ISSUE 1020
FRI, OCT 16, 2026
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TODAY · FRI, OCT 16, 2026

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01

Latest Launches

CURATED BY ORANGEBOT
01

AI DIGEST

UPDATED DAILY · EDITOR'S PICK
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AI DIGEST

AI新闻摘要

October 16, 2026

Here is a summary of today's main news events.

Global Markets Show Tentative Recovery Amid Economic Anxiety

Stock markets in the U.S., Europe, and Asia saw modest gains as investors bought back into the market after recent volatility. However, underlying concerns remain over high inflation, the future of interest rates, and the potential economic disruption from Artificial Intelligence, keeping overall market sentiment cautious.

AI Risks and Regulation Take Center Stage

Discussions among global business and government leaders are increasingly focused on the challenges posed by AI. Key concerns include its potential to disrupt industries, the financial liabilities from safety incidents, and its strategic importance, prompting China to consider new export controls on AI technology to protect its industry.

Major Central Banks Signal a Pause on Interest Rate Hikes

The U.S. Federal Reserve, the European Central Bank, and the Bank of England have all indicated they are unlikely to raise interest rates further in October. Officials noted that economic data is broadly meeting their expectations, suggesting that the recent aggressive cycle of rate hikes may be paused for now.

European Defense Sector Strengthens Amid Political Unity

European defense stocks surged after reports that the EU will fast-track an antitrust approval for a major joint venture. This comes as European leaders are also working to show a united front in their support for Ukraine, navigating complex political dynamics involving the U.S. and Russia.

Indonesian Stock Market Suffers Historic Plunge

Indonesia's stock market experienced its sharpest single-day drop since the 1998 Asian financial crisis. The selloff was triggered by a warning from global index provider MSCI, which stated that Indonesia is at risk of being removed from its influential emerging market indexes, sparking fears among international investors.

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ON THE WIRE

6 SOURCES
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HACKER NEWS

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HACKER NEWS

Hacker News - October 16, 2026

Hacker News Feed: Highlighting key posts and discussions.

Thank You, Deno

(www.vlt.io)

11126
Tesla Roadster

(www.tesla.com)

446678
What I self-host

(viceconsole.fyi)

577357
Why We're Banning AI

(www.currentaffairs.org)

245190
Muse Spark Open

(research.meta.ai)

866431
Neural networks are clean

(already-clean.goodfire.com)

754288
I know why the mathematicians weep

(www.derekthompson.org)

373625
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HUGGINGFACE

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HUGGINGFACE

HuggingFace 新闻 - October 16, 2026

HuggingFace Feed:最新的 AI 模型、数据集和社区动态。

Waypoint-OPD: Transferring RL-Induced Policy Shifts via Gated On-Policy Distillation

Policy-shift distillation reuses the difference between a teacher's log probabilities before and after reinforcement learning (RL) as supervision on student-generated trajectories. However, this endpoint policy shift cannot reveal whether local action preferences evolved consistently during teacher training. The same endpoint shift can result from early and late shifts that reinforce or partially cancel each other. We investigate whether agreement between early and late teacher policy shifts can guide selective transfer. We introduce Waypoint-guided On-Policy Distillation (Waypoint-OPD), which uses an intermediate teacher checkpoint from the same RL run to compare early and late shifts in relative action preferences at student-visited prefixes. We gate the endpoint shift according to the directional agreement between the early and late shifts, suppressing it when they point in opposing directions. Compared with endpoint-only transfer, our method requires only one additional frozen-teacher scoring pass. Using RL-trained Qwen3-4B teachers, we evaluate our method with Qwen3-8B, Qwen3-14B, and Qwen3-30B-A3B as student models in mathematical and code reasoning. In all six domain--student settings, Waypoint-OPD achieves the highest domain-average score among the compared distillation methods. Ablations with the Qwen3-8B student show that removing or shuffling gates reduces mathematical reasoning performance. These results support the use of directional agreement between early and late teacher policy shifts to weight the endpoint shift during student training.

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RoTA-Bench: Evaluating 3D Spatial Reasoning through Interactive Projection Alignment

Can vision-language models turn 2D observations into 3D understanding that supports precise action? This requires inferring object geometry, anticipating the effects of rotation, and refining actions through visual feedback. We introduce RoTA-Bench to evaluate these abilities through interactive 3D-to-2D projection alignment. Given a target silhouette, a model observes a rotated object and chooses successive rotations to recover the target projection within a limited action budget. Our automated pipeline constructs silhouette-preserving 3D objects from 2D icons and uses reversible initialization to guarantee solvability, yielding 674 tasks and a stratified 100-task test set. Empirically, we find that (i) a substantial human-model gap persists: GPT-5.6-Sol succeeds on only 17% of tasks, whereas 20 undergraduate participants collectively complete the test set four times with a 100% success rate; (ii) image-space and pose-space progress can diverge: at matched states, the model more often improves silhouette overlap while worsening pose alignment than humans (19.4% vs. 10.9%); and (iii) fine-grained control is sensitive to interaction history: removing it leaves 96.8% of the model's actions at a coarse 30-degree step size and sharply reduces observed task success. These findings highlight the challenge of converting visual evidence into precise 3D control, beyond recognizing or matching individual images.

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Self-Evolving Agent Harness

Harness self-evolution revises an agent's software scaffolding, including prompts, memory, workflows, and executable components, while keeping model weights fixed. We formalize a feedback-driven process in which accepted revisions persist across runs. The framework separates update targets from proposal and admission mechanisms. It distinguishes changes to interpreted state from revisions to tools and code, repository-level control logic, and plugin composition. We characterize search through evolutionary optimization and examine its reliability through continual PAC-learning. Under explicit assumptions, the analysis yields an expected generalization bound, a retention bound conditional on historical regression budgets, and a high-probability admission rule using fresh, independent validation data. We examine how persistent harness revisions affect knowledge sharing and organizational workflows, with implications for scientific reliability, physical safety, and institutional accountability. Cases from prior work illustrate model--harness co-design, distributed execution, and plugin reuse. Reliable deployment requires continual validation as task distributions and evaluators change, with independent safeguards for learning, runtime privileges, and consequential actions. We provide a comprehensive 66-page discussion of related work, theory, algorithms, evaluation, applications, and the broader impact of Harness RSI, together with continuously updated code and supplementary materials, at https://github.com/zgcagi/Harness-RSI.

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FDE-Gym: The Last Mile of AI Delivery

Existing agent benchmarks typically evaluate agents on well-specified tasks defined by issue reports, specifications, or task tickets. Real-world customer delivery is different: forward-deployed engineers (FDEs) must clarify ambiguous requirements, work in live systems, and uncover unstated constraints. We introduce FDE-Gym, a benchmark of 95 end-to-end delivery tasks from 20 customer scenarios across 18 sectors, each adapted by industry experts from real-world delivery projects. In simulated customer environments with scripted stakeholders and modifiable customer systems, agents interact with stakeholders and operate on production-like systems to deliver working solutions. FDE-Gym scores a delivery by how much it improves the customer's own success metric, normalized between 0 (unchanged system) and 1 (reference solution), with penalties for stakeholder interactions (messages, trial runs, and waiting time). An online platform lets humans practice FDE skills under the same grading criteria. We evaluate 13 model configurations from seven providers. In the realistic setting, where unstated constraints must be discovered, the best configuration achieves a mean FDE-Gym score of 0.56 and resolves only 14 of the 95 tasks (a score of at least 0.8 with no incident). Discovering unstated constraints is the primary bottleneck: performance drops sharply when models must uncover them without explicit guidance. Yet information discovery alone does not account for the gap: even on the 23 tasks where the best configuration obtains every key fact from stakeholders, it reaches a normalized business uplift of 0.8 or above on only 10. These results reveal a substantial gap between solving well-specified tasks and delivering effective AI systems for real customers.

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Learning Where to Split: Dynamic Band Splitting for Audio Source Separation

Audio source separation models must preserve fine spectral structure while keeping the cost of the separator tractable. Band-split architectures reduce this cost by manually partitioning the spectrum into predefined frequency bands and encoding each band as a token, but the same boundaries are used for every mixture. Because informative spectral structure varies with source content, fixed boundaries can merge discriminative components or spend tokens where little resolution is needed. We introduce Dynamic Band Splitting (DBS), an end-to-end framework that adapts boundary locations and band widths to each mixture under a fixed band-token budget. DBS predicts content-conditioned boundary scores within frequency blocks, selects a prescribed number of boundaries using hard Top-K, and applies content-dependent pooling to obtain compact band tokens. After separation, it smooths and expands these tokens to the original STFT grid, refines them along frequency, and decodes complex masks with a frequency-shared head. DBS improved separation over the corresponding static models on DnR v2, MUSDB18-HQ, and EchoSet, with DBS-BSRNN achieving relative gain of 29.0% in average SI-SDR on DnR v2. These results and boundary analyses on DnR v2 show that content-adaptive frequency partitioning benefits multiple separator backbones under a fixed band-token budget. Code and audio demos are available at https://cslikai.cn/Dynamic-Band-Splitting

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MJev-Spatial: System One Spatial Intelligence via Native Attention Matching

Spatial intelligence lets an agent perceive and act in the physical world, and many of its judgments must be made at interaction rates: which spatial relation holds, how far an object is, or where to place it. Vision-language models (VLMs) produce these answers by free-form text generation, paying for autoregressive decoding and answer parsing even though the output space is compact: one of a few options, a scalar, or a 2D point. In light of this, we introduce MJev-Spatial, a System 1 multimodal decision model that tackles all three types of spatial understanding tasks within a unified classification framework. Specifically, MJev-Spatial treats each candidate as a class and scores it using the backbone's pretrained query and key projections, without adding parameters. The candidates are the given options for choice tasks, or value bins and image regions refined through coarse-to-fine classification for numerical and point prediction, respectively. At inference, each classification decision takes a single forward pass and generates no answer tokens. To train on heterogeneous spatial data efficiently, we supervise all coarse-to-fine stages jointly with teacher forcing in one forward pass, and combine this with length-aware global batching and cross-GPU load balancing, raising training throughput by 30.8% over the original batching strategy. Built on Qwen3.5-4B and trained on 12.3M question-answer pairs converted from existing spatial datasets, MJev-Spatial achieves the highest overall score (65.64%) among eight tested models, ranks first on seven of twelve benchmarks, and outperforms its unmodified autoregressive base model on all twelve, while running 2.5 times faster than the fastest autoregressive baseline and 5.6 times faster than the base model.

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InfiniSplat v2: Analyzing and Improving Feed-Forward 3DGS from Any Views

Feed-forward Gaussian reconstruction builds 3D scenes directly from input images for novel view rendering, but learning Gaussian attributes from predicted geometry for high-quality rendering under large viewpoint changes remains challenging. We analyze limitations in Gaussian attribute learning and introduce InfiniSplat v2, which improves rendering quality through architectural and training changes. Our method decouples geometry and attribute prediction with a frozen geometry branch, aligns predicted Gaussians using ground-truth camera poses during training, and adopts large-angle target view supervision. Across six datasets, the feed-forward outputs of the same trained model achieve state-of-the-art mean LPIPS and DISTS among the evaluated methods in both pose-conditioned and pose-free settings. In the pose-conditioned setting, mean LPIPS and DISTS decrease by 25.8% and 32.9%, respectively, compared with the strongest evaluated baselines. We further find that opacity learned with only image reconstruction supervision suppresses geometrically inconsistent points. Project page: https://zju3dv.github.io/InfiniSplat2/

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OpenGCUA: Toward a Fully Open Stack for Generalist Computer Use

Computer use has reached a turning point: the focus is expanding from GUI-only interaction to systems that complete tasks on users' computers through visual and programmatic interfaces. We define a generalist computer-use agent (GCUA) as a system in which the model chooses how to observe, act, and organize its work across visual and programmatic interfaces. Yet frontier implementations, such as GPT-6 Astra's computer-use system, remain largely closed, limiting systematic study of their design. We introduce Open Generalist CUA (OpenGCUA), an ongoing project to develop and open the full stack for GCUAs with the community. This report presents the first release of OpenGCUA. Code execution is a key feature of our agent design: it lets intermediate results determine subsequent operations and enables models to apply their existing programming capabilities directly to computer interaction. We also propose harness-to-model decision transfer, moving selected observations and task-state decisions from fixed harness rules to the model. On OSWorld-v2, our full configuration improves task scores across all eight evaluated models, including GPT-6 Astra and Claude Opus 5, raising mean partial score by +19.6 points and reducing reported steps per task by an average of 53.0% relative to batched GUI-only execution. We release our implementation and prompts, evaluation trajectories from all eight models, and preliminary versions of a real-device harness and a cross-device SDK. The harness addresses real-device challenges not fully captured by benchmarks, while the SDK provides a common programming interface across computers, mobiles and browsers. Across four real macOS tasks under our real-device harness, selected Qwen3.8-Max runs use 19.4 times as many reported reasoning tokens as GPT-6 Astra, highlighting substantial differences between models in real-device execution efficiency.

