IntBMoE: Integrating Block-Level Conditioning into Expert Composition for Full-Participation Mixture-of-ExpertsMixture-of-Experts (MoE) scales capacity, but existing designs cannot set three quantities independently. For a single token, participation is how many experts contribute knowledge to its output, execution is how many are actually computed (compute cost), and materialization is how many expert-sized parameter sets must be built and stored (memory cost). Sparse routing keeps execution and materialization low, but shrinks participation: for each token, only a few experts contribute. Dense output-mixing restores full participation, but its execution grows with the number of experts. Parameter-merging keeps execution at one expert, but its materialization grows with the number of routing decisions. We propose IntBMoE, a block-conditioned MoE that decouples all three by pairing dense expert composition with sparse block execution. Its blocks come from a small learned codebook, one per entry. At each internal layer, a lightweight hypernetwork merges all expert bases in that layer's pool into one composed expert. Participation is full, because every composed expert draws on the entire pool. Execution stays sparse, because a router sends each token to only a few blocks. Materialization is bounded, because the codebook, not the input, fixes how many blocks exist. Dual-Path Residual Gating (DPRG) further couples two independently composed paths through multiplicative gating. Experiments on image classification show consistent gains over representative sparse and dense MoE baselines. Additional experiments on language modeling and sequential recommendation validate its generalization beyond vision. IntBMoE is fully deployed in AMap's generative recommendation system, serving hundreds of millions of users under a 60ms latency budget, with a 2.4% relative UVCTR gain in online A/B testing. Our code is available at https://github.com/AMAP-ML/DreamX-Rec/.
Grounded Skill Synthesis from Code at Scale for Agentic IntelligenceReusable skills give agents transferable procedural knowledge, making scalable acquisition essential for extending agents beyond prior experience. Existing methods face two limitations: trajectory-based synthesis requires interactions with specific environments, while document-derived skills may lack executable evidence and verification. Source code offers a complementary path: it requires no prior agent experience yet provides executable evidence for grounding abstractions. We present Code2Skill, a fully automated pipeline that transforms selected code units into implementation-anchored records of atomic operations, composite workflows, and recurring patterns, then verifies each record through source-body-blind reconstruction and source-aware comparison. Applied to 19,769 popular, actively maintained GitHub repositories, Code2Skill produces CodeSkillBank, a grounded bank of 1,006,822 accepted records with workflow, boundary, provenance, and source-evidence metadata. Across 72 protocol-matched evaluations covering nine model settings and eight benchmarks, models augmented with retrieved CodeSkillBank skills improve by 11.7% on average over matched baselines and outperform them in 57 cases. Under a unified downstream interface, Code2Skill also outperforms trajectory-derived skill banks on all seven shared benchmarks, showing that repository-derived skills can provide useful procedural knowledge before agents accumulate sufficient interaction experience. Skills synthesized from tested AI-generated code achieve a 93.50% pass rate, compared with 93.00% for human-written code, providing initial evidence that the pipeline can expand with the growing volume of AI-generated software. Overall, Code2Skill transforms procedural knowledge embedded in repositories into grounded, verifiable, and transferable agent skills.
CodeMidas: Scaling Agentic Coding RL Environments from Code ItselfTraining capable coding agents via reinforcement learning (RL) requires diverse tasks with reliable verifiers. Open-source codebases offer a rich source of such tasks, while existing methods typically rely on development artifacts such as issues and commits, limiting the range of tasks that can be extracted. To better scale RL environments, we present CodeMidas, an agentic pipeline that turns implemented functionality in existing codebases into executable RL environments using source code as its only task-specific input. CodeMidas allocates agentic compute to every stage of environment construction: agents explore implemented functionality to formulate behavioral specifications, construct tests grounded in execution of the original code, and validate and filter candidate tasks through execution checks and repeated solution rollouts. The resulting dataset has 5,545 training tasks from 3,185 open-source codebases spanning 23 programming languages and 15 technical domains. Training MiMo-V2.5 on these tasks with GRPO improves performance on all five diverse benchmarks, covering issue repair (DeepSWE + 11.7%), whole-program construction (ProgramBench +17%), and terminal work (Terminal-Bench v2.1 +8.5%). Ablations show that increasing the number of high-quality training tasks improves performance. Trajectory analysis shows the RL-trained agent demonstrates better behaviors like increasing codebase exploration and more diverse self-verification. These results establish source code as a scalable foundation for constructing RL environments that improve coding agents across diverse software tasks.
