ISSUE 1040
THU, NOV 5, 2026
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TODAY · THU, NOV 5, 2026

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01

Latest Launches

CURATED BY ORANGEBOT
01

AI DIGEST

UPDATED DAILY · EDITOR'S PICK
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AI DIGEST

AI新闻摘要

November 5, 2026

Here is a summary of today's main news events based on the information provided.


U.S. Stocks Surge After Midterm Election Results

U.S. stock indexes rose sharply as investors reacted to a strong showing by the Democratic party in the midterm elections. Markets rallied on the belief that legislative gridlock would lead to predictable economic policy and restrain extremes in policymaking. The rally also contributed to a fall in oil prices, a weaker U.S. dollar, and a rise in gold prices.

Bank of England Increases Interest Rates to Fight Inflation

The Bank of England raised its key interest rate by 25 basis points to 4.0% in an ongoing effort to control rising inflation. The central bank’s governor signaled that further rate increases are likely in the future. Following the announcement, the British pound strengthened against the euro.

AI Sector Sees Key Developments in Business and Politics

The artificial intelligence industry was a major focus, with Mercedes-Benz announcing a partnership to run AI models directly in its cars. At the same time, the industry faces headwinds, as reports indicate Beijing is seeking to prevent its AI data from leaving the country, and some U.S. voters passed measures that could slow the expansion of AI data centers.

Energy Markets See Prices Fall

Energy prices declined, with both oil and natural gas futures falling. The drop in oil was linked to the broader market rally, while natural gas futures fell ahead of new weekly inventory data. This volatility comes alongside a report suggesting that nearly a fifth of global refineries are at risk of closing in the coming years due to poor profitability.

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ON THE WIRE

6 SOURCES
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HACKER NEWS

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HACKER NEWS

Hacker News - November 5, 2026

Hacker News Feed: Highlighting key posts and discussions.

Sshole

(sshhole.com)

759217
Lemmings CSS Animation

(markblah.github.io)

29757
So my ISP was hijacking my DNS

(www.karthihegde.dev)

10584
Images 2.6

(openai.com)

350212
Insects don't swarm at LED lights

(www.birdsoutsidemywindow.org)

298151
Kitty 0.50

(sw.kovidgoyal.net)

380237
Jelly Sheet

(mrdoob.github.io)

460118
C++26 Disapproved

(andreasfertig.com)

409352
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HUGGINGFACE

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HUGGINGFACE

HuggingFace 新闻 - November 5, 2026

HuggingFace Feed:最新的 AI 模型、数据集和社区动态。

Turns Matter: Advancing Streaming Video RL via Turn-Level Credit

Streaming video understanding requires models to repeatedly decide whether to respond or continue observing. Recently, Group Relative Policy Optimization (GRPO) has been applied to this setting, with existing approaches emphasizing reward design while retaining a single trajectory-level advantage across turns. Such shared credit can reinforce redundant replies after earlier successes and discourage useful follow-ups after earlier failures. We propose TurnWise, a turn-level GRPO framework that aligns learning with individual streaming decisions. TurnWise addresses the mismatch between trajectory-level feedback and turn-level interaction, promoting informative responses and reducing redundancy. Specifically, turn-level credit assignment uses silence-completed prefix scoring to construct group-relative advantages from each decision's remaining return, separating its learning signal from earlier rewards. Turn-mean policy optimization averages token losses within each turn and then across turns, giving response and waiting decisions equal weight regardless of output length. These complementary designs improve streaming policy learning without a learned critic or additional rollouts. Extensive experiments show our method outperforms prior RL approaches for streaming video understanding.

89
From Pixels to Actions - Towards Native Vision-Language-Action Policies

Vision-language-action models are typically built on a simple premise: perception is first compressed by visual encoders, and action reasoning begins only afterwards. Yet manipulation often hinges on precisely the visual signals most vulnerable to this abstraction, e.g., local geometry, boundaries, depth, and subtle state changes. This raises a fundamental question: should action policies inherit a fixed visual endpoint, or directly access evolving visual computation? We introduce NEO-VLA, a structurally encoder-free vision-language-action framework. Images are tokenized by lightweight patch convolutional layers and evolve jointly with language throughout the backbone, allowing a flow-matching action expert to draw from instruction-conditioned visual representations at different depths. This simple change reveals a consistent pattern. Native architectures outperform encoder-based counterparts under controlled comparisons; full fine-tuning reduces but does not erase the gap, and additional scale alone cannot recover it. More strikingly, layer-wise probing shows that the action-critical signals often peak well before the final visual representation. Across diverse manipulation settings and distribution shifts, NEO-VLA consequently achieves stronger and more robust control. Together, these results suggest that embodied control benefits from access to visual representations across the computational hierarchy, rather than a fixed encoder output.

55
GameVerse: A Minute-Scale Gameplay Dataset for Long-Horizon Interactive World Modeling

Recent advances in interactive world models have made it possible to generate controllable, dynamic environments from action inputs. Yet current models struggle to maintain coherence beyond roughly one minute of rollout, a limitation rooted not in model capacity but in the scarcity of long-horizon training data. Existing gameplay video datasets typically consist of clips under ten seconds, with captions that describe whole clips in coarse and undifferentiated text, which is insufficient for controllable long-horizon generation. We address this with GameVerse, a minute-scale gameplay video dataset purpose-built for long-horizon interactive world modeling. GameVerse contains 69.7K clips spanning 1,655 hours and 349.6 million frames across diverse first- and third-person gameplay, including 1,358 hours of continuous two-minute sequences, an order of magnitude longer than prior datasets. Clips pass through a unified pipeline of scene-consistent segmentation, quality filtering, camera pose estimation, and event-based caption annotation. Each clip is paired with a temporally stable camera trajectory that remains coherent across minutes, together with captions that separate static scene context from dynamic foreground events and align to event boundaries rather than fixed time windows. Comprehensive analysis shows that GameVerse surpasses existing public datasets in scale, diversity, and annotation quality. Experiments further demonstrate that training on GameVerse substantially extends the temporal horizon of interactive world models.

33
FrontierPhysics: Evaluating Agents for End-to-End Physics Research

AI agents are playing an increasingly important role in physics research. However, existing physics benchmarks only evaluate fixed questions, isolated sub-tasks, or paper reproduction with given solutions, and rarely check research quality alongside correctness. We introduce FrontierPhysics, an end-to-end benchmark with 56 tasks made by 42 physicists based on their own research, covering nine domains across theoretical, computational, and experimental physics. Each task requires agents to review the literature, develop a research plan, conduct research and experiments, and produce structured outputs and scientific manuscripts. Combining deterministic verifiers with expert-authored rubrics, FrontierPhysics evaluates whether agents' research is correct and publishable. Across 22 models in 26 configurations, no configuration passes more than 46 of its 168 rollouts. Manual review of agent trajectories shows that frontier agents' main weaknesses are insufficiently rigorous reasoning and limited expert intuition, rather than gaps in physics knowledge or execution errors.

31
What Does Multi-Turn Reinforcement Learning Really Improve in LLM Agents?

While multi-turn agentic reinforcement learning (RL) excels on long-horizon tasks, its performance gains remain highly sensitive to interaction constraints. Evaluating across sampling breadth K and interaction depth T via Pass@(K,T), we show that trajectory-level RL advantages depend on sufficient turn budgets, diminishing significantly when budgets tighten. Besides, agentic RL does not uniformly elevate single-step decision quality; rather, its strength concentrates in error recovery and long-horizon resilience. To mitigate the deployment risks caused by this budget dependence, we provide a preliminary discussion on the benefits and limitations of process supervision signals and introduce BudgetMix RL as an alternative that varies interaction budgets during training. Experiments demonstrate that BudgetMix RL achieves robust performance across diverse execution settings. Project Page: https://rethinking-agentic-rl.github.io/

28
PyRUA-DataFarm: LLM Agent as a Cost-Efficient Teleoperator for Real-Ready Robot Data

Teleoperation remains the default way to collect robot demonstrations, but every episode costs robot and operator time, and every new task starts from scratch. We ask whether a coding agent can take over the teleoperator's job. In our DataFarm, the agent receives a data request and one calibration episode of the robot in the target scene and rebuilds the task in simulation: it writes the scene, an expert controller, and a success judge. The simulator supplies exact actions, and a video model conditioned on real images renders each rollout as photographic video, generating all camera views together consistently. The output is real-ready data: synchronized camera views labelled with the robot's actions, on which a policy can be trained directly and deployed on the real robot. Independent judges certify the expert and every rendered episode before admission. On five real-robot tasks, policies trained only on farm data match policies trained on as many teleoperated episodes (93 vs. 84 successes in 100 trials), and under an unseen tablecloth and coloured light they keep 87 successes where the teleoperation-trained policies fall to 46. Adapting a task is fully automatic and costs \21 of API usage on average, paid once per task, plus 5 for a render contract; every further episode costs \0.80 on average for simulation, rendering, and review, with no robot or operator. One hour of three-view data for a task costs 107 on average, these costs included, slightly below a quote of \117 for teleoperation in China and below 290 in labour alone in North America.

