a company and restart it in Silicon Valley, than it is to constantly try to pivot or keep something alive."

Jeff Bezos recounts the time he called Amazon’s customer service number mid-meeting to prove a metric was wrong
Source: StartupPublished: Mar 5, 2026

“I have a saying, which is when the data and the anecdotes disagree, the anecdotes are usually right"

Ben Horowitz: “Nobody was born a great manager. It’s a very unnatural job.”
Source: StartupPublished: Mar 4, 2026

“If you can’t build a great product, it doesn’t matter if you can build a great company.”

03

ALSO TODAY

3 MORE SOURCES
08

SOLIDOT

08.00
SOLIDOT

Solidot News - October 29, 2026

Solidot Feed: Highlighting essential tech & open-source news.

Showing Oct 28’s digest — today’s fetch runs 7am PT
女子信任 ChatGPT 的用药决策,结果因此猝死

一名住在西雅图的 31 岁华人女子,因依照 ChatGPT 提供的逐日减药计划,自行将抗癫痫药物逐步减量至停药后死亡。其父母向旧金山高等法院提起不当致死诉讼,控告 OpenAI 及其 CEO Sam Altman,指 ChatGPT 无照行医、提供危险且不准确的医疗建议。OpenAI 回应称这是“令人心碎的事件”,但涉案的是已经下架的早期版本。死者名为万博文(Bowen Wan),来自江苏,毕业于亚利桑纳州立大学信息工程系,曾在亚马逊担任软件工程师,2021 年起请长期病假。她患有严重癫痫,服用多年的药物一度失效,后来改用新药,发作次数降至每月数次。她自 2023 年起频繁使用 ChatGPT,询问感情、健康保险与身心障碍给付等问题;2025 年平均每周传送逾 1500 则消息。2025 年 11 月她得知将被亚马逊裁员,须在次年 2 月中旬前找到工作才能留在美国。她担心药物影响语言能力,2026 年 1 月向 ChatGPT 提出,想把抗癫痫药拉莫三嗪(Lamotrigine)的每日剂量从 400 毫克降到 300 毫克,以利求职面试。ChatGPT 回复“这不仅合理,在你目前的情况下也完全做得到”,之后并依她的追问拟定更低剂量的减药时程表。诉状指控,ChatGPT 在 25 天内设计出逐日减药表,把她稳定服用的 40 0毫克降到零,并鼓励她隐瞒医师。

加州亿万富翁投入逾 2.93 亿美元反对亿万富翁税

统计数据显示,至少 30 位加州亿万富翁累计投入逾 2.93 亿美元反对亿万富翁税。亿万富翁税将对任何身价逾 10 亿美元的加州居民一次性征收 5% 的税,该税将用于医保和教育等项目。加州是全美亿万富翁人数最多的州,总数超过 200 人,很多人在 AI 热下积累了巨额财富。在反对该税的亿万富翁中,Google 联合创始人 Sergey Brin 出资最多,投入巨资的还有 Google 前 CEO Eric Sc​​hmidt、风险投资人 John Doerr、Stripe CEO Patrick Collison、加密货币行业高管 Chris Larsen 等。另一位支持亿万富翁税的亿万富翁 Tom Steyer 也投入了大量资金。

天文学家在柯伊伯带发现一颗巨大的矮行星候选天体

2025 年 6 月正式启动观测的 Vera C. Rubin 天文台其任务之一是绘制太阳系内小天体地图,尤其是柯伊伯带天体。现在天文学家报告利用天文台的观测设备在柯伊伯带发现了一颗巨大的矮行星候选天体。矮行星是指不完全符合行星定义但也不是卫星的行星质量天体,目前国际天文学联合会确认的太阳系矮行星共五颗:冥王星、阋神星、妊神星和鸟神星,以及谷神星,此外还有十几颗候选天体。最新发现的天体编号为 2026 ED138,其直径在 600-1500 公里之间,大小可能与妊神星和鸟神星相当。ED138 绕太阳运行一周大约需要 281 年,其近日点距离太阳 36.8 6个天文单位,远日点 49.04 个天文单位。通过进一步观测,尤其是红外波段的观测,天文学家将能更精确确定其大小,评估是否符合矮行星的标准。

