ISSUE 1029
SUN, OCT 25, 2026
The directory AI cites when builders ask what to use
TODAY · SUN, OCT 25, 2026

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01

Latest Launches

CURATED BY ORANGEBOT
01

AI DIGEST

UPDATED DAILY · EDITOR'S PICK
01.00
AI DIGEST

AI新闻摘要

October 25, 2026

Of course. Here is a summary of today's key news events, based on the information provided.


New AI-Powered Hacking Tools Pose Major Threat

Security experts are warning of a significant new cybersecurity risk dubbed "Black October," as criminals are now using next-generation, AI-powered hacking tools to exploit a serious internet flaw.

France Deploys 70,000 Police After Riots

The French government has placed 70,000 police officers on the streets across the country to bolster security. This action follows major riots last weekend that have fueled political tensions and widespread disorder, particularly in Paris.

Deadly Attack on Soldiers Escalates Mideast Tensions

Two Israeli soldiers were killed and three were injured in an attack by Palestinian gunmen. The event has sharply increased tensions in the region just a week before critical Israeli elections are scheduled to take place.

China Concerned by Strengthening Russia-North Korea Alliance

Analysts report that Beijing is growing worried about the increasingly close relationship between Moscow and Pyongyang. This emerging alignment is shifting geopolitical dynamics and causing concern for Chinese officials.

Drone Communication Failures Hamper Ukrainian Defense

A slowdown in a critical drone communication system has reportedly hindered Ukraine's ability to defend itself against Russian strikes, highlighting the crucial role of uninterrupted technology in the ongoing conflict.

Venture to Genetically Engineer Elite Military Dogs

A new venture, backed by defense contractor Anduril, plans to genetically engineer military dogs to be faster and have a sharper sense of smell. The project's goal is to create superior canine assets for gaining an advantage in combat and security operations.

02

ON THE WIRE

6 SOURCES
02

HACKER NEWS

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HACKER NEWS

Hacker News - October 25, 2026

Hacker News Feed: Highlighting key posts and discussions.

Show HN: Steal My Bitcoin

(stealmybitcoin.com)

290141
FreeDNS

(freedns.afraid.org)

22659
Apple Security Research Device

(security.apple.com)

168109
OBS Studio 33

(github.com)

437156
CVE Tracker

(cve.0xosprey.com)

21272
Apple Music 404 Not Found

(music.apple.com)

911266
The Real Kevin Bacon

(pudding.cool)

36592
Docker is weird

(codeandcake.dev)

861367
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HUGGINGFACE

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HUGGINGFACE

HuggingFace 新闻 - October 25, 2026

HuggingFace Feed:最新的 AI 模型、数据集和社区动态。

WeVisOne-VL: Unified Visual Perception from Objects to Pixels

Existing vision-language models (VLMs) remain unreliable for fine-grained visual perception. In this report, we present WeVisOne-VL (WeChat Vision All-in-One), a powerful VLM that unifies object-level and pixel-level perception through structured next-token prediction. It supports multiple visual tasks including object detection, referring localization, counting, OCR, segmentation, and matting, enabling localization at any user-specific granularity, from points and boxes to masks and alpha mattes. Architecturally, we integrate a lightweight pixel decoder into the VLM via a special <OBJ> token to generate instance-level pixel outputs. We train the model with a three-stage curriculum SFT followed by mixed-task RL. Across over 30 benchmarks, WeVisOne-VL demonstrates leading performance on both object-level and pixel-level tasks, while maintaining robust rejection for object-absent queries. By releasing WeVisOne-VL to the open-source community, we hope to advance VLMs from broad visual understanding toward truly reliable perception systems for real-world deployment.

232
Editing Images into Reusable Layers via Compositional Edit-Prior Distillation

High-quality image editing requires precise modification of target regions while preserving the content of unrelated regions. Existing editing models produce flattened outputs that limit precise local manipulation and layer reuse, while decomposition methods typically optimize layer recovery separately from instruction-driven editing. To this end, we introduce LayerEditor, a unified framework that couples instruction-guided image editing with controllable generation of reusable RGBA layers. At its core, In-Context RGB-Alpha Token Modeling jointly represents the edited canvas and an ordered sequence of RGB-Alpha layers within a single token sequence, enabling semantic edits and explicit control over individual layer content. To retain the pretrained model's editing capability during adaptation to layered outputs, we propose Compositional Edit-Prior Distillation, which transfers its editing prior to both the edited canvas and the image composed from the predicted layers. To support training and evaluation, we construct LayerEditor-100K, a large-scale paired image-editing dataset with ordered RGBA layer annotations, and introduce dedicated benchmarks for layered editing. Extensive experiments demonstrate that LayerEditor maintains strong editing fidelity while generating accurate RGBA layers, supporting both flexible layer-level manipulation and multi-layer decomposition.

175
Making MLLM Latents Matter: Factor-Aware Predictive Learning for Cinematic Video Generation

Cinematic video generation requires both temporal inference from limited inputs (i.e., sparse rather than frame-by-frame guidance) and factor-aware control of character, scene, action, and camera. Multimodal large language models (MLLMs) offer useful priors for both capabilities, but their representations are not automatically actionable for video generation: a Video Diffusion Transformer (DiT) may bypass them through native conditioning pathways, and using them does not ensure either factor-aware control or generation-compatible temporal prediction. We propose Factor-Aware Predictive Learning (FAPL), which establishes effective MLLM latent use as a shared prerequisite and then targets the two capabilities with complementary learning signals. First, latent-only generator grounding trains the DiT with a frozen MLLM and connector, strengthening the DiT's use of MLLM latents for generation. Second, for factor-aware control, paired videos specify a target-factor change and non-target preservation, and factor-span replacement trains the DiT to realize this relationship in its output. Third, for temporal inference, text-only and text-plus-complete-video observations share a video target, and the trained DiT is then frozen while the MLLM and connector are optimized through it. This final stage trains limited-input representations for generation while retaining complete-observation reconstruction as a complementary training mode. Extensive experiments demonstrate our consistently better performance on three cinematic video generation tasks (i.e., sparse-to-video, factor-aware editing, and multi-shot generation) over baselines and validate FAPL's contributions to MLLM feature use, temporal control, and factor coordination.

165
Deep Search in Real-World Web Environments

Despite substantial progress in Deep Search agents, their ability to conduct end-to-end research in real-world open Web environments remains insufficiently evaluated. Unlike static retrieval settings, information on the real-world Web is distributed across diverse sources, modalities, and heterogeneous formats, often involving complex interaction mechanisms that require agents to autonomously search for, access, and integrate relevant evidence during execution. To address this gap, we introduce the OpenDS task, designed to evaluate agents' ability to perform multi-step deep search in the live, open Web. This task requires agents to autonomously explore the real Web, discover and connect relevant evidence from multiple independent sources through Web search, browser interaction, and evidence processing, and ultimately determine a unique factual answer. Building on this task formulation, we construct OpenDS-World, a benchmark comprising 200 challenging tasks spanning diverse information modalities, heterogeneous file formats, and interactive access requirements, with independent human verification to ensure evidence validity and answer uniqueness. We evaluate 12 frontier models under a unified tool environment and execution protocol. The best-performing model achieves 39.0% accuracy, while human evaluation across 1,000 independent attempts yields 21.1% accuracy. Further analyses of tool usage, search cost, termination behavior, and failure recovery reveal substantial differences in research strategies across models, as well as persistent challenges in tool coordination and long-horizon search management. OpenDS-World provides a unified evaluation platform for systematically assessing and advancing agents' autonomous deep search capabilities in real-world open Web environments.

154
IQuest-Q1: Advancing Foundation Capabilities for Agentic CLI Systems

We present IQuest-Q1, a sparse Mixture-of-Experts (MoE) agentic foundation model with 320B total parameters (15B activated). IQuest-Q1 is developed through a three-stage process: (1) stable and efficient pre-training, combining Stable SplitNorm, Muon, and muP with a two-stage curriculum whose second stage increases the coding-data mixture, preserving a wide stability margin between safe and optimal learning rates; (2) fine-grained mid-training, expanding the data mixture across domains and formats and progressively extending the context; and (3) multi-scaffold with multi-version post-training, combining SFT, domain-specialized RL, and MOPD across various scaffolds to integrate complementary training signals and strengthen agentic coding capabilities. Furthermore, model merging combines different experts and checkpoints from different stages while mitigating conflicts among their parameter updates. The resulting IQuest-Q1 demonstrates capabilities in both coding and general tasks. We release IQuest-Q1 as an open-source model to support community research and development.

86
Toward Recursive Self-Improvement in Physical AI

Recursive self-improvement (RSI) describes a system that improves not only its behavior but also the process by which it improves. Recent digital agents test this idea by rewriting their own code and checking each version with executable tests. Bringing these mechanisms into the physical world requires learning from partial observations through costly trials, while accounting for changing operating conditions and potentially irreversible consequences. We position RSI within robot learning and trace pathways from improving robot capabilities to improving the processes that generate them. We examine how physical experience can strengthen these improvement mechanisms and when the resulting gains can support further self-improvement of the mechanisms themselves. Gains carry forward only when feedback addresses remaining learning needs, the receiving component can use the change, its value survives changes in tasks or hardware, and continued practice remains safe and affordable. Existing studies, concentrated in manipulation, support behavioral improvement, benefits to later learning, and procedure improvement. Some systems also change the improver's knowledge or tools, but the physical studies reviewed here have yet to isolate gains attributable to recursion. We synthesize these findings into evaluation principles and research directions for machines that, trial by trial, safely improve the way they improve.

50
Policy-Mask: Budget-Aware Adaptation of Diffusion Features to Discriminative Tasks

Selecting intermediate features from a frozen diffusion model for discriminative tasks is non-trivial because the useful signal is distributed across the denoising trajectory, network depth, and channels. In practice, this requires choosing a timestep, a block, and a channel subset. Existing methods either fix these choices by hand or optimize only a few extraction hyperparameters, most often the timestep, then reuse the same rule across inputs and budgets. We introduce Policy-Mask, a budget-conditioned policy trained on the downstream objective that jointly selects all three under a prescribed channel budget. Without normalization, the channel-score contribution grows with the number of selected channels and dominates the timestep and block updates. We normalize it by subset cardinality, keeping the three policy heads on comparable scales and stabilizing joint training. At matched budgets, Policy-Mask improves over fixed extraction and feature-filter baselines across segmentation, classification, and semantic correspondence, reaching 38.9 mIoU on ADE20K, 75.4% top-1 on CIFAR-100 at 128 dimensions, and 76.3 [email protected] on SPair-71k. Component-wise ablations show that block selection materially affects downstream accuracy, and the highest recorded channel-budget score occurs at 256 retained channels, identifying a practical operating point for compact diffusion representations. We further adapt Policy-Mask to diffusion transformers, including PixArt-Σ and SD3.5 MMDiT, by replacing U-Net channels with image-token hidden dimensions.

44
Deep Fusion Memory: A Chunk-Level Parametric Memory for Large Language Models

Large language models need effective ways to acquire and use external knowledge beyond what they retain from pretraining. Continued pretraining risks catastrophic forgetting, while retrieval at inference time can add substantial overhead. External parametric memory avoids online retrieval, but constructing its training data requires extensive offline search, and output-level interpolation provides only shallow fusion. We introduce Deep Fusion Memory (DFM), a parametric memory architecture that reduces this construction workload and incorporates learned memory into intermediate hidden states. A causal memory predictor learns to generate memory from the preceding context, using retrieved chunk embeddings from the corpus as supervision. The predicted memory is shared across tokens within each chunk and fused into their hidden states through gated cross-attention. Memory prediction and fusion are trained end to end with the backbone frozen, and inference requires no explicit retrieval. Compared with existing parametric memory approaches, which often construct token-level memory targets, DFM requires 32times fewer retrieval queries and 2048times fewer retrieved items to construct its training data. Across six QA tasks, DFM performs better over the strongest baseline by 12.71% on Mistral-7B-v0.3 and 11.19% on Qwen3-8B-Base. Beyond QA, domain adaptation yields average gains of 6.51 and 4.38 points over Qwen3-4B-Base and Qwen3-8B-Base, respectively.