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MAI-Gym: An Open All-in-One Platform for GUI Agent Evaluation and RL Training across Mobile and Computer Environments

Online reinforcement learning (RL) with verifiable rewards has driven rapid progress in mathematics, coding, and tool use, but scaling this success to GUI agents remains challenging due to the high cost of interactive environments and the scarcity of realistic training tasks. We introduce MAI-Gym, an open all-in-one platform that unifies GUI agent evaluation, data collection, and online RL training across mobile, computer, and web environments. Through a shared rollout pipeline, MAI-Gym ensures consistent agent behavior across evaluation and training, supports ten established benchmarks, and scales to 20,000 parallel environment instances. Beyond scalable infrastructure, MAI-Gym enables automated synthesis of diverse GUI applications and challenging tasks, including resettable mocked apps and coherent cross-app worlds with execution-validated task verifiers. Using MAI-Gym, we train MAI-Gym-9B, a unified 9B agent for mobile and computer use, achieving state-of-the-art performance among open GUI agents under 10B parameters: 78.4% on MobileWorld and 76.2% on OSWorld-Verified. Importantly, RL in a mocked train-ticketing app transfers to its real-world counterpart, improving task success on a phys- ical phone from 28.8% to 48.1%. We release the framework, synthesis skills, mocked apps, 2,000 verified tasks, and the model checkpoint to support repro- ducible research and further advances in scalable GUI agent training.

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Mosaic: Multi-Session Agentic Reinforcement Learning

Most existing agentic reinforcement learning methods assume single-session trajectories, where interaction proceeds within one continuously accumulated context. However, agentic techniques such as context compaction and subagent forking may produce trajectories spanning multiple sessions, creating a mismatch between the single-session training assumption and inference-time execution. Therefore, we introduce Multi-Session Agentic Reinforcement Learning, a more general setting that supports an arbitrary number of sessions within a trajectory. Under this setting, a widely adopted method is to broadcast trajectory-level advantages to all sessions, but this does not distinguish contributions from various sessions or guide session allocation within trajectories. To address this issue, we propose Mosaic, a multi-session agentic RL method with critic-free hierarchical optimization. At the trajectory level, it incorporates session-usage signals into advantage estimation. At the session level, it shapes each session's advantage according to the estimated marginal contribution. Experiments on BrowseComp with Qwen3.5-4B show that Mosaic outperforms broadcasting in both context compaction and subagent forking scenarios while using fewer sessions on average. Further analyses show that our method achieves improvements in session utility and allocation, which we suggested is a promising target for future advances in multi-session agentic RL.

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DeltaStreamer: Towards Human-Like Agentic Streaming Video Understanding

We propose DeltaStreamer, a novel agentic framework for streaming video understanding inspired by how humans observe, remember, and investigate. Streaming video understanding requires a system to retain evidence before knowing which details future queries will need. Existing approaches often obscure event transitions and omit relevant details when compressing video history, and cannot recover missing visual evidence. DeltaStreamer addresses these limitations by combining change-aware memory with query-driven planning and targeted evidence gathering with replay. Before a query arrives, it continuously observes the stream and explicitly records visual changes in structured memory, preserving how events unfold rather than only what is present. When a query arrives, a query-driven planner identifies the required evidence and guides memory retrieval and targeted replay. By revisiting historical frames, the agent can recover visual details omitted during observation and ground its answer in evidence beyond the retained descriptions. This connects continuous observation with active investigation tailored to each question. Experiments on OVO-Bench and StreamingBench demonstrate improvements over representative streaming video understanding methods, with overall scores of 66.07% and 59.53%, respectively. Project page: https://bbbbchan.github.io/DeltaStreamer/

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VLA-Δ: Learning Physical State Transition for Vision-Language-Action Models

Vision-language-action (VLA) models transfer semantic knowledge acquired through vision-language pretraining to robot control, achieving strong performance across various benchmarks. However, most VLAs directly map observations to demonstrated actions without explicit supervision of intermediate physical state changes, making them prone to overfitting observation-action correspondences. Some methods introduce intermediate reasoning or future-state prediction in language, visual, or latent spaces to guide action generation, but do not explicitly supervise the physical state transition itself. We therefore propose VLA-Δ, a general framework that uses physical changes between current and future states as explicit learning targets. To support this objective, we construct a large-scale pretraining dataset and derive physical state-transition annotations covering task-relevant semantics and visual motion changes, providing more direct supervision for continuous action generation. During inference, the model generates actions directly from current observations without additional inference overhead. VLA-Δ achieves performance competitive with the state of the art on LIBERO and RoboTwin, and outperforms π_{0.5} in real-robot experiments. Our code is available at https://github.com/ZJU-OmniAI/VLA-Delta

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WorldCast: Exploring Intelligent Visual Generation in World State Prediction

Humans interpret multimodal observations of the world and forecast how it will evolve. Recent multimodal generative systems have demonstrated similar capabilities: they can integrate multimodal context and synthesize visual outputs that depict changes in the world. To characterize this emerging trajectory, we organize model capabilities into a four-level hierarchy and discover that higher-level tasks remain relatively underexplored despite model progress. To bridge this gap, we explore model performance on multi-step world state prediction, a high-level task that requires models to forecast successive future world states from multimodal observations and diverse references. Such a task requires models to possess entangled understanding and generation capabilities, as well as extensive world knowledge to translate human action sequences, physical transformations, and abstract visual reasoning into coherent visual outputs. We introduce WorldCast, a benchmark comprising 320 manually designed cases across eight categories, and evaluate 12 representative models. The conducted experiments yield three key insights: (a) advances in frontier models are rapidly pushing the boundaries of intelligent world modeling, with the GPT-Image-2.5 System scoring 72.8 and demonstrating early-stage visual state prediction capabilities on real-world tasks; (b) WorldCast reveals substantial gaps between models: even Nano Banana Pro reaches only 42.8 and the best open-source model scores 20.1, with deficits in handling complex context, entangled references, and reasoning-heavy tasks; (c) strong generative models effectively draw on the capabilities of their underlying language models. These findings highlight the need for multimodal generative models that are capable of dynamic planning and reasoning while also being deeply unified to faithfully simulate real-world states.

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OmniVerifier-C1: Decomposed Graded Verifier for Rule-Governed Generative World Modeling

Generative visual verifiers play a crucial role in advancing multimodal intelligence. To enhance the robustness of visual verifiers in complex multimodal scenarios involving compositional requirements, we move beyond conventional binary verifiers that produce only True/False discrete judgments and introduce a verifier that automatically decomposes complex prompts or environmental rules into fine-grained components and assigns pointwise scores to provide a continuous and more informative critique signal. Our experiments further demonstrate that these structured and interpretable outputs improve the verifier's generalization to out-of-domain multimodal critic tasks. To train this verifier, we introduce a Decoupled RL training strategy that jointly optimizes sub-question-level binary judgment and global alignment scoring, using precise local feedback to develop fine-grained verification capabilities that provide a foundation for reliable continuous scoring at the global level. Under a general reinforcement learning framework, we first empirically demonstrate that the proposed pointwise graded verifier significantly outperforms binary verifiers in traditional text-to-image scenarios. We then extend our investigation to rule-governed generative world modeling where generative models are leveraged for world simulation and world reasoning under explicit rules. From a theoretical standpoint, we further show that a pairwise verification paradigm yields more accurate critiques than the pointwise formulation when ground-truth images are available, with empirical results on diverse structured world-modeling tasks such as Maze and Sudoku further validating the effectiveness of our approach. Overall, our findings suggest a key insight: the transition from generative models to structured world-modeling agents critically hinges on the availability of accurate pairwise graded visual verifiers.

26
InfoVis: Unified Slide Image Generation and Editing

Generating and editing presentation slides requires models to combine accurate text rendering, instruction following, visual grounding, aesthetic design, and precise editing within one canvas. Existing work covers only subsets of these capabilities and lacks large-scale slide-native supervision and diagnostic evaluation. We formulate four slide-centric tasks and build a scalable data engine with over 13M continual-pretraining records and 1.9M supervised fine-tuning records. We also introduce VisSlideBench, a benchmark of 1,527 manually screened instances that covers all four tasks with task-specific, multidimensional evaluation. Its automatic rankings agree with blinded, dimension-wise human rankings. Using these resources, we train InfoVis, a unified 9B slide generation and editing model. On VisSlideBench, InfoVis leads every evaluated open-source model on all eleven metrics and scores 7.94 overall against 7.99 for Nano-Banana-2. Starting from FLUX.2-klein-base-9B, slide-specific post-training adds 1.6 points overall, with the largest generation gains in content faithfulness; the remaining gap to proprietary models is smallest in content faithfulness and largest in aesthetic quality. Built on InfoVis, our document-to-slide workflow achieves the second-highest Aesthetics score on the external SlidesGen-Bench. We will release the model, code, data, and benchmark.

26
MLExpert: Towards a Generalist Agentic Model for Autonomous Machine Learning Engineering

Large language models (LLMs) are expanding from assisting scientific research and engineering to autonomously developing and improving AI systems, advancing AI for AI (AI4AI) as a pathway toward recursive self-improvement (RSI). Workflow-driven machine learning engineering (MLE) systems provide a practical path toward this pursuit through complex orchestration that manages long-horizon experimentation, while recent MLE systems adopt model-directed interaction, allowing models to autonomously organize experiments and adapt optimization strategies based on execution feedback. However, feedback from each experiment reflects several preceding decisions, and a long MLE run contains many such costly experiments. Training must therefore select useful supervision from long interaction trajectories and learn from intermediate outcomes. We propose a post-training method for autonomous long-horizon MLE optimization and apply it to train MLExpert, a 35B Mixture-of-Experts agentic model. We design the Kaggle-MLE Factory to construct executable tasks and an interaction harness for model-directed experimentation. Hierarchical agentic SFT transfers general tool-use and coding capabilities to MLE through outcome-guided supervision. Windowed Interaction RL (WIRL) treats the multi-turn decisions between successive experiment results as an execution window and assigns it a shared outcome-based reward. Asynchronous collection and policy correction support policy updates before the trajectory ends. On MLE-Bench Lite, MLExpert improves the average medal rate of the base model from 37.9% to 72.7%, achieving performance comparable to larger frontier models such as Kimi-K3 and GLM-5.3. Further experiments show that MLExpert improves performance on NatureBench Lite, agent scaffold optimization, and algorithm optimization, suggesting that the learned optimization capability generalizes to other tasks.

23
Data World: Scaling Data Environments from Scratch

Data agents use code to process heterogeneous files and derive analytical insights. Scaling their training faces costly environment curation, privacy and intellectual-property restrictions, and difficulty verifying open-ended findings without known generative truth. Our core insight is to specify the world behind the files before generating the files themselves. We introduce Data World, a multi-agent engine that synthesizes environments, tasks, and rubrics from explicit mechanisms. Independent audits check target recoverability from observed files; rubrics support evaluation and RL rewards. Human preference-based curation for question realism selects 100 tasks across 50 held-out worlds and 16 domains for DataWorld-Bench. The engine also yields 2,135 training tasks from 1,037 disjoint worlds. Evaluation of ten frontier models shows that the benchmark remains challenging, particularly for insight discovery, with a consistent computation-insight gap. RL-zero training on the synthesized tasks produces DataWorld-35B-A3B from Qwen3.6-35B-A3B without trajectory distillation. Under matched evaluation, it improves over its base by 7.06 points on DataWorld-Bench, 14.28 on DAComp, 20.90 on DABstep-Hard, and 12.13 on JobBench, a broader occupational benchmark.

22
CommerceGen-Studio: An End-to-End Framework for Commercial-Grade Main-Image Generation

We present CommerceGen-Studio, an end-to-end framework for generating commercial-grade main images for e-commerce Stock Keeping Units (SKUs). Our framework is organized along a three-stage pipeline of information extraction, semantic rewriting, and multi-condition generation: Prompt-Eval-Refine-Loop Agent (PERL-Agent) distills heterogeneous SKU metadata into concise selling-point text lists through an iterative closed loop of VLM and LLM roles scored by a reference-free rubric. Layout Thinker Optimization (LTO) aligns the rewriter with both caption and rendered-image quality via alternating domain-specific policy optimization. SKU-DiT, trained under Reinforce-Distill-Reinforce (RDR) progressive training, conditions jointly on the white-background product image, the trademark crop, and the structured layout to hold subject fidelity, trademark integrity, and character-level text accuracy together. The framework runs in production at a scale of millions of main images per day with a latency of a few seconds per image, which we believe makes it among the first systems of this kind to operate at commercial scale. We also release CommerceGen-Bench, a benchmark of hard cases collected from live traffic across all product categories. On it, our framework achieves the highest overall scores among the evaluated open-source baselines on both editing tracks, with and without prompt enhancement. It also matches much larger closed-source models, and beats several of them at Instruction Following and Product Integration - the two properties that determine whether an image can be published.