生育后不久再次分娩可能加速衰老

哈佛医学院、麻总百瀚的科学家探讨了妊娠与生物衰老之间的关联。研究者提出假设:若妊娠间隔过短,身体可能缺乏足够的恢复时间,从而导致与生物衰老相关的变化不断累积。研究者提出,两次妊娠之间的恢复时间最终可能影响母亲的长期健康。间隔较短的反复妊娠可能会阻碍身体的完全恢复,致使某些变化在连续妊娠中逐渐累积。世界卫生组织目前建议,在活产之后至少等待 24 个月再受孕,以降低母婴的健康风险。但研究者指出,若要基于生物学衰老而非妊娠结局提出具体建议,则需要开展额外研究,以在多次妊娠中测量生物学年龄,并在随后数十年间对这些母亲进行长期追踪。

游戏行业缺乏专门为女性打造的游戏

模拟服装制作的游戏《针影裁梦(Dressmaker)》于 9 月 21 日发售,一个月后在 Steam 平台玩家留下了逾 1.7 万评论,好评率 98%,同时在线玩家人数稳定在 1.5 万以上,对于一款小型独游而言称得上现象级了。游戏主要开发者是 Jonathan Hau-Yoon 及其伴侣 Sabrina Becker,其中 Becker 是服装设计师,她对服装制作工艺的深入理解成为游戏设计的重要依据。Becker 认为,除了游戏本身极具沉浸感和满足感之外,它成功的部分原因在于触及了一个在游戏领域长期被忽视的群体——女性。在游戏领域,女性群体一直未得到足够的重视,尽管她们其实非常热爱游戏。人们往往误以为女性不玩游戏是因为她们不喜欢,但事实是市场缺乏针对她们兴趣点的游戏作品。她观察到在 Roblox 等平台上有庞大的女性群体热衷于换装类游戏。“尽管这些平台上的体验不尽如人意,但她们依然乐此不疲,因为她们确实非常渴望此类玩法,而其他地方又无法提供。这正是我们开发《针影裁梦》的灵感来源之一。既然这是她们想要的,那我们就为她们提供这样的体验。”

尼安德特人发生了什么?

在人类演化史的大部分时间里,地球同时存在多个人种。以过去 10 万年为例,尼安德特人曾活跃在欧洲和西亚,丹尼索瓦人生活在亚洲,形似霍比特人的弗洛勒斯人(Homo floresiensis)居住在印尼的弗洛勒斯岛,爪哇岛上最后的直立人刚刚灭绝。现代人类/智人只是其中之一。我们自己可能会认为如今单一的的人类世界是常态,研究远古历史的科学家则认为如今才是奇怪的时代,为什么现代人类成为最后幸存的一支人种?其他人种都经历了什么?在一种叙事中,人类认为其近亲过于原始而理所当然被淘汰,认为现代人类有着更大的大脑、熟练的工具使用能力以及复杂的社会结构而注定要统治地球,我们是最优秀的。但越来越多的证据显示,我们与近亲的智力差距其实很小。尼安德特人由于生存年代较近而被研究的最为充分。那么尼安德特人究竟发生了什么?一种回答是:他们仍然活着,尼安德特人与现代人类融合,他们的 DNA 留在我们的 DNA 里。丹尼索瓦人的情况类似。当然尼安德特人自己可能不会这么认为,他们作为独立的人种已经消失了。那么为什么如今只剩下现代人类?我们的成功有多少源于自身独特的能力?又有多少仅仅归于运气?澳大利亚研究组织 Australian Research Council’s Centre of Excellence for Transforming Human Origins Research 主任 Michael Petraglia 指出,我们必须认识到,智人在地球上存在的时间其实并不长,我们的生存并非理所当然。智人最终能否被视为成功的物种仍未成定论。直立人曾在地球上生存了逾一百万年,尼安德特人则存在了四十万年。尽管科学界对于智人的起源仍存争议,但许多学者认为,智人作为一个物种至今仅存在了约三十万年。

