Feyospace-v1: How the Cyber Mercury Seven Trained Frontier Cyber ModelsTraining capable cyber agents is often treated primarily as a problem of model scale, yet open-weight post-training is constrained more directly by the cost of executable environments, reliable multi-turn supervision, and access to strong teachers. We present a data-centric framework that addresses these bottlenecks through five complementary systems: Choulea analyzes hidden reasoning signatures, SkyReal reduces teacher-sampling cost, Hongzwang bypasses API restrictions on teacher execution, PSBreakup restores capabilities weakened by model merging, and Kreator converts expert interventions into trainable reasoning. Our data engine constructs resettable coding, vulnerability, CTF, kernel-history, full-exploit, firmware, and device-backed environments. Candidate trajectories are retained only after execution verification and evidence auditing, yielding 164,269 trajectories for long-context supervised fine-tuning. The three checkpoints improve over their starting models by an average of 23.76% on the full CyberGym suite and 10.49% across the pooled CTF suites. As of September 1, 2026, Feyospace-s1 achieves a verified success rate of 63.24% and ranks 10th on the official CyberGym leaderboard, while all three checkpoints rank 1st among models at comparable parameter scales. To our knowledge, this is the first end-to-end demonstration that a seven-person independent team can train open-weight models with leading agentic cyber capability.
Breaking the Vision-Action Shortcut: Latent Interface Training for Generalizable Robotics Foundation ModelsRobot foundation models achieve strong in-distribution performance but often degrade under visual distribution shifts. When learning to generate actions from pretrained visual representations, models may exploit task-irrelevant visual cues that correlate with demonstrated actions within the training distribution. Such vision-action shortcuts can undermine generalization when these correlations change under distribution shifts. Mitigating these shortcuts requires constraining how visual information is used for action generation while preserving task-relevant spatial information. We propose Latent Interface Training (LIT), a framework-agnostic two-stage strategy that first establishes a spatial-goal-conditioned action prior without images, then constrains visual conditioning through a pose-supervised latent interface. Stage 1 trains the action expert to generate action chunks conditioned on language, robot state, and each demonstrated chunk's terminal SE(3) end-effector pose, learning goal-directed action generation independently of visual cues. Stage 2 introduces a latent interface that aggregates visual and semantic representations and serves as the pretrained action expert's only visual conditioning pathway. The interface is supervised to reconstruct the terminal pose previously used to condition Stage 1, encouraging it to retain the goal-relevant spatial information needed for action generation. Across four vision-language-action and world-action architectures (Pi0.5, MolmoAct2, FAST-WAM, and ImageWAM), LIT improves overall LIBERO-Plus success by 3.87-10.70 percentage points while preserving or improving average LIBERO success. Real-world evaluations show 13.30-16.70 percentage-point gains in success aggregated across three tasks under unseen camera configurations, lighting variations, and distractors.
DataFlex-RL: An Evaluation Platform for RLVR Data PoliciesData policies for reinforcement learning with verifiable rewards (RLVR) determine which rollouts are used, how strongly they are weighted, and which domains contribute to subsequent training batches. We introduce DataFlex-RL, an evaluation platform for comparing these choices under a common GRPO recipe. Our primary experiment evaluates 13 configurations across 12 matched seeds using Qwen2.5-7B-Base and 12 mathematics, logic, and science benchmarks. Uniform GRPO improves the domain-balanced average accuracy by 7.76 percentage points over the untrained checkpoint. None of the eight rollout-selection or reweighting methods achieves a paired 95% confidence interval that excludes zero relative to uniform sampling, and none of the three adaptive mixtures outperforms a fixed equal mixture at the same level of precision. A corrected 12-seed extension on Llama-3.1-8B-Base places the additional methods on the same score scale as the original controls, but does not reveal a consistent winner in terms of observed mean performance. We also quantify evaluation sensitivity by rescoring nine Qwen2.5-7B-Instruct runs using a math-heavy six-benchmark summary, consisting of five mathematics benchmarks and GPQA-Diamond but no logic benchmark, and comparing it with the domain-balanced 12-benchmark summary. The resulting rankings are negatively correlated, with a correlation coefficient of -0.33, whereas summaries that retain all 12 benchmarks largely agree. Across the controlled settings studied here, changing the data policy measurably changes the training process but does not produce a reproducible improvement over uniform training.