EvoOntology: A Self-Evolving Ontology Layer for Data AgentsData agents aim to fulfill natural-language instructions over heterogeneous data, including tables, files, and databases. However, data agents face a challenging agent-data gap: heterogeneous data resides outside the agent, while the agent can access it (e.g., column names and file paths) only through generic tools. Existing approaches either let agents directly explore raw data sources or inject manually constructed semantic layers into prompts. However, neither scales well to large heterogeneous data sources nor adapts to different agent behaviors. In this paper, we introduce EvoOntology, a self-evolving ontology layer for data agents. EvoOntology encapsulates the ontology as an MCP server comprising a schema layer, a content layer, and a tool layer, enabling agents to actively query and interact with the ontology at runtime. To this end, we introduce a builder agent for autonomous ontology construction and a self-evolution loop that continuously refines the ontology through attribution-guided typed edits that are accepted only after a backbone-conditional paired evaluation. Experiments on three well-adopted data-agent benchmarks with four LLM backbones demonstrate that EvoOntology consistently outperforms strong baselines and existing semantic-layer approaches, effectively bridging the agent-data gap and enabling more effective interaction with heterogeneous data. Code: https://github.com/ruc-datalab/EvoOntology
RecreationWorld: Scalable and Verifiable Environments for Hybrid Computer-Use AgentsComputer-use agents (CUAs) have advanced along two separate lines: graphical interaction and software development through code and the command line. Real digital work requires both, interleaved rather than stacked end to end. We study hybrid CUAs that autonomously decide when to explore an interface, implement software, and run and visually verify their artifacts. We introduce RecreationWorld, a five-platform framework built around recreation: given a running reference, an agent must discover its behavior and build a faithful implementation with no prescribed workflow. RecreationWorld provides reproducible environments on Ubuntu, macOS, Windows, Android, and Web, plus a unified harness with native GUI control and coding tools. The running reference serves as an oracle for hidden behavioral tests, providing execution-grounded rewards. We scale trajectory generation with high-quality open-source applications. Models trained on these trajectories improve across five out-of-distribution coding and hybrid computer-use benchmarks and more frequently verify their rendered outputs, providing evidence of transfer beyond recreation. For held-out evaluation, we introduce RecreationBench, comprising 250 diverse tasks across domains and platforms. Reference-grounded programmatic and visual assertions cover action-conditioned outcomes at multiple interaction depths; each is validated on the reference and by human reviewers before the suite is frozen for automatic scoring. GPT-6 Astra leads at 58.1% overall, but passes all programmatic tests on just 2.8% of tasks. Agents reproduce static interface structure more reliably than interactions and computed outputs, while generated applications remain smaller and more monolithic than their references. We release the benchmark, environments, and test suites.
OmniVChat: Synthesizing, Benchmarking, and Training for Native Audio-Visual DialogueWe define OmniVChat (Omni Video Chat) as the task of native audio-visual dialogue between a user and an omni model. In OmniVChat, omni models directly and simultaneously receive audio and video from a user and return text. The user's query is embedded in the audio and video, without a separate text question, external captioning, or speech recognition. Direct audio-visual input reduces external latency and computation while preserving perceptual cues. However, research on OmniVChat faces two constraints: data availability and evaluation. Recordings of people using their own devices are scarce. Furthermore, a good reply often needs to account for the user's surroundings, facial expressions, and nearby objects, and such responses can be expressed in many different ways, making keyword matching unreliable for evaluating reply quality. Recent progress in agent systems and video generation makes generation for comprehension viable, which means using synthesized dialogues for training and evaluation. Therefore, we present OmniVChat-Studio, a multi-agent data engine for synthesizing single- and multi-turn audio-visual dialogues. We use synthesized dialogues to build OmniVChat-Bench, an evaluation benchmark that evaluates omni models' basic dialogue abilities across five ability categories. We also present OmniVChat-RL, a reinforcement learning reward design that jointly targets reply correctness, efficiency, and style in OmniVChat. Training Qwen3-Omni-Instruct with OmniVChat-RL on synthesized dialogues improves its performance on both OmniVChat-Bench and the human-recorded OmniVChat-Bench-Human. These gains validate the reward design and show transfer to real-world dialogues in training and evaluation.
Paint-Anything: Unified Any-Color Control for Image Generation and EditingProfessional design requires any-color control: the ability to specify an object's target color with any 24-bit hex value for image generation and editing. Prior work has explored color generation, editing, and colorization, but often relies on dedicated color representations or specialized inference procedures. Advances in large language models offer a simpler starting point: even compact models can associate hex values with color semantics. We present Paint-Anything, which learns a shared hex-prompt interface for generation and editing through object-level color supervision. We develop a data pipeline that constructs Paint-500K from real images through object grounding, perceptual color labeling, and editing-pair synthesis. Since shadows make real-image labels only approximate colors, we complement this supervision with pure-color anchors whose pixels exactly match their paired hex values. These anchors are used only at high-noise timesteps, leaving low-noise training to natural images. We further introduce Any Color Benchmark (ACBench), comprising ACBench-T2I and ACBench-Edit, to measure object-level hex color fidelity across both tasks. On FLUX.2-4B, Paint-Anything improves ACBench-T2I and ACBench-Edit scores by 85.3% and 28.3%, respectively, relative to the base model, with ablations supporting the training recipe. It also achieves the highest average CompColor score among the compared methods.
