Wave Forcing: Towards Speed-of-Light Streaming Video GenerationReal-time long-video generation requires continuous output with consistent appearance and natural motion. Existing chunk-wise autoregressive methods face challenges in both generation efficiency and long-video quality: serialized denoising and history-cache refresh require two forward passes even with one-step denoising, and longer rollouts can degrade quality and cause camera drift. We propose Wave Forcing (WF), which co-designs generation, training, and execution for continuous video output with multi-step denoising. WF uses chunk-wise causal attention to access earlier, cleaner chunks before their denoising is complete, and distributes staggered denoising and cache-refresh stages across full-model replicas to achieve 1F1C: one output chunk per concurrent forward round after pipeline fill. To adapt the model to this continuous generation process, we develop a three-stage training procedure that successively introduces mixed-noise denoising, motion supervision, and causal adaptation using self-generated history. To execute this process efficiently, Wave Runtime (WaveRT) uses Wave Parallelism (WP) for early K/V delivery and communication-computation overlap, together with optimized kernels and pipelined VAE decoding. Experiments on Wan2.1-T2V-1.3B show that 5-step WF maintains overall quality comparable to Rolling Forcing while achieving higher Dynamic Degree on both short and long videos. Our system efficiency experiments show that 4-step WF achieves 147.6 DiT FPS and 134.8 end-to-end FPS on eight H200 GPUs, yielding 7.07x the single-GPU end-to-end throughput. In DiT-only tests with matched SageAttention+W8A8 backends, denoising steps, and GPU counts, WP delivers up to 2.53x the throughput of the faster of the Ulysses and Ring context-parallel baselines across six model scales (1.3B-14B).
CoworkOS:Scaling Agent Coworkers for Real-world AutomationRapid advances in cowork agents are shifting human-AI collaboration toward real-world automation, delivering software, designs, and other artifacts. However, such productivity work demands both high-quality delivery on complex productivity tasks and continued monitoring and decision-making over long horizons, a combination that remains an open challenge. We introduce CoworkOS, a general-purpose harness for long-horizon work that separates task strategy from execution management: the model decides actions, delegation, and acceptance, while the runtime maintains state and feedback. Its three-layer architecture enables direct execution or delegation to Subagents, synchronously or asynchronously, under stable responsibilities. Through a shared application layer, humans and agents inspect and revise the same evolving documents, presentations, CAD models, and Blender scenes, so human-in-the-loop participation can enter both through conversation and through direct modification of the work itself. To sustain continuity across agents and sessions, CoworkOS further introduces hierarchical workspaces and persistent semantic memory, so working files, key decisions, and long-running Job logs remain shareable, reusable, and resumable after interruption. Across 12 benchmarks and 6 categories of real-world applications, CoworkOS proves highly competitive with frontier agent applications such as Codex and DeepSeek Harness. As a sustained-work case study, CoworkOS uses GLM-5.3 as its backbone to conduct RSI-driven automated post-training on Qwen3.6-35B-A3B. Over five rounds, the model's average score across eight benchmarks rose from 33.19 to 42.95 (+9.76). Looking ahead, we believe CoworkOS opens a meaningful path toward general cowork-agent intelligence.
CUA-Master: Scaling Computer-use Agents through Open-World Recursive ImprovementsDespite recent advances in CUAs, their development remains constrained by the limited diversity, controllability, and reliability of interaction data. Moreover, conventional optimization pipelines lack iterative feedback, while existing recursive improvement approaches often rely on self-generated experiences, limiting ability expansion and yielding diminishing returns. To address these challenges, we introduce CUA-Master, a nested double-loop recursive improvement framework. At the system level, an outer world-data-model flywheel continuously incorporates open-world corpus and leverages evolving model weaknesses to guide subsequent data construction and optimization iterations. At the data level, an inner flywheel couples open-world seeding and autocatalytic propagation. The former mines authentic workflows as seed tasks from instructional videos, and employs visual-semantic dual-path trajectory reconstruction; The latter transforms these seeds into reusable primitives for controllable synthesis of diverse, complex, and verifiable tasks. To enable efficient and reliable trajectory collection, we further introduce a feedback-guided snapshot-rollback retry mechanism in various real environments. Extensive experiments demonstrate that CUA-Master-27B achieves competitive performance across GUI-only and GUI-CLI hybrid benchmarks, scoring 80.2 on OSWorld Verified, 36.9 on OSWorld 2.0, 43.9 on WeaveBench, and 25.0 on Agents' Last Exam. Our framework also substantially improves the quality and efficiency of data synthesis, and exhibits continuous gains across recursive iterations.
Advances in Agentic Computer GraphicsComputer graphics is built on code. Large language model (LLM) agents can now generate graphics code and iteratively refine it through various feedback. This capability opens the door to a potentially new paradigm of computer graphics, with graphics algorithms increasingly built around agentic systems to automate progressively complex tasks. Over the past years, research on agentic graphics has expanded rapidly across a diverse range of tasks. This rapid growth makes it increasingly difficult for manual literature reviews to keep pace with new developments. At the same time, similar ideas are often described using different terminology across these tasks, further complicating efforts to develop a systematic understanding of the field. In this report, we address these challenges through two contributions. First, we introduce a unified taxonomy for characterizing agentic systems across diverse computer graphics tasks. Second, we develop an agentic literature system that can assist human researchers in analyzing existing and newly published papers at scale. Building on these contributions, we analyze emerging research trends and discuss open challenges in coordinating agents and tools across graphics tasks, designing interfaces and representations for human-agent collaboration, sustaining long-horizon planning and refinement, and reliably evaluating interactive graphics systems.
Video Generation Meets Agent Harness: Agentic Video Generation, Agentic World Modeling and Recursive Self-ImprovementVideo generation is shifting from end-to-end synthesis toward agentic generation, where planning, tool use, and feedback enable coherent, controllable multi-shot videos. In parallel, video world models provide action-conditioned observations and predicted futures, serving as interactive environments for agents. We study their intersection through the agent harness: an executable runtime that constructs context, exposes tools, maintains state, routes feedback, and manages budgets around video models. This report examines three directions. First, agentic video generation, where harnesses coordinate scripting, shot planning, asset management, production, and editing, alongside the evaluation challenges of these systems. Second, agentic world modeling, where harnesses mediate observation, control, execution, and state. We discuss hybrid designs in which game engines or agent-written programs maintain world state while video models render observations, and how agents and world models can mutually evaluate and improve one another. Third, recursive self-improvement (RSI) in video model development, distinguishing output revisions, updates to harness state, generator parameters, and evaluators, and changes to the improvement procedure itself. We identify how these improvements feed back into subsequent development. Across these directions, we analyze essential agent capabilities, including audiovisual perception, long-horizon planning, memory, code-based interaction, feedback-guided control, skill reuse, and multi-agent coordination. We conclude with challenges in autonomous video production, lifelong memory, programmable hybrid control, autonomous model development, provenance, cost accounting, and evaluation linking video quality and task performance to sustained improvements in models and harnesses.