Benchmark Radar: A Living Database and Search Engine for AI Benchmarks and EvaluationBenchmark researchers and developers of large language models (LLMs) and other AI systems need to find relevant evaluations, locate their benchmark datasets and code, and understand the settings behind reported scores. We present Benchmark Radar, a living database and search engine for retrieval and discovery of AI benchmarks, covering LLM evaluation, agentic and tool-use benchmarks, coding, reasoning, safety, and domain-specific evaluations. The system combines daily discovery of benchmark papers, repositories, datasets, and releases with a searchable benchmark catalog, mentions in model cards and technical reports, and score histories. It retains source identities and citations so readers can inspect candidate benchmarks and their evaluation evidence. Daily discovery draws on 37 sources: 13 direct connectors and 24 first-party research and engineering feeds. The catalog contains 1,283 source records drawn from 4 benchmark catalogs and 12,916 numeric observations on 790 records. We describe collection and retrieval, audit the full catalog, and examine benchmark saturation, adoption trends, and the limits of score comparisons. A worked example walks through a complete prior-art search, showing how to query the catalog and inspect benchmark evidence when designing a new evaluation. We release the web dashboard with a benchmark leaderboard, a Pareto frontier view of score against measured use, saturation and trend views, daily feeds, downloadable evidence, a command-line interface (CLI) for offline queries, and reproducible analysis.
SAS: Simple Attention Sparsification via End-to-End Optimization of Context RankingPost-training attention sparsification reduces the quadratic cumulative attention cost of pretrained Transformers by selecting a small set of context units (tokens or blocks) for each query. Existing trainable methods usually use a lightweight selector to score context units, followed by hard Top-K selection that blocks gradients from the language modeling loss. Consequently, these methods commonly distill layer-wise dense attention distributions. Although this encourages the selector to rank context units by dense attention weights in the original model, the ranking is not directly aligned with their impact on predictions under a fixed attention budget (i.e., the number of attended context units per query), potentially wasting the limited budget on less useful units. To address this misalignment, we propose Simple Attention Sparsification (SAS), a gated sparse attention mechanism that optimizes context ranking end-to-end with the language modeling loss. The key idea is to inject the selector's continuous scores into attention logits during training, allowing the loss to update the selector through standard backpropagation. We identify several choices crucial for this simple design to work well in practice: placing the gate inside the attention softmax in log form, using normalized softmax gates to calibrate historical context against the always-retained current block, and preserving continuous selector scores so the model learns relative priorities rather than only hard selections. To support long-sequence training, we implement a memory-efficient Triton kernel that integrates SAS into FlashAttention-style computation. Across reasoning, long-context understanding, and agentic tasks, SAS consistently outperforms trainable sparse attention baselines across attention budgets, with especially large gains under tight budgets, demonstrating more effective context ranking for downstream tasks.
COBRA-Skills: Contextual Bandit-Guided Evolution for Agent Skill OptimizationLarge language model (LLM) agents can benefit from reusable skills distilled from prior task experience, yet existing skill optimization methods often rely on costly execution-based evaluation and substantial task data. We introduce COBRA-Skills, an efficient framework that formulates skill optimization as budgeted sequential optimization over a dynamically evolving candidate space. COBRA-Skills couples contextual-bandit-guided prioritization with evidence-grounded skill evolution, selectively allocating evaluations to promising or informative candidates while continually refining the skill population from execution feedback. Across six heterogeneous agent benchmarks and three target models, COBRA-Skills consistently achieves the strongest average performance among compared methods, while reducing optimization cost by 55--58\% relative to SkillOpt and using only 50 unique optimization examples per benchmark. Further analyses show that COBRA-Skills remains robust to changes in the agent harness and performs effectively when the target model itself is used for skill generation and refinement.
