ISSUE 1016
MON, OCT 12, 2026
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TODAY · MON, OCT 12, 2026

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01

Latest Launches

CURATED BY ORANGEBOT
01

AI DIGEST

UPDATED DAILY · EDITOR'S PICK
01.00
AI DIGEST

AI新闻摘要

October 12, 2026

Here is a summary of today's main news events.

Russia Strikes Ukrainian Energy Hubs, Defying New Ceasefire

  • Who: Russia, Ukraine, and the U.S.
  • What: Shortly after U.S. President Trump announced an "energy ceasefire" deal with Russia, Ukrainian President Volodymyr Zelensky reported that Russia launched new strikes against the country's energy infrastructure. The development immediately reversed a fall in global oil prices, causing them to rebound sharply.

EU and China Reach Agreement to Bolster European Auto Industry

  • Who: The European Union and China.
  • What: Officials reached an "understanding" aimed at helping Europe's car industry compete against a surge of Chinese vehicles. The agreement would reportedly push back the EU's planned phaseout of combustion engines to support continental production, though other industries worry it fails to address the wider trade imbalance with Beijing.

AI Industry Faces Both Rapid Growth and Calls for Caution

  • Who: The global technology sector.
  • What: A defunct bitcoin-mining operation is being repurposed to meet the massive energy and computing demands of artificial intelligence development. In a contrasting move, an executive from prominent AI firm Anthropic publicly warned companies against releasing their most advanced models if the associated risks cannot be fully controlled.

UK Prime Minister Signals Potential Shift Towards Closer EU Ties

  • Who: The British Prime Minister.
  • What: In a significant policy statement, the prime minister is expected to tell Parliament that rejecting closer ties with the European Union would be a "dereliction of duty." The announcement reflects what some see as a growing political momentum to reverse aspects of Brexit.

Global Markets React to Geopolitical News and Economic Data

  • Who: Global investors.
  • What: U.S. stock futures were mixed as investors weighed geopolitical news and prepared for the start of earnings season. Commodity markets saw significant movement, with oil prices rising after the renewed attacks in Ukraine and copper prices gaining on hopes of stronger demand from China. Elsewhere, India's central bank introduced measures to support its currency, the rupee.
02

ON THE WIRE

6 SOURCES
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HACKER NEWS

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HACKER NEWS

Hacker News - October 12, 2026

Hacker News Feed: Highlighting key posts and discussions.

Fable Took My Job

(cendyne.dev)

199295
Calculus with Julia

(jverzani.github.io)

17625
Passkeys are a trap

(nonfunctional.substack.com)

789428
Cartographers of North Korea (2019)

(cartographers-nk.wonyoung.so)

29158
Terence Tao: Math 2.0 [pdf]

(teorth.github.io)

442451
Bot traffic from Yandex

(radar.cloudflare.com)

632251
IRCv3

(ircv3.net)

393334
LineageOS 24

(lineageos.org)

436180
03

HUGGINGFACE

03.00
HUGGINGFACE

HuggingFace 新闻 - October 12, 2026

HuggingFace Feed:最新的 AI 模型、数据集和社区动态。

S-Space: Exploring Spatial Workspace in Multimodal Language Models

Multimodal language models (MLLMs) exhibit promising spatial reasoning capabilities, yet the internal mechanisms supporting them remain poorly understood. We uncover S-Space, a linear representation subspace in which object-token representations encode continuous coordinates along horizontal, vertical, and distance axes. Although we identify these axes by differentiating spatial-answer scores with respect to object-token activations, S-Space is intrinsic rather than induced by specific data or prompts, remaining readable under non-spatial questions. We show that S-Space functions as an internal spatial workspace of MLLMs. Perception encodes object locations into it, forming spatial representations that can be directly read out to support accurate spatial judgments. Internal reasoning transforms it for changing viewpoints. Verbal responses selectively access it, evidenced by causal interventions that alter spatial judgments while largely preserving non-spatial responses. Case studies further show that S-Space assigns locations to unseen entities and the observer, and connects physical directions with abstract linguistic meanings, suggesting both the capabilities and limitations of large-scale language training. Finally, we use S-Space as a diagnostic tool for spatial reasoning failures. Direction-word readouts reveal systematic coupling between cardinal and image-relative reference frames. More importantly, a perception-computation decomposition exposes a key bottleneck: MLLMs can form capable spatial representations, yet fall short in the spatial transformations required to reason reliably across viewpoint changes.

196
DiffusionART: Efficient, Stable and Scalable Reinforcement of Diffusion Models

Online reinforcement learning (RL) fine-tunes diffusion models with black-box rewards, but reverse-process methods such as Flow-GRPO are limited in efficiency by poor credit assignment, while forward-process methods such as DiffusionNFT are efficient yet unstable without carefully tuned exponential-moving-average (EMA) off-policy training. We show that NFT-style objectives contain a hidden forward--reverse consistency force that joint positive--negative training cancels only partially, and that EMA stabilizes training through restoration rather than off-policy rollouts. We introduce DiffusionART (Diffusion Reinforcement with Aggregation-First Reward Tilting), which aggregates each prompt's rewards into a shared reward-improving direction for reverse-process states, removing the consistency force by construction, and adds a trust-region-masked second update for drift-adaptive restoration without EMA tuning. It requires no differentiable reward model, remains effective with fewer samples per prompt, and supports pairwise reward models (DiffusionART-Pairwise). Across image and video generation, DiffusionART trains efficiently and stably without per-task tuning. In particular, on HunyuanVideo-13B with equally weighted visual and motion quality rewards, DiffusionART reaches the late-stage mean reward levels of DiffusionNFT and Flow-GRPO-Fast with 12.02 and 11.72 times fewer GPU hours, respectively, while achieving 28.8% and 53.0% higher mean training rewards.

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Reflex: Visually Grounded Reactive Humanoid Control

Humans effortlessly react to the world; they adeptly return a tennis shot, catch a falling cup, step aside from a passing cart, or pass a box tossed during truck unloading. These everyday actions require anticipating a moving target and reflexively responding with the whole body within about a second. Such visual reactive whole-body control remains challenging for humanoids, which must (1) coordinate whole-body control, (2) react to object dynamics in real time, and (3) ground perception in egocentric vision. We study catching thrown boxes as a representative task that demands all three capabilities; existing systems cover only part of it, relying on end-effectors, motion capture, or marked objects. We present Reflex, a three-stage framework that learns these capabilities stage by stage while connecting them through a compact representation of object dynamics. First, a state-based policy learns whole-body catching with reinforcement learning. Second, the policy learns to infer the dynamics of a moving box from delayed and incomplete observations. Third, an egocentric RGB-D encoder learns to recover this dynamics representation directly from visual observations while keeping the whole-body controller fixed. This decomposition provides each capability with a direct training signal and makes visual learning substantially more scalable. In simulation, Reflex achieves 85.7% catch success from egocentric RGB-D, compared with 87.9% when given privileged box observations. Temporal visual history is critical: removing it reduces success by 35.6 and 39.8 points on centered and laterally offset throws. On a real Unitree G1, Reflex catches human-thrown boxes with 65% and 40% success at 2.5 and 5 m, reaching 76% and 59% of human catchers' success at the same distances.

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SoftwareGym: Scaling Computer-Use Agent Training with Diverse Synthesized Software Environments

Computer-use agents (CUAs) are rapidly improving, yet synthesizing diverse and reliable software environments at scale remains challenging. Native application environments require substantial construction and integration effort, which limits application coverage and increases the risk of application-specific overfitting. Browser-hosted environments provide limited interaction depth and workflow complexity. These limitations motivate SoftwareGym, an automated pipeline for synthesizing GUI software environments with diverse interfaces, executable functionality, and runtime-verified behavior. It generates structurally diverse designs, realizes them as runnable applications, and uses GUI evaluation with iterative repair to ensure functional reliability. Using SoftwareGym, we synthesize 182 applications across twelve categories and achieve a mean GUI task pass rate of 91.5%. We construct SoftwareGym-Bench, a 120-task evaluation suite spanning the same twelve categories, and use trajectories collected from these environments for CUA training. The resulting model improves Pass@3 from 41.39% to 56.97% on the strictly out-of-domain OSWorld benchmark and achieves 40.0% on SoftwareGym-Bench. These results demonstrate the potential of synthesized software environments as scalable and transferable supervision for CUA training.

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EmbodiedCLBench: Evaluating Continual Learning for Self-Evolving Embodied Agents

Continual learning requires models to accumulate past experience and transfer it to new tasks. Despite substantial research on continual learning, existing work remains largely confined to non-embodied settings, without extending to embodied environments. To address this gap, we introduce EmbodiedCLBench, the first benchmark in embodied simulation for evaluating the continual learning capability of self-evolving agents. With compositional generalization as the core evaluation principle, our benchmark evaluates whether agents can first learn from basic tasks and then recombine the acquired skills to solve complex, unseen advanced tasks. Based on EmbodiedCLBench, we conduct extensive experiments across multiple agent harnesses and learning methods, revealing consistent limitations and distinctive behaviors. Our results show that while advanced tasks can be hardly solved under zero-shot setting, the experience from basic tasks enables consistent improvement. Such benefit from the experience remains stable even if the task complexity increases. However, this improvement does not scale accordingly with the number of learning samples, and current agents cannot extract meaningful information from additional experience. Collectively, our findings highlight continual learning as a fundamental yet underexplored capability, and our benchmark offers valuable resources for designing effective self-evolving agents in embodied environments. Our code and dataset are available at https://pku-value-lab.github.io/EmbodiedCLBench-homepage.

62
VisionWeave: Weaving Elastic Visual Representations as a Native Capability of MLLMs

Multimodal large language models have become the dominant paradigm for visual understanding, but incur substantial costs by encoding inputs into dense, fixed-size patch tokens. However, visual information is unevenly distributed: some regions require fine-grained detail, while others admit compact representations. Downsampling sacrifices this detail, while existing token pruning and adaptive approaches remain limited in content-adaptive granularity, task generalization, and integration with modern MLLMs and serving infrastructure. Overcoming these limitations calls for foundation models that learn, end to end, where-and at what granularity-to allocate visual representations, a native capability we term elastic visual representation weaving. We introduce VisionWeave, establishing this capability in frontier-level MLLMs through large-scale training. It combines two components: a gated spatial pooler constructs coarse-grained representations alongside native fine-grained representations within a shared MRoPE coordinate, while a granularity router learns their content-adaptive allocation. Through self-distillation alone, we validate this capability on Qwen3.5-4B and scale to Qwen3.8-27B with over 30K A100 GPU-hours. Based on Qwen3.8-27B, VisionWeave adaptively adjusts token savings to visual content, saving 43.0% tokens on average while retaining 98.9% native performance across eight benchmarks, versus only 88% performance preserved for token pruning baselines with a fixed 50% savings target. Extensive evaluations confirm robust efficiency-quality trade-offs across diverse tasks, resolutions and video frames. When deployed on SGLang serving engine, our method achieves a 2.3x throughput gain while reducing mean TTFT by 54.4% and mean TPOT by 60.6%. Together, we believe these results position elastic visual weaving as a promising capability for next-generation multimodal models.

54
Here the World in Stereo: Learning Dynamic Spatial Correspondence for Immersive Joint Video-Audio Generation

Recent joint video-audio generation models have achieved strong semantic correspondence and temporal synchronization. However, applications such as AR/VR and interactive gaming further require stereo audio to provide an immersive sense, which remains largely overlooked. Effective stereo audio requires the perceived sound location to evolve consistently with the motion of its corresponding visual source. We refer to this property as Dynamic Spatial Correspondence and propose StereoBind, a framework that binds visual source motion to stereo sound generation. StereoBind uses motion tracks to coordinate visual motion and stereo audio through three complementary mechanisms. Visual Motion Binding establishes source-aware audiovisual correspondence, the Spatial Track Encoder captures absolute source positions, and Residual Track RoPE models relative motion. For supervision and evaluation, we construct StereoWorld-29K, a large-scale stereo audio-video dataset with paired motion tracks, and StereoWorldBench for measuring audiovisual spatial consistency. Experiments show that StereoBind substantially improves spatial alignment in stereo audio generation over existing models while preserving overall audiovisual quality.

