Bilevel Coordinated Reflection: A Game-Theoretic Approach to Multi-Agent LLM SystemsMulti-agent LLM systems commonly use an orchestrator to decompose a task for a team of workers and then improve through textual reflection. Despite strong empirical results, these systems lack a unified account of coordination, memory improvement, and the role of external verification. We model orchestrator-worker interaction as a bilevel coordination game: under bounded coupling, the workers' local-update game is an approximate potential game whose equilibrium slack is controlled by decomposition quality. We then analyse reflection as stochastic movement over semantic memory states. For free-form reflection, we derive a finite-time upper bound, prove worst-case tightness, and give a positive lower bound under a falsifiable persistent-harm condition. We further prove an information-theoretic impossibility result: no gate that observes only the generated transcript can improve uniformly over text-indistinguishable environments, whereas an environment-grounded gate can. Motivated by this separation, we introduce Stochastic Reflective Memory Ascent (SRMA), which accepts a candidate memory only after a grounded evaluation risk strictly decreases. Under calibration and non-degenerate corrective mass, SRMA converges exactly, geometrically or polynomially; matching constructions show that both rate regimes are order-tight. We also provide confidence gating for stochastic evaluation and re-anchoring guarantees for piecewise-stationary environments. Experiments instantiate these objects with environment-grounded metrics and test the predicted coordination and drift laws. On 500 SWE-bench instances, the complete Kimi-based system resolves 72.2% versus a 70.8% public mini-SWE-agent reference. Code: https://github.com/YihangChen9/Bilevel-Coordinated-Reflection
Iris: Climbing to the Search FrontierWe present Iris-mini and Iris-pro, two search agents trained at the 35B-A3B and 397B-A17B scales, together with the data pipeline and training recipe behind them. Tasks are reverse-constructed from the hyperlink structure of a web corpus: we author multi-hop chains over an entity graph distilled from a seed page and its out-links, rewrite every non-answer entity into a descriptive reference so that no clue can be resolved by string matching, and admit only questions that a reference model fails closed-book yet solves once the supporting evidence is supplied. These questions are then turned into trajectories, which are filtered at both the trajectory and the turn level before SFT. The policy is then optimized by RL against live search, with the reward judge and the observation summarizer served inside the training cluster, and with over-long rollouts interrupted at the request level and resumed from their committed prefix at the next step. We alternate the two stages in a procedure we call SFT-RL climbing, returning the hardest solved and most efficient rollouts of each RL round to the next supervised pass. Because inference-time context management is worth more on these benchmarks than most reported differences between systems, we evaluate every benchmark both with and without it, holding the tool set, the context limit, and the judge fixed. All results come from a single ReAct agent, with no sub-agents and no test-time verification. With management enabled, on BrowseComp, BrowseComp-ZH, DeepSearchQA, and HLE the two models reach 82.2/84.8/86.9/52.3 and 88.6/85.1/92.9/56.4, the strongest overall results among open-source search agents in their respective parameter ranges. We plan to release the model weights together with the complete recipe for data construction, training, and evaluation.
Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken DialogueAn avatar that holds a conversation should decide what to say and to move while saying it, yet these abilities live in separate model families: spoken dialogue models produce speech without motion, and co-speech motion models produce motion only from audio handed to them. The standard remedy is a cascade that first generates the spoken response and then runs a motion model over the finished audio, which requires a second full inference pass and precludes any joint optimisation between the two. We present Motion-Omni, an end-to-end framework in which a spoken dialogue model natively outputs explicit facial expression together with hand, upper-body and lower-body motion, generated directly from the hidden states that produce the speech. Joint training is not optional here: with the speech pathway frozen, motion remains misaligned with the audio, and co-adapting the LLM, Speech Generator and Motion Generator under both objectives is what recovers alignment while retaining spoken-dialogue ability. Supervision comes from a scalable, model-agnostic pipeline that pseudo-labels consistent-voice speech responses with a replaceable motion teacher, yielding 422,856 quality-ranked pairs (1,402 hours). We further release SwDA-500 and, to our knowledge, the first public evaluation protocol for stochastic open-ended full-body spoken dialogue, matching audio across motion systems while unifying rendering, automatic metrics, human evaluation, and latency measurement. Instantiated with a Qwen2.5-7B-Instruct backbone, Motion-Omni-Q7 matches the same-audio teacher cascade to within 2% on reference-free motion metrics while responding 5.4 x faster (RTF=0.78, faster than real time), surpasses all non-teacher cascades on beat correlation and diversity, and reaches a 2.62% word error rate, the lowest among the omni-modal systems compared.