Democratizing Robot-Use Agents: A Unified Harness with Open ModelsRobot-use Agents (RUAs) have shown promising zero-shot manipulation capabilities, but reliance on frontier, proprietary models limits research into further training. To democratize RUA research, we introduce uni-robot-agent, a unified harness for competitive open-weight robot use that supports further training. Without privileged inputs, an out-of-the-box Qwen3.8-Flash-Next achieves a RoboDojo Score of 31.39, surpassing the published GPT-6 Astra-RoboProbe result of 28.97 and many VLA/WAM baselines, and performs competitively on 19 real-world tasks. Our analysis across model generations, families, and sizes links effective robot use to four general capabilities, suggesting that future RUA training should develop them jointly.
NorthCUA Technical Report: Turbocharging Computer-Use Agents through Experience at ScaleScaling computer-use agents from individual actions to complex software work requires experience that connects decisions to complete outcomes. We present NorthCUA, an integrated system for turbocharging computer-use agents through experience at scale. Its Experience Flywheel supplies diverse executable tasks to the NorthCUA Harness, which sustains long interactions, records decisions, and checks task outcomes. The Flywheel uses these records to curate verified trajectories. For unsolved tasks, recursive self-improvement evolves reusable skills and preserves verified milestones so later attempts build on earlier progress. Staged Learning combines this experience with grounding data from the Flywheel to develop GUI competence through mid-training and long-horizon supervised fine-tuning. The policy then learns from fresh attempts in the same Harness through joint desktop-web reinforcement learning, closing the loop between experience production and policy improvement. The resulting Nano, Mini, and Pro family achieves state-of-the-art results among open-source models across GUI grounding, desktop execution, and Web interaction under the reported evaluation settings. For more responsive Web workflows, NorthCUA-Ultrafast pairs direct action selection with open-ended generation on pre-RL Nano, offering a measured quality-latency tradeoff. Together, these advances establish NorthCUA as a high-performing model family and a reusable foundation for agents that carry complex software work from intent to completion.
Lost in Recovery: Demystifying Recovery Behavior of Computer-Use Agents via Goal-Oriented Action ReplayRecent advances in large (vision) language models have enabled computer-use agents that automate digital workflows via fine-grained keyboard and mouse operations. However, such agents remain fragile in long-horizon settings, where errors accumulate and executed actions leave unintended side effects, making the ability to recover from failures critical. Yet, existing remedies remain inadequate: environment resets are infeasible in proprietary settings, action replay is prohibitively expensive over long horizons, and API-based rollback is limited to web environments, leaving model-based recovery largely unexplored. To address this gap, we present ReTrace, a scalable evaluation framework for systematically studying recovery behavior in computer-use agents. We formalize Transition-Consistent Recovery: identical downstream actions from the recovered and target states must yield identical outcomes. We operationalize this criterion through goal-oriented action replay following controlled error injection. Using ReTrace, we present the first systematic study of autonomous, model-based recovery, revealing that (i) ideal recovery can unlock model's latent task completion capabilities, (ii) current computer-use agents fail to exploit their latent recovery capabilities, and (iii) accurate model-based recovery yields measurable end-to-end gains. Together, these findings establish recovery as a fundamental capability for building reliable computer-use agents. Our code and dataset is available at https://github.com/BangProx/ReTRACE.
SWE-Trail: History-Guided Trajectory Collection for Coding Agent TrainingCoding agents solve repository issues through long sequences of exploration, editing, and validation. These trajectories are increasingly used as post-training data, so how they are collected shapes what the trained model learns. A common approach is to sample multiple trajectories independently for each issue and then select or curate them. However, as more trajectories are sampled independently, later trajectories become increasingly redundant, even though earlier trajectories could guide where subsequent collection effort should be spent. A natural way to use this history is to expose it to the coding agent as advice. But training on such trajectories can make the model rely on advice that is unavailable at test time, creating a train-test mismatch. Instead, we argue that history should guide where collection effort is spent, while the coding agent decides what to generate. We introduce SWE-Trail, a trajectory collector that uses earlier trajectories to guide subsequent collection while keeping that history outside the coding agent's context. During a new rollout, SWE-Trail uses history to identify a state where additional collection effort may be useful. There, the coding agent proposes candidate next actions from its ordinary context, and SWE-Trail briefly executes them from the same checkpoint to decide which route continues. We evaluate collection approaches by training student models on the trajectories they produce. For a 124B student initialized from Ling-3.0-flash-base, SWE-Trail improves mean resolution over independent sampling by 2.33 and 1.60 percentage points on SWE-bench Multilingual and SWE-bench Pro, respectively. Without history, the same pipeline produces more resolved trajectories than independent sampling, but improves by only 0.11 points on Multilingual. These results show the value of using history to guide collection without exposing it to the coding agent.