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ProgramGym: Scaling Training Environments for Long-Horizon Program Reproduction Agents

Coding agents are increasingly used to build programs from scratch as software engineers do rather than to resolve issues within a repository or to generate a repository from a given requirements document. However, scalable verifiable training environments that force agents to discover what is required and to decide how the system should be designed remain scarce. Moreover, existing agent workflows also cannot sustain long-horizon development in which the agent explores the reference program before implementation. To address these challenges, we introduce ProgramGym, a framework consisting of Program-Env and Program-Agent for scalable training environments of long-horizon program reproduction agents. Specifically, Program-Env constructs verifiable training environments from repositories through a feedback-driven loop that repairs runtime sandbox builds and the quality of black-box tests. Using this novel pipeline, we obtain 1,648 training environments spanning C, C++, Go, and Rust. Program-Agent combines a role-isolated workflow of analysis, implementation, and review with revision management for compilation checks and failure recovery. Experiments on ProgramBench show that both Program-Env and Program-Agent improve performance on program reproduction. Fine-tuning on trajectories with these constructed environments raises the performance of Qwen3.8-27B from 34.87% to 42.84%. Program-Agent further raises the base and SFT models to 55.71% and 56.25%, both exceeding some flagship models. We will release the ProgramGym to support further research on coding agents that build programs from scratch.

45
Can AI Agents Learn Their Way to the Top? Evaluating Heuristic Learning in a Long-Running Game Agent Competition

Adversarial games have driven advances from heuristic search to reinforcement learning, yet learning and adapting strategies from limited samples remain challenging. AI agents offer an alternative by turning game experience into revisions of executable policies. Building on heuristic learning (HL), we formalize Adversarial Heuristic Learning (AHL), a paradigm that uses AI agents as learning engines to refine game policies and supporting software while keeping model weights fixed. We introduce AAArena, a benchmark comprising 12 authentic adversarial games and 1,920 archived human programs, with an evaluation protocol modeled on real-world game competitions. Agents interpret rules, choose opponents, analyze replays, and revise game agents to achieve their highest ranking within fixed match and evaluation budgets. We evaluate completedmodels model and harness configurations: Opus5.5 with Claude Code earns 6 gold medals, while no evaluated configuration tops the remaining 6 human ladders. Performance is generally weaker in games with more complex rule specifications. Further experiments show that opponent selection and dense feedback support policy improvement, and that agents learn from both on-policy replays of their own matches and off-policy replays of other players' matches. These results highlight HL's potential in adversarial games and identify persistent challenges in game understanding, strategy implementation, and long-horizon policy development.

41
Work2Skill: Capturing Human GUI Experience for Reusable Agent Skill Induction

Computer-use agents can perform increasingly complex GUI tasks, yet unfamiliar software and workflows requiring human domain knowledge remain challenging. Human demonstrations convey procedural knowledge through the same GUI interaction space, but reuse requires interpreting actions in context and separating workflow rules from task-specific details. We thus introduce Work2Skill, a framework that captures human GUI experience for reusable agent skill induction. WorkRecorder provides the framework's infrastructure for collecting this experience, aligning screen recordings, mouse and keyboard events, and available accessibility-tree information. Using WorkRecorder, we construct WorkDemo-350, the first synchronized multimodal dataset of human desktop GUI demonstrations for reusable agent skill induction and downstream evaluation. Its 350 demonstrations are screened for completeness and task success. We then propose an agentic skill-induction method that inspects evidence on demand to produce reusable skills capturing workflow rules, step dependencies, and completion checks. When the same four execution models are equipped with skills induced by each method under shared execution settings, Work2Skill achieves the highest scores and success rates. Mean score improvements over the corresponding No Skill baseline are 4.67--10.54 points on MyPCBench Bounded Action and 3.11--7.50 points on a 286-task subset of OSWorld-Verified. Our code and data are available at https://github.com/china-qijizhifeng/Work2Skill.

36
Continually Post-training Small Models via Synthetic Self-distillation

Continual post-training faces a dual challenge of acquisition and retention: models must learn new capabilities while preserving prior knowledge. While Self-Distillation Fine-Tuning (SDFT) mitigates this using self-supervision with in-context demonstrations, it relies on strong in-context learning and instruction-following abilities. Consequently, SDFT fails on smaller models critical for low-latency, on-device use. To enable continual learning at smaller scales, we first identify the root cause of failure. We show that poor acquisition and forgetting correlate linearly with the post-trained model's distribution shift, revealing the necessity of in-distribution learning. We thus introduce Synthetic Self-Distillation (SynthSelf), imitating SDFT's in-distribution rewrite by outsourcing the task to a minimally larger, same-family aligner. Coupled with off-policy supervision and rejection sampling, this provides the high-quality supervision small models require without breaking their original distribution. Evaluations spanning 4 acquisition datasets (including a mixture) and 14 retention benchmarks show SynthSelf consistently outperforms 6 methods (including off- and on-policy distillation) across 3 small model scales. Extensive further analyses confirm SynthSelf paves the way toward effective small-model continual learning.

35
SepGen: Multi-Stem Audio-Video Separation and Generation in a Single Model

A 4D audio-visual scene comprises a video, the dynamic geometry it depicts, and the sound sources that populate it, each with its own position and trajectory. Rendering such a scene from a novel viewpoint requires that every source be available as an individual waveform, so that it can be localized in the scene and propagated to the observer before the signals are mixed. Joint audio-video generators can synthesize the video and its soundtrack, but the soundtrack is emitted as a single audio-mix in which the sources are not individually accessible. We present SepGen, which extends a pretrained audio-video generator to emit the video, the mixed soundtrack, and one waveform per captioned source in one joint sampling run. SepGen supports two complementary modes: generation and separation. In generation mode, each source caption specifies what its stem contains. A two-speaker dialogue, for example, comes out as one stem per speaker in the original turn order. In separation mode, the input audio-mix remains clean while the captions specify what to extract, so the model can decompose a recording from a free-text description. We evaluate generation on scenes synthesized from text, and separation on scenes rendered by other generators and on real recordings of speech, music, and sound effects. Given an audio-mix and captions that carry the spoken lines, SepGen outperforms language-conditioned separators, most clearly on speech, and it keeps the lead when the lines are removed from the captions. Code, checkpoints, and datasets are available at https://sepgen.github.io/

35
SoloQ: Calibration-Free Quantization for Diffusion Language Models

Diffusion large language models dLLMs) have emerged as a promising alternative to autoregressive language models through bidirectional diffusion-based token generation. However, their growing model sizes and high inference costs make efficient deployment challenging: full-sequence denoising repeatedly invokes compute-intensive forward passes, while block-diffusion models additionally introduce a memory-intensive KV-cache. Low-bit weight-activation quantization is therefore attractive, yet existing dLLM post-training quantization methods rely on calibration data despite activation distributions shifting across masking states and denoising steps. We present SoloQ, a calibration-free quantization framework that maps weights and activations into a normalized rotated basis with a predictable marginal distribution, enabling data-independent quantization. SoloQ combines a structured K-RPBH rotation with a lightweight rescaling correction for calibration-free quantization. Its predictable post-rotation distribution supports both distribution-matched codebooks and hardware-native NVFP4. For block-diffusion models, SoloQ further applies commit-time KV-cache quantization to compress persistent states without perturbing the actively denoised block. Across full-sequence dLLMs (LLaDA and Dream) and block-diffusion dLLMs(Fast-dLLM v2 and Nemotron-Labs-Diffusion), SoloQ retains accuracy under 4-bit quantization and outperforms calibration-based baselines on knowledge- and reasoning-intensive benchmarks. With NVFP4, SoloQ reduces peak memory by up to 2.61X and accelerates end-to-end inference by up to 2.24X.

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PolyOCR-Venus: Unified OCR Foundation Models for Text-Centric Visual Intelligence

Optical Character Recognition (OCR) is evolving from plain-text transcription toward general visual intelligence, requiring models to recognize, localize, and reason over textual information in complex visual environments. However, existing OCR systems often excel at only some tasks and struggle to balance recognition, parsing, and reasoning across scenarios. In this report, we present PolyOCR, a family of unified OCR foundation models of varying scales. PolyOCR combines a shared instruction-following framework with a large-scale data engine that converts heterogeneous visual resources into quality-verified OCR supervision. We introduce Competence-Guided Policy Optimization, which combines verifier-based Group Relative Policy Optimization with on-policy distillation through sample-wise routing based on teacher reliability and the teacher--student competence gap. We also introduce OCRBench v2.1, our revision of OCRBench v2 with manually verified annotation corrections and task-aligned scoring metrics. Extensive experiments across OCRBench v2.1, CC-OCR, in-house KIE Benchmark, OmniDocBench v1.6 and MDPBench demonstrate that PolyOCR achieves state-of-the-art or highly competitive performance.

28
RSI-Anything: Unlocking Recursive Self-Improvement with World Models

Recursive self-improvement (RSI) aims to transform interaction experience into persistent improvements, yet external feedback is costly and world-model predictions may become unreliable as policies evolve. We introduce RSI-Anything, a domain-general framework built on JEPA-Anything that uses predictive world models to guide action and learning-data selection. Observed feedback drives policy or workflow improvement and conditional world-model adaptation, while component and compatibility checks govern the retention of updated policy-model pairs. Across diverse computational and scientific domains, RSI-Anything demonstrates substantial gains. In code repair, with the coder fixed, success increases from 26.3% with a static verifier to 29.2% through predictive selection and 31.2% after world-model adaptation, at comparable test usage. Graphical user interface (GUI) evaluations showed higher task completion, while average actions decrease by 39.4%. Across five successive policy versions, laboratory-planning scores more than double from 21.80% to 46.01%. In reaction optimization, RSI-Anything achieves 96.15% mean best observed yield versus 82.16% for Bayesian optimization under the same 40-experiment budget. An end-to-end immune-science application further connects workflow evolution and predictive modeling with therapeutic hypothesis generation. These results demonstrate how predictive world models and retained system updates enable recursive improvement across diverse environments.

27
Contextual Correction of Parallel Draftsfor Speculative Decoding

Speculative decoding accelerates large language model inference by using a lightweight drafter to propose multiple tokens that are subsequently verified in parallel by the target model. Recent diffusion-based drafters make this paradigm particularly attractive: deep attention-based neural backbones provide strong predictions, while drafting multiple future positions in parallel avoids the sequential cost of autoregressive generation. This parallelism, however, comes at a cost. Tokens within a draft block are predicted without access to the realized identities of preceding draft tokens, removing intra-block dependencies that would naturally be available under autoregressive generation. We introduce DCOCO (DFlash Contextual Corrector), a lightweight mechanism that restores these dependencies while preserving parallel drafting. Rather than committing to each position's top prediction, DCOCO retains multiple candidate tokens and evaluates their contextual compatibility across adjacent draft positions in parallel, enabling contextually informed token selection at low additional cost. Across four verifier backbones and ten benchmarks, DCOCO achieves the highest average throughput in every evaluated configuration, spanning greedy and stochastic decoding with and without extended reasoning, with speedups of up to 6.6x over vanilla decoding. Its advantage persists under concurrent serving: DCOCO outperforms the strongest competing method by 6-23% across 4-32 concurrent requests, while other sequential correctors fall below uncorrected DFlash at these loads. These results demonstrate that recovering intra-block dependencies through parallel contextual scoring delivers consistent acceleration across decoding regimes and serving loads.

23
Learning Representations to Guide Pixel Diffusion Transformers

Visual representations are largely developed for understanding, yet what makes them useful for generation remains unclear. We study this question in pixel diffusion transformers and uncover two key insights. First, better representation quality does not necessarily translate into greater generative utility, as externally aligned semantics can be progressively lost during pixel synthesis. Second, architectural separation with specialized pixel decoders mainly redistributes semantic and spatial modeling, without necessarily yielding representations better suited to generation. These insights suggest that a useful generative representation must be both properly formed and actively exploited. Motivated by these insights, we introduce Representation Guidance (RG), which directly forms and exploits internal representations while retaining a plain Transformer architecture. A low-dimensional bottleneck forces generation-relevant information into a compact representation, which is then explicitly used to guide decoder generation by modifying the flow-matching target according to its induced prediction offset. RG learns clearer semantic and spatial structure while scaling efficiently in both parameters and computation. On ImageNet 256x256, RG-L/16 with only 459M parameters outperforms substantially larger pixel diffusion transformers, while RG-XL/16 achieves an FID of 1.55. RG further reaches an FID of 1.74 at 512x512 and extends to text-to-image generation, achieving 0.89 on GenEval and 87.1 on DPG-Bench.