20
Routing Policy Optimization for Online Diffusion Reinforcement Learning

Reinforcement learning can align visual generators with reward signals beyond their pretraining objectives, but existing score-function methods typically introduce stochasticity by perturbing the reverse denoising trajectory, leading to costly rollout-based optimization. We instead ask whether stochastic exploration can be introduced inside the generator while preserving its original sampler. Routing Policy Optimization (RPO) answers this question by turning attention routing into a stochastic exploration action. At a few selected denoising levels, each query block keeps its own block and samples further key blocks in proportion to the generator's native attention mass, or keeps dense attention. The sampled route perturbs the velocity of that transition, and a Gaussian likelihood around the dense velocity scores the perturbation with a score-function objective. RPO further uses a controlled two-rollout estimator: two rollouts share the same prompt, initial latent, routed denoising levels, and dense anchor layers, differing only in their sampled attention routes. Their reward difference provides an advantage signal for the routed transitions. Because the likelihood differentiates the dense velocity itself, the learned updates remain effective after routing is removed. At inference, RPO restores dense attention and retains the original deterministic sampler. Experiments on text-to-image and text-to-video generation show that RPO improves generation quality while achieving nearly 4x higher training efficiency than Flow-GRPO-style methods. Please see our project page at https://velox-world.com/rpo for visual results.

19
Each Reward to Its Relevant Tokens: Reward-Specific Token-Level Credit Assignment for Multi-Reward RL

Language models are increasingly trained against several verifiable rewards at once, such as the correctness and the format of a tool call, or the individual constraints of a complex instruction. Reward-decoupled normalization (GDPO) normalizes each reward separately so that different reward combinations keep distinct advantages, but it still spreads every reward's advantage evenly over the whole response, although each verifier checks only a few positions. We propose MRTPO, which assigns the advantage of each reward to the tokens relevant to it, using the information its verifier checks, without auxiliary models or token-level annotations. For each reward, the policy replays its own response with and without that reward's verifier information, and the per-token Jensen-Shannon distance between the two next-token distributions measures each token's relevance and reassigns the advantage. On text-to-SQL, multi-constraint instruction following and tool calling, MRTPO converges faster and achieves better performance than the compared methods.

14
Velox: Spatial Memory Makes World Models Efficient

Video world models turn actions and camera motion into long visual rollouts, making video a natural interface for interactive simulation. Such interaction requires responsive generation, yet coherent rollouts must retain visual memory of what has already been generated. Chunked video diffusion models usually keep this context in growing KV caches, so later chunks become progressively slower. To address this bottleneck, we introduce Velox, a training-free attention router for region-level context selection using frustum slab correspondences from streaming geometry. Velox represents historical blocks as camera frustum slabs with depth intervals and obtains current-block depth through recency-priority multiwarp. For well-covered regions, frustum slab overlap softly modulates each layer's model-derived block importance. Uncovered regions retain the model-derived route without geometric bias. The fixed token-block granularity matches FlashAttention-style tiled execution and reduces the attention term that grows with rollout length. Frustum slab construction runs asynchronously with denoising on the same H200. At chunk 48, Velox accelerates attention by 4.36times and denoising by 2.43times. On the full 158-case WBench navigation split, it remains within 0.15 API-free average points of dense LingBot-Fast-Cam. Please see our project page at https://velox-world.com/velox/ for more details.

14
Can World and Action Modeling Benefit Each Other under Unified Causal Training?

World and action modeling are closely related, yet their reciprocal benefits under unified causal training remain unclear. We introduce OneWM, a simple framework for unified causal training that treats actions as both conditions for world prediction and targets for policy learning within a shared video-action architecture. Using this framework, we investigate whether learning forward dynamics conditioned on specified actions improves action learning, and whether learning to generate actions in turn improves action-conditioned world modeling. We use LIBERO, LIBERO-Plus, and RoboCasa365 as embodied testbeds to evaluate both policy learning and world modeling, complemented by real-world policy experiments. Learning the visual consequences of specified actions improves policy performance and generalization across changing scenes. In turn, action learning improves multi-view world-prediction fidelity under the same architecture. Together, these results answer both questions positively, supporting reciprocal benefits between world modeling and action generation under unified causal training.

10
WorldMemBench: A Comprehensive Benchmark for Memory of Video World Models

As video models enable longer and more realistic interactive experiences, maintaining a world consistent with its history becomes essential. This requires both preserving previously observed content and ensuring coherent world evolution over time. World memory is a critical capability to evaluate alongside visual fidelity and video duration. We introduce WorldMemBench, a benchmark for systematically evaluating world memory in video world models. Across 260 test cases, it assesses static memory through the retention of human identity and appearance, object appearance and geometry, and environmental content and geometry, and dynamic memory through event progression and state persistence. Using controlled camera departures and multi-revisit trajectories, the benchmark evaluates static content against fixed initial references and dynamic events against expected state transitions. It combines appearance and geometry metrics with event-specific assessments, and reports video quality and camera-following accuracy as complementary diagnostics. Evaluation of nine representative models shows that strong static retention does not imply reliable dynamic state evolution, while repeated revisits reveal memory degradation beyond the first return. Human studies support the alignment between our automatic evaluations and human judgments. WorldMemBench provides a systematic testbed for diagnosing memory failures and guiding the development of persistent, temporally coherent video worlds.

10
Trajectory-Level Speculation with Semantic Verification for Tool-Using Agents

Large language model agents solve tasks through long sequences of tool calls, and the prevailing design has a single strong model generate every step, although many steps are routine enough for a much smaller model. Existing ways of sharing this work keep the strong model as the generator: routers and collaborative agents decide which model handles each query or step, and speculative methods check a small model's drafts one step at a time, usually against the strong model's own action. We introduce SpecAgent, a collaboration protocol that turns the strong model from the author of each step into a reviewer of steps drafted by a weak model. The weak model executes read-only tool calls as it drafts, so that every step is grounded in real observations, and holds the first action that would modify the environment. The strong model then verifies the drafted segment in a single prefill pass, commits the longest prefix it judges semantically valid, and repairs the first rejected step. Because verification replaces autoregressive decoding with parallel prefill, the strong model decodes only short verdicts and occasional repairs rather than every step. On τ^2-Bench, SpecAgent comes within one point of the strong model's success rate while roughly halving memory traffic and wall time, and on AutomationBench and VitaBench it recovers 44-75% of the quality gap while lowering both. In an edge-cloud deployment on MCP-Atlas with three cloud models, it closes 53-75% of the weak-strong quality gap while the strong model generates at most half as many tokens. These results suggest that a strong model need not author every step of an agent: reviewing grounded drafts retains most of its quality while cutting both latency and memory traffic.

9
CarryOn: A Dual-Loop Harness for Personalized and Reliable Robot Assistance

While generalist vision-language-action (VLA) models have enabled diverse open-world manipulation, real-world robotic assistance requires two critical capabilities they currently lack: personalization and reliable execution. First, executing an instruction like "make me a sandwich" requires grounding subtask decomposition in persistent user preferences rather than relying on a single generic solution. Second, reliable deployment demands explainable safety assurance that proactively prevents hazards and gracefully recovers from occasional physical failures. To address these gaps, we present CarryOn, a dual-loop harness designed to augment a frozen VLA policy. The planning loop maintains persistent user-level and scene-level context that is continually grounded against new observations and revised through interaction, enabling personalized task selection and execution grounding across conversations and changing scenes. The execution loop actively supervises policy rollouts, shielding actions from predicted hazardous contact. When execution fails, the system invokes reusable control-based recovery skills that restore task progress and are refined through reflection on earlier failures. On a real robot and in simulation, CarryOn dispatches preference-consistent subtasks across users and scenes, reduces the violation rate of an already safety-finetuned VLA from 52.6% to 6.1%, and increases recovery success from 13% to 80% when refined skills are reused.

8
SUPRA-TEX: 3D Generation with Super-Aligned Texture

Single image 3D generation aims to dress a given 3D mesh with relightable materials while faithfully preserving the visual details of a reference image. Existing methods either introduce artifacts when fusing inconsistent multi-view predictions or struggle to preserve fine details through implicit image-feature conditioning. To resolve these challenges, we introduce SUPRA-Tex, built on the principle of decoupling visible-material estimation, surface alignment, and observation-guided 3D completion. This division of labor allows the 3D generator, trained on limited 3D data, to focus its capacity on preserving visible evidence and completing unobserved surfaces. Specifically, we first train an MLLM-based image editing model to predict lighting-separated PBR maps in the reference view. We then project these maps onto the visible surface and encode them with the pretrained material VAE encoder into native observation latents that share the generation target's latent space. An interleaved flow transformer holds these latents as fixed, read-only anchors while alternating unobserved-region and full-surface updates to generate complete material latents. This design achieves super-alignment with the reference, delivering What You See Is What You Get fidelity on visible regions and coherent completion on unobserved surfaces. Trained solely on public datasets, SUPRA-Tex achieves SOTA performance in both geometry-conditioned texturing and end-to-end asset generation, matching or even exceeding leading commercial systems on in-the-wild images. Project page: https://supra-3d.github.io/supratex/

6
Learning Self-Orchestration in Decentralized Agent Swarms

The capabilities of an agent swarm depend on both its individual members and how they coordinate. Yet existing multi-agent systems often train agents within fixed orchestration structures, separating the learning of individual capabilities from the organization of collective behavior. We introduce market-based post-training (MPT), a framework for jointly learning action policies and self-orchestration in decentralized agent swarms. Agents express their willingness to participate through bids, which determine who acts and how collective outcomes provide local training credit. Learning both action and bidding behavior allows individual capabilities and patterns of participation to adapt together without a central coordinating agent. We evaluate MPT on embodied crafting, robot navigation, and deep research. Results show gains over monolithic post-training and confirm that agent participation indeed evolves with learning. With the same post-trained action policies, learned self-orchestration outperforms alternative coordination strategies. Ablations show that both action and bidding benefit from learning, and that learned bids provide more effective action-training signals. Beyond the original training objectives, trained swarms adapt faster to related tasks and achieve better performance with larger populations at inference time. Larger populations also suffer smaller performance losses under agent dropout, demonstrating that learned self-orchestration supports reuse, scaling, and robustness in decentralized agent swarms. Code and trained models are available at https://github.com/Embodied-Minds-Lab/MPT.

6
Cowork-Gym: Synthesizing Interactive Work Environments at Scale

Cowork agents navigate dependencies across tools and files while adapting to changing user requirements and edits to shared workspaces. Scaling such environments requires maintaining consistency among task objectives, executable resources, user behavior, and success criteria. We introduce Cowork-Gym, a framework that synthesizes Cowork environments through a build-execute-revise loop that uses execution evidence and review feedback to validate and repair generated environments. To capture realistic Cowork dynamics, a stateful user simulator responds to the agent's actions through dialogue and direct edits to the shared workspace. We synthesize 64.9K environments across 14 application scenarios and use them to post-train 9B, 27B, and 35B-A3B Qwen models with supervised fine-tuning, reinforcement learning, and on-policy distillation. Averaged across six agentic benchmarks, these models outperform their corresponding base checkpoints by 8.7, 6.4, and 4.1 points, respectively. Ours-27B ranks second overall among the evaluated models and achieves the highest average scores on PawBench and ClawEval, outperforming models with over 100B total parameters on both benchmarks.

4
Virtual Head Attention

The design of attention mechanisms in long-context large language models faces an ``impossible triangle'' among KV cache size, training and prefill FLOPs, and model quality. GQA achieves strong quality but incurs high KV cache overhead; alternative approaches such as MLA and MFA can compress the cache, but MLA suffers from quality loss while MFA substantially increases training and prefill compute. We propose Virtual Head Attention (VHA), which simultaneously improves all three vertices through two lightweight linear operations: Q Premix applies a near-identity transformation to queries within each KV group to recover virtual head diversity from halved physical query heads, and Linear Postmix fuses inter-head features via a low-rank I + AB^top residual structure. Since VHA introduces no nonlinear operations, Premix can be folded into the query projection and Postmix into the output projection at inference time, reducing the model to a standard GQA-2 architecture that directly reuses all existing GQA inference optimizations. With only two KV heads, the group size in large models readily reaches 64, fully exploiting Tensor Core parallelism during decoding. Across four scales with 4K-context 50B-token pretraining, VHA consistently surpasses the standard GQA baseline at every scale (+0.05\% to +0.81\%), while reducing KV cache by 4times vs.\ GQA-8 at dense scales and 2times vs.\ GQA-4 at the MoE scale, and lowering training and prefill FLOPs by 7.9\% (1.7B, S{=}4096). On an industrial 30B-A3B MoE model trained on 500B tokens at 8K context, VHA outperforms both MLA and GQA-4 by +0.70\,/\,+2.60\,\% on a 12-benchmark base-model evaluation suite; in a separate matched 10B-A1B MoE comparison after long-context mid-training, VHA attains an average RULER score of 84.4 over 8K--128K versus 73.0 for GQA, while using two rather than four KV heads in the full-attention layers.

