NeoHorse-1: Towards Recursive Self-Improvement via Agentic Post-Training with Routing HarnessRecursive self-improvement (RSI) requires a concrete mechanism through which an AI system observes its capabilities and converts that evidence into the next round of learning. We present NeoHorse-1, a family of agent-native models developed to explore this path through agentic post-training. Our system combines a heterogeneous model pool with intelligent routing, recording the predicted capability demand, selected service tier, and subsequent interaction for each user turn. These records are converted into training examples that preserve interleaved reasoning, tool calls, and harness context, and are admitted through structural validation, six-dimensional semantic evaluation, and subscene-level labeling. Routing signals organize supervised fine-tuning into a three-stage curriculum and extend to routing-guided on-policy distillation, where a teacher supervises student-generated responses under the same progression. Capability-guided allocation then converts evaluation feedback into the next training mixture, closing an evaluation-selection-update loop in which what the system learns to do shapes what it learns from next. Across eleven benchmarks covering harness-based agents, tool use, coding, and instruction following, post-training raises the macro-average from 58.94 to 64.87 at 4B and from 65.60 to 69.04 at 9B, substantially narrowing the aggregate gap between the post-trained 4B model and the 9B base model. NeoHorse-1 provides an initial prototype of this feedback-driven process and a path toward harness-mediated RSI across successive iterations.
AuK Technical Report: An Open-Source Foundational Model for Speech Generation and EditingWe introduce AuK, an open-source foundational model that unifies speech generation and editing through a common interface of natural-language instructions and audio context. To support this broad capability set, we construct approximately 3.03 billion instruction--audio instances and 1.95 million hours of effective supervision across five task families: speech generation, content editing, enhancement and separation, paralinguistic editing, and acoustic editing. AuK combines a multimodal large language model for semantic conditioning, an VAE jointly trained on speech, general audio, and music for acoustic conditioning, and a hybrid rectified-flow Transformer that performs dual-stream MMDiT blocks followed by unified single-stream DiT blocks for generation. Training begins with generation-only warm-up and proceeds to joint generation--editing pre-training. We then apply complementary post-training strategies: human-feedback preference optimization for open-ended editing and reward-based reinforcement learning for speech generation. To reduce inference cost, we further distill the model with consistency initialization and task-routed Decoupled DMD. The resulting AuK-Flash performs 4-step inference without classifier-free guidance and achieves a 4.5 wall-clock speedup over the full model under matched conditions. Experiments demonstrate leading performance on zero-shot and instruction-controlled speech generation and general instruction-guided editing, while remaining competitive on signal-level restoration tasks. We release both the source code and model weights to support reproducibility and further research.
Omni Interaction Agent Technical ReportIn this work, we present Gander, an end-to-end model that unifies omni perception, realtime interaction, and agentic capabilities within a single framework. In contrast to turn-based conventional paradigms, Gander continuously receives streaming inputs across multiple modalities, including video, speech, and text, enabling natural full-duplex interaction in both everyday conversations and complex workflow-oriented agent scenarios. Users can interrupt the model at any time, while the model can also proactively provide intermediate feedback or ask follow up questions. To natively support these capabilities, Gander adopts two key architectural designs: 1) It employs a Cerebellum-Brain collaborative framework, in which the Cerebellum is responsible for realtime interaction and omni conversational capabilities, while the Brain handles complex reasoning and higher-level agentic tasks. The two components interact continuously through tool calling and the agent orchestration runtime. 2) The Cerebellum is built upon a streaming Thinker-Talker architecture, user inputs and model outputs are further flattened into an ordered token stream at the chunk level, providing a unified representation for low latency, continuous interaction. We conduct comprehensive evaluations of Gander across four dimensions: conversational ability, omni understanding, interactive capability, and agentic intelligence. Internal human evaluations demonstrate that Gander maintains the natural and expressive spoken dialogue capabilities of SOTA open source models while achieving competitive performance in omni interaction. Gander also demonstrates robustness in challenging real-world scenarios, including background noise interference, multi-party interactions, and backchannel communication. We release Gander together with its models, code, and data to facilitate further research and development in the community.