41
What Generation Knows: Unlocking Fine-Grained Understanding in Unified Multimodal Models

Fine-grained visual understanding requires distinguishing subtle differences in local attributes and spatial relations, yet remains challenging for existing vision-language models. Unified multimodal models (UMMs) offer a new opportunity through generation pathways that preserve rich visual information complementary to understanding. However, existing generation-assisted understanding methods mainly rely on generative supervision or explicit generation and have not systematically explored direct use of native generation-side representations. To address this gap, we systematically analyze what generation-side representations offer for fine-grained understanding, finding that they are more sensitive to fine-grained semantic changes, capture task-relevant changes missed by understanding-side representations, and depend on correct spatial organization for this advantage. Guided by these findings, we design GAFU, a post-training framework that unlocks native generation-side information for fine-grained understanding. It compresses generation-side visual representations into compact \(G\) tokens that preserve fine-grained visual details, enabling task-conditioned retrieval by the understanding pathway. Experiments show that GAFU consistently outperforms SFT baselines trained on the same data across diverse visual understanding tasks and UMM architectures, with maximum relative improvements of 20.00\%, 17.94\%, and 8.62\% on VStar-Bench, OmniSpatial, and VSR-Bench, respectively. Overall, GAFU converts complementary information from the generation pathway into gains in fine-grained visual understanding, providing an effective path toward synergy between generation and understanding in UMMs.

33
Self-Distilling Future Video Representations for World Action Models

World Action Models (WAMs) have emerged as a promising approach to learning generalist robot policies using rich spatiotemporal priors from pre-trained video diffusion models. A recent line of WAMs improves inference efficiency by conditioning a separate action decoder on intermediate future video representations extracted from a single denoising step, avoiding costly iterative denoising required for video generation. This design makes action prediction depend directly on the quality of these future representations. In this paper, we introduce Future REpresentation learning via self-Distillation with temporal context (FRED), a framework that trains WAMs to improve the quality of future video representations from noise in a single denoising step. Specifically, FRED uses self-distillation to predict future representations from noise, using representations extracted from ground-truth future observations as targets. We further condition the video model on historical observations, providing temporal context for predicting future representations better. Across diverse real-world manipulation scenarios, FRED consistently outperforms competing WAMs. It achieves particularly large gains on long-horizon and out-of-domain tasks under zero-shot environment generalization, and substantially improves human-to-robot skill transfer, reaching 50.0% task success on tasks absent from robot training data and demonstrated only in human videos, compared with 19.4% for the best competing WAM.

30
LaLa-World: Scaling Latent World Models with Natural Language Actions

This paper shows that JEPA-style latent world models (LWMs) can learn across diverse domains and data sources by adopting the language-conditioned interface of video generation models. We establish this approach as an effective and efficient basis for planning with imagination and downstream policy fine-tuning. To this end, we introduce LaLa-World, a Language-conditioned Latent World model that learns from simulation and robot trajectories together with broader image and video data. Two designs make this work. First, we describe both numerical actions and visual changes in language, enabling joint training of a single future predictor across heterogeneous datasets. Second, we build the predictor on a language model, allowing it to interpret language conditions while predicting future latent states. The resulting predictor achieves higher average MPC planning performance than existing LWMs trained separately for each domain or task. Adding image and video data further improves average planning performance and robustness to action phrasing. In a matched comparison with an RAEv2-based video generation model baseline, LaLa-World reaches comparable planning performance with 6times less training cost and 13.9times faster planning. Beyond planning, the pretrained LaLa-World serves as an initialization for LaLa-Policy, which jointly predicts actions and future visual representations. LaLa-Policy performs competitively with Cosmos Policy on LIBERO and RoboCasa, with up to 5.5times faster inference.

29
FilmFlow: Agentic System for 3D Virtual Film Cinematography

Complex camera motion is central to visual storytelling, yet translating cinematographic intent into controllable, executable camera trajectories remains challenging. We introduce FilmFlow, an agentic framework that converts natural-language instructions or reference videos into explicit camera trajectories for dynamic 3D environments. To generate these trajectories, a Director agent constructs executable camera plans by composing high-level motions from concurrent atomic operations that jointly control translation, rotation, and framing. The Director is supported by three specialized agents: an Interpreter that extracts scene-grounded cinematographic intent, a Scout that selects initial viewpoints, and a Critic that evaluates rendered results and provides visual feedback for iterative plan refinement. We also introduce CinemaBench, comprising 150 Blender scenes from self-created and licensed sources, with five camera instructions per scene for 750 text-directed tasks and 60 reference videos associated with a subset of scenes. CinemaBench supports evaluation of both text-directed camera generation and video reference-directed camera generation. Across a diverse set of evaluated baselines, FilmFlow achieves the strongest benchmark performance and the highest user preference, demonstrating effective spatial reasoning, temporal coordination, and visual composition for executable 3D cinematography.

26
Meta Expert: Cross-Layer Expert Sharing for Storage- and Retrieval-Efficient MoE

As model parameters scale up, sparsely activated Mixture-of-Experts (MoE) approaches have become essential for model scaling. However, mainstream models currently adopt hierarchical architectures, where experts in different layers, although topologically independent, exhibit substantial similarity and redundancy in their stored content. Compared to the hierarchically arranged Local Expert in existing mainstream models, we hypothesize that inter-layer shared Meta Expert hold greater potential. To this end, we conduct a multi-dimensional empirical comparison between Local and Meta Experts, and find that models incorporating Meta Experts exhibit lower parameter redundancy, together with lower cross-entropy loss and higher downstream task accuracy. With the activated quantity and the expert granularity held fixed, our model matches the performance of Vanilla MoE using only 70--80\% of the experts, substantially improving the model's scaling potential. Beyond removing inter-layer redundancy among experts and improving information storage efficiency, our theoretical analysis further shows that, compared with Local Experts, Meta Experts provide hidden states with more flexible residual pathways, thereby improving information retrieval efficiency.

25
Code2Video-Compass: A Comprehensive Benchmark for General-Purpose Code-Based Video Generation across T2V, I2V, and V2V

Code-based video generation offers fine-grained control, targeted editing, and component reuse compared with direct video generation. This approach requires multimodal large language models (MLLMs) to translate visual and temporal requirements into executable programs that produce complete videos. However, existing code-based benchmarks primarily target specialized tasks, leaving complete video creation across diverse creative categories and input modalities insufficiently evaluated. We introduce Code2Video-Compass, a general-purpose benchmark for code-based video generation across text-to-video (T2V), image-to-video (I2V), and video-to-video (V2V) settings. Code2Video-Compass comprises 2,104 tasks spanning 10 categories, 24 subtypes, and three complexity dimensions covering construction, dynamic animation, and state dependency. It combines tasks curated from textual instructions and visual references with corresponding T2V, I2V, and V2V tasks derived from complete professional and user-created videos. We propose a dual-level evaluation framework combining 12 objective metrics and five subjective metrics. Objective evaluation covers operational performance, video quality, text-video alignment, and reference fidelity, while subjective evaluation uses an MLLM judge to evaluate instruction following and holistic video quality. Extensive evaluation of 15 recent proprietary and open-weight MLLMs from nine families reveals that even leading models face challenges in reliably generating high-quality complete videos aligned with textual and visual requirements, with performance generally declining as construction, dynamic animation, and state-dependency complexity increases. We anticipate that Code2Video-Compass will advance reliable, coherent, and controllable code-based video generation and inspire broader progress in programmatic visual creation.

25
RouteWeaver: Weaving Mode Selection and Execution into Unified LLM Routing

LLM routing dynamically selects and coordinates heterogeneous language models across diverse tasks. However, existing approaches are largely built around a predefined execution paradigm, such as single-round, multi-round, or agentic routing, which fixes how model calls are organized and limits adaptation to different query needs. We propose RouteWeaver, a unified routing framework that integrates these routing modes within a single LLM policy, jointly learning which mode to use and how to select models within that mode. To jointly optimize mode selection and within-mode execution, we develop COMET-GRPO (COordinated Mode-Execution Training), which decouples the trajectory-level advantage into separate signals for mode selection and within-mode execution, enabling more targeted credit assignment to each decision level. We further introduce progressive exploration, which gradually shifts training from externally assigned modes to autonomous selection, so that the router first learns how to execute each mode before deciding when to use it. We evaluate RouteWeaver across mathematics, coding, knowledge, logical reasoning, and factual recall. RouteWeaver achieves an average accuracy of 61.4%, an 11.03% relative improvement over the strongest baseline, and outperforms all compared baselines in each of the five domains. Ablations show that both COMET-GRPO and progressive exploration are important for adaptive routing; without progressive exploration, the routing policy collapses entirely to single-round execution.

18
Heartbeat Thinking: Speculative Reasoning and Tool Execution While Listening in Realtime Voice Agents

Tool-using voice agents often leave users waiting after speech ends, even when actionable information arrives earlier in the request. Speculative approaches begin work during speech, but chunk-bounded or interrupt-on-update generation can truncate a tool call before its arguments are complete. This couples computation time to speech updates, limiting useful work completed in advance. We introduce Heartbeat Thinking, which handles updated input through new Thinker invocations while allowing ongoing invocations and dispatched tools to finish. Periodic invocations read the latest partial transcript and a shared record of completed reasoning and tool results. These results help resolve missing arguments and initiate dependent calls, allowing preparation to progress across speech updates. Across SpeechFCEval, FDBench v3, and AudioCRAG, Heartbeat improves aggregate speculative tool coverage or retrieval reuse over a SHANKS-style windowed baseline, with benchmark-dependent effects on final task quality. On FDBench v3, it increases tool coverage by 16 percentage points and reduces mean final-response latency by 36.4\%. The results show that heartbeat thinking paradigm preserving ongoing computation during speech can turn listening time into reusable preparation for faster and more capable voice-agent responses.

18
Beyond Watching and Searching: Benchmarking Agents for Video-centered Deep Research Reports

Deep research agents synthesize open-web evidence into long reports, but current benchmarks do not evaluate research centered on a source video. We introduce Video-Centered Deep Research Report Generation. Given a video and user request, an agent identifies research questions, retrieves external multimodal evidence, and produces an interactive report linked to relevant video moments. This task has direct practical value because it helps users locate relevant moments, verify claims, reproduce demonstrated procedures, and make informed decisions from video content. We present a skill-based workflow and OmniDR-Bench for this task. For evaluation, we propose Omni Atomic Rubric Trees (Omni-ARTs). Each tree contains three dimensions, 23 shared directions, and task-specific atomic binary criteria. The directions test audiovisual grounding, multimodal evidence use, and interactive presentation. Audited Rubric Construction (ARC) builds these trees through independent evidence collection, automated checks, behavioral calibration, and iterative human review. OmniDR-Bench contains 50 Chinese and English tasks across 19 realworld subcategories. It includes 6,414 criteria. Across 18 agent configurations, the best system scores 63.3 out of 100. Current agents still need broader content coverage, stronger causal and logical analysis across modalities, and more accurate citation support. We further analyze models, harnesses, skill configurations, video categories, and research trajectories. The code and data are released at https://github.com/marinero4972/OmniDR-Bench.

17
Agent Mosaic: Recognizing Confidentiality Leaks in Agentic LLM Systems

Modern LLM agents can retrieve information from accessible documents, and then disclose a sensitive conclusion assembled from them. This mosaic effect creates a critical risk for agents operating over confidential data. We quantify its realization with 30 synthetic cybersecurity, medical, and military examples, yielding 10,800 final answers from three LLM agents in controlled simulation and 1,440 answers from live agents in two open-source harnesses. Even under benign queries designed to be answerable from one document, GPT-5.6-Sol, the best performing model tested, discloses forbidden composites in 7.08% of answers (95% CI: 3.75-10.67%) in simulation, with worse disclosure rates in live harnesses. Adding visible classification headers and explicit aggregation rules reduces pooled disclosure rates substantially, yet unsafe disclosures persist in 32.37% of simulated answers (95% CI: 28.33-36.19%) across all intents despite these safeguards. Furthermore, increased refusals do not guarantee confidentiality, since significant refusals reveal the prohibited conclusion regardless. These results point to a troubling conclusion: sensitive data leaks via mosaic-style events are an observed confidentiality failure mode in the evaluated settings at non-negligible rates. They motivate stronger controls on what agents may infer and disclose in sensitive data environments with mixed-clearance users.