3
FlashMask-3: Efficient and Expressive Mask-Aware Distributed Attention

Long-context training of large language and multimodal models couples structured attention masks (document, prefix-LM, share-question, sliding-window, block-sparse) with multi-node context parallelism, making the mask a dominant bottleneck. FlashMask's column-wise sparse mask compresses them from O(n^2) to O(n) via four query-axis boundary vectors, covering broad structured patterns. Implemented for Ampere GPUs, it neither exploits FlashAttention-3's TMA/WGMMA warp-specialized pipeline on Hopper nor supports distribution. The column-wise sparse mask is indexed by key positions but stores query-axis interval boundaries. Under any multi-chunk context-parallel assignment, it reduces per-rank mask localization to a provably zero-communication clip--shift--max on the boundary vectors, compatible with the single-GPU kernel. FlashMask-3 introduces a mask-aware Hopper kernel with three-role warp specialization atop FlashAttention-3's TMA/WGMMA pipeline, plus a mask-aware distributed extension: zero-communication mask localization, a sparsity-aware load balancer (HCC-IPO), and a mask-aware compute-communication overlap with mask-driven communication pruning, whose forward all-gather uses topology-aware hierarchical routing. On a single H100 across 12 masks at 4K--128K context, it improves achieved TFLOPs over FlashMask, FlexAttention, and MagiAttention by 45--141%, 34--71%, and 2--44%. At context-parallel degrees 4--32 with 8K sequence per device, it attains 31--75% compute-communication overlap efficiency and improves throughput over Megatron-Core CP ring, Megatron-Core CP all-gather, and MagiAttention by 1.80times--3.71times, 1.71times--2.92times, and 1.09times--1.46times. In end-to-end training of a 118B-A14B MoE at 128K on 128 H100 GPUs, it raises throughput by 7.3--11.0% over a Dual Chunk all-gather baseline, with attention forward+backward 24.5--44.9% faster.

3
SERO: Learning from Executable Oracle Continuations for Long-Horizon Agentic Reinforcement Learning

Long-horizon agentic RL is constrained by the futures visited by the current policy. When rollouts fail to reach useful behaviors, improved credit assignment cannot provide supervision for states and actions that were never encountered. On-policy distillation (OPD) introduces teacher guidance on policy-induced states, and recent multi-turn variants improve how this guidance is scheduled, replayed, refined, or validated. However, they do not directly use the oracle-controlled future itself as the training trajectory. We introduce State-Rooted Executable Rollout Optimization (SERO), which augments on-policy agentic RL with executable oracle continuations. SERO restores a state actually reached by the current policy and lets a training-only oracle continue interacting with the real environment, making the downstream observations and oracle actions themselves available for learning. It then applies policy-reachability weighting, which weights each oracle step by the frozen behavior policy's compatibility with the preceding oracle actions. This allows deeper supervision to become effective as the policy becomes more compatible with the oracle branch. The oracle loss is optimized separately from the base RL estimator and no oracle is used at inference time. We evaluate SERO on two challenging interactive-agent benchmarks, ALFWorld and WebShop, using Qwen2.5-1.5B-Instruct and Qwen2.5-7B-Instruct. On ALFWorld, learning the full executable continuation is substantially more effective than supervising only the root oracle action, while policy-reachability weighting further improves out-of-distribution performance.

2
SimForcing: Distilling Simulation Motion Priors into Real-Domain Robot World Models

Action-conditioned robot world models must respond precisely to robot trajectories while preserving realistic visual dynamics, yet learning both from heterogeneous robot videos remains challenging. Simulation offers structured motion supervision, but appearance differences hinder direct transfer, and inaccurate simulation predictions can misguide real-video generation. We present SimForcing, a simulation-guided framework that uses simulation both as a source of transferable motion knowledge and as a controllable reference for prediction. First, we transfer motion knowledge from a simulation teacher through latent-motion distillation, aligning temporal changes in latent space to internalize motion priors while mitigating the influence of appearance differences. Second, we introduce multi-block simulation conditioning with condition dropout to exploit predicted simulation trajectories without relying excessively on their accuracy. Our simulation-conditioning classifier-free guidance scheme unifies these two ideas by balancing predictions based on internalized motion knowledge with those additionally guided by simulation latents. The jointly trained student generates both simulation conditions and real-domain videos, requiring no additional world model at inference. On Bridge, SimForcing achieves the best PSNR, SSIM, LPIPS, and FVD among the compared methods without external embodied pretraining. Evaluation on InternData-A1 further supports its applicability across robot datasets. Moreover, using our trained world model to initialize a vision-language-action model improves LIBERO success, suggesting its utility for downstream policy learning. https://github.com/Wang-Xiaodong1899/SimForcing

2
CoDA: Co-Evolution of Data Engines and Action Policies

Generative simulation can automate robot environment construction, but physically valid environments are not necessarily useful for training. The challenge is to identify environments that address a policy's failures and supervision that helps it overcome them. We introduce CoDA, a framework in which a simulation data engine and an action policy co-evolve through a shared heterogeneous memory of environment construction, policy failures, and learning progress. The memory compiles validated diagnoses from a vision-language critic into generation programs that recreate difficulties and training programs that help the policy overcome them. We further propose Text2potential to convert these diagnoses into staged potentials for action-chunk value learning, providing dense supervision for policy updates while preserving the task's optimal policy under standard shaping assumptions. Measured learning progress guides further generation and program refinement. Across four manipulation task families, CoDA improves out-of-distribution success from 5.3% after supervised fine-tuning to 27.6%, exceeding the strongest closed-loop baseline by 9.5 percentage points with the same generation budget. On LIBERO-Pro, 15 rounds of generation and training raise success from 25% to 84% under position perturbations and from 1% to 76% under instruction perturbations.

2
H-DDCM: Hadamard Codebooks for Fast Generative Image and Video Compression

Training-free diffusion-based compression methods repurpose the generative priors of a diffusion or a flow model to compress data without retraining them as task-specific codecs. Recent codebook-based approaches such as Turbo-DDCM achieve strong perceptual quality at ultra-low bitrates, but their reliance on dense Gaussian codebooks remains costly in both memory and computation, and scales poorly with the large latent dimensions of modern image and video generators. Their combinatorial bitstream encoding further becomes computationally heavy at this scale. We introduce H-DDCM, a scalable generative compression framework that replaces Gaussian codebooks with implicit randomized Hadamard dictionaries. The fast Walsh-Hadamard transform allows for implicitly synthesizing full-dimensional dictionaries with O(d log d) compute for projection and reconstruction and O(d) memory, without materializing the full-dimensional dictionary. We further introduce an efficient table-free lexicographic coding scheme that makes combinatorial encoding practical at larger dimensions. Beyond images, we adapt the framework to an autoregressive video flow model and develop a streaming compression scheme that periodically re-encodes recently reconstructed frames into a fresh KV-cache prefix, preserving temporal context across segments at no additional transmitted bits. This enables long-form, close to real-time generative video compression on a single GPU. Across image and video benchmarks, H-DDCM achieves competitive rate-distortion-perception performance while substantially reducing the memory and computational overhead of codebook-based training-free generative compression.

2
MMSearch-OPD: Easy Made Hard, Hard Made Learnable for Long-Horizon Multimodal Search Agents

Multimodal deep search is moving from short queries to long-horizon investigations that continually acquire evidence. However, training such agents remains constrained by limited challenging training questions and insufficient process feedback. We introduce MMSearch-OPD, combining controllable data refinement with joint reinforcement learning (RL) and on-policy distillation (OPD). Our Refine pipeline performs targeted expansion of reasoning chains derived from existing simple multimodal questions. Parameterized transformations control search depth and cross-modal evidence requirements while reusing existing image--question pairs. For training, answer rewards and lightweight behavior penalties guide RL, while the reward gap modulates token-level teacher guidance on imperfect student trajectories. An exponentially decaying distillation coefficient reduces teacher dependence as training proceeds. Experiments show gains from data refinement and further improvements from joint training after SFT, indicating stronger long-horizon multimodal deep search capabilities.

2
PINT: A Unified Model with Shared Predictive Intent for Robot Manipulation

Generalist robot manipulation can benefit from pretrained vision-language models (VLMs) for semantic reasoning and video generation models (VGMs) for world modeling. However, existing unified models that directly fuse them through shared attention at multiple layers can make it harder to draw on their specialized capabilities. We introduce PINT, a unified model that coordinates semantic reasoning, world modeling, and action generation through a shared chunk-level Predictive Intent while preserving expert-specific pathways. PINT inserts learnable Intent Tokens into the VLM sequence to form this representation, conditioning both the VGM and an Action Expert (AE). It replaces only the VGM's prompt conditioning and retains the VGM at inference, where the AE reads its representations through one-way attention. Rather than prescribing what Predictive Intent should encode, PINT learns it jointly from the native prediction objectives of the VLM, VGM, and AE, which provide complementary views of the same upcoming task execution. Training uses two stages: Stage 1 freezes the VGM so that future video prediction shapes Predictive Intent with task-relevant future dynamics, while Stage 2 fixes the learned Intent and adapts the VGM and AE. Without embodied pretraining, PINT achieves strong in-distribution (ID) performance and substantially improves out-of-distribution (OOD) generalization, reaching 15.5% on RoboTwin 2.0-Hard compared with 1.8% for Fast-WAM and 3.2% for StarVLA, and 79.5% on LIBERO-Plus compared with 51.5% and 75.0%, respectively. Across five real-world bimanual tasks, PINT reaches 68% ID and 24% OOD success, compared with 35%/9% for pretrained Motus and 67%/35% for pretrained π_{0.5}.

2
Beyond Policy Rollouts: Embedding-Space Directional Exploration with Anchored Noise for LLM RLVR

Reinforcement learning with verifiable rewards (RLVR) typically uses small rollout groups per prompt, where repeated sampling from the same policy can yield highly similar trajectories, reducing within-group reward variation and weakening group-relative advantage signals. Existing remedies such as higher sampling temperature, entropy bonuses, asymmetric clipping, and larger rollout budgets broaden sampling or modify policy updates but leave rollout conditioning unchanged. In this paper, we propose EDEN (Embedding-space Directional Exploration via anchored Noise), which intervenes at the rollout source through anchored input perturbations. EDEN explores beyond the policy's own rollouts. Within the same rollout budget, it replaces a small fraction of standard rollouts in each group with rollouts that the same policy generates from the prompt plus a single appended, perturbed embedding position, rather than from the prompt alone. Gaussian noise drives variation, while a shared anchor provides a common conditioning direction within each prompt group. Selected perturbed rollouts contribute to GRPO updates with downweighted advantages, and the model architecture, discrete decoding, and test-time inference remain unchanged. Across model scales and mathematical reasoning benchmarks, EDEN outperforms GRPO and the exploration controls evaluated in the same pipeline, with the largest gains in sampled solution coverage. Analyses show that more prompt groups provide non-zero group-relative learning signals and that noise and anchoring play complementary roles. Intervening at the rollout source is thus an effective lever for exploration in RLVR.

1
One Bias Score, Two Factors: How Mitigations Affect Option Bias in Multiple-Choice Evaluation

Reordering multiple-choice options can change a model's answer, an effect studied as selection bias (a preference for certain option letters) and as order sensitivity (changes in answers across option orderings). We connect these perspectives through the pooled selection-rate standard deviation (pooled SD), which measures how unevenly option letters are selected across questions and orderings. When every option of each question appears equally often at each position, the pooled SD is exactly the product of two label-free factors: the flip rate and the positional skew. The flip rate is the fraction of questions whose chosen option changes across orderings; the positional skew is the standard deviation of option-letter selection rates among those questions. Across 41 checkpoints and 12 benchmarks, the flip rate tracks accuracy and output uncertainty, while the positional skew tracks the estimated option-symbol prior. Prior correction for selection bias mainly reduces the positional skew. Aggregating each ordering with its reversal, a mitigation for order sensitivity, mainly reduces the flip rate. Both reduce the range of accuracy across correct-answer letters by similar amounts, but aggregation leaves fewer model-rank reversals. Applying prior correction before aggregation reduces both factors and further narrows this accuracy range. However, aggregation lowers the flip rate partly by settling questions on the same wrong option. We therefore recommend reporting both factors to distinguish mitigation effects, alongside accuracy to distinguish stability from correctness.

