SpeakerMem-R1: Speaker-Centered Dual-Track Memory for Multi-Party DialogueLong-term conversational memory in multi-party settings requires more than retrieving relevant content from long-term conversations: it must distinguish who said what, whom each statement concerns, how individuals perceive one another, what information is shared by the group, and how states change over time. Recent studies on multi-party dialogue benchmarks show that existing general-purpose LLM memory systems tend to lose person and group relations or struggle to integrate clues distributed across members, groups, and time. Together, these issues reveal two core bottlenecks: message attribution and relational understanding in multi-party dialogue, and state reconstruction from interleaved histories. To address both, we propose SpeakerMem-R1: its dual-track memory stores speaker-labeled verbatim messages and derived states organized into person-level and group-level views, then combines evidence from both tracks by entity, event, and time at query time. To reduce attribution and update errors during structured memory construction while enabling local deployment, we train Writer-R1 with SpeakerLevenshtein and speaker-conditioned GRPO. On GroupMemBench, SocialMemBench, and EverMemBench, SpeakerMem-R1 achieves binary accuracies of 47.9%, 69.2%, and 61.9%, respectively. On the publicly reported EverMemBench leaderboard from EverMind-AI, we achieves 62.33%, the best reported result among the latest state-of-the-art frameworks. It also achieves 70.85% on all 1,986 LoCoMo questions, which we use as a two-person long-term conversation boundary test. In a controlled evaluation of 305 questions, RL raises the SFT Writer's mean accuracy from 57.38% to 68.20%. We report both binary accuracy and token-F1, and ablations show that the verbatim and structured tracks, as well as person-level and group-level views, are complementary under the standardized evaluation interface.
Spatial-Interactor: Learning Spatial Reasoning through Interaction with the Observable Physical WorldSpatial reasoning is essential for vision-language models (VLMs) to understand and act in the physical world. Reasoning in dynamic environments requires VLMs to perceive local state transitions caused by object motion and viewpoint changes and integrate them over long trajectories to maintain an updated spatial state, yet existing VLMs remain limited in both capabilities. Current spatial training primarily focuses on static questions about object attributes and spatial relations, providing limited direct supervision for state transitions; in contrast, interaction trajectories naturally connect a preceding observation, an action, and a subsequent observation, offering direct supervision for local state transitions, while complete trajectories reveal dependencies among consecutive transitions. We therefore introduce Spatial-Interactor, a framework that trains VLMs to model physical-world state transitions through interaction, organizing this learning process into a three-level curriculum covering L1 passive world-state transitions, L2 active self-state transitions, and L3 long-horizon interaction trajectories. Accordingly, we construct the Learning from Spatial Interaction dataset (LSI-108K) from simulated and real interaction trajectories, with tasks aligned with the objective of each level. Our two-stage training strategy applies Supervised Fine-Tuning (SFT) to L1 and L2 for local transition modeling, and On-Policy Distillation (OPD) then uses privileged self-distillation: a teacher branch given segment-level transition descriptions supervises the student's on-policy CoT, helping the student learn to integrate consecutive transitions over L3 long trajectories. Experiments across multiple VLMs and spatial benchmarks show consistent gains in local transition modeling and long-horizon integration.
HappyWorld-BenchEvaluating world models requires assessing both the quality of the worlds they generate and their consistency and responsiveness under exploration, interaction, and modification. We introduce HappyWorld-Bench, a comprehensive benchmark that evaluates whether generated worlds remain reliable as agents interact with them. Our design is built on a hierarchical capability framework of six world capabilities (W1-W6), from generative construction to unified world modeling, instantiated across three independent evaluation tracks: video world models, spatial world models, and embodied world models. HappyWorld-Bench comprises 1,138 video prompts, 300 spatial scenes, and 254 embodied test cases. Across all three tracks, we build and operate HappyWorld-Arena to organize human A/B comparisons and derive model-level Elo ratings, which complement newly designed automated metrics that capture behavioral correctness. We evaluate 14 video world models, 9 spatial systems, and 8 embodied candidates under this unified framework. Results reveal remaining reliability gaps across all three tracks: video models exhibit reduced consistency during extended rollouts and revisits, spatial models achieve at best 70.14% placement accuracy and 73.33% edit execution, and embodied models struggle to preserve state across multi-step actions and respond precisely to altered action conditions and physical rules. These findings highlight the need to evaluate world models not only by visual quality, but also by state consistency and the correctness of their responses to actions and interventions.