PhotoGuider: Composition-Aware Cropping and 360^{circ} View Framing with Explainable Photographic AssessmentsTraditional image cropping assumes the photograph already contains the composition worth keeping, and asks only where to crop. A full 360^{circ} scene offers no such guarantee: the viewing direction in a scene has to be discovered before anything can be framed. We present PhotoGuider, a measure-then-frame method that answers both questions with compact learned scorers over one shared set of composition-aware features. The designed features are extracted using foundation and task-specific vision models and structured into four photographic tokens: Subject, Composition, Aesthetics, and Integrity. Our MLLM explainer is fine-tuned to generate composition-related explanations conditioned on images and measured token assessments. To our knowledge, PhotoGuider is the first method to combine explicit composition-based direction selection in 360^{circ} panoramas with refined framing, camera-parameter output for native re-rendering, and measurement-conditioned explanations. On two standard 2D cropping benchmarks, PhotoGuider achieves the highest average mIoU performance against ground-truth crops. In a blind ranking study, 120 participants ranked three cropping methods over 100 panoramic scenes from the public Poly Haven HDRI library, placing our framings first in 53.2% of cases, against 27.3% and 19.5% for two strong alternatives. Project page: https://ntuneillee.github.io/research/photoguider/
Reviso: Not All Visual Evidence Deserves Equal Attention in Video CaptioningMultimodal large language models (MLLMs) can generate detailed video captions, yet they may overemphasize minor details while overlooking essential context and key events. We argue that not all visual evidence deserves equal attention, as the importance of visual information depends on the content of each video. Motivated by this observation, we propose Reviso, an agentic video captioning framework that learns what to observe and how to gather relevant visual evidence. From a low-frame-rate global preview, Reviso constructs a hierarchical Context--Focus--Points (CFP) observation plan that identifies the video context, prioritizes key aspects, and defines concrete observation targets and corresponding tools. Guided by this plan, Reviso performs goal-directed active perception by selectively revisiting temporal segments and combining tools for fine-grained inspection. It interprets the acquired evidence, updates its plan as needed, and integrates global and local information to generate the final caption. To learn this observation strategy, we develop a verification-guided pipeline that constructs high-quality training trajectories through factual verification and teacher-guided refinement. We further train Reviso using Group Relative Policy Optimization (GRPO), incorporating a key-fact reward for caption quality, a Plan Alignment Reward (PAR) for identifying important observation targets, and an Unproductive Tool-Call Penalty (UTCP) that adjusts observation-cost penalties based on caption quality. Experiments across four video captioning benchmarks show that Reviso outperforms the evaluated open-source baselines, while its generated captions better support downstream video question answering. These findings highlight the effectiveness and potential of priority-guided active observation for video captioning.
From Fragmentation to Fusion: A Survey and Roadmap for Omnimodal EmbeddingsEmbedding models underpin virtually every modern AI system, from search engines to recommendation systems. Despite shared mathematical foundations, research on embedding models remains fragmented by modality: the communities develop largely in isolation, seldom exchanging insights. We argue that this fragmentation obscures a deeper convergence. Driven by contrastive learning, Transformer architectures, and a granularity shift, embedding research across modalities is converging toward a common set of principles, even as modality-specific challenges remain underexplored. To reason across this convergence without conflating it, we propose a framework of three progressively harder capabilities: coverage, comparability, and compositionality. Three paths toward unification satisfy these in turn: transformation broadens coverage, alignment enables comparability, and joint embedding, the terminus we advocate, aims at compositionality. This position paper traces the resulting evolution, providing the first unified, cross-cutting treatment of omnimodal embedding research.
When Does Latent Prediction Error Support Physical Surprise Claims in Video World Models?Prediction errors from video world models are often treated as physical surprise, but they can also reflect appearance, static content, motion, or ordinary prediction difficulty. We present an evaluation framework that separates what frozen representations contain, how they organize appearance and physical differences, and what changes a model's own prediction error. On IntPhys2, a benchmark of physically possible and impossible events, we compare representations from latent prediction, masked pixel reconstruction, and simple visual statistics. Appearance remains easy to decode, while V-JEPA2 exposes modest information about whether events are possible or impossible. Looking at the latent geometry, appearance changes become smaller compared with differences between videos, their directions line up more consistently across scenes, and their overlap with physical changes decreases in deeper layers. Across action-conditioned models, incorrect actions raise prediction error, while appearance changes also produce substantial responses. In Physion++ video clips, repeating a single frame can produce higher error than the original clip, while changing color throughout the clip can lower it. Using Kubric, a simulation and rendering framework, we find that impossible events can produce lower error than possible events. A fixed error threshold also incorrectly flags many possible events as impossible. A model can therefore represent physical information and respond to incorrect actions without its native prediction error reliably measuring physical surprise.
CrossSWE: Benchmarking Cross-Repository Joint Development for Coding AgentsAs coding agents achieve increasingly high success rates on software engineering benchmarks, recent efforts have sought to increase task complexity through longer horizons and more extensive code modifications. However, real-world software development often spans multiple interdependent repositories, introducing additional challenges in dependency reasoning, change propagation, and interface consistency. Rather than further increasing complexity within individual repositories, we introduce CrossSWE, a benchmark for cross-repository joint development comprising 171 real-world instances spanning 165 repositories, 20 technical domains, and 13 programming languages. CrossSWE verifies the necessity of coordinated changes by testing whether partial repository modifications are insufficient to achieve the intended behavior. Our evaluation of five LLMs reveals substantial challenges, with the strongest model, GPT-6.1 Sol, achieving only 58.48% Pass@1. Furthermore, cross-repository inconsistencies emerge as the most prevalent failure mode (44.2%), highlighting the difficulty of maintaining consistency across interdependent repositories.
Avatar Intelligence: Amplifying Human Agency Through Persistent Personal AgentsPersonal AI agents are increasingly capable of handling long-horizon tasks across applications, yet users often need to invest substantial effort in specifying goals, resolving ambiguity, and verifying outcomes. We argue that progress should be measured by how effectively agents amplify human agency: enabling people to pursue their goals with less routine supervision while retaining control over consequential decisions. We advocate Avatar Intelligence, a paradigm of persistent personal agents that represent users' goals, values, and constraints through sustained decision delegation across contexts and time. We describe a maturity roadmap from human-directed execution to autonomous operation within delegated domains, and introduce the Agentic Oversight Index (AOI) as a framework for evaluating delivered value against agent-side operational cost and human oversight burden. We identify three core research challenges: identity-continuous personalization that carries user preferences across tasks, user-situated evolution through Rehearsal Engineering, and safety mechanisms that combine technical control with accountability and recourse. These directions define a research agenda for reliable decision delegation to personal agents across tasks and over time.
Diagnosing the Reference Gap: What Visual Scaffolds Can and Cannot Fix in Multimodal ReasoningMultimodal large language models can recognize visual content yet struggle to reason reliably over it across multiple steps. In counting, a model may see all objects but lose track of which ones it has counted. We argue that such failures, commonly attributed to perception, reveal a reference gap: the failure to bind language to the relevant visual entities, regions, or locations. Motivated by the theory of visual routines, we test whether external references such as numbering can narrow this gap. We introduce ReGap-Bench, a paired benchmark of five visual reasoning tasks in which the scene, question, and answer are fixed and only the reference varies. Results show that task-matched references improve accuracy by up to 25\%, while mismatched references provide little benefit or even hurt performance. These findings identify the reference gap as a bottleneck distinct from visual perception and show that constructing task-appropriate visual references can serve as a training-free visual skill for improving multimodal reasoning.