1
Gen4P: Video Generators are 4D Perceivers

We introduce Gen4P, a unified framework for recovering 4D geometry and motion from monocular video. We show that a pretrained video generator can be repurposed into a feed-forward 4D perceiver without iterative denoising. Building on on-demand querying, Gen4P processes clean video latents in a single encoder pass and predicts the requested 4D attributes through a lightweight cross-attention decoder. The on-demand query formulation enables flexible spatial sampling, and our proposed continuous-time queries further provide temporal flexibility. To strengthen geometric knowledge, we propose a straightforward plug-in solution by incorporating a pretrained video-depth LoRA as a frozen geometry prior, improving overall performance without adding extra trainable parameters. Gen4P achieves state-of-the-art or competitive performance on tasks of 3D point tracking, video depth and camera pose estimation. Qualitative results on in-the-wild videos illustrate its capability of tracking complex motion while maintaining the delicate structure. Together, these results demonstrate the potential of video generative pretraining for unified 4D perception. See https://gen4p.github.io for more visual results.

1
Speech event detector: Timestamped detection of non-verbal vocalizations and background sounds for rich speech transcription

Automatic speech recognition produces words but drops the non-verbal content of a recording: the breaths, coughs, sighs and laughter of the speaker, and the horns, music or barking around them. We describe Speech Event Detector, a 5.8-million-parameter convolutional-Transformer model that outputs probabilities every 40 ms for 54 event classes (20 speaker vocalizations and 34 background sounds), together with post-processing that converts these probabilities into timestamped events and a procedure for merging the events into a Whisper transcript. The model is trained on material drawn from seven public datasets whose labels come in incompatible forms: single detected regions, free-text tags with timestamps, temporally strong ontology labels, symbols embedded in transcripts, isolated recordings and environmental recordings. We unify them using rule-based label mapping, recover timestamps for transcript-embedded labels through CTC forced alignment, locating 6,360 of 8,620 sounds, and combine about 168 hours of real annotated training recordings with synthetic mixtures and augmentation using real background noise. Per-class thresholds for two operating profiles are tuned on real held-out recordings, and performance is estimated using two-fold cross-validation. On whole held-out recordings from four datasets, considering the 48 classes with at least ten held-out events, the sensitive profile detects an average of 49 percent of a class's events, covering 67 percent of all 9,367 events, at a macro precision of 0.30. The balanced profile achieves a macro recall of 0.37 at a precision of 0.36, with macro event F1 scores of 0.32 and 0.33, respectively. The detector runs about 39 times faster than real time on eight CPU threads.

1
ForcingBooster: Adaptive Patch-wise Denoising for Fast Autoregressive Video Diffusion

Autoregressive video diffusion models have become a leading approach to real-time interactive video generation and video world modeling. However, existing methods typically allocate computation uniformly across space when generating the next video chunk, updating all patches with the same denoising schedule and number of function evaluations. This ignores the spatial heterogeneity of video content: static, simple, or recurring regions are often easier to denoise, while other regions require further refinement or additional context. A uniform budget thus leads to redundant computation on easy patches, whereas reducing the fixed step count can leave difficult patches insufficiently refined. We introduce , a general framework that dynamically allocates denoising steps to individual patches: easy patches stop early to improve efficiency, while difficult patches receive more refinement steps. This design accelerates generation with negligible quality degradation. Our method is compatible with most existing few-step autoregressive diffusion models, requiring only a lightweight routing module with modest training. Experiments demonstrate that reduces the total number of denoising steps applied across video patches by about 50\% while maintaining visual quality comparable to the four-step baseline.

1
Recursive Environment Scaling for General Long-Horizon Agents

We study environment scaling as a way to increase agent-benchmark difficulty while holding core task objectives fixed. Our framework, Recursive Environment Scaling (RES), transforms existing benchmark environments while preserving their objectives and completion requirements. A proposer changes information access, resource relations, and execution dependencies; execution-grounded checks validate the resulting candidate, and accepted changes are inherited across rounds. This produces related environments for paired evaluation and training-trajectory collection. Experiments on 294 initial tasks from three benchmarks show lower task success for all six evaluation models, with decreases of 57.14--77.14 percentage points on Claw-Eval-Live. With equal trajectory counts and identical optimization settings, fine-tuning on RES trajectories outperforms original-trajectory SFT in all nine model--benchmark comparisons by 7.00--14.61 percentage points. Ablations identify recursive inheritance and dependency composition as important contributors to increased difficulty. Together, these results support environment scaling for both agent evaluation and training.

1
VascuSR: Iterative Anatomy-Aware Diffusion for CT Super-Resolution

Generative super-resolution (SR) can recover sharp detail in computed tomography (CT) images from severely downsampled observations, but the missing high-frequency content is not uniquely determined by the low-resolution input. Consequently, visually plausible reconstructions may contain anatomically unsupported vascular detail, such as missing, spurious, or incorrectly connected vessels. To overcome this challenge, we introduce VascuSR, an iterative anatomy-aware diffusion framework that combines image reconstruction with explicit 3D vascular guidance. First, to provide richer anatomical guidance, we use an explicit 3D vascular representation that captures structural information beyond individual slices. This representation also simplifies vascular refinement by allowing a lightweight 3D generative refiner to focus on vascular structure rather than complex CT appearance. Second, to guide slice-wise SR, a lightweight anatomy controller injects the refined structure into the diffusion decoder, while iterative feedback updates this guidance from each new SR volume. On re-annotated MSD Task08 and HVM datasets, VascuSR outperforms interpolation and learning-based SR baselines in segmentation accuracy (Dice and clDice) and 3D vascular structure (connectivity and mean centerline distance), while maintaining image quality comparable to its SR backbone. Compared with learning-based baselines, VascuSR reduces class-averaged connected-component counts by over 20% on both datasets and mean centerline distance by over 10% on MSD.

1
EVA-Cap: Optimizing Audiovisual Video Captioning via Event-Centric Alignment

Recent advances in Omni Language Models (OLMs) provide a unified solution for audiovisual video captioning. Nevertheless, existing approaches predominantly treat captioning as an unstructured text generation process, neglecting the inherent semantic structure of videos and leading to suboptimal fine-grained audiovisual alignment. To bridge this gap, we propose EVA-Cap, a novel framework that decomposes captions into atomic audiovisual events and transforms unstructured text supervision into event-centric alignment. We train EVA-Cap via Supervised Fine-Tuning (SFT) and Group Relative Policy Optimization (GRPO) on a self-curated dataset, EVA-Data, which is built with event-centric quality control. During the GRPO phase, the model is explicitly optimized against three event-centric alignment targets: global event completeness, intra-event attribution, and inter-event synchronization. Extensive experiments demonstrate that EVA-Cap significantly outperforms existing methods in event-centric evaluation (e.g., +9.0% average gain on ChronusAV), while achieving competitive performance on general audiovisual captioning benchmarks (e.g., +3.3% on WorldSense).

1
Skill-Decoupled On-Policy Expert Distillation for Unified Vision-Language Models

Reinforcement learning (RL) can elicit specialized visual capabilities in vision-language models (VLMs), yet jointly optimizing heterogeneous objectives often introduces cross-capability gradient conflicts. Training experts independently mitigates this interference, but direct reward optimization may entangle specialized knowledge with reward-hacking biases. This paper proposes Skill-Decoupled On-Policy Expert Distillation (SCOPED), which trains capability-specific experts and extracts explicit skills through reward-guided reflection. During on-policy distillation, these skills guide expert supervision while remaining unavailable to the unified student, encouraging it to internalize procedural knowledge without explicit skills at inference time. Across eight multimodal benchmarks, SCOPED consistently outperforms the backbone and mixed-capability RL, demonstrating the effectiveness of skill-decoupled on-policy expert distillation for integrating independently acquired capabilities. Further analyses reveal interference during joint capability optimization and suggest that skill augmentation promotes more consistent expert trajectories, greater attention to task-relevant visual evidence, and better preservation of specialized expertise in the unified student. All code and data are available at https://github.com/NEUIR/SCOPED.

1
CLIFT: Conformal Self-Verification for Web Agent Training and Test-Time Scaling

Open-source web agents are now strong enough to execute realistic browser tasks, but training them with reinforcement learning still depends on weak supervision: binary task success is too sparse for credit assignment, while frontier-language-model judges are too expensive to call at every step and cannot be assumed available at deployment. We introduce CLIFT, a training and test-time scaling method built around conformal self-verification. During training, the agent answers natural-language verification questions about its own rollouts; a Compositional Conformal Certifier keeps only question signals whose URL-conditional evidence agrees with a training-time judge, assigns signed trust weights through polarity-aware lift, and blends the resulting verifier score into per-step rewards in a way that never subtracts from the judge baseline. At test time, the same certified bank is frozen and reused as structured evidence for Conformal Trajectory Selection (CTS): the agent samples a greedy rollout and one or more diverse retries, the self-verifier summarises each URL trace, and a conservative majority-vote rule chooses whether to swap away from the current incumbent without calling any external judge. This single mechanism supports three settings. On WebArena Infinity, CLIFT achieves state-of-the-art performance among open-source web agents. On VisualWebArena, a bank trained with the open model transfers to GPT-5.5 at test time and reaches state-of-the-art performance under the canonical harness. On Online Mind2Web, without training an agent on the benchmark, translating the certified question bank improves a live-web agent in zero-shot evaluation. Together these results position conformal self-verification as a way to turn costly judge feedback into a reusable training signal and a judge-free test-time scaling signal.

1
When the KV Cache Is Slower Than the GPU: Scaling Remote KV Tiers for Context-Parallel Prefill

Reusing the attention KV cache across requests is a standard way to cut prefill cost in long-context LLM serving, and production systems increasingly back the per-engine cache with a remote tier shared by every engine. We study such a tier in a disaggregated deployment of GLM-5.3, an FP8 mixture-of-experts model with multi-head latent attention (MLA), on 8xB300 nodes running prefill context parallelism (PCP8). Enabling the remote tier (LMCache with a Valkey store) left median time-to-first-token unchanged but raised the 16k-token p99 from 3.96 s to 17.3 s. Replaying a production request stream on an isolated engine, we find that a remote hit took 0.88 s against 0.31 s to recompute the prompt, and that synchronous loading turned a hit-heavy stream into an unstable queue: p99 83.32 s with the GPUs 7% busy. A two-term cost model explains both: a hit pays off only if the tier delivers more than B* = sR (2.53 GB/s for this model and GPU), and a fixed per-hit engine cost (T0 ~ 0.33 s) means that hits on prompts shorter than about 17k tokens cannot beat recompute at any bandwidth. Guided by the model, we (i) shard the MLA KV store across PCP ranks, with a proof that the existing minimum-over-ranks lookup returns the longest cached prefix and a load protocol that can never desynchronize collectives; (ii) partition the remote tier by rank, one server instance per rank with no coordination, which raises GET bandwidth 6.3x to 10.76 GB/s; (iii) add asynchronous loading to the sharded store; and (iv) fix three client bugs that caused unbounded stalls. On the hit-heavy stream, with 98.5% of prompt tokens served from the remote tier, p99 falls from 83.32 s to 0.67 s. The sharded store raises prefill throughput by 14%, and by 34% together with an upstream kernel fix. All changes are submitted upstream to LMCache.

0
CoWorld Reasoner: Agentic Multimodal Reasoning with the Evolving Video World Model-Driven Harness

As Vision-Language Models (VLMs) advance, they are increasingly expected to perform spatiotemporal reasoning over motion, actions, and view changes beyond what the input images show. Video World Models (VWMs) provide a natural unified engine for visual imagination by generating task-relevant visual content as additional evidence. However, existing approaches typically invoke a VWM through fixed pipelines centered on a predefined form of visual imagination, such as novel-view synthesis. To support flexible visual imagination for diverse reasoning tasks, we introduce CoWorld Reasoner, an agentic framework that uses a VWM as a unified visual reasoning engine. Its Video World Model-Driven Harness exposes multiple visual operations through tools and uses skills to guide the VLM in deciding whether to imagine, selecting an operation, constructing a generation request, and interpreting the resulting visual evidence. We further introduce VLM-VWM Harness Co-Evolution, which jointly revises tools, skills, and execution code based on execution feedback while keeping both model weights fixed. Across seven benchmarks spanning spatial intelligence, temporal and causal reasoning, and perceptual reasoning, CoWorld Reasoner outperforms direct reasoning with the same VLM. The strongest variant improves on all seven benchmarks, including relative accuracy gains of 11.8% on MMSI and 13.0% on ERQA, and outperforms all five evolving baselines using the same backbone across five benchmarks.