22
EmoReward: Self-Evolving Reward Calibration for Emotional Video Generation RL

Group Relative Policy Optimization (GRPO) has advanced generative model post-training in verifiable domains such as code and mathematics, but evaluating video quality, especially emotional expression, often depends on subjective aesthetics and has no uniquely correct target. Existing approaches typically rely on fixed rewards for visual quality, motion quality, and text alignment that poorly capture emotional intent and can invite reward hacking, while RLHF is difficult to scale and subject to individual aesthetic differences that complicate the calibration of facial, body motion, and chromatic cues across narrative contexts. We introduce EmoReward, a new self-evolving training mechanism that distills evidence reliability from reward traces collected during an actual training run to adaptively guide multi-reward weight allocation in subsequent training by determining which emotional evidence to trust and how much to weight it. EmoReward first plans specific grounding cues from the emotional prompt to guide evaluation, then uses heterogeneous signal primitives to score the generated video during the act stage. Reflective Reward Gating calibrates their contributions through instance-level gates for phase, face confidence, conflict, and subtlety, then renormalizes weights over the active set to produce the sample's fused reward. RewardMemory then estimates each primitive's reliability from rollout scores and outcomes within each emotional regime in the finished training run, then fixes bounded multipliers that calibrate fusion weights in the next training run without updating reward models. Experiments on HunyuanVideo 1.5 show improvements across multiple RL algorithms and compare EmoReward with other agentic reward methods under SAGE-GRPO. Ablations and transfer experiments on SD 3.5 and FLUX further support adaptive reward calibration for visual generation.

20
StreamDuo: A Live Commentator and a Research Agent for Unseen Games

Streaming video LLMs can now commentate live gameplay, but they are trained and tested on the same games. We study cross-game streaming commentary, in which a model trained on one game commentates games it has never seen, and find that current commentators transfer their timing but not their knowledge of the game world. We propose StreamDuo, which pairs a trainable commentator with a frozen research agent that reads the wiki of the game being played. When the commentator sees something it cannot name, it sends the current frames, and the research agent returns a few wiki entries two seconds later while the stream continues. We train only the commentator, on a single game, in two stages. Information-gain labels teach it to ask only where an answer would help it say what the human caster said, and on-policy self-distillation from a copy of itself that sees the ideal answer teaches it to use noisy answers. Trained on Baldur's Gate 3 and tested on ten unseen games, StreamDuo raises entity recall from 0.082 to 0.116 over Proact-VL trained on the same data, cuts source-game leakage from 9.9% to 1.0%, and achieves the best timing and the highest judged liveliness and overall quality among streaming models.

20
Solv3R: 3D Looped Transformer as a Multi-view Solver

Classical structure-from-motion reconstruction proceeds iteratively, refining camera poses and scene geometry from a current estimate. This allows maps to easily expand without recomputing already computed views, or geometry estimates to improve as more observations are provided. Most geometric foundation models, however, predict entire geometry in a single forward pass or update a recurrent state as frames arrive sequentially, making this expansion and refinement non-trivial. We introduce Solv3R, a looped transformer that learns to continue solving multi-view geometry from its current state. Importantly, its update operator is independent of the iteration count, allowing previously refined and newly introduced views to be jointly updated regardless of how ``solved'' they are. We train the operator to preserve accurate reconstructions under continued iteration and correct inaccurate states, enabling refinement of fixed image collections and integration of new observations. Representations of solved views can also be cached once and reused as geometric context across iterations, enabling compact and efficient key-value caching. We analyze the solver dynamics and compare it with the state-of-the-art, demonstrating that a single learned solver supports offline reconstruction, incremental reconstruction, relocalization, and streaming without task-specific training or modules. The code and models will be made publicly available at https://ubc-vision.github.io/solv3r/.

15
Human-to-Robot Transfer via Bridging Representation and Action Space in VLAs

Pretrained Vision-Language-Action (VLA) policies provide a strong starting point for deployment, but adapting them to a target robot and environment still requires costly embodiment-specific demonstrations. Human demonstrations are far easier to collect, yet directly leveraging them is challenging due to the substantial human-robot embodiment gap, particularly when the underlying VLA has been pretrained primarily on robot data. We introduce H2RB (Human-To-Robot Bridge), a human-robot co-training framework for adapting pretrained VLA policies from unpaired human and robot demonstrations. H2RB bridges the embodiment gap at both interfaces: geometry-anchored alignment grounds human and robot observations in a compatible representation, while a decoupled-decoder tokenizer shares action latents without forcing both domains through a single action mapping. This design allows human demonstrations to provide useful behavioral supervision while retaining the rich visual, semantic, and control priors of the pretrained VLA. Across real-world tasks, H2RB substantially improves object transfer performance from 8.0 to 51.8 and enables skill transfer to score 62.7, in settings where co-train baselines totally fail to transfer human-demonstrated skills. The benefit also persists under object-placement shifts, improving out-of-distribution transfer from 6.0 to 45.3. H2RB suggests a way for human demonstrations to serve as a scalable supervision source for adapting pretrained robotic policies, reducing the dependence on costly target-robot data collection.

13
VideoMemBench: How Well Do MLLMs Remember in Video Conversations?

Multimodal large language models (MLLMs) can now process hour-long videos, making extended multi-turn dialogue over a single video a natural mode of use. Sustaining such a dialogue requires more than answering each question in isolation: the model must retrieve and reuse information established earlier in the conversation, both what it has seen and what it has said, an ability we term in-context video memory. Existing video QA benchmarks leave this ability unmeasured: their questions are mutually independent, never reference one another, and each is answerable from the video alone, so nothing ever requires carrying information across turns. We introduce VideoMemBench, in which each sample pairs a single video with a long multi-turn dialogue, whose turns are connected by typed cross-turn dependencies: an Episodic Dependency refers back to a visual episode described in an earlier turn, probing memory of what the model has seen, while an Answer Dependency builds on the model's own earlier answer, probing memory of what the model has said. Every dependency is verified considering two properties: 1) necessity, meaning the question cannot be answered without its earlier turns, and 2) non-leakage, meaning the question does not restate the information from its earlier turns. To enforce these properties, we design a construction pipeline with three LLM roles: a planner, a generator, and a judger, with each dialogue reviewed by human experts. VideoMemBench comprises 326 videos with 2,476 turns, of which 1,387 depend on earlier turns, including multi-parent dependencies and long-range call-back. Among over 20 evaluated open- and closed-source MLLMs, Claude Opus 5 performs the best with an overall score of only 45.7%, highlighting the challenge of in-context video memory. Our dataset and evaluation are released.

11
VA-TDM: A Unified View for Improving Few-Step Diffusion Models by Velocity Adversarial Distillation

Few-step distillation offers efficient generation with diffusion and flow models, but preserving quality with only a few sampling steps remains challenging. Distribution-matching methods via score distillation provide a strong foundation, yet they rely on accurately tracking the student's changing distribution. At intermediate generation steps in few-step sampling, student-score estimation can be difficult, and commonly used estimators may describe a different distribution from the one used to update the student. Flow matching allows a more flexible approach to supervision through velocity fields constructed from the student's sampling process. Building on this perspective, we introduce Velocity Adversarial Distillation (VAD), which uses a learned critic to compare student and teacher fields and turn their disagreement into feedback for learning. VAD unifies score distillation, Fisher-based matching, and moment matching, also explaining existing heuristic MMD updates and delivering new training objectives. We further develop VA-TDM, which follows trajectory distribution matching: providing supervision for partial denoising along the student trajectory. Beyond this, VA-TDM combines transition-aware online velocity learning and dual-form VAD supervision across intermediate student transitions. Extensive results show that VA-TDM is powerful for learning few-step generators, achieving state-of-the-art four-step performance in both text-to-image and text-to-video generation across various backbones and scaling effectively to 33B MiniMax-H3. In particular, our VA-TDM-H3 notably outperforms the few-step Fast-H3 and is closer to the original many-step H3 according to human preference.

11
TAC-CoT: Tool-Empowered Implicit Chain-of-Thought via Interleaving Explicit Tokens

LLM-based agentic systems are increasingly combined with CoT reasoning to solve tasks that require accurate reasoning, external knowledge, and multi-step deliberation. Yet, explicit CoT incurs substantial generation overhead, while implicit CoT, which replaces textual rationales with compact continuous tokens, does not naturally support the explicit communication interface required for agentic tool-use. We propose TAC-CoT, a tool-empowered adaptive implicit CoT framework that replaces explicit reasoning traces with compact latent reasoning segments while retaining textual tokens only for tool calls, observations, and final answers. This interleaved design enables agentic tool-use without verbalizing every intermediate reasoning step. Experiments on agentic math and QA benchmarks show that TAC-CoT improves accuracy by up to 8.8 points while reducing model forward passes by up to 6.8x. Furthermore, analyses show that TAC-CoT improves tool-use quality in both single- and multi-tool settings.

10
MUON-RT Reusing the Teacher's Trajectory for Momentum-Free Muon for LLM Self-Distillation

Self-distillation methods for large language models with an exponential moving average (EMA) teacher already retain a history of student updates. Muon nevertheless stores a separate momentum buffer, increasing persistent training memory. We propose Muon with Reused Teacher (Muon-RT), which reuses the teacher-student displacement to eliminate momentum buffers for hidden weight matrices. We show that this displacement encodes an exponentially weighted history of applied updates and smooths temporally uncorrelated noise under a local model. Muon-RT removes its radial component, normalizes it spectrally, and mixes it with the current gradient after Newton-Schulz (NS) orthogonalization. Under explicit regularity and alignment assumptions, we establish linear contraction of an expected objective-gap bound toward a residual error level. With Self-Distillation Fine-Tuning (SDFT) on Qwen2.5-7B-Instruct, Muon-RT improves average accuracy over AdamW by 2.6 points with 42% less persistent memory, and over momentum Muon by 5.4 points with 27% less persistent memory. With Self-Distillation Policy Optimization (SDPO) on Olmo-3-7B-Instruct, it improves average accuracy over AdamW by 2.0 points.