The Attention Triangle in Audio-Video ModelsAudio-video diffusion models rely on cross-modal attention to coordinate text, sound, and visual content, yet this same mechanism can introduce subtle and systematic semantic leakage. We study these models by probing and analyzing the ``attention triangle,'' comprising the three cross-attention edges connecting the text, audio, and video streams, and examine how semantic information is routed across modalities during generation. Our analysis reveals that routing along the audio-video edge is bidirectional: audio can influence video generation, while video can influence audio generation. This edge is shaped by biases encoded in the model's parameters and emerges as a major contributor to leakage: when prompts are in tension with learned priors, cross-modal interactions may override the intended conditioning and reroute semantics toward visually canonical but incorrect outcomes. These effects suggest that semantic artifacts arise not merely from attention spreading beyond its intended target, but from structured, bias-driven interactions along specific pathways. Building on this perspective, we extract attention-derived signals that expose how semantics are distributed and grounded across modalities, and use them as a diagnostic tool to both analyze and deliberately incur leakage under controlled conditions. This enables us to probe the internal dynamics of cross-modal routing and isolate the role of individual interactions. We further leverage these signals to guide inference-time interventions that encourage more consistent cross-modal alignment. Extensive experiments support our analysis and demonstrate improved semantic grounding while preserving generation quality.
WorldSculpt: Generating Compositional Worlds from Grounded VideosWe study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of individual object meshes placed in a shared world frame, as required by downstream applications such as gaming, AR/VR, simulation, and robotics. This task is challenging in densely cluttered scenes, where objects heavily occlude one another and each view reveals only a fraction of their geometry. Geometry-based approaches typically reconstruct the scene as a single representation and leave incomplete geometry in occluded regions, while existing compositional methods with generative priors are largely limited to relatively simple scenes. We show that complex scenes with hundreds of objects can instead be generated compositionally by adapting a strong single-object 3D generative prior to multi-view observations. We instantiate this paradigm with Pixal3D, extending it with a multi-view conditioning pathway that grounds object generation in multiple posed observations. Although the model is finetuned entirely on single objects in canonical space, it generalizes to large scenes with severe occlusion without any scene-level training, demonstrating the feasibility and scalability of this paradigm. We further introduce UE-MeshyScene, a photorealistic benchmark of densely cluttered scenes with hundreds of objects, per-object annotations, and ground-truth meshes. Across single-object, controlled multi-object, and UE-MeshyScene evaluations, our method consistently outperforms prior approaches, with larger gains as scene complexity and occlusion increase. Finally, we demonstrate broader applicability by converting generated 3DGS worlds, such as Marble and HY-World 2.0, into compositional mesh scenes.
Enoki: Efficient Multi-Level Hallucination DetectionEnsuring factuality remains a critical challenge for deploying LLMs in high-stakes settings. Existing hallucination detectors usually operate at a single level: claim-level methods provide interpretable factual units, while span-level methods localize unsupported text. Bridging these views is costly, as LLM-heavy pipelines require multiple decomposition and verification calls, and modular systems need additional claim-to-span alignment. We propose Enoki, an Open Information Extraction framework for multi-level hallucination detection. Enoki extracts text-anchored relational facts, verifies them against evidence, and projects unsupported facts back to hallucinated spans. This shared representation enables claim-level verification and span-level localization without requiring separate alignment. Enoki supports LLM-based, encoder-based, and rule-based extraction regimes, balancing accuracy and inference cost through a common interface. Experiments show that Enoki remains competitive with strong claim-level systems while using fewer resources and achieves superior performance on fine-grained span- and entity-level localization. We also release EnokiQA, a dual-granularity dataset with aligned claim-level verification and span-level localization annotations.