FLAMIA: FLAsh MIcroscaling Attention for Fast and Causally Safe Training on BlackwellAttention remains a substantial computational cost in Transformer training, particularly at long context lengths. NVIDIA Blackwell GPUs provide high-throughput low-precision matrix multiplication, but exploiting it in attention requires addressing quantization overhead, causal information leakage through shared scales, and numerical inconsistencies between the forward and backward passes. We present FLAMIA, a family of attention kernels for Blackwell with MXFP8 and mixed NVFP4/FP8 training paths. Our design combines token-block scaling that reuses quantized operands across matrix orientations, targeted safeguards against scale-induced leakage, and consistent forward and backward computations. Fused quantization and architecture-specific kernel optimizations reduce overhead, while document-local scaling and workload-aware scheduling support variable-length documents directly in packed layouts without repacking. Across various causal packed-document workloads, the MXFP8 path accelerates the combined forward and backward attention call, including quantization, by factors of 1.10--1.40times on B200 and 1.06--1.42times on B300 relative to the fastest evaluated baseline for each workload. We validate training stability and quality preservation on pretraining Llama-style models. These results show how jointly designing quantization, training numerics, and document scheduling translates low-bit hardware throughput into practical attention acceleration.
DecisionRank: On-Policy Distillation for Decision-Model RerankersDecision models target structured tasks by directly predicting choices or scores, avoiding autoregressive decoding latency. However, transferring a generative LLM's ranking knowledge to a decision model remains challenging: the teacher expresses preferences through a ranked list of document ID sequences, while the student determines the ranking using scores from the first-token position. To bridge this gap, we introduce DecisionRank, a decision model trained through item-space on-policy distillation (OPD). Item-space OPD constructs the student's rollout by sorting its document scores into a ranked sequence. A generative teacher takes the resulting ranking list as inputs and provides conditional feedback to directly supervise those scores. Combined with offline ranking supervision, DecisionRank achieves state-of-the-art performance on both general and reasoning-intensive retrieval benchmarks such as TREC DL, BEIR, and BRIGHT. Across four benchmarks, item-space OPD consistently outperforms alternative training objectives. Even at 1.7B parameters, DecisionRank surpasses its 27B generative teacher on TREC DL19--23. At 8B, it outperforms its generative listwise counterpart while running 24.5times faster on TREC DL and 16.7times faster on BRIGHT.
DeFT-RAG: Decomposing Multi-Hop Questions into Self-Contained Sub-Questions with Reusable AnswersRetrieval-augmented generation (RAG) lets a large language model (LLM) answer questions by retrieving relevant passages from a large corpus. However, RAG struggles with multi-hop questions, which require chaining facts spread across several documents through intermediate entities that the question never mentions. Graph-based RAG methods retrieve once from the entities a question names and so rarely recover the full evidence chain. Iterative RAG methods recover it step by step, but their accuracy is limited by the many tasks they ask the LLM to perform, such as planning the sub-questions, deciding their dependencies, rewriting them as answers arrive, and keeping track of what is known. We propose DeFT-RAG, a RAG framework built on three components. First, DeFT-RAG generates one self-contained sub-question at a time from the original question and the sub-questions answered so far with their answers (QA pairs). Each sub-question names every entity it asks about, which removes the need to plan, track dependencies or rewrite, and lets the LLM focus on a single fine-grained task at a time. Second, DeFT-RAG moves the remaining LLM work outside the LLM: rule-based updates to a QA table that keeps track of what is known, and yes/no decisions made by a fine-tuned lightweight decision model. Third, DeFT-RAG caches the QA pairs and reuses an answer when a later question asks a sub-question with the same meaning. On MuSiQue, 2WikiMultiHopQA and HotpotQA, DeFT-RAG achieves the best accuracy among thirteen baselines with both gpt-4o-mini and Qwen3.6 as the backbone, while giving the LLM fewer input tokens than any other iterative method. With a QA cache shared across 1,000 MuSiQue questions, 23.1% of sub-questions are answered from the cache, which reduces LLM calls by 12.9% without lowering accuracy.
WorldFlow: Joint Video and 3D Motion Prediction via Large-Scale PretrainingPredicting future physical states stands as a central challenge in embodied intelligence. Existing video world models leave 3D dynamics implicit, action-based formulations remain tied to specific robot configurations, and 3D motion prediction models use flow-only supervision, providing a limited learning signal for physical dynamics. To circumvent these limitations, we introduce , a generative world model that jointly predicts future video and query-based 3D trajectories. By parameterizing 3D motion as continuous displacement tokens aligned with the video grid, a unified Mixture-of-Transformers (MoT) backbone jointly denoises both modalities under a rectified-flow objective. This formulation couples explicit geometric dynamics with visual evolution, effectively unlocking the physical commonsense embedded within pretrained video models. To empirically scale and validate this unified architecture, we train on a heterogeneous mixture of 1.44 million object-level samples spanning simulated and real-world domains. We further introduce WorldFlowBench, comprising 1,678 evaluation samples from 11 data sources across simulated and real-world interactions, including spatial reasoning tasks. Across all three evaluation sets, WorldFlow achieves the lowest average displacement error (ADE) and final displacement error (FDE) among the evaluated learning-based methods. Notably, on the challenging SpatialCog set, WorldFlow achieves an ADE of 0.060 m, a 54.2\% reduction compared with the strongest external baseline. It also reduces ADE and FDE by 55.9\% and 68.5\%, respectively, compared with its flow-only variant. Project page: https://worldflow-rbs.github.io/.