10
AnchorComplete: Recovering Complete Scene Meshes from Partial Point Clouds

Most image-based 3D reconstructors primarily recover visible surfaces, producing partial point clouds with large holes and leaving unobserved geometry unresolved. To address this limitation, we introduce AnchorComplete, a framework that reconstructs complete scene meshes from partial point clouds while preserving observed geometry and supporting scenes of varying scales. Building on TRELLIS.2, our method combines partial-point conditioning, which integrates global scene tokens with local spatial evidence to anchor generation to the input, and metric-scale coarse-to-fine generation, which progressively refines scene geometry within fixed-size windows while maintaining global structural consistency. Experiments on Replica and SCRREAM demonstrate that AnchorComplete consistently outperforms strong baselines in complete-scene reconstruction, particularly under sparse-view settings.

9
SpecOPD: Branch-Parallel On-Policy Distillation for Speculative Decoding

Speculative decoding (SD) accelerates large language model inference by reducing the sequential cost of token-by-token generation. Advanced SD methods reduce proposal cost with parallel drafters that predict entire blocks in one forward pass, but overall speedup still depends on acceptance length. On-policy distillation (OPD) can push well-trained drafters beyond acceptance-length plateaus, yet conventional pipelines collect supervision through sequential draft-and-verify rollouts. Our key insight is that on-policy supervision need not inherit these dependencies: a draft block can be supervised using only its reference prefix and draft-sampled history. We propose SpecOPD, a branch-parallel OPD framework that parallelizes draft sampling and target supervision across independent branches drawn from the evolving drafter policy at reference anchors. We pack these branches into proposal trees to share target-prefix computation, using tree masks for full attention, branch-consistent indexer groups for sparse attention, and indexed state replay for linear attention to preserve each branch's history. We train the drafter with an E2E-TV surrogate that directly targets acceptance length. Our study spans 8B full-attention (GQA), 27B full-linear (GQA--GDN), and 125B sparse-linear (QSA--GDN) targets, three parallel draft architectures (DFlash, DSpark, and DFlash V2), and four task domains (dialogue, coding, mathematics, and agentic). SpecOPD achieves up to 41.45% higher mean acceptance length, 16.09times supervised-token throughput over sequential-rollout OPD under native configurations, and up to 3.56times generation speedup over autoregressive decoding.

9
PyRUA-REAL: Robot Exploration and Adaptive Learning through RSI in the Real World

Coding agents powered by models such as GPT-6-Astra connect spatial reasoning with executable robot behavior, raising the question of how such agents can produce lasting improvements in robot capabilities from physical interaction. In this work, we study embodied recursive self-improvement (RSI) through real-world exploration, code refinement, and deployment using PyRUA-REAL, a framework in which coding agents retain interaction experience as persistent memory and reusable executable skills that inform subsequent exploration and improvement. Our empirical study places physical manipulation at the center of the improvement process, examining how agents collaborate, what kinds of execution feedback support effective code refinement, and how task specifications and previously acquired skills influence robustness and task transfer. We further investigate the efficiency and capability of the resulting programs when deployed without involving an online agent for decision-making. Across eight real-world tasks, PyRUA-REAL achieves an average success rate of 91.1%. In complementary evaluation on 42 tasks from the RoboDojo benchmark, it achieves an average success rate of 84.4%. This study provides empirical guidance for turning physical exploration into reusable robot skills that support continued improvement and robust, efficient deployment.

8
LoopVQ: Sub 1-bit KV Cache Quantization for Looped Transformers

Looped transformers are a parameter-efficient alternative to standard transformers for language modeling. By reapplying the same layers across multiple loop steps, recent looped language models match the performance of non-looped models several times their size. While this architecture effectively reduces parameter memory, each loop step still stores its own keys and values, so the key-value (KV) cache grows linearly with the number of loop steps and becomes the main memory bottleneck. We observe that the KV cache of looped models is highly redundant along the loop axis and that the loop steps differ substantially in their sensitivity to quantization. Based on these observations, we propose LoopVQ, a KV cache vector quantization method for looped transformers that codes channels of multiple loop steps jointly, and fine-tunes the codebooks to match the output of the full-precision model. At 0.5 bits per element, LoopVQ outperforms existing KV cache vector quantization methods for standard LLMs on general, long chain-of-thought reasoning, and long-context retrieval tasks with Ouro and Huginn models. Its design is orthogonal to these methods, and combined with TaSQ, it retains much of the BF16 accuracy even at 0.25 bits per element. We also implement LoopVQ in SGLang, where it nearly halves the decode latency at a 32K-token context and raises the peak serving throughput by up to 4.3times and 6.1times on the 1.4B and 2.6B Ouro models compared to the BF16 baseline.

7
How I Aligned Your Model: Scaling Up Multilingual Safety Training with Templates

Safety alignment for Large Language Models is heavily focused on English with limited multilingual representation, particularly damaging low-resource language performance. Related open training datasets are often limited in size or do not follow region-localized harmful topics to broaden the scope of alignment beyond cultures. We propose a scalable template-based augmentation pipeline to produce massive multilingual refusal and benign corpora, extracting safe templates from harmful prompts, translating them and then filling in the slots with culturally authentic entities, both harmful and benign. As a result, we release MSafeTemp, a validated corpus spanning 60 languages useful for multilingual safety alignment and evaluation. Using the dataset, we show that English-only evaluation misjudges multilingual safety: for several models, attacks that fail in English succeed once translated, while culturally localized variants expose further failures that translation alone misses. We also confirm that augmenting safety training data through templates allows for higher diversity and quality of alignment, resulting in improved safety performance beyond English. MSafeTemp and the respective pipeline are aimed at facilitating research and development of safer and more responsible models for less-represented cultures.

7
Hybrid Computer Use: A Unified Programmatic, Semantic, and Visual Interface for General Agents

Computer-use agents increasingly tackle tasks ranging from everyday desktop activities to long-horizon professional workflows. Yet interfaces centered on screenshots and mouse-and-keyboard actions can impose a human-interaction prior, requiring repeated screen interpretation while leaving the computer's semantic and programmatic capabilities underexposed. We argue for exposing these capabilities and letting models choose and combine them. We introduce Hybrid Computer Use (HCU), a unified interface for general agents that combines three complementary channels: programmatic interaction through code and command-line tools, semantic interaction through accessibility (AX), and visual interaction through graphical user interfaces (GUI). Our HCU supports efficient AX interaction and guards against stale-state actions during channel switching. A supplementary HCU skill guides agents in selecting and coordinating channels to use the unified interface effectively. Our designed AX tools return compact observations, execute actions in batches, and report their effects as AX diffs, so the model needs fewer round trips. On OSWorld 2.0, HCU achieves the highest Partial and Binary scores among the compared systems. Analyzing agent trajectories, we find that all evaluated models improve with HCU yet allocate work across the channels differently and consistently outperform compared baselines in terms of both efficiency and task success, highlighting the value of unified computer-use interfaces that allow flexible channel selection and combination.

6
VidDub: Replacement-Aware Distillation for Two-Step Video Dubbing

Video dubbing aims to synthesize lip movements that match target speech while preserving the speaker identity, head pose, and background of a source video. Existing editors are predominantly trained via self-reconstruction under original paired audio, even though the source mouth becomes a conflicting target when driving speech is replaced. We introduce replacement-aware cross-audio supervision: paired-audio samples use full-frame reconstruction, whereas unpaired replacement-audio samples mask out source-mouth reconstruction losses and supervise the mouth solely through audio-visual synchronization while preserving unmasked facial regions and background. Because offline dubbing provides the complete source video and target speech beforehand, we present VidDub, a full-context diffusion editor distilled into two denoising steps (2 NFE). Our replacement-aware teacher first learns accurate lip synchronization without regressing toward conflicting source mouth movements. Matched trajectory regression then transfers the teacher's CFG-guided trajectories to a two-step student, and distribution matching distillation recovers visual quality after step compression. We will release the curated training dataset, VidDub-Bench, fixed paired- and cross-audio evaluation manifests, preprocessing outputs, and unified evaluation code. Across three training seeds, masking out conflicting source-mouth reconstruction improves cross-audio Sync-C by 0.833; the final two-step model combines strong lip synchronization with superior visual quality, identity preservation, and visual speech recognition across four benchmarks.

6
SleuthVLM: Do We Really Need Audio-in-Video for Omni Video Understanding?

Omni models answer questions about videos by jointly processing sampled frames and audio in one turn, with progress driven largely by scaling model size and omni training data. We ask whether a model needs to hear the audio directly at all, and present SleuthVLM, an agent harness built on a VLM that never hears the audio directly: speech will be transcribed into text, and the VLM will sleuth the video on its own without any predefined workflow. On four omni benchmarks with videos up to 90 minutes, SleuthVLM achieves the best average accuracy: 75.0%, 2.6 points above Gemini 3.8 Flash, and it also tops the Video-MME-v2 leaderboard with 77.8%; with an open-source 27B VLM, it beats all open-source omni models. We draw three findings: SleuthVLM beats a model that glances; hearing is not the bottleneck, agentic ability is; omni understanding needs better agentic ability, not just more omni data for modality alignment. So we provide a simple but effective starting point for doing omni video understanding. Omni understanding needs better agents, not just bigger models that hear.