The Past Frames the Future: Memory for Autoregressive Video GenerationAdvances in generative models have improved video fidelity, enabling long-horizon generation, interactive world modeling, and evolving visual environments. Autoregressive (AR) video generation extends visual sequences through causal rollouts. However, a fundamental bottleneck emerges: as the generated sequence expands, practical models must operate under strictly bounded context windows, storage, and computational limits. Consequently, critical historical information, e.g., entity identities, dynamic states, and intervention-induced causal changes, often leaves the active context long before its relevance diminishes. Overcoming this limitation and maintaining temporal persistence constitutes a fundamental memory problem. We present a systematic and comprehensive review of memory mechanisms in AR video generation. We formulate memory operationally as persistent historical information maintained across outer AR steps, capable of influencing future generation even after the originating evidence is no longer locally accessible. Building upon this unified framework, we organize the literature through five complementary perspectives: (I) Forms, the representational carriers of history; (II) Functions, the specific semantic and physical information requiring preservation; (III) Operations, the lifecycle of writing, reading, updating, managing, and integrating memory; (IV) Learning, the optimization of memory behaviors under closed-loop rollouts; and (V) Evaluation, the paradigms for diagnosing genuine memory capabilities. We conclude by synthesizing open challenges, including composable and resource-aware memory architectures, trustworthy state updating, self-rollout learning, and standardized evaluation. By bridging representations, mechanisms, and learning paradigms, this paper establishes a structured foundation for developing reliable, memory-conditioned video generation systems.
Just-in-Time Memory: Learning to Curate Task-Adaptive Memory for LLM AgentsAgentic memory systems reuse past experience to improve future performance, yet most existing designs curate memory at write time: once a task is completed, its trajectory is distilled into a fixed artifact, such as a reflection, workflow, skill, or reasoning strategy, that is later retrieved by similarity. This forces the system to decide what is worth remembering before the future query is known, irreversibly discarding information and producing a query-independent summary that must serve many possible downstream tasks. Learning such a write-time curator is also difficult because the value of a storage decision may only become apparent when a relevant query arrives, potentially many tasks later, creating a long-horizon credit-assignment problem. We instead retain raw trajectories and defer curation until read time, when the current task is known. Given the retrieved traces and the new task, a memory curator synthesizes a compact, task-adaptive payload tailored to the immediate need. Because this payload is consumed on the same task, the curator can be trained directly from immediate task success, avoiding delayed utility signals and the need to artificially group related tasks. Across ALFWorld, WebShop, and τ^2-bench, our Just-in-Time Memory (JitMem) consistently outperforms no-memory agents as well as heuristic and learned write-time memory methods, improving over the strongest baseline by 16.2, 16.3, and 3.9 absolute success-rate points, respectively. Notably, even an untrained curator is already competitive with or surpasses these baselines, showing that task-adaptive read-time curation itself is a major source of the gain; training the curator further compounds the improvement.
RewardVerse: Rubric-Guided Policy Optimization for Video Reward ModelingReinforcement learning (RL) is vital for optimizing video generation models, with a robust reward model (RM) serving as the cornerstone. However, existing video reward models often produce unstable scalar scores because they directly map complex, subjective video quality into a single score without explicit evaluation criteria. This leads to scalar drift, where the scoring scale collapses or shifts across different prompts, making the reward unreliable for RL. Drawing inspiration from professional human annotation engineering, we address this problem with RewardVerse, a rubric-based video reward framework that introduces a dynamic rubric as an intermediate representation between the evaluation query and the scorer. Instead of unconstrained direct scoring, RewardVerse first generates explicit evaluation criteria and then performs rubric-guided scoring, providing a stable semantic anchor that mitigates scalar drift. To efficiently optimize this collaborative pipeline, we propose Rubric-Guided Policy Optimization (RGPO), a two-stage training algorithm. RGPO first warms up the scorer using self-evolving seed rubrics and then jointly optimizes the rubric generator to produce query-adaptive evaluation criteria while continuously aligning the scorer with human ratings. Extensive experiments on the 16-dimensional EvalVerse benchmark and external datasets demonstrate that RewardVerse mitigates scalar drift, achieves state-of-the-art performance on both pointwise and pairwise evaluation, and provides a robust and interpretable reward signal for RL in video generation.