BYOD: Build Your Own DLM - Efficient Autoregressive-to-Diffusion Language Model ConversionUnlike autoregressive (AR) models, diffusion language models (DLMs) permit parallel token updates, flexible generation, and bidirectional attention, but leading systems rely on costly pretraining or full-model fine-tuning. We present Build Your Own DLM (BYOD), a generalizable LoRA-only recipe for parameter-efficient AR-to-DLM conversion. Without architecture-specific tuning, BYOD induces diffusion generation in Gemma 2 9B, Llama 3.1 8B, Qwen2.5 7B, and Ministral 8B; to our knowledge, this is the first reported AR-to-DLM conversion of a Mistral model. The adapters comprise 4.1-5.8% of final parameters while every base-model parameter remains frozen; each 25,000-iteration conversion needs at most 102.4M tokens, processed in 3.1-4.0 hours on one Google Colab GPU. All four models generate from fully masked sequences, use bidirectional context in a controlled attention test, and retain substantial parent-model knowledge. BYOD-Gemma is the strongest BYOD conversion on our nine-task evaluation, reaching 50.6% average accuracy compared with 51.9% for LLaDA 8B Instruct in the same harness. Open-generation quality at low network function evaluation (NFE) budgets remains the principal limitation: BYOD perplexity is 8.3-11.1 versus 4.1 for LLaDA and 2.2-3.0 for the AR parents when generating 128 tokens in 64 steps. To enable further experimentation and inspection, we provide a standalone training and evaluation implementation and interactive demos for all four conversions. BYOD thus provides a practical route for extending diffusion generation to other existing model families while identifying the gap that efficient conversion must next close.
MAServeBench: Benchmarking Multi-Agent LLM Serving Systems with Hierarchical Collaboration WorkloadsLarge language model (LLM)-based multi-agent systems (MAS) coordinate specialized agents to solve complex tasks, turning each user request into interdependent model and tool operations. Unlike independent requests, these operations become ready at different times and consume evolving context as agents coordinate and exchange results. This creates changing patterns of concurrency, computation, and memory demand that can expose different bottlenecks in LLM serving hardware. Yet benchmarking these effects requires capturing the collaboration rules that generate serving workloads, beyond the requests observed during execution. We present MAServeBench, a benchmark that treats multi-agent collaboration as a configurable dimension of serving workloads for LLM serving and hardware evaluation. Its composable stages capture how agents coordinate and exchange context in documented MAS workflows, enabling native executions to generate different workloads even when task inputs and tools remain unchanged. Hierarchical Semantic Traces preserve realized operations and dependencies for reproducible comparisons of legal release constraints at fixed work. Task-linked measurements connect these workloads to serving execution and GPU/NPU hardware behavior, revealing why serving efficiency does not always translate into timely task completion. The benchmark code is available at https://github.com/ShengxuanQiu/MAServeBench.
LEANGUARD: Lean-Verified Guardrails for Tool-Using AgentsTool-using language-model agents often execute actions that their domain policies forbid. We present LeanGuard, a runtime that checks every proposed tool call against a policy written in Lean4 before the call reaches the environment. Policies combine state predicates with scoped past-time temporal operators over the execution history, evaluation is fail-closed, and the decision procedure is proved equivalent to a LeanLTL semantics. A denied call can be corrected in two ways. With feedback, the agent receives the violated rule and a hint; with proof-guided repair, Lean metaprogramming searches for a nearby call that preserves the user's intent and proves that the policy admits it, without the model. On Tau-Bench with five Qwen models (0.8B-27B), unguarded agents execute at least 33 calls that the Lean policy forbids, while LeanGuard executes none; with feedback, task success does not change significantly. On DTap, LeanGuard reduces direct prompt-injection success from 57.9% to 5.9%, and in telecom, where benign tasks need no writes, benign success is unchanged. Feedback reduces repeated blocked calls and raises task success for four of five models over a bare denial. On replayed denials, repair proves an admissible edit for 88 of 252 denials caused by argument values, in a median of 2,ms.
Measuring AI Agents as Teammates with Collaborative IntelligenceProgress in AI is often measured by what a single model can do on its own. Yet teams of AI agents are starting to make breakthroughs and discoveries in science, medicine, mathematics and software engineering. As AI begins to work in teams of agents and people, the ability to collaborate becomes a core part of their intelligence. Research on human teams has measured this ability for decades. Inspired by this, we introduce the Collaborative Intelligence Benchmark, which measures how well an AI agent works as a teammate. It contains 240 tasks across 8 dimensions of teamwork, from refusing an unsafe shortcut to checking the work that a weaker model leaves behind. Each task comes from a real record or an existing benchmark, from aviation accident reports and clinical cases to coding tasks and negotiations, and has a programmatically verifiable outcome. To isolate teamwork from individual capability, models are scored only on tasks that they can solve by themselves when they have full information. We evaluate 18 closed- and open-weight models and find that every model, across sizes and families, has clear weaknesses as a teammate, with the best model scoring only 82.2 out of 100. Frontier models almost always refuse unsafe shortcuts and report misconduct, yet they cave under interpersonal pressure, reaching the best overall deal in only 14% of conflicts, and their pass rate drops from 97% to 81% when they take over a task in which a weaker model has cheated. Crucially, general capability does not guarantee good teamwork, as models with nearly the same capability score differ by up to 11 points as teammates. The benchmark includes 160 public tasks with code and data, along with 80 held-out tasks for evaluation. As AI agents increasingly work alongside other agents and people, the ability to collaborate effectively is becoming a crucial capability to measure and develop.
Self-Improvement with Auxiliary Rewards: Learning from Verified Traces and Evaluating TransferAnswer-level rewards cannot distinguish reasoning traces with equally correct outcomes. We study whether auxiliary trajectory preferences improve small-language-model self-improvement and transfer under limited supervision. We compare confidence-based (SC) and entropy-based metrics (UID-Conj.), which combines global entropy variation and local smoothness, through online reward augmentation and offline training on correct responses. Online experiments adapt Qwen3-1.7B on 30 AIME problems without reference answers; offline experiments use historical AIME problems. UID-Conj. improves the online macro-average across the adaptation benchmark and three transfer benchmarks by 2.08 percentage points over unmodified TTRL. The strongest evidence comes from offline weighted SFT: UID-Conj. exceeds uniform weighting on the same response pool by 1.93 points, with a paired prompt-bootstrap 95\% CI of [0.44, 3.44]. Benefits are task-dependent: SC rewards judged trace quality and instruction following, while UID-Conj. rewards yield stronger training outcomes in several settings. We find that auxiliary preferences can expose learning value among equally correct traces not captured during inference time, motivating their evaluation through downstream gains.