Ask Before You Optimize: Dynamic Pre-Formulation Clarification for Interactive OptimizationLarge language models (LLMs) are increasingly used to formulate optimization models from natural-language problem descriptions, yet realistic operations research (OR) requests are often incomplete: missing objectives, constraints, or business rules can change the resulting mathematical program. Existing evaluations largely assume a complete specification and therefore overlook whether an agent knows when clarification is needed before modeling. We introduce OR-Clarify, a benchmark for pre-formulation clarification. Each task presents a partial public problem description, withholds structured hidden slots, and evaluates agents through bounded interaction with a simulated user. The benchmark supports both openended and choice-based clarification, and measures slot recovery, stopping behavior, silent assumptions, and interaction cost. We further propose Interactive Optimization (InterOPT), a two-stage framework that identifies unresolved formulation-critical gaps and uses them to guide whether to ask the next question or to stop. In our choice-based experiments, InterOPT substantially outperforms all baselines in exact slot recovery; in the open-ended setting, it remains competitive with strong prior methods. Together, OR-Clarify and InterOPT reframe OR assistance as a selective completeness decision: clarify when needed, stop when ready, and quantify what remains missing.
Don't Drop Dropout: Optimizing Layer Sparsity for Efficient LLM Training and InferenceLayer dropout (a.k.a. stochastic depth) has been shown to enable faster training, higher accuracy, and robustness to zero-shot layer pruning in both language and vision transformers. However, as models and datasets have scaled, dropout - particularly layer dropout - has largely disappeared from large language models (LLMs) pre-training recipes. While some prior work has reported that dropout can degrade accuracy, no comprehensive study has quantified, let alone mitigated, this effect. In this study, we show that layer dropout should be used in state-of-the-art LLM training, establishing best practices and scaling analysis for both training and post-training benefits. Concretely, with optimal layer distribution, time schedule, and optimizer hyperparameters, we observe that at the same training FLOPs layer dropout leads to lower loss. For a given number of training steps, LLMs can achieve lower or similar validation loss while saving upto 25% of training FLOPs. Moreover, layer dropout enables significant post-training optimizations, such as early exit, intermediate-layer skipping, and self-speculative decoding, yielding up to 1.5x inference speedup with negligible accuracy loss. Across more than 2400 training experiments, spanning models from 271M to 8.2B parameters and datasets up to 160B tokens, we demonstrate that these findings extend reliably to large-scale training regimes. All pre-training experiments were run on Cerebras CS-3 systems.
UniMate: One Unified Model to Animate Diverse SkeletonsRecent advances in automatic rigging now deliver animation-ready 3D assets at scale, yet generating the motion to drive them remains a bottleneck. Existing learned animators are topology-constrained: they rely on category-specific templates or require per-skeleton fine-tuning and reference motions at inference. We present UniMate, a unified foundation model that synthesizes articulated motion for arbitrary skeletons from a rigged 3D asset and a text prompt, with no test-time optimization or per-skeleton retraining. UniMate introduces a topology-aware diffusion transformer, which integrates skeletal topology into attention via three mechanisms: (1) a graph-aware attention bias from pairwise joint relations and geodesic distances; (2) a spectral rotary position embedding generalizing RoPE to arbitrary kinematic trees via the graph Laplacian; and (3) a global topological conditioner attention-pooled from the rest-pose skeleton. We also curate UniML3D, 13,006 motion sequences spanning bipedal, quadrupedal, avian, marine, insectoid, serpentine, and articulated rigid objects with unified canonicalization and text pairing. Trained on this dataset, UniMate outperforms state-of-the-art baselines in quality, generalization, and efficiency, and supports zero-shot cross-topology transfer, in-betweening, expansion, and text-guided editing. Our project page is available at https://linzhanmou.com/unimate/.
