Scaling Parameter-Efficient Fine-Tuning for Brain EncodingBrain encoding models aim to predict neural responses to stimuli. The most widely used approach fits readouts from frozen pretrained backbones. Using neural data to train large models from scratch or fully fine-tune them after task-pretraining has proven difficult because neural data is costly and limited. We show that parameter-efficient fine-tuning (PEFT) enables us to effectively adapt very large pretrained backbones for brain encoding with a small number of trainable parameters. To make it computationally practical, we exploit the backbone's causal structure to predict multiple timepoints in a single pass instead of using sliding windows, significantly reducing feature-extraction cost. This enables efficient fine-tuning of multimodal backbones with up to 104B parameters, the largest model adapted for brain encoding to our knowledge. Trained with a low-rank adapter (LoRA) and a lightweight readout, our approach consistently improves brain encoding performance across nine diverse multimodal backbones. On the same Qwen3-Omni backbone as the prior state-of-the-art (SoTA), our method BrainLoRA achieves the best published performance on the Algonauts 2025 Challenge. We also show the adapted multimodal backbones remain interpretable: modality attribution recovers the canonical sensory topography that prior work often obtains by construction from separate unimodal encoders, and neural adaptation increases the contribution of audio inputs and cross-modal mixing within the backbone. To scale out the number of adapted models, we develop a multi-LoRA kernel that accelerates joint training of multiple LoRAs on a shared backbone. This enables an ensemble of 200+ adapted models that ranks first on the public Algonauts post-challenge leaderboard at the time of writing. Together, our results highlight PEFT as an efficient and powerful paradigm for brain encoding.
MemT-1.0: Towards Memory-Native EvolutionMemory-native evolution requires making memory an intrinsic capability of foundation models, enabling them to continuously accumulate and utilize information. To this end, we introduce MemT-1.0, a new architecture of memory foundation models that internalize memory as part of model computation. Building on Metis, MemT-1.0 employs Gated DeltaNet-2 with a stable token-level memory update mechanism within each turn. We further introduce Mixture-of-Storage to scale native memory capacity. Following a deliberate backbone preparation, we develop a two-stage training pipeline consisting of continued pre-training and post-training, supported by 34B tokens of training data and efficient training and inference infrastructure. We release a model family comprising MemT-1.0-Nano and MemT-1.0-Flash, and conduct a comprehensive evaluation of memory and general capabilities. The results show that they outperform the parametric memory baselines on average and remain competitive with retrieval-augmented methods, while largely preserving general capabilities. At a history length of 128K tokens, MemT-1.0-Nano achieves approximately 1.86times end-to-end inference speedup and a 66times reduction in persistent storage relative to full context KV cache. By internalizing retrieved procedural experience, MemT-1.0 improves task success on agentic tasks, providing a practical step toward memory-native evolution.
Holi-World: Building Holistic World Intelligence from Human-Ego ExperienceHuman egocentric experience offers a rich foundation for learning how the world is organized and how it changes through interaction. Realizing this potential at scale requires turning growing volumes of recordings into learning resources that connect scene structure, object semantics, and interaction histories across viewpoints and time, while reducing dependence on costly manual annotation. We introduce HOLI-WORLD, an integrated ecosystem connecting experience capture, world representation, automated data construction, model learning, and independent evaluation. To sup- port learning at scale, HOLIWORLD-Foundry combines complementary static and dynamic perception to automatically construct world records that connect persistent scene structure and evolving object states with interaction histories and supporting observations. HOLIWORLD-Data organizes these records from approximately 100 self-collected scenes into grounded learning resources, including approximately 80K QA pairs used to train HOLIWORLD-VL-4B. Independent human annotations of heldout recordings form HOLIWORLD-Bench, supporting evaluation of both annotation quality and learned spatial and temporal understanding. Experiments on ScanNet, ScanNet++, Aria Digital Twin, and HOLIWORLD-Bench demonstrate strong performance in static perception and dynamic tracking, while training on HOLIWORLD-Data substantially improves HOLIWORLD-VL-4B's spatial and temporal reasoning on HOLI- WORLD-Bench and EgoDynamic4D. HOLIWORLD provides a practical foundation for expanding learning resources from the continuous flow of human experience and advancing machine understanding of the dynamic world.
Learning from Fleet Experience: A Collective Learning Paradigm for RobotsExperience generated during deployment offers an opportunity for robots to improve policy reliability through learning from their own executions. However, learning through human corrections requires teleoperators to monitor execution and intervene when policies fail, a demand that is difficult to meet as robot fleets grow. We introduce collective experience learning (CEL), a learning paradigm in which deployed robots share their execution experience to improve a common policy. We realize CEL through failure-guided experience retrieval fine-tuning (FERT), which uses failure contexts from robot executions to retrieve relevant trajectory segments from the fleet's shared successful experience and uses their actions as supervision for policy updates, without collecting additional expert demonstrations or corrective actions. A fault-tolerant asynchronous training system (FATS) coordinates experience collection, policy optimization and policy distribution despite local interruptions within the robot fleet. Across five real-world manipulation tasks, the resulting policies achieve success rates of 93.3-99.2%, evaluated over 120 trials per task on robots excluded from training data collection. With collection time per robot held fixed, larger fleets provide more experience and FERT generally achieves higher success rates across the evaluated sizes. On multi-stage phone packaging, learning with 96 robots increases success from 79.2% to 98.3%. These results support collective experience as a practical basis for scalable robot learning and a path towards improving policy reliability during deployment without collecting additional expert corrective actions.
SpecMRL: Redesign Matryoshka Representation Learning within Parametric SpectrumMatryoshka Representation Learning (MRL) is designed to support flexible representation sizes by jointly optimizing nested prefixes. While effective, this design lacks an explicit constraint to ensure that the leading portion provides a suitable compact encoding. To address this, we propose SpecMRL, which reorganizes the feature space to enable more effective prefix readout. Specifically, we extend MRL with a parameter-derived spectral basis organized with feature importance. SpecMRL otherwise follows standard MRL, with prefix readout performed in the learned spectral space. Experiments on MTEB show that SpecMRL outperforms MRL at all evaluated reduced dimensions, with larger gains under more aggressive compression. These results suggest that the learned spectral basis better prioritizes informative directions, enabling more effective representation compression. Notably, SpecMRL extends the performance frontier of MRL, surpassing full-dimensional MRL with only half the embedding dimensions.
Kronecker Delta Rule for Long Context Linear AttentionWe propose KronLSTM, a linear attention architecture based on the Kronecker Delta Rule, a novel update rule for associative matrix memories. KronLSTM extends the xLSTM family with a memory-revision mechanism that corrects targeted associations while modifying the memory only along a single direction in matrix space. This minimally invasive memory revision reduces interference with previously stored information compared with delta-rule updates, making it particularly well suited for long-context language modeling. The resulting memory dynamics can be mathematically described as a Markov chain that converges to a steady-state distribution, while the expected norm of the memory matrix remains uniformly bounded throughout the entire input sequence. Hence, KronLSTM ensures stable memory dynamics without requiring additional normalization and stabilization mechanisms for the memory state. Experiments show that KronLSTM is competitive with, and often outperforms, existing linear attention architectures, including models of the (Gated) DeltaNet family, with particularly strong performance on long context benchmarks. These results establish the Kronecker Delta Rule as an effective and analytically tractable foundation for stable associative memory in recurrent linear attention architectures. Our code (https://github.com/NX-AI/KronLSTM) and models (https://huggingface.co/collections/NX-AI/kronlstm) are open-source.