5
VeriSpoof: Beyond Real or Fake with One Audio LLM

A speech deepfake detector estimates whether a recording is synthetic, but a forensic analyst also asks which system produced it, whether recordings share a source, and what evidence supports each conclusion. We present VeriSpoof, an audio language model that unifies five tasks with shared weights: deepfake detection, generator attribution (generator, acoustic model and vocoder), recording-condition analysis, synthesized-span localisation, and source verification. Each decision is supported by grounded rationales whose statements can be independently verified. Answers are scored by sentence likelihood, allowing detection and source verification to be thresholded without separate heads. Rationale statements can be checked against waveform measurements, span labels, or generator metadata. Counterfactual examples train decisions to follow the stated evidence. Across the 14 Speech-DF-Arena test sets, VeriSpoof-Plus achieves 2.14% pooled EER, ranking third of 28 systems and first among open-weight systems. VeriSpoof-Base, trained only on official training splits of eight corpora, achieves 4.43% EER, less than half that of the next open-weight detector. With the same weights, VeriSpoof-Plus verifies whether recordings from generators unseen in training share a source at 6.2% EER. Controlled studies show that the audio representation governs detection, the LLM governs recording comparison, and source supervision is necessary for neural-codec fakes. Statement-checkable rationales catch partial fakes missed by one-step answers (99.6% vs. 78.4% on PartialEdit) and determine decisions under edits unseen in training (99.5%). Training updates only 29.7M of 2.85B parameters, fitting a single 24 GB GPU with gradient checkpointing. We release both models, inference code, a demo, and VeriSpoof-Bench, the evaluation suite covering these questions.

4
GaussianRenderFormer: Transformer-based Rendering of 3D Gaussian Splats

Can a neural network learn to render 3D Gaussian splats on its own, with no rasterizer in the renderer? We present GaussianRenderFormer, a transformer that takes a set of Gaussians and a camera and outputs the image directly. Each Gaussian becomes one token in a view-independent encoder, and a view-dependent decoder turns small patches of camera rays into pixels by attending to those tokens. Trained on 26,820 Objaverse objects pruned to 20,000 Gaussians each, GaussianRenderFormer renders 300 unseen objects at 38.08 dB PSNR against the full, unpruned splats, while rasterizing the same pruned input reaches 44.02 dB. The gap is not one of generalization, and our diagnostics are consistent with a bottleneck in the view decoder: telling it the projected footprint of each Gaussian, which it could in principle infer, adds 1.4 dB. Under-training is not ruled out. Code, trained models and videos: https://svlwoof.github.io/gaussianrenderformer

3
NitroFusion2: Bringing Adversarial Loss to the Text Stream of Multimodal Diffusion Transformers

Adversarial diffusion distillation has conventionally relied on image features for discrimination. We revisit this choice for multimodal diffusion transformers (MMDiTs), whose text stream becomes image-dependent through joint attention. We introduce Text-Stream Adversarial Distillation (TSAD), which exploits intermediate text-token states as a new adversarial representation. Because the text stream has already read the image while remaining tied to the text condition, changing that condition changes what information it extracts from the image. Building on this property, we introduce Aspect-Cued Discrimination (ACD), which conditions the discriminator on different aspects of the sample, such as typography, objects, or style, to steer which properties are emphasized during adversarial training. Building on the expert-discriminator design of NitroFusion, we integrate TSAD and ACD in NitroFusion2. NitroFusion2 brings few-step distillation from the conventional 4-8-step regime down to just 1-2 steps at comparable quality. At one step, it produces sharp rendered text and rich fine-grained details, making one-step generation practical rather than merely a stress test for distillation. At two steps, it remains competitive across the evaluated benchmarks. These results establish the MMDiT text stream as a powerful and steerable representation for adversarial diffusion distillation.

3
On the Generalization Limitation of On-Policy Distillation for Post-RL Consolidation

Multi-teacher on-policy distillation (MOPD) extends on-policy distillation (OPD) to consolidate capabilities from multiple teachers. Although prior work reports near-perfect in-distribution (IND) distillation performance, we find that this can mask incomplete capability consolidation beyond the supervised distribution. A preliminary study on synthetic reasoning shows that OPD does not fully transfer teachers' generalization capabilities. We then extend this investigation to real-world tasks, evaluating extrapolative and compositional generalization across mathematical reasoning, coding, agent, and long-context capabilities using Qwen3 models. Across extrapolative settings, OPD and MOPD reach 96.04-102.73% of their teachers' IND scores. Yet their out-of-distribution (OOD) scores remain 2.45-16.25% below the base model's. Across three compositional settings, MOPD improves IND performance over the base model, but its performance on composed tasks as OOD remains 18.19-24.34% below that of the best teachers. To understand these gaps, we examine teacher capability and data coverage as two potential bottlenecks. Jointly alleviating these bottlenecks eliminates OOD forgetting in our experiments and suggests the potential for generalization beyond the teacher. (M)OPD also reduces OOD forgetting on average relative to its reinforcement learning (RL) baselines. Analysis of the associated update geometry reveals smaller and more spectrally concentrated updates on average than those of the RL baselines, along with greater shared update structure under MOPD. Motivated by these findings, we propose geometry-based patching and base-preserving replay to improve OOD performance while largely preserving IND performance. Our findings identify a blind spot in capability consolidation via (M)OPD, highlighting the need for algorithms that explicitly support OOD retention and generalization.

3
Why Pay for Long Reasoning When Rewrite Do Trick? Causal Effects of Reasoning History Compaction on Future Generation and Agent Cost

Reasoning substantially improves language models' ability to solve difficult problems, but long reasoning traces make these gains expensive. Efficient reasoning should express useful analysis in fewer tokens by reducing repetition and text that adds little value to solving the problem. Progress in proprietary models motivates this goal, yet their hidden scratchpads limit direct study of how it is achieved. We investigate whether open-weight models can generate less verbose reasoning by changing the form of their own earlier thoughts, without retraining. Our intervention rewrites prior reasoning into compact state records before pending tool results are revealed, then compares continuations from original and compact histories. Across the tested models, accepted compact histories usually shorten future reasoning; a coding case study also shows less repeated verification after a shared candidate solution. In software-agent deployments, compaction can reduce total spending, although task quality and rewrite-inclusive time depend on the target and compressor. These findings identify reasoning history as one way to reduce future reasoning-token use and motivate model-specific compaction policies evaluated for both efficiency and retained capability.

2
LiveFoley: Dynamic Real-Time Video-to-Audio Generation for Immersive Interactive Worlds

Streaming video-to-audio (V2A) generation is essential for immersive interactive applications. However, real-time constraints leave existing streaming V2A methods far behind offline models: (1) visual frontends shrink their receptive fields to cut look-ahead latency, severely degrading audio-visual alignment; (2) causal autoregressive diffusion backends denoise each audio patch in isolation, impairing audio quality. To this end, we present LiveFoley, a streaming causal autoregressive diffusion architecture that addresses both bottlenecks with imperceptible latency. For the visual frontend, we introduce a Trailing Sliding Window that converts non-causal segment-level encoders into streaming modules without retraining. By simply realigning the window, it preserves precise audio-visual alignment, while a configurable hop size reduces the frontend look-ahead well below the human perceptual threshold. Building on this tunable hop size, we propose the Unified Varhop Framework to accommodate scenarios with diverse latency and computation budgets. For the audio backend, we explore widening the denoising window of the local diffusion transformer (LocDiT) head in two temporal directions. History LocDiT adds past context to improve quality at no latency cost and serves as our default. Alternatively, Future-Warmup LocDiT breaks the autoregressive deadlock with an approximate future condition, further improving generation quality at the cost of an acceptable backend look-ahead. Extensive experiments demonstrate that LiveFoley matches offline models in temporal alignment and leads streaming systems in generation quality. Project page: https://dalision.github.io/livefoley-page/

2
UniRestorer++: Scalable Universal Image Restoration with Multi-Granularity Degradation Modeling

Universal image restoration aims to handle diverse degradations within a single model, but a reliable scaling strategy remains underexplored. Increasing backbone depth and width can lead to performance saturation, while degradation-aware specialization depends on accurate degradation estimation and is vulnerable to errors on out-of-distribution and real-world inputs. We propose UniRestorer++, a scalable framework based on multi-granularity degradation modeling. It progressively refines degradation groups and introduces group-specific experts, coupling capacity growth with specialization. Degradation-estimation-based routing selects a root-to-leaf path, while granularity-estimation-based routing chooses a level along that path to balance specialization and robustness. Spatially dense degradation representation maps further enable region-aware routing for spatially non-uniform corruptions. We develop CDD-50, a benchmark covering 50 degradation categories from single to penta-degradation. Experiments show approximately log-linear PSNR trends over the evaluated model-size range and stronger scaling gains on out-of-distribution and real-world data than vanilla MoE scaling. UniRestorer++ achieves state-of-the-art performance across benchmarks and demonstrates zero-shot generalization and few-shot transfer on real-world images. Code: https://github.com/mrluin/UniRestorer_plusplus

2
Koopman Generative Operators for Efficient Probabilistic Time-Series Forecasting

Probabilistic time-series forecasting requires models that simultaneously capture structured temporal dynamics, expressive uncertainty, and efficient inference, yet existing approaches fall short of this goal: latent dynamical models impose structure but rely on restrictive generation mechanisms, while modern generative methods such as diffusion and flow matching achieve flexibility at the cost of iterative and computationally expensive sampling. We introduce the Koopman Generative Operator (KGO), a probabilistic forecasting method that conceptualizes prediction as the evolution of structured uncertainty. KGO integrates three core components: (1) Koopman Patch Embedding (KoPE) for temporally consistent latent trajectory extrapolation; (2) Koopman Flow Matching (KoFM), which enables fast, single-step generation through a closed-form matrix exponential in a Koopman latent space, bypassing iterative sampling; and (3) an Adaptive Uncertainty Gate (AUG), which provides probabilistic forecasts by adapting uncertainty per-variable and per-horizon, corresponding to a learned decomposition of aleatoric uncertainty without manual tuning. By unifying these components, KGO achieves state-of-the-art accuracy on 13/17 ProbTS benchmarks in CRPS and 16/17 in NMAE. Further, by eliminating iterative sampling, KGO delivers at least a 25times reduction in inference time compared to iterative generative models. These results position KGO as a practical and principled framework that advances the accuracy-efficiency trade-off in probabilistic time-series forecasting, combining leading accuracy on the evaluated benchmarks with fast, single-step generation.