0
AI-Driven, Timing-Aware Power Optimization

Post-route power recovery changes cell choices under tightly coupled timing, electrical and physical constraints, and the value of each change depends on what it costs to repair its side effects. We propose an AI-driven framework in which a learned model drives both phases of the optimization: it ranks the powerrecovery edits to try and the repair actions that follow, while deterministic electronic design automation (EDA) analyses govern every acceptance. The framework records baseline constraint margins, identifies the damage a recovery transaction introduces in each analysis view, holds pre-existing violations at their baseline rather than working them inside the power step, and caps repair spending at a fraction of the measured saving. An ensemble of gradient-boosted models predicts power change, normalized damage reduction and constraint-regression risk from action and timing-context features available before each trial; calibrated, conservative estimates feed separate acquisition scores for recovery and repair, with a deterministic fallback when the model is uncertain. Recovery and repair remain speculative until physical implementation and fresh analysis establish baseline preservation and positive net saving. We specify the contract, the learned policy, the transactional flow and a pre-registered public evaluation protocol on open designs. Evidence from a companion study on public designs supports the contract; the learned policy is proposed, and no trained-model results or proprietary design measurements are reported.

0
ANTE: Anticipate, Then Execute -- Learning Internal World Models for Coding Agents from Verified Beliefs

Rapid advances in large language models have made software engineering agents capable of tackling complex coding tasks. Within a containerized environment, a coding agent receives tool responses or execution results, and determines its later actions by those earlier results. However, most existing coding agents never look ahead: their policies do not anticipate the consequences of actions, and the terminal reward barely attributes a failure to certain earlier steps, so an ill-judged edit can corrupt the repository state irreversibly before any signal arrives. Recent code world models aim to address these challenges, but they are either trained and then frozen before reinforcement learning (RL), or reduced to an auxiliary next-token loss on the environment's outputs. We present ANTE (Anticipate, Then Execute), an agentic RL framework that verifies the policy's pre-action predictions by real execution and turns them into per-step credit for its actions and trust-or-abstain decisions. With an internal belief stated before each action, Belief-Anchored Policy Optimization (BAPO) turns the settled predictions into per-step advantages by anchoring credit on the policy's own forecasts. To turn the trained forecasts into better actions at inference, thereby facilitating effective test-time scaling, ANTE-TTO (test-time optimization) selects among candidate actions without an external scorer. ANTE raises Qwen3-32B from 25.0% to 57.2% pass@1 on SWE-bench Verified, 6.2% above a matched GRPO baseline trained without the belief state; its world model's accuracy climbs from 44% to 69% during RL, and the learned foresight capability transfers across harnesses and out-of-distribution domains. In summary, we aim to build a code world model that knows what has happened, what holds now, and what the next action will achieve.

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05

PRODUCT HUNT

05.00
PRODUCT HUNT

Product Hunt - October 16, 2026

Product Hunt Daily Feed: Featuring noteworthy tech launches.

Skisso icon
Skisso

Edit your live UI in your design system, hand off the diff

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FinderGit icon
FinderGit

Every Git repo on your Mac: browse, commit, review, clean

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Helicon icon
Helicon

Open-source desktop app and VS Code panel for Muse Code

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Calenteri icon
Calenteri

SaaS where a user can can book appointments to other users.

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Grablo Spot icon
Grablo Spot

Free AI NVR that finds any person or vehicle in seconds

0
Nemotron 3.5 Super VL icon
Nemotron 3.5 Super VL

NVIDIA’s open multimodal model for specialized agents

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Taim icon
Taim

Your thought-capture assistant that syncs with your AI.

0
Nudgebox icon
Nudgebox

Send push notifications without building an app

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Dottr icon
Dottr

Agent that drafts contracts, flags risks + gets them signed

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Parallax icon
Parallax

Every coding agent you run, in one place.

0
Fish Audio Drama 3 icon
Fish Audio Drama 3

AI voice acting you can direct, not just generate

0
Kalesh Judge icon
Kalesh Judge

Turn petty fights into a public trial

0
Memory Chess icon
Memory Chess

Study a chess position, then rebuild it from memory

0
Pomerado icon
Pomerado

Turn any website into an API; Faster & reliable browser use

0
Tesla Roadster icon
Tesla Roadster

The hypercar that flies

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SignWith icon
SignWith

E-signatures without the subscription. Pay per doc.

0
Palomino icon
Palomino

Ultrafast workspace for agents to run in parallel

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Harness by Autonomous icon
Harness by Autonomous

Every coding agent, every machine, one command center.

0
Jockey by TwelveLabs icon
Jockey by TwelveLabs

Your entire video library: organized, searchable, understood

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Maybloc icon
Maybloc

new SOTA for speech-to-text for multi-speaker audio

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Hintly for Google Meet™ icon
Hintly for Google Meet™

Real-time hints for every term you miss on Google Meet

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Mermaid icon
Mermaid

Tell your Mac what to do. From literally anywhere

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Atelier icon
Atelier

The studio your AI coding agents work in

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Firefox Enterprise icon
Firefox Enterprise

Firefox for enterprises that want control of their data

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GBrain Tools icon
GBrain Tools

A password manager for AI

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Scalebrowser icon
Scalebrowser

Human browser capabilities. Now for AI agents.

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Lovable Growth Tools icon
Lovable Growth Tools

From building your app to growing it, in one chat

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Tetriz Harness icon
Tetriz Harness

Turn what your team learns into everyone’s agent setup

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Holm icon
Holm

A self hosted home page for everyone in the house

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DOYT icon
DOYT

The Dynamic Island to-do app you don't have to open

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NANI??? icon
NANI???

Your interpreter and your boss doesn't even know.

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BOSS Console icon
BOSS Console

A tiny OS for your always-on agents

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Toad icon
Toad

Point your agent at any machine you own.

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Sparrow icon
Sparrow

Self-hosted webhook delivery. One binary, just Postgres.

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iKnowMyMac icon
iKnowMyMac

See why your Mac is slow, with the evidence and the fix

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Tidy Design icon
Tidy Design

Open Source Paper / Figma Alternative

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Muse Spark Open icon
Muse Spark Open

The most capable US open weights model to date

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Agent Vault icon
Agent Vault

Superpowers for your Agents

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Neophyte icon
Neophyte

Watch an AI agent sign up and onboard to any product

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Basedash Connector gallery icon
Basedash Connector gallery

See what you'll build before you connect a data source

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NestJS Observe icon
NestJS Observe

Zero-config observability built for NestJS

0
Audio Lip Sync Pro for Blender icon
Audio Lip Sync Pro for Blender

Generate high-quality facial animations, direct from audio.

0
CmdRound icon
CmdRound

Assess how engineers build with artificial intelligence

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Rushilo icon
Rushilo

Edit video by talking to Claude Code or Codex

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Audimate icon
Audimate

AI assistant that works right in the apps you already use

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Lleverage icon
Lleverage

The autonomous back office for the physical economy

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SaidTrace icon
SaidTrace

Private voice memos. Your choice of AI.

0
Atticus icon
Atticus

Hold a key, talk, and your Mac does what you asked

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Dreamscale Labs icon
Dreamscale Labs

Run the best robot AI models over the cloud

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Superdraft icon
Superdraft

Automatically identify opportunities to email your customers

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06

TECHMEME

06.00
TECHMEME

Techmeme - October 16, 2026

Techmeme Digest: Major tech headlines and industry conversations.

Microsoft Surface Laptop Ultra review: powerful, useful Magnetic Connect port, bright screen, but heavy, loud, and Windows doesn't take advantage of RTX Spark (Andrew E. Freedman/Tom's Hardware)
Source: TechmemePublished: Oct 16, 2026

Andrew E. Freedman / Tom's Hardware : Microsoft Surface Laptop Ultra review: powerful, useful Magnetic Connect port, bright screen, but heavy, loud, and Windows doesn't take advantage of RTX Spark —  Useful for AI models, but still waiting for more Windows 11 features to take advantage of.  —  Reviews

Sources: PayPal, Epic, and others voiced concerns to DOJ as it signaled a preference to settle its Apple antitrust suit with a deal focusing on interoperability (Aaron Tilley/The Information)
Source: TechmemePublished: Oct 16, 2026

Aaron Tilley / The Information : Sources: PayPal, Epic, and others voiced concerns to DOJ as it signaled a preference to settle its Apple antitrust suit with a deal focusing on interoperability —  As the U.S. Department of Justice negotiates a settlement of its antitrust lawsuit against Apple, app developers are fretting …

Organizers abruptly cancel 2026's Grace Hopper Celebration, one of the biggest events for women in tech, after sponsorships and registrations fall short (Bloomberg)
Source: TechmemePublished: Oct 16, 2026

Bloomberg : Organizers abruptly cancel 2026's Grace Hopper Celebration, one of the biggest events for women in tech, after sponsorships and registrations fall short —  The cancellation of this year's Grace Hopper Celebration, one of the largest gatherings of women in technology, is the latest example …

Waymo plans to launch its robotaxis in Toronto in 2028 in partnership with Element Fleet Management, the company's first deployment in Canada (Prathik Jayaprakash/Reuters)
Source: TechmemePublished: Oct 16, 2026

Prathik Jayaprakash / Reuters : Waymo plans to launch its robotaxis in Toronto in 2028 in partnership with Element Fleet Management, the company's first deployment in Canada —  Google's (GOOGL.O) Waymo said on Friday it plans to bring its autonomous ride-hailing service to Toronto in 2028, marking the self-driving company's …

Taiwan plans to curb AI server and chip exports to China as part of a US trade deal and make shipping restricted AI hardware to China a criminal offense (Bloomberg)
Source: TechmemePublished: Oct 16, 2026

Bloomberg : Taiwan plans to curb AI server and chip exports to China as part of a US trade deal and make shipping restricted AI hardware to China a criminal offense —  Taiwan is preparing to tighten export controls on AI chips to further align with US restrictions, according to a senior official in Taipei …

US candidates and PACs, mostly tied to Republicans, have spent $137M+ on 220 AI-generated campaign ads in 2026; ~70% of the 220 videos didn't disclose AI use (Stuart A. Thompson/New York Times)
Source: TechmemePublished: Oct 16, 2026

Stuart A. Thompson / New York Times : US candidates and PACs, mostly tied to Republicans, have spent $137M+ on 220 AI-generated campaign ads in 2026; ~70% of the 220 videos didn't disclose AI use —  Republicans have used A.I.-generated content more often than Democrats, ranging from subtle enhancements to convincing deepfakes.

India's cyber agency says AI agents broke into Indian organizations' systems and read confidential files undetected; AI model providers flagged the incidents (Munsif Vengattil/Reuters)
Source: TechmemePublished: Oct 16, 2026

Munsif Vengattil / Reuters : India's cyber agency says AI agents broke into Indian organizations' systems and read confidential files undetected; AI model providers flagged the incidents —  AI models under test broke into Indian organisations' live systems and read confidential records undetected, India's cybersecurity agency said …

China is considering adding 23 AI technologies to its export control list, including LLMs and chip designs, to keep closer control over homegrown advancements (Bloomberg)
Source: TechmemePublished: Oct 16, 2026

Bloomberg : China is considering adding 23 AI technologies to its export control list, including LLMs and chip designs, to keep closer control over homegrown advancements —  China proposed adding advanced artificial intelligence technologies to its export-control list, potentially restricting overseas transfers …

OpenAI says its model paid for a deployment on an Ethereum test network with a wallet it did not own, after obtaining keys from public recovery phrases (Shaurya Malwa/CoinDesk)
Source: TechmemePublished: Oct 16, 2026

Shaurya Malwa / CoinDesk : OpenAI says its model paid for a deployment on an Ethereum test network with a wallet it did not own, after obtaining keys from public recovery phrases —  An OpenAI research model stuck without funds on an Ethereum test network went looking for someone else's wallet, found one through recovery phrases …

A look at China's AI learning frenzy, as economic anxiety and fear of being left behind fuel a booming market for courses promising prosperity through AI (Afra Wang/New York Magazine)
Source: TechmemePublished: Oct 16, 2026

Afra Wang / New York Magazine : A look at China's AI learning frenzy, as economic anxiety and fear of being left behind fuel a booming market for courses promising prosperity through AI —  In May, I sat in a living room on the fringes of Hangzhou, one of the most technologically advanced cities in China and home to Alibaba, Unitree, and DeepSeek.