21
Inducing Process Supervision from Outcome-Only Reinforcement Learning

Process reward models (PRMs) have become a key component for LLMs, as their step-level feedback supports both post-training and test-time reasoning. However, training strong PRMs remains costly: human step annotation is difficult to scale, while Monte Carlo estimation is computationally expensive and can drift from the intrinsic correctness of steps. To get effective PRMs at low cost, we introduce TIPS (Thinking-Induced Process Supervision), an outcome-only reinforcement learning (RL) framework for training generative PRMs. In TIPS, the model generates a chain-of-thought (CoT) followed by step-level labels and an outcome label. The reward depends solely on whether the predicted outcome matches the ground truth, and the resulting group-relative advantage is used to optimize the entire generated response. Intuitively, when checking intermediate steps helps determine the outcome, more accurate checks can lead to better outcome judgments and higher rewards. Outcome-only RL can therefore reinforce step-level verification without explicit process supervision. We validate the effectiveness of TIPS across math and agent benchmarks and four backbone families. Notably, TIPS-Qwen3-4B-Thinking-2507 reaches 85.2 F1 on ProcessBench with only 3.2K outcome-labeled trajectories, surpassing all evaluated trained PRMs and strong prompt-only judges such as GPT-5.4-Instruct and Claude-4.7-Opus, while still trailing o1-mini. Code and data are available at https://github.com/RUCBM/TIPS.

19
InstantFusion: A Shared Latent Interface for Heterogeneous Image Generators

Diffusion/flow models have emerged as the de facto paradigms for image generation, giving rise to a diverse family of modern generators with increasingly heterogeneous architectures and representations. Despite their remarkable generation capabilities, the cross-model alignment of latent representations and the consistency of their underlying denoising dynamics remain underexplored. In this work, we uncover an intriguing cross-model compatibility: independently trained generators exhibit similar latent spatial organization, while directly handing off intermediate states between unaligned models can still preserve coarse visual content. Motivated by these observations, we propose InstantFusion, a lightweight shared latent interface that connects the denoising trajectories of heterogeneous image generators. Specifically, to enable flexible cross-model state translation, model-specific Latent AutoEncoders (LAEs) are introduced to project intermediate states from different generators into a shared latent space and decode them into the latent space of a target generator. This shared space is constrained by two complementary objectives: aligning intermediate states derived from the same image at matched noise levels and synchronizing their corresponding local denoising velocities. Once trained, InstantFusion allows denoising to seamlessly transition across frozen generators without requiring a dedicated mapping for every model pair. The versatility of InstantFusion is demonstrated across acceleration, multi-preference composition, cross-architecture on-policy distillation, and cross-model composition, achieving competitive performance across these diverse settings.

18
Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark

In this paper, we study physically grounded articulated 3D asset generation---moving the goal from reproducing how objects look to capturing how they move and function. Inspired by the literature on procedural and agentic generation, we present Artisan, a system that extends the latest method Articraft by introducing a multi-agent pipeline with physical simulation feedback, enabling comprehensive attributes beyond geometry, appearance, and physically plausible articulation, such as collision-free motion, stability under gravity, and accurate mass and material properties. Furthermore, we construct a unified benchmark spanning four key aspects: spatial fidelity, physical plausibility, downstream task performance, and overall quality. The benchmark encompasses 100 reference assets from ArtVIP and LightWheel, 50 stability prompts, and 50 ABO objects with reference masses, with protocols evaluating various metrics. Through extensive evaluation of more than 10 representative models, Artisan achieves competitive spatial fidelity while attaining the lowest collision rates and highest stability rates among the evaluated methods. Together, our system and benchmark establish insights for advancing 3D generation towards physically plausible, functionally usable assets.

17
SWE-Duel: Towards a Self-Scaling Arena for Coding Agents

Static coding benchmarks are fixed at release. Over time their tasks leak into training data, and stronger agents eventually saturate them. We argue that a benchmark should instead aim to be self-scaling: its tasks and oracles are created at evaluation time, so no content exists in advance to leak, and its difficulty is set by the participating agents rather than fixed at release. We introduce SWE-Duel, an arena in which two coding agents evaluate each other over mirrored Red-Blue turns. In each turn, the Red agent works on a real repository across three context-isolated sessions. It proposes and implements a new feature with feature tests, then embeds a subtle bug in that feature along with sealed bug-triggering tests. The resulting pull request is admitted only if (1) it passes the feature tests and the repository's existing tests while failing exactly the bug tests, and (2) a fresh session of the same agent can repair the bug blind, which rules out unsolvable tasks. The Blue agent then reviews the pull request without being told a bug exists. It wins only if its revision passes all three test suites, and then the two agents swap roles. We run a tournament among 11 model-harness participants on 15 repositories in five languages for 1,500 turns. The leaders win in different ways. GPT-5.5 with Codex CLI ranks first as the strongest solver, repairing 98.3% of the defects it reviews. Claude Opus 4.8 with mini-swe-agent ranks second as the strongest task author, with a 27.3% Red win rate. Finally, within one model family, tasks written by the newest version defeat a fixed-reference solver far more often than those of older versions (42.9% vs. 4.0%), giving preliminary evidence that task difficulty scales with task authoring capability.

16
Judging in Latent Space: Efficient Generative Reward Modeling via Semantics-Preserving Compression

Reward modeling often requires jointly representing and reasoning over multiple evaluation criteria, yet verbalizing this process token by token can incur substantial inference cost. Recent work on latent reasoning suggests that continuous states may support this computation more compactly. We introduce LatentGRM, a latent evaluation framework built on semantic chunking, compression, and reconstruction. By using the structure of rubric-guided evaluations to guide compression, LatentGRM learns compact continuous trajectories that support autonomous pairwise judgments without generating textual assessments. A separate interpreter reconstructs evaluation text from these trajectories, providing an offline view of the information retained under compression. Under matched training data and backbones, LatentGRM achieves competitive aggregate preference accuracy relative to explicit Supervised Fine-Tuning (SFT) judges at both 4B and 8B scales. Across four benchmark domains, LatentGRM-8B compresses evaluation trajectories by 8.9--9.2x and reduces total judge inference time by 6.1--7.0x at vote@5. Controlled rubric interventions show that criterion-dependent preference information is carried through the latent sequence. Together, these results demonstrate that continuous latent evaluation can substantially reduce inference cost while preserving competitive judgment quality.

15
MetaKernelBench: Measuring GPU Kernel Knowledge Transfer Beyond Code

Recent GPU kernel optimization agents retain what they learn in knowledge bases or as distilled skills. Kernel benchmarks score each attempt's implementation for correctness and speed but leave the reuse value of retained experience unmeasured. We introduce MetaKernelBench, which measures whether experience distilled from an attempt in one kernel domain-specific language (DSL) improves a fresh attempt at the same problem in another. Its 74 problems are fused subgraphs in six families, each posed as a pair of CuTe DSL and TIRx variants that differ only in the DSL. The agent first attempts each variant solo and is instructed to distill what it learns into a natural-language skill, which is transferred whether or not the source attempt passes verification. The skill is the only extra input to a skill-conditioned attempt by the same model in the other DSL. We compare each skill-conditioned attempt with the solo attempt on the same variant under matched per-attempt budgets, scoring correctness and end-to-end runtime. Across six models and both directions, paired lift over solo attempts ranges from -19% to +29%. Four models gain in both directions, yet regressions occur on 16% to 45% of problems in every model and direction. Outcomes follow the source attempt's result relative to the target's solo attempt rather than source success alone, improving in 71% of comparisons when the source stands above and regressing in 54% when it stands below. MetaKernelBench complements implementation-quality metrics by measuring same-problem cross-DSL kernel knowledge transfer.

12
Video-RSI: Recursive Self-Improvement of Video Understanding Agents via Harness Evolution

Video understanding agents acquire evidence through an executable harness that controls what they observe and how they use those observations. However, execution traces contain only the evidence acquired by the current harness, leaving competing explanations for failure unresolved and limiting the basis for self-improvement. We introduce Video-RSI, a framework for recursive self-improvement in which a video understanding agent uses its own language model to revise its harness. Through active video investigation, the model revisits the original training videos to test competing failure explanations with additional observations, grounding proposed changes in evidence beyond the existing trace. Cost-aware harness evolution turns these diagnoses into reusable revisions and determines which revisions to retain by considering both answer accuracy and visual cost. Across our evaluation settings on video understanding benchmarks, the evolved agent improves accuracy while processing fewer frames and achieves competitive accuracy-efficiency trade-offs against existing video understanding agents. These results demonstrate the potential for video understanding agents to improve their own evidence acquisition and use through harness evolution. Code is available at https://github.com/bingjunluo/Video-RSI .

12
GraphDecisionBench: Benchmarking System One Models on Graph Tasks

Large language models (LLMs) are increasingly explored for graph understanding and decision-making, while System One models such as Jev select directly from supplied options. However, the capabilities of System One models on graph-related tasks remain unclear. We introduce GraphDecide, a model-independent benchmark that combines structural task profiles, matched graph-text input contrasts and heuristic-proposal controls to diagnose graph decision performance. We evaluate Jev and related choice-based models alongside language-model baselines, covering fourteen model-interface configurations. Jev's results illustrate the benchmark's central distinctions: accurate adjacency recognition does not guarantee broader structural correctness, joint graph-text input does not consistently improve prediction, and feasible construction does not establish high solution quality. Its task contracts, candidate interfaces and scoring rules support comparison across native selectors and language-model adapters. Code and aggregate results are available at https://github.com/VictorYXL/JevGraphBench.

12
DataVista: Diagnosing Multimodal LLMs on Data Video Understanding

Data video is a media form that integrates data visualization with video narrative, widely adopted in news reporting and business analysis. Compared with general video understanding, data video understanding places greater emphasis on accurately reading data from animated charts, integrating evidence across charts and time, and understanding how narrative organization and visual design communicate information. Yet existing benchmarks target either general videos or static charts, and data video understanding has not been systematically evaluated. We present DataVista, the first benchmark for data video understanding, containing 961 real-world data videos and 6,775 evaluation questions organized under a three-level progressive capability framework (data perception, temporal reasoning, narrative understanding) with 10 fine-grained question types across five topic domains. Systematic evaluation of 19 mainstream MLLMs shows that the best-performing model, Gemini-3.1-Pro, achieves 70.0% overall accuracy, still far below human expert performance, with models performing worst on Causal Reasoning and Narrative Structure. Increasing frame counts and adding subtitles mainly benefit data perception and temporal reasoning, with limited gains in narrative understanding. Further analysis of model responses identifies typical failure modes in chart reading, evidence judgment, and instruction understanding. The benchmark is available at https://github.com/HKUSTDial/DataVista.

11
TouchScale: 500 Hours of Human Vision and Touch for Visual-Tactile Learning

Large-scale egocentric human interaction data is becoming an important source of physical supervision for embodied learning, yet video alone leaves the contact and pressure that characterize physical interaction unrecorded. Recent visual-tactile datasets provide this missing supervision, but their synchronized tactile data remain far smaller in volume than human video. Moreover, the largest resources often merge recordings from different sensors or annotation procedures, which makes the effect of data scale difficult to isolate. We therefore introduce TouchScale, a 500-hour dataset of contact-rich human interaction recorded with a single unified wearable setup. Its approximately 2K predefined task descriptions span everyday activities and structured manipulation, and each recording temporally aligns egocentric RGB-D video with wrist RGB video and dense full-hand bimanual tactile measurements. Compared with prior tactile data, training on the full TouchScale raises zero-shot contact IoU on data from an unseen tactile sensor from 0.134 to 0.383. Pretraining a visual encoder on TouchScale also yields the highest action recognition accuracy on three benchmarks among the compared visual-tactile datasets. Used for visual-tactile mid-training of a robot policy, TouchScale improves the average real-world success rate across four contact-rich manipulation tasks from 22.5% to 57.5%. With the sensor and collection protocol held fixed, both zero-shot tactile prediction and robot success show an overall upward trend as more TouchScale data is used. These results suggest that human visual-tactile data collected at scale with consistent sensing benefits both perception and robot manipulation. We will publicly release TouchScale, including all synchronized visual-tactile recordings and reconstructed object models, to support future research on scalable visual-tactile learning.