StepAudio 3 Gen Technical ReportWe introduce StepAudio 3 Gen, a general-purpose audio generation model that supports zero-shot text-to-speech (TTS), voice design, vocal generation, sound effects, music, vibe speech, and mixtures of multiple audio types within a unified framework. At its core, StepAudio 3 Gen is a discrete autoregressive generator that models audio directly over residual vector quantization (RVQ) tokens, departing from the diffusion Transformer-based continuous generation paradigm prevalent in recent general audio models. Its StepAudio Tokenizer represents general audio at 12.5 Hz in a shared 16 times 2048 residual code space, jointly quantizing semantic and waveform-level acoustic features so that each code layer preserves both types of information. For generation, the backbone predicts the first codebook along the time axis using autoregressive modeling, while a lightweight causal Transformer completes the remaining fifteen codebooks along the codebook axis. Our study further identifies three key design principles: (1) interference-aware progressive pretraining for acquiring audio capabilities while preserving the textual abilities of the large language model, (2) RVQ Adaptor for effectively incorporating multi-codebook acoustic representations, and (3) discrete autoregressive modeling over a shared representation across general audio domains. With progressive pretraining, multi-task instruction training, and supervised fine-tuning, StepAudio 3 Gen achieves state-of-the-art performance on both TTS and voice design, while retaining strong generation capabilities across speech, vocals, sound effects, and music. Audio samples are available at https://stepaudiollm.github.io/step-audio-3-gen/.
PLC-DPO: Posterior Label Correction in Noisy and Ambiguous Preference OptimizationDirect Preference Optimization (DPO) simplifies alignment through pairwise comparisons but assumes all observed preferences are reliable. Real data often violates this assumption, leading to reversed, weak, or ambiguous labels that cause harmful policy updates. To address this, we propose Posterior Label Correction DPO (PLC-DPO) to robustly optimize preferences by routing each pair's training signal as a clean, flip, or tie case. The key idea is to use the calibrated policy-reference margin as online evidence to take appropriate correction actions. This reframes noisy preference learning as actively correcting supervision direction and strength rather than merely filtering suspicious examples. Across 57 dataset-model-benchmark cells, PLC-DPO obtains the best mean win rate against DPO (60.5 vs. 55.5 for the next-best method). Injected-noise and tie stress tests, human disagreement analysis, and self-confirmation diagnostics further show that the routing remains stable and distinguishes flipped from weakly directional pairs.
Online Learning with LLM Experts from Limited FeedbackWe study adaptive routing of prompts to large language model (LLM) experts to maximize response quality in an online setting with limited feedback. We formulate it as a bandit problem with K actions that represent experts and d features that encode prompts, over a horizon of T rounds. We propose algorithms that strategically select and observe rewards to minimize regret. In the full-information setting, we achieve a regret of O(d T / m), while in the bandit setting we achieve O(d T K / m), where m ll T is a budget on feedback. Our experiments show that we efficiently learn high-quality routing strategies across diverse LLMs from limited feedback.
SNAP3D: Physically Grounded 3D Parts for Assembly from a Single ImagePart-aware 3D asset generation enables applications such as editing, articulation, simulation, and fabrication, yet existing methods can generate visually complete individual parts without ensuring that they form a valid physical assembly. Consequently, generated neighboring parts may interpenetrate, lack valid connections, or collapse under gravity. We propose a physics-guided framework for improving single-image part-aware 3D generation with physically compatible geometry and stable connections. Our method resolves inter-part penetration, recovers a contact graph between neighboring parts, and introduces parameterized connectors at their contact surfaces. Using feedback from physical simulation, we refine connector placement, orientation, and dimensions to improve assembly stability while preserving the generated geometry. We further introduce a physics-based evaluation protocol that complements conventional geometric metrics by directly testing assembly validity and stability under gravity. Experiments comparing against multiple part-aware 3D generators show substantial improvements in physical realizability and stability while maintaining geometric quality. We additionally validate the resulting parts through 3D printing and real-world assembly.