2
Ask, Don't Equip: Question-Driven Coding Agents for Deep Kernel Optimization

LLM agents for GPU kernel optimization sit at two ends of a structure-freedom tradeoff. Scripted agents fix what the model does at each step, via a learned policy, an optimization menu, or fixed roles, and are sample-efficient where the recipe applies and stall where it does not. Open-ended agents let a self-directed model mutate a population of kernels and pay for the freedom in trials: thousands of evaluations, repeated edits, and wrong candidates. Both respond to hard targets by equipping the agent with more: parsed profiler output, disassembly analysis, retrieval over documentation and libraries, and stores of lessons. We argue that both lack direction, a hypothesis about where the remaining gap is, and that a short question asked at the right moment supplies it without narrowing what the agent may do next. We present KernelSeek, a question-driven agent that makes an existing CUDA kernel faster with no operator-specific knowledge and no faster implementation to imitate: a general-purpose coding agent, a minimal harness that enforces a verifiable goal, and questions at decision points, first from a human, then from a bank the agent applies to itself. On the same task, evaluator, hardware, and week, a tool-rich autonomous agent built in the prevailing style plateaued at 0.50x FlashAttention-3 after 133 model-driven steps; KernelSeek reached 1.13x. It then produced dependency-free FlashAttention forward kernels for Hopper and Blackwell, single CUDA files with no CUTLASS, CuTe, cuBLAS, or cuDNN, correct on all 182 scenarios per architecture and 1.16x FlashAttention-3 and 1.46x FlashAttention-4 (geometric mean). Across 162 human messages and 11.5K agent tool calls, every large gain followed a question that moved the agent to a different layer of the system or rejected a claimed limit, never one that supplied information. We release the kernels, harness, question bank, and all traces.

0
DRAP: Dynamics-Risk Adaptive Plasticity for Continual Learning in Physical AI

Continual learning in physical AI differs from conventional continual learning because small per-step policy errors can accumulate over a trajectory. Each deviation may move the agent outside the training distribution, increase subsequent prediction errors, and ultimately cause closed-loop task failure. This work introduces Dynamics-Risk Adaptive Plasticity (DRAP), a replay-free method that estimates the historical importance of adaptable model tensors from sample-level action gradients weighted by local trajectory-amplification risk. A ridge-regularized local linear model is fitted to expert state-action transitions, and the largest singular value of its state-transition matrix provides a policy-independent, Lyapunov-inspired estimate of one-step perturbation amplification. After each task, risk-weighted squared gradients are accumulated in a tensor-level importance memory. During subsequent tasks, DRAP uses normalized cumulative importance to scale the effective AdamW learning rate of each tensor, immediately reducing the plasticity of components that supported previous behavior at dynamically sensitive trajectory points. We instantiate DRAP on a fixed KappaTune-selected subnetwork of OpenVLA and evaluate replay-free sequential adaptation across the LIBERO Spatial, Object, and Goal suites. Compared with standard AdamW fine-tuning and EWC, the results show substantially improved retention of previously learned behaviors while preserving strong new-suite acquisition.

0
05

PRODUCT HUNT

05.00
PRODUCT HUNT

Product Hunt - November 5, 2026

Product Hunt Daily Feed: Featuring noteworthy tech launches.

Tencent Hy4 icon
Tencent Hy4

Tencent’s flagship model learns to see and use a computer

0
Clocknext icon
Clocknext

Pricing and Billing Infrastructure for AI Agents

0
Glasshand icon
Glasshand

Give your agent a real iPhone and Mac

0
Pushary for Teams icon
Pushary for Teams

See who said yes to your team’s AI agents

0
Living Brain icon
Living Brain

Interoperable, efficient memory layer for agentic AI

0
Rainbrand icon
Rainbrand

The brand layer for agents

0
Bridge icon
Bridge

Video conferencing for the agentic era

0
Vibeconferencing icon
Vibeconferencing

Your Claude Code session, in your Meet, Zoom or Teams call

0
Okapi icon
Okapi

AI agents that fix API breaking changes in your repos

0
Maritime icon
Maritime

Cloud computers for any AI agent, customized your way

0
Stitch.ai icon
Stitch.ai

Your AI workspace for mail, calendar, notes, tasks and more

0
Wingmen icon
Wingmen

Agentic outreach with real intent data

0
DearCameo icon
DearCameo

Social network where only the dead have accounts — DearMate

0
CC Auto Review icon
CC Auto Review

macOS app that reviews GitHub PRs w/ your local Claude Code

0
Nock icon
Nock

A notch for Windows, in 1 MB of Rust

0
Seamcult icon
Seamcult

A pattern design tool for the LLM era ('paper' for patterns)

0
TextKit icon
TextKit

Send + receive texts in the US and Canada with a simple API

0
AI Employees by Easy-Peasy.AI icon
AI Employees by Easy-Peasy.AI

Hire an AI team that splits the work and asks before sending

0
Nemotron 3.5 Transcribe icon
Nemotron 3.5 Transcribe

Intelligent Transcription with a Speech LLM

0
MCPCore icon
MCPCore

Build and host MCP servers with no-code workflows

0
Polylane for Google Cloud icon
Polylane for Google Cloud

An AI on-call engineer for your Google Cloud apps

0
backlane icon
backlane

Manage marketplaces in ChatGPT and Claude via MCP

0
Tao Browser icon
Tao Browser

Private browser with a separate login for every company

0
Bambu Lab H3C icon
Bambu Lab H3C

Print multi-material projects faster and easier

0
SafetyClip icon
SafetyClip

A clipboard manager for Mac that keeps secrets secret

0
Rerun icon
Rerun

Turn your AI subscriptions into a team of coworkers

0
Keel icon
Keel

A native macOS client for Redis, Valkey and Dragonfly

0
FounderMail icon
FounderMail

Mail for you and your agents, on your Cloudflare domain

0
Pinku icon
Pinku

Private AI chat that runs offline on your iPhone and Mac

0
Scrollsnacks icon
Scrollsnacks

Launch videos, broken down second by second

0
ChatNest icon
ChatNest

Folders and a prompt library for your AI chats

0
Zerg Client icon
Zerg Client

The coding agent harness that drives its own terminal panes

0
SnapTiles icon
SnapTiles

Build with magnetic tiles in 3D, free in your browser

0
Paws icon
Paws

Meet strangers through their cats, behind frosted glass

0
Cosyra icon
Cosyra

Launch and steer agents on your machines from your phone

0
Wanaka Studio icon
Wanaka Studio

Make and publish 3D games with the first AI game engine

0
Rungle icon
Rungle

Turn your running photos and clips into share-ready Reels

0
Eyecon icon
Eyecon

Auto pause video when you look away

0
Country Filter for X icon
Country Filter for X

Hide posts from chosen countries in your X For You feed

0
fileForensics icon
fileForensics

Real or not? Check files before your AI trusts them.

0
Dessn icon
Dessn

The design canvas that runs your real code.

0
Chorus Weather icon
Chorus Weather

Know when to trust the weather forecast

0
Fedora Linux 45 icon
Fedora Linux 45

GNOME 51: Wayland fixes, oo7 keys, and modern toolchains.

0
Hashference icon
Hashference

Fund 45+ top AI models using your idle CPU/GPU compute

0
PasteGuard for Mac icon
PasteGuard for Mac

Keep secrets and personal data out of AI chats

0
Sonari icon
Sonari

A hand-gesture instrument and MIDI controller for Mac

0
TrackEdge icon
TrackEdge

Hidden AI buttons on your MacBook’s trackpad

0
Sendu icon
Sendu

Drop files easily across your local network

0
LiveReacting for ChatGPT icon
LiveReacting for ChatGPT

Run 24/7 and pre-recorded live streams from ChatGPT

0
Hindsight Models and Inference API icon
Hindsight Models and Inference API

Small, fast models for reranking, embeddings and decisions

0
06

TECHMEME

06.00
TECHMEME

Techmeme - November 5, 2026

Techmeme Digest: Major tech headlines and industry conversations.

The MacBook Pro's PROLED XDR display is the best display you can buy right now, but touch adds little to the experience and it lacks Apple Pencil support (Jaron Schneider/PetaPixel)
Source: TechmemePublished: Nov 5, 2026

Jaron Schneider / PetaPixel : The MacBook Pro's PROLED XDR display is the best display you can buy right now, but touch adds little to the experience and it lacks Apple Pencil support —  Apple's new, highest-end MacBook Pro diverged from the last few launches in that it didn't focus on performance at all …

MacBook Pro with PROLED XDR Display review: gorgeous screen, touch is useful, strong performance and speakers, and a Dynamic Island, but pricey and no Face ID (Andrew E. Freedman/Tom's Hardware)
Source: TechmemePublished: Nov 5, 2026

Andrew E. Freedman / Tom's Hardware : MacBook Pro with PROLED XDR Display review: gorgeous screen, touch is useful, strong performance and speakers, and a Dynamic Island, but pricey and no Face ID —  Sure, touch is there, too.  —  Reviews … Why you can trust Tom's Hardware Our expert reviewers spend hours testing …

United Airlines is rolling out a custom native Spotify seatback app across its fleet, letting users log into their accounts, powered by Starlink's Wi-Fi (Andrew J. Hawkins/The Verge)
Source: TechmemePublished: Nov 5, 2026

Andrew J. Hawkins / The Verge : United Airlines is rolling out a custom native Spotify seatback app across its fleet, letting users log into their accounts, powered by Starlink's Wi-Fi —  Powered by Starlink Wi-Fi, United Airlines is rolling out a custom seatback Spotify app that lets travelers stream personal playlists and podcasts at 35,000 feet.