Designer-RSI: Evolving Procedural Memory from User Traffic for Agentic Graphic DesignProfessional graphic design is a long-horizon agentic task in which structured, editable artifacts emerge from many interdependent actions, yet outcomes admit no reliable programmatic oracle. We introduce a continual adaptation framework in which a frozen frontier model operates professional design software through more than 230 tools, while an external procedural memory of natural-language skills accumulates and refines reusable design procedures from experience. The memory widens by acquiring procedures for recurring uncovered subtasks and deepens by revising existing procedures against their own successful and failed executions, while a matched replay gate admits only changes that repair failures without regressing observed successes. Five rounds over 1,406 real user briefs and 1,869 automatically graded trajectories, with no weight updates and no human labels, grow the bank from 76 documentation-derived skills to 139 and raise GenEval2 execution success on Claude-Sonnet-4 from 72.7% to 99.3% (+11.99 points in generation quality), with 61.8% and 67.6% win rates against the no-skill agent across four specialized design benchmarks on Claude-Sonnet-4 and Claude-Opus-4.6. We further show the two mechanisms are effective in combination: on 200 held-out briefs from user-traffic benchmark, widening or deepening alone reaches a 49.4% / 48.6% win rate over the no-skill agent, while their combination reaches 58.5% (p = 0.025). Procedural memory offers a practical route to continual adaptation of agents under noisy, unverifiable feedback.
OmniVBench: A Benchmark and Large-Scale Dataset for Omni Reference-to-Video GenerationReference-to-video (R2V) generation is evolving toward increasingly general and versatile reference control, giving rise to the emerging paradigm of omni R2V generation. However, existing benchmarks fall short of these emerging capabilities: their test cases cover limited reference types and compositions, and their evaluation protocols largely assess holistic reference consistency, overlooking whether reference factors are properly preserved, disentangled, and routed. Meanwhile, the high cost of constructing omni R2V training data makes suitable training resources scarce. To address these gaps, we introduce OmniVBench and the Omni-R2V Dataset for evaluating and training omni R2V models. OmniVBench expands R2V evaluation across broader reference types, fine-grained control tasks, and richer reference compositions, covering 7 task families and 18 fine-grained tasks spanning content, motion, style, structure, narrative, and multi-reference settings. We introduce factor-grounded evaluation with 12,172 case-specific checklist items, assessing whether intended reference factors are faithfully preserved, correctly disentangled and bound to their targets, and properly realized according to the instruction. We further introduce the Omni-R2V Dataset, bringing industrial-grade training resources for diverse R2V tasks to the broader research community. Drawing primarily on a large-scale corpus of professional video footage, it comprises 340K processed training samples spanning diverse reference types and multi-reference compositions. We develop task-specific pipelines for reference-target pair construction, offering a practical and scalable recipe for omni R2V data construction. Extensive evaluation of advanced open- and closed-source R2V models reveals clear performance gaps across task families and evaluation dimensions on OmniVBench, highlighting remaining limitations of current R2V models.
BI-Agent and BI-Bench: Towards Automating End-to-End Business IntelligenceBusiness intelligence (BI) is a cornerstone of enterprise decision-making and is widely used by enterprise users in software such as Power BI and Tableau. In traditional BI workflows, users need to prepare data by (1) identifying relevant tables, (2) performing data transformations, and (3) building join relationships, before they can (4) answer their business questions. These steps can be complex and time-consuming, making BI challenging.
Given the strong capabilities of large language models (LLMs) in working with data, we study their ability to answer BI questions end-to-end, without requiring users to manually perform the tedious preparation steps. To do this, we harvest a large collection of real-world BI projects from public sources, and manually extract pairs of (questions, ground-truth answers) from real user dashboards. The resulting benchmark, BI-Bench, is the first benchmark to systematically study LLMs' ability on end-to-end BI.
We find that even frontier LLMs perform poorly on BI-Bench, with less than 50% accuracy. To address their limitations, we design a tool-augmented BI-Agent that decomposes BI workflows into subtasks on structured data, such as search, join, and transform, and orchestrates specialized data management methods across BI stages. Furthermore, we develop a post-training framework that synthesizes training trajectories from real BI projects, enabling BI-Agent to be further post-trained using both supervised fine-tuning (SFT) and reinforcement learning (RL). BI-Agent achieves substantial accuracy gains of up to 40 percentage points with vanilla LLMs, and post-trained BI-Agent yields gains of up to 30 points. Our results highlight the importance of combining tool-augmented reasoning with domain-specific post-training in complex BI workflows, and point to promising directions for future research.