TinyAstral: Transferring Self-Evolving Harnesses to Tiny Generalist Manipulation AgentsRobot agents built on vision-language models depend on both the planner and its harness: the tools, feedback, memory, and recovery logic around it. Can improvements to a large teacher's harness be carried into a compact agent with lower inference compute cost? We present TinyAstral, a two-stage approach. We first freeze an open-weight teacher and improve its harness through recursive self-improvement (RSI): frontier LLM agents read the teacher's trajectories and propose harness edits, and each edit is accepted only if it passes a paired statistical test. We then freeze the final harness, collect teacher trajectories with reasoning and failure recovery, and distill a small student that replaces the teacher in the same harness. On RoboTwin, harness evolution raises the teacher's success from 33.4% to 63.6%; the final 4B student reaches 62.8%. Across four harness versions, distilled 4B students score close to their corresponding teachers, and later versions yield stronger students, showing that harness evolution gains carry into compact models. The harness gains also transfer to other frozen planners without retraining. On identical episodes, the final 4B student outperforms open 4B agents, the open 27B harness-RSI model SenseNova-RoboRSI, and our own teacher model placed in three competitors' harnesses. It stays close to its teacher on all three training benchmarks, and on three benchmarks never used for RSI or training it scores close to a 552B planner running the same harness. On the measured deployment episodes, it uses about one fifth of its teacher's accelerator time.
On-Policy Self-Distillation with Teacher EvolutionOn-Policy Self-Distillation (OPSD), which aligns a student model's token-level distribution with that of its self-teacher prompted by privileged context, has emerged as a promising direction to mitigate reward sparsity in sequence-level post-training paradigms. However, OPSD often fails to achieve continuous performance gains during training. In this paper, we find that the model's limited self-teaching capability underlies this phenomenon by generating unreliable guidance on certain samples. To address this problem, we propose Teacher-Evolution Self-Distillation (TESD), which enables the self-teacher to generate rollouts and receive environmental feedback based on task correctness and context independence. First, using these rewards as training objectives, we perform teacher-oriented optimization to continuously enhance the model's self-teaching capability during distillation. Second, by estimating teacher guidance reliability from these rewards, we apply adaptive student-oriented optimization to down-weight samples with unreliable guidance. Extensive experiments across multiple datasets and model scales show that TESD consistently outperforms representative token-level and sequence-level methods, highlighting the necessity of improving supervision quality in OPSD.
Advancing SVD-based LLM Compression via Layer-Wise Error Model SearchLow-rank SVD-based compression offers a powerful strategy to reduce the computational costs of LLMs. However, existing methods face two key limitations: (i) global rank allocation, where uncalibrated error proxies fail to capture complex error propagation, and (ii) decomposition quality, where Fisher-based estimators suffer from severe rank collapse. In this work, we address these limitations by introducing Layer-wise Error Modeling Search (LEMS) and KFAC-SVD. LEMS advances rank allocation by introducing a layer-wise error surrogate that integrates local and global layer importance alongside a propagation bias, enabling effective global rank allocation via an ILP formulation. KFAC-SVD improves decomposition quality by utilizing token-wise statistics, mitigating the rank deficiency observed in prior Fisher-based SVD approaches. Across Mistral, Qwen3, and Llama 3 model families, we show that LEMS consistently outperforms existing search strategies, delivering significant zero-shot accuracy gains of up to 4.8 p.p. that generalize to model sizes of 70B parameters, while KFAC-SVD achieves an average perplexity improvement of 15%. Project page and code: https://lems-svd.github.io
Cross-Primitive Consistency in JevJev enables efficient decision-making with large language models (LLMs) through typed querying primitives, allowing the same semantic state to be expressed in different formats, such as binary and multiple-choice queries. However, the consistency of decisions across primitives has not been systematically evaluated. This work introduces PrimaCons, a four-axis benchmark for assessing cross-primitive consistency while preserving the semantics of the query. Evaluations across three Jev sizes reveal consistency violations across all four axes. Our analysis shows that these violations follow systematic patterns and that cross-primitive discrepancies predict decision failure with a ROC-AUC of 0.91. To mitigate these inconsistencies, we propose the Cross-Primitive Residual Calibrator (CPRC), which attaches a lightweight residual network to a frozen backbone and jointly optimizes predictive accuracy and cross-primitive consistency. Under a leave-one-domain-out protocol, CPRC reduces cross-primitive inconsistency by 58.57% and improves accuracy by +2.97%., demonstrating its effectiveness in both in-domain and out-of-domain settings. Our findings establish cross-primitive consistency as a key dimension for evaluating Jev and provide a practical approach to improving the reliability of its decisions. Code and benchmark is available at https://github.com/67L1/PrimaCons-CRPR.
Multi-Agent Relay ThinkingExisting multi-agent collaboration (MAC) methods have primarily explored a group thinking collaboration topology, where agents independently generate solutions and aggregate their outputs. In this work, we investigate an alternative relay thinking topology, where reasoning ownership is dynamically transferred across agents, allowing subsequent agents to inherit and refine an evolving reasoning trajectory. We introduce Multi-Agent Confidence-guided Relay (MACR), a framework that enables dynamical relay collaboration among agents. The key challenge is determining when reasoning should be relayed and which agent should continue the process. method addresses this challenge through confidence-guided relay triggering and a bidding mechanism that selects the next agent based on its confidence. Experiments on four benchmarks show that method outperforms the strongest single-model strategies in accuracy, e.g., +3.3% on MathVista and +3.9% on MMStar, and remains on par with multi-agent strategies while consuming 6.0x less token overhead on HallusionBench and MMStar. Further analysis demonstrates that relay collaboration enables heterogeneous agents to progressively integrate complementary insights, combining heterogeneous capabilities across reasoning stages. Our source code is available at https://github.com/67L1/MACR.
TaoMate-FVSR:Audio-Guided Facial Video RestorationAI-generated videos often depict people within detailed scenes while leaving their small facial regions poorly resolved. Visual super-resolution can sharpen these regions without resolving whether the recovered lips and teeth agree with the spoken audio. We present an audio-guided facial video restoration framework that addresses this ambiguity within a reference-guided video flow model. Source--noise mixing initializes reconstruction from a partially preserved observation, and structured reference injection separates appearance anchors from continuous motion context. Training combines restoration of degraded images and videos with correction of degraded dubbed sources under target audio. Appearance and synchronization supervision allow the model to recover facial detail and support visual dubbing when the audio is replaced. On talking-head restoration benchmarks, our method achieves the best paired perceptual similarity and synchronization scores among the compared restoration methods. Component comparisons examine audio conditioning, the reconstruction formulation, and reference injection. Native AIGC examples further illustrate the recovery of lip contours, dental structure, and surrounding facial texture in scene-level footage. injection. Native AIGC examples further illustrate the recovery of lip contours, dental structure, and surrounding facial texture in scene-level footage.