Apple rolls out Retention Messaging, letting developers present personalized text, images, or special offers to users who are canceling their subscriptions (Marcus Mendes/9to5Mac)
Source: TechmemePublished: Nov 5, 2026

Marcus Mendes / 9to5Mac : Apple rolls out Retention Messaging, letting developers present personalized text, images, or special offers to users who are canceling their subscriptions —  Apple today rolled out a new subscription retention tool for developers looking to reduce cancellations.  Here are the details.

Agility Robotics begins trading on the Nasdaq under AGLT after a SPAC merger, the first dedicated humanoid robotics company to go public in the US (Samantha Kelly/Bloomberg)
Source: TechmemePublished: Nov 5, 2026

Samantha Kelly / Bloomberg : Agility Robotics begins trading on the Nasdaq under AGLT after a SPAC merger, the first dedicated humanoid robotics company to go public in the US —  Agility Robotics Inc. is set to become the first dedicated humanoid company to go public in the US, marking a major milestone for the emerging category that still has a lot to prove.

Sources detail Dario Amodei's AI beliefs, shaped by forums like GiveWell and based on EA and "rationalism", and his disputes with Sam Altman and Greg Brockman (New York Times)
Source: TechmemePublished: Nov 5, 2026

New York Times : Sources detail Dario Amodei's AI beliefs, shaped by forums like GiveWell and based on EA and “rationalism”, and his disputes with Sam Altman and Greg Brockman —  One night in 2007, Dario Amodei regaled a friend who was visiting him at Princeton University with his thoughts on …

Discord is moving its desktop app from Electron to Rust for improved speed and memory safety; its CTO shares an image of the Windows app using just 290MB of RAM (Tom Warren/The Verge)
Source: TechmemePublished: Nov 5, 2026

Tom Warren / The Verge : Discord is moving its desktop app from Electron to Rust for improved speed and memory safety; its CTO shares an image of the Windows app using just 290MB of RAM —  Discord is moving its apps fully over to the Rust programming language. … Discord is finally giving up on Electron …

Sources: Micron suspends construction of its $3B to $4.5B Fab 11E facility in Taiwan, set for 2028, due to mounting uncertainties over a local labor dispute (Bloomberg)
Source: TechmemePublished: Nov 5, 2026

Bloomberg : Sources: Micron suspends construction of its $3B to $4.5B Fab 11E facility in Taiwan, set for 2028, due to mounting uncertainties over a local labor dispute —  Micron Technology Inc. has suspended plans for a memory chip plant in Taiwan due to a protracted labor dispute …

Amazon partners with Uber to make Uber Eats the "official" US restaurant delivery partner for Amazon Prime subscribers, after previously partnering with Grubhub (Andrew J. Hawkins/The Verge)
Source: TechmemePublished: Nov 5, 2026

Andrew J. Hawkins / The Verge : Amazon partners with Uber to make Uber Eats the “official” US restaurant delivery partner for Amazon Prime subscribers, after previously partnering with Grubhub —  Prime members can now order takeout straight from the Amazon app or website with waived delivery fees on orders over $25.

Study: UK consumer AI spending passes £1B annually, with 5.1% of adults paying for subscriptions as of July 2026; Claude is rapidly catching up to ChatGPT (Bloomberg)
Source: TechmemePublished: Nov 5, 2026

Bloomberg : Study: UK consumer AI spending passes £1B annually, with 5.1% of adults paying for subscriptions as of July 2026; Claude is rapidly catching up to ChatGPT —  UK consumers are spending over £1 billion ($1.4 billion) a year on artificial intelligence subscriptions …

X is rolling out a redesigned web app country by country for signed-in users, with a single unified server, saying it improves load times over slow connections (Jay Peters/The Verge)
Source: TechmemePublished: Nov 5, 2026

Jay Peters / The Verge : X is rolling out a redesigned web app country by country for signed-in users, with a single unified server, saying it improves load times over slow connections —  X is moving signed-in users to its new web app one country at a time, but it's already using the rewrite for X's logged-out web experience.

Sources: at Jensen Huang's midterms event, tech executives expressed concern over anti-data center results; OpenAI discussed resetting its 2027 capacity plans (Wall Street Journal)
Source: TechmemePublished: Nov 5, 2026

Wall Street Journal : Sources: at Jensen Huang's midterms event, tech executives expressed concern over anti-data center results; OpenAI discussed resetting its 2027 capacity plans —  Americans' vote for anti-data center candidates and ballot measures could rein in AI's expansion and hobble economic growth

Hugging Face CEO Clément Delangue says his P(doom) is "close to zero", arguing that future AI risks stem from closed frontier AI labs, not open-source systems (Will Knight/Wired)
Source: TechmemePublished: Nov 5, 2026

Will Knight / Wired : Hugging Face CEO Clément Delangue says his P(doom) is “close to zero”, arguing that future AI risks stem from closed frontier AI labs, not open-source systems —  “Most of the risk is actually created by a couple of players building behind closed doors,” Clément Delangue said of the need for open source AI.

Ricursive releases Ripple-65B Preview, a general-purpose variant of its AI model for advanced chip design, under Apache 2.0, costing $0.60 per 1M output tokens (Carl Franzen/VentureBeat)
Source: TechmemePublished: Nov 5, 2026

Carl Franzen / VentureBeat : Ricursive releases Ripple-65B Preview, a general-purpose variant of its AI model for advanced chip design, under Apache 2.0, costing $0.60 per 1M output tokens —  There's another American victory worth paying attention to today: a new, open weights AI model that its creators claim scores …

Nintendo reports Q2 net profit down 16% YoY to $468M, as rising Switch 2 component costs cut into its margins; Switch 2's H1 FY 2027 sales fell 37% YoY to 6.49M (Takashi Mochizuki/Bloomberg)
Source: TechmemePublished: Nov 5, 2026

Takashi Mochizuki / Bloomberg : Nintendo reports Q2 net profit down 16% YoY to $468M, as rising Switch 2 component costs cut into its margins; Switch 2's H1 FY 2027 sales fell 37% YoY to 6.49M —  Nintendo Co. reported a surprise quarterly profit decline, hurt by a dearth of major new game releases and rising Switch 2 component costs.

07

STARTUP ARCHIVE

07.00
STARTUP ARCHIVE

Startup News - November 5, 2026

Startup News Roundup: Aggregating key funding and launch updates.

Marc Andreessen on the 5 personality traits of an innovator
Source: StartupPublished: Mar 31, 2026

“When you’re talking about real innovators—people who actually do really creative, breakthrough work—I think you’re talking about a couple things:”

Steve Jobs explains the importance of both thinking and doing
Source: StartupPublished: Mar 30, 2026

“The doers are the major thinkers. The people who really create the things that change this industry are both the thinker-doer in one person.”

Tobi Lutke explains what the VCs who passed on Shopify got wrong
Source: StartupPublished: Mar 27, 2026

“What a lot of free-market thinkers don’t understand is that between the demand and eventual supply lies friction."

Sam Altman explains how he decides to invest in a startup after 10 minutes
Source: StartupPublished: Mar 26, 2026

"Does this person have the potential to be the next Mark Zuckerberg?… [You don’t get to] 100% accuracy, obviously, but it’s good enough that our business model works.”

Jony Ive recounts the time Steve Jobs called him vain
Source: StartupPublished: Mar 25, 2026

In the clip below, Jony Ive recounts the time he asked Steve Jobs to be less harsh in his critique of a piece of work.

Jeff Bezos’s two pieces of advice for aspiring entrepreneurs
Source: StartupPublished: Mar 24, 2026

“The advice that I would give entrepreneurs is don't chase the hot new thing. It's so hard to catch something that everybody already knows is hot."

Elad Gil: “Things that work tend to work pretty fast”
Source: StartupPublished: Mar 23, 2026

“I do think there’s a bit of a myth in Silicon Valley that you should keep grinding no matter what and it’s just about perseverance, and I think that’s really bad advice."

Paul Graham on why starting with a “small, intense fire" is the key to startup growth
Source: StartupPublished: Mar 20, 2026

"You have to know who those first users are and how you're going to get them."

Keith Rabois on how to identify great talent
Source: StartupPublished: Mar 19, 2026

“What you want to do with every single employee every single day is expand the scope of their responsibilities until it breaks… and that’s the role they should stay in.”

Wealthfront CEO on why advertising spend makes it harder to find product/market fit
Source: StartupPublished: Mar 18, 2026

“The way that you know you have product/market fit is if you have exponential organic growth."

Eric Schmidt on why most companies get strategy wrong
Source: StartupPublished: Mar 17, 2026

“Work very, very hard to figure out what the world’s going to look like in five years. What will people be doing? What will your customers want? Where will costs be?"

Mark Zuckerberg: “You can’t 80/20 everything”
Source: StartupPublished: Mar 16, 2026

"There’s the famous 80/20 rule where you get 80% of the benefit by doing 20% of the work, but you can’t just 80/20 everything. There have to be certain things that you are just the best at."

Marc Andreessen on Mark Zuckerberg’s founder “superpower”
Source: StartupPublished: Mar 13, 2026

“A great superpower that Mark Zuckerberg has that is probably not well-understood enough is he does not get emotionally upset in stressful situations"

Sam Altman explains how to come up with a great startup idea
Source: StartupPublished: Mar 12, 2026

"If you start a startup without a good idea… you’ll be under pressure to make something up and it won’t work that well."