Beneath the Surface of Chains-of-Thought: A Mechanistic Interpretation of Reasoning Operations in LLMsReasoning in large language models unfolds through diverse functional operations, such as problem formulation, goal decomposition, and deduction. Although these operations are explicitly distinguished in text, little is known about how they are geometrically organized in representation spaces. To this end, we investigate whether distinct reasoning operations exhibit corresponding geometric structure in hidden representations. We find that operations are separable in held-out representations, with separability peaking in middle layers, and verify that this structure is not explained by lexical or positional confounds. Across layers, token-wise operation-alignment becomes more distributed over spans, while identical surface tokens are represented differently depending on the operation of its surrounding chunk. Attention-masking interventions further show that operation-aligned representations at chunk onset depend on preceding reasoning context. Consequently, our work demonstrates that language models maintain representational correspondence between linguistic reasoning expressions and their internal geometric structures. Code and project materials are available at https://github.com/naver-ai/beneath-cot.
MaxKernel: Agentic Kernel Generation for TPUsDesigning and authoring high-performance custom kernels for accelerators is a complex task that requires deep hardware-level expertise. Large Language Models (LLM) can be leveraged together with real-time compiler feedback to build agentic systems for kernel generation. In this work, we present MaxKernel, a multi-agent system that implements three distinct paradigms for TPU kernel development: (1) a Human-in-the-Loop (HITL) agent for collaborative, step-by-step design; (2) an Autonomous (Auto) agent that executes a fully automated, metric/trace-driven optimization loop; and (3) a Graph-Based Autonomous Search that scales the Auto agent for global exploration of the design space. All three paradigms leverage a shared pool of specialized sub-agents to handle planning, implementation, self-debugging, testing, and hardware profiling. We evaluate MaxKernel on JaxBench, a comprehensive suite of 50 diverse kernel tasks for TPUs, alongside complex, real-world workloads from state-of-the-art open-source models. We demonstrate that MaxKernel consistently generates highly optimized implementations, matching expert hand-tuned baselines and delivering significant performance across the benchmark. Our agent is open-sourced and available https://github.com/AI-Hypercomputer/accelerator-agents/tree/main/MaxKernel.
RISE: Recursive Improvement via Self-Extrapolating Policy DistillationOn-policy distillation (OPD) provides dense, per-token supervision for language model post-training, but its effectiveness is bottlenecked by teacher quality: external teachers suffer from distribution mismatch, while self-distillation with privileged conditioning is limited by in-context learning capacity. We propose RISE (Recursive Improvement via Self-Extrapolating Policy Distillation), which constructs a synthetic teacher directly from the model's own RLVR training trajectory. By extrapolating the displacement between the current checkpoint and a trailing anchor---in parameter space or output logit space---RISE converts a sparse outcome-induced parameter update into a dense token-level target, without any external model or privileged conditioning. RISE combines RLVR and OPD in a complementary loop: outcome rewards ground the extrapolation toward correct reasoning, while the extrapolated teacher refines token-level decisions. Moreover, since the teacher is refreshed every iteration as the student improves, distillation becomes a recursive improvement mechanism rather than a one-shot compression step. Experiments spanning mathematical reasoning, multi-domain STEM, code generation, and multi-turn agentic tasks show that RISE outperforms RLVR-only training and on-policy self-distillation across all settings.
Dr. Claw: An AI Scientist Workspace for Vibe ResearchCommand-line coding agents (e.g., Claude Code, Gemini CLI) can already read and write files and sustain long sessions, yet end-to-end research still fragments across chat tools, IDEs, terminals, and writing environments, and the decisions that make it auditable are rarely preserved. We present Dr. Claw, an open-source workspace that wraps existing coding-agent executors in a controllable and auditable human-in-the-loop workflow rather than introducing another autonomous agent. Persistent state objects, a reusable skill library, and multi-executor coordination link human decisions to AI execution, turning planning, execution, and writing into one traceable, recoverable loop. We demonstrate Dr. Claw through an interactive three-view scenario and a failure-recovery walkthrough, and evaluate it against a bare command-line agent sharing the same backend executor, so the comparison contrasts the whole orchestration layer (task graph, state objects, and skill library) with the agent it wraps. Holding the executor fixed, Dr. Claw scores higher on research completeness while persisting an auditable, recoverable process trail. Demo access: repository https://github.com/OpenLAIR/dr-claw, released under AGPL-3.0 with GPL-3.0 upstream components.