PACT: From Credit Assignment to Critic AlignmentReinforcement learning has become a central component of large language model (LLM) post-training, yet token-level credit lacks a generally accepted mathematical definition, leaving its relationship to commonly used training signals unclear. We formulate three regularity conditions, namely Completeness, Prefix Consistency, and Neutrality, and prove that they uniquely determine token-level credit. This characterization provides a unified basis for explaining phenomena across existing algorithms and guides the development of an improved actor-critic training procedure. Through this lens, an ideal teacher in On-Policy Distillation (OPD) acts as an implicit critic, yielding an expected policy gradient proportional to that induced by token-level credit. Response-level REINFORCE Leave-One-Out (RLOO) signals match the expected policy-gradient contribution of token-level credit despite their coarser granularity. We further establish approximate credit sparsity under bounded outcome rewards and show how intermediate critic errors in Generalized Advantage Estimation (GAE) can become comparable to the underlying credit. These motivate Policy Aligned Critic Training (PACT), which adopts an Actor-then-Critic update order to apply importance sampling correction to critic training and better align the critic with the updated policy. In agentic mathematical reasoning, PACT achieves 72.87% average accuracy across four benchmarks, outperforming GRPO and PPO by 8.80 and 13.16 percentage points, respectively. On SWE-bench Verified, PACT achieves a pass rate of 67.4%, outperforming PPO, GRPO, and SAO by 2.4, 2.0, and 3.8 percentage points, respectively.
Schrödinger's Code Repository: Have LLMs Learned SWE-bench or Memorized It?Repository-level coding benchmarks have become the standard for evaluating coding agents, yet they inherently suffer from data leakage because they are built upon popular open-source repositories repeatedly used for training. Consequently, strong performance may reflect memorization of canonical repository cues rather than robust repository reasoning. We propose SchrodingerRepo (Schrödinger's Repository), an evaluation framework for testing coding agents under dynamically instantiated repository representations. Instead of repeatedly using a static representation of the test repository, SchrodingerRepo treats the test repository as an evaluation-time latent variable that is dynamically instantiated only when the agent enters the evaluation environment. The instantiated repository preserves the original executable behavior while eroding familiar cues such as naming conventions, file layouts, and implementation patterns through four transformation levels: problem statement reconstruction, namespace remapping, intra-file layout reordering, and functionality-preserving code rewriting. We evaluate popular LLMs on SWE-bench Verified and SWE-QA. Results show that removing familiar repository cues consistently degrades agent performance and substantially increases interaction costs across models. Further analysis reveals that the additional cost is primarily caused by increased difficulty in repository exploration and localization. These findings suggest that current coding agents may partially rely on memorized repository-side cues, highlighting the need for evaluation under dynamically instantiated repository representations.
GeoPair: Geometry-Preserving Cross-Layer Factorization for Training-Free Transformer CompressionTransformer architectures exhibit cross-layer redundancies, yet post-training compression pipelines typically optimize layers in isolation or rely on heuristic grouping strategies that disregard layer-specific activation geometries. We introduce a principled, training-free framework that sequentially optimizes cross-layer weight pairings and shared-dictionary factorizations. Rather than forcing weights of adjacent layers to share a basis or heuristically merging activation statistics, our approach identifies structurally compatible projections and learns a shared representation that better preserves each layer's distinct calibration geometry. Coupled with structured sparsity, this yields highly efficient weight decompositions without sacrificing functional fidelity. Across diverse architectures, scales, and modalities, our method achieves state-of-the-art results, consistently outperforming independent structured weight decompositions and alternative pairwise weight factorizations, which operate under heuristic grouping strategies. By replacing heuristic engineering strategies with a convergent, optimization-driven pipeline, we establish a theoretically grounded foundation for scalable, transformer compression across different modalities.
PackLab: A Comprehensive Framework for Developing, Training, and Evaluating MLLMs in Robotic Bin PackingRobotic bin packing requires long-horizon sequential decision-making, as each object placement affects the available space for subsequent packing. Existing methods primarily rely on hand-crafted geometric heuristics that optimize predefined objectives or reinforcement learning policies learned through trial and error over predefined training configurations. Despite recent advances in multimodal large language models (MLLMs) for this task, their potential for closed-loop sequential decisions across heterogeneous packing configurations remains underexplored. To address this gap, we introduce PackLab, a comprehensive framework for developing, training, and evaluating MLLMs for closed-loop robotic bin packing. PackLab-Suite provides a physics-based simulation platform for scalable generation of diverse training packing trajectories and evaluation of their physical outcomes. PackLab-VLM is a packing-specialized MLLM that understands the evolving object and container states to jointly select objects and predict placements in a closed-loop manner. PackLab-Bench provides standardized packing scenarios at multiple difficulty levels for systematic evaluation. Extensive experiments demonstrate that, on average, PackLab-VLM outperforms conventional packing heuristics, traditional reinforcement learning methods, and general-purpose MLLMs across object sets and container configurations, highlighting the potential of MLLMs for long-horizon robotic packing. The code, model, dataset, and benchmark are available at https://github.com/Correr-Zhou/PackLab .