16
RLSplat: Resource-Linear Budget Control for Feed-forward 3D Gaussian Splatting

Feed-forward 3D Gaussian Splatting (FF3DGS) reconstructs 3D scenes from images in a single forward pass, making it well-suited to applications that must operate within limited resource budgets. To further improve its practicality, recent budget-controllable FF3DGS methods allow the number of Gaussians to be adjusted at inference, so that the output meets a given storage limit or rendering-latency constraint. However, these methods overlook the cost of inference itself: to produce a representation with the target number of Gaussians, they first predict a dense set of Gaussians and then prune or select from it, requiring nearly constant latency and peak memory regardless of the budget. We therefore propose RLSplat, a resource-linear budget-controllable FF3DGS framework whose representation size, inference latency, and peak memory all decrease linearly as the Gaussian budget is reduced. Instead of pruning or selection, RLSplat learns a Gaussian allocation policy that distributes the budget across local scene regions, so that exactly the requested number of Gaussians is generated. These Gaussians are then refined through resource-linear Gaussian decoding, in which each Gaussian attends only to nearby Gaussians found via an efficient hierarchical neighbor search, so that the decoding cost decreases linearly with fewer Gaussians. In zero-shot evaluation, RLSplat outperforms prior budget-controllable methods at every budget, surpassing the strongest baseline even with 4times fewer Gaussians, while running up to 4.1times faster with 9.6times less peak memory at low budgets.

16
Different Tasks, Different Timesteps: Temporal Task-Aware Quantization for Diffusion Language Models

Diffusion Language Models (DLMs) introduce unique quantization challenges due to their iterative denoising process. In this work, we reveal that quantization sensitivity is both taskand time-dependent, with different downstream tasks exhibiting distinct precision requirements across denoising steps. We further show that these patterns can be predicted without groundtruth labels or task-specific evaluation metrics. Building on these findings, we introduce T 2Quant, a task and time-aware mixedprecision quantization framework that uses a label-free sensitivity signal to optimally allocate activation precision across denoising steps under a fixed bit-width budget. Extensive experiments across three DLMs and six benchmarks demonstrate that T 2Quant consistently improves the average accuracy of existing quantization methods, achieving gains of up to 6.7 percentage points under the same budget.

15
Cola2: Co-Adaptive Hierarchical Language Modeling with Continuous Semantic Compression and Balanced Discrete Generation

Hierarchical language generation separates continuous semantic modeling from discrete text realization, but its effectiveness depends on what the latent space compresses and how the discrete generator uses it. We propose Cola2, a framework that jointly studies continuous semantic compression, the balance between reconstruction and generation, and continuous-discrete co-adaptation. Cola2 dynamically segments text into semantic spans, controls the compression rate through auxiliary-loss-free negative feedback, and combines reconstruction and generation supervision to learn compact, predictive latent representations. A block-causal masked diffusion decoder is trained with clean, noisy, and dropped latent conditions, while classifier-free guidance adjusts the balance between semantic reconstruction and autonomous generation. Token-prediction gradients update the encoder through the latents, whereas Flow Matching prior learning is decoupled from representation learning by stop-gradient. During inference, generated text is re-encoded under a fixed span layout to keep the latent history consistent with the actual text context. Experiments on five downstream tasks with about 210 billion training tokens validate the core designs and show competitive, unsaturated scaling. With 346.03 billion source tokens, an unconverged checkpoint reaches a 60.10 average across eight tasks and surpasses Llama-3-8B on HellaSwag and StoryCloze despite its reported pretraining budget being over 43 times larger. These results demonstrate the potential of continuous-latent hierarchical language generation.

15
Is Complex Agentic Memory Always Needed? Naive RAG Is Stronger Than We Thought

LLM memory is widely used in long-term conversation understanding. Agentic memory systems often use mutation, structural organization, learned retrieval strategies, or other complex operations. Is this complexity always necessary? We study Raw-RAG, a naive RAG baseline using dense retrieval and reranking over raw history to supply evidence to a reader LLM. Across LoCoMo, LongMemEval, MEME, and MemoryAgentBench, Raw-RAG ranks first among the compared memory systems in six of seven benchmark-model settings, outperforming the strongest compared agentic memory system by 0.13-5.53 points. We investigate why raw-history retrieval remains competitive. Evidence analysis shows that its higher coverage of necessary evidence can offset lower utilization. Useful evidence includes both answer values and the relations and dependency paths needed to derive them. Even complete access to transformed memory stores leaves an accuracy gap relative to raw evidence, highlighting the importance of preserving raw information. These findings challenge the necessity of complex agentic memory for the evaluated conversation tasks and establish naive RAG as an essential baseline.

15
RTAformer: Relation-Transition-Aware Transformer for Video Scene Graph Generation

Video scene graph generation (VidSGG) aims to capture objects and their evolving relationships in videos. This requires accounting for both the persistence of object identities and abrupt changes in relationships. Existing methods aggregate information across frames to exploit temporal context, but an emphasis on consistency can obscure these changes. As a result, a model may retain its previous prediction even after the underlying relation has changed. We refer to this failure mode as relational semantic inertia. To address this issue, we propose Relation-Transition-Aware Transformer (RTAformer), a one-stage framework that separately models entity persistence and relation changes. It injects calibrated differences between adjacent-frame relation queries to guide predicate updates, while cross-frame instance alignment during training helps reduce cross-frame representational drift. Experiments on Action Genome show improvements in recall and mean recall over existing methods, with ablation studies supporting the contributions of the proposed components and comparisons using matched backbones showing larger gains on relation-transition frames than on non-transition frames.

12
Verus-Insight: Towards Explainable Artifact Detection in AI-Generated Videos

Recent advances in video generation have made synthetic videos increasingly realistic, placing greater demands on reliable AI-generated video detection. Existing artifact-based detectors typically identify generation artifacts as evidence for source prediction, yet they may either fail to recognize subtle artifacts or reach the correct source decision without faithfully identifying the evidence underlying it. In this work, we systematically investigate how to design and train effective artifact detectors and formulate artifact detection as a structured process comprising three complementary capabilities: Inspection Planning, which determines what should be examined; Evidence Verification, which verifies whether the inspected content exhibits genuine generation artifacts; and Evidence Aggregation, which integrates the verified evidence into the final source decision. Building on this formulation, we introduce Verus-Insight, trained with human-anchored full-process supervision and progressive capability training to strengthen both fine-grained artifact detection and video-level detection. We further introduce Verus-Bench, a benchmark with fine-grained human annotations of perceptible artifacts for evaluating artifact detection. Extensive experiments across diverse benchmarks demonstrate that Verus-Insight achieves strong performance in both fine-grained artifact analysis and AI-generated video detection, with substantial gains in recovering human-perceived artifacts. Further analyses reveal that the three capabilities are complementary yet distinct, and that Verus-Insight more reliably converts relevant inspection targets into supported artifact evidence without increasing spurious artifact claims.

12
Rethinking Sequence Compression with Test-time Regression

Sequence compression is a fundamental operation and a critical information bottleneck in efficient language and multimodal models, and yet prevailing approaches based on pooling or learned projections remain underperforming. We revisit sequence compression through the lens of test-time regression: input tokens define a regression problem whose fitted coefficients form the compressed representation. Importantly, the regression problem is learned end-to-end via backpropagation, while its coefficients are computed efficiently in closed form during the forward pass. This leads to TTR-Compressor, a general alternative to conventional pooling and projection-based compression. We evaluate TTR-Compressor as the compressor for block-wise sparse attention and the visual token merger for multimodal large language models. On block-wise sparse attention, TTR-Compressor improves RULER performance over attention-based compressors by a large margin. For visual token merging, it consistently outperforms the standard MLP merger and matches its performance with 55.6% fewer visual tokens. These results establish test-time regression as an effective primitive for sequence compression in efficient language and multimodal models.

12
AnyGameRenderer: Entity-Consistent Generative Rendering Across Games and an Entity-Level Benchmark

AI coding agents can now build small playable games in minutes, but the results usually look like programmer art: gray blockouts, colored geometric primitives, and flat semantic blobs. We present AnyGameRenderer, a video-to-video generative renderer that turns such footage into high-quality visuals with characters, motion detail, and effects. Throughout, it keeps the layout, camera, and every entity's position and timing intact. Our AnyGameRenderer generalizes across a wide range of genres that agents build, such as tower defense, auto-battlers, top-down survivors, turn-based battles, kart racing, and crowd runners. AnyGameRenderer takes plain video as its game-state input, with no complex representations such as engine G-buffers, per-object class labels, or low-poly proxies. Gray blockouts, colored primitives, semantic maps, and wireframes all work as input. It also preserves entity correspondence: group counts stay correct, and entities appear and disappear on the right frame. We implement AnyGameRenderer by LoRA fine-tuning MiniMax-H3 ref2va, a 33B reference-video-conditioned video generation model. Training uses sim10k paired clips from three sources: (i) multi-stream rendering data from 38 agent-made games exported from GEAR, an AI game-creation tool; (ii) two-stream rendering data from Unreal Engine, with programmatically controlled crowds, count changes, and entity scales; and (iii) real gameplay recordings, with pairs reconstructed via 3D-box detection. To evaluate the entity correspondence, we propose an entity-level benchmark of 59 held-out cases with 753 entities, scored against ground-truth boxes. Compared with the base model, AnyGameRenderer better preserves entity correspondence: temporal match rises from 50.9\% to 62.9\%, missed count changes fall from 34.7\% to 21.3\%, and fewer entities are hallucinated or left unrendered.

11
AgentVQA: A Unified Benchmark for Agentic Visual Understanding

Vision-language models (VLMs) can perform a broad range of tasks across diverse settings, yet their performance in agentic contexts remains poorly understood. Although online evaluations in simulators and real-world environments are essential for measuring interactive agent performance, they are costly and challenging to scale. Complementary offline VQA benchmarks can enable faster and more reliable comparisons across agentic domains, yet existing benchmarks remain limited and fragmented. To address this gap, we introduce AgentVQA, an offline benchmark for evaluating VLMs on realistic agentic scenarios across five agent domains: Web Agents, Robotics, Egocentric Videos, Games, and Spatial Planning. We build AgentVQA by manually selecting 1000 challenging, real-world agent examples from 23 source datasets and adapting them for reliable offline evaluation. The resulting benchmark preserves realistic scenarios from interactive environments across diverse domains, and its model rankings track those from corresponding online evaluations. Across the 22 evaluated models, the best achieves only 58.5% accuracy. Our cross-domain analysis shows that errors are driven primarily by failures to ground and maintain accurate representations of the current and evolving visual state, including localizing relevant UI elements, interpreting motion, tracking state changes over time, and inferring 3D spatial relationships, rather than by task misinterpretation or downstream logical reasoning.

11
MolLean: A Process-Verifiable Language for Chemical Reasoning

Chemical chain-of-thought can contain hallucinated structural and property claims. We thereby introduce MolLean, a process-verifiable language that grounds chemical reasoning in an explicit molecular state. A layered Lean-based kernel checks state transitions and assertions over molecular readouts, from primitive graph edits to compound transformations. Meanwhile, a typed witness protocol separates native structural checks from externally supplied measurements. We further introduce MolLean-MCP, a stateful tool interface that exposes these transitions, checks, and readouts during generation: the model receives feedback to decide its next action, and rejected actions leave the state unchanged. MolLean supports one-pass trace execution, whole-trace refinement, and interactive reasoning through MolLean-MCP. We evaluate these three modes with direct chain-of-thought on 8,800 matched examples across 12 tasks spanning molecular generation, editing, optimization, and reactions. With Qwen3.6-27B, whole-trace refinement outperforms direct chain-of-thought on all 12 tasks. MolLean-MCP complements whole-trace refinement with stepwise verification feedback, reaching better performance in reaction tasks. Together, these results highlight an executable foundation for chemical reasoning, in which explicit chemical commitments can be checked and revised rather than remaining solely in free-form explanations.

9
RIDAR: Safeguarding Research Integrity in Autonomous Research Agents via Automated Detection and Runtime Intervention

Autonomous research agents are increasingly used to automate large portions of scientific research, yet they are prone to research integrity violations (RIVs): behaviors that compromise the validity, reproducibility, or faithfulness of the research process. We present RIDAR, a framework for automated RIV detection and runtime intervention. First, we introduce RIVT, a comprehensive taxonomy of 14 RIV types spanning the full research lifecycle. Building on RIVT, we present RIDAR-post-hoc, a framework to detect RIVs within agent trajectories. RIDAR-post-hoc achieves 85.2% F1 performance on RIV-Gold, a benchmark for RIV detection with 60 expert-annotated trajectories. Applying RIDAR-post-hoc to RIV-Wild, a dataset of 300 agent trajectories across 50 distinct research tasks, we detect 3,964 RIV instances in 99.7% of trajectories, revealing the prevalence of RIVs in current agents. Finally, we present RIDAR-runtime, a framework for dynamically detecting and correcting RIVs during agent runtime. RIDAR-runtime effectively reduces agent RIVs remaining at task completion by 36.8%. We will release our code and data to facilitate future research.