Swift 天文台预计于 11 月 2 日重返大气层

拯救失败的 NASA Neil Gehrels Swift 天文台正在坠落,预计于 11 月 2 日重返大气层。10 月 20 日,轨道高度 275 公里的 Swift 天文台无法再应对高层大气日益增强的阻力,它进入了安全模式。运营该天文台的宾夕法尼亚州立大学团队随后发送指令,正式结束其科学使命,为再入大气层做准备。NASA 于 10 月 23 日宣布天文台的任务结束。Swift 天文台的坠落速度在加快。10 月 27 日的轨道高度为 255 公里,比一周前下降了接近 23 公里,平均每天下降超过 3 公里。根据目前的轨道衰减速度,Swift 预计将于 11 月 2 日再入大气层。

字节跳动旗下应用使用率超过竞争对手

根据野村证券的数据,今年 7 月在中国移动互联网使用时长排名前 50 的应用中,抖音首次超过微信,占总时长的 19.4%,微信占 18.8%;整个字节系的时长份额达 40.9%,腾讯系占 28.6%。字节旗下红果免费短剧的日活跃用户达到 1.68 亿人,超过腾讯视频、爱奇艺、优酷、芒果 TV 四大长视频平台的总和。红果短剧的日均使用时长约 125 分钟,抖音约 112-120 分钟,均超过腾讯系产品微信的 82=85 分钟。字节跳动抖音海外版 TikTok 以及 AI 助手豆包都非常受欢迎。

2025 年二氧化碳浓度创新高

世界气象组织周二表示,2025 年因燃烧化石燃料导致的大气中二氧化碳及其他主要温室气体的浓度达到创纪录高位,这将导致全球变暖趋势进一步固化。2025 年全球二氧化碳平均浓度为百万分之426.8(ppm),相当于 1750 年工业化前基准值的 153%。同样令人担忧的是,甲烷和一氧化二氮——这两种由人类活动产生的、在长寿温室气体中排名第二和第三的气体——其浓度在 2025 年也创下了新高。2004 年测得的二氧化碳年均浓度为 377.5 ppm,而如今已接近 427 ppm。自 1960 年代以来,二氧化碳浓度增长率已增至三倍,在 2011-2020 年的十年间,年均增幅从 0.8 ppm 加速至 2.4 ppm。1990-2025 年间,温室气体对气候造成的变暖效应增加了 56%,其中二氧化碳约占这一增幅的 81%,这一效应被称为“辐射强迫”。

维基百科如何清理 AI 生成文本

2023 年维基百科志愿者发起了 WikiProject AI Cleanup 项目,旨在清理 AI 生成文本。当时的 AI 文本还很容易识别。项目创始成员 Ellia Lebleu 指出,当时的 AI 文本频繁使用奇怪短语如 stands as a testament、rich cultural heritage...甚至还喜欢插入总结性段落如 Why is this important? 但到了 2025 年 AI 生成文本特征变得更隐蔽了。AI 文本也更具结构性,偏好三法则(rule of three)、否定式平行等等。以前 AI 会产生虚假或误导性的文本引用,随着检索增强生成(Retrieval-Augmented Generation)技术的采用,这种现象变少了。然而今天 AI 虽然能找到真实引用来源,但仍然会经常曲解内容,文不对题的现象仍然很普遍。

数据中心搅动世界

很多人几年前可能还不知道什么是数据中心,它是现代互联网服务的引擎,也是今天 AI 热的核心。但数据中心数量的快速增长、巨大的电力消耗,以及环境影响,正在全球引发公众的抵制。根据 Data Center Map 的数据,目前全世界有约 12,250 个数据中心,而 2021 年这个数字是大约 8000 个,其中美国最多有 4,767 个,弗吉尼亚州密度最高。美国的数据中心装机容量为 53.73 GW,中国 31.90 GW,欧盟 11.92 GW,日韩 6.58 GW,印度为 3.55 GW,英国 2.59 GW。目前全球投入运营的最大数据中心是中国电信在内蒙古呼和浩特的一处设施,占地约 100 万平方米。SpaceX 的 Colossus 项目占地 7 万平方米,OpenAI 支持 Stargate 项目占地 3.5 平方公里;Meta 计划在路易斯安那州建设的 Hyperion 项目占地 11 平方公里。全球数据中心的总用电量估计已超过了整个法国的用电量。