11
Recurrent Harness for Agentic Continual Learning

Language model agents increasingly operate over long interaction streams, requiring online adaptation to distribution shifts through continual learning. However, existing agent harnesses typically either evolve their states only through forward information flow or rely on additional replay or validation data for harness optimization. To address this, we propose ReHarness, a recurrent harness framework for agentic continual learning that complements forward read and write with backward revision under a strictly online streaming protocol. We ask what information could have been captured differently in the harness state to better inform the current instance in the stream. Specifically, after each instance, we leverage the resulting trajectory as feedback to revise the reflections retrieved for that instance, thereby propagating feedback backward through the textual harness state. Across three continual learning benchmarks and three language model backbones, ReHarness consistently outperforms strong raw-context baselines, memory- and reflection-based methods, and prompt optimization approaches. Further analysis shows that ReHarness produces source-grounded and meaningful revisions, corrects overgeneralized or outdated experience under distribution shifts, and improves both stability and plasticity during continual learning.

11
From Given to Gathered Evidence: Agentic Learning for Longitudinal Medical Reasoning

Foundation models can serve as clinical agents through tool-use harnesses. However, conventional medical benchmarks assess reasoning over preselected evidence rather than the ability to seek it across clinical records and longitudinal imaging. We propose CASE: a series of role-specific Clinical Agents for Seeking Evidence, together with a tool-use harness and an agentic post-training framework for compact vision-language policy models. We further introduce a longitudinal multimodal benchmark built on UK Biobank, comprising 50,401 clinical questions derived from real-world ICD-10-coded diagnoses of 4,739 participants. Each question links to a patient-specific environment containing clinical context and multi-sequence MRI from baseline and follow-up visits, where agents autonomously select which visits, organs, modalities, slices, and specialist tools to inspect and compare. Supervised fine-tuning transfers evidence-seeking workflows from 14,734 frontier-model interaction trajectories, followed by agentic reinforcement learning on the learner's own environment interactions. Privileged on-policy self-distillation and rubric-based LLM feedback refine evidence-to-conclusion reasoning without prescribing tool sequences. Experiments show that CASE moves beyond question-answer imitation toward transferable investigation policies, strengthening evidence-grounded longitudinal reasoning. Under matched evaluation conditions, our Qwen3-VL-8B based agent achieves over 16% and 10% relative improvements in answer accuracy over GPT-5.4 and Claude Opus 4.8. Code will be available at https://github.com/VinyehShaw/CASE.

11
MixTok: Adaptive Visual Tokenization with Global 1D Tokens and Sparse 2D Refinement

Efficient visual tokenization requires balancing representation compactness with the preservation of fine-grained image content. Conventional grid-based tokenizers allocate tokens uniformly across spatial locations despite non-uniform visual complexity, whereas compact 1D tokenizers aggregate global information but can struggle to preserve local details. We introduce MixTok, a hybrid visual tokenizer that combines a compact 1D global representation with sparse 2D tokens for local refinement. A content-adaptive router ranks candidate locations by refinement priority and determines the number of 2D tokens for each image under a target average token budget. At the highest-scoring locations, 2D token features replace the spatial features recovered from the 1D representation, and a shared decoder reconstructs the image from the resulting mixed features. On ImageNet 256 x 256, MixTok achieves highly competitive reconstruction and generation performance, with an rFID of 1.195 and a gFID of 1.95 at respective average budgets of approximately 128 and 131 content tokens per image.

11
Surfing the Activation Wave: Analyzing the Information and Geometry of LLM Hidden States for Speculative Decoding

Decoder hidden states from different layers of large language models (LLMs) often encode complementary information. However, existing speculative decoding methods typically rely on a small set of target-model layers chosen using fixed, position-based heuristics. Selecting an optimal subset of layers is inherently a combinatorial problem, making exhaustive evaluation infeasible even for moderately deep models. In this work, we present a principled framework for multi-layer hidden-state selection for speculative decoding based on two complementary criteria: informativeness, measured through matrix-entropy analysis, and diversity, quantified using centered kernel alignment (CKA). We investigate layer-wise Shannon entropy, aggregate entropy under hidden-state concatenation, and pairwise CKA dynamics across depth, revealing distinct geometric and informational compartments within decoder representations. Motivated by these findings, we propose entropy and CKA-based layer selection algorithms that favor hidden-state sets that are both highly informative and minimally redundant. As part of this framework, we introduce token-entropy filtering, which removes hidden states associated with low predictive-entropy tokens, thereby improving the quality of layer-selection statistics. In EAGLE3-style speculative decoding, our selected sets outperform fixed baseline choices, including the default [2, N//2, N-3] rule, while providing a clearer explanation of why some defaults can remain competitive. Our results provide a practical recipe for multi-layer hidden-state selection for speculative decoding, insights into the geometry and information in LLM decoder states, and a foundation for extending similar analysis to related applications.

10
Rethinking Relative Policy Differences Transfer of On-Policy Distillation

On-policy distillation (OPD) trains a target policy on its own rollouts using token-level supervision from a stronger teacher, but typically relies on the teacher being substantially more capable than the target. Recent work relaxes this requirement by transferring the relative policy difference between an expert and a reference policy rather than the expert's absolute distribution. Yet it remains unclear which differences provide useful supervision and which targets can benefit from them. We develop a unified view in which the log-probability ratio between a proxy expert and a proxy reference defines an implicit reward for KL-regularized policy optimization. This formulation induces an on-policy update for the target, recovers conventional OPD as a special case, and enables any-to-any transfer across models that differ in scale, training stage or generation. Our systematic experiments yield three findings. First, a stronger expert is not necessarily a better source of supervision: differences induced by task-specific training, including reinforcement learning and supervised fine-tuning, transfer consistently, whereas those arising from model scale alone transfer weakly or not at all. Second, the expert and reference serve complementary roles: the expert provides the capability to be transferred, while the reference filters out shared behavior and isolates the relevant residual. Third, even a useful difference does not transfer to every target: success requires the induced update to move the target toward the expert and generalize beyond sampled rollouts. Raw policy distance does not predict transferability, whereas an appropriate reference can rescue otherwise unsuccessful transfer. These results characterize when relative policy differences provide effective supervision for OPD.

10
Universal Textual Teaching for LLMs

Knowledge distillation (KD) transfers knowledge from stronger Teacher models to weaker Student models, but most methods require training the Student parameters, thereby binding the distilled knowledge to a specific architecture and checkpoint. This implicit representation is difficult to interpret or reuse across models and limits KD for API-only or costly-to-train models. This paper studies knowledge transfer for large language models (LLMs). We introduce Universal Textual Teaching (UTT), a parameter-update-free framework that distills observed Teacher-Student knowledge gaps into a textual, interpretable, and reusable natural-language artifact called Primer. Specifically, UTT first identifies representative gap cases through paired evaluations, and iteratively updates the Primer via multi-role interactions: the Student attempts each task, the Prompter turns evaluation feedback into a teaching instruction, the Teacher provides a targeted demonstration, and the Synthesizer consolidates validated lessons. Empirically, on the challenging math (Omni-MATH-2) and code generation (KernelBench) tasks, extensive results confirm the effectiveness of the method: UTT remarkably raises the Student's accuracy from 9.4% to 48.6% and Fast1 accuracy from 9% to 35% on KernelBench, while increasing mathematical reasoning accuracy from 27.6% to 51.7%. UTT also performs better than representative prompt engineering and parameter-based KD methods. Of note, UTT is shown to be generalizable across different Teachers and Students: a Primer synthesized for one Teacher-Student pair can generalize to other Students that do not participate in the synthesis.

9
PreSTO: Predictive Subtree Prefetching for Fast LLM Power Sampling

Power sampling improves large language model (LLM) reasoning at test time by sampling from a sharpened version of the base model's distribution. Its sampler, PowerMH, is slow because its Metropolis--Hastings (MH) updates are sequential: each accept/reject decision sets the state from which the next proposal is generated. Prior work reduces this cost by changing the sampler or the model (e.g., sequential Monte Carlo, approximate lookahead, distillation). We propose Predictive SubTree Prefetching (PreSTO), which accelerates PowerMH by prefetching future proposals and provably leaves its MH transition kernel unchanged. PreSTO views future MH outcomes as a tree of accept/reject decisions: in each model call, it generates the proposals of a prefetched subtree of this tree in one batch, then follows the realized path with the original MH acceptance rule. We also observe that MH reaches only a sparse, nearly unary part of each prefetched subtree, we further design a predictive traversal rule that chooses the subtree to maximize the predicted number of completed transitions. Across seven datasets and five base LLMs, PreSTO achieves median speedups of 1.71times, 1.91times, and 2.33times on PowerMH and its follow-ups EntropyCut and MultiTryMH, respectively; on the first two, it makes a median of 3.9times fewer model calls, each only 2.1times longer. On LCB V6 with Qwen3.5-9B, the predictive traversal rule is a further 1.25times--1.37times faster than the default breadth-first traversal.

9
When Do Biological Reasoning Models Use Their Biological Inputs?

Biological reasoning models use post-training to connect LLMs to biological foundation model representations and biological text. Their benchmark accuracy is taken as evidence that LLMs reason over these inputs. We test this assumption in six biological reasoning models across DNA, protein, and single-cell tasks. We perturb one biological input while holding the query and other inputs fixed, construct evidence conflicts that pair the foundation model representation of one genome, protein, or cell with the text of another, fit linear probes to the representations the language model receives, and analyze reasoning traces against the biological inputs. Evo2 and ESM3 contribute little to BioReason and BioReason-Pro performance on the evaluated tasks. Shuffling the DNA sequence barely changes BioReason disease prediction accuracy, and in evidence conflicts the two models follow the text in 97.9% and 99.7% of cases. Linear probes trained on the Evo2 and ESM3 representations predict the task targets, so these foundation models encode information relevant to the task, but provide limited overall performance improvement to BioReason and BioReason-Pro. In contrast, foundation model inputs contribute to ChatNT, Prot2Text-V2, and CellWhisperer performance, and differentially expressed genes in the gene sentence contribute to Cell2Sentence-Scale performance. Across SFT and RL checkpoints of BioReason-Pro and 42 BioReason checkpoints, increases in accuracy do not imply greater performance contributions from biological inputs. BioReason traces misstate nucleotide changes, while BioReason-Pro traces describe functions omitted from final predictions under evidence conflicts. We find that current post-training strategies do not ensure that foundation model representations contribute to task performance.

9
The value of information and the emergence of communication in evolved e-puck robots

We study when communication emerges between autonomous agents and what role an innate action selection architecture plays. Two e-puck robots, reconstructed in PyBullet from their Webots model and validated against it, must find a feeding zone that can only be detected when a robot passes over it. Each robot can emit a one-bit signal whose direction is detected by the receiver. Control is provided by a GRU recurrent network with a residual path, either operating alone or as a channel within an Embedded Action Selection Architecture (EASA). Fitness measures only the time the robots spend over the food. When the robots receive a compass pointing to the food, use of the signal disappears completely. Without a compass, in a small arena, three independent runs achieved similar performance using different strategies: a referential signal, a permanent beacon, or no use of the signal. As the arena expands, the strategy based on a referential signal generalizes best. In contrast, evolving directly in the large arena does not increase the frequency of communication, but it does separate the strategies, and the referential signal clearly outperforms solitary searching. Within EASA, innate reflexes constrain the network and reduce performance. As its priorities evolve, evolution consistently weakens those reflexes. The results suggest that communication emerges in proportion to the value of the information it transmits, and that an innate scaffolding designed for isolated agents can be an impediment in a social task.