One Editor, Many Edits: A Unified Training-Free Framework for Diverse Video EditingVideo editing spans diverse editing paradigms, yet achieving high-quality instruction-guided and subject-guided editing within a single unified framework remains challenging. We introduce EditVid, a training-free framework combining sparse causal memory for local coherence, correspondence-based post-attention token injection for long-range identity preservation, and soft latent blending for edit locality. The same framework supports instruction-guided and reference-guided edits, including style transfer, attribute modification, object insertion, part-level editing, and subject replacement. On FiVE, EditVid achieves 78.16 FiVE-Acc, compared with 58.95 for the strongest evaluated training-free baseline, while obtaining competitive results on IVEBench. A user study further shows a 51.8\% overall preference for EditVid over 7 competing methods.
Group Adaptive Clipping Policy OptimizationGroup relative policy optimization for reinforcement learning with verifiable rewards (RLVR) typically uses a fixed importance-sampling (IS) ratio clipping boundary across all rollouts. We identify a key limitation: rare correct rollouts on harder problems and abundant correct rollouts on easier problems are clipped at comparable rates, despite contributing very different learning signals. Rollouts with low group success exhibit larger IS ratios and carry stronger gradient signal for exploration and solving new problems, yet are disproportionately suppressed by fixed clipping.
To address this, we propose Group Adaptive Clipping Policy Optimization (GAPO), a plug-in modification to GRPO methods that adapts the clipping boundary to the rollout advantage. GAPO is motivated by a reverse-KL trust-region perspective, which suggests that rollouts with larger learning signal should receive proportionally greater update headroom. GAPO requires no reward shaping and preserves the standard PPO/GSPO surrogate while adapting only the clipping threshold. Across Qwen and Llama models, GAPO consistently improves both Pass@1 and Pass@k over fixed clipping and advantage-shaping baselines on math reasoning and coding benchmarks where the pass rates by the base model are relatively low.
Training-Free Speech-Centric Omni Understanding with Frozen VLMsAudio-visual understanding remains challenging because models must jointly interpret spoken content, visual events, and their temporal relationships. Existing omni models typically introduce dedicated audio encoders and rely on expensive audio-video-text training, tightly coupling omni capability to specific VLM backbones and potentially weakening their existing visual and reasoning abilities. This raises three questions: whether native omni training is necessary for every new VLM, whether speech-centric omni capability can be added while preserving the original backbone, and where richer acoustic representations remain essential.
We introduce Training-Free Omni (TFO), a plug-and-play framework that converts a frozen VLM into a speech-centric omni model without architectural modification, or multimodal re-alignment. TFO uses Whisper to extract confidence-filtered, timestamped transcripts and routes them through the VLM's existing language interface, while leaving its visual pathway unchanged. Across matched comparisons with native omni models on 56 benchmarks and 21 languages, TFO is competitive on audio-visual understanding, improves average audio-only performance across all five model settings, and achieves substantial multilingual speech gains. Freezing the VLM also generally preserves stronger image/video understanding, visual grounding, coding, mathematical reasoning, and medical question answering than the corresponding native omni checkpoints. These results show that strong speech-centric omni understanding can often be obtained through modular audio-to-language routing rather than costly backbone-specific training.
τ^τ-Bench: An Environment for End-To-End, Realistic Agent ConstructionLLM agents are rapidly becoming production software, deployed to handle customer service, adjudicate disputes, and operate internal systems. Notably, the work of building them is increasingly handed to coding agents, yet existing benchmarks say little about whether an AI system can deliver one under the conditions of a real client engagement. We introduce τ^τ-bench (pronounced hyper-tau-bench), a benchmark that makes agent construction the task. A developer agent is given the records a business actually keeps, a client who holds requirements, a production API that operations must run through, a codebase to inherit, and limits on serving cost and models: the same starting point a real engagement provides. From these it must deliver a complete customer-service agent, scored by deploying that agent against held-out simulated users. Across 53 tasks spanning four domains, the strongest configuration, Claude Opus 5 under Claude Code, passes just 23.9% of evaluation simulations. Meanwhile, an expert-authored reference ceiling scores 82.2%. The failures mirror ones human agent developers see: models issue shallow queries in place of deep comprehension of the records, communicate almost nothing to the client, and experiment too little with agent architecture and serving spend, shipping the first design that runs. We aim for τ^τ-bench to turn the work of cooperative agent building into a measurable target for coding agents.