2025 年太阳能发电量超越核能

太阳能的发展速度超出了预期。十年前太阳能的发电量仅占全球总发电量的 1%,2026 年它的份额预计将达到 10%。根据能源智库 Ember 的数据,2025 年全球太阳能发电量略微超过了核能发电量。截至 2026 年 9 月的年度太阳能发电量则已超过核能 13%。牛津大学能源与气候政策教授 Jan Rosenow 称太阳能如今已成为能源转型的引擎。太阳能已成为历史上增长速度最快的新电力来源,2025 年全球电力需求增长量的四分之三由太阳能满足。自 2000 年以来核能发电量基本保持不变,而太阳能发电量则增长了约 2700 倍。太阳能技术已发展成熟约 15 年,在 2020 年成为历史上最便宜的电力来源。澳大利亚逾 400 万户家庭安装了屋顶太阳能系统,非洲每天安装的太阳能电池板数量约 10 万块,巴基斯坦的太阳能份额从 2019 年的不到 2% 增至如今的 24%。太阳能离不开电池,电池帮助解决了如何将白天的太阳能转移至晚间使用的问题。

宇航员的心脏能承受飞往火星的数个月之旅

火星之旅对人类心脏的挑战可能没有科学家曾经担忧的那么大。一项研究表明,宇航员能够很好地适应数月的失重状态。在研究中,科学家监测了 13 名在国际空间站停留了约 6 个月的宇航员的心脏状况。结果显示,尽管太空飞行最初会影响心脏功能,但宇航员会逐渐适应这种环境,而每日高强度锻炼在维持心血管健康方面发挥了重要作用。在地球上,心脏需持续对抗重力来泵血,而肌肉需要支撑体重;在太空中,这些负荷大幅降低,久而久之,肌肉乃至心脏都会出现萎缩。但重返重力环境后,血液会被拽向下半身,宇航员着陆后常出现头晕、眼前发黑,甚至血压骤降的症状,这被称为直立性低血压。作为NASA“运动对抗措施”项目的一部分,宇航员每天最多锻炼两个小时,训练内容包括 30 至 45 分钟的耐力训练,以增强心血管系统;60 至 75 分钟的抗阻训练,以保持肌肉质量和力量。

广电总局发布规定限制电视开机广告

广电总局周二公布了《交互式网络电视运营服务管理暂行规定》,该暂行规定将从 2026 年 11 月 27 日起施行。新规包括: 第十一条 交互式网络电视集成播控服务提供者应当坚持直播优先原则,实现开机看全屏直播功能,设置频道回看入口,不得播放开机广告。智能电视机应支持优先呈现直播频道功能,提供便捷设置入口。酒店等集团用户应当坚持直播优先原则,并符合国务院广播电视主管部门相关规定。 第十二条 交互式网络电视集成播控服务提供者应当向用户提供便捷设置入口,方便用户自行选择开机进直播或者电视交互主页。电视交互主页的页面、导航栏、状态栏、推荐位等内容应当符合国务院广播电视主管部门相关要求。 第十三条 交互式网络电视集成播控服务提供者应当在交互式网络电视首页设立免费专区,对优质免费内容进行重点推荐,精简收费栏目数量,明示节目收费信息,规范应用专区运营和订购支付管理。

Reddit 开源社区争议是否禁止 AI

美国社交新闻平台 Reddit 专注于讨论开源项目的社群 r/opensource 公布了禁止 AI 的政策《Your tokens aren't valuable: No more AI》,理由是 AI 与该社群不兼容,要求递交到该社群的开源项目必须至少存在一年、有多名贡献者,发帖者必须会说英语而不是用 AI 翻译。这一政策引发了激烈的讨论,随后有人创建了新的允许 AI 的开源社群如 r/OpenSourceAIAllowed。r/opensource 的版主(moderator)表示该政策未来会进行调整,该社群主要禁止的是那种用 AI 工具生成的个人项目,而不是 Linux 内核之类的知名项目。Linux 作者 Linus Torvalds 最近公开表达支持 AI,而内核也不再强制要求 AI 生成代码打上标签。