MemBodied: Recurrent Associative Memory for Vision-Language-Action ModelsVision-Language-Action models provide a strong foundation for general-purpose robot control, yet a vast majority of policies do not preserve and leverage episode-level information beyond the current observation. This limitation is consequential in history-dependent manipulation tasks that depend on information available only in past observations. Retaining past observations in context can aid in recovering this information, but at the significant cost of ever-growing, bloated context and inference latency. We thus introduce MemBodied, a fixed-size episodic memory with two complementary components: an associative state that records interactions across policy calls and an episode anchor that preserves a compact representation of the initial scene as a reference. At each policy call, the model conditions action generation on the current input and the memory components, rather than directly using past observations. Across five evaluated RMBench tasks requiring memory, MemBodied achieves 7.81times the mean success rate of a stateless policy and 2.98times of vanilla recurrent memory, while outperforming the strongest memory-augmented baseline by 1.3times with 10times fewer added parameters. On the fully observable LIBERO-Long suite, it reached 90.6%, a 5.4% improvement over the stateless π_0 policy. These findings support MemBodied as a practical alternative to expanding the policy context for history-dependent manipulation.
WhatWorkedBench: Benchmarking Experimental Understanding in AI AgentsAI research agents need reliable knowledge of how their experiments change outcomes. We introduce WhatWorkedBench to measure experimental understanding, the accuracy of predictions about component changes after budgeted experimentation. Agents inspect code, select measurements, and submit a response surface, a table predicting scores for every configuration of component settings. Exhaustive CPU execution supplies reference effects for changing each component while holding the others fixed. These effects capture combinations of changes across 36 tasks from 30 data sources and 8 workflow types, with 1248 configuration records. Core evaluation combines 4,206 numerical-control records across all eight families and 108 agent episodes across the original six. At eight new measurements, pair-effect ridge selects an optimum on 15 of 22 sources and limits every effect error to 10% of score range on three. Fitting a Gaussian process (GP) to the same agent observations raises effect recovery, accuracy relative to true effect magnitude, from 0.632 to 0.698 in the original Flash cohort and from 0.621 to 0.720 in an additional cohort. On six completed beat-detection and graph submissions, the same-observation GP raises family-macro recovery from 0.303 to 0.455. On six workflows with six binary options at 20 new measurements, encoding code equivalences, configurations with identical behavior, raises GP recovery from 0.248 to 0.462. WhatWorkedBench supports research on experimental agents, adaptive experimental design, numerical inference, and use of program structure.
Capable yet Parsimonious: Extracting and Characterizing Hidden Chain-of-Thought in Frontier ModelsThe rapid capability gains of frontier language models are widely attributed to improved reasoning abilities, yet this cannot be verified as raw CoT traces in closed-source systems are hidden. By registering a simple custom tool through a standard API feature, we induce frontier models to externalize intermediate reasoning. Because these traces may reflect post-hoc rationalization rather than genuine reasoning, we first evaluate against native CoT on open-source models and extend to closed-source frontier models including GPT-6 Astra. We find that the extracted reasoning matches native reasoning performance and substantially outperforms no-reasoning baselines, across competition mathematics, science, and code generation. We then characterize how frontier models structure their intermediate reasoning. Across token efficiency, reasoning-step types, and induced reasoning trees, we identify systematic differences in how models externalize, compress, and organize reasoning. We find that Astra exhibits token-efficient directed reasoning, selecting a correct trajectory earlier, while resolving elementary steps internally and externalizing only crucial reasoning. These findings provide a behavioral lens on frontier-model reasoning beyond benchmark scores.