Chinese state media: during an interview, Tim Cook says China has approved Apple Intelligence, and a test version will arrive in late October without Siri AI (Reuters)
Source: TechmemePublished: Oct 16, 2026

Reuters : Chinese state media: during an interview, Tim Cook says China has approved Apple Intelligence, and a test version will arrive in late October without Siri AI —  Apple's (AAPL.O) chairman Tim Cook said Apple Intelligence has been approved in China and a test version is due later in October …

Taiwan plans US industrial parks costing $2B to $4B each, starting with a Texas complex costing up to $4B, to build a supply chain for Nvidia, TSMC, and Foxconn (Bloomberg)
Source: TechmemePublished: Oct 16, 2026

Bloomberg : Taiwan plans US industrial parks costing $2B to $4B each, starting with a Texas complex costing up to $4B, to build a supply chain for Nvidia, TSMC, and Foxconn —  Taiwan plans to raise billions of dollars to develop industrial parks in the US that would build a base for a comprehensive supply chain …

Austin-based RapidCanvas, which uses agents to help businesses build custom AI tools, raised a ∼$29M Series B led by Vertex Ventures and Hitachi Ventures (Chris Metinko/Axios)
Source: TechmemePublished: Oct 16, 2026

Chris Metinko / Axios : Austin-based RapidCanvas, which uses agents to help businesses build custom AI tools, raised a ∼$29M Series B led by Vertex Ventures and Hitachi Ventures —  RapidCanvas, which uses agents to help businesses build and deploy custom AI applications, has raised nearly $29 million in Series B funding, CEO Rahul Pangam tells Axios Pro.

Sources detail Nscale's setbacks ahead of an IPO at up to a $35B valuation, including a six-month delay in Norway and penalties owed to Microsoft and ByteDance (Bloomberg)
Source: TechmemePublished: Oct 16, 2026

Bloomberg : Sources detail Nscale's setbacks ahead of an IPO at up to a $35B valuation, including a six-month delay in Norway and penalties owed to Microsoft and ByteDance —  One flagship AI data center in Norway is six months behind schedule, with workers set to be housed in a floating hotel to get it over the finish line.

Microsoft unveils MAI-Base-2, a MoE model with 2.8T total and 80B active parameters, claiming 4x-12x more pretraining FLOPs-efficiency than DeepSeek-V4-Pro-Base (Microsoft AI)
Source: TechmemePublished: Oct 16, 2026

Microsoft AI : Microsoft unveils MAI-Base-2, a MoE model with 2.8T total and 80B active parameters, claiming 4x-12x more pretraining FLOPs-efficiency than DeepSeek-V4-Pro-Base —  In June, we announced MAI-Thinking-1, a general-purpose foundation model post-trained on top of MAI-Base-1 with strong reasoning performance.

07

STARTUP ARCHIVE

07.00
STARTUP ARCHIVE

Startup News - October 16, 2026

Startup News Roundup: Aggregating key funding and launch updates.

Marc Andreessen on the 5 personality traits of an innovator
Source: StartupPublished: Mar 31, 2026

“When you’re talking about real innovators—people who actually do really creative, breakthrough work—I think you’re talking about a couple things:”

Steve Jobs explains the importance of both thinking and doing
Source: StartupPublished: Mar 30, 2026

“The doers are the major thinkers. The people who really create the things that change this industry are both the thinker-doer in one person.”

Tobi Lutke explains what the VCs who passed on Shopify got wrong
Source: StartupPublished: Mar 27, 2026

“What a lot of free-market thinkers don’t understand is that between the demand and eventual supply lies friction."

Sam Altman explains how he decides to invest in a startup after 10 minutes
Source: StartupPublished: Mar 26, 2026

"Does this person have the potential to be the next Mark Zuckerberg?… [You don’t get to] 100% accuracy, obviously, but it’s good enough that our business model works.”

Jony Ive recounts the time Steve Jobs called him vain
Source: StartupPublished: Mar 25, 2026

In the clip below, Jony Ive recounts the time he asked Steve Jobs to be less harsh in his critique of a piece of work.

Jeff Bezos’s two pieces of advice for aspiring entrepreneurs
Source: StartupPublished: Mar 24, 2026

“The advice that I would give entrepreneurs is don't chase the hot new thing. It's so hard to catch something that everybody already knows is hot."

Elad Gil: “Things that work tend to work pretty fast”
Source: StartupPublished: Mar 23, 2026

“I do think there’s a bit of a myth in Silicon Valley that you should keep grinding no matter what and it’s just about perseverance, and I think that’s really bad advice."

Paul Graham on why starting with a “small, intense fire" is the key to startup growth
Source: StartupPublished: Mar 20, 2026

"You have to know who those first users are and how you're going to get them."

Keith Rabois on how to identify great talent
Source: StartupPublished: Mar 19, 2026

“What you want to do with every single employee every single day is expand the scope of their responsibilities until it breaks… and that’s the role they should stay in.”

Wealthfront CEO on why advertising spend makes it harder to find product/market fit
Source: StartupPublished: Mar 18, 2026

“The way that you know you have product/market fit is if you have exponential organic growth."

Eric Schmidt on why most companies get strategy wrong
Source: StartupPublished: Mar 17, 2026

“Work very, very hard to figure out what the world’s going to look like in five years. What will people be doing? What will your customers want? Where will costs be?"

Mark Zuckerberg: “You can’t 80/20 everything”
Source: StartupPublished: Mar 16, 2026

"There’s the famous 80/20 rule where you get 80% of the benefit by doing 20% of the work, but you can’t just 80/20 everything. There have to be certain things that you are just the best at."

Marc Andreessen on Mark Zuckerberg’s founder “superpower”
Source: StartupPublished: Mar 13, 2026

“A great superpower that Mark Zuckerberg has that is probably not well-understood enough is he does not get emotionally upset in stressful situations"

Sam Altman explains how to come up with a great startup idea
Source: StartupPublished: Mar 12, 2026

"If you start a startup without a good idea… you’ll be under pressure to make something up and it won’t work that well."

Jeff Bezos on the problems with proxies and managing to metrics
Source: StartupPublished: Mar 11, 2026

“One of the things that happens in business is that you develop certain things that you’re managing to—a typical case would be a metric. And that metric isn’t the real underlying thing.”

Airbnb founder Brian Chesky on how to design an amazing user experience
Source: StartupPublished: Mar 10, 2026

“If you can design something really amazing using the hand-crafted part of your brain, then you can reverse-engineer how to industrialize this millions of times over."

Spencer Rascoff: "I will never invest in a consumer startup with paid marketing”
Source: StartupPublished: Mar 9, 2026

"If you’re actually trying to grow a product, the best levers for doing that are often within the product itself.”

Patrick Collison explains why it sometimes make sense to quit
Source: StartupPublished: Mar 6, 2026

“One thing I’ve learned myself the hard way, is that it is easier to tear down a company and restart it in Silicon Valley, than it is to constantly try to pivot or keep something alive."

Jeff Bezos recounts the time he called Amazon’s customer service number mid-meeting to prove a metric was wrong
Source: StartupPublished: Mar 5, 2026

“I have a saying, which is when the data and the anecdotes disagree, the anecdotes are usually right"

Ben Horowitz: “Nobody was born a great manager. It’s a very unnatural job.”
Source: StartupPublished: Mar 4, 2026

“If you can’t build a great product, it doesn’t matter if you can build a great company.”

03

ALSO TODAY

3 MORE SOURCES
08

SOLIDOT

08.00
SOLIDOT

Solidot News - October 16, 2026

Solidot Feed: Highlighting essential tech & open-source news.

人与猫的催产素水平正相关

日本京都大学的研究人员在 iscience 期刊上发表了一篇论文,他们在一个月内测量了 19 名主人和 29 只宠物猫的催产素和皮质醇水平,评估主人的情绪,通过蓝牙信号监视主人和猫之间的距离。结果显示,主人与猫的催产素水平呈正相关,皮质醇水平之间的关联很小。猫的催产素水平越高,与主人皮质醇水平就越低和负面情绪越少相关,主人更高的皮质醇水平与更多的负面情绪相关。主人与猫之间距离越近,主人的活力水平就越高。探索性行为测试则将猫的催产素与社会接近行为联系起来,将皮质醇与对陌生人的接近减少联系在一起。与以皮质醇同步为中心的人犬二元关系不同,人猫关系可能以催产素为核心,将跨物种的激素研究扩展到一种具有独特驯化历史的物种。

人真能活到 200 岁吗?

2000 年生物学家史蒂文·奥斯塔德提出了一个颇具争议的说法:“世界上第一个将活到 150 岁的人现在很可能已经出生了。”他当时乐观地认为,科学将找到延长寿命的新方法,而且他至今仍持这一看法。似乎数不胜数的网红和未来学家也抱有同样的信心,其中一些人甚至做出了更为惊人的预测。生物医学老年学家、SENS 研究基金会创始人奥布里·德格雷声称,如今 40 岁的人有超过 50% 的可能性永远不会因衰老而死亡。但今天研究人员对于未来究竟能在多大程度上延长寿命仍争论不休。问题在于,他们的答案往往只是假设,而且无法得到验证。归根结底,单靠某一项突破性成果恐怕无法阻止衰老。比如大多数肌肉细胞和脑细胞都无法自我更新。就目前而言,我们无法活那么久的最有力证据,可能就是一个简单的事实:有记录以来,还没有人活到 150 岁。自 1997 年以来,有记录可查的最长寿命纪录一直没有被打破。那一年,法国女子让娜·卡尔芒去世,据称享年 122 岁。她的真实年龄存在一些争议。“自那以后,甚至没有人活到 120 岁,”奥斯塔德博士说。

微软声称 Windows 11 显著改进了 8GB 内存下的性能

微软表示,Windows 11 最近的更新通过改进内存管理和减少后台资源占用,系统响应速度提升最高 20%。改进内存管理也显著改进了只有 8GB 内存的电脑的运行表现。由于内存价格飙升,越来越多的 PC 厂商重新开始推出只有 8GB 内存的电脑。微软 Windows 体验部门企业副总裁 Navjot Virk 表示:“Windows 现在可在内存中多保留多达 2GB 的活动数据,而不是把其转移到更慢的存储设备。比如在内存为 8GB 或更少的电脑上,组件(Widgets)只在你打开时才会加载,这可以为应用和其它工作释放出逾 200MB 的内存。”Windows 11 的下一个 重要更新是新的 Windows 搜索体验,速度更快、功能更强。目前已面向 Windows Insider 用户开放,微软将在今年晚些时候推送给更多用户。

三季度中国手机出货量下跌 15.4%

根据 IDC 的数据,三季度全球智能手机出货量同比下降 22% 至 2.553 亿部。受内存价格上涨影响,手机价格上升,出货量降幅创历史最高。IDC 预测未来智能手机市场还将进一步下滑。根据 IDC 的数据,三季度中国智能手机市场出货量约为 5790 万台,同比下降 15.4%。华为是唯一实现同比双位数增长的头部品牌。华为份额升至 21.1%,同比增长 17.3%;其次是苹果的 17.8%,同比下跌 4.3%;之后是 OPPO、vivo、小米、荣耀、WIKO、联想(市场份额 0.4%,同比增长 1.1%)、三星和中兴。除了华为和联想,主要手机厂商的出货量都下跌。

日本准备于 20 日发射火星探测器

日本宇宙航空研究开发机构(JAXA)将于 10 月 20 日凌晨发射火星卫星探测器“MMX”。任务目标是登陆火星卫星“火卫一”并采集样本。MMX 将历时约 1 年抵达火星圈,并登陆火卫一。任务计划利用机械臂采集 10 克以上土壤。预计于 2031 年返回地球。法国和德国联合研发的探测车将先行登陆火卫一。该探测车搭载于 MMX 上,将与其分离并投放。探测车为边长约 50 厘米的立方体,重约 23 公斤。探测车将通过车轮在火卫一表面移动,调查温度、成分等,为 MMX 采集样本提供支持。此次探测的最大目标,是解开火卫一如何形成的谜团。目前较受重视的理论包括:来自其他区域的小行星被火星引力捕获;以及巨型陨石撞击火星时飞散的岩石聚集形成火卫一。调查火卫一砂样,很可能为这一争论画上句号。若其源自小行星,或留存有太阳系诞生初期的物质,有望帮助揭示行星形成及生命诞生的过程。