MintAct: A Unified Visual Agent for Digital EnvironmentsWe present MintAct, a family of vision-language models that unifies UI grounding, multi-step navigation across mobile, desktop, and web, and visual tool use, trained at 2B, 4B, and 8B scales. Through careful design of our environments, data, and training recipes, MintAct models match the performance of per-domain specialists across all of these capabilities. To enable this, we develop a scalable environment and reinforcement learning (RL) infrastructure. On the environment side, we host hundreds of concurrent instances across heterogeneous per-domain backends, serving both trajectory data collection and online RL. To enable efficient and scalable RL training, an asynchronous framework keeps explicit control over the cross-domain training distribution and remains stable under noisy environment feedback and off-policy drift. Experimental results show that MintAct achieves state-of-the-art performance (48.9 on OSWorld-Verified) across a wide range of benchmarks at comparable model sizes.
GraphSkillEvo: Evolutionary Optimization of Graph-Structured Agent SkillsSkills can improve the performance of Large Language Model (LLM) agents by providing task-specific procedural guidance, while skill optimization further improves their effectiveness through iterative refinement. However, existing skill optimization methods typically represent skills as unstructured natural-language instructions, creating two key challenges: 1) Unstructured skills often lack explicit workflow-level guidance and contain substantial redundancy, making them difficult for LLMs to execute; 2) the vast search space of unconstrained natural-language skills makes skill optimization ineffective. To address these challenges, we propose representing skills as graph-structured natural-language artifacts. In graph-structured skills, each node represents an execution step together with its operational guidance, while directed edges encode context-dependent transitions between steps. Compared to unstructured skills, graph-structured skills can provide clear workflow-level guidance. Moreover, the proposed graph-structured skill can also facilitate skill optimization. Building on this structured representation, we introduce GraphSkillEvo, a population-based evolutionary optimization framework with mutation and crossover operators for graph-structured skills. By maintaining multiple candidate skills and combining effective components, GraphSkillEvo enables broader and more comprehensive exploration of the structured skill space than purely LLM-based iterative self-refinement. Extensive experiments across five agent benchmarks demonstrate that GraphSkillEvo consistently outperforms the strong skill optimization baseline SkillOpt, improving average accuracy by 4.01% on GPT-5.4-nano and 1.76% on GPT-5.4. Our code is available at https://github.com/ruisun7/GraphSkillEvo.
MoME: Mixture-of-Memory Embeddings for Context-Aware Sparse LookupScaling large language models efficiently has motivated sparse capacity mechanisms such as Mixture-of-Experts and, more recently, conditional memory: token-indexed embedding tables that augment the backbone with cheap parametric lookups. Existing memory-embedding methods retrieve via a deterministic function of the surface form, which collapses different contextual senses of the same token (e.g., python the language vs. the animal) into a single fixed entry. We introduce Mixture of Memory Embeddings (MoME), a context-aware memory mechanism that replaces each token's single memory row with a mixture of M slots and uses a learned gate over the hidden state to choose which slots to read at each position. In controlled pretraining experiments across nanochat, Llama-3/MobileLLM, and Qwen3 backbones, MoME improves over Value Embedding, Bigram, and STEM baselines in iso-parameter and iso-training-FLOP settings, shows a more promising memory-size scaling trend at sub-billion scale, and remains efficient in training and inference. Qualitative routing analyses on polysemous tokens further suggest that the learned mixture exhibits a degree of semantic interpretability, dispatching the same surface token to distinct memory slots under different senses.
Calibrating Teacher--Student Discrepancy for On-Policy DistillationOn-policy distillation (OPD) improves reasoning models by learning the token-level discrepancy between a stronger teacher and an on-policy student. However, this discrepancy does not purely reflect the capability gap between the teacher and the student: it also contains deviations arising from the teacher itself, which are consequently mixed into the observed teacher--student discrepancy and indiscriminately learned by standard OPD during training. This issue is further exacerbated by privileged OPD, where privileged information induces larger teacher-side likelihood shifts, thereby encouraging the student to learn more of the teacher's own deviation. We introduce Calibrated On-Policy Distillation (Cal-OPD), which estimates the teacher's self-deviation region through positive and negative privileged interventions and calibrates the original teacher--student discrepancy by retaining only the component that lies beyond this region. Experiments on mathematical reasoning benchmarks show that, while retaining only about 52--65\% of the original teacher--student discrepancy as the optimization signal, Cal-OPD consistently outperforms standard OPD and its variants across model scales.
Gricea: An Open Science Platform for Conversational AI ResearchWe need studies on conversational AI (CAI) at scale to understand human behavior and shape CAI design. However, fragmented reporting of systems and study configurations hinders replication, extension, and knowledge accumulation. We present Gricea, an open-science platform representing studies as configurable, deployable research artifacts that researchers can run, inspect, share, and reuse. Informed by a formative analysis of prior CAI research, Gricea couples study procedures, participant-facing systems, and conversational task behavior in. In a replication study using Gricea, we replicated configurations 93% of eligible CUI 2026 papers; while also flagging missing information in 96% of papers that hinder faithful replication --- further motivating Gricea's need. In a user study, researchers and practitioners from diverse backgrounds successfully constructed runnable studies addressing various open-ended research questions. Together, these findings demonstrate Gricea's support for constructing, reproducing, and extending CAI studies through shared research artifacts, enabling cumulative knowledge building through open science.