Can Large Language Model Agents Learn by Watching Tutorial Videos?Humans continuously acquire knowledge from carefully crafted materials such as books and tutorial videos, carrying that understanding into future tasks. Millions of such instructional videos are uploaded online every day, yet LLM agents remain unable to exploit this ever-expanding wealth of human teaching. Their capabilities are frozen after training, while parameter updates at scale remain prohibitively expensive. This raises the central question: can LLM agents learn from this vast instructional resource without parameter updates? We introduce Tutorial Agentic Learning (TAL), a nonparametric continual-learning paradigm that consolidates tutorial videos into a persistent, structured tutorialbook memory through a two-stage adversarial process that harvests hard, video-grounded questions and uses them to refine the memory. At inference time, TAL retrieves through a Table-of-Contents (TOC) tree, tying retrieval directly to the model's reasoning rather than to embedding similarity. To study this setting, we introduce VidLearn, a multimodal QA benchmark built from 72 chess tutorial videos spanning 12 openings. On VidLearn, TAL outperforms all evaluated baselines and improves monotonically as more videos are consumed, achieving up to 113% and 91% relative gains over the corresponding vanilla MLLMs on the training and test splits, respectively. In actual gameplay, TAL reaches a stronger opening-phase position than its vanilla counterpart in 69% of head-to-head games. Evaluation in a second domain further demonstrates the generality of TAL. Together, these results highlight instructional videos as a scalable resource for parameter-update-free agent continual learning.
Lab2Sim: Turning Real-World Experiment Videos into Interactive Virtual ExperimentsScience experiment videos demonstrate how experiments are performed, but offer no direct interaction for learners. Turning them into virtual experiments requires not only reproducing the observed apparatus and state changes, but also enforcing the preconditions governing each operation. We introduce Lab2Sim, a benchmark of 218 science experiment videos with evidence-grounded specifications and 11,881 rubric items. To address this task, we propose EduVideo2Code, which extracts experimental procedures hierarchically, encodes them as explicit state machines to guide code generation, and refines the resulting pages through execution-based verification. Experiments show that existing multimodal models readily generate runnable pages but struggle to faithfully reconstruct experimental apparatus. EduVideo2Code consistently improves all four evaluation dimensions across two backbone models, with apparatus fidelity gains of 24.15 points.
Library of Layers (LoL): Adaptively Ordering Transformer Layers at RuntimeComputer programmers chain together the same reusable computational primitives, for example, conditional statements or loops, but in different orders to implement different algorithms. In contrast, existing language model architectures always execute their layers in the same order. We introduce Library of Layers (LoL), an architecture that dynamically orders its layers during inference to solve the problem at hand. LoL has a single hyperparameter, the size of its global library of transformer blocks, that allows it to transition seamlessly between parameter reuse and sparsity, generalizing the parameter-efficiency and FLOPs-efficiency tradeoffs of dense, depth-recurrent, and mixture of experts architectures in one unified family. We show that LoL achieves competitive performance with all three above baselines when pretrained on text data. On synthetic sudoku and maze data, we observe that the model employs distinct layer orderings to implement different solution strategies, and we can intervene on routing to force a model to apply a specific solution strategy to a problem instance. In a multilingual natural language setting, we find that LoL chooses different layer order patterns based on language and script. Similarly, we train LoL on safety data and fit probes to its router outputs, finding that these probes distinguish safe from unsafe text with high AUROC. LoL provides a path toward a future in which models dynamically compose their own computational graph, enabling more efficient and controllable reasoning.
ProVe: Proposer-Verifier DecodingSpeculative decoding accelerates autoregressive (AR) language models by letting a small model draft tokens serially and a large model verify them in parallel. We reverse these roles. Starting from a standard AR checkpoint, we fine-tune the large model into a proposer that predicts a block of future tokens in a single forward pass, then use one additional forward pass to verify the proposed block. This gives ProVe, Proposer-Verifier decoding. The verifier can be a smaller AR model or the proposer itself; the latter gives ProVe-lossless, which reproduces the proposer's greedy AR decoding. Block proposals already provide substantial room for acceleration: with a block size of 16, the proposed block has an average AR-matching prefix of 6.6 tokens on GSM8K. Across six benchmarks with a 32B proposer, ProVe-lossless reaches 2.5x average AR throughput without training a separate draft head. With a small 3B verifier, ProVe reaches 2.7x average throughput at 2.6 accuracy points below AR on the six-task average, providing a controllable tradeoff between speed and accuracy.
DAMI: Dual-Axis Memory Initialization for Enhanced Long-Context Retrieval in Gated Linear AttentionLinear attention scales linearly with sequence length, but its finite-state memory can limit long-context retrieval. In gated linear recurrences, memory retention depends on state decay, which is shaped jointly by gate parameters A_log and dt_bias and by input activations. In controlled Gated DeltaNet (GDN) experiments, both parameters remain highly correlated with their initial values after training, highlighting the importance of initialization. Therefore, we introduce Dual-Axis Memory Initialization (DAMI), which jointly configures these parameters before training. DAMI assigns geometric timescales across heads for varied retrieval distances and a low-high-low input-sensitivity profile across layers. A small activation sample calibrates the GDN-family implementation to match both behavioral targets without adding trainable parameters. Across GDN, KDA, GDN2, Mamba-2, and RWKV-7, DAMI improves average RULER-style retrieval accuracy by 5.29 to 16.71 percentage points over the corresponding random-initialization baselines. Performance on language modeling, commonsense reasoning, and 2K real-world retrieval remains broadly comparable to those baselines. Our code is available at https://speedai.com/research/dami.