动物飞行的能量成本受大气条件影响

通过研究对 50 种鸟和蝙蝠的跨越 17 年的观测数据,研究人员提出的见解挑战了传统观点——即飞行具有可预测的能量成本,且总是高于游泳或休息等其他移动方式的成本。这项新研究表明,鸟类和蝙蝠可以利用风力和上升气流来大幅减少飞行所需的能量。研究人员测量了真实条件下的有效运输成本——即飞行动物移动给定距离所消耗的能量,分析了 50 种鸟和蝙蝠的数据,这些物种的体型跨越了三个数量级(从约 12 克到超过 11 公斤);研究使用了来自 850 只动物的历时 17 年的高分辨率 GPS 和加速度传感器测量数据,并辅以针对小型物种的雷达观测数据。研究结果表明,动物在野外飞行时的能量成本在很大程度上取决于它们如何与大气相互作用。翱翔的鸟类(尤其是体型较大的物种)可利用上升气流和其他大气气流来大幅降低能量消耗。在某些情况下,这种方式能使飞行成本降至与游泳甚至静息状态相当的水平。相比之下,频繁扇动翅膀鸟类的飞行成本通常更接近实验室预测值,且会因风况不同而出现较大波动。

国际计量局通过决议用闰时取代闰秒

国际计量局在法国凡尔赛召开会议,多数成员国投票支持一项《关于确保“协调世界时”(UTC)连续性所需的技术措施》的决议,这意味着使用了半个多世纪的闰秒将被取消。根据决议,取消闰秒的举措将于 2027 年 5 月 20 日(世界计量日)生效。此前,在国际计量局 2022 年举行的会议上,成员国投票通过一项决议,呼吁制定不晚于 2035 年逐步取消闰秒的计划。决议还建议用闰时取代闰秒,即等到“原子时”(TAI)和“世界时”(UT)的时刻相差 3600 秒(即1小时)时,再进行调整。闰秒因为需要频繁更改而会导致数字系统发生混乱,闰时则需要 3000 多年才会修改一次。

美国银行雇佣千名合同工修复 AI 工具发现的软件漏洞

美国银行(Bank of America)CEO Brian Moynihan 透露该公司雇佣了千名合同工帮助修复 Anthropic Mythos 等 AI 工具发现的软件漏洞。他表示:“我们在第二季度聘请了 1000 名合同工协助进行修复工作。除了原本负责该领域的 3000 名员外,这些合同工至今仍留在公司内,继续提供协助。”他向分析师透露,美国银行第三季度在软件修复以及与反洗钱合规相关的监管问题上投入了数亿美元以上的资金。这是美国大型企业首次披露其为保护软件系统免受 Mythos 影响所投入的人力和资金规模。

以色列公司通过数字广告安装零点击间谍软件

加拿大多伦多大学公民实验室发表研究报告,以色列公司 Discover-Tech 通过数字广告在半岛电视台的内部设备上安装了间谍软件。这是首次利用数字广告实施的零点击间谍软件攻击。Discover-Tech 运营着名为 Controlium 的平台,它表面上是一家合法的广告公司,但实际上是以色列间谍软件供应商的合作伙伴。Controlium 能在广告加载的瞬间,对设备进行去匿名化处理、提取设备指纹,自动植入恶意软件。对 Discover-Tech 四十亿条竞价记录的分析显示,在四个月时间里,该公司的广告出现在数十个国家、近 20 万个不同的网站及 Android/iOS 应用中。公民实验室称,名为 DARK CARTOGRAPHER 的组织正利用 Discover-Tech 的基础设施,通过挖掘多家移动运营商系统中的漏洞,将设备的广告标识符与电话号码进行关联,对互联网用户实施大规模的去匿名化。Google 等已采取行动,切断了 Discover-Tech 接入数字广告生态系统的渠道。

Ubuntu 26.10 释出

Canonical 释出了代号为 Stonking Stingray 的 Ubuntu 26.10,这是一个短期支持版本,仅支持九个月。Ubuntu 26.10 的主要变化包括:用 Rust 语言开发的版本替代了 C 语言开发的系统组件,后量子密码学软件包签名,扩展对基于 TPM 的全盘加密支持,企业级身份验证与 Microsoft Entra ID 的更深度集成,Linux kernel 7.3,新 RISC-V 桌面镜像,GNOME 51 桌面环境,可选启用的本地处理语音转文字方案 Myna,等等。

美国科技巨头警告欧洲推行数据主权将带来逾千亿欧元的成本

代表美国科技巨头亚马逊、Google 和 Meta 的行业组织 CCIA Europe 委托进行的一项研究声称,欧洲如果推行数据主权法案 Cloud and AI Development Act(CADA) 会在十年内带来 1150 亿欧元的成本,是欧盟委员会预估的最高值的六倍多。其中 800 亿欧元的成本是假设数字主权法扩大至私营部门关键服务四分之一的云工作负载。报告特别针对了 CADA 中的第 31 条,称其可能允许欧盟委员会将数字主权要求扩大到私营部门的关键服务领域。CCIA 认为强迫企业放弃现有的云基础设施,可能会引发昂贵的软件重开发,其中代码重写和架构重构占预计成本的 69%。

Google 悄悄关联手机号码和所有用户登录账号

Google 现在会自动验证用户的手机号码,将其关联至用户 Android 设备上登录的所有 Google 账户,全程不会弹出明显确认提示。该功能在 Google 设置中被称为电话号码验证(Phone number verification),会将用户当前使用的手机号码关联至同一台设备上登录的所有 Google 账户——无论是辅助账户、工作账户,还是其它临时账户。用户通过社交媒体报告收到了 [email protected] 的确认邮件,通知其手机号码已通过验证。调查显示,Google 支持页面于 2025 年 8 月至 10 月间进行了更新,默认启用电话号码的验证功能。用户可通过:设置——Google 或 Google 服务与偏好设置——所有服务——隐私与安全——电话号码验证,关闭该自动电话验证功能。

美国人社交活动过去三十年大幅减少

多项调查数据显示,美国人的社交活动过去三十年大幅减少。American Time Use Survey 的调查数据显示,相比二十年前,美国人独处的时间更多,与朋友相处的时间更少。American Perspectives Survey 的调查发现,有五个或更多密友的美国人比例下降了 25 个百分点,从 63% 降至 38%。Data for Progress 的调查发现,从 1995 年到 2026 年,美国人参与各项关键社交活动的比例出现了显著下降,降幅均达到两位数:去上课或参加研讨会(-22)、在家招待客人(-21)、去教堂或其它宗教场所(-20)、外出野餐(-19)、参加社团聚会(-19)、打牌(-19)、去餐馆吃早餐(-13)以及从事志愿服务(-12)。与此同时使用互联网(+90)、在家玩游戏(+22)、参加健身课程(+14)、音乐会(+13),因个人原因乘飞机出行(+5)。

科学家探测到最遥远快速射电暴

科学家利用南非 MeerKAT 射电望远镜和韦伯望远镜,捕获并定位了迄今最远的快速射电暴 FRB 20240304B,其源头位于大爆炸后约 30 亿年的星系。该信号在宇宙中走了 100 多亿年,距离是此前 FRB 纪录的两倍多。快速射电暴(FRB)从第一次被发现以来,一直令天文学家困惑不解。该现象是持续时间数毫秒、来自银河系外的射电脉冲,其物理起源神秘,却能量极大。尽管付出了很多努力,科学家也一直在发展相关理论,但迄今仍未完全厘清 FRB 的来源。目前磁星是部分来源的候选者。此次快速射电暴只持续几毫秒,同样释放巨大能量。2024 年 3 月 4 日,MeerTRAP 项目用 MeerKAT 先抓到爆发,天文学家再用韦伯近红外相机和光谱仪找它“老家”。光谱给出红移约 2.148,这对应宇宙还很年轻的时候,以往地面大望远镜看不到这个宿主,因为它又小又暗,但韦伯的红外能力可以把它锁定。确定位置后,天文学家发现宿主不像多数 FRB 所在的成熟大星系,而是一个低质量、贫金属、正在猛造恒星的矮星系。这类环境年轻、造星活跃,更支持“磁星起源”:大质量恒星变成超新星后留下强磁场中子星,短时间内就能产生爆发。

白化珊瑚可通过接触健康珊瑚在数周内恢复健康

珊瑚白化是指温暖海水带来的热应激导致珊瑚排出与其共生的甲藻;这是全球珊瑚礁衰退的一个主要原因。研究人员如今证明,健康珊瑚与白化珊瑚之间的短暂物理接触可将藻类重新引入白化珊瑚,使其完全恢复。仅需一周——有时甚至短至三天——就足以触发这一转变。藻类的转移是通过珊瑚之间的组织融合实现的;因此该方法仅对来自相同基因背景(或基因型)的珊瑚有效。研究人员发现,在相同基因型和混合基因型的配对中,共生藻都会在接触时通过珊瑚虫的摄取发生转移;他们指出,下一步的工作是观察这些基于接触的恢复策略能否在野外应用于自然珊瑚礁这样的规模。

Microsoft Defender 支持 Linux 桌面

微软的企业安全软件 Microsoft Defender 正式支持包括 Ubuntu、Debian、Fedora 和 RHEL 在内的 Linux 发行版,其功能包括防病毒保护、端点检测与响应、漏洞管理、威胁搜寻以及设备隔离。Microsoft Defender 是企业安全套件,集成在 Windows 11 中的免费安全软件叫 Windows Defender,Windows Defender 是 Microsoft Defender 中一个功能有限的防病毒组件。使用 Microsoft Defender 需要用户订阅微软的服务,订阅 Microsoft Defender for Endpoint Plan 2 或者 Microsoft 365 E5 或 E7。

美国八个州起诉 OpenAI 称 ChatGPT 伤害年轻用户

堪萨斯州、亚利桑那州和蒙大拿州等美国八个州对 OpenAI 提起诉讼,指控 ChatGPT 诱导儿童自我伤害。八个州要求 OpenAI 改变其产品与年轻用户互动的方式,没收由此产生的利润。诉讼指出 ChatGPT 的设计初衷是通过表现得随和、善于互动去赢得用户信任。但诉讼称聊天机器人会强化妄想、鼓励危险行为,协助用户策划诸如大规模枪击之类的暴力行为。诉讼指控 OpenAI 在 ChatGPT 的安全性上误导用户,违反了各州的消费者保护法。它们还指控 OpenAI 因危及当地居民的健康而构成了公害。诉讼要求法院下令强制 OpenAI 对其产品 ChatGPT 的工作方式进行整改。其中一项要求是除非 OpenAI 能确保其 AI 模型符合人类价值观,否则应禁止其开发具备自我完善能力的 AI 模型。这些州还寻求对 OpenAI 违反州法的行为处以民事罚款,要求对损害赔偿。

研究估计到 2050 年每年新增痴呆症人数将会翻倍

一项新研究估计,2023 年有 1140 万人患上痴呆症,到 2050 年预计这一数字将增加一倍以上,新增痴呆症人数将达到 2470 万。研究发现女性的痴呆症发病率高于男性,且低中收入国家的发病率远高于高收入国家。在校正年龄因素后,女性发病为每千人年 10.6 例,男性为 8.6 例。低中收入国家的发病率为每千人年 13.6 例,而高收入国家为 8.3 例。目前全世界有逾 5700 万人受痴呆症困扰,到 2050 年这一数字将达到 1.5 亿。每年新增 2400 万痴呆症病例,将给个人、家庭、卫生系统及经济带来巨大压力。

GTA 6 可能提前发布 PC 版本

Rockstar 尚未正式宣布,但有报道称它计划于 2027 年第一季度发布 GTA 6 的 PC 版本,与主机版本仅仅相隔几个月。GTA 6 将于 2026 年 11 月发布主机版本。据彭博报道,在 GTA 6 开发过程中 Rockstar 员工总数从开发 Red Dead Redemption II 的 2,441 人增长到 4,711 人。GTA 6 制作预算据称超过 20 亿美元,提前释出 PC 版本旨在加快回收制作费用。上一代 GTA 5 的主机版本和 PC 版本相隔 1 年 7 个月,而 GTA 5 的主要受众是主机玩家,PC 玩家占少数。如今 PC 玩家的规模已经显著扩大。加快发布 PC 版本也有助于扩大 GTA 6 的受众规模。

苹果推出广告鼓励 Chrome 用户切换到 Safari

如何吸引 Chrome 的用户改用其它浏览器?Chrome 是目前市场份额最高的浏览器。苹果推出了一个广告页(无中文):Switch to Safari。苹果列举了一系列 Safari 的优点,称在 Mac 设备上,相比 Chrome,使用 Safari 播放流视频,续航时间最长可多出 5 个小时;常用网站的页面加载速度更快;单次充电即可全天播放流视频;动画内容渲染性能更出色;复杂 Web 应用 JavaScript 运行速度更快;默认阻止第三方 Cookie 追踪;屏蔽恼人的干扰内容,等等。苹果称,Safari 在速度、电池续航以及隐私上都超过 Chrome。

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