Hunyuan-A13B Technical ReportWe present Hunyuan-A13B, an open-source large language model based on a Mixture-of-Experts architecture. It contains 80 billion total parameters but activates only 13 billion during inference, balancing model capability, computational efficiency, and deployment cost. The model is pretrained on a rigorously filtered 20T-token corpus with enhanced STEM data curation, improving factual reliability and reasoning ability. High-quality supervised fine-tuning and large-scale reinforcement learning further enhance its overall performance. Hunyuan-A13B also introduces a dual-mode Chain-of-Thought framework that adapts reasoning depth to task complexity: fast thinking for routine queries and slow thinking for complex, multi-step problems. Evaluations show competitive performance across mathematics, science, programming, general language understanding, and agent tasks, often approaching that of much larger models. Its high inference throughput makes it suitable for latency-sensitive applications. We release Hunyuan-A13B to support open research and practical LLM deployment.
Verifiable Hidden Dynamics Play: Generating Agentic RL Environments from Solved MechanismsLanguage-model agents increasingly face long-horizon tasks with evolving state, interdependent decisions, and delayed outcomes. Scaling their training requires diverse agentic environments, dependable outcome signals, and low extension cost. Existing generation pipelines commonly construct an environment before defining its outcome rule or annotating its trajectories, leaving dynamics and evaluation to be aligned post hoc. VHD-Play reverses this dependency by sampling and solving a mathematical model before a corpus-grounded setter renders its decision process as stateful tools. The executable dynamics and trajectory-scoring reference are inherited from the same solved model. The pipeline produces 3,300 diverse agentic environments at a cost of a few cents each. Training Qwen3.6-35B-A3B on three families raises its mean agentic score from 0.204 to 0.815 in a five-family diagnostic. Gains also appear on held-out instances from all three training families and eight unseen mechanism families, then extend beyond the generated substrate to external benchmarks for general function calling, travel planning, and 365-day e-commerce. On E-Commerce Bench, the trained checkpoint completes every run without bankruptcy and exceeds Qwen3.7-Max. We compare written-out problems with stateful versions that reveal or hide their parameters. The comparison shows that most of the learnable gap lies in stateful interaction rather than underlying problem solving. A frozen 35B setter realizes larger environments, and scale-matched training retains gains as mechanism size and horizon grow, indicating the potential for an evolving training substrate.
All modalities are equal, but video is more equal: Closing the Cross-Attention Gap in Joint Video GenerationVideo is a rich representation of a physical event, capturing appearance, geometry, motion, and temporal evolution. Other modalities, such as 3D body motion or audio, encode narrower aspects of the same event. We find that joint multimodal diffusion transformers exhibit a corresponding asymmetry in cross-modal correspondence: companion modalities develop strong correspondences to video, but the reciprocal correspondences through which they constrain video remain substantially weaker. We express both directions as comparable correspondence distributions over video tokens and define their disagreement as the reciprocal correspondence gap. We introduce RecCAR, standing for Reciprocal Cross-modal Attention Regularization, a KL regularizer that uses the well-established video-to-modality correspondence as a fixed reference and aligns the weaker modality-to-video correspondence toward it. Across joint video-motion and video-audio generation, RecCAR improves the Human Anatomy score from 0.69 to 0.75 and reduces audio-video desynchronization from 0.804 to 0.752, while improving overall generation
InternW0: A Foundational Physical World Model for Efficient Real-World InteractionsPhysical intelligence requires more than predicting how the world may evolve: predictions must remain actionable as the world continues to change. We introduce InternW0, the first instantiation of the InternW physical world model series from Shanghai AI Laboratory, built around omnimodal interfaces, asynchronous multi-frequency processing, and local physical modeling under partial observations and external influences. InternW0 jointly learns future visual dynamics and continuous robot control through an asymmetric video--action architecture with flow matching. A high-capacity video expert provides longer-horizon predictive context, while a lightweight action expert operates at a faster timescale. Instead of regenerating the future for every action update, InternW0 reuses layerwise K/V and adapts it to newly observed states through observation-conditioned context routing. Domain-specific interfaces and soft prompts support heterogeneous embodiments, while contact-aware post-training incorporates force and tactile signals for contact-rich manipulation. We train InternW0 on approximately 7,200 hours of heterogeneous robot and egocentric data, including EgoLab, a 275-hour real-laboratory egocentric dataset. Evaluation spans simulation benchmarks and real-world scientific tasks, including a 15-stage metal--organic framework synthesis workflow and 5-stage contact- and force-aware dexterous manipulation for general-purpose quantitative pipetting. These results advance scalable, asynchronous, and science-native physical world models for universal and efficient real-world interactions.