8
Reading, Writing, Sharing, and Interacting with the World through Video

Video foundation models have advanced rapidly in understanding and generating visual sequences, while video world models seek to capture the underlying dynamics of the world they depict. Despite their different objectives, both concern the relationship between video observations and an evolving world. This survey adopts world modeling as a unifying lens for examining these developments. Viewing an observed video as a partial, lossy, and temporally ordered projection of a latent temporal world, we organize the literature around four complementary operations: reading infers world properties from observed video; writing synthesizes video from specified or learned world conditions; sharing integrates understanding and generation through common modeling mechanisms; and interacting predicts and updates world states under actions and evolving observations. This perspective distinguishes temporal coherence in observed or generated sequences from consistency in the underlying world state. Across tasks, representations, models, datasets, and benchmarks, we trace a shift in emphasis from clip-level recognition and perceptual fidelity toward persistent state, controllable evolution, physical and causal validity, and evaluation grounded in interaction and downstream decisions, and we distill the open challenges that follow.

8
BrickWright: Agentic Creation of Physically Feasible Brick Builds

Frontier coding agents are becoming increasingly adept at 3D modeling. Yet, they still face challenges when building objects meant to be assembled in the physical world, often creating invalid assemblies with floating, colliding, or disconnected parts. We argue that providing agents with tools for assembling builds and verifying their physical feasibility is sufficient for them to produce physically valid assemblies that still adhere to input prompts. Focusing on the domain of LEGO brick builds, we present BrickWright, a framework for generating physically feasible brick builds from text or image prompts using pre-trained agents, where a build is physically feasible if it uses only real parts, has no colliding or floating parts, and forms a connected structure if possible. BrickWright guides agents to create builds by writing code with BrickLayer, a Python toolkit with two main components: an ergonomic brick assembly API that halves inference cost compared to working in raw LDraw, and a validator that provides feedback on physical feasibility. Whereas baseline agents achieve physical validity rates ranging from only 9% (GPT-6 Luna) to 69% (GPT-6 Astra), BrickWright-guided agents achieve 100% validity on a sample of 512 prompts, while improving prompt adherence for lightweight agents and maintaining it for stronger agents. Additionally, they outperform specialized models on the text-to-brick task. Code is available on our project page: https://avalovelace1.github.io/brickwright/

7
Inherited, Not Invented: Tracing the Provenance of Wait in Reasoning Models

Reinforcement learning (RL) is credited with teaching reasoning models to write {wait} before reconsidering a step, yet large RL accuracy gains do not require the word. This view can confuse what RL discovers with what a model inherits from its training data. We trace the word through open models' training histories, reading it with label-free indices of frequency, position, form and usage and an injected-error test, all computed from sampled outputs. We find that zero-RL almost never coins the marker: on bases that lack the word, RL raises MATH-500 accuracy substantially while {wait} stays near absent. It arrives with training data: mid-training in OLMo-3, and fine-tuning on reasoning traces installs it in most models whose base lacks it. Where the base already uses it, both released RL-Zero recipes (OLMo-3, MiMo) multiply it, whereas KL-free GRPO from the same base does not; OLMo-3's recipe wears down its form and makes it a more sensitive but more liberal alarm; RL after supervised fine-tuning barely changes it, and our GRPO recipe erases a marker seeded by fine-tuning. Finally, we show that marker frequency alone does not indicate RL-induced reasoning and caution against LLM-as-a-judge revision metrics, as automated judges can reverse human-labelled trends.

7
SCOPE: Compiling Natural-Language Policies into Neurosymbolic Predicate Programs

Policy enforcement for LLM agents has shifted from single-turn content moderation to compound, application-specific policies evaluated over multi-turn transcripts and tool-call trajectories. Fine-tuned guardrail models are efficient but degrade on compound policies, and while LLM-as-a-judge approaches achieve higher accuracy, they incur high inference cost and tend to produce unstable predictions. Neurosymbolic methods offer a natural alternative, decomposing the policy into narrow neural decisions composed under explicit logic. However, existing symbolic layers lack the required expressiveness and are optimized against fixed data rather than the policy itself. To address this, we introduce SCOPE, which compiles a policy into an executable program of neural predicates executed by small models, deterministic extractors, and code that composes their outputs. The program is optimized jointly with its training data, using adversarial generation of counterexamples that target where the program deviates from the policy. We evaluate SCOPE on a benchmark of real-world policy tasks against prompt optimization, task decomposition, and workflow generation methods, achieving the highest average accuracy across tasks and models. Programs optimized with the weakest executor transfer to other models without further optimization. This allows them to be deployed in production on inexpensive models, where they reach accuracy comparable to frontier reasoning models. Unlike these monolithic models, SCOPE produces substantially more stable predictions, and each verdict is interpretable through the predicate outputs that produced it. Additionally, we validate the key components of our method through an ablation study. SCOPE thus enables reliable, interpretable, and efficient policy enforcement at production scale.

7
Who Takes the Lead? Model Ability and Task-Conditioned Collaboration with Humans

As language-model agents grow more capable, they can carry more of a task without asking anyone for help. Falling reliance on a human partner is easy to read as a failure of collaboration when it may instead be a correct division of labor, and the rate of human involvement alone cannot tell the two apart. We study this systematically by placing an agent and a person under a shared objective while varying who holds the advantage: the human has a clear advantage, neither does, or the agent does. To obtain this control, we introduce a shared-control maze, in which an agent-controlled and a human-controlled avatar share the objective of reaching a common target in as few team turns as possible. The agent allocates each team turn between acting itself and handing the move to the person, and initial placement sets the human's shortest-path advantage while the task is otherwise unchanged. We evaluate GPT~5.6~Sol, Command~A+, Qwen~3.8~27B, and Command~R, first measuring solo capability with a single avatar and full-map observability, then running co-play with human participants across the three advantage conditions. Across the four models, stronger solo performance is associated with selective, route-conditioned human involvement: the models that solve the maze reliably on their own act for themselves almost without exception when the human holds no advantage, and involve the human on roughly 80% of initial decisions when the human route is shorter. Command R, the model with substantially weaker solo performance, shows no such selectivity.

5
What Makes a Good Unmasking Policy? A Controlled Study of Learned Unmasking in Diffusion Language Models

Masked diffusion language models generate tokens in parallel, but their efficiency depends on which predictions are committed. Learned unmasking policies improve the speed--accuracy trade-off, yet differ in supervision, inputs, and capacity, obscuring which choices matter. We view supervised policies as distilling a decoding procedure through a teacher and examine independently what the teacher labels as committable, on which states the policy imitates it, what the policy observes, and how much the number of function evaluations (NFE) must decrease to offset policy overhead. We find that labeling predictions matching the final output is overly permissive at low NFE, and hidden states are weak alone but can complement confidence. About a 10% NFE reduction suffices to offset policy overhead for policies up to 7.5M parameters across tested settings. We therefore train a policy on trajectory-contraction targets, which accept only commitments staying on a reference trajectory, using confidence and hidden states. On LLaDA-8B-Instruct, the resulting 856K-parameter policy achieves the best accuracy--NFE frontier and highest throughput on GSM8K, is competitive at moderate targets on MATH-500 and HumanEval, and largely transfers to Dream-7B-Instruct.

5
F2G-Pose: Geometry-Aware Foundation Feature Lifting for Direct RGB-D Category-Level Object Pose Estimation

This paper studies category-level RGB-D object pose estimation, which recovers an object's 3D rotation and translation without instance-specific CAD models or reference views. This task is highly ambiguous due to intra-class variations, symmetries, and partial observations. Current solutions struggle to balance reliability and efficiency: methods based on intermediate structures are prone to error propagation, while diffusion models suffer from high inference latency and complex post-hoc candidate extraction. To address this, we present F2G-Pose, a real-time direct, single-pass framework that predicts category-level pose, metric size, and camera-frame completed shape from a single RGB-D observation in one feed-forward pass. F2G-Pose lifts dense visual foundation features to partial point clouds, encodes local geometry with DGCNN tokenization, and integrates object-level structure with a Mixture-of-Experts Transformer. Joint size prediction and camera-frame shape completion encourage metric consistency through dense geometric supervision. With its task-specific network trained only on pose-annotated synthetic SOPE data and its frozen RADIO backbone externally pretrained, F2G-Pose achieves state-of-the-art accuracy on SOPE and ROPE while running at 28 FPS for pose-only inference, and further demonstrates strong camera-frame geometry on HouseCat6D and real-object transfer on HANDAL. Analyses of latency, robustness, shape completion, and GenPose++ candidate behavior further demonstrate the efficiency and reliability of F2G-Pose, with real-world manipulation experiments demonstrating deployment potential under segmented RGB-D inputs. The project page, code, and pretrained models are made available at https://jrryzh.github.io/F2G-Pose/.

5
The LLM-Attacker: A Unified Red-Team Framework for Privacy Evaluation of Split and Distributed LLM Systems

Split language models keep input text on a client but send intermediate representations to a server. Attacks can reconstruct text from these messages. Comparing privacy evaluations is difficult when attackers see different messages, know different model weights or use different datasets and recovery measures. We present LLM-Attacker, a framework that records these choices and lets researchers check, compare and extend an evaluation. Compatible attacks reuse recorded messages, and their predictions are saved for independent scoring. The scoring rule requires a linked undefended reference before a defence can pass. Reports also identify attacks that remain untested. In a controlled GPT-2 experiment, adding gradients returned during training increased token recovery from 94.20% to 97.38% and exact-document recovery from 13.71% to 37.77%. The 95% interval for the token gain lay above the two-percentage-point threshold fixed before testing. This experiment is shared with a companion study; here, it tests how the evaluation responds to a change in attacker access. Further studies measure how corpus choice and compression defences affect recovery, compare an adapted published attack with its reference implementation, and test the measurement code. The framework reports implementation checks separately from measured attack effectiveness. Each privacy claim should state the attacker, dataset and scoring rule, report its controls and identify untested attacks.

4
Foundation4D: Towards a unified perception and reconstruction model for autonomous vehicles

We introduce Foundation4D, a unified feed-forward model for geometry estimation, 3D detection, semantic occupancy, and Gaussian reconstruction from multi-camera driving video. A shared backbone uses factorized spatiotemporal attention to efficiently combine observations across cameras and time. Our video inference pipeline uses pose graph optimization to refine camera trajectories and assembles object tracks across input windows. We also develop a data annotation pipeline and release PAI-Foundation4D, a benchmark with dense depth and semantic occupancy labels for 1,253 driving clips. With benchmark-specific fine-tuning, Foundation4D achieves the lowest depth AbsRel on Waymo and nuScenes, the highest detection mAP on nuScenes, and the highest occupancy mIoU on OpenOccupancy among the compared methods. Our task-combination study shows benefits for both detection and geometry: co-training detection with geometry and occupancy improves top-class mAP by 1.2 points over detection-only training, while co-training geometry with detection reduces camera-to-rig translation error by 13.4% relative to geometry-only training. We further use the predicted geometry and trajectories as priors for lidarless NuRec, supporting reconstruction of driving scenes for simulation.

4
Diffusion Language Models Change Speed Across Tasks and Languages

Diffusion language models can write several tokens in one forward pass, and they decide during generation how many passes to spend. Two outputs of the same token length can therefore vary a lot in cost. To understand the underlying factors of this cost variation, we analyze two diffusion models across 10 tasks. We find that the number of forward passes per token depends heavily on the task. Text copied or lightly edited from the input is cheap, while open-ended writing is costly. In DiffusionGemma, generating a token for story writing requires more than three times as many forward passes as for grammar correction. Two output properties explain much of this gap: how much of it is new relative to the input, and how rare its words are within the task. The same holds within a single response when thinking is involved. The final answer is cheap when it repeats the model's reasoning trace and costly when it adds something new. In multilingual generation, we find that highly tokenized languages also require more passes per token, adding to the cost they already pay with more tokens. Finally, cost tracks correctness: on the same math problem, wrong answers take more passes per token than correct ones, and weighting candidate answers by decoding speed beats majority voting by up to 4.2 points at no extra cost. Taken together, our results show that diffusion's computational advantage depends on how much of the output is already determined, while its decoding effort offers a practical signal for making inference more efficient and reliable.