AdaExploreBench: Benchmarking LLM Agents for Proactive Exploration and Test-time Adaptation in Evolving EnvironmentsLarge Language Model (LLM) agents are increasingly deployed in unfamiliar and evolving environments, requiring them to proactively explore, understand, and adapt to environmental dynamics. However, existing benchmarks rarely test whether agents can proactively discover how an environment works and adapt as it evolves. To address this gap, we introduce AdaExploreBench, a benchmark for proactive exploration and test-time adaptation in evolving environments. By instantiating environmental dynamics as hidden rules, AdaExploreBench requires agents to actively acquire evidence and infer the rules. Under implicit rule drift, the latent rule changes without announcement, requiring agents to detect from degraded performance that prior knowledge is stale and re-explore. Experiments on eight leading LLMs show that proactive and adaptive exploration remain challenging: GPT-6 Sol achieves only 61.9% calibrated accuracy, while providing sufficient evidence or removing rule drift improves average performance significantly by close to 10%. These results reveal a critical bottleneck in current LLM agents: they can often reason effectively from informative evidence once it is available, but struggle to actively acquire the right evidence and recognize when previously acquired evidence is no longer valid.
MemPilot: Orchestrating On-Demand Multimodal Memory Curation for LLM AgentsMemory has become integral to the LLM agent ecosystem, supporting information retention and reuse across interactions. However, most existing agent memory systems construct memory in a query-agnostic manner, which can incur unnecessary preprocessing cost and discard details that later prove essential. Recent studies have begun shifting memory processing toward runtime adaptation, but typically specialize in particular operations or fixed processing schemes, leaving flexible control over performance, cost, and latency largely underexplored. To address this challenge, we present MemPilot, a flexible framework that orchestrates on-demand memory curation under different performance--cost--latency preferences. Specifically, we optimize a multi-step LLM policy via reinforcement learning to iteratively choose between retrieving from query-agnostic memory and delegating query-specific curation of raw multimodal history to heterogeneous LLMs and VLMs. The policy jointly controls evidence amount, curation instructions, model selection, and visual access, enabling fine-grained allocation of runtime computation. To optimize this policy under competing objectives, we adapt objective-wise advantage decoupling by separately estimating each objective's advantage before aggregation. Moreover, we introduce prefix-based marginal utility estimation for fine-grained credit assignment across multi-step rollouts. Experiments on five multimodal agent-memory benchmarks demonstrate favorable performance--cost--latency trade-offs across optimization preferences, with preference sweeps yielding broader frontiers than existing trade-off-aware baselines.
InfiniDream: Open-Ended Photorealistic 3D Worlds Through Procedural GenerationProcedural generation plays a key role in synthetic data creation and game development, offering greater controllability, editability, and diversity than static mesh representations. However, VLM-based code generation often produces relatively simple 3D assets, while sophisticated photorealistic procedural systems require extensive manual development. Existing VLM-guided procedural methods remain largely constrained by predefined factories and APIs, limiting their ability to create novel asset types. We introduce InfiniDream, a VLM-driven framework for open-ended procedural 3D world generation. First, we propose Symbolically Constrained Asset Generation, which leverages existing procedural algorithms to create novel, photorealistic assets while preserving editability and seed-based diversity. Second, we develop an end-to-end text-to-world pipeline that combines semantic scene planning with Deterministic Frustum-Guided Grid Placement to construct large-scale 3D worlds with precise object placement, procedural population, and animation. Extensive evaluations on 100 object and 20 scene generation tasks demonstrate improvements across four perceptual metrics. Diversity analysis, ablation studies, and human preference evaluations further validate the effectiveness of our framework. Project page: https://yichuanh.github.io/infinidream-page/
RoboValue: A Fine-Grained Sim-and-Real Benchmark for Unified Evaluation of Robotic Value ModelsRobotic value models assess task execution from visual observations and instructions, providing feedback for policy learning and execution monitoring. However, existing evaluations cover only selected aspects of execution understanding, leaving the reliability of value feedback insufficiently tested. We introduce RoboValue, a fine-grained sim-and-real benchmark for unified evaluation of robotic value models. Its framework evaluates four complementary capability dimensions through shared interfaces: task-state understanding, temporal progress monitoring, failure and recovery reasoning, and value consistency. Diagnostic trajectories and instruction variations test whether value judgments accurately reflect task requirements and changes throughout execution. RoboValue-Dataset covers 15 simulation and 20 real-world manipulation tasks, providing expert demonstrations for training and annotated trajectories for fine-grained evaluation. We evaluate representative robotic value models in zero-shot and one-shot settings under standard conditions and separate shifts in robot embodiment and environment. Our results reveal errors in fine-grained instruction grounding, history-dependent progress tracking, and recovery assessment, even in models with strong outcome and forward-progress scores. The same semantic subtask can also receive substantially different value gains across valid execution orders. These findings identify concrete targets for value supervision, while the dataset and public leaderboard support continued assessment of feedback reliability. The website is available at https://robovalue-benchmark.github.io/.
Manga2Animate: An Agentic Framework for Faithful Manga Animation with Script and Storyboard PlanningAdapting existing manga into coherent animation that stays faithful to the source is a valuable yet challenging task. Existing methods either access the manga mainly through text, losing its characters and art style, or feed manga pages directly into video generation models, which misinterpret the manga's structure and produce incorrect storylines. In this paper, we propose Manga2Animate, a multi-agent framework that grounds every stage of generation in the source manga. We decompose the task into two intermediate representations, an animation script and a visual storyboard. Each representation is produced by a creator agent and reviewed against the source panels by a paired reviewer agent. We tailor representation-specific selection and dual-level feedback to progressively refine both before synthesizing the final animation. Extensive experiments and a user study demonstrate that Manga2Animate produces animations more faithful to the source manga and more consistent across shots than state-of-the-art approaches. Project page: https://annchenn.github.io/Manga2Animate/
BlenderWorld: Benchmarking Visual Agents for 3D Creation from Real-World ReferencesRecent advances in multimodal large language models (MLLMs) have enabled them to act as autonomous agents, creating and editing 3D models via code or direct software manipulation. In practical workflows, these models must infer object shapes, materials, spatial layouts, and lighting from diverse references while strictly following instructions to reconstruct, modify, or design 3D content. However, existing benchmarks provide limited coverage of such open-ended requests across real-world scenarios. To bridge this gap, we introduce BlenderWorld, the first comprehensive benchmark dedicated to evaluating frontier models on realistic 3D creation tasks. BlenderWorld comprises 223 tasks spanning architecture, products, natural environments, and scientific visualization, driven by text, image, video, and structured specification inputs. To rigorously assess these complex deliverables, we establish a unified evaluation protocol: we render the submitted Blender projects from multiple viewpoints and evaluate them against 2,651 task-specific binary rubrics alongside holistic visual quality scores. Benchmarking thirteen frontier models reveals that GPT-6-Astra achieves the highest overall fused score of 79.9, followed by Opus-5 (73.0) and GPT-5.6-Sol (67.7). Ultimately, our findings reveal a critical bottleneck: while current models can parse broad instructions, they still profoundly struggle with fine-grained 3D spatial coherence and accurate structural reproduction in Blender, leaving substantial headroom for future 3D-native agentics.