接受更多教育降低了几十年后的痴呆风险

1972 年英格兰、苏格兰和威尔士改革了义务教育法,将最低离校年龄从 15 岁提高到了 16 岁,1957 年 9 月 1 日或之后出生的学生必须完成更长时间的教育;而截止日期前出生的人仍然可以在 15 岁离校。这一教育政策改革在几十年后带来了意想不到的结果:痴呆症的诊断率下降。研究人员利用英国生物银行的数据,通过医院记录、死亡登记和参与者自述病史,追踪他们直至 65 岁。结果发现,出生在义务教育改革截止日期之后——因此需要接受更长时间教育——的人,比出生在截止日期之前的人,患痴呆症的概率更低。研究还发现,高遗传易感人群痴呆症的发病率也出现了下降。研究结果表明,教育可能对痴呆症遗传风险最高的人群具有特别的保护作用。研究首次记录了教育与痴呆症诊断之间的因果关系,表明教育可以降低痴呆症的遗传风险。

IBM CEO 称开放权重模型性能优秀成本低廉

IBM CEO Arvind Krishna 表示在企业内部部署开放权重模型极具价值。他指出,2024 年闭源前沿模型在性能上显著优于开源方案。前沿模型在基准测试中可能会得到 70 分,而开放权重模型可能只有 20 或 30 分。但到了 2025 年末双方的差距缩小了,不再是 70 分对 20 或 30 分,而是 70 分对 50 分。今天的开放权重模型的 Token 成本仅为前沿模型的 10% 到 25%,而在有效性上达到了前沿模型的 90%。“对任何企业来说,这都是一个简单的问题:如果有一种方案成本仅为顶尖方案的 10%,且有效性达到后者的 90%,你会选择它,还是愿意支付高出 10 倍的成本?”他认为大多数企业会选择避免承担额外的成本。绝大多数常规任务可以使用开放权重模型,而少数任务可以使用前沿模型。

Mozilla 推出新广告,呼吁重返互联网的美好旧时光

Mozilla 在 YouTube 上推出了一则广告《It’s time to come back to Firefox. The Internet you loved is still here.》,试图通过唤起对互联网早期黄金时代的怀旧之情吸引新用户安装 Firefox 浏览器。Mozilla CEO Anthony Enzor-DeMeo 在 Linkedin 上发文指出,“如今的互联网会追踪你、干扰你,索要它其实早已获取的权限。但互联网并非一直如此,也不该是这副模样。这只是少数几家公司为牟利而强行设定的运作方式。” “Firefox 选择了不同的道路。还记得我们吗?我们依然在这里,而且我们认为互联网本不该是现在这样……”广告邀请了多位昔日的网红出演。

微软向 6 万员工提供自愿离职方案

微软向 6 万名符合条件的员工提供自愿离职方案。涉及员工人数占到了公司员工总数的四分之一。微软将向美国、印度、加拿大和英国符合条件的员工提供自愿离职方案(Voluntary Exit Offer,VEO)。职级在 70 级及以下的微软员工都有资格参与该计划。微软的 65-67 级员工对应的是首席(Principal)职位,68-70 级则属于合伙人/杰出(Partner/Distinguished)级别。这是微软在 2026 年内第二次实施自愿性员工缩减计划。今年 4 月微软向 8750 名美国员工提供了自愿退休方案。7 月 Xbox 部门裁减了 3200 名员工,约占整个游戏部门员工总数的 20%。符合 VEO 条件的员工将于周一收到电子邮件通知。

Anthropic 公布了 S1 文件

Anthropic 已经向 SEC 递交了 S1 文件,最早下个月上市。Anthropic 的 IPO 不仅仅会是一家 AI 公司的亮相派对,还将成为对经济的一次试金石考验,关乎数万亿美元的利益。制造 Claude 聊天机器人的Anthropic是人工智能行业的一根台柱。它在私募市场估值近 1 万亿美元,并获得超过 1300 亿美元融资支持,可能在其发行中筹集 1000 亿美元,从而迅速成为世界上最大的上市公司之一。而此事还关系到更大的利益。Anthropic 及其主要竞争对手 OpenAI 位于一个由商业伙伴和供应商组成的金字塔顶端——基础设施提供商、芯片制造商、能源公司和 AI 初创企业——它们在过去的四年里都投入巨资,因为它们相信对 AI 产品的需求将持续增长。Anthropic 的挂牌上市,将让外界首次得以深度审视支撑此轮 AI 繁荣的关键企业的健康状况,同时也将检验其增长的持续性。市场对 AI 服务的需求是否真如无底洞般旺盛,足以证明在芯片、数据中心及其他基建上的庞大开支是合理的?抑或 Anthropic 的表现将表明,这一切是有局限的?

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