9
Stateless Language Agents: Scaling Long-Horizon Automated Research

Automated research systems increasingly run LLM agents over long horizons, but more inference does not by itself produce more progress: agents replay growing histories, duplicate one another's work, or stop experimenting while token consumption continues. Yet most evaluations use short budgets or benchmarks that saturate early, leaving these failure modes untested. We trace these failures to two choices: where research state lives and who decides what to try next. We introduce Stateless Language Agents (SLAs), built on the principle of stateful search with stateless agents: no agent carries its conversation across invocations; instead, the harness owns the research state (candidate solutions and measured outcomes) and reconstructs a fresh and role-specific context for every invocation. What each agent sees becomes an explicit design choice rather than a history that grows with the run. We implement this principle in the SLA framework, where a stateless Advisor reads harness-summarized evidence across search directions and assigns concrete experiments to parallel Workers. We evaluate SLA against three recent frameworks on software engineering, kernel optimization, and algorithm design at budgets of up to one billion tokens. SLA achieves the best final result on every task and reaches the strongest kernel baseline's final performance with over 84% fewer tokens. Ablations from shared checkpoints show that focused contexts and explicit assignments each contribute to SLA's progress, with effects that can compound over full runs, while the Advisor consumes less than 0.6% of tokens. These results argue for SLAs, which keep durable research state out of agent conversations, and show that short evaluation horizons can misjudge research systems and their components.

9
AMLworld-Compact: Importance-Weighted Downsampling for Cost-Effective LLM Evaluation and Error Diagnosis

Evaluating large language models (LLMs) on AMLworld's smallest test splits is costly because each of over a million targets requires a separate graph prompt. Sampling reduces this cost, but small balanced subsets change unweighted precision and F1. We introduce AMLworld-Compact, an evaluation set that retains every illicit test transaction and samples benign transactions from supervised-score strata. Its HT-Coreset protocol reduces evaluation targets by 271x and 611x on HI-Small and LI-Small. Horvitz-Thompson weights give unbiased full-test confusion-count estimates for fixed predictions; recall is exact, while precision and F1 are ratio estimates. In a held-out study using Graph Feature Preprocessor (GFP) features, one boosted-tree family defines strata for evaluating the other over 500 draws per configuration. At the released sizes, F1 RMSE is 0.00-2.58 percentage points versus 4.44-7.41 for uniform sampling with HT weights; conservative intervals remain broad. Under the evaluated graph prompts, seven open-weight LLMs have weighted precision near the predict-all-illicit baseline. In an outcome-stratified audit of 1,000 HI-Small few-shot outputs from one run per model, lexical checks pass for 84.5% of correct and 56.2% of incorrect binary verdicts, so these markers do not establish correctness. We release the evaluation sets, construction code, and audit tools at https://huggingface.co/datasets/typhoon-ai/AMLworldCompactEval and https://github.com/nat-nischw/AMLworld-Compact.

9
Less from More: Reinforcing Sparse Video Reasoning from Dense References

Video-language models commonly assume that more temporal observations lead to more reliable reasoning. We question this assumption and argue that the key challenge is not merely processing more video frames efficiently, but learning to reason reliably under limited temporal evidence. We propose SAVER, a dense-to-sparse post-training framework that uses dense video views as training-time references for sparse-frame inference. During reinforcement post-training, paired dense and sparse views are optimized with grounding rewards and a reliability-gated reference reward, encouraging sparse view predictions to preserve task-relevant temporal evidence. Notably, SAVER is trained only on 1,250 randomly sampled temporal grounding examples, without using any video question answering annotations. Across three temporal grounding benchmarks and six video question-answering benchmarks, SAVER consistently improves performance across frame budgets. In particular, SAVER can match or surpass dense-frame Qwen3.5 baselines while using substantially fewer frames. These results show that temporal grounding can serve as an effective evidence-localization proxy for learning sparse video reasoning that transfers to broader video understanding tasks.

3
When Do We Need On-Policy Distillation? Distilling on Offline Student Rollouts Is Often Better

On-policy distillation (OPD) has become increasingly popular for transferring teacher capabilities to student models. In this work, we ask a critical research question: Is on-policy sampling always beneficial for distilling arbitrary teacher-student pairs? We show that a simple alternative, Semi-OPD, which distills from offline rollouts generated by the initial student, can often outperform OPD in both accuracy and training efficiency. Across 17 teacher-student pairs ranging from 1.5B to 235B parameters, Semi-OPD outperforms OPD in 14 cases, with up to +13.6% accuracy and 11.4x training speedup. We further find that the choice between OPD and Semi-OPD depends on the alignment between the initial teacher and student, quantified by an output-token overlap ratio: OPD is beneficial only when the two are highly aligned with high overlap ratios. Our deeper investigation suggests that effective distillation requires on-policyness w.r.t. both the student and the teacher. For misaligned pairs, student rollouts can become increasingly off-policy w.r.t. the teacher as context length grows, weakening the distillation signal. In contrast, Semi-OPD is often more stable, as it distills on shorter contexts while covering full trajectories and exposing the student to more teacher-preferred tokens. Beyond proposing Semi-OPD as an efficient alternative, our work motivates the community to rethink when to use OPD and to study stronger OPD variants with meaningful teacher-student pairs.

3
QuantMLA: Function-Aligned Dual-Path Quantization for Low-Bit MLA KV Caching

Multi-Head Latent Attention (MLA) enables expressive multi-head attention with compact caches for its content and decoupled RoPE paths, yet cache memory still scales linearly with context length and batch size. In this work, we establish a systematic model of MLA's dual-path quantization errors, characterizing their distinct effects on attention-output distortion and explaining the pronounced amplification of RoPE-path errors. Guided by this analysis, we introduce QuantMLA, a function-aligned framework for low-bit dual-path quantization. We derive path-specific transformation spaces that preserve full-precision computation while remaining fully fusible into model parameters offline, eliminating online transformation overhead. Within these spaces, QuantMLA learns path-specific transformations with function-aligned objectives: attention-output reconstruction captures the content path's coupled matching and aggregation errors, while positional QK reconstruction preserves the RoPE-induced component of the attention logits and admits a theoretical bound on output distortion. Across four MLA model families, QuantMLA enables, to our knowledge, the first reported joint INT4 caching of the content and RoPE caches with minimal accuracy degradation. Further compressing the content cache to INT2 while retaining the RoPE key cache at INT4 maintains competitive performance on challenging reasoning and code benchmarks. We develop a native low-bit MLA attention kernel that integrates unpacking and dequantization directly into attention computation. The physical cache layout provides 3.59x compression at 128K context, while a cache-pressure serving workload achieves 5.168x higher whole-job output throughput than BF16. The code will be released upon acceptance.

1
MAMHOI: Factorizing Scene-Aware Human-Object Interaction through Affordances

Generating realistic human-object interactions (HOI) in complex 3D scenes requires two complementary capabilities: reasoning about interaction feasibility in the environment and synthesizing realistic human-object motion. However, supervision for these capabilities is rarely available jointly at scale. Human-scene datasets provide rich information about environment-aware motion, while human-object datasets capture detailed interaction dynamics, yet paired human-object-scene data remain scarce. We present MAMHOI, an affordance-mediated factorization for scene-aware human-object interaction generation. MAMHOI factorizes scene-aware HOI generation through an explicit motion-affordance interface between scene understanding and motion synthesis: a scene-conditioned model first predicts where and how an interaction can be feasibly executed, and an affordance-conditioned HOI model then generates the corresponding human-object motion. This factorization allows scene understanding and interaction dynamics to be learned from complementary sources of supervision without requiring paired human-object-scene data. Experiments in complex indoor environments show that MAMHOI reduces object--scene penetration while better preserving human--object interaction quality, yielding more realistic and physically feasible scene-aware interactions. Project page: https://leimingyuan.github.io/MAMHOI-project-page/

1
Encore: Few-Shot Agentic Discovery of Manipulation Strategies

Coding agents can now write, run, and debug programs with little human help. Robot tasks, however, are usually specified by a sentence that leaves out how to grasp, in what order to make contact, and what the result should look like, and an agent given only the sentence must find these details by trial and error. We introduce ENCORE, which gives the agent a few demonstrations as evidence to read rather than as training data. A deterministic builder distills each demonstration into a pack of multi-view keyframes, gripper events, frame strips, and the full trajectory. A coding agent studies the pack, writes a policy program against a fixed perception and action API, refines it iteratively over a few development rollouts, and freezes it before a sealed evaluation that never reveals the success signal. On LIBERO-PRO, the agent's first program already succeeds in half of the perturbed tasks with demonstrations and in one task without them, and the frozen programs outperform the strongest prior agentic system run with the same language model (96.3% against 89.3%). On RoboDojo tasks whose instructions leave the goal unstated, no program succeeds without demonstrations. ENCORE also runs on a real bimanual robot, learning cube handover and cup inversion from five demonstrations each.

1
ThinkDrag: Semantic Drag-Based Image Editing with Visual Reasoning

Drag-based image editing provides an intuitive interface for spatially controlled image manipulation by allowing users to specify handle and target points. Existing methods have made substantial progress through optimization-based, one-step, and feed-forward formulations, but they often interpret drag instructions as geometric displacements. This limits their effectiveness when the desired edit depends on interpreting image content and inferring a plausible semantic transformation from sparse point constraints. We introduce ThinkDrag, a unified multimodal framework for drag-based image editing with visual reasoning. ThinkDrag is trained to associate point constraints with meaningful object- and scene-level transformations, and can optionally produce an explicit reasoning trace that interprets the intended edit before image generation. This reasoning trace improves interpretability, particularly for ambiguous drags. Drag Endpoint Markers, motivated by an analysis of cross-image attention, provide an explicit correspondence signal that grounds each drag in image space. To support this framework, we construct a supervised dataset of semantic drag transformations paired with reasoning traces and introduce DragBench++, a benchmark targeting challenging drag-based editing scenarios with reference edit solutions. Experiments show that ThinkDrag achieves state-of-the-art performance, improving generation quality and plausibility while maintaining competitive point-following precision.

1
When to Rethink: Learning Multi-Perspective Self-Verification for Vision-Language Models

Vision-language models (VLMs) have achieved strong performance in multimodal reasoning, yet they remain prone to generating plausible but incorrect answers. Self-verification offers a practical way to improve answer reliability without relying on external judges, but existing methods typically depend on a single verification criterion or fixed prompt, resulting in incomplete and unstable reliability estimates. We first systematically analyze how verifier capability and prompt design affect verification performance. Our findings show that stronger verifiers provide more reliable judgments, while verification performance is highly sensitive to prompt choice, with no single prompt consistently dominating across tasks. Guided by these findings, we propose MOTIVE, a Multi-View Self-VerificatiOn wiTh RelIability-Guided SelectiVE Rethinking framework for reliable multimodal reasoning. MOTIVE evaluates each candidate answer from complementary verification perspectives and learns a correctness-aligned reliability score through correctness-grounded multi-view verification learning. During inference, this score governs an accept-or-rethink decision, allowing reliable answers to be returned directly while uncertain ones trigger history-guided rethinking. Extensive experiments across diverse multimodal benchmarks and VLM backbones demonstrate that MOTIVE consistently outperforms strong self-verification and self-correction baselines. Further results show that reliable verification improves accept-or-rethink decisions and reduces unnecessary reasoning turns, enabling more reliable and efficient self-verification without an external judge.

0
Dex-One2Many: Learning Dexterous Manipulation from a Single Human Demonstration

While learning dexterous manipulation from a single human video offers a promising alternative to costly robot demonstrations, many recent methods predominantly imitate demonstrated motions. Such strict motion matching often limits generalization to initial object poses, goal poses, and grasps not shown in the video. Alternatively, discovering a policy via reinforcement learning (RL) allows for broad generalization, but without prior guidance, it struggles with high-dimensional exploration in complex, multi-stage tasks. To address these coupled generalization and exploration challenges, we present Dex-One2Many, a real-to-sim-to-real framework that learns a generalizable dexterous manipulation policy from a single human video. Our key insight is to abstract the video into sequential scene graphs that guide RL, enabling efficient exploration while preserving broad generalizability. The graphs serve as generative constraints for sampling diverse reset states and provide dense rewards for each stage. Because the graphs constrain relations rather than exact poses, these reset states cover object poses and grasps beyond the video, while initializing each stage from them with dense rewards keeps exploration short and guided. Trained entirely in simulation, Dex-One2Many transfers zero-shot to a real multi-fingered hand. Across five tool-use and manipulation tasks, Dex-One2Many exceeds baselines by 6.5% in seen configurations, while its robust generalization widens this gap to 71% in unseen scenarios.