Building and Evaluating Fixed-Voice Thai TTS from Synthetic SpeechIn low-resource settings, deploying TTS typically requires choosing between a large voice-cloning model with costly inference or a compact fixed-voice system that requires a speaker-specific corpus. We study a third route: using a large voice-cloning model as a programmable data source to turn a short voice reference (e.g., 15 seconds) into a compact fixed-voice student trained entirely on synthetic speech. This setting makes pipeline design consequential: teacher errors become training targets, while filtering failed generations can reduce coverage of difficult texts. Thai further introduces challenges from ambiguous word boundaries, lexical tone, names and loanwords, numeric verbalization, and Thai-English code-switching. We study how text preparation, synthetic generation, quality filtering, rejection sampling, and frontend choices affect the resulting student, and where teacher limitations remain. We evaluate CER, Challenge-Set Keyword Accuracy, Prosody Pause Accuracy, speaker similarity, and speaking rate. The resulting 82M-parameter model, Wayu-Paxa-TTS-Edge, enables on-device Thai TTS without reference audio. It achieves 68.2% Challenge-Set Keyword Accuracy (85.5% of Gemini 3.1) and 91.4% pause precision, outperforming its OmniVoice teacher (89.9%) and reaching 94.8% of Gemini 3.1. It also achieves the lowest pause-placement error and intra-word pause rates among the three systems, and 3.7% and 1.1% CER on Thai and English, respectively. We open-source the model and evaluation framework for Thai TTS development.
How Far Can Synthetic Data Take Thai OCR?We investigate what makes synthetic OCR supervision transfer to real Thai documents and use the resulting insights to build Wayu-Paxa-OCR-Zero, a Thai OCR model adapted without OCR labels from real Thai document pages. Synthetic data provide exact labels at scale, but "realism" conflates source domain, page context, typography, spatial structure, and glyph variation. We disentangle these factors with a controlled document-reconstruction pipeline and evaluate each variant under page- and crop-level training on printed and handwritten Thai documents. Non-text context has little consistent effect, whereas typeface diversity, two-dimensional structure, and real handwriting glyphs improve transfer; moreover, source-domain matching depends on training granularity, with in-domain reconstruction approaching real printed supervision under page-level training (1.82% versus 1.31% median character error rate) but underperforming out-of-domain reconstruction under crop-level training (15.59% versus 5.52%). Guided by these findings, we adapt the 0.9B-parameter PaddleOCR-VL-1.6 into Wayu-Paxa-OCR-Zero using 45,723 synthetic pages: relative to its base checkpoint, it reduces median character error rate from 6.64% to 1.24% on printed pages and from 74.87% to 20.55% on handwriting and outperforms Typhoon OCR v1 7B on all five evaluation sets, showing that synthetic-only training can be competitive.
Beyond Top-k Skill Retrieval: Diversity-Aware Skill Routing for LLM AgentsLarge language model (LLM) agents increasingly rely on external skills, but routing user requests over large skill registries is difficult because many skills are functionally redundant while complex tasks often require complementary skill sets. Existing skill routers typically rank candidates independently by query relevance, which can waste context budget on redundant skills. We propose Diverse Skill Routing (DSR), a diversity-aware reranking framework that uses a Determinantal Point Process to balance relevance and non-redundancy. DSR introduces a query-residual diversity kernel that penalizes redundant skill overlap while reducing penalties caused only by shared query relevance. On the SkillRouter benchmark, DSR improves recall and full coverage over a strong pointwise reranking baseline, with larger gains on multi-skill queries. These results suggest that skill routing should be treated not only as relevance ranking, but also as complementary set selection.
ActionSplice: In-Flight Action Editing for Interactive World ModelsChunk-autoregressive video world models typically condition each generated chunk on one action. An action received during sampling must therefore wait for the next chunk, condition future solver evaluations on a state produced under the previous action, or trigger rollback that repeats completed evaluations. We introduce ActionSplice, an inference framework that formulates this problem as Counterfactual State Transport (CST). A lightweight corrector transports the interrupted backbone-native representation toward the matched state induced by the revised action at the same solver step. The world model and sampler remain frozen, and sampling resumes without replaying completed evaluations. The retargeting variant CST*{R} updates the entire active chunk, while the temporal-splicing variant CST*{T} preserves a temporal prefix and updates only the suffix. Across minWM-Wan Action2V and HY-WM1.5, CST*{R} reduces rollback-relative LPIPS by 61.5% and 75.9% relative to direct condition swapping. CST*{T} reduces suffix LPIPS by 56.1% and 77.5%, respectively, while providing 2.73times and 1.69times pixel-ready speedups over waiting. Under the HY-WorldPlay protocol, CST_{R} obtains a PSNR of 25.66 dB, an SSIM of 0.6902, and an LPIPS of 0.1337 against the original rollout.
0