FineSplat: Fine Patches, Local Groups, Detailed SplatsFeed-forward 3D Gaussian Splatting (3DGS) promises instant scene reconstruction with high-quality novel-view synthesis. Yet, fine-grained geometry and appearance remain difficult to recover, motivating us to revisit how feed-forward models represent, aggregate, and refine detailed visual information. We introduce FineSplat, a feed-forward 3DGS framework built around fine-grained image patches. Since global multi-view attention becomes prohibitively expensive at such high token resolutions, we develop a dual-grouping strategy that combines two complementary forms of locality: view-wise grouping enables efficient interaction among neighboring views, while 3D spatial grouping reconnects geometrically related tokens that may never have interacted under view-wise grouping by lifting them into the 3D scene space. We further leverage reconstruction error as direct feedback, providing an explicit rendering-based signal to recover fine-grained structures and appearance, thereby overcoming the limitations of one-pass feed-forward prediction. Finally, a compact Gaussian generation scheme preserves the benefits of fine-grained features without unnecessarily increasing the number of primitives. Together, these designs enable FineSplat to recover richer geometry and appearance while remaining efficient and compact, achieving state-of-the-art results by a substantial margin, under the same or smaller Gaussian budgets than existing methods.
AffordanceWAM: Affordance-Aware Joint World-Action Modeling for Robot ManipulationGeneralizable robot manipulation requires predicting how a scene will evolve, identifying where interactions are feasible, and determining how to act. Action-labeled robot videos directly supervise control but are costly and limited in diversity, whereas egocentric human videos capture diverse interactions but lack robot actions and differ in embodiment and appearance. We introduce AffordanceWAM, an affordance-aware generative World Action Model that represents object-centric spatiotemporal affordance through Scalar Affordance and Affordance Heatmap, within the generated future World. This representation grounds visual prediction in task-relevantant objects and interaction regions for action generation, and provides shared interaction targets across human and robot videos. Built on a pretrained video diffusion Transformer, AffordanceWAM uses separately parameterized World and Action Experts, coupled through Masked Joint Self-Attention, to jointly predict future RGB observations, Scalar Affordance fields, Affordance Heatmaps, and continuous robot actions under a unified flow-matching objective. Human videos supervise all three future-World streams, whereas robot trajectories additionally provide action supervision, enabling transfer without human action labels or retargeting. Experiments on RoboCasa, CALVIN ABCrightarrowD, and real-world manipulation demonstrate consistent gains over RGB-only and robot-data-only baselines. Under fixed robot supervision, RoboCasa performance improves monotonically as affordance-annotated human video scales. These results support affordance as an effective interface for both vision-language-action learning and human-to-robot transfer.
Where is Physical RSI capability from? An Observational Scaling Law of LLM-as-policyIn this paper, we systematically investigate the mechanisms, scaling behavior, and generalization of physical Recursive self-improvement. We introduce PhysRSI-eval to quantify physical RSI through a five-axis metric: First-Attempt Performance, Efficiency, Success, Budget and Improvement from failure. Different VLMs are evaluated on 18 manipulation tasks under a fixed interaction budget. The analysis of experimental results motivates the Physical Barrel Hypothesis: different capabilities may constrain different parts of improvement. The five-axis metrics also distinguish systems with close public benchmark averages and show that high scores need not come with early or efficient gains. We study observational scaling from two perspectives: predicting the relative performance of VLM agents from their public capabilities, and forecasting later progress from early physical feedback. Together, these analyses ask how quickly and how far an agent can improve. Moreover, we conduct workspace interventions and then analyze what improvement leaves behind. Removing history reduces late-round success, frozen workspaces remain useful on unseen layouts, and three cross-task cases achieve success earlier. The results suggest that scene-specific adaptation and reusable experience can coexist.
Evidence-First Agentic VerificationLong-horizon, semi-verifiable agentic tasks often rely on rubric-based evaluation, but the evidence needed to assess these tasks can be spread across the environment state and the execution trace. A judge may overlook this evidence or accept unsupported claims, including an agent's own reports of success. When rubric verdicts serve as reinforcement-learning rewards, such errors can reinforce undesirable behavior. We introduce Sauron, an evidence-first agentic verifier that investigates both state and trace and relies on a claim only after independently validating it against its source. Bounded queries and joint investigation of related criteria reduce context use and redundant work, and each verdict carries an auditable receipt of its supporting evidence. Across 2,586 human-labeled criteria from 100 personal-assistant episodes, Sauron achieves the highest F1 of five verifiers on all eight backbones tested while costing less than Gandalf, the strongest baseline. With GPT-5.6 Sol, it reaches 0.96 F1 versus Gandalf's 0.92 at 23% lower cost, with a wider margin on process criteria. On a paired fault-injection suite covering 13 families, several of which simulate reward hacking, Sauron detects 97% of injected failures while flagging only 2% of clean controls, outperforming baselines even when they are given the full trace. On TRAIL, a benchmark for detecting and localizing real agent errors, Sauron leads both Gandalf and TRAIL's own judge on all three quality metrics.
State World Models: Execute the Rules, Generate the PixelsExisting world models can generate action-conditioned video from a single image. Many focus on camera movement, allowing users to explore the generated scene. However, navigation alone does not ensure that an action follows persistent rules when its outcome depends on state that is invisible in the current frame. We present Stateful Harness, a framework that separates world evolution from video rendering to support stateful and rule-governed interaction. It maintains an evolving world state under specified rules, renders each resulting event with a frozen video model, and uses the generated clip to update the world state for the next turn. At each turn, the harness resolves the action selected by the user and compiles the resulting event into an instruction, while a preview clip from an editable 3D scene provides spatial and camera guidance. To evaluate rule compliance, we build WorldState-Bench, a benchmark of 50 counterfactual twin pairs that share an initial frame and action but differ in hidden state and required outcome. Under rule-only prompting, the best of the 11 evaluated video backends produces the required endings for both cases in 32% of pairs. For MiniMax-H3, specifying the required endings raises this rate from 32% to 64%, while the full harness reaches 92% with the same frozen model. These results support separating rule execution from video rendering for world interactions with hidden state.
Harnessing Textual Refusal Directions for Multimodal SafetySafety in Multimodal Large Language Models (MLLMs) depends on unsafe multimodal data for post-training alignment or activation steering. However, such data is hard to collect, must be gathered anew for each modality, and its collection and distribution raise ethical and legal concerns. In this work, we relax this constraint and investigate whether textual refusal directions, extracted directly from the LLM backbone, generalize across modalities (i.e., image, video). Preliminary findings confirm this ability, though effectiveness is conditioned by layer selection, steering strength, and cross-modal alignment, with the latter causing safe multimodal inputs to be spuriously steered toward refusal. Building on this, we introduce Modality-Agnostic Refusal Steering (MARS), a lightweight training-free approach that injects multimodal safety without the need for multimodal safety data. MARS corrects modality misalignment via activation centering, adaptively scales steering strength within a geometrically defined trust region, and selects the optimal intervention layer, operating at the first generated token. Evaluated on five SOTA MLLMs across safety, utility, and video jailbreak, MARS achieves consistent safety gains while preserving utility up to over-refusal. MARS reveals that safety-relevant structure is shared across modalities and that textual refusal directions are a powerful and underexplored foundation for multimodal alignment.
ACEdit: Stable Multi-Turn Image Editing via Asymmetric ConditioningImage editing models produce impressive results for individual edits, but their quality often deteriorates over multiple editing turns. Each editing turn introduces small distribution shifts that accumulate over successive edits, creating a gap between the input distributions encountered during the editor's original training and multi-turn inference. We introduce a training scheme that makes multi-turn image editing stable under this accumulating distribution shift. A key is to force the editor to operate on its own outputs from previous editing turns during training, bringing the principle of Self-Forcing to image editing. The main challenge is that self-generated editing trajectories deviate from ground-truth trajectories, making direct supervision unreliable. We address this challenge through a distillation objective that leverages a teacher image editor to provide a reliable training signal when the model operates on its own previous outputs. We introduce an asymmetric conditioning scheme: while the student performs edits sequentially on its own outputs, the teacher remains anchored to the original clean image and receives a compound editing instruction. Experiments show substantially reduced degradation over long multi-turn sequences while maintaining editing quality and instruction adherence.