Six Layers Less: Encoder Pruning for Whisper with Label-Free RecoveryPruning large pre-trained transformer-based ASR models such as OpenAI's Whisper has seen great adoption, as pruning the decoder led to significant end-to-end transcription speedups. For instance, the {\tt whisper-large-v3-turbo} variant reduced the decoder from 32 to 4 layers, while Distill-Whisper similarly reduced the decoder to only 2 layers. Although some attention has been put towards reducing the size of the encoder, no approach has seen wide adoption. This could be due to the need for custom inference implementations to take advantage of the compressed model. We present an approach that ranks encoder layers by the leave-one-layer-out change in Word Error Rate (WER). The six layers that cause the least change are removed, corresponding to 18.5% of the encoder stack. The pruned model requires no custom inference code as it is simply a more shallow encoder with fewer layers. We further distill using unlabeled monolingual speech data to recover performance degradation caused by the zero-shot layer pruning. Mean WER across four languages increases to 20.1% after distillation, compared to 21.9% zero-shot, going from a baseline of 18.2%. We release all of our code (https://github.com/rasgaard/whisper-encoder-layer-prune) and the pruned model (https://huggingface.co/rasgaard/whisper-large-v3-turbo-encoder-pruned).
MemoryAthena: Adaptive Routing over Latent and Generated MemoriesLearned-memory methods store information in an explicit table and consume it through a separate reader, allowing addressing, storage, and reading to be modified independently. We study whether useful memory can also be generated rather than only retrieved. MemoryAthena uses three pathways: direct Engram retrieval (E), generation from retrieved Engram cues (GE), and generation from causal backbone states without consulting the memory table (GH). Generated memory is conditionally useful: it can complement E in one context but interfere with it in another. MemoryAthena therefore treats E as an anchor and learns when a generated representation should intervene. With the backbone, memory, generators, and readers frozen, a lightweight causal routing head is trained from counterfactual future-token likelihood advantages of GE and GH relative to E. At inference time, an admitted candidate modifies the E residual through bounded interpolation, while rejection recovers the direct pathway exactly. On question answering, MemoryAthena raises the five-task average from 37.65 to 39.28 over the direct pathway of the same checkpoint, while the six-task general-NLP average increases from 76.73 to 79.13. The complete memory-side system contains approximately 201M parameters, excluding the frozen backbone. Further analyses show complementary strengths among E, GE, and GH across tasks and inputs. These results support generated memory as a selective correction to direct retrieval and highlight routing when, which, and how strongly to intervene as the central challenge.
On the Diffusibility of High-Dimensional LatentsRepresentation Autoencoders (RAEs) enable diffusion models to operate in the feature spaces of pretrained visual encoders. However, many off-the-shelf encoders are not optimized for faithful reconstruction, discarding fine-grained visual details. As expected, finetuning these encoders for image reconstruction recovers such details. However, perhaps counterintuitively, this procedure reduces the effective dimensionality of the resulting representation, and the altered geometry has downstream effects on generation. Specifically, we show that using the standard velocity prediction in flow matching in this high-dimensional space requires the model to fit orthogonal noise directions outside the low-dimensional signal manifold, making optimization inefficient. This motivates using the clean data parameterization (x_{0}-prediction) instead, which focuses learning on the underlying signal manifold. Across experiments with multiple strong-reconstruction encoders, we show that x_{0}-prediction consistently improves text-to-image generation performance.
Self-Organizing Agent Teams Learn to Reason TogetherCollective intelligence depends not only on what team members know, but also on how they organize their work. When the structure of a solution is unknown, useful roles and divisions of labor cannot be specified in advance; teams must learn from experience how to organize reasoning as it unfolds. Human teams routinely adapt this way, while existing AI agent teams rely on fixed protocols, explicit task decomposition, or routing. We introduce Self-Organizing Agent Teams (SAT), fixed teams of AI agents that learn reusable strategies from prior collaborations to organize roles, conversational phases, participation, and information flow. These strategies enable what we call collaborative computation: agents exchange, challenge, repair, and synthesize partial reasoning into solutions no member produced independently. In two independent settings, we learn teamwork strategies that transfer unchanged to unseen benchmarks, using only 15 mathematics and 25 graduate-level knowledge problems. Across five mathematics and physics benchmarks, self-organizing teams average 66.7% accuracy, versus 48.8% for their strongest member, 58.7% for compute-matched inference by that agent, and 59.0% for a perfect router over members' independent answers; on AIME 2026, they exceed this router by 13.4 points. Because gains vary across benchmarks, we ask when self-organizing collaboration helps. Across eight benchmarks, demonstrability (the organizational-psychology construct of whether a team can distinguish correct from incorrect reasoning) strongly tracks improvement over the strongest member (Spearman ρ=0.90, p=0.005): teams benefit most when correct reasoning can be recognized once it appears. More broadly, these results suggest that organization itself can become an agent capability: agent teams can learn how to reason together and produce solutions their members could not reach independently.