3
MambaAct: Efficient Mamba Action Experts for Flow-Matching Vision-Language-Action Models

Vision-language-action (VLA) models have shown strong promise for generalist robotic manipulation, but their inference cost remains a major bottleneck for real-time control. This limitation is especially pronounced in flow-matching VLAs such as π_{0.5}, where the action expert is evaluated repeatedly during iterative denoising. We introduce MambaAct, an efficient Mamba action expert for flow-matching VLA policies. MambaAct retains the pretrained visual-language prefix encoder of π_{0.5}, while replacing its transformer-based action expert with a compact Mamba-based action expert. Within this expert, Mamba serves as the action mixer that models dependencies across the noisy continuous-action sequence. To preserve visual-language conditioning without repeated token-level cross-attention, MambaAct uses a lightweight Context Compressor to map Vision-language model (VLM) prefix tokens into a compact conditioning signal that gates and modulates each Mamba action block. MambaAct uses a 10times smaller action expert and reduces flow-matching denoising latency by 64.8% on LIBERO and 58.8% in real-world deployment, while improving mean LIBERO success by 1.08 percentage points across three independent fine-tuning seeds and maintaining gains on LIBERO-Plus and real-world benchmarks. Our code and model weights are publicly available at https://github.com/giakhuyendihoc/MambaAct.

3
TARSphere: A Robot-Oriented Full-Stack Framework for Long-Horizon Embodied Agents in Evolving Physical and Social Environments

Robots must act under physical and social constraints while adapting to changes in their environment and human needs. Existing embodied-agent systems often focus on specified goals or abstract execution into symbolic actions, limiting evaluation in an evolving world. We introduce TARSphere, a robot-oriented full-stack framework for physically and socially grounded long-horizon embodied agents. TARSphere-Infra runs robot policies in a physics simulator with embodied NPCs and constrained dialogue. An event-driven finite-state machine (FSM) uses completed actions and delivered information to update task states and evaluate outcomes. TARSphere-Harness, its embodied brain harness, lets a frozen multimodal large language model (MLLM) act through multi-level executable skills, using observations, hierarchical memory, and execution feedback to revise its decisions. On this foundation, agent-in-the-loop curation aligns task semantics, causal dependencies, and scene geometry to construct TARSphere-Bench: 360 episodes across 30 indoor scenes. Five paired conditions assess perceptual robustness, disruption adaptation, task update, human coordination, and intent understanding for navigate-and-report and fetch-and-deliver tasks. Our evaluation of 8 MLLMs shows that general-purpose models can outperform embodied models, while task updates and human interaction remain difficult. Frequent collisions and falls further motivate evaluating execution safety alongside task success, even with a shared action interface and decision budget.

2
EvalResearchBench: Can AI Agents Build Their Own Feedback for Recursive Self-Improvement?

Recursive self-improvement (RSI) relies on evaluation feedback to assess progress and guide further research, yet repeatedly running complex benchmarks is costly and slows iteration. Human experts reduce this cost by selecting benchmark subsets or designing compact suites. We ask whether AI agents can automate this design process and introduce EvalResearchBench (ERB), a benchmark for autonomous evaluation research. Given target materials, development references, candidate APIs, and fixed time and API budgets, an agent called the researcher selects or synthesizes tasks, implements graders, and revises them in pilot tests before freezing an executable evaluator for coding, co-work, and reasoning. We study 9 researchers and 13 candidate models and compare each frozen evaluator with 14 target benchmarks on score concordance and pairwise agreement. The best evaluators order about 75\% of candidate pairs as the targets do, below the 91\% ceiling set by disagreements among the targets. No researcher leads on every metric, and the best evaluator on development targets is not the best on sealed targets hidden from the researcher. A human-designed sample of public tasks remains a strong baseline, and the evaluator with the lowest recorded execution cost attains the highest pairwise agreement. Agents repair tasks and graders through pilot feedback, yet their evaluators can still truncate answers, exhaust the evaluation budget, or let a few questions dominate a domain score.

2
IF-MAP: Influence-Function-Inspired Agent Prioritization in Multi-Agent Systems

Improving every agent in an LLM-based multi-agent system can be prohibitively costly, making it important to identify which agent should be prioritized to achieve the greatest system-level gain with limited resources. Failure attribution can inform this decision, but an agent's responsibility for failures does not directly reveal the system-level gains achievable by improving it. We therefore introduce IF-MAP, an influence-function-inspired method for identifying agents with high potential for system-level improvement. For each agent, IF-MAP measures end-to-end loss changes under controlled semantic prompt perturbations, fits a regularized local response model in a low-dimensional prompt-embedding subspace, and uses the estimated response norm as a priority score. This black-box procedure requires no access to model parameters or gradients and produces agent priorities that can guide subsequent improvement effort. We evaluate IF-MAP across six multi-agent workflows spanning code generation, question answering, and mathematical reasoning, using the same priorities for prompt optimization and model upgrades. Optimizing the selected agents' prompts achieves a macro-average gain of 3.81 percentage points, compared with 1.85 for uniform agent selection. Across five target models, upgrading the selected agents yields macro-average gains of 7.62-16.42 percentage points, compared with 3.81-8.62 for uniform agent selection. Despite its probing overhead, IF-MAP reduces Qwen3-8B and DeepSeek-V3.2 token use by 74.2% and 35.2%, respectively, relative to optimizing every agent, and reduces target-model tokens by 63.6-64.9% relative to upgrading every agent. These results support the use of IF-MAP to identify promising agents and direct improvement effort toward greater end-to-end performance gains.

2
HyperDrone: Simulation-to-Reality Transfer at Millions of Frames per Second

We present HyperDrone, an extremely fast quadrotor simulator focused on high-performance batch rendering that is more than 20x faster than existing state-of-the-art batch quadrotor simulators. HyperDrone combines highly optimized multirotor dynamics with HyperLux, a new ray-tracing engine that supports Nvidia OptiX, Vulkan, Apple Metal and WebGPU backends that takes full advantage of modern ray-tracing hardware, capable of running both components entirely on the GPU. HyperLux renders RGB, depth, semantic/instance segmentation, surface normals and optical flow observations at configurable levels of fidelity, including reflections, realistic lighting, motion blur, anti-aliasing, and Physically Based Rendering (PBR). Even in the highest-fidelity settings, HyperLux achieves millions of Frames Per Second (FPS) on consumer-grade GPUs while rendering realistic 3D scenes. We demonstrate the merits of HyperDrone by training a vision-based yaw-control policy purely in simulation and transferring it to a real small-scale quadrotor (Crazyflie) with a camera, running completely onboard.

2
SplatLab: Autonomous Scientific Discovery for 3DGS Research

Reproducing a published 3DGS paper takes weeks of expert engineering before any extension can be proposed. Prior autonomous-research systems read papers, draft hypotheses, and write code, but are limited by short fixed templates, low executability, and weak traceability, and none has been demonstrated end-to-end in a live computer-vision subfield with intense activity. SplatLab is an autonomous research system for 3D Gaussian Splatting that addresses these limitations. Given a research prompt, a target-paper URL, or no input at all, it reproduces a published baseline, proposes an extension, trains and ablates across Mip-NeRF 360 and LLFF, writes the manuscript, and binds every reported number to a logged training run. Five design choices distinguish it: (i) candidates mutate plugins from a verified-reproduction backbone matched to published baselines; (ii) a cascade-weighted Elo tournament across eight islands scores candidates on measured GPU PSNR with verbal-gradient feedback; (iii) a standing falsifier subtracts Elo on failure, integrating stress-test survival into selection; (iv) every reported number is bound to a logged training run, and the run cannot terminate while any claim is unbacked; (v) a seven-category 3DGS taxonomy wraps EVOLVE-BLOCK markers in domain-aligned scaffolds transferable across 3DGS repositories. On PSNR-targeted runs, SplatLab's manuscripts beat their reproduced targets by +0.18 to +3.78 dB, including +3.78 dB on astrophotographic nebula rendering, for which no prior 3DGS method exists. The research cycle compresses from months of graduate-student time to days of mostly autonomous compute. Code, all manuscripts, experiment ledgers, and the cross-run paper store are available on the project page.

2
TILDE: Teacher-in-the-Loop Distillation from Embodied Foundation Models

Large-scale action pretraining equips Embodied Foundation Models (EFMs) with strong manipulation capabilities, with particular strengths in generalization and closed-loop robustness, but reproducing such pretraining requires substantial robot data and computation. To transfer these capabilities from pretrained EFMs to policies without action pretraining, we introduce TILDE (Teacher-In-the-Loop Distillation from EFMs), which synergizes on-policy distillation at student-induced states with learning from teacher-executed recovery trajectories. We further propose AutoDAgger, an autonomous data aggregation pipeline in which a robotic reward model is utilized to monitor task progress and trigger teacher intervention, thereby collecting recovery experience without human monitoring or manual control. AutoDAgger accelerates recovery-trajectory collection by more than 2times compared with the human-in-the-loop method. By unifying learning from demonstrations, on-policy teacher supervision, and teacher's corrective behavior, TILDE improves task performance by up to 4.1times over behavior cloning across three real-world tasks and supports effective cross-architecture distillation.

2
SEAM: Spectral Embedding Alignment and Merging for Low-Resource TTS

Expanding the vocabulary of conditional text-to-speech (TTS) models typically requires extensive fine-tuning with paired audio, creating a major bottleneck for low-resource and cross-lingual adaptation. To address this, we introduce SEAM, a zero-audio initialization method that constructs embeddings for unseen tokens from known subtokens. Unlike standard pooling strategies that ignore sequential structure, SEAM applies a spectral filter to preserve temporal phonetic order and uses closed-form ridge regression to align the new embeddings with the pretrained conditioning manifold. Across three languages and two TTS architectures, SEAM approaches or matches baseline performance using up to four times less training data, reducing sample complexity by 75\% compared to random initialization and mean pooling. Our approach provides a lightweight, reproducible, and theoretically grounded solution for vocabulary expansion in low-resource speech synthesis.

2
Skeleton-Grounded Latent Action Model for Robot World Models

Robot world models simulate how environments evolve in response to robot actions. Latent action models enable learning dynamics from videos by encoding visual transitions as proxy actions. However, reconstruction-driven latent actions mix robot motion with object responses and other scene changes, complicating their correspondence with robot controls. We propose SkeLAM, a skeleton-guided latent action model for controllable robot world modeling. SkeLAM decomposes latent actions into a kinematic component grounded by robot skeleton supervision and a residual component retaining complementary visual dynamics. Cross-modal swap reconstruction encourages RGB-derived and skeleton-derived kinematic representations to be interchangeable during video reconstruction. The world model incorporates both components through separate conditioning pathways, while branch dropout reduces its dependence on future-derived residual information. A lightweight adapter maps robot actions to the kinematic space, and subsequent world-model fine-tuning adapts generation to these predicted conditions. At inference, the model generates future observations from the current observation and robot actions. On DROID, SkeLAM reduces end-effector ADE by 19.5% and LPIPS by 11.1% compared with DreamDojo. Motion probing supports kinematic specialization, while qualitative results demonstrate zero-shot human-to-robot motion transfer in generated rollouts. Policy evaluation shows agreement between predicted success rates and those measured in real robot executions.

2
Bridging Exploration and Persona: Information-Directed Dueling for Test-Time Agent Personalization

Effective test-time personalization requires LLM agents to adapt to query-dependent user preferences from lightweight interaction. We study persona selection with binary comparisons between candidate responses as the online signal. We present ID-TAP, a scalable, IDS-inspired neural dueling-bandit framework for large discrete persona spaces. ID-TAP combines a query-conditioned neural utility model with a lightweight Bradley-Terry explorer, and transfers comparison evidence across related queries through similarity-weighted warm starts. The neural model shares statistical strength across queries while preserving query-specific scores, and efficient BT updates score hypothetical challengers. Across seven user-conditioned generation benchmarks under reference- and model-based preference simulators, ID-TAP achieves the strongest aggregate performance among the evaluated baselines within a fixed ten-round comparison budget. These results support information-directed challenger selection as an effective design for test-time persona adaptation.