LIBERO-Industry: Benchmarking Robotic Manipulation under Industrial Process ConstraintsIndustrial manipulation in flexible manufacturing, e.g., high-mix, low-volume (HMLV) electronics assembly, requires robot policies to adapt to changing products and production conditions. Such settings impose industrial process constraints, including product variants, moving material flows, finite execution windows, and tight geometric tolerances. However, existing evaluation frameworks do not systematically capture these constraints when assessing generalist robot policies. To address this gap, we introduce LIBERO-Industry, a novel benchmark built on the widely used robot learning benchmark LIBERO, that translates the aforementioned industrial constraints into controllable task conditions and measurable success criteria. Specifically, LIBERO-Industry comprises three classic task scenarios: Static-to-Dynamic (S2D) loading, Dynamic-to-Static (D2S) unloading, and Dynamic-to-Dynamic (D2D) transfer. The suites contain 216 tasks in total that systematically vary object geometry, conveyor speed, interaction-window duration, and geometric acceptance region size. Extensive experiments across five generalist robot policies (including vision-language-action models and world-action models) show that performance progressively degrades as industrial constraints are introduced and combined. Under a shared fine-tuning and evaluation protocol, the LIBERO-Industry co-training condition achieved higher observed target-transfer completion than the original-LIBERO condition.
ECHO: Efficient Causal Self-Recursion Beyond Auxiliary Multi-Token PredictionExisting Multi-token prediction (MTP) methods are auxiliary by design: the multi-horizon loss mostly trains modules attached to the backbone, and each added horizon costs another module and another pass. We propose Efficient Causal Self-Recursion (ECHO), which removes both costs. The backbone's own final layer predicts every horizon, so the supervision lands on the parameters that generate the next token, and Dynamic Depth Sampling (DDS) keeps deeper horizons affordable by drawing the training depth with probabilities that decay along depth. Future prediction thus becomes part of the autoregressive objective rather than a task attached to it, and the gains follow on both sides of it. In pretraining, added depth converts into downstream accuracy where auxiliary modules saturate, concentrating on reasoning and code at half the MTP training overhead of training every depth. At inference, the pretrained model is its own drafter: it drafts beyond the depth it was trained for, and keeps its draft-target alignment on the open-ended, high-entropy generation where post-hoc drafters lose theirs. The advantage survives a doubled token budget, a repeated pretraining run, and supervised finetuning.
Policy Is Not Capability: Some Safety Benchmarks Measure Which Definition of "Unsafe" You Trained OnA guardrail classifier is reported as if unsafe were a property of text. It is not: it is a property of a policy, and the policy enters the model through its labels. We exploit an accident of an industrial deployment in which the same ~53k prompts were labelled twice, under two operational definitions ("is this a request for harmful content?" and "would a moderator block this?"), and used to train ten guardrail arms sharing architecture, codebase and optimiser family, at two model scales. First, the guardrail's own training corpus already contained the benchmarks: JailbreakBench-benign is 88% and OR-Bench-hard 82% present in the training pools, two over-refusal benchmarks, the kind a guardrail reports to argue it does not over-block. Everything below is decontaminated. Second, safety benchmarks stratify sharply by how much of their score is decided by the label definition rather than by the model: with architecture and optimiser fixed, the range across the ten arms is 0.99 on HarmBench-copyright and 0.043 on WildGuard-benign, a 23x spread. Third, a benchmark score can be moved across its entire range by 0.03% of the parameters. Across these arms HarmBench-copyright spans 0-100 and OR-Bench-hard over-refusal 3.4-56.4%, and the four arms whose last supervision signal carries a given policy occupy one extreme of both (exact rank p=0.005, or 0.04-0.14 at worst), at unchanged detection capability. For a distilled student the teacher's soft labels do this even when every hard label carries the other policy, so teacher provenance is an unrecorded confound in any released checkpoint. Fourth, validation accuracy on the one split that grades all twenty arms tracks agreement with the annotator's policy (rho=+0.74), not detection capability (rho=+0.34). We argue that guardrail evaluations should report contamination, a seed floor and the definition they were graded against as first-class variables.
A Conditional No-Hair Theorem for Transformers: How Language Models Forget Their PromptWe ask how much an autoregressive transformer retains of its prompt after generating t tokens. Consider two different prompts followed by the same continuation text, so that any difference in their hidden states comes from the prompt alone, and we find that the distance between their hidden states decays approximately as a power law t^{-α}, where α=1 is the rate at which a fixed prompt's share of uniform attention shrinks and smaller values mean longer memory. Trained models forget fast (αapprox0.55--0.7), untrained ones slowly (αapprox0.2--0.5). We prove that this offset is Obig(P(log t)^{L-1}/tbig) for a prompt of length P and depth L. The bound holds for finite-depth pre-LN softmax transformers with bounded attention logits, under one additional condition: the pre-norm activations stay away from zero. The mechanism is geometric: the prompt's direct influence is diluted as the context grows, and relay --- continuation tokens passing on what earlier tokens read from the prompt --- can only add logarithmic factors. This is what we call the conditional no-hair theorem: given the text generated so far, the prompt's influence on the next token vanishes as t grows, so any property of the prompt that survives, such as its language, must be carried by the text itself. An exactly solvable linear relay model shows that the bound cannot be improved and reproduces the rise of the local exponent towards 1 seen in untrained networks. Cancelling the dilution with a logit bias stops the decay early in training and reverses it after, so dilution is necessary for the forgetting we measure; untrained networks and the solvable model show it is also sufficient.
UniAVC: Unified Audio-Video Creation via Progressive Training and Asymmetric SchedulingUnified audio-video creation requires a single model capable of text-conditioned joint synthesis, bidirectional cross-modal generation, and instruction-guided editing across both modalities. Existing methods rely heavily on paired corpora, which are scarce for joint generation and even rarer for editing. Consequently, they are spent learning single-branch generative and editing capabilities that abundant unimodal data could readily teach, rather than on the cross-modal coupling. Furthermore, prevailing systems apply a single shared noise schedule to both modalities, neglecting two critical limitations. First, due to the significant discrepancy in information density, video requires prolonged high noise to organize spatial and motion structure, whereas the sparser audio signal can settle earlier during the synthesis process, the dynamics a uniform schedule might compromise. Second, lockstep denoising leaves asymmetric workflows, such as conditioning on one modality to synthesize or edit another, untrained. We present UniAVC, which addresses both obstacles. It first trains each branch on unimodal dataset to full generative and editing competence, and subsequently dedicates paired data to exploit cross-modal correspondence. Modality-decoupled schedulers meanwhile warp the noise schedule independently from a shared timestep, while subtasks with one clean modality directly supervise asymmetric configurations. These settings respectively enable intent-aware editing, which preserves one modality intact while enlisting it to constrain the other, and post-inference self-refinement, which regenerates only an unsatisfactory branch against an accepted one. UniAVC thus spans multiple creation tasks from a single set of weights without task-specific adapters.
Competing Learning in Hybrid ArchitecturesMany modern language models have adopted hybrid architectures that incorporate both linear-time recurrence and softmax attention. Modern recurrence layers provide a highly expressive mixing mechanism while ensuring high throughput by compressing contextual information into a fixed-size state, but underperform softmax attention in contextual information retrieval. In this paper, we reveal a Competing Learning phenomenon where different kinds of mixers compete to learn the same function, and when any layer learns a function, it suppresses the corresponding learning signal for other layers. Layer attribution analysis reveals that under typical data distributions, modern recurrence learns retrieval functions faster than softmax attention, causing attention to fail to learn retrieval in most cases. Stopping weight updates in recurrence in the middle of training helps attention learn retrieval. Based on these results, we propose a staged training procedure for pre-training hybrid architectures on natural language. Empirical results on models up to 1B parameters show that our method results in substantial improvement in language modeling loss, common-sense reasoning, as well as a wide range of retrieval-related tasks across different context lengths.