Calibration as a First-Class Criterion in LLM EvaluationCalibration of language models -- the alignment between expressed or implicit confidence and empirical correctness -- is a well-studied subfield within NLP. Methods to measure it already exist. The problem is adoption: outside this subfield, NLP research regularly introduces new models, datasets, and benchmarks without checking whether the model's confidence scores are meaningful. We argue that this adoption gap is a major obstacle to trustworthy LLM evaluation. Miscalibration causes problems in two distinct areas: at deployment, where overconfident mistakes cause real harm, and inside the research pipeline, where methods like LLM-as-a-judge, synthetic data generation, and active learning rely on calibrated confidence without verifying it. Standard calibration metrics only require two inputs per example: a confidence score and a correctness judgment. Most benchmarks in use today already provide both, meaning calibration can be reported immediately. For open-ended generation, however, defining these two inputs is still an open challenge. We argue that each NLP subfield should pair its main performance metric with a calibration score and call for treating calibration as an essential property of every model rather than a niche topic.
FLEET: From Logits Entropy to Enhanced Trajectories in Text GenerationSolutions based on large language models (LLMs) often rely on temperature sampling to improve accuracy and stability by aggregating multiple samples from the completion distribution. However, this memoryless approach is inherently suboptimal: because it lacks awareness of prior generations and their evaluations, it produces an increasing proportion of semantically duplicate answers as more samples are drawn, leading to diminishing returns. To address this limitation, we introduce FLEET, a novel method that integrates a memory mechanism into the generation process. FLEET represents each generation as a sparse trajectory through states whose entropy exceeds a predefined threshold and uses these trajectories to infer per-token utility scores that adjust the logits. Benchmark evaluations demonstrate that FLEET achieves the same accuracy as the repeated sampling baseline, with a 3x speedup, and substantially improves accuracy on complex coding tasks (LiveCodeBench Pass@32 increases from 59.9% to 66.2%) under the same budget. Furthermore, in the greedy-decoding configuration evaluated here, the approach is deterministic and uses a single calibration pass to derive its principal hyperparameters, requiring only minimal modifications to existing LLM pipelines.
EmbodiedSWE: Coding Agents for Long Horizon Dexterous RoboticsWe study coding agents for long-horizon, dexterous robotics and ask whether their solutions can provide scalable supervision for learning general robot policies. To test this, we develop EMBODIEDSWE-BENCH, a simulation benchmark for coding agents spanning contact-rich manipulation, deformable objects, and long-horizon tasks requiring up to half an hour of continuous interaction. We find that frontier coding agents can solve complex long-horizon tasks and transfer prior solutions across both tasks and embodiments. We also design supporting tools that help agents more effectively solve these tasks. However, the resulting solutions require substantial iterative interaction and are typically specialized to individual task instances. We therefore introduce EMBODIEDSWE-GEN, which expands a single solution from coding agent into large diverse trajectories for training a VLA. VLA performance improves with more generated demonstrations, and agent-aided diversification improves generalization to held-out task variations. We also show that a VLA finetuned solely on coding-agent-generated simulation demonstrations completes a long-horizon task on real robot. Together, our framework uses coding agents to solve complex robotics tasks and turn verified solutions into scalable supervision for robot policies.