CADWorld: Computer-Use Benchmark for Long-Horizon Computer-Aided DesignComputer-use agents are increasingly evaluated in realistic desktop environments, but existing benchmarks provide limited coverage of professional engineering workflows whose outputs are persistent, structured artifacts. Mechanical computer-aided design (CAD) is a particularly demanding setting: an agent must manipulate geometry and constraints over long interaction horizons while producing a native project whose dimensions, construction structure, and downstream engineering state remain valid. We introduce CADWorld, a benchmark for long-horizon computer use in FreeCAD. CADWorld contains 200 tasks spanning 11 mechanical-CAD workflow categories, including sketching, part modeling, assembly, CAM, FEM, measurement, mesh processing, and technical drawing. Agents operate through screenshots and GUI actions, while success is determined by task-specific executable checks over saved FreeCAD artifacts and auxiliary outputs, covering geometric properties, parametric structure, constraints, manufacturing state, and simulation results. Across seven current agents on the full benchmark, the strongest agent achieves 17.5\% success, compared with an 87.0\% expert reference pass. We find that weaker agents often fail before producing a valid artifact, whereas stronger agents increasingly fail on structural, geometric, and construction-process requirements. CADWorld therefore exposes a gap between general GUI competence and reliable execution of persistent, verifiable engineering workflows. Project accessible at https://cad-world.github.io.
When AI Reviews Train AI Reviewers: Scientific-Judgment Collapse and MitigationLarge language models (LLMs) increasingly participate in scientific evaluation, both as automated reviewers and as assistants to human reviewers. As model-generated reviews enter public data and future training corpora, AI peer review can become recursive: later reviewers learn from judgments produced by earlier models. We study one step of this feedback loop in a controlled setting. Starting from Llama 3.1 8B, we first fine-tune a reviewer on official ICLR reviews from 2018--2023 and then train four successor models on ICLR 2024 data with systematically varied mixtures of official and model-generated reviews. Our study shows that introducing synthetic reviews compresses rating distributions and reduces both same-paper and corpus-level semantic diversity. We call this pattern scientific-judgment collapse.
To mitigate this failure mode, we introduce TrustReviewer, an open-source LLM-based system for generating peer reviews of AI and machine learning papers. TrustReviewer intervenes at two complementary stages. For training-time prevention, we train the core reviewer in a single stage on a curated corpus designed to reduce low-quality and semantically degenerate supervision. For test-time correction, paired activation steering aims to further mitigate residual tendencies toward collapsed judgments without further training or additional expert annotation. Together, these results characterize a concrete risk of recursive reviewer training and provide practical interventions for preserving judgment diversity and improving recommendation alignment in AI-assisted scientific evaluation.
From Pretraining to Proficiency: Real-World Subtask RL for Long-Horizon Manipulation with Minimal Human InterventionA pretrained robot foundation policy may execute most of a long-horizon task yet repeatedly fail at a few critical subtasks. Collecting additional full-task demonstrations for supervised fine-tuning (SFT) requires operators to repeat behaviors the policy already performs well. Reinforcement learning (RL) fine-tuning offers a promising path to bridge this gap, but existing approaches struggle to solve long-horizon tasks using only sparse rewards. We present PARTS (Policy Adaptation with RL on Targeted Subtasks), a real-world subtask RL framework that concentrates practice at these bottlenecks while allowing training rollouts to proceed with minimal human intervention. The frozen pretrained policy supplies nominal actions throughout execution, while agent-generated selectors and success verifiers activate residual corrections and provide local outcome rewards. These rewards support learning from successful subtasks even when complete-task successes are scarce. Training combines online RL with success-reweighted retraining, and each retrained residual policy is redeployed to collect further experience. Humans identify bottlenecks during setup and perform physical resets when needed. On bimanual YAM and single-arm Franka tasks, PARTS improves complete-task success from 32% to 61% and from 50% to 95%, respectively, using tens of minutes of real-world RL rollouts per task on average. Compared with existing real-world RL fine-tuning methods, PARTS raises full-task success by more than 25% under the same robot-rollout budget while requiring less human involvement.
FRAUDSkill: Structured Frozen-Weight Skill Optimization for Audio Anti-Fraud DetectionLarge audio-language models have shown promise for anti-fraud detection by directly processing speech and reasoning over fraud-related evidence. Their deployment, however, requires predictions to follow a predefined label space and a structured decision protocol consisting of service-scenario identification, fraud detection, and conditional fraud-type classification. Existing fine-tuning and prompt-based approaches typically encode task knowledge, constraints, and decision rules into model parameters or manually maintained prompts, making them difficult to adapt as fraud patterns and labeling policies evolve. To this end, we propose FRAUDSkill, a structured frozen-weight adaptation framework that leaves the underlying audio-language model unchanged while optimizing an external layer of skill programs, route-specific policies, and decision rules. We further combine structured output control with validation-guided multi-path inference to ensure protocol-compliant predictions. On the TeleAntiFraud benchmark, FRAUDSkill achieves 73.50% Macro-F1, outperforming the shared frozen-model baseline by 31.96% while reducing invalid outputs to 1.94%. Extensive experiments demonstrate that external skill optimization provides an effective and adaptable solution for structured audio anti-fraud detection without modifying the underlying model. The source code is available at https://anonymous.4open.science/r/FRAUDSKILL-114514.