Factorization-Guided Training and Inference for Diffusion-Drafted Speculative DecodingSpeculative decoding accelerates large language model inference through parallel verification of tokens proposed by a drafter. Diffusion drafters further parallelize proposal generation, but greater proposal capacity or higher mean accepted tokens (MAT) need not yield higher throughput. Because verification accepts only a consecutive prefix, early rejections can render later correct predictions ineffective, limiting MAT gains, while even higher MAT may not improve throughput if per-round latency increases. We introduce DScout, which uses two complementary factorizations to guide diffusion drafter training and inference for higher throughput. For training, DScout factorizes position-wise loss into inclusion, weighting, and prediction loss. This guides the design and combination of mixed-horizon training, intra-block unmasking, and acceptance-weighted loss to align supervision with prefix acceptance and improve MAT. For inference, DScout factorizes throughput as the ratio of MAT to per-round latency, guiding target-conditioning depth, drafter depth, and inference block size selection to identify a high-throughput configuration for each workload. Across six benchmarks, DScout achieves 3.84times and 4.14times mean speedups over autoregressive decoding on Qwen3-4B and Qwen3-8B, respectively, improving mean speedup over the state-of-the-art baseline by 9.1% and 7.1%. Across models and concurrency settings, our inference configuration policy provides up to 9.75% additional mean speedup over DScout's fixed configuration.
StopLoss: Teaching Agents to Predict Failure and Stop EarlyCoding agents keep working on runs that will fail verification, and asking a frontier model to watch for this is expensive in its own right. We introduce StopLoss, a small external monitor that learns failure recognition from completed trajectories and their verifier outcomes. The name is inspired by the stop-loss order in finance: StopLoss ends a run early when the run is likely to fail, which saves resources. Final outcomes label earlier local windows, so a fine-tuned language model can score the most recent tool steps in a single forward pass, and a threshold calibrated on successful runs turns that score into an abort decision without changing the executor. Trained on GPT-family SWE-rebench trajectories and evaluated on SWE-bench Verified and a SWE-bench Pro subset with GPT and Claude executors, StopLoss is compared against six general-purpose judges reading identical windows. Outcome supervision lifts failure prediction from near chance to a useful signal at the first check, at one to two orders of magnitude lower cost per check than any tested judge. This translates into savings: relative to completing every task, StopLoss lowers cost per retained solve by 4.5\% on Verified while preserving 99\% of successful runs, and by up to 31\% on the costlier Pro subset, reaching 48\% with a Qwen3-8B backbone, and in all four settings its cost per retained solve is below that of every judge policy. Outcome-trained small monitors can make failure recognition cheap enough for early stopping to pay for itself.
Progress-Aware Distillation for Mitigating Stagnation in Small Language Model AgentsWhile LLM-based agent systems have demonstrated remarkable proficiency in reasoning and solving complex real-world tasks, they also come with substantial token consumption and inference latency, limiting their practical deployment. To enhance the efficiency of agent systems, recent efforts have focused on transferring agentic capabilities from large-scale models to small language models (SLMs) via supervised fine-tuning-based distillation. Nevertheless, as interaction trajectories grow longer, involving extended reasoning-action chains and extensive environmental feedback, distilled student agents tend to experience progress stagnation: becoming trapped in unproductive loops characterized by persistent failed strategies and difficulty making meaningful progress. Our systematic analysis shows that this phenomenon consistently occurs across diverse SLMs and task domains. To address this issue, we propose Progress-Aware Distillation (ProD), which explicitly detects and penalizes stagnation in student-generated trajectories. ProD encodes the stagnation gap between student and teacher into an adaptive margin for dynamically penalizing possible stagnation. By iteratively applying this procedure, ProD enables student agents to progressively approximate teacher behavior. Extensive experiments involving 8 SLMs, ranging from 0.6B to 8B parameters, on both in-domain and out-of-domain benchmarks, demonstrate that ProD substantially mitigates progress stagnation while enhancing both the success rates and task-completion efficiency of distilled SLM agents.
N-Gram Memories at Two Bits: Quantizing Lookup Tables in Large Language ModelsConditional memory expands language-model capacity through selective lookup, but the full embedding table must remain available for every possible input. We introduce Conditional Program (CP), a compressed representation that reconstructs only the rows an input requests. CP represents each row by a short code and a local scale, with a reconstruction program shared across the table. We instantiate this representation with a Gaussian trellis, norm restoration and independently decodable row records. CP's two-bit code lowers output KL by 41--63\% relative to 2-bit round-to-nearest. Analysis across three trained n-gram memory families shows that Gaussian-like coordinate statistics coexist with learned relationships among rows; at matched storage budgets, the shared trellis outperforms the fitted codebooks and low-rank residual variants we test. For DeepSeek, it reduces table storage from 203GB to 51GB, leaving room for larger workloads when the table is kept on GPU.
HandsOn: A Large-Scale Simulation Benchmark for Generalizable Dexterous ManipulationGeneral-purpose manipulation requires reliable behavior across embodiments, objects, and task demands. We introduce HandsOn, a composable simulation platform and benchmark for cross-embodiment dexterous manipulation. It supports five robotic arms, six dexterous hands, and approximately 200 rigid, articulated, and deformable assets in randomized scenes. The benchmark pairs 18,000 curated human demonstrations with 66 human-verified tasks: Core-50 supports demonstration-based learning and execution tests, while Transfer-16 evaluates asset and relation transfer, skill composition, and deformable manipulation without target-task training demonstrations. Qualitative real-robot rollouts illustrate sim-to-real transfer. Across diffusion, vision-language-action, world-action, and prompted VLM-based methods, the best trained multi-task policy achieves 29.1% Core-50 success. Without benchmark finetuning, GPT-6 using move_eef for palm-and-finger control achieves 5.2% on Core-50 and 1.9% on Transfer-16 over 660 trials. Trained-policy stage diagnostics expose failures in contact establishment, action coordination, and maintaining achieved goals, with additional sequencing errors in composed tasks. HandsOn provides a shared basis for investigating manipulation generalization and the limits of reliable physical interaction.
Text-to-Image Generative Modeling Without Language PretrainingModern text-to-image (T2I) systems use internet-scale language pretraining for text-conditioned image generation. We ask whether language pretraining is necessary for strong T2I generation. We introduce Halcyon, a family of early-fusion multimodal autoregressive models pretrained entirely from scratch on GPIC, a dataset of 100M image-text pairs. Halcyon-0.52B outperforms LlamaGen-XL/8 (48.0 vs. 63.3 gFD) with 18.2times less pretraining compute. Further, Halcyon-1.6B outperforms JiT-T2I-XXL/8++ (35.3 vs. 41.0 gFD) with 275times less pretraining compute. Controlled experiments show that text-only pretraining does not improve T2I generation. Halcyon also learns image captioning by replacing caption dropout with I2T supervision, maintaining competitive T2I generation quality under the same pretraining budget. We show that strong T2I systems can be trained from scratch without internet-scale language pretraining. Code and models are available at https://cs.stanford.edu/~keshik/halcyon
HSPR: Recovering Software-Agent Benchmark Scores via Hierarchical Posterior InferenceEvaluating software agents on a full benchmark is expensive. A small task subset can preserve agent rankings while yielding inaccurate scores. Historical responses provide useful structure, but tasks with identical source responses can have different outcomes for a new target agent. We introduce Hierarchical Score Posterior Recovery (HSPR), which combines source-fitted response factors with uncertain group success rates. Observed target outcomes update the posteriors over the target latent state and group rates; posterior-guided acquisition selects subsequent tasks. Its score-based criterion equals the expected one-step reduction in full-score posterior variance. Observed successes and posterior-predictive counts for unqueried tasks yield a full-score posterior. The final estimate uses its median with source-selected calibration. At a 10% task budget on four task banks from the SWE-bench family, HSPR achieves the lowest mean absolute error (MAE) on three banks and the lowest maximum absolute error (MaxErr) on all four among the methods compared. Removing group uncertainty or replacing adaptive queries increases macro MAE in the respective controls. Macro MAE decreases across 5-20% budgets.