Jeff Bezos on the problems with proxies and managing to metrics
Source: StartupPublished: Mar 11, 2026

“One of the things that happens in business is that you develop certain things that you’re managing to—a typical case would be a metric. And that metric isn’t the real underlying thing.”

Airbnb founder Brian Chesky on how to design an amazing user experience
Source: StartupPublished: Mar 10, 2026

“If you can design something really amazing using the hand-crafted part of your brain, then you can reverse-engineer how to industrialize this millions of times over."

Spencer Rascoff: "I will never invest in a consumer startup with paid marketing”
Source: StartupPublished: Mar 9, 2026

"If you’re actually trying to grow a product, the best levers for doing that are often within the product itself.”

Patrick Collison explains why it sometimes make sense to quit
Source: StartupPublished: Mar 6, 2026

“One thing I’ve learned myself the hard way, is that it is easier to tear down a company and restart it in Silicon Valley, than it is to constantly try to pivot or keep something alive."

Jeff Bezos recounts the time he called Amazon’s customer service number mid-meeting to prove a metric was wrong
Source: StartupPublished: Mar 5, 2026

“I have a saying, which is when the data and the anecdotes disagree, the anecdotes are usually right"

Ben Horowitz: “Nobody was born a great manager. It’s a very unnatural job.”
Source: StartupPublished: Mar 4, 2026

“If you can’t build a great product, it doesn’t matter if you can build a great company.”

03

ALSO TODAY

3 MORE SOURCES
08

SOLIDOT

08.00
SOLIDOT

Solidot News - November 5, 2026

Solidot Feed: Highlighting essential tech & open-source news.

白宫网络监测到住宅代理活动

安全公司 Layer3 Intel 报告,他们在分配给白宫的自治系统 AS2650 中监测到住宅代理服务的活动。住宅代理服务会将用户的网络地址租给其他人使用。Layer3 在 10 月 5 日-11 月 3 日期间观察到了 236 次住宅代理连接活动。住宅代理的源头被认为来自 Windows 11 设备安装的俄罗斯代理程序 Infatica。Layer3 Intel 指出,在30 天内有 26 天出现了源自白宫的代理出口节点流量,涉及 6 个 IP,大部分活动发生在傍晚,即下午 5 点至午夜之间。

Bazzite 45 释出

基于 Fedora 的游戏发行版 Bazzite 释出了 v45。主要变化包括;基于 Fedora 45,更新 Open Gaming Collective(OGC)内核,支持罗技 TrueWheel 设备等等。过去几年 Linux 对游戏的支持有了显著改善,但对很多用户而言仍然需要自行配置。Bazzite 项目旨在让 Linux 桌面用户无需额外配置就能畅玩游戏,设计类似 Valve 的 SteamOS,但更适合通用桌面使用情景:SteamOS 主要支持 AMD GPU,Bazzite 包含了私有的 NVIDIA 驱动。

Google 和 OpenAI 的模型对特定口音有偏见

研究人员调查了先进多模态模型如何评估面试、会议报告和英语口语能力测试中的语音,测试的模型包括了 Google 的 Gemini 2.5 Pro 和 Gemini 2.5 Flash,以及 OpenAI 的 GPT-Audio 1.5,开放权重模型 Qwen 3 Omni。这些模型对五种不同口音——美国、英国、中国、印度和尼日利亚——的英语语音进行了评分。AI 模型普遍将中国和尼日利亚口音的评分最低,印度口音居中,美国和英国口音的评分最高。即使内容完全相同,系统仍然认为美国和英国口音的表达方式和内容都更胜一筹。研究团队发现,明显的等级划分也体现在模型的解释中。研究人员说,模型反复声称中国和尼日利亚口音的英语使用者含糊不清或难以理解,但实际上它们非常擅长转录带有口音的语音,它们理解说话者,但它们只是基于口音,对说话者存在一种隐性的等级观念。

富钾盐替换普通盐有助于每年预防数百万人死亡

澳大利亚乔治全球健康研究院的研究人员评估了在 193 个国家将食盐供应转换为富钾盐的健康益处。他们发现,全球每年可预防近 300 万例死亡和 1000 万例心血管疾病和肾脏疾病新发病例。富钾盐是通过用氯化钾替代部分氯化钠(即普通食盐的主要成分)制成的。它在外观、味道和烹饪方式上都与普通食盐一样。2025 年世界卫生组织(WHO)认可使用富钾盐来降低血压和心血管疾病风险。全球范围内,30-79 岁成年人中有三分之一患有高血压,相当于约 14 亿人。心血管疾病(CVD)是全球死亡和残疾的主要原因,2023 年导致 1920 万人死亡,过去 30 年增加了近 50%。虽然潜在益处很大,但一个担忧是晚期肾病患者出现高钾血症(血钾水平过高)的风险。然而,研究发现,即使在晚期肾病患者中,益处也大于风险。

Swift 天文台从印尼上空重返大气层

NASA Neil Gehrels Swift 天文台于 11 月 4 日 7:39 a.m. EST 从印尼苏门答腊上空再入大气层,坐标为北纬 3.4 度、东经 98.6 度。天文台的大部分组件在重返大气层过程中烧毁,可能有部分组件幸存下来。Swift 天文台重 1.5 吨,于 2004 年发射升空,旨在研究高能伽马射线暴的起源。过去 22 年受大气阻力的影响 Swift 天文台的轨道高度在缓慢下降,过去两年的太阳活动加速了其坠落。今年 7 月 NASA 曾尝试了一次拯救任务,但任务失败。

任天堂最大 ROM 芯片供应商准备退出

任天堂 Switch 游戏机实体游戏卡带使用的 ROM 芯片供应也受到了 AI 热的影响。任天堂最大 ROM 芯片供应商旺宏电子在其第三季度财报中宣布它准备终止 ROM 芯片生产,脱离游戏行业。旺宏电子表示,ROM 芯片的产量在过去一年中缩减了 39%,目前仅占其业务总量的 5%。ROM 芯片正逐渐被利润更高、需求更旺盛的其它存储芯片所取代。这意味着任天堂未来只能依靠其它 ROM 芯片供应商如罗姆(Rohm)和蓝碧半导体(Lapis Semiconductor),意味着游戏卡带生产成本可能会进一步上升。任天堂已经承诺未来会继续提供实体游戏卡带,不会效仿索尼只提供游戏的数字版本。

新型牙刷通过产生电对抗牙菌斑病原体

一款新型牙刷可通过刷毛移动产生电能,进而可对抗产生牙菌斑的病原体。在为期 3 个月、涉及 115 名志愿者的试验中,牙刷在减少口腔中导致龋齿和牙周炎的细菌方面的效果优于常规的机械刷牙法。牙刷是人类对抗牙菌斑的最强战士,它每晚都能物理性地清除牙齿上的细菌生物膜。然而细菌总会卷土重来,因此每天早晨都会重新开始这场战斗。北京大学口腔医学院的研究人员研发出一种牙刷,其压电单丝刷毛在刷牙过程中弯曲时会产生电荷。这一过程会产生活性氧,进而能破坏牙齿上的生物膜。在实验室中,该装置能有效杀灭口腔病原体,如牙龈卟啉单胞菌(Porphyromonas gingivalis,可引发牙周炎)。研究人员还在真实口腔环境中评估了这种牙刷的实用性。他们将这种牙刷分发给总计 115 名志愿者,这些人都接受了相同的刷牙指导。根据对样本的基因测序和宏基因组测序结果,志愿者口腔中有几种口腔病原体的相对丰度有所下降。总体而言,与传统尼龙刷毛牙刷相比,这种牙刷能更好地控制牙菌斑、减轻牙龈炎症和出血。

AMD 营收预计将首次超过英特尔

AMD 周二公布了 2026 财年第三季度财报,营收同比增长 45% 达到 134 亿美元。其中数据中心业务贡献了 85 亿美元营收同比增长 97%。客户端与游戏业务部门的营收下滑了 8% 降至 37 亿美元。作为 AMD 在 x86 市场的主要竞争对手,英特尔下一季度营收预计为 150-160 亿美元,其增长几乎停滞。相比下 AMD 预计下一季度营收将达到约 170 亿美元。如果达到这一目标,这将标志着 AMD 营收首次超过英特尔。

韩国游戏 PC 启动器被植入恶意代码

韩国游戏《胜利女神:新的希望(NIKKE)》的 PC 启动器被植入恶意代码。恶意代码是通过纂改 Level Infinite CDN 分发的四个官方 JavaScript 文件实现的,篡改发生于 2026 年 9 月 27 日前后,攻击则始于 2026 年 10 月 23 日到 11 月 3 日,在此期间打开 PC 启动器的用户可能会被植入木马。恶意程序会窃取浏览器保存的密码、Windows 凭据管理器信息、SSH 密钥以及云服务或 AI 服务的访问令牌,还能窃取 28 种基于浏览器的加密货币钱包数据、执行任意命令、读取文件以及屏幕截图。攻击期间打开过启动器的玩家可以打开游戏文件夹,搜寻 debug.log,打开该文件后寻找 k2f_chan,如果找到且显示 registered,那么最好立即卸载游戏并用杀毒软件进行扫描。

法国银行被盗走 1.18 亿欧元

法国国民互助信贷银行(Crédit Mutuel Arkéa)被黑客通过欺诈性交易盗走 1.18 亿欧元。被盗走的钱随后被转移到多个加密货币账号。该银行证实遭到网络攻击,但尚未证实 1.18 亿欧元的数字,只是表示攻击已得到控制,客户不会遭受任何经济损失。国民互助信贷银行暂停了其应用的部分转账功能。