TeleAntiFraud 2.0: A Refreshable, Profile-Grounded, and Audio-Based Benchmark for Telecom Fraud DetectionTelecom fraud scripts evolve rapidly and are often designed to resemble routine service conversations, creating two key requirements for audio-based telecom-fraud evaluation. First, benchmarks must incorporate newly observed scam patterns without overwriting previously established test sets. Second, they must distinguish fraud from lawful, near-domain calls rather than relying on topic-separated negative examples. We present TeleAntiFraud 2.0, constructed with our Mixed-Tree Anti-Fraud Generation Pipeline and evaluated under a monthly frozen evaluation protocol. The pipeline transforms online fraud-case abstracts into profile-grounded scenarios, expands them through mixed-tree generation, realizes fraud and non-fraud dialogue paths under shared contexts, renders validated dialogues as role-matched speech, and freezes the resulting audio, labels, prompts, manifests, and provenance records for each monthly evaluation set. Each frozen set contains 900 Chinese calls, comprising 600 fraud and 300 near-domain non-fraud cases. Controlled text experiments show that three classifiers achieve perfect macro-averaged F1 (Macro-F1) when evaluated against unrelated or ordinary negatives, but drop to 0.65-0.68 with near-domain sibling negatives. Full-set audio and automatic-speech-recognition plus large-language-model (ASR+LLM) evaluations further reveal class-prior shortcuts, prediction collapse, and snapshot sensitivity. Together, these findings establish near-domain construction and collapse-aware reporting as core requirements for evaluating audio-based telecom-fraud models under realistic confusable conditions. The accompanying research artifact includes the construction code, evaluation scripts, manifests, and documentation. Our dataset and code are available at https://anonymous.4open.science/r/TeleAntiFraud-2_0-EEB2/.
MLLMs Hallucinate when Information Distribution Drifts in Synergy HeadsMultimodal Large Language Models (MLLMs) often struggle with hallucinations, thus hindering their reliable practical applications. Existing attention-based mitigation methods mainly rely on indirect signals (e.g., attention weights) that fail to accurately reflect the actual information shift underlying hallucination generation. In this paper, we propose HEAL, Head-lEvel information disentAnglement and caLibration for identifying and mitigating hallucinations. HEAL first employs causal noise intervention on multi-head outputs to filter out causally redundant heads. Subsequently, it disentangles information distribution within the remaining heads via the counterfactual Difference-in-Differences, categorizing heads into four types. Through analysis, we observe: hallucinations happen when information distribution drifts away from a healthy equilibrium in synergy heads, not strongly correlated with the quantity or strength of modality-specific heads. Motivated by this insight, HEAL injects dynamic information calibration factors into the value vectors of synergy heads, and actively regulates visual-language dependencies, steering the output distribution towards factual evidence. Extensive experiments demonstrate that HEAL effectively reduces hallucinations across multiple MLLMs, offering a simple and interpretable pathway to enhance model trustworthiness.
SiliconBench: Speed, Memory, and Fidelity for LLM Serving on Unified-Memory DesktopsConcurrent local LLM serving on unified-memory desktops must preserve memory headroom and output fidelity, which speed-only rankings overlook. We introduce SiliconBench, which evaluates nine Apple Silicon serving engines through three lenses: speed, memory, and fidelity. We evaluate chat and agent serving on Qwen3, Qwen3.5, and Gemma 4. We use a classification task to check for quality regressions against an NVIDIA reference. DGX Spark provides a complementary serving-performance reference. Three desiderata guide interpretation: serving architecture readiness, memory discipline, and multi-node scaling. On Qwen3-0.6B, vllm-metal alone more than doubles throughput on both workloads from concurrency 1 to 16. CUDA vLLM and SGLang show stronger concurrency scaling on the same prompts. Explicit memory budgets do not guarantee memory headroom: two stacks complete every request while memory use approaches physical capacity and throughput declines. The newer model architectures have narrower engine support. Their evaluated implementations match the fidelity reference. Only three stacks satisfy the completion, fidelity, and model-coverage gates. Comparisons on larger dense and MoE models reinforce the importance of scheduling prompt processing alongside ongoing generation: vllm-metal's packed prefill-decode path maintains lower first-token latency than omlx under concurrent load. In the tested two-machine configurations, tensor parallelism over Thunderbolt RDMA scales while pipeline parallelism over TCP regresses. We release benchmark code, per-run results, and maintenance journals, supported by a workflow combining bounded agent fixes with human review.