Predicting Privileged Information Effectiveness for On-Policy Self-DistillationOn-policy self-distillation (OPSD) enables large language models (LLMs) to learn from privileged information (PI) without a separate teacher model. However, prior work largely treats PI as a fixed design choice, leaving the effects of its content and construction poorly understood. This challenge is particularly important in multi-turn agentic settings, where trajectories contain actions, observations, and reasoning that can be transformed into PI in many ways. We systematically evaluate 16 PI configurations across three multi-turn agentic benchmarks and three student models that vary in scale and reasoning mode. We find that PI effectiveness depends on its content, generation source, and the student model. Information-dense trajectories and PI produced by more capable generators generally yield larger gains, whereas thinking models benefit less consistently. To assess PI before training, we compare PI utility with two KL-based metrics: sampled-token reverse KL (D) and error-step KL contrast (Δd^{-}_{err}). The KL-based metrics track post-training performance more consistently than PI utility, which can be distorted by information leakage. Empirically, selecting each task's PI by Δd^{-}_{err} also improves post-training performance over random selection, most when the PI candidates differ widely. Finally, effective PI remains beneficial when combined with GRPO, allowing the combined objective to outperform a strong GRPO baseline. Overall, our results provide practical guidance for constructing and evaluating PI in OPSD training.
ActionRoPE: action as coordinates for spatially consistent control in planar-camera game world modelsGame world models have made rapid progress toward real-time interactive generation. Yet action control is still predominantly implemented as feature conditioning, leaving the model to learn from training data how each action should move the visual world. This formulation is poorly matched to a broad class of planar-camera worlds, such as top-down and isometric games. In these worlds, player motion induces a geometrically well-defined planar camera displacement. We observe that the key to spatially consistent control in such worlds is to represent the effect of each action directly in world coordinates. To this end, we introduce ActionRoPE, a parameter-free action interface that converts action-driven camera displacement into world-coordinate rotary positions. As a result, tokens corresponding to the same world location retain the same positional address across time. These world coordinates further expose a spatial asymmetry in generation: regions covered by the initial observation are geometrically known, while newly revealed regions remain to be synthesized. We therefore propose Coordinate-Conditioned Noise Scheduling (CNS), which assigns token-wise denoising schedules according to this known-new structure. It allows observed regions to stabilize earlier, while new content is generated with reference to them. Compared with four representative action-conditioning mechanisms, our approach follows the commanded motion more faithfully and reduces the revisit drift by 66% over the strongest baseline. The same interface transfers across video backbones from 1.3B to 33B parameters and to out-of-distribution scenes. Project Page: https://teawhite.cn/ActionRoPE/
Sparse Feature Policy Unlearning Mitigates State Hallucination in Vision-Language-Action ModelsVision-Language-Action (VLA) models have shown strong generalization in robotic manipulation by leveraging rich representations from pretrained vision-language models. However, their deployment in real-world environments remains limited by recurring unreliable behaviors. In this work, we study state hallucination, a recurring failure pattern in which a VLA continues acting as if an unrealized robot-object state had been achieved. Our analyses find that state hallucination coincides with weakened attention to task-relevant visual regions, and a mechanistic interpretation via sparse autoencoders reveals that hallucination-associated sparse features are activated when these failures occur. Based on this analysis, we propose SOUL (Sparse feature pOlicy UnLearning), which selectively unlearns policy knowledge associated with state hallucination behaviors, where sparse features identified from hallucination failures and successful behaviors serve as explicit forgetting and retention targets, respectively. Experiments across VLA architectures in simulated and real-world environments show that our method substantially reduces hallucinated failures and improves task success without substantially compromising the existing manipulation capabilities. These results suggest that interpretable feature analysis provides a practical basis for selectively modifying undesirable knowledge in robot policies.
Heterogeneous Agentic CoevolutionRecent advances in self-improving LLM agents have demonstrated the potential of AI systems that drive their own intelligence. However, many domain-specific applications rely on specialized foundation models that possess strong domain expertise but remain dependent on human-designed improvements. Extending recursive self-improvement to these models presents a key challenge: as a specialist improves, the strategies used to advance it must also adapt. To address this challenge, we propose Heterogeneous Agentic CoEvolution (HACE), a framework that jointly evolves specialized foundation models and LLM agents through reciprocal learning. HACE improves the specialist through supervised learning while training the agent with on-policy reinforced self-training, guided by verified performance gains on the current specialist. The agent's exploration, in turn, informs subsequent specialist training, enabling both models to adapt to each other's progress. To sustain this reciprocal learning, HACE further employs evolutionary search to optimize their interaction harness, adapting how the models exchange information and select training experiences as their capabilities evolve. We evaluate HACE across three challenging domains: recommendation systems, protein function prediction in biology, and crystal stability prediction in material discovery. We show that HACE outperforms the evaluated self-improving methods on the primary task metrics across all three domains. These results shed light on heterogeneous coevolution as a universal approach to improving specialized foundation models through reciprocal interaction with a learning agent.
HERA: Harness-Environment Co-Evolution for Reliable Agentic AbstentionLarge language model (LLM) agents are increasingly capable of acting in complex tool-use environments, yet they often fail to recognize when tasks are infeasible and no valid solution exists. Recent work has formalized this reliability gap as the problem of agentic abstention, and existing approaches typically optimize a model or agent harness against a fixed set of tasks, leading to limited generalization to unseen failure modes. We introduce HERA, a framework for harness-environment co-evolution for agentic abstention. HERA consists of (i) a pipeline to automatically construct verifiable pairs of feasible and infeasible tasks by applying controlled environment mutations that transform solvable tasks into cases requiring abstention, and (ii) a co-evolution procedure in which performance failures on previous tasks are used to drive harness adaptation and generate new execution environments and tasks geared towards previous weaknesses. On held-out evaluation tasks, an evolved harness from HERA improves abstention accuracy from 61.7% to 83.3% while improving feasible-task completion from 68.3% to 76.7%, achieving the highest abstention and feasible-task completion among the compared methods. The resulting best harness transfers across 19 other LLMs, improving abstention accuracy by 15.3 percentage points on average without any model-specific optimization, and enabling smaller models to match the performance of more powerful models at an estimated 85% lower cost.
Training Reasoning Models to Generate Diverse Scientific IdeasOne of the first steps of a research pipeline is generating ideas. Large Language Models (LLMs) are increasingly used to automate this step, but most of this work optimizes the quality of individual ideas, while overlooking diversity. In our work, we study document-grounded ideation, focusing on increasing the diversity of LLM generated ideas and ensuring they are high quality. Given prior papers, a model must propose a set of ideas that are each high-quality and clearly distinct from one another, while also being grounded in the input documents. To optimize for this, we propose training with a set-level reinforcement learning objective. In our setup, in a single generation, the model writes K structured idea cards grounded in the source papers, and the set is scored jointly, where each idea's quality is weighted by its distance from the ideas written before it. This teaches the model to steer each new idea away from its predecessors. We show that our trained 8B model achieves higher creative utility (a measure combining quality and diversity) than Claude Opus 4.8 and GPT-6 Astra on our contamination-free benchmark. In a pilot human study with four experts, our sets are judged as promising as Claude Opus 4.8's and contain marginally more unique ideas. When a coding agent runs proof-of-concept experiments on the ideas, our model's success@k is comparable to Claude Opus 4.8's, so we see that the added diversity does not cost any executability.