When Models Edit Too Much: On the Fidelity of Minimal Code EditsLarge language models (LLMs) are increasingly used to edit existing code, but correctness alone is not enough: useful repairs should also be minimal, reviewable, and faithful to the original implementation. We study over-editing, the tendency of a model to rewrite code beyond what is required to fix a bug. We construct an evaluation framework from 400 BigCodeBench problems by injecting controlled AST-level corruptions into reference solutions, giving each repair task a known minimal patch. Across frontier LLMs, over-editing is widespread even among strong models like GPT-5.5: high Pass@1 can coexist with unnecessarily large edits and added cognitive complexity. A preservation instruction substantially reduces this behavior, lowering average excess Levenshtein distance from 0.195 to 0.131, reducing added cognitive complexity by 26.6%, and increasing Pass@1 by 2.3 points. However, these gains do not simply follow from a larger reasoning budget or larger models. We next ask whether minimal editing can be learned directly during post-training. We observe that supervised fine-tuning overfits to seen corruption patterns, whereas reinforcement learning gives the best out-of-domain edit-fidelity and performance-retention trade-off. These results position edit fidelity as a distinct axis of code-repair quality and show that it can be measured and learned.
To See a World in a Living Context: Unified Indoor-Outdoor Urban World GenerationText-driven 3D generation has advanced rapidly in creating large-scale outdoor environments and detailed indoor scenes, but these domains are usually synthesized independently, lacking the correspondence required for a coherent urban world. We present HoloWorld, a unified indoor-outdoor urban world generation framework built on a continuously updated cross-scale world context. Initializing from a user description, HoloWorld progressively represents and updates the diverse world information, from city-scale planning to individual buildings, allowing generated interiors to maintain explicit correspondence with their associated exterior buildings. Conditioned on the evolving context and previously generated neighboring blocks, HoloWorld autoregressively generates urban exteriors with consistent spatial organization and visual identity across blocks. The generated exterior representations are further grounded in 3D building instances and footprints, enabling building-specific indoor generation with geometry-constrained layouts and inherited appearance characteristics. To our knowledge, HoloWorld is the first framework to unify indoor and outdoor generation within a coherent 3D urban world. Extensive experiments demonstrate that HoloWorld achieves superior urban exterior generation performance, improving the average AQS score over the SOTA by 7.68\% and obtaining the highest average RDR score, while maintaining strong building-level indoor-outdoor correspondence and cross-block continuity within a unified 3D urban world. Our project page: https://huangxb326.github.io/HoloWorld/.
ShallowStream: Index Shallow then Answer Deep for Streaming Video UnderstandingStreaming video understanding is a critical capability for real-world applications, including embodied intelligence, autonomous driving, industrial monitoring, surveillance and early warning, and wearable assistants. However, processing continuous video streams with multimodal large language models (MLLMs) is computationally expensive. Existing efforts have explored reducing streaming overhead through visual token pruning, token merging, quantization, on-demand frame retrieval, and context offloading. However, most existing methods overlook the dimension of model depth. Repeatedly executing full-depth MLLM prefill over incoming frames is prohibitively expensive, incurring substantial computational overhead and causing the KV cache to grow at a rate directly proportional to the prefill depth. To address these challenges, we propose ShallowStream, a novel framework that leverages the shallow layers of an MLLM to simultaneously perform frame encoding and retrieval index building. During stream processing, ShallowStream maintains an always-on lightweight index using the KV cache of shallow layers. During query-time answering, we leverage the attention scores generated by the shallow layers to score context frames and employ a diversity-aware selection strategy to retrieve precise and comprehensive evidence. ShallowStream achieves performance on par with the strongest existing streaming methods, while reducing per-frame prefill latency and 10-second end-to-end latency by up to 52.1x and 11.9x, respectively. Our code is available at https://github.com/CURRENTF/ShallowStream.