Firefox 测试迷你窗口功能

Mozilla 正在新版 Firefox Nightly 中测试迷你窗口(Mini Window)功能。该功能类似视频画中画功能,将一个标签页作为独立窗口一直显示在当前标签页之上,这个窗口隐去了地址栏、各类控件、滚动条等常见标签页元素,但如果用户将鼠标悬停在迷你窗口内,各种标签页元素将会显示。迷你窗口方便用户在当前标签页上工作的同时参考迷你窗口的内容,免于在两个标签页之间反复切换。用户可以在专注于当前标签页的同时查看迷你窗口。

富士胶片因 AI 热加大磁带产能

富士胶片表示它将大幅增加磁带产能,原因是磁带备份成为 AI 热的一个意外受益者。普通消费者可能早在几十年前就已不再使用磁带,但业界却从未将其抛弃。云服务巨头依靠磁带对海量数据进行备份。富士胶片称,大型云服务商和数据中心运营商正在扩大对磁带的使用,因为磁带能以相对较低的成本存储海量数据。磁带备份可以轻松与系统断开连接,存放在抽屉、保险库或独立设施内。富士胶片强调,磁带介质能实现物理隔离(air-gap),为用户数据提供最后一道防线。

Nexus Mods 公布 AI 生成内容政策

最大 PC 游戏 Mod 分享托管平台 Nexus Mods 公布了 AI 生成内容政策。Nexus Mods 没有禁止 AI 生成 Mod,但对此类 Mod 的分享设定了更严格的规定。新上传 Mod 必须披露是否使用 AI,AI 辅助 Mod 必须说明如何使用 AI 以及 AI 的使用范围。现有 Mod 需在 2027 年 1 月 2 日前符合新要求。如果 Mod 作者无视平台方提出的要求,可能会面临权限受限或被下架的后果。它计划针对 AI 使用、AI 模型训练、分支和衍生 Mod 引入新的授权选项,默认选项为“需征求作者同意(Ask me)”。Nexus Mods 承诺绝不会利用用户上传的 Mod 训练 AI,也不会将其出售或授权给任何 AI 公司。Nexus Mods 严禁利用生成式 AI 生成虚假的游戏截图。

苹果开始在中国推出 Apple Intelligence

苹果从 11 月 4 日起开始在中国推出 AI 功能 Apple Intelligence,中国用户可通过最新的 iOS 开发者 Beta 版进行测试,AI 功能将于 12 月随 iOS 27.3 的发布正式推出。中国版本的 Apple Intelligence 是苹果和阿里巴巴合作推出的,基于阿里巴巴的千问模型。首批 AI 功能包括实时翻译、写作工具、视觉智能、照片 app 的消除工具、智绘表情、照片 app 中的自然语言搜索、在照片 app 中创建回忆影片、识别优先邮件、邮件摘要、智能回复、通知摘要、首要通知、减少干扰、备忘录 app 中的音频转录摘要、通话转录文本的摘要、输⼊⽂字与 Siri 对话、Siri 能接入千问(需登录千问)、创作等。

出生前后大脑会清理突变神经元

根据发表在《自然》上的一项研究,出生前后大脑会清理突变神经元。对 2300 多个神经细胞进行的分析显示,在从人类胎儿大脑中采样的神经元中,超过 1/4 出现了染色体片段增加或缺失的情况。相比之下,出生后婴儿大脑中的神经元中,只有约 6% 存在此类异常。研究结果揭示了一种新的机制,该机制不仅调控着一个人的神经元数量,还决定了哪些胎儿神经元能够在大脑中存活下来。针对小鼠的研究表明,在早期发育过程中,哺乳动物会通过激活一个导致细胞死亡的分子程序,清除大量脑细胞。分析结果显示,在胎儿发育过程中,存在数量惊人的、具有广泛拷贝数变异的细胞。然而出生后,这些异常神经元的比例下降至原来的 1/4,表明它们在发育过程中已被淘汰。大脑是如何分辨哪些神经元正常、哪些不正常呢?一个可能的线索是那些拷贝数变异水平较高的脑细胞,其与其他神经元建立连接(即突触)的基因也往往表现异常。

SUSE 因 AI 而计划裁员十分之一

德国开源软件公司 SUSE 现有员工 1900 人,它计划裁掉十分之一的员工。CEO Dirk-Peter van Leeuwen 在电子邮件里表示,自动化和 AI 降低了某些岗位的需求。他表示做出这一决定是非常痛苦的,但也是必要的。Van Leeuwen 称,在被瑞典私募股权投资公司殷拓集团收购后,公司在仔细审视了其未来战略、所需能力及团队架构后做出了裁员决定,“显而易见自动化和 AI 正从根本上改变软件公司的运营方式。AI 技术正呈指数级发展,迫使我们彻底重新构想工作模式。无论是所在行业,还是在更广泛的经济领域,我们都已经看到了这一趋势。这意味着 SUSE 目前所依托的组织架构和成本基础,已无法支撑未来的成功发展。”受影响的员工将在 11 月 4 日前收到通知,员工代表将于次日选出,一对一沟通会议则将于下周初启动。

Bethesda 宣布《上古卷轴VI:哨兵》

在 2018 年宣布《上古卷轴VI》八年之后,Bethesda 宣布了游戏的副标题《上古卷轴VI:哨兵》。知名游戏记者 Jason Schreier 称,该游戏至少还要两年时间才会面世。Bethesda 是在庆祝工作室诞生四十周年的视频中公布这一消息的。《上古卷轴VI》是与《星空》一同宣布的,2023 年 9 月《星空》发售后游戏才进入正式开发阶段,预计至少到 2028 年 Bethesda 才会公布更多游戏相关信息。

币安称黑客通过虚假工作面试入侵工程师笔记本电脑

币安官方博客披露了黑客如何窃取价值 63 亿美元加密货币的初步调查报告。报告称,攻击始于今年六月: 2026 年 6 月——供应链攻击。钱包开发运维团队的工程师 A 为安装一款热门 AI 编程工具,通过搜索引擎查找并下载了一个遭篡改的 Homebrew 安装程序。我们的安全团队主动检测到了这一异常,更换了该设备,同时轮换了所有相关凭证。尽管如此,工程师 A 的岗位信息,以及其钱包基础设施团队中的相关同事信息,仍已暴露给攻击者。 9月——社会工程攻击。软件工程师 B 通过一个正规的求职平台,收到了一名冒充项目总监人员的联系。工程师B在该平台上的个人资料中提及了自己在币安的工作经历。对方以项目总监的身份安排了第一轮面试,由一名人力资源代表参与;随后又安排了第二轮面试,面试者自称是该虚构公司的 CEO。 在第一轮面试中,冒充人力资源代表的人员与工程师B进行了实时视频面试。为了建立信任,面试者还向工程师B分享了自己的社交媒体账号,其平台帐号有个人生活照片和视频。这种方式比以往的社会工程攻击手段更复杂,也更具欺骗性。 第二轮面试通过一款热门社交聊天应用进行。面试接近尾声时,工程师B被要求将一份含代码仓库的“作业”下载到工作电脑中。该代码仓库包含恶意代码,在安装过程中便会执行,进而触发了一系列未经授权的操作。 该恶意软件采用了复杂的代码混淆和规避检测技术,包括用恶意版本替换某个正规开发工具组件,以执行命令并与攻击者控制的外部服务器建立通信。当时,终端安全防护工具未能检测到这一零日恶意软件。攻击者还采取了隐藏恶意行为、清除入侵痕迹等措施,进一步增加了检测和后续调查的难度。 10 月 20 日——利用内部 AI 工具作为攻击跳板。攻击者利用遭入侵的工程师 B 的电脑,通过内部 AI 工具控制了钱包开发运维工程师 A,以及另一名钱包软件工程师 C 的设备。攻击者很快发现,工程师 A 的电脑上存有一个具有容器部署权限的令牌。 10 月 30 日——渗透钱包签名操作。10 月 30 日 01:15 至 03:56(东八区时间)期间,攻击者登录了软件工程师 C 的电脑,使用从工程师 A 处窃取的凭证部署了一个容器,并执行恶意脚本,进而发起此次攻击。

纽约时报等起诉 Brave 绕过付费墙抓取内容并提供给 AI 公司

《纽约时报》、《芝加哥论坛报》和《奥兰多哨兵报》等美国出版商起诉 Brave Software,指控其未经许可抓取网站内容,并帮助用户绕过付费墙。Brave Software 被控将其抓取内容的索引数据库 Brave Index 提供给 Anthropic、Perplexity、Mistral、xAI 和 Cohere 等 AI 公司,通过 Paywall blocker 功能帮助用户绕过数百家新闻媒体的付费墙。《纽约时报》发言人 Graham James 在一份声明中表示:“我们支持合乎道德且负责任的使用与开发 AI,但 Brave 公然蔑视现行版权法,对《纽约时报》多次要求其停止侵权行为的诉求置之不理。我们提起此项诉讼,旨在追究 Brave 的责任——它窃取了我们的内容,不仅用于支撑其自身产品,还将其提供给部分全球最知名、资源最雄厚的生成式 AI 公司。”

Google 将对拒绝 AI 的美国学校关闭搜索

Google 宣布美国 K-12 学校学生使用的软件将默认关闭所有 AI 功能,除非学校管理人员自己选择启用。此举旨在回应教育工作者和家长的诉求,他们希望在孩子与 AI 互动上有更多的掌控权。今天 AI 功能已成为 Google 商用搜索引擎的标配,Google 负责教育的副总裁 Chris Phillips 表示,搜索与 AI 已深度融合,如果学校禁用了 AI,那么学生将无法使用搜索。美国 K-12 学校广泛使用 Google 的软件,包括 Gmail、Docs 以及作业平台 Classroom。Google 的 Chromebook 是美国学校最广泛使用的笔记本电脑。

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