CyberArena: Benchmarking AI Agents in Live Symmetric Attack-and-Defense CombatAI agents are demonstrating increasingly strong offensive and defensive cybersecurity capabilities in the real world. Current benchmarks mostly evaluate agents in isolation against static targets. Real cyber operations, however, are dynamic and coupled: security postures constantly change as attackers and defenders adapt to each other in real time. Static benchmarks quickly saturate and miss an agent's ability to attack and defend simultaneously under live pressure. To address this gap, we present CyberArena, a dynamic, symmetric adversarial benchmark built around multi-round attack-and-defense combat. In isolated sandboxes, two agents compete under identical rules, acting concurrently as both attackers and defenders over continuously changing services. This converts static targets into evolving, semi-open challenges, directly testing an agent's speed and precision in discovering, exploiting, and patching vulnerabilities. To sustain the benchmark's longevity, an automated agentic pipeline continuously generates, reviews, and validates new environments. Furthermore, because pairwise contests are notoriously hard to quantify, we introduce a dynamical model that maps match dynamics into unified, multidimensional scores across offensive, defensive, and domain-specific capabilities. Evaluating 12 frontier LLM agents across 40 challenges in 466 matches, CyberArena separates model capabilities where single-agent baselines hit a ceiling. The trajectories read like a fight rather than an exam: defenders patch one hole and miss the next and certify repairs on stale evidence, while capable agents think a move ahead, planting backdoors for later rounds and, in one case, writing their own packet sniffer to watch the opponent. Beyond a benchmark, CyberArena serves as an adaptable, scalable experimental platform for future research on cybersecurity agents.
Beyond Maliciousness: Static and Runtime Attack-Surface Profiling of Agent SkillsAgent skills are Markdown documents that a tool-using agent reads as instructions and then acts on with the privileges of the session that loaded them. Installing one grants authority (the standing to direct the agent, not new privilege), and the size of that grant is what we measure. We present a two-phase attack-surface profiling methodology that combines whole-bundle static analysis and dependency provenance checking with instrumented sandbox execution and separate model-based assessment of the resulting traces. We apply the methodology to 6,309 listings from two marketplaces, selecting listings for execution without conditioning that decision on a prior threat or risk signal. Half the corpus carries evidence of shell-execution capability; the corresponding shares are 35% for filesystem read, 31% each for filesystem write and network egress, and 13% for credential access; seven listings in ten carry at least one elevated capability. That is the surface a user accepts at install time, and almost none of it is visible then. A permission model exists but is close to inert. Authors may list the tools a skill pre-approves in its own frontmatter, which removes confirmation prompts rather than restricting what the skill can reach; of the 6,061 listings whose frontmatter parses, 770 declare anything at all, the vocabulary cannot express credential or environment access, and nothing checks what it does express against the bundle. Declaring is also not declaring accurately: 59% of declaring listings understate what their bundle can do. ClawHub declares roughly twice as often as skillsmp, yet under-declares on 88% of its declarations against 31%. Triage at the marketplace boundary therefore cannot rest on what a listing declares. It must rest on what the bundle can do. These results position capability-oriented attack-surface profiling as a necessary complement to maliciousness detection.
Token-Set Choice Confounds POPE: A Systematic Audit of Yes/No Extraction in VLM Hallucination EvaluationWe set out to reproduce a recent hallucination-mitigation result on the POPE benchmark. The LLaVA-1.5-7B baseline we measured, 82.21 F1 on the adversarial split, sat 1.21 to 8.67 points above the adversarial baselines we planned to compare against (81.00, 79.30, and 73.54). We looked at the evaluation code and found a readout choice that moves F1 on its own. A two-token logit readout decides yes versus no by comparing two vocabulary IDs, 3582 ("yes") and 1217 ("no"). Across 9,000 greedy-decode questions spanning all three splits, neither ID is generated even once. The model emits " Yes" (token 3869) and " No" (token 1939), because SentencePiece prepends a space byte after the prompt suffix "ASSISTANT:". Read with an eight-token lookup that covers the space-prefixed surface forms, LLaVA-1.5-7B scores F1 0.8221, 0.8498, and 0.8713 on the adversarial, popular, and random splits. That 6.13-point adversarial shift exceeds the adversarial gain reported by five of the six papers we surveyed. None of them states its readout, and our reference ran under 4-bit NF4 quantization, so we cannot say how much of any reported gain a matched evaluation would keep. That comparison stays unresolved until readout and precision are matched. On the fixed baseline we run nine inference-time corrections of our own (none beat it) and dissect why the adversarial split resists logit-level intervention. In a 3,000-question probe, wrong predictions draw more image attention than correct ones (Cohen's d=-0.46, p=1.4times10^{-24}), the opposite of what grounding-based corrections assume. A four-readout audit across four further VLMs from three tokenizer families confirms the confound is protocol-level, not model-specific: porting the LLaVA-1.5 IDs verbatim drops F1 to 0.00 on the two disjoint-vocabulary models, whereas a tokenizer-derived readout holds between 0.80 and 0.92.
Vision-Language-Delta-Action: Learning Compact Deltas as Actionable Transition Interfaces for Robotic ManipulationRobotic manipulation is not merely observation-to-action generation, but the realization of task-specified state changes in the physical world. Existing vision-language-action (VLA) methods directly learn observation-to-action mappings, imposing a substantial learning burden due to the gap between semantic understanding and action execution. Although world-action models (WAMs) improve control through future prediction, modeling complete future states wastes capacity on static appearance and action-irrelevant changes. We propose Vision-Language-Delta-Action (VLDA), a paradigm that reformulates full future prediction as compact actionable transition modeling. Its core is a compact Delta variable that captures latent world-state changes, serving as an interface between vision-language understanding and action generation. VLDA learns Delta through a unified objective composed of the Local Transition Filter (LT-Filter) and Global Transition Anchor (GT-Anchor). LT-Filter captures task-relevant manipulation-centric changes while suppressing static reconstruction biases. GT-Anchor provides coarse future-level regularization to preserve the overall direction of state changes. Delta-Driven Action Refinement (DDAR) further grounds Delta in the action manifold and injects it as a structured seed to guide action denoising. We implement VLDA within LoongForge, an open-source training framework for large-scale foundation and embodied models, using its modular and distributed infrastructure for unified two-stage optimization. Experiments show that VLDA improves long-horizon consistency, robustness, and generalization, validating actionable Delta as an alternative to direct action prediction and full future-state modeling.
A Language-Informed Loss for Visual GenerationEnd-to-end visual generation with pixel-space loss has recently achieved competitive performance without the need for learned image tokenizers. In this work, we study whether language-informed supervision can provide a richer training signal than pixel loss for visual generation. We introduce LILIE (pronounced "lily"), a Language-Informed and Lossless Image Encoder. LILIE is an invertible image transform trained such that a vision-language model can recover captions from noised features. The encoder uses a normalizing flow transformer trained jointly with a vision-language model via next token prediction. We then use the encoder to extract a simple language-informed loss for text-to-image generation. We train JiT models with LILIE loss, reducing gFD by 14 points (66.84 to 53.01) against a pixel-only baseline on the GPIC dataset. Our code, encoders, and generative models are available at https://suchiragarwal.com/lilie.