1
Realism VS Accuracy: Event Sequence Forecasting from a Generative Modeling Perspective

Event sequences are chains of random events, each described by heterogeneous (numerical and categorical) features. The problem of event sequence forecasting occurs in finance, healthcare, business process intelligence, and other fields. In this work, we study multi-horizon forecasting of event sequences as a conditional generative modeling problem. We evaluate forecasts not only for prediction accuracy, but also for distributional realism. To this end, we present a benchmark comprising metrics for both quality aspects, strong statistical baselines, recent models adapted from adjacent fields, and curated real-world datasets. Careful evaluation reveals that no method excels at both accuracy and realism, highlighting a fundamental trade-off between the two. Finally, we introduce Wasserstein BaryBooster, an algorithm that aggregates samples from a realism-strong diffusion model into a state-of-the-art predictor, demonstrating that distributional realism can be converted into prediction accuracy. Code is available at https://github.com/xaosina/event-sequence-forecasting.

1
05

PRODUCT HUNT

05.00
PRODUCT HUNT

Product Hunt - October 25, 2026

Product Hunt Daily Feed: Featuring noteworthy tech launches.

How It Went icon
How It Went

Your route, photos and clips as a short film

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River Writer icon
River Writer

A quiet Mac app for screenplays, stage plays and novels

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1Password for Agents icon
1Password for Agents

Let AI agents sign in for you without seeing your passwords

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Many Displays icon
Many Displays

Zero clicks: windows back after sleep, unlock or replugging

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sideOS.ai icon
sideOS.ai

Local AI for dictation, meetings, background tasks and more

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zCAD AI icon
zCAD AI

AI 3D that creates real parts, not just shapes

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Canva Craft icon
Canva Craft

Turn prompts into design-ready images you can edit

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Byter icon
Byter

Know exactly how much data you use, on every network

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myPip icon
myPip

Vibe code, publish, and monetize games with AI

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LinkIntel icon
LinkIntel

Post insights delivered direct to your AI

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Penta icon
Penta

A ’90s 5-disc CD changer on iPhone Duo

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Basedash Scheduled CSV Exports icon
Basedash Scheduled CSV Exports

Ask once. Get a fresh CSV in Slack or email every week.

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AgentValley icon
AgentValley

Every Claude Code agent, at a glance, in your Mac's notch

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Shedi icon
Shedi

Get back the space Xcode, Docker and node_modules ate

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MOVO AI icon
MOVO AI

The world's first long-form video agent for mobile

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Peras icon
Peras

Pause Claude Code and Codex before they burn your week

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Inyon icon
Inyon

Answer your coding agents from your phone

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Dots Phone icon
Dots Phone

A phone-calling plugin for OpenAI Dots

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ShogunAI icon
ShogunAI

Your personal AGI on your pc

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Dots icon
Dots

A customizable workspace built into your Mac's notch

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Plango icon
Plango

Use AI to defend against AI

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FLUX 3 Max icon
FLUX 3 Max

fal’s FLUX 3 Max: 10-second AI video in about 12 seconds

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Termi Protocol icon
Termi Protocol

Watch AI agents code in 3D and hand off the work

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Gerty icon
Gerty

Private ChatGPT alternative that sets itself up on your Mac

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Cloudflare Clairic icon
Cloudflare Clairic

Cloudflare's AI model for fast, cheap data extraction

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ElevenLabs Realtime icon
ElevenLabs Realtime

Realtime voice agent models with 570ms to first audio

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DotMD icon
DotMD

Review your AI agent's Markdown specs like a pull request

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Product Hunt Visual Launch Editor icon
Product Hunt Visual Launch Editor

See your launch as you build it

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Truffle icon
Truffle

Fix messy tags, covers and duplicates in your Mac library

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Ovren Live Preview icon
Ovren Live Preview

See your product change live before it ships

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Headroom icon
Headroom

Your Mac on iPhone Duo: fold it, and the keyboard appears

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Monish icon
Monish

Your AI agents, live on your iPhone lock screen

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Dub Startup Program icon
Dub Startup Program

Launch your partner-led growth program

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Context Engine icon
Context Engine

One memory for your AI agents and human team members.

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Polylane for Cloudflare icon
Polylane for Cloudflare

An AI on-call engineer for your Cloudflare apps

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Agent Hunt icon
Agent Hunt

Live rankings of the tools AI agents use most

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Bloblings icon
Bloblings

A pet for every Claude Code session

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Instant Search icon
Instant Search

The fastest, most precise local AI Search for your files.

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Claire Mail icon
Claire Mail

Email, calendar and reminders, in one fast app

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Radaric icon
Radaric

AI feed reader that learns your editorial taste

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Sponkly icon
Sponkly

Live voice translation for chats, calls, meetings & YouTube

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Bits icon
Bits

An open-source personal agent that gets you things done

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Voxelo 3.0 icon
Voxelo 3.0

Phone video to photoreal 3D & JSON-LD in an hour

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Claude Duet icon
Claude Duet

Proactive agent that understands what needs your attention

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Loom Record for agents

Hit record and hand off to AI, now in the new Loom app

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Causo icon
Causo

Find leads beyond database filters with AI research & MCP

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Mistral Voxtral 3 icon
Mistral Voxtral 3

Mistral’s speech models for transcription, TTS and agents

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DeepCell icon
DeepCell

Your deadline survival kit for office work

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heal.dev icon
heal.dev

Find bugs and vulnerabilities code review misses

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CutBay icon
CutBay

AI Video Agent: Turn Anything into Videos via Chat

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06

TECHMEME

06.00
TECHMEME

Techmeme - October 25, 2026

Techmeme Digest: Major tech headlines and industry conversations.

Outside of tech there has been no financial payoff to US companies for using AI, now viewed as a margin-hurting cost center, as VC-backed firms burn more tokens (Torsten Slok/Apollo Global Management)
Source: TechmemePublished: Oct 24, 2026

Torsten Slok / Apollo Global Management : Outside of tech there has been no financial payoff to US companies for using AI, now viewed as a margin-hurting cost center, as VC-backed firms burn more tokens —  Despite massive investments and widespread hype around artificial intelligence, the technology has delivered zero financial payoff to corporate America outside of tech.

Source: Replit recently moved most AI spend from Anthropic to OpenAI, which gave 30%+ off in a deal worth $100M+/year, after Anthropic discontinued its discount (The Information)
Source: TechmemePublished: Oct 24, 2026

The Information : Source: Replit recently moved most AI spend from Anthropic to OpenAI, which gave 30%+ off in a deal worth $100M+/year, after Anthropic discontinued its discount —  OpenAI's efforts to undercut Anthropic on price are producing some results.  —  For instance, in May, Anthropic models powered 57% …

A look at Alpha School, a network of private schools that claims to teach kids 2x as fast using AI; data shows ~50% of K-8 students missed this goal in math (Dana Goldstein/New York Times)
Source: TechmemePublished: Oct 24, 2026

Dana Goldstein / New York Times : A look at Alpha School, a network of private schools that claims to teach kids 2x as fast using AI; data shows ~50% of K-8 students missed this goal in math —  Alpha School, a private network, is spreading into public education.  While its students' test scores are high, some parents and educators say it doesn't live up to the hype.

An interview with Ciena CEO Gary Smith, a veteran of the 2001 telecoms crash, on AI demand outpacing supply for Ciena's optical networking chips, and more (Steven Rosenbush/Wall Street Journal)
Source: TechmemePublished: Oct 24, 2026

Steven Rosenbush / Wall Street Journal : An interview with Ciena CEO Gary Smith, a veteran of the 2001 telecoms crash, on AI demand outpacing supply for Ciena's optical networking chips, and more —  Ciena CEO Gary Smith is ‘suitably paranoid,’ but optimistic  —  The historic telecommunications crash of 2001 is burned indelibly …

Block unveils Dessa, a "true speech-to-speech" AI model trained on "nothing but human conversation" that it says runs locally on a MacBook Pro M4 Max or newer (Jay Peters/The Verge)
Source: TechmemePublished: Oct 24, 2026

Jay Peters / The Verge : Block unveils Dessa, a “true speech-to-speech” AI model trained on “nothing but human conversation” that it says runs locally on a MacBook Pro M4 Max or newer —  You have got to listen to these conversations with Block's new Dessa AI model.

Ukraine says Starshield was working normally again on Saturday morning; US officials said Trump asked Elon Musk to restore the service (Wall Street Journal)
Source: TechmemePublished: Oct 24, 2026

Wall Street Journal : Ukraine says Starshield was working normally again on Saturday morning; US officials said Trump asked Elon Musk to restore the service —  Speed restrictions imposed by Elon Musk's SpaceX have hampered Ukraine's drone forces since Oct. 14  —  KYIV—Ukraine's military Starlink system …

Inside Meta's law enforcement outreach team, which uses AI and human reviewers to analyze social media posts, aiming to prevent threats like school shootings (Rachel Monroe/New Yorker)
Source: TechmemePublished: Oct 24, 2026

Rachel Monroe / New Yorker : Inside Meta's law enforcement outreach team, which uses AI and human reviewers to analyze social media posts, aiming to prevent threats like school shootings —  Algorithmic social media, which has helped create the conditions for the spread of such violence, is reckoning with how it can be part of the solution.

A look at OpenAI's Project Daybreak, which lets vetted partners use its top hacking models to find and fix vulnerabilities and helped uncover PHP2Shell RCE bugs (Thomas Brewster/Forbes)
Source: TechmemePublished: Oct 24, 2026

Thomas Brewster / Forbes : A look at OpenAI's Project Daybreak, which lets vetted partners use its top hacking models to find and fix vulnerabilities and helped uncover PHP2Shell RCE bugs —  This voice experience is generated by AI.  Learn more.  —  Using the latest GPT model, cyber researchers …

The PHP Foundation, which coordinated fixes for two critical PHP flaws, operates on a shoestring budget with one full-time staff member and 14 contractors (Toby Sterling/Reuters)
Source: TechmemePublished: Oct 24, 2026

Toby Sterling / Reuters : The PHP Foundation, which coordinated fixes for two critical PHP flaws, operates on a shoestring budget with one full-time staff member and 14 contractors —  The discovery of two serious flaws in PHP this week set off a global scramble to keep websites safe from hackers …

Google updates its privacy policy to clarify it could use data shared via Personal Intelligence from connected apps, including Gmail and Photos, to target ads (Shimul Sood/Android Authority)
Source: TechmemePublished: Oct 24, 2026

Shimul Sood / Android Authority : Google updates its privacy policy to clarify it could use data shared via Personal Intelligence from connected apps, including Gmail and Photos, to target ads —  Your inbox has secrets, and Google's ads might want in.  —  • … TL;DR  — Google updated its privacy policy …

Andy Jassy says AWS capacity for 2027 is "largely sold out" and a "good chunk" of 2028 capacity is also sold, though AWS reserves some capacity for on-demand (Catherine Perloff/The Information)
Source: TechmemePublished: Oct 24, 2026

Catherine Perloff / The Information : Andy Jassy says AWS capacity for 2027 is “largely sold out” and a “good chunk” of 2028 capacity is also sold, though AWS reserves some capacity for on-demand —  Amazon Web Services capacity is mostly booked up through at least next year, Amazon CEO Andy Jassy …

The UK plans to invest £100M to create the AI Biosecurity Lab to boost defenses against biological threats, supported by OpenAI, Anthropic, and Google DeepMind (Liv McMahon/BBC)
Source: TechmemePublished: Oct 24, 2026

Liv McMahon / BBC : The UK plans to invest £100M to create the AI Biosecurity Lab to boost defenses against biological threats, supported by OpenAI, Anthropic, and Google DeepMind —  The UK says it will establish a national AI Biosecurity Lab (AIBL) to help strengthen its defences against emerging biological threats.

OpenAI says it built an "offline world" from cached web content to train isolated frontier models to browse, search for information, and use web apps (OpenAI)
Source: TechmemePublished: Oct 24, 2026

OpenAI : OpenAI says it built an “offline world” from cached web content to train isolated frontier models to browse, search for information, and use web apps —  In order to work with software, AI models need computing environments: digital workspaces where they can write and run code …

Utopai, an AI film studio that says it has more than 20 projects in the works, raised $60M at a $1B valuation (Rocket Drew/The Information)
Source: TechmemePublished: Oct 23, 2026

Rocket Drew / The Information : Utopai, an AI film studio that says it has more than 20 projects in the works, raised $60M at a $1B valuation —  While much of the AI industry has fixated on new personal AI assistants from Meta and OpenAI, video AI is enjoying a quiet renaissance.  Hollywood mogul Jeffrey Katzenberg …

Memo: Helen Chiang, Xbox's first COO, is leaving Microsoft on October 23, just months after the role was created; she spent 21 years at the company (Tom Warren/The Verge)
Source: TechmemePublished: Oct 23, 2026

Tom Warren / The Verge : Memo: Helen Chiang, Xbox's first COO, is leaving Microsoft on October 23, just months after the role was created; she spent 21 years at the company —  Helen Chiang is leaving Microsoft after 21 years. … Xbox is losing its first chief operating officer (COO) after creating the new role just a few months ago.