StudentBench: AI and human tutoring yield equivalent GRE learning gainsArtificial intelligence offers an unprecedented opportunity to augment human capabilities, yet progress at the frontier has focused primarily on advancing model capabilities. We introduce StudentBench, a suite of AI teaching evaluations and a public platform that enables large-scale data collection with over 175,000 student-AI messages to study whether large language models (LLMs) produce learning gains equivalent to human tutoring. Using StudentBench, we measured learning gains on Quantitative and Verbal GRE questions across 2,383 human participants receiving AI tutoring, human tutoring, or no tutoring. We establish that AI tutoring is statistically equivalent to expert human tutoring for GRE learning gains (p = .015), and in five of the seven GRE domains, the best performing AI tutor surpassed the human tutor, on average. In a second study, expert human tutors compared LLM-generated lesson plans and practice problems through 2,028 pairwise rubric evaluations. Together, the two studies clearly separate AI tutors across: (1) lesson planning, (2) practice-problem creation, (3) conversational pedagogy, (4) cost, and (5) engagement. Surprisingly, one AI tutor achieved learning gains equivalent to human tutoring (p = .044) at 918 times lower cost (USD 0.0052 for AI versus USD 4.81 for human, per percentage point gained). For Quantitative GRE sessions, faster AI replies correlated with more student messages, more messages with more correct practice, and more correct practice with larger learning gains (all p < .002). The StudentBench platform is freely available at https://studentbench.org.
The Linear Representation Hypothesis Needs a Group ActionTo make claims about representations that generalize beyond a particular trained model, we need to specify when two representations should count as equivalent. The Linear Representation Hypothesis is often discussed without making this equivalence explicit. Different notions of equivalence preserve different structures, so metrics, probes, and interventions that appear to study the same representation may in fact correspond to different hypotheses. We therefore argue that the Linear Representation Hypothesis is not one hypothesis but a family of claims distinguished by representation equivalence. We formalize this idea using group actions, specifying the representation object, the procedure that produces it, and the property ultimately asserted, while accounting for equivalences imposed by the model architecture. This framework clarifies how assumptions can change across metrics, reading points, and analysis stages, and we use it to audit common representation quantities and recent interpretability analyses.
Knowledge Pull Requests for Continual Document AuthoringWe introduce Knowledge Pull Requests (KPRs), a framework for continual document authoring that makes each change interpretable. Documents require ongoing revision as new knowledge surfaces from other sources, languages, or times, but existing approaches either edit with no account of what knowledge changed or regenerate from scratch. A KPR integrates new knowledge into a document by extracting claims, filtering and routing them to sections, and flagging conflicts with existing content, producing a ChangeLog that separates what knowledge changes (claim proposal) from how the text changes (document diff). We evaluate KPRs on revising Wikipedia across languages and updating query-driven reports on RAGTIME. KPRs integrate more information and better preserve existing content than rewriting from sources or regenerating from scratch, while adding the most information per token generated. A KPR-revised article also grounds question answering better than a frontier model with search, which does not surface knowledge documented only in other languages.
X-Planner: Event-Structured Task Planning for Embodied IntelligenceTask planning bridges high-level instructions and executable behavior in long-horizon manipulation, yet modern Vision-Language-Action (VLA) systems often leave this intermediate structure implicit. Existing chain-of-thought (CoT) planners also tend to rely on coarse task-level annotations or serialize long reasoning traces token by token. We present X-Planner, a planning front-end that addresses both the supervision and representation of embodied reasoning. Our planning data combine Ego, UMI, and teleoperation under a hierarchy granularity with source-dependent annotation depth. Takeover-time annotations and human-designed failures supervise ongoing error recognition. On the model side, a shared VLM backbone exposes two event-structured plan forms: a discrete interface that emits interpretable event states and a latent interface that relays continuous CoT states across staggered Transformer depths through Staircase Decoding. A frozen latent-to-text reconstruction objective provides a semantic anchor for the latent representation. Offline two-step planning evaluation places X-Planner second among four evaluated models on both BERTScore-F1 and a judge-based Overall score. In real-robot experiments, respectively, outperforming the evaluated baselines. These results characterize planning-text quality and downstream execution.
Uranus: Building the Next-Generation Simulation Infrastructure for Embodied AIScalable simulation is essential for robot data generation, policy training, evaluation, and safe iteration, yet real-world interaction is costly and conventional simulators require labor-intensive construction. We present Uranus, a data-driven robot simulator built around a joint-trajectory-conditioned autoregressive diffusion model. Uranus offers three key capabilities: (1) streaming, open-ended rollout, which receives future joint-position trajectories online and autoregressively generates one latent frame per step, corresponding to four RGB frames, without a fixed horizon; (2) low-latency generation, achieving 24 FPS after inference optimization; and (3) scalable, extensible robot control, providing a unified interface for synchronized multi-view generation across diverse robot embodiments and camera configurations. We conduct comprehensive quantitative and qualitative evaluations on both in-distribution and out-of-distribution data, providing an objective assessment of Uranus and clearly identifying its current limitations. We release the code and model weights to empower the community with practical tools and insights.