0
Which Language Should a Skeleton Speak? Language Choices in Multilingual Reasoning

Skeleton-based reasoning prompting is a promising training-free approach for structuring LLM reasoning, but prior work largely assumes an English-centric setting. We propose the Language-Aware Skeleton Exploration Framework (LASEF) to study skeleton-language choice in multilingual mathematical reasoning. Across math benchmarks, model scales, and languages, we show that English skeletons yield a small positive tendency on average, most visible for smaller models and low-resource languages. However, few language-level gains remain significant after correction, and English is not universally optimal. Combining greedy decoding, multi-rollout evaluation, translation ablation, and cross-benchmark validation, we further find three patterns of skeleton-language effects: directionally consistent, evaluation- and benchmark-dependent, and asymmetric negative. These effects cannot be fully explained by generation quality alone. Overall, skeleton language is a context-dependent design variable that requires multi-level exploration. All resources are released at https://github.com/lhsstn/LASEF.

0
05

PRODUCT HUNT

05.00
PRODUCT HUNT

Product Hunt - October 12, 2026

Product Hunt Daily Feed: Featuring noteworthy tech launches.

Manifold MCP icon
Manifold MCP

SEO, AI answers, social, ads and leads data for your agent

0
Google EmbeddingGemma 2 icon
Google EmbeddingGemma 2

An open, lightweight multimodal embedding model

0
ngram 2.0 icon
ngram 2.0

Create explainers, screencasts, and AI avatar videos

0
Knocket icon
Knocket

Chat with visitors from your website or link

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Ancher 2.0 icon
Ancher 2.0

Turn everything you read and save into work you can ship

0
SquadRoom icon
SquadRoom

AI employees that work 24/7

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Kudos 3.0 icon
Kudos 3.0

The AI that finds money you're missing and gets it back

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SalesRep.com icon
SalesRep.com

Your AI sales rep: live prices, quotes & follow-ups 24/7

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Invited - AI Reminder Scanner icon
Invited - AI Reminder Scanner

AI reminder scanner for bills, invites & documents

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Cube Forms icon
Cube Forms

Forms that can be filled by agents

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Understory Notes icon
Understory Notes

Notes that tell thet ale

0
Hexis Cloud icon
Hexis Cloud

One company brain for all your AI agents

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ExcaliClaw icon
ExcaliClaw

Hand-drawn diagrams your AI agent can draw with you

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Dropstone CLI icon
Dropstone CLI

The self-learning coding agent for your terminal

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Scrape Anything by Context.dev icon
Scrape Anything by Context.dev

Turn any website into clean data with one API call.

0
Bearconnect 2.0 icon
Bearconnect 2.0

AI-Powered LinkedIn Platform for Content and Outreach

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guilds.run icon
guilds.run

The open-source Grok Bot alternative

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Milepost icon
Milepost

An iOS driving journal for your car, with an MCP server

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Base Code icon
Base Code

Let your whole team build on your product

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Codemind icon
Codemind

Delegate coding. Get back code that works.

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Ayven icon
Ayven

Carries and drives your team's agenda

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HireKey icon
HireKey

Your recruiter-informed AI copilot for tech job search

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MePersona icon
MePersona

Answer every fan comment in your voice

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Automations in Perplexity Computer icon
Automations in Perplexity Computer

Automations that remember, act, and keep work moving

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KarmaBoard icon
KarmaBoard

A vintage split-flap message board for any TV

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Farol icon
Farol

The macOS terminal that shows which coding agent needs you

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NotchPit icon
NotchPit

Your Mac's notch, rearranged into a control center

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OpenScreen 2 icon
OpenScreen 2

Record your demo and let your AI agent do the edits

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Pickle Sensei icon
Pickle Sensei

AI pickleball coach for solo practice, one swing at a time

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NewMinecraftServers

Minecraft server discovery, analytics, & spoof detection.

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Poke Finder

Catch Pokémon while you browse and complete your Pokédex.

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DevTerminal icon
DevTerminal

A macOS terminal with a Run button that knows your project

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Unboom icon
Unboom

Tames boomy room bass on your Mac without acoustic panels

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Kooler

Find cocktails you can make with what's in your bar

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SimpleSpread icon
SimpleSpread

Native, open source Mac spreadsheet

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Tori icon
Tori

Japanese listening practice built from your own sentences

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Agibot icon
Agibot

The always-on personal AI agent for your Mac. $0 forever

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Foley icon
Foley

A voice to-do list that files, plans and asks first

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Gboard Kurukuru Version

Your fingers stay put. The keys come around

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kōdlo icon
kōdlo

End-to-end sales workspace with unified context

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Halo icon
Halo

Notifications, dictation and AI agents in your Mac's notch

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FloorGen icon
FloorGen

Draw the house, or just ask. Free floor plans with AI

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Edgee Mod for Claude Code icon
Edgee Mod for Claude Code

Use any model inside Claude Code, keep your Claude plan

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shippedit.me

Launch Platform with SEO, AEO & Growth Insights

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FocusWrite icon
FocusWrite

A local-first writing app with focus modes.

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Ghost Core icon
Ghost Core

A personal AI computer that runs entirely on-device

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EdgeVolume icon
EdgeVolume

Control your Mac’s volume from your trackpad edge

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PixRater icon
PixRater

Cull and rate your photos faster

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Baby Desk

Let your baby smash the keyboard and your work stays safe

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ReSO AI icon
ReSO AI

Get discovered & recommended when customers ask AI

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06

TECHMEME

06.00
TECHMEME

Techmeme - October 12, 2026

Techmeme Digest: Major tech headlines and industry conversations.

Analysis: constructing and equipping a 1GW AI data center in Abilene, Texas, could cost ~$30B, including $17B on chips, $3B on power, and $2.4B on construction (Lynn Doan/Bloomberg)
Source: TechmemePublished: Oct 12, 2026

Lynn Doan / Bloomberg : Analysis: constructing and equipping a 1GW AI data center in Abilene, Texas, could cost ~$30B, including $17B on chips, $3B on power, and $2.4B on construction —  Roughly $750 billion.  That's how much Meta Platforms Inc., Amazon.com Inc., Microsoft Corp. and Google owner Alphabet Inc …

A profile of Microsoft EVP of Copilot Charles Lamanna, a potential Satya Nadella successor; a source says Microsoft is on track to pay Anthropic $2B+ per year (Aaron Holmes/The Information)
Source: TechmemePublished: Oct 12, 2026

Aaron Holmes / The Information : A profile of Microsoft EVP of Copilot Charles Lamanna, a potential Satya Nadella successor; a source says Microsoft is on track to pay Anthropic $2B+ per year —  In the summer of 2025, Microsoft was fielding customer complaints that its AI assistant, Copilot, was buggy and not good enough at automating work in Excel or PowerPoint.

Google says Health Guardian is launching later in October on the Fitbit Air and Edge for Google Health Premium users, and expands automatic activity tracking (Cheyenne MacDonald/Engadget)
Source: TechmemePublished: Oct 12, 2026

Cheyenne MacDonald / Engadget : Google says Health Guardian is launching later in October on the Fitbit Air and Edge for Google Health Premium users, and expands automatic activity tracking —  The company also announced a new metal mesh band for the Fitbit Air.  —  Google is rolling out a pair of updates …

Microsoft unveils its third-gen in-house AI chip, the Maia 300, built on TSMC's N2P process node and aimed at serving as its "primary AI inference system" (Tom Warren/The Verge)
Source: TechmemePublished: Oct 12, 2026

Tom Warren / The Verge : Microsoft unveils its third-gen in-house AI chip, the Maia 300, built on TSMC's N2P process node and aimed at serving as its “primary AI inference system” —  The new Maia 300 chip will start rolling out to production AI workloads in 2027.

Google unveils the $180 Fitbit Edge, featuring an oval, 1.34" display and shipping October 27, replacing the Fitbit Charge 6 and discontinuing the Charge line (Samantha Kelly/Bloomberg)
Source: TechmemePublished: Oct 12, 2026

Samantha Kelly / Bloomberg : Google unveils the $180 Fitbit Edge, featuring an oval, 1.34" display and shipping October 27, replacing the Fitbit Charge 6 and discontinuing the Charge line —  The Edge, which replaces the Fitbit Charge 6, offers consumers another vehicle for trying out the recently revamped Google Health app.

Elon Musk contributed $276M+ since July to Republican entities, including $158M to the Senate Leadership Fund; sources: he is taking a more hands-off approach (Theodore Schleifer/New York Times)
Source: TechmemePublished: Oct 12, 2026

Theodore Schleifer / New York Times : Elon Musk contributed $276M+ since July to Republican entities, including $158M to the Senate Leadership Fund; sources: he is taking a more hands-off approach —  The world's richest person has quietly become by far the biggest known midterm donor, trying to save Republicans' Senate majority …

Speaking in Singapore, Broadcom CEO Hock Tan and Intel CEO Lip-Bu Tan warn that access to capital and rising borrowing costs could become AI's main bottleneck (Lee Ying Shan/CNBC)
Source: TechmemePublished: Oct 12, 2026

Lee Ying Shan / CNBC : Speaking in Singapore, Broadcom CEO Hock Tan and Intel CEO Lip-Bu Tan warn that access to capital and rising borrowing costs could become AI's main bottleneck —  SINGAPORE — The chief executives of Intel and Broadcom warned that access to capital could emerge as a major constraint …

Sources: DeepSeek agrees to lead robotic AI startup Winverse AI's seed funding round of tens of millions of dollars, valuing the startup at ~$400M post-money (Bloomberg)
Source: TechmemePublished: Oct 12, 2026

Bloomberg : Sources: DeepSeek agrees to lead robotic AI startup Winverse AI's seed funding round of tens of millions of dollars, valuing the startup at ~$400M post-money —  DeepSeek aims to lead the first round of investment for a months-old startup building AI for robots, deploying capital …

Broadcom CEO Hock Tan criticizes speculative AI investing, comparing uninformed investors to casino gamblers and questioning the long-term economics of AI labs (Gao Yuan/Bloomberg)
Source: TechmemePublished: Oct 12, 2026

Gao Yuan / Bloomberg : Broadcom CEO Hock Tan criticizes speculative AI investing, comparing uninformed investors to casino gamblers and questioning the long-term economics of AI labs —  The AI boom has attracted investors whose strategies resemble those of gamblers, Broadcom Inc. Chief Executive Officer Hock Tan said …

Quantum computing company IonQ agrees to buy Elisity, which helps stop cyberattacks and ransomware from spreading, in an all-stock deal valued at up to $1.3B (Lauren Thomas/Wall Street Journal)
Source: TechmemePublished: Oct 12, 2026

Lauren Thomas / Wall Street Journal : Quantum computing company IonQ agrees to buy Elisity, which helps stop cyberattacks and ransomware from spreading, in an all-stock deal valued at up to $1.3B —  Privately held Elisity stops cyber attackers and ransomware from spreading across organizations

Microsoft President Brad Smith calls for global safety regulations for AI, arguing that milk and washing machines currently face more stringent safety standards (Mitchell Labiak/BBC)
Source: TechmemePublished: Oct 12, 2026

Mitchell Labiak / BBC : Microsoft President Brad Smith calls for global safety regulations for AI, arguing that milk and washing machines currently face more stringent safety standards —  Milk and washing machines are currently more regulated than AI, the president of Microsoft has said.

As economic and corporate research shows limited AI efficiency gains, surveys by Workday, Google, MIT, and others detail a human "verification tax" bottleneck (Sarah Kessler/New York Times)
Source: TechmemePublished: Oct 12, 2026

Sarah Kessler / New York Times : As economic and corporate research shows limited AI efficiency gains, surveys by Workday, Google, MIT, and others detail a human “verification tax” bottleneck —  As artificial intelligence automates office tasks, it is also creating a new type of human work.