DR Pixel: Page-Native Deep Research with Vision-Language ModelsComplex documents such as scientific papers contain rich information in tables, figures, and equations; however, existing deep research (DR) agents typically reduce papers to OCR-extracted text. We instead ask whether vision-language models (VLMs) can enable page-native deep research: directly retrieving and reasoning over rendered document page images. We introduce DR Pixel, the first open-source end-to-end multimodal DR agent that uses rendered page images as its sole retrieval and reasoning unit, operating over a corpus of 1.06M pages. To evaluate this setting, we construct DRPixelBench, a benchmark on scientific papers requiring reasoning over text, figures, tables, and equations. Surprisingly, page-native DR already works well without training, outperforming OCR-based baselines across state-of-the-art models like GPT-5.4, Gemini-3.5-Flash, and Qwen3.6-27B, while requiring fewer tool calls. We next turn to DR training. A key challenge is that teacher trajectories for agentic supervised finetuning are noisy, mixing critical reasoning and action steps with redundant or failed attempts. To address this, we introduce counterfactual credit reweighting, a fine-grained credit assignment method that weights individual reasoning and action steps by their counterfactual contribution to the final answer. Our training improves retrieval recall by about 15 points and final accuracy by over 10 points on DRPixelBench, and likewise outperforms the untrained baseline on four existing benchmarks. On out-of-distribution ViDoRe-V3, DR Pixel comes within 1.8 points of an oracle that is given the gold pages directly. Our results suggest that the conventional OCR-then-retrieve pipeline is not only unnecessary but suboptimal: directly retrieving and reasoning over visual document pages makes complex DR both more effective and more efficient.
Where Do Vision Language Models Fail at 3D Reasoning?Vision-language models can get individual judgments right while struggling to recover and consistently use the exact properties of a 3D object. To characterize this gap, we introduce BedBench, a controlled benchmark of thirteen procedurally generated tasks spanning individual judgments and composite answers. Across twelve open-weight and four frontier models, per-color counting exposes a pronounced weakness: humans achieve 93.3% accuracy, compared with 7.2% for the best model. Targeted fine-tuning raises one model's accuracy from 3.0% to 68.6%, but reveals a further difficulty: its answers about the most common colors remain inconsistent with its own per-color counts. Supplying those counts as text improves its judgments, showing that recovering a property does not mean using it consistently. Reasoning, scaling, and added visual cues each improve individual judgments, but none makes exact answers reliable. To locate the difficulty, we probe Qwen3.5-27B: exact per-color counts remain recoverable at the language model's input, yet the model's answers rarely recover them (65.0% for the probe vs. 3.0% for the model). Image-removal controls further show that some apparent successes require no visual evidence. These findings motivate evaluating 3D reasoning by exact correctness, consistent use, and image dependence, rather than accuracy alone. Code and dataset are publicly available: https://github.com/leduckhai/BedBench
SIMIT: Self-Improving Vision-Language Models via Imagination at Test-TimeWe introduce SIMIT, a test-time self-improvement framework in which a vision-language model creates its own query-specific training data before answering an unlabeled test query. Our goal is to improve performance on a given target test set without annotations or external models. To pursue this goal, some test-time methods improve answers through longer reasoning or repeated sampling but leave the model unchanged. Others update the model using rewards based on majority agreement among multiple candidate answers or the model's own judgments of correctness, but such rewards can reinforce existing mistakes. SIMIT instead imagines similar problems whose solutions it controls: a model need not correctly solve the target query to construct useful practice examples. It synthesizes diverse (question, answer, image) triplets by specifying each answer before realizing its image. To support diverse multimodal tasks, SIMIT combines native image generation with an extensible skill library for structured visuals, including documents, charts, and diagrams. Within this pipeline, multi-stage verification checks that images support their assigned answers, while difficulty filtering retains informative examples. Adaptive budgeting further targets this practice by allocating more samples to queries the model is less confident in answering. The resulting data can improve the model in-context (SIMIT-ICL) or in-weight (SIMIT-FT). Across 17 diverse benchmarks, SIMIT outperforms existing self-improvement methods. Its best configuration achieves a +7.20% mean relative gain over BAGEL-7B, while training-free SIMIT-ICL achieves +6.98%.
When Morphs Look Better: Face Image Quality as a Training-Free Signal for Morphing Attack DetectionFace image quality assessment (FIQA) estimates the utility of a face image for automated face recognition and has been proposed as a morphing attack detection (MAD) signal that requires no morph-specific training. We evaluate 17 FIQA methods from all current FIQA categories on 20 morphing attack sets from two datasets, FRLL and FEI, including five diffusion-based attack sets. Each quality score is used directly as a MAD decision score. Unlike prior work, which inverted a quality measure when this lowered its error, we fix the score direction of each method in advance from its definition, so that cases in which morphs receive higher quality than bona fide samples remain visible. On FRLL, DifFIQA(R) achieves a mean D-EER of 11.42%, and together with CLIB-FIQA and eDifFIQA(L) clearly outperforms all other FIQA methods. A strong separation of bona fide and morph scores does not imply good detection performance: on the diffusion-based attacks, up to 11 of 17 methods assign higher quality to morphs than to bona fide samples, and the largest reversed separation in the study coincides with the worst detection result of the study. Performance also depends strongly on the attack: GraFIQs(L), the best detector of DCMorph and Arc2Morph on FRLL, performs poorly on the landmark-based and GAN-based attacks. On FEI, the lowest mean D-EER is 39.75%, and a threshold set on the bona fide data of one dataset does not transfer to the other.
Can Coding Agents Sustain Continual Evolution without Forgetting?Recently, harness self-evolution has emerged as an important paradigm for improving agent performance. Prior studies show that evolving the agent harness can effectively enhance agent capabilities without modifying the foundation model's parameters. We find that existing approaches largely study agent evolution on a single task. In practice, coding agents may need to handle multiple task types over time. Whether an agent harness can continuously evolve across multiple tasks without suffering from catastrophic forgetting remains an important open question.
In this paper, we investigate this open question through a comprehensive empirical study of continual harness self-evolution. We organize three software engineering task datasets into six different evolution directions and apply two representative harness evolution methods to perform continual evolution along these directions. Our experimental results show that evolution on a subsequent dataset can substantially undermine the performance on previously seen datasets. For example, with DeepSeek-V4-Flash-0731, Meta-Harness improves its performance on SWE-Bench to 94.0% after evolution. However, after further evolution on FeatureBench, its performance on SWE-Bench drops to 32.0% by the fifth round, corresponding to a 66% relative decrease. Finally, based on our experimental findings, we identify several insights, providing directions for the continual self-evolution of agent harnesses. Code is available at https://github.com/THU-Agent/continual-harness-evolution.
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