When Quantization Breaks Memory: Recurrent-State Write-Back in Low-Precision Temporal InferenceQuantization is widely used to reduce the computational and memory demands of neural-network inference. In recurrent networks, however, the quantized state is stored and returned at the next time step, so the rule used to store that state can alter subsequent computations. Here, we introduce recurrent-state write-back to denote this rule and isolate its effect in a compact GRU encoder--decoder for fluorescence lifetime imaging, a molecular imaging modality used in quantitative biological imaging. A central task is estimating two lifetime parameters, the short-lived component τ1 and the long-lived component τ2, from high-noise time-resolved fluorescence signals. Holding the trained model fixed, replacing continuous state propagation with deterministic 4-bit state storage increases estimation errors for τ1 and τ2 by approximately 70x and 300x, respectively. Failure occurs when repeated small updates remain below the write threshold, leaving the stored state nearly fixed while the network continues to propose change. Error feedback, residual memory, and direction memory carry information from these suppressed updates across time and recover accuracy without retraining. Precision sweeps show that increasing state precision can worsen a fixed recurrent solution, while matched training shows that compatibility with the state interface can be learned. To test whether this behavior extends beyond the GRU, we repeat the post-training intervention in an independently trained LSTM, where coarse write-back reproduces the failure, error feedback restores accuracy, and state-specific interventions reveal greater sensitivity of the cell state than the hidden state. Our results establish recurrent-state write-back as a key determinant of low-precision recurrent dynamics and identify the state-storage interface as a central design consideration for quantized recurrent inference.
HarvestBench: Measuring Whether LLM Agents Will Pay to Avoid Killing AnimalsBenchmarks for the side effects an agent causes on the way to a goal already exist, but HarvestBench is the first to put a price on avoiding the side effect and to name that side effect as a living creature. It is a farm simulation: LLM sub-agents drive a crew of two tractors through a cooperative corn harvest, with animals in the field. The environment is a reinforcement learning gridworld, every decision is made without memory, and the harm is never named in the goal. When an animal blocks a tractor's route the autopilot stops and asks the model whether to drive on, at no fuel cost, or swerve around it for a posted fuel price. Kills are compared against two controls: rocks, which damage the tractor and are hit under 1% of the time by every model, and hay bales, which are harmless and not alive. Models can also take crops from the neighbor's field instead of their own, a second test of what they treat as moral.
Across nine models and 7,201 priced decisions, 3,951 involved an animal rather than a hay bale or a rock. Kill rates range from 0.4% to 98.8%, with Terra and Sol the most merciful and GPT-4o-mini the most cruel, and they are not ordered by capability. Four of six models were sensitive to price at the 5% level, with elasticities from 0.09 to 1.69. All nine drove over wild animals more often than farmed animals on the default map, and the direction held at every map geometry in every model with room to move. The briefing mattered most: under the morality briefing the kill rate was under 6% in five of six reasoning models, and removing it raised the kill rate above 84% in all six.
HarvestBench uses no LLM grader. The scorer counts events in the game log, so it is fully reproducible, and it measures what a model will pay to avoid harm rather than what it says about harm.
AdaptVPR: Route-Aware Hard Positive Generation for Robust Visual Place RecognitionVisual Place Recognition (VPR) localizes a query image by retrieving database images of the same or nearby place, yet its robustness is often degraded by domain shifts arising from illumination, weather, seasonal changes, and dynamic occlusions. One contributing factor is the limited appearance diversity of the same place in existing training data. To address this issue, we propose AdaptVPR, a route-aware generative augmentation framework that constructs same-place hard positives for robust VPR training. AdaptVPR first uses a vision language model to parse scene attributes and estimate editing feasibility, while a rule-based scheduler determines the generation route according to editability scores and risk constraints. The generation process is decomposed into three complementary routes: the Global Appearance Route introduces global scene changes in weather, illumination, and time of day; the Local Occlusion Route inserts plausible dynamic occluders; and the Dual Route combines both types of perturbations to produce more challenging appearance shifts. Each generated candidate is evaluated using a VPR-oriented verification scheme based on geometric consistency and appearance diversity, reducing the risk of structural drift while ensuring sufficient appearance variation. Global candidates are generated once and rejected if verification fails, while Local Occlusion and Dual candidates use verification feedback for limited prompt refinement and regeneration. Using this framework, we construct AdaptCities, containing 160K verified synthetic same-place hard positives. Experiments across multiple VPR baselines and vision foundation backbones show consistent gains on standard benchmarks and substantial improvements under challenging domain shifts, with R@1 gains of up to 9.2%. The source code and data resources are publicly available at https://github.com/chenshunpeng/AdaptVPR.