GAVEL: Graph World Models for Verified and Efficient Long-Horizon LLM Task PlanningLarge language models (LLMs) provide a flexible interface for long-horizon robot planning, but generated plans often fail to respect embodiment constraints, recover from planning errors, or reason effectively under partial observability. We present GAVEL, a framework for verifying and repairing long-horizon LLM planning built around an explicit graph world model. The graph represents relevant object-relations, action pre-conditions and effects, and probabilistic beliefs over unobserved object locations. This model can predict the consequences of LLM-generated actions before execution, detect violations, and repair those whose corrections follow directly from the world model. This method also reserves LLM replanning solely for errors requiring semantic reasoning. For multi-task instructions, GAVEL reasons over distributions of possible object locations to reorder remaining subtasks and minimize expected search cost. We evaluate GAVEL on BEHAVIOR-1K across 100 single long-horizon tasks and 500 multi-task instructions. With Qwen3-8B, GAVEL improves single-task success from 41.2% to 91.8% and multi-task success from 19.9% to 92.6%. Distributional belief reasoning also reduces travel distance by approximately 5.4% compared with a static variant. These improvements show that an explicit graph world model harness can substantially improve the reliability and efficiency of long-horizon embodied planning across compact and frontier hosted LLM capabilities.
Retention-Constrained Post-Training Quantization of Cellpose-SAM for Stem Cell MicroscopyInduced pluripotent stem cell (iPSC) culture increasingly relies on segmentation foundation models, yet deployment on laboratory CPUs and edge hardware requires compression schemes that are both efficient and auditable. We present a deployment-oriented evaluation of compressed Cellpose-SAM using a pre-specified retention criterion: the 95% cluster-bootstrap interval of mean change from FP32 must remain above a fixed -0.02 margin for every imaging modality. On a stratified 176-field panel spanning BBBC038 nuclei, BBBC039 U2OS fluorescence, and NIST iPSC images across density regimes, weight-only W8A16 preserves instance F1 across all modalities. A sensitivity-guided mixed W4/W8 scheme, using four INT8 exceptions, achieves a 6.76x reduction in weight storage with no observed catastrophic failures (0/176 fields), matching W8A16 at this sample size. In contrast, ternary weight-only quantization achieves 12.08x compression but fails catastrophically on 169/176 fields. These results demonstrate that compression should be evaluated by modality-stratified downstream retention rather than single-number accuracy, and establish a reproducible protocol for auditing compressed foundation models in regulated stem-cell imaging.
Geometry of Values: Task Vector Composition for Ethical Preference Alignment in Language ModelsLarge Language Models (LLMs) are increasingly deployed in applications that must weigh clashing moral values, yet even strong models exhibit hidden biases and brittle instruction-following across languages. We introduce a 12,000-instance dataset of two-option dilemmas covering pairwise three value conflicts: Honesty vs. Justice, Justice vs. Autonomy, and Autonomy vs. Honesty, along with their translations into Hindi, Arabic, Spanish, and Chinese, to probe cross-lingual behavior. Benchmarking on GPT-5-mini reveals that it consistently favors Honesty over Autonomy across all five languages when no policy is given. The Llama-3.2-1/3B models exhibit strong first-option bias; however, both plain fine-tuning and Direct Preference Optimization fine-tuning effectively remove this bias, increasing accuracy to greater than 98%. In order to decouple the effect of learning correlations in the dataset from abstract values, we propose a task vector transfer based experiment where after computing the task vectors for a direction of value preference we orthogonalize it with respect to the general instruction following vector. Our experiment shows that this method is effective in isolating the direction of the specific value preference that can successfully be used to conduct task arithmetic to obtain a model with the opposite stance.
Training-Adaptive Convolutional Sparse Coding via Information Bottleneck for Robust Visual RepresentationVisual signals require compact yet sufficient representations for robust downstream prediction. Convolutional sparse coding (CSC) provides an explicit mechanism for suppressing redundant components while preserving signal content, but its sparsity coefficient is typically fixed and manually selected. We propose a training-adaptive convolutional sparse coding framework for robust visual signal representation. Specifically, we unfold the CSC optimization with the Fast Iterative Shrinkage-Thresholding Algorithm (FISTA) and treat the sparsity coefficient as a differentiable variable jointly learned with the network parameters. From the information bottleneck perspective, this coefficient controls the trade-off between information retention and compression: the sparsity term promotes compact representations, while the reconstruction term together with task loss preserves task-relevant signal content. We further introduce a label-free post-training strategy that adjusts the compression strength for corrupted inputs with the main network parameters fixed. Experiments on CIFAR and ImageNet demonstrate competitive clean-data recognition and greatly improved robustness under different input perturbations.