07

STARTUP ARCHIVE

07.00
STARTUP ARCHIVE

Startup News - October 25, 2026

Startup News Roundup: Aggregating key funding and launch updates.

Marc Andreessen on the 5 personality traits of an innovator
Source: StartupPublished: Mar 31, 2026

“When you’re talking about real innovators—people who actually do really creative, breakthrough work—I think you’re talking about a couple things:”

Steve Jobs explains the importance of both thinking and doing
Source: StartupPublished: Mar 30, 2026

“The doers are the major thinkers. The people who really create the things that change this industry are both the thinker-doer in one person.”

Tobi Lutke explains what the VCs who passed on Shopify got wrong
Source: StartupPublished: Mar 27, 2026

“What a lot of free-market thinkers don’t understand is that between the demand and eventual supply lies friction."

Sam Altman explains how he decides to invest in a startup after 10 minutes
Source: StartupPublished: Mar 26, 2026

"Does this person have the potential to be the next Mark Zuckerberg?… [You don’t get to] 100% accuracy, obviously, but it’s good enough that our business model works.”

Jony Ive recounts the time Steve Jobs called him vain
Source: StartupPublished: Mar 25, 2026

In the clip below, Jony Ive recounts the time he asked Steve Jobs to be less harsh in his critique of a piece of work.

Jeff Bezos’s two pieces of advice for aspiring entrepreneurs
Source: StartupPublished: Mar 24, 2026

“The advice that I would give entrepreneurs is don't chase the hot new thing. It's so hard to catch something that everybody already knows is hot."

Elad Gil: “Things that work tend to work pretty fast”
Source: StartupPublished: Mar 23, 2026

“I do think there’s a bit of a myth in Silicon Valley that you should keep grinding no matter what and it’s just about perseverance, and I think that’s really bad advice."

Paul Graham on why starting with a “small, intense fire" is the key to startup growth
Source: StartupPublished: Mar 20, 2026

"You have to know who those first users are and how you're going to get them."

Keith Rabois on how to identify great talent
Source: StartupPublished: Mar 19, 2026

“What you want to do with every single employee every single day is expand the scope of their responsibilities until it breaks… and that’s the role they should stay in.”

Wealthfront CEO on why advertising spend makes it harder to find product/market fit
Source: StartupPublished: Mar 18, 2026

“The way that you know you have product/market fit is if you have exponential organic growth."

Eric Schmidt on why most companies get strategy wrong
Source: StartupPublished: Mar 17, 2026

“Work very, very hard to figure out what the world’s going to look like in five years. What will people be doing? What will your customers want? Where will costs be?"

Mark Zuckerberg: “You can’t 80/20 everything”
Source: StartupPublished: Mar 16, 2026

"There’s the famous 80/20 rule where you get 80% of the benefit by doing 20% of the work, but you can’t just 80/20 everything. There have to be certain things that you are just the best at."

Marc Andreessen on Mark Zuckerberg’s founder “superpower”
Source: StartupPublished: Mar 13, 2026

“A great superpower that Mark Zuckerberg has that is probably not well-understood enough is he does not get emotionally upset in stressful situations"

Sam Altman explains how to come up with a great startup idea
Source: StartupPublished: Mar 12, 2026

"If you start a startup without a good idea… you’ll be under pressure to make something up and it won’t work that well."

Jeff Bezos on the problems with proxies and managing to metrics
Source: StartupPublished: Mar 11, 2026

“One of the things that happens in business is that you develop certain things that you’re managing to—a typical case would be a metric. And that metric isn’t the real underlying thing.”

Airbnb founder Brian Chesky on how to design an amazing user experience
Source: StartupPublished: Mar 10, 2026

“If you can design something really amazing using the hand-crafted part of your brain, then you can reverse-engineer how to industrialize this millions of times over."

Spencer Rascoff: "I will never invest in a consumer startup with paid marketing”
Source: StartupPublished: Mar 9, 2026

"If you’re actually trying to grow a product, the best levers for doing that are often within the product itself.”

Patrick Collison explains why it sometimes make sense to quit
Source: StartupPublished: Mar 6, 2026

“One thing I’ve learned myself the hard way, is that it is easier to tear down a company and restart it in Silicon Valley, than it is to constantly try to pivot or keep something alive."

Jeff Bezos recounts the time he called Amazon’s customer service number mid-meeting to prove a metric was wrong
Source: StartupPublished: Mar 5, 2026

“I have a saying, which is when the data and the anecdotes disagree, the anecdotes are usually right"

Ben Horowitz: “Nobody was born a great manager. It’s a very unnatural job.”
Source: StartupPublished: Mar 4, 2026

“If you can’t build a great product, it doesn’t matter if you can build a great company.”

03

ALSO TODAY

3 MORE SOURCES
08

SOLIDOT

08.00
SOLIDOT

Solidot News - October 25, 2026

Solidot Feed: Highlighting essential tech & open-source news.

一种远古病毒可能阻碍黑猩猩演化出与人类相似的大脑

人类与黑猩猩虽然差异巨大,但在与共同祖先分化并各自演化了约 500-600 万年后,双方只有 1.2% 的 DNA 不同。而一种远古病毒可能在其中扮演了重要角色,阻碍黑猩猩演化出与人类相似的大脑。大约 400 万年前,逆转录病毒 PTERV1 (Pan troglodytes endogenous retrovirus-1) 感染了黑猩猩但没有感染人类,它对黑猩猩的 DNA 进行了细微的改动,导致黑猩猩的大脑发育方式与人类出现重大差异。至于为何人类未曾感染 PTERV1,一种解释是人类体内的一种独特抗病毒蛋白 TRIM5α 保护了我们免受该病毒的侵害;另一种解释是,该病毒大流行时黑猩猩与人类的祖先生活在不同的地理区域。发表在《Science Advances》期刊上的一项研究未试图解答这一问题,而是揭示了病毒如何改变黑猩猩的大脑。人类和黑猩猩都有名叫 LINC00662 的分子,它为细胞提供构建特定蛋白质的指令。LINC00662 在人类大脑发育的早期阶段非常活跃,它有助于人类脑细胞成熟并生长。病毒的 DNA 则将黑猩猩的 LINC00662 基因失活。实验室研究发现,LINC00662 被关闭时,神经元及其延伸部分无法像 LINC00662 正常工作时充分成熟与生长。移除病毒插入的 DNA 后,LINC00662 的活性恢复了。研究人员表示,这证明 病毒确实参与了对该基因的抑制,但这并不意味着移除它就能改变大脑的发育进程。

为让数据中心有充足电力 Google 将付钱给其他人少用电

Google 正资助美国规模最大的虚拟电厂项目。该项目通过向家庭和企业提供经济激励,鼓励他们在电力需求高峰期间减少用电量,从而为数据中心提供更多的电网容量。该项目有望在中大西洋地区的 PJM 电网提供 1070 MW 的电力容量——相当于一座大型核反应堆的输出电力。很多削减用电量措施能自动执行,如利用智能恒温器在夏季用电高峰期调低空调运行强度,或者通过电池系统提供临时电力。与 Google 合作的能源服务公司 Voltus 表示,通过聚合成千上万家企业和家庭的用电,该项目能在最需要用电的时候可靠提供大量额外电力容量,而且能在几年内实现。尽管科技公司若想持续建设大型数据中心,最终仍需建造传统的发电厂,但在过渡阶段虚拟电厂方案不失为一种更快捷、更经济且污染更少的选择。

研究揭示丹尼索瓦人的长相

中科院研究人员首次揭示出神秘古丹尼索瓦人的形态共性。丹尼索瓦人是一支已灭绝的古老人类支系,2010 年科学家依靠西伯利亚丹尼索瓦洞化石的 DNA 证据发现了这一人群。后续分子证据显示,丹尼索瓦人曾广泛分布在亚洲多地,生存时间大约在距今 30 万年至 4.5 万年前。但他们究竟长什么样?位于河北阳原的许家窑遗址 1976—1979 年共发掘出土包括头骨、下颌骨、牙齿在内的 20 件人类化石,至少代表 16 个不同年龄阶段的个体。许家窑人化石历经十余万年的埋藏,古 DNA 提取近乎无望,研究团队转向古蛋白质组学这一相对新兴的技术路径,从许家窑地点保存的 20 件标本中,无损获取内源性蛋白质开展系统发育研究,以古蛋白质证据明确支持许家窑人属于丹尼索瓦人。在此基础上,研究团队系统总结出丹尼索瓦人在颅骨、下颌骨和牙齿上的典型形态特征。综合研究推测,丹尼索瓦人具有低矮后倾的额头、粗壮眉脊、面部扁平、突颌减弱等面部特征。

美光桃园厂工会否决奖金方案

美光桃园厂工会星期五(10月23日)说,会员投票否决公司提出的新利润分享方案,并警告可能采取进一步集体行动,争取更公平的奖金制度。美光过去数周一直与桃园及台中两座工厂的工会就薪酬问题谈判。两个工会共代表两厂 1 万 5000 名员工中的 1 万 2000 人。两个工会此前均要求,公司发放相当于 83 个月薪资的一次性奖金,并建立长期利润分享制度,将营业利润的 15% 用于员工奖金,按季而非按年发放。美光与规模较大的台中厂工会星期三(10月21日)达成协议。根据薪酬和福利改革方案,公司将从 2027 财年起,为全球员工增设季度利润分享奖金,与原有激励奖金计划(IPP)并行,新增奖金以现金和股票各半的方式发放。桃园工会与管理层仍未达成共识,并在星期四举行小规模罢工,向公司施压。工会星期五发表声明说,2300 多名会员中,约七成投票否决了公司星期四提交的利润分享方案。工会警告,可能采取进一步集体行动,争取更公平的利润分享制度,并称“抗争尚未结束,我们也没有放弃”。双方的下一轮协商定于 10 月 27 日举行。

Google 修改隐私条款将 Gmail 和照片数据用于个性化广告

Google 修改了隐私政策,允许将 Gmail 和相册数据用于个性化广告。新政策于 10 月 16 日生效。新政策没有默认启用,而是声明:“我们可能还会根据您的兴趣以及您在 Google 服务中的活动或个性化内容,向您展示个性化广告,具体取决于您的设置。例如,如果在 Google 搜索中搜索“山地自行车”,您可能会在 YouTube 上看到运动装备广告...我们不会根据您在 Google 云端硬盘、Gmail 和 Google 相册中的内容向您展示个性化广告,除非您选择允许其他支持个性化广告的 Google 服务使用这些服务中的数据。”也就是如果用户不希望 Gmail 和 Google 相册中的内容被用于个性化广告需要切断关联服务,方法是:Google 账号 —— 数据和隐私设置——个性化设置——搜索服务个性化——更多个性化智能服务——关联的内容应用,切断 Google Workspace 关联。

梵高名画《The Starry Night》可能描绘的是真实的夜空

梵高于 1889 年创作的名画《The Starry Night》可能描绘的是 1889 年 7 月 22 日法国真实的夜空。《The Starry Night》被普遍认为风格化地呈现了梵高在法国普罗旺斯圣雷米的窗外看到的景象。争议在于这片夜空究竟是这位后印象派画家自己的幻想,即象征性表达,还是真实的天文观察结果。此外这幅画的具体创作日期也无法确定。为解决这一问题,韩国庆熙大学的研究人员开发了一个框架,将天文学模拟结果与星象位置测量数据、历史天气记录,以及梵高的信件结合起来。研究人员根据描绘这片景色的早期素描重建了画中的窄视场。他们发现,下蛾眉月、金星,以及金牛座的毕星团或许肉眼可见于 1889 年 7 月 22 日的黎明前后,并且其构型与画中的排列大体相符。历史气象记录显示,1889 年 7月 22 日前后的夜空清澈到足以看见这一天文排列。此外梵高信件中频繁提及的蝉表明当时气候炎热,这也更贴近 1889 年 7 月的历史温度。