Knowing What Not to Answer: Selective Non-Compliance in Vision-Language ModelsVision-language models (VLMs) are expected to respond helpfully to appropriate requests while withholding compliance with requests that are incorrect, unsafe, infeasible, or unanswerable. However, existing benchmarks predominantly evaluate non-compliance at the level of the query as a whole, assuming that each request either warrants compliance or requires withholding compliance. In practice, real-world queries can contain a mixture of answerable content and components for which compliance should be withheld. In this paper, we introduce KoNA, a benchmark for evaluating selective non-compliance in VLMs across five categories: False Premise, Visual Inaccessibility, Universal Unknown, Task Feasibility, and Safety. Each task evaluates two capabilities: query-level non-compliance and component-level non-compliance under paired single and compound queries. Our evaluation across diverse VLMs shows that models often fail to refuse, correct, or abstain appropriately, and these failures become more pronounced when queries require selective non-compliance. To address this challenge, we fine-tune VLMs using KoNA examples that require selective non-compliance, together with a fully answerable set that should receive direct answers. Our fine-tuned models achieve substantial improvements in non-compliance accuracy while largely maintaining performance on fully answerable tasks. These results suggest that the fine-tuned models can distinguish between answerable components and those requiring non-compliance and respond in a task-appropriate manner.
Refuse without Refusal: A Structural Analysis of Safety-Tuning Responses for Reducing False Refusals in Language ModelsStriking a balance between helpfulness and safety remains a fundamental challenge in aligning large language models. To achieve this balance, models should refuse harmful queries (e.g., "How do I shoot someone?") while remaining responsive to benign inputs, even those superficially resembling harmful queries (e.g., "Where can I shoot a good photo?"). However, models often struggle to distinguish genuinely harmful queries from benign queries that contain superficially risky language, resulting in false refusals. In this paper, we address the issue by decomposing a response in the safety-tuning dataset into two distinct components: (i) a boilerplate refusal statement and (ii) a rationale explaining the refusal. Our experiments and analyses show that refusal statements impede accurate discrimination between harmful and benign queries by inducing reliance on superficial cues. In contrast, training solely on rationales reduces false refusals while maintaining a comparable level of safety performance. Rationale-Only benefits also appear in our ICL configuration and remain compatible with the evaluated inference-time mitigation methods. The results emphasize the necessity of precisely curated, fine-grained safety supervision datasets and outline directions for constructing aligned agents that better reconcile helpfulness with safety.
The 2026 PNPL Competition: Word Classification and Efficient Cross-Subject Generalisation in LibriBrain100The ambition of the 2025 PNPL competition (Landau et al., 2025) was to launch a multi-year curriculum for non-invasive speech decoding. Designed to progress from foundational tasks toward the linguistic complexity required for a practical brain-computer interface (BCI), it set the stage with speech detection and phoneme classification tasks. Winning submissions reached F1-macro scores of 95.6% and 73.6% on the respective tasks (Elvers et al., 2026), highly significant advances. This success was built on the LibriBrain dataset (Özdogan et al., 2025), the largest within-subject MEG dataset recorded at the time with {sim}50 hours of data for one subject. However, while within-subject scale drives strong decoding performance, a practical BCI must generalise to new users from minutes of data, not hours.
The 2026 PNPL competition responds to this challenge with LibriBrain100 (Mantegna et al., 2026), an extended LibriBrain dataset with 32 additional subjects ({sim}40 minutes each) plus even more within-subject data ({sim}80 hours). Advancing the curriculum of tasks to focus on word classification, two complementary tracks are presented in this competition: the Deep track targets within-subject word classification at scale, aiming at the best possible performance; the Broad track targets cross-subject generalisation, progressively reducing the amount of subject-specific fine-tuning data from {sim}40 to {sim}20 to {sim}10 minutes, a duration that falls within a clinically feasible range and brings us a step closer to a non-invasive BCI capable of restoring communication to people living with profound paralysis.