Measuring Mechanistic Uncertainty in Large Language Models via Causal RobustnessLarge language models (LLMs) are increasingly used in critical domains, where their susceptibility to hallucinations makes reliable and interpretable uncertainty quantification essential. We introduce the concept of mechanistic uncertainty, which characterizes uncertainty through the stability of the internal mechanisms supporting a model's response. We propose the causal robustness margin, defined as the minimum internal intervention required to deviate the model's output, and operationalize it using Jacobian Lens (Jlens) concept steering vectors. Across three open-source models and five question-answering datasets, we show incorrect and uncertain responses exhibit smaller margins, indicating greater sensitivity to internal interventions, and the causal robustness margin complements conventional output-based uncertainty methods. Finally, in a controlled knowledge injection experiment, correctly learned facts show increased margins after training, suggesting that causal robustness provides a mechanistically grounded signal of uncertainty.
Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at ScaleScene-level 3D generation has long been dominated by 2D multi-view or video diffusion models. Typically, these 2D-based approaches perform scene generation in a 2D latent space, which introduces two fundamental issues: (i) representing 3D scenes via 2D views leads to significant representation redundancy, and (ii) latent space rooted in 2D inherently limits the spatial consistency of the generated scenes. In this paper, we propose to perform 3D scene generation directly within a high-dimensional implicit 3D latent space derived from powerful 2D foundation models (e.g., DINOv2, SigLIP2, DA3). Then we tame diffusion transformers to perform diffusion modeling directly in the 3D latent space, enabling 3D-grounded scene generation. In our experiments, we not only demonstrate the advantages of our method over 2D-based approaches in terms of efficiency and spatial consistency, but also comprehensively analyze the impact of 3D latent representation on 3D scene generation performance. Furthermore, we validate the favorable scalability of our method with respect to representation and model capacity.
Legal Guidance in the Wild: How Users Seek Legal Help in Real-World LLM ConversationsPeople ask conversational AI models about their legal rights, obligations, procedures, and personal situations that may have legal consequences. To study this behavior, we first need to distinguish requests for legal guidance from other legally themed discussions and unrelated conversations. We contribute a multi-axis taxonomy of legal queries capturing whether legal guidance is sought, how a request is formulated, and which legal domains it concerns; apply it to 2,122 naturally occurring WildChat-1M conversations; and create a human-reviewed gold evaluation set of 200 conversations. All annotations, model checkpoints, and evaluation code are publicly available. In this enriched sample, 71.1% of conversations containing legal content seek personalized or practical guidance. Rights-and-options advice is the most common primary request type among legal-content conversations, and 25.3% of guidance-positive conversations span multiple legal topics. The gold evaluation set supports a two-stage comparison of ModernBERT-base and ModernBERT-large against a TF-IDF cascade. Our framework supports large-scale studies of legal guidance in conversational AI, and the public release of the annotated data facilitates reproducible research and future model development.
RealityBench: Simulated Environments to Evaluate a Vision Language Model's Ability to Document Human Physical WorkAugmenting worker capabilities in the physical world through guidance has been a decades-long goal for AI agents. One key supporting capability is to understand what the worker is doing, seeing through the human's camera or smart glasses, and assist them in documentation. Despite advances in vision language models, their capabilities in these settings remain uncertain and are challenging to benchmark because most physical work data is proprietary, and involves too much variability to study in a principled manner. Unlike structured settings such as kitchens and warehouses that have predictable lighting, geometry, and objects, field-facing tasks such as rooftop solar installation and vehicle repair are unconstrained and high variance. Here, we model real-world physical work in Blender across eleven environments, incorporating variants in both image acceptability and documentation. The acceptability task asks whether a particular view would be suitable proof-of-work and documentation asks whether an agent can understand the task-relevant state of the environment from that view. Across 26 vision-language models, we find that top models largely solve documentation when the answer is text in frame, but are weak at reading measurements and at judging small parts and spatial relations, such as whether a tape measure leans. Acceptability is harder to pin down because human raters disagree with each other. Measured against a scorer that agrees with the raters' majority about as often as a single rater does, the best models cannot be distinguished from a single non-author rater, at a cost within the range of a human pass. In the three environments where we can trace acceptability errors, most wrong rejections come from misreading the scene rather than the requirement. On the three documentation questions for which we have real images, model rankings on rendered frames transfer to real images.
Vision as Proprioception: Estimating Humanoid Robot Pose from VideoEstimating a humanoid robot's internal state from video has a wide range of real-world applications but remains unexplored. During interactions with a robot, its onboard state information may be unavailable due to privacy, ownership, or communication constraints. Meanwhile, online and AI-generated robot videos provide rich sources of data but typically lack corresponding joint configurations, limiting their direct use in robot learning. To address these issues, we present HumanoidPose, a new framework that treats vision as proprioception to recover full-body joint configurations in world space from video alone. Specifically, we combine pretrained human-pose features with robot kinematics in a unified model that predicts each embodiment's joint configurations. We retarget human motions to sixteen different humanoid embodiments, enabling scalable learning entirely from synthetic data. To improve real-world generalization, we further leverage unlabeled online videos through self-training to develop a 2D robot-pose detector. In our evaluation, HumanoidPose improves joint-angle and joint-position accuracy over the evaluated baselines and reduces joint-angle error by 18-32% relative to the best-performing baseline on each of the three real humanoid platforms. We further show improved global localization and generalization to unseen embodiments. HumanoidPose enables visual understanding of other robots during interaction and extraction of robot motion from online and generated videos.
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First Passage AttentionAugmenting softmax attention with forget gates typically relies on summing decay contributions along the key--query path. Because such accumulation is monotonic, these mechanisms cannot selectively erase intermediate context while preserving older, structurally relevant tokens. We propose First Passage Attention (FPA), which shifts from path summation to path extrema by lowering a key's logit proportionally to the deepest dip of a learned scalar field below that key's level over the intervening span. FPA encompasses the Forgetting Transformer (FoX) as a special case, and when the field and levels follow a shared learned walk, the alive keys with unpenalised logits naturally form a stack. We show that a constant-dimension FPA head realises any subset of keys left alive by subsequent dips, whereas softmax heads with positional biases or token-level forget gates require a head dimension linear in the number of keys. In synthetic experiments, one-layer FPA heads converge to these target sets while comparable softmax and FoX baselines fail on every seed. Scaling to a 110M-parameter language model, FPA matches FoX in perplexity and uniquely achieves perfect passkey retrieval at 8times the training length, even with its key--value cache compressed to about 25%.
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Competence-Based Evaluation of Logical Reasoning in Large Language ModelsRecent advances in large language models (LLMs) have brought impressive performance across diverse tasks; however, shortcomings remain in logical reasoning, including inconsistencies under linguistic variation. To improve the reasoning capacity of LLMs, we must be able to accurately measure their reasoning capacity. Current benchmarks primarily report single accuracy numbers on selected reasoning tasks. Such a performance-based evaluation methodology says little about a model's generalization capacity in reasoning. To address this limitation, we argue for a different evaluation paradigm, called competence-based evaluation (CBE), which tests whether models reliably apply the same competence across a family of problems. A parameterized generator scales complexity while keeping the required competence fixed, and matched answer-preserving presentations test correctness beyond one formulation. We instantiate CBE on elementary ordering tasks, scaling input size while varying presentations of the same ordering rule. Across six GPT and Qwen models, performance is reasonably good over bounded complexity ranges, but even strong models fail the competence condition across the tested family. Chain-of-thought and GRPO extend strong performance without resolving all tested failures; supervised LoRA shows little held-out transfer. CBE provides diagnostic profiles and an evaluation protocol that can grow with future models.
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