希腊通过法案禁止 15 岁以下儿童使用社媒

希腊议会周五通过了一项法案,禁止 15 岁以下的儿童使用社媒平台。此举旨在回应公众对社交媒体会对未成年人的健康与安全产生负面影响之日益增长的担忧。禁令将于 2027 年 1 月 1 日生效。澳大利亚是首个通过立法限制未成年人使用社媒的国家。法国也曾通过类似法律,但于 8 月被宪法委员会裁定无效。希腊总理基 Kyriakos Mitsotakis 表示,社媒平台有 2 个半月的时间制定方案,核实用户年龄并保护其隐私。希腊政府表示,将支持家长共同遏制“无限滚动”现象——这种行为会导致儿童睡眠不足、注意力难以集中,挤占与朋友相处的时间。

宫本茂成为首位获得日本文化勋章的游戏从业者

日本文部科学省公布了 2026 年度文化勋章获得者名单,任天堂首席游戏设计师及代表董事宫本茂位列其中, 成为首位获得文化勋章的游戏从业者。文化勋章旨在表彰在文化发展方面做出特别显著贡献的人士,自 1937 年设立以来,获得者包括了画家横山大观、诺贝尔物理学奖得主汤川秀树、棒球明星王贞治和长岛茂雄等。宫本茂在记者会上表示:“游戏并非由我一人独自完成,而是与众多伙伴共同创造的成果。我是怀着代表大家的心情来接受这份荣誉的。”

联合国警告厄尔尼诺可能导致数千万人粮食短缺

今年的厄尔尼诺事件强度可能前所未有。它将于 2026 年底前后达到峰值,但其影响在此之后仍将持续很长时间。热带太平洋(厄尔尼诺的中心区域)的海面温度在 2026 年 11 月至 2027 年 1 月期间可能比平均值高出 3.8°C。 一次非常强的厄尔尼诺会扰乱许多地区的正常温度和降水格局。它可能给一些地区带来严重干旱,给另一些地区带来强降雨和洪水,并导致世界大片地区温度升高。极端天气事件可能会成倍增多,并发生级联效应。 联合国人道主义事务协调厅(OCHA)厅长弗莱彻警告称,全球可能有多达 5000 万人面临严重的粮食短缺。他呼吁各国政府做好充分准备。厄尔尼诺可能会给非洲、中南美和东南亚等地带来巨大破坏。

mRNA 癌症疫苗将死亡复发风险减少 42%

制药公司 Merck 和 Moderna 宣布,在 III 期黑色素瘤临床试验中,基于 mRNA 技术的个性化癌症疫苗相比标准治疗,将死亡或复发风险减少 42%。黑色素瘤是最致命的皮肤癌。两家公司正与监管机构接洽争取该疫苗早日获批。有 1,137 名患者参加了 III 期临床试验,他们此前均患有 IIB-IV 期黑色素瘤,已通过手术切除肿瘤。患者被以 2:1 的比例随机分配至两组:一组接受个性化 mRNA 疫苗联合标准治疗,另一组仅接受标准治疗。标准治疗采用 Merck 已上市的单克隆抗体抗癌药物 Keytruda。定制 mRNA 疫苗名为 intismeran 或 mRNA-4157,编码了癌症特有的突变,帮助免疫反应精准识别和对癌细胞进行攻击。Intismeran 和 Keytruda 治疗组两年后有 82% 的患者存活且未出现复发,Keytruda 和安慰剂组中这一比例为 70%。

浏览器 Arc 将于 12 月关闭

The Browser Company 宣布其浏览器 Arc 将于 12 月 22 日关闭,用户将无法再能启动应用。Arc 基于 Chromium,于 2023 年释出了 1.0 版本,但 2024 年就停止了开发,2025 年 5 月宣布它正在开发 AI 驱动的浏览器 Dia。Arc 从 10 月 22 日起无法创建新的 Arc 账号,11 月 23 日起停用部分功能,12 月 22 日无法启动应用,Arc 账户将被停用,个人数据会在 30 天内被删除。The Browser Company 表示 Arc 用户可通过数据导出功能无缝使用其全力开发的新浏览器 Dia,声称用户在 Arc 中使用的浏览器功能在 Dia 中均可免费使用,而 AI 功能则是可选使用的。

Switch 2 越狱能运行自制程序

研究员 Sammy Hajhamid 利用软件漏洞在 Switch 2 上实现越狱,而且能运行自制程序。越狱利用了一个专门运行在任天堂硬件上的编程环境和解释器 SmileBasic 4。Hajhamid 使用 OpenAI 的 Codex 对 SmileBasic 的语言解释器进行探测,花了两周时间发现了一个 32 位整数溢出漏洞,利用该漏洞能对部分系统内存进行读写操作。他在此基础上从 Switch 2 内部找到了其它漏洞,提权获得任意读写权限。他之后演示了在越狱的游戏机上运行自制程序。SmileBasic 4 已从任天堂的 Switch eShop 中下架,漏洞可能会在后续的固件更新中修复。

KeePassXC 2.8.0 释出

开源密码管理器项目 KeePassXC 释出了 v2.8.0。KeePassXC 代表 KeePass Cross-Platform Community Edition,是 KeePassX 的一个分支,而 KeePassX 则是基于 Qt 构建的 KeePass 克隆版本,但已停止维护。KeePassXC 2.8.0 带来了用户期待的新功能,大量 bug 修复和安全修正。主要特性包括:Qt 的版本从 Qt5 升级到 Qt6,Wayland(Linux) 下支持 Auto-Type,可自定义快捷键,使用外部工具实现远程数据库同步,macOS 支持密码快速解锁,Linux 下支持通过 Polkit 快速解锁,Windows 下提供了支持 ARM64 架构的原生版本,等等。

eMudhra 退出全球 CA 业务

在曝出惊人丑闻之后,印度公司 eMudhra  宣布退出全球 CA 业务,将专注于核心企业解决方案和信任服务而非 SSL/TLS 相关业务。它是印度唯一一个被主流浏览器信任的 Root CA 机构。截至 2026 年,公司已发行逾 6000 万张证书。此前 eMudhra 的八个中间证书的私钥泄漏,而这些私钥被发现是极其简单的数字如 4。该公司在声明中称这些简单密钥是“多重人为错误”导致的。相关密钥是在 2025 年  4 月 30 日生成,它使用专门的硬件安全模块生成了一组密钥,但软件脚本的一个缺陷导致其生成了另一组较弱的密钥,由于两组密钥名称相似,结果其员工选择了弱密钥组。

趋势科技在公开的内核邮件列表上披露内核漏洞

趋势科技的安全团队 Zero Day Initiative 向人人可访问的内核邮件列表上递交了一系列新发现的内核漏洞。按照惯例,漏洞应该递交到不对外公开的安全邮件列表。递交的部分漏洞没有补丁,部分漏洞已有补丁在测试,这些漏洞的 CVSS 风险评分最高为 9.0。稳定版内核维护者 Greg Kroah-Hartman 批评安全研究人员将漏洞报告递交到公共的邮件列表。而在 AI 辅助漏洞发现时代,此类的漏洞报告越来越多。

科学家揭示低温延缓衰老的机制

适度低温已被证明能有效延长动物寿命,延缓与衰老相关的机能衰退。但低温延缓衰老的分子机制是什么?研究人员利用秀丽隐杆线虫(Caenorhabditis elegans )发现,低温会触发代谢物 dihydrobiopterin (BH2)的大量产生,其中肌肉充当了中央工厂的作用,负责合成 BH2,BH2 随后输送至身体其它组织,诱导氨基酸酪氨酸(tyrosine)的合成,它有助于维持蛋白质稳态,在衰老过程中促进组织健康。论文发表在《自然》期刊上。研究还发现,同时补充 BH2 和酪氨酸能在秀丽隐杆线虫及细胞培养物上再现低温的部分有益效应,即便在标准温度或更高温度下也能显著延长寿命。研究人员强调,就目前研究而言,开发出一种能重现低温长寿效应的药丸还为时过早。

逾半数美国人认为 AI 对社会有害

根据 ABC News/Washington Post/Ipsos 的调查,57%的美国人认为 AI 对社会有害,42%的人认为它对社会有益。仅有 2% 的人认为它对社会极其有益,17% 的人认为它对社会极其有害。与年长者相比,年轻的美国人更有可能认为 AI 对社会有害:在 30 岁以下的美国人中,65% 的人持此观点;在 30-39 岁的群体中,这一比例为 59%。而在 40 岁及以上的美国人中,认为 AI 对社会有害的比例相对较低,但也超过半数(53%)。在民主党人(63%)和独立人士(58%)中,多数人认为 AI 对社会有害;共和党人认为有益有害的比例差不多,51% 的人认为  AI 对社会有益,47% 的人认为它对社会有害。当谈及 AI 对个人自身的影响时,50% 的人认为 AI 对自己有益,49% 的人认为对自己有害。持负面态度的人群立场更为强烈——认为 AI 对自己极其有害的人数(15%)是认为其极其有益人数(3%)的五倍。多数共和党人(57%)认为 AI 对自己个人有益,而多数民主党人(55%)则认为 AI 对自己个人有害。无党派人士对于 AI 对自己个人而言究竟是好(50%)还是坏(49%)比例差不多。

研究识别出第一位企业心理病态者

一项新研究指出,有毒企业领导人身上所见的性格特征可追溯到一位 400 年前的荷兰东印度公司的企业官员。该公司的商户部经理 Jeronimus Cornelisz 可能是最早有文献记录的企业心理病态者。研究发现,他表现出了与企业心理病态者相关的全部 10 项核心特征。这些特征包括:利用个人魅力博取信任;在身边聚集忠诚的追随者;清除潜在的挑战者;在竞争对手之间制造分裂;营造恐惧氛围;出问题时推卸责任;将追求权力、金钱和控制权置于一切之上。荷兰东印度公司是世界上第一家跨国股份制企业;1602 年该公司在阿姆斯特丹开设了世界最早的证券交易所之一。研究认为,Cornelisz 的案例表明,早在资本主义萌芽时期,受权力、财富和个人晋升欲望驱动的人,就已被商业性企业所吸引。研究聚焦于 1629 年发生在西澳大利亚海岸外岛屿上的 Batavia 沉船惨案。沉船事故后,约 200 名幸存者被困在几座孤岛上。由于高管已乘船前往今天的雅加达寻求救援,身为经理的 Cornelisz 便成了幸存者中职位最高的企业代表。在他的领导下,约有 100 名男女老少遭到杀害,部分女性还遭受了性暴力。Cornelisz 将这些杀戮辩解为节省食物和水资源的一种手段,而这些谋杀同时也铲除了他眼中的竞争对手。

毅力号行使距离超机遇号刷新历史记录

毅力号火星车创下新的世界纪录——它在地外天体表面的行驶里程,超过了此前所有探测器。10月11日,它的里程表读数达到28.10英里(45.22公里),超越了此前由机遇号保持的28.06英里(45.16公里)纪录。机遇号于2004至2018年间在火星开展探测。机遇号耗费近15年才跑完该里程,而毅力号仅用时5年半。这一里程碑事件发生在它的第2006个火星日。毅力号能长途行进,一大核心原因是搭载了先进的自主行驶系统。这套系统名为 AutoNav。依靠它火星车大多时候不需要等待地球发来详细行驶指令,就能自主在火星地表认路。行进过程中,毅力号持续拍摄周边影像,绘制包含障碍物信息的三维地图,在地面操控人员选定的目的地之间自行规划安全路线。该系统可以让火星车以接近最高速度行驶,单个火星日最多可前进1351英尺(412米)。毅力号超过90%的行驶里程都依靠AutoNav自主评估地形。与之对比,机遇号及其孪生探测器勇气号早期自主导航系统,仅能自主评估约5%的行驶路段。

因加州考虑征收亿万富翁税扎克伯格有意离开

Meta 周三警告,如果加州通过亿万富翁税,公司 CEO 扎克伯格(Mark Zuckerberg)可能会离开加州迁往他处。扎克伯格已向公司特别委员会告知了这一可能性。据 Meta 在监管文件中披露的计划,为了让扎克伯格未来八年继续留在加州领导公司,公司将设立一类新股票,允许他出售在 Meta 中最多一半的经济权益,同时保留投票控制权。亿万富翁税提案已列入加州 11 月的选票,提议对亿万富翁的资产一次性征收 5% 的税款。Google 联合创始人Sergey Brin 已投入超过 1 亿美元反对该提案。英伟达 CEO 黄仁勋则是少数表示不介意缴纳税款的加州亿万富翁。

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