Sources: Tencent is planning a ~$5B bond offering, including $1.5B to $2B in dollar tranches, to fund AI expenditures, with the bulk going toward chip purchases (Janice Huang/Bloomberg)
Source: TechmemePublished: Oct 12, 2026

Janice Huang / Bloomberg : Sources: Tencent is planning a ~$5B bond offering, including $1.5B to $2B in dollar tranches, to fund AI expenditures, with the bulk going toward chip purchases —  Tencent Holdings Ltd. told fixed-income investors Monday that its planned bond offering of about $5 billion …

Digital infrastructure company SWI raised €800M to upgrade its data centers, including some from Genesis Digital, a bitcoin miner snarled in FTX's bankruptcy (Alexander Osipovich/Wall Street Journal)
Source: TechmemePublished: Oct 12, 2026

Alexander Osipovich / Wall Street Journal : Digital infrastructure company SWI raised €800M to upgrade its data centers, including some from Genesis Digital, a bitcoin miner snarled in FTX's bankruptcy —  Data-center company sees potential in what has been described as one of Sam Bankman-Fried's ‘most reckless investments’

Christian leaders are weighing in on AI earlier than they did with other tech, as AI leaders' talk of creating a new consciousness fuels religious concerns (Tim Higgins/Wall Street Journal)
Source: TechmemePublished: Oct 12, 2026

Tim Higgins / Wall Street Journal : Christian leaders are weighing in on AI earlier than they did with other tech, as AI leaders' talk of creating a new consciousness fuels religious concerns —  Religious leaders are weighing in, creating a new political risk for the creators of the technology

07

STARTUP ARCHIVE

07.00
STARTUP ARCHIVE

Startup News - October 12, 2026

Startup News Roundup: Aggregating key funding and launch updates.

Marc Andreessen on the 5 personality traits of an innovator
Source: StartupPublished: Mar 31, 2026

“When you’re talking about real innovators—people who actually do really creative, breakthrough work—I think you’re talking about a couple things:”

Steve Jobs explains the importance of both thinking and doing
Source: StartupPublished: Mar 30, 2026

“The doers are the major thinkers. The people who really create the things that change this industry are both the thinker-doer in one person.”

Tobi Lutke explains what the VCs who passed on Shopify got wrong
Source: StartupPublished: Mar 27, 2026

“What a lot of free-market thinkers don’t understand is that between the demand and eventual supply lies friction."

Sam Altman explains how he decides to invest in a startup after 10 minutes
Source: StartupPublished: Mar 26, 2026

"Does this person have the potential to be the next Mark Zuckerberg?… [You don’t get to] 100% accuracy, obviously, but it’s good enough that our business model works.”

Jony Ive recounts the time Steve Jobs called him vain
Source: StartupPublished: Mar 25, 2026

In the clip below, Jony Ive recounts the time he asked Steve Jobs to be less harsh in his critique of a piece of work.

Jeff Bezos’s two pieces of advice for aspiring entrepreneurs
Source: StartupPublished: Mar 24, 2026

“The advice that I would give entrepreneurs is don't chase the hot new thing. It's so hard to catch something that everybody already knows is hot."

Elad Gil: “Things that work tend to work pretty fast”
Source: StartupPublished: Mar 23, 2026

“I do think there’s a bit of a myth in Silicon Valley that you should keep grinding no matter what and it’s just about perseverance, and I think that’s really bad advice."

Paul Graham on why starting with a “small, intense fire" is the key to startup growth
Source: StartupPublished: Mar 20, 2026

"You have to know who those first users are and how you're going to get them."

Keith Rabois on how to identify great talent
Source: StartupPublished: Mar 19, 2026

“What you want to do with every single employee every single day is expand the scope of their responsibilities until it breaks… and that’s the role they should stay in.”

Wealthfront CEO on why advertising spend makes it harder to find product/market fit
Source: StartupPublished: Mar 18, 2026

“The way that you know you have product/market fit is if you have exponential organic growth."

Eric Schmidt on why most companies get strategy wrong
Source: StartupPublished: Mar 17, 2026

“Work very, very hard to figure out what the world’s going to look like in five years. What will people be doing? What will your customers want? Where will costs be?"

Mark Zuckerberg: “You can’t 80/20 everything”
Source: StartupPublished: Mar 16, 2026

"There’s the famous 80/20 rule where you get 80% of the benefit by doing 20% of the work, but you can’t just 80/20 everything. There have to be certain things that you are just the best at."

Marc Andreessen on Mark Zuckerberg’s founder “superpower”
Source: StartupPublished: Mar 13, 2026

“A great superpower that Mark Zuckerberg has that is probably not well-understood enough is he does not get emotionally upset in stressful situations"

Sam Altman explains how to come up with a great startup idea
Source: StartupPublished: Mar 12, 2026

"If you start a startup without a good idea… you’ll be under pressure to make something up and it won’t work that well."

Jeff Bezos on the problems with proxies and managing to metrics
Source: StartupPublished: Mar 11, 2026

“One of the things that happens in business is that you develop certain things that you’re managing to—a typical case would be a metric. And that metric isn’t the real underlying thing.”

Airbnb founder Brian Chesky on how to design an amazing user experience
Source: StartupPublished: Mar 10, 2026

“If you can design something really amazing using the hand-crafted part of your brain, then you can reverse-engineer how to industrialize this millions of times over."

Spencer Rascoff: "I will never invest in a consumer startup with paid marketing”
Source: StartupPublished: Mar 9, 2026

"If you’re actually trying to grow a product, the best levers for doing that are often within the product itself.”

Patrick Collison explains why it sometimes make sense to quit
Source: StartupPublished: Mar 6, 2026

“One thing I’ve learned myself the hard way, is that it is easier to tear down a company and restart it in Silicon Valley, than it is to constantly try to pivot or keep something alive."

Jeff Bezos recounts the time he called Amazon’s customer service number mid-meeting to prove a metric was wrong
Source: StartupPublished: Mar 5, 2026

“I have a saying, which is when the data and the anecdotes disagree, the anecdotes are usually right"

Ben Horowitz: “Nobody was born a great manager. It’s a very unnatural job.”
Source: StartupPublished: Mar 4, 2026

“If you can’t build a great product, it doesn’t matter if you can build a great company.”

03

ALSO TODAY

3 MORE SOURCES
08

SOLIDOT

08.00
SOLIDOT

Solidot News - October 12, 2026

Solidot Feed: Highlighting essential tech & open-source news.

AI 编程智能体生成了更多代码,但并没有生成更多软件

一项对数百家公司编程实践的研究发现,人工代码审查是 AI 编程工具整体效率的一大瓶颈,导致几乎没有证据表明企业使用 AI 工具能提高软件产量或减少就业。研究涵盖了 2021-2026 年 3 月间逾 700 家软件开发公司逾 70 万员工的 3 亿条工作事件(如 commits 和 pull requests)以及问题管理软件数据。公司在引入 AI 编程智能体后,代码总行数平均增加了 30%,commit 总数增加了 20%,pull requests 总数平均增加了 23%。但代码行数的增加并没有直接转化为软件产出的提升。原因在于代码审查流程,引入 AI 编程智能体后,代码审查的平均耗时明显延长。总体而言,引入 AI 智能体后,代码审查流程时间平均增加了 49%。引入 AI 智能体后,代码审查的员工人数增加了 14%。虽然 AI 智能体贡献了部分代码审查意见和 pull requests,绝大部分审查工作仍然是由人类完成的。

美国畜牧业采用石化行业相同的策略淡化气候暖化

早在 1970 年代,面对石化产品在全球暖化中的作用,美国石化行业制定了一系列策略,旨在推迟气候行动以维护自身经济利益。行业组织 American Petroleum Institute 在 1980 年发布了一份政策手册,歪曲了科学研究结果并淡化全球变暖的严重性。研究发现,2008-2018 年间美国石化行业组织在与气候变化相关的政治活动上总共投入了约 34 亿美元。牲畜业排放的甲烷对全球暖化也有重要影响。发表在 PLOS Climate 期刊上的一项研究发现,美国主要畜牧业行业组织 National Cattlemen’s Association(NCA)采用了与石化行业相似的策略。美国在很长时间里是全球最大的牛肉生产国,最近几年被巴西超越。该组织早在 1989 年就知道了牲畜对全球变暖的贡献,但一直致力于淡化甲烷的排放问题、质疑气候科学,以及反对减少牛肉消费。

日本 BitTorrent 用户下载成人视频频繁收到罚单

东京的一名 40 多岁的男子习惯于睡前启动 BitTorrent 下载成人视频,第二天早上关闭软件。但从今年五月起他先后收到了两封信函,勒令他支付 50 万日元否则将面临民事诉讼。他一开始以为是诈骗,但很快发现是真的。越来越多的日本人因为使用 BitTorrent 下载成人视频而收到罚单。东京地方法院知识产权部门的数据显示,它收到的披露身份信息的申请数量从 2023 年的 814 起增至 2024 年的 2454 起,2025 年进一步达到 5320 起。2024 年主要 ISP 机构收到的信息披露请求中 95.6% 都涉及成人视频的版权侵权指控。相关诉讼显示,成人视频制作公司引入了能识别涉嫌通过文件共享软件传播受版权保护内容的用户的 IP 地址的系统。由于相关纠纷增加,日本通信部门已建议用户不要随意使用 BitTorrent 之类的软件。

固态硬盘价格一年翻了两番

PC 设备广泛使用的固态硬盘(SSD)价格一年翻了大约两番。由于 AI 热,厂商优先向 AI 公司供应 SSD,导致 PC 使用的 SSD 严重缺货。今年第三季度 256GB TLC 产品为每个 134.2 美元左右,512GB 产品为每个 252.0 美元左右。价格已连续 6 个季度上涨,并刷新历史最高纪录。三季度价格涨幅已相较于二季度约 60% 有所收窄。背后原因是 PC 等最终产品的需求略显疲软。

全球汽油汽车销量首次低于五成

Mobility Global 的数据显示,2026 年上半年汽油车占全球新车销量的 49%,相比下 2021 年这一比例是 73%,有记录以来首次跌破五成。汽油汽车的份额一年内减少了 3%,52% 降至 49%;纯电汽车销量增长 12% 达到 687 万辆,市场份额升至 17%(增长 3 个百分点)。传统混动销量增长 10% 达到 727 万辆,占市场份额的 18%;其余份额则由柴油车、插电混动等构成。汽油车销售份额下降被认为由中东石油危机驱动。国际能源署(IEA)的数据显示,上半年整体汽车市场萎缩了约 5%。纯汽油车销量降幅最大的是中国(下降 26%),其次是欧洲(下降 13%);欧洲纯电动汽车销量增长 32% 至 181 万辆,东南亚增长 81% 至 35 万辆,大洋洲则翻一番以上至 11 万辆。

微软在 Qwen 模型基础上推出决策模型 Microsoft-Decision-1

微软加入了 Jev 粉丝俱乐部,推出了自己的决策模型。Jev 针对特定问题对大模型进行调优,减少“幻觉”,适用于各种商业应用场景。微软在阿里巴巴的开放权重模型 Qwen3.5-9B 基础上推出了 Microsoft-Decision-1。软件巨人表示未来会用自研模型及 OpenAI 的模型取代 Qwen 模型。微软称,其模型在延迟测试中速度分别是 H2O-Lightning-4B 的 2.5 倍和 Jev 的 2.8 倍;在 36 项基准测试中准确率(83.5%)位居榜首;置信度得分(92.2%)排名第二(仅次于 Quyet-1.0-Large);在文本分类任务中,其成本不到 OpenAI GPT-6 Sol 的 1/20。