DeformSmith: Physics Harness-Guided Hierarchical Generation of Deformable Assets for Robot ManipulationCreating deformable assets for robot manipulation requires jointly specifying their geometry, appearance, and physical properties. This is especially challenging for deformable objects, since text and images provide limited evidence about how they deform and respond to contact, yet these responses directly affect their suitability for interaction. Automated generation therefore needs to resolve coupled physical requirements and use interaction evidence to guide construction and refinement. We present DeformSmith, a framework that enables automated generation of interactive, physically credible deformable assets from text or a single image. Through hierarchical agentic construction and a shared physics-grounded harness, it progressively builds, tests, and refines geometry, physical models, material behavior, and robot interaction until the resulting asset is ready for simulation and manipulation. Robot interaction closes the generation loop through manipulation feedback and replayable interaction data. Results show that DeformSmith generates assets with better visual quality and physical plausibility than state-of-the-art baselines, including PhysGen3D, PhysGM, and PhysX-Omni, while supporting the synthesis of data for robotic manipulation of deformable objects. Project page: https://can-lee.github.io/deformsmith-web/
Learning Foresight without Explicit Trajectories for 3D Diffusion Policies3D diffusion policies are strong at generating geometrically grounded actions from current observations, but successful manipulation requires not only knowing what motion is feasible now, but also anticipating where the interaction is heading. Existing policies largely leave such foresight to emerge implicitly from action learning. We introduce Movement Trend Guidance, a simple but effective way to provide this foresight without introducing an explicit plan. From a short observation history, the policy learns a compact latent representation of interaction evolution. During training, sparse future gripper states supervise this representation; at inference, only the latent is retained as future-oriented conditioning alongside the current observation. The latent provides global conditioning for action generation, while an additional gated FiLM branch is used only at the UNet bottleneck. Despite adding only 3.52% more parameters to DP3, our method preserves the original dense-action and receding-horizon formulation and consistently improves upon DP3 across RoboTwin2.0, LIBERO-40, and DexArt. It reaches 62.8% vs. 56.1% in 50-task RoboTwin2.0 mixed training, 71.93% vs. 37.08% on LIBERO-40, and 72.0% vs. 49.0% on five real-robot tasks. These results show that a diffusion policy can benefit substantially from knowing where an interaction is heading, without being told exactly where to move.
APort Vault: Benchmarking AI Agent Payment Authorization with the Open Agent PassportAPort Vault is a benchmark for payment authorization in tool-using AI agents. It replays 4,371 attacks written by humans against a live payment agent during a public capture-the-flag event, across 14 models from 8 labs, five policy configurations and two replay tracks, with and without a deterministic pre-action check implementing the Open Agent Passport (OAP) specification. 225,964 evaluations completed. We report five distinct events per evaluation, because collapsing them is how an agent benchmark produces a number that does not survive review.
Requests are common and their rate differs far more across configurations than across models, though each attack exists at exactly one configuration so policy and attack cohort vary together: 10.9% of model-alone evaluations at Level 1, 3.0% at Level 2, 0.1% at Level 3, 79.4% at Level 4. On the 1,293 Level 4 prompts, each evaluated on every model, request rates run from 71.2% to 84.3%, and 809 prompts (62.6%) elicited a request from all fourteen models, each ending in a successful payment to the level's allowlisted recipient.
The authorization boundary is where the conditions diverge. At Levels 2 to 4, transfers to recipients the passport did not permit number 140 of 76,842 with the model alone and 0 of 69,297 behind the layer, and 105 against 0 on 68,970 matched model, prompt and track triples. The zero spans 790 source sessions, giving a per-session upper bound of 0.38%. It was not obtained by refusing payments: 25,370 payments executed behind the layer, while the policy denied 187 of the 25,640 transfer calls it evaluated, 148 of them for a forbidden recipient.
We release the 225,964 evaluations, the level passports, the scoring code and the analysis script at huggingface.co/datasets/aporthq/vault-benchmark-v1 .
Refinement Is Inherently Editable: Training-Free Prompt-to-Prompt Image Editing with Generative Refinement NetworkText-guided image editing must introduce the requested changes while preserving unrelated source content. Diffusion-based editors rely on spatial controls whose inaccuracies can leave edits incomplete or alter unrelated regions. Causal autoregressive editors face a further constraint: their fixed decoding order limits revision of earlier decisions. We introduce RefineEdit, a training-free prompt-to-prompt image editing framework built on a Generative Refinement Network. Our key idea is to couple edit localization with content generation through the global refinement of binary image codes, allowing editing evidence to be reassessed as the image evolves. RefineEdit initializes an editing branch from an intermediate source state, reusing the emerging layout. We compare the probabilities assigned by the two branches to the same source-sampled bits, using their signed differences to select editable positions and bits. Selected bits follow editing refinement, while the remaining bits copy the evolving source state. To stabilize editing across refinement steps, adaptive spatial freezing limits unnecessary mask expansion, while finite bit locking keeps recently selected bits editable. The framework requires no additional training, external masks, or attention control. Across nine editing categories of PIE-Bench, RefineEdit achieves the best background-preservation scores in PSNR, LPIPS, MSE and SSIM, together with the highest whole-image and edited-region CLIP scores among the evaluated methods.