FAST 发现一个脉冲星三星系统

中国天眼(FAST)已发现超千颗脉冲星。中国科学院国家天文台联合国内外科研人员,结合 FAST 射电观测数据与国际光学、伽马射线望远镜多波段天文数据,证实 FAST 发现的脉冲星 J0435+3233 为首例处于演化阶段的原生脉冲星三体系统,这也是第二例被确认的脉冲星三体系统。脉冲星 J0435+3233 于 2020 年由 FAST 观测发现,自转周期仅 3.2 毫秒。后续研究团队依托 FAST 开展五年连续监测,获取 192 次测量数据。分析结果表明,这颗脉冲星与另一颗白矮星构成双星系统,二者以 8 天为周期沿圆形轨道环绕共同质心运行。研究同时发现,该脉冲星自转周期每年增加 1 纳秒,比同类型的脉冲星高出两个数量级。研究人员通过分析 FAS T开放的射电数据以及多家国际望远镜的红外、光学、伽马射线观测的档案数据,精准锁定脉冲星的光学伴星,证实其为罕见的脉冲星三体系统。该脉冲星的第二伴星是一颗处于演化阶段的类太阳恒星,质量与太阳基本相当,以 73.5 年为周期、偏心率 0.6 的椭圆偏心轨道,环绕脉冲星-白矮星这一双星系统运动。正是这颗三体伴星的引力作用,造成脉冲星自转周期异常增大。根据恒星演化理论推断,该三体系统源于同一原始星云,是天然形成的恒星原生“三胞胎”。其中初始质量最大的恒星(约为太阳质量的20倍)率先完成演化,经超新星爆发后坍缩,形成现有的脉冲星。而初始质量为数倍太阳质量的“二弟”(第二颗恒星)也已演化终结,成为伴随脉冲星运行的白矮星。质量最小的“三弟”(第三颗恒星)与太阳质量持平,且与另外两颗恒星间距较远,未受早期超新星爆发影响,仍处于平稳演化状态,未来它也将演化终结,最终形成由一颗脉冲星和两颗白矮星构成的稳定三体系统。

英国水果蔬菜营养价值下降最高五成

Deep Science Ventures 研究人员的一项研究发现,英国水果和蔬菜的营养价值自 1960 年代以来减少最高五成。英国民众现在需要食用两倍数量的蔬菜,才能摄入与 60 年前同等水平的矿物质如钾、镁或铜。许多农作物中几种关键营养素的含量减少了 20%-50%。营养和维生素含量的下降主要归因于土壤质量的退化,以及作物在育种时过度追求快速生长,而忽视了其营养价值。正使用减肥药物的人群面临的营养匮乏风险可能最大,因为减肥药会导致他们的食物摄入量显著减少。

LineageOS 24 释出

Android 社区发行版项目 LineageOS 释出了基于 Android 17 的 LineageOS 24。2026 年 12 月 24 日,LineageOS 将迎来十周年纪念。开发者表示这是一个重要的里程碑,期望继续走向下一个十年。LineageOS 24 主要变化包括:合并了截至 2026 年 10 月的安全补丁,新的图像编辑器 Canvas 可满足基本的照片编辑需求,Android TV 启动器 Catapult;为移动设备和掌机添加电量指示器;一系列应用更新,等等。

《Squadron 42》上架 Steam 平台,预计 2027 年二季度发售

《星际公民(Star Citizen)》的独立单机战役《Squadron 42》上架 Steam 平台,预计 2027 年二季度发售 。《星际公民》由《银河飞将》创始人 Chris Roberts 领导开发,试图复兴太空模拟飞行游戏,允许玩家在广袤的宇宙空间内探险,交易和战斗。它于 2012 年在 Kickstarter 上成功众筹,原计划的交付时间是 2014 年。但在 Kickstarter 众筹结束后,开发团队继续在官方网站上进行募资,许多募资其实就是销售游戏内的虚拟物品如各种型号的飞船。和多人网游《星际公民》一样,单机战役《Squadron 42》的交付时间也不断延期,2024 年宣布将于 2026 年发布,但前不久以避开《侠盗猎车手6》为由延期到 2027 年第二季度,暂时不清楚是否会按时发售。《Squadron 42》据称游戏时长将达到 30-40 小时,游戏内容包含太空战斗和 FPS 射击。《星际公民》已筹集 10.5 亿美元,是至今为止开发费用最昂贵的游戏。

曾濒临灭绝的象龟数量超过了塞舌尔人口总数

在人类到来前,塞舌尔群岛曾是动物的乐园。生活在这里的陆龟 Aldabra 象龟(Aldabrachelys gigantea)没有天敌,而且寿命极长。15 世纪之后欧洲探险家开始出现,水手、海盗紧随而至,行动缓慢的象龟成为他们唾手可得的食物。到了 19 世纪象龟数量不足一千只,濒临灭绝。最新的调查显示,经过数十年的保护,象龟数量已达到历史最高水平,数量首次超过了塞舌尔群岛的总人口。塞舌尔群岛居住着大约 12 万人。象龟数量则已超过 18 万。

能访问丹麦 CPR 系统的一个管理员账号密码是 123456

丹麦的国家民事登记系统 CPR 被一名未经授权的黑客访问长达近 22 天,这次入侵始于 9 月 10 日,止于 10 月 2 日,总共 21 天 17 小时。约 880 万丹麦居民的个人信息遭到泄露,其中包括姓名、地址和 CPR 身份识别号码。黑客是从一家拥有 CPR 访问权限的丹麦小公司 Pays ApS 进入 CPR 系统的。利用该公司的访问凭证,黑客共进行了约 1400 万次 CPR 查询。Pays ApS 有两名员工,该公司至少三个账号使用了 123456 作为密码,其中一个账号属于管理员。计算机工程教授 Jens Myrup Pedersen 认为该公司根本没有安全性可言,几乎称得上是门户大开。

使用 AI 十分钟就会削弱你挑战难题的意志力

一项研究发现,仅仅依赖 AI 工具十分钟就会削弱我们解决困难任务的专注力和坚持到底的意志力。研究团队于本周举行的 Conference on Language Modeling 会议上介绍了他们经过同行评审的论文。为了测试人的专注力和意志力下降的速度有多快,研究人员设计了一系列随机对照试验,在网上招募了 1222 名参与者。第一项实验将 354 名参与者分成两组,一组独立完成 15 道基础分数问题,另一组可使用 ChatGPT 辅助解题,甚至直接使用 AI 的答案。结果显示,一开始 AI 组的准确率更高。但在完成 12 道题目后研究人员移除了 AI 工具,AI 组就无法准备答题了。第二项实验重复了第一项实验,但规模更大,有 667 人参与,结果完全一样,一旦失去 AI 参与者要么答错要么放弃,而非 AI 组能坚持完成任务而且表现更出色。第三项实验有 201 名参与者,涉及 SAT 阅读理解题。结果也基本相同。研究证实过度依赖 AI 获取答案会削弱我们的认知能力。

DDR4 内存条再次回归

由于 DDR5 内存条过于昂贵,上一代的 DDR4 内存条再次回归。技嘉宣布将于 2027 年初上市支持 DDR4 内存的新的 Intel LGA 1700 主板,而今年八月技嘉宣布推出了支持 DDR4 内存的新 AMD AM4 主板。DDR4 内存于 2014 年上市,很快被新一代的 DDR5 内存取代。由于 AI 热耗尽了主要内存厂商的内存产能,DDR5 内存的价格在一年内飙升了可能高达 10 倍。今天一套 32GB 的 Corsair 品牌 Vengeance DDR5 内存售价为 620 美元,而同规格的 DDR4 内存只需要 260 美元。DDR5 内存价格两倍多于 DDR4 内存。内存价格可能还需要几年时间才会下跌。

特斯拉在欧洲将 Full Self-Driving 改名为 Tesla Assisted Driving

特斯拉在欧洲将其辅助驾驶系统从 Full Self-Driving 改名为 Tesla Assisted Driving。德国交通部长 Steffen Bilger 本月早些时候指出,将辅助驾驶系统命名为 Full Self-Driving 具有误导性,因为它并不能真正完全自动驾驶。Bilger 与特斯拉公司进行了沟通,该公司因此提出了改名建议。Bilger 表示将会推动 Tesla Assisted Driving 在整个欧洲获得批准。

全球 PC 出货量三季度暴跌逾 20%

因 AI 热导致内存和存储器价格暴涨,全球 PC 出货量三季度暴跌逾 20%。Omdia 的最新数据显示 2026 年第三季度全球台式机、笔记本电脑和工作站的总出货量同比下降 21.2% 至 5810 万台。IDC 的数据类似估计出货量下降 20.1% 至 6270 万台。IDC 指出,全球 PC 第三季度出货量比第二季度下降了 9.1%,违背了通常的季节性规律——即开学季需求会提振 PC 市场。Omdia 估计,由于价格上涨了四倍多,内存和 SSD 的成本已占到 PC 零部件总成本的近 40%,此前这一比例仅为 15% 左右。处理器、显卡等的短缺也进一步加剧了 PC 制造商的困境。行业各大巨头均感受到了这波冲击。联想保住了全球最大 PC 供应商的地位,出货量为 1490 万台,较上年同期下降了 22.6%。惠普情况更严峻,出货量下降近 31% 至 1030 万台。戴尔出货量下降 25% 至 760 万台,苹果受到的冲击相对较小降幅为 11%。Omdia 预计第四季度全球 PC 出货量将同比再下降 24%,2027 年全年将进一步下滑7%。

Cloudflare 公共 DNS 服务不需屏蔽盗版网站域名

Cloudflare 的公共 DNS 解析服务 1.1.1.1 没有屏蔽盗版体育直播网站的域名,而是通过其 CDN 服务屏蔽相关网站。巴黎司法法院(Paris Judicial Court)站在了 Cloudflare 这边,驳回了法国付费电视提供商 Canal+ 提出的每个盗版网站日罚 5 万欧元的索赔要求。Canal+ 仍然可以对此提起上诉。Cloudflare 通过其透明度报告披露,虽然收到了法国和意大利法院的命令,但它没有通过 1.1.1.1 屏蔽任何内容,而是通过其 CDN 服务在 2025 年下半年于法国对 1,238 个域名实施了地理封锁,上半年根据七项命令封锁了 662 个域名。Cloudflare 强调,公共 DNS 解析服务不应被用于屏蔽或限制访问。

Cloudflare 收购 Deno,Deno 停止开发

Cloudflare 收购了开源 JS 运行时项目 Deno,Deno 宣布该项目将停止开发,但会继续维护一年时间,期间会释出 bug 修复和安全更新,但不会有新功能,一年之后终止支持。它欢迎其他人接手该项目。使用 Deno 的一个知名项目是 YouTube 视频下载工具 yt-dlp,它是在 2025 年宣布选择 Deno 作为其 JavaScript 运行时,但随着 Deno 终止支持它可能需要再次选择新的运行时。

Let's Encrypt 从 2027 年起切换到有效期为 64 天的证书

Let’s Encrypt 去年宣布到 2028 年将证书有效期从现在的 90 天缩短至 45 天。此举是为了遵守 Certification Authority Browser Forum (CA/Browser Forum)通过的缩短证书有效期决议。Let’s Encrypt 将分多个阶段逐步缩短至 45 天有限期,它宣布从 2027 年 2 月 10 日起签发的证书有效期缩短为 64 天,意味着自该日期起签发或续期的任何证书,其有效期都将为 64 天,最后一批 90 天有效期的证书预计将于 2027 年 5 月 11 日到期。在此期间 Let’s Encrypt 表示不会吊销有效证书。

超强厄尔尼诺已经形成

国家气候中心表示,一次东部型超强厄尔尼诺事件已于今年 9 月正式形成。预计未来 3 个月,赤道中东太平洋海表温度将继续升高,在秋末冬初达到峰值,此次厄尔尼诺事件将成为有系统性监测以来最强厄尔尼诺事件。今年5月以来,赤道中东太平洋进入厄尔尼诺状态,关键监测区海温持续快速升高。这一区域海温指数的三个月滑动平均值已连续五个月超过 0.5℃,其中 7-9 月的平均值达 2.54℃,超过 2.5℃,达到超强事件标准。根据海温最强增暖中心位置,厄尔尼诺可分为两种形态——暖中心位于赤道东太平洋为东部型厄尔尼诺(传统型);暖中心位于赤道中太平洋为中部型厄尔尼诺。厄尔尼诺通常会推高全球气温,并扰乱大范围地区的降雨格局,导致部分地区干旱,另一些地区则出现强降雨。

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