Eliciting Weak-to-Strong Generalization with On-Policy Reverse DistillationWeak-to-strong generalization asks whether stronger models can learn from weaker supervisors and surpass them. This question is particularly important for successive model generations and multi-domain consolidation, where repeating frontier-scale post-training from scratch can be prohibitively expensive. Yet conventional distillation treats the weak teacher as an optimization target, potentially imposing its capacity ceiling on the student. We introduce On-Policy Reverse Distillation (OPRD), which evaluates the teacher's policy shift relative to its reference policy on student rollouts and amplifies the component of the student's verifier-driven policy gradient along that direction. By rescaling only verifier-supported updates, OPRD preserves the stationary points of policy optimization while accelerating learning beyond the teacher. In both successive model transfer and multi-teacher distillation, OPRD achieves higher performance with fewer student updates than existing RL and distillation approaches. Response-style analysis shows that OPRD students remain closer to models trained with verifier-based RL alone than to their weak teachers, suggesting that teacher guidance accelerates rather than redirects the student's own optimization. Results in conventional strong-to-weak distillation further demonstrate that OPRD effectively combines verifier-driven policy optimization with teacher guidance regardless of capacity ordering.
DriveZero: End-to-End Driving Beyond Human DemonstrationsMost end-to-end autonomous-driving systems learn by imitating human driving logs, leaving their learned behavior constrained by the quality and behavioral coverage of the recorded trajectories. This report presents DriveZero, an end-to-end system that learns driving behavior beyond human demonstrations. It decomposes driving into a perception model and an action model, pretrains each in the regime best suited to it, and combines them into one end-to-end planner. The two models call for different learning recipes: perception must understand the world, and benefits from massive and diverse visual data; action must interact with it, and requires closed-loop feedback. On the action side, we introduce DriveRL, a mixed-agent closed-loop reinforcement-learning framework. It converts real driving logs into interactive worlds, where a privileged teacher policy is trained with PPO through closed-loop rollouts. For the perception model, DriveVFM consolidates multiple frozen vision foundation models, including DINOv3, SigLIP2, SAM and Depth Anything V2, into a single backbone from raw images alone, requiring no task-specific annotations. DriveZero then unifies the two: a camera-only planner that distills the frozen DriveRL teacher through its rolled-out trajectories. The goal-conditioned teacher can moreover be queried under augmented driving intents, yielding diverse, goal-consistent supervision that logged data cannot provide. On nuPlan, DriveRL with value-guided test-time action search achieves a mean score of 93.57 across the Val14, Test14-hard, and Test14-random community splits in both non-reactive and reactive modes, exceeding the Log-Replay expert on all three splits. DriveZero achieves state-of-the-art performance on NAVSIMv1, NAVSIMv2 and the closed-loop HUGSIM benchmark without any human trajectory supervision.
OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model PretrainingWorld-Action Models inherit world knowledge from video-generative priors, and channel it into executable control signals through embodied experience. Existing systems, however, are monolithic: the generative backbone, visual representation, architecture, information flow, inference procedure, and training data are tightly coupled, obscuring which design choices matter and why. We introduce OpenWAM, an open research stack that turns world-action pretraining into a controlled experimental program. OpenWAM-Infra factorizes the WAM design space into composable modules with unified training, inference, deployment, and evaluation. On this substrate, OpenWAM-Study examines three questions through controlled experiments: what to inherit, how world and action learning interact, and how their synergy scales; and distills three principles: upstream knowledge transfers through a sufficiently capable generative backbone and a compact, information-rich latent space; world-action synergy requires dedicated action capacity, explicit world-to-action information flow, and synchronized joint denoising; and embodied pretraining principally improves out-of-domain generalization, with one-stage co-training over egocentric and robot data integrating world coverage and action grounding. Composing these principles, we build OpenWAM-α, an open WAM pretrained on roughly 6,400 hours of egocentric human and robot data and evaluated across simulation and real-world benchmarks. Across the eight simulation benchmarks and the real-robot experiments, which together span embodiments from single-arm and bimanual manipulation to dexterous hands, OpenWAM-α delivers consistently excellent performance, sustaining its top-tier standing from simulation to the physical world. We release the full stack, including infrastructure, evaluation protocols, pretrained models, and data recipes, to facilitate future research.
GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic ManipulationWorld-action models (WAM) predict future states to guide robot actions, enabling learning from both action-free video and action-labeled interaction. Most inherit pretrained video generators, leaving WAM pretraining and scaling underexplored. We introduce Genie Envisioner Act 2.0 (GE-Act 2.0), a world-action model whose trainable generative and action components are all initialized from scratch on manipulation data. It combines a control-oriented autoencoder (CoAE), a single-step visual planner (SVP), and an inverse dynamics model (IDM). CoAE retains action- and instruction-relevant information under aggressive compression, while SVP produces a complete future state in one differentiable pass, so visual planning and inverse dynamics can be pretrained separately on complementary data. The components are then jointly trained with knowledge-aligned selective optimization (KASO), which reduces mismatched supervision by selecting only predicted futures judged behaviorally compatible with the recorded action. We evaluate pretrained checkpoints directly, without per-task fine-tuning, on 100 tasks across 20 manipulation skill groups with held-out scenes, backgrounds, lighting, and object instances. Scaling co-training data from 300 to 30,000 hours raises success from 17.1% to 44.1% on G1-OP and from 13.4% to 31.1% on G2-90D; despite comprising less than 2% of the co-training data, G2-90D improves by 17.7 points, suggesting cross-embodiment transfer. Gains span 19/20 and 18/20 skill groups, and skill-specific coverage strongly correlates with zero-shot out-of-distribution (OOD) success (Pearson r=0.80; Spearman rho=0.85). Under the same protocol, the model grounds object, color, shape, and position references in at least 90% of trials and follows explicit instructions even when they conflict with an already-committed behavior or a conventional scene association.
Marigold V2: Revisiting Diffusion Transformers for Monocular Depth EstimationMonocular depth estimation is a ubiquitous yet highly ill-posed computer vision task, with downstream applications in scene reconstruction, computational photography, and robotics, among others. Despite the field's maturity, recent models still struggle to generalize to out-of-distribution inputs and to produce sharp and detailed depth maps. In this paper, we revisit Marigold, a set of techniques for repurposing modern image generation and editing models, powered by the diffusion transformer (DiT) architecture, into state-of-the-art monocular depth estimators. Our recipes target single-step inference from pretrained multi-step flow-matching models, with quantization where needed, preserving model capacity while remaining cheap to run. We analyze the artifacts of naive training and identify two effective remedies: aligning the model's internal representations with semantic features extracted from ground-truth, and adopting a 2-stage fine-tuning protocol built around a novel Sinkhorn-based loss. The results are crisper, cleaner depth maps that generalize well out-of-distribution, with 16-26% improvement in AbsRel over the previous best on KITTI and ETH3D. Qualitatively, our model resolves fur, foliage, and hair-thin edges that have eluded prior models. Furthermore, Marigold V2 achieves state-of-the-art results when applied to other dense regression tasks, such as surface normals estimation and intrinsic image decomposition. Project website: https://hf.co/spaces/huawei-bayerlab/marigold-v2-web
Miles v0.1: Production-Level Post-TrainingWe present Miles v0.1, a full-stack, production-ready system for frontier post-training. Building upon the clean design of slime, Miles designs each stage of the reinforcement-learning (RL) training loop around a single principle: components should be verified, clean, and customizable. With accuracy, efficiency, reliability, and scalability as first-class goals, Miles aims to make frontier-scale RL accessible to researchers and enterprises alike. This report walks through the system end to end: rollout engines built on SGLang, a trainer with a choice of two backends (NVIDIA Megatron-LM and PyTorch FSDP), and three weight-synchronization transports for different deployment topologies. Beyond full-parameter RL, Miles also supports LoRA RL, on-policy distillation, supervised fine-tuning, and true-on-policy rollout-training alignment, and extends the same architecture to diffusion models. We close with an end-to-end case study: fully asynchronous agentic RL on a GLM-5.2 744B-A40B model over terminal-use coding tasks, running on 64 NVIDIA GB300 GPUs with a median step time of 263 seconds over the first 30 measured steps. Miles is open-sourced at https://github.com/radixark/miles, with the project website at https://miles.radixark.com.
Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking RolloutAutoregressive (AR) video diffusion models have shown great potential in real-time video generation. Recent methods distill pretrained bidirectional video diffusion models into causal AR students through Distribution Matching Distillation (DMD), but the generated videos often suffer from over-saturation and over-smoothing issues, resulting in limited visual quality and realism. The key contributing factor is the mode-seeking behavior of the reverse KL objective in DMD, which can cause the student distribution to collapse onto only a few modes of the teacher distribution. To address this, we propose Mask Forcing, a Dual-Noise Masking Rollout strategy that perturbs the AR student self-rollout to mitigate mode collapse induced by reverse-KL mode seeking. The core idea is to inject cleaner signals into noisy rollout inputs via random masks along spatial and temporal axes during the self-rollout process of AR diffusion distillation. Such perturbations encourage the student rollouts to explore more regions of the teacher distribution, allowing DMD to provide learning signals beyond the modes already covered by the student. Moreover, the cleaner tokens act as denoising guidance for other noisier tokens, improving the intermediate rollout predictions and reducing error accumulation. Extensive experiments demonstrate that our method improves multiple AR video diffusion distillation methods with higher visual quality efficiently, without incorporating real video data or additional post-training stages.
SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout EvolutionDiverse and simulation-ready indoor scenes are essential for interactive entertainment and embodied AI, yet their scalable generation remains challenging. Recent agentic text-to-3D scene pipelines that rely on vision-language models (VLMs) can generate scenes of high fidelity but require costly iterative object placement and refinement. Another mainstream paradigm, parametric image-to-3D scene models, produces scenes efficiently from strong priors learned from 2D images but often leads to imprecise and physically invalid scenes. More importantly, both paradigms struggle to output diverse scenes for a single input, making it hard for them to reflect the dynamically changing nature of real scenes. In this paper we propose SceneMosaic, a framework that combines the merits of both paradigms. It obtains the initial candidate from the learned image-based prior, and subsequently evolves the result through VLM agents, ensuring both efficiency and physical validity. Within the evolution process, SceneMosaic exploits the locality of natural scenes and decomposes a scene into independent local units, allowing separate evolution within each unit before composing the global scene via Cartesian product. On SceneEval-100, SceneMosaic matches the strongest agentic baseline in semantic layout quality with a 24x speedup, substantially reduces physical violations, and receives the highest human ratings. Our code is publicly available at https://github.com/rxjfighting/SceneMosaic.
BeaconKV: Key-Value Cache Compression Guided by Beacon Queries for Efficient Large Reasoning Model InferenceLarge Reasoning Models (LRMs) achieve superior problem-solving through extended Chain-of-Thought (CoT) generation, but the resulting key-value (KV) cache grows linearly with sequence length and creates severe memory bottlenecks, often exceeding GPU capacity for long reasoning traces. Existing KV cache compression methods rely on recent queries to estimate future token importance, implicitly assuming these serve as reliable proxies for future attention patterns. We demonstrate that this assumption fails in long-horizon reasoning: certain decoding steps generate Thought Revisiting Tokens (TRT) that re-attend to distant previous context, such as task-solving plans formulated early in the trace. Through systematic analysis, we discover that queries corresponding to the TRT cluster into a small number of similarity groups in the embedding space. Based on this insight, we propose BeaconKV, a training-free KV cache compression method that maintains beacon queries, compact representatives for each global query cluster, to anticipate which KV pairs will be revisited without storing the entire query history. Across four open-source LRMs and diverse reasoning benchmarks, BeaconKV generally outperforms existing compression methods, achieving up to 5.8times memory reduction while nearly preserving full cache accuracy and improving throughput by over 4.3times.
Reason Through the Latent! Making Latent Visual Reasoning NecessaryLatent visual reasoning aims to perform multimodal reasoning through hidden-state computation rather than explicit textual chains of thought. However, visual information being present in a latent state does not imply that the model actually relies on that state when producing its answer, especially when alternative image-conditioned paths remain available. We introduce Causal Visual Recurrent Reasoning (CVRR), which preserves pretrained visual competence while making recurrent computation the required image-conditioned path to prediction. CVRR initializes recurrence from the question hidden state after the pretrained vision-language model has incorporated the image, then repeatedly updates this state while re-reading the same fixed visual evidence. Before decoding, visual states and the original multimodal KV cache are removed so that only the final recurrent state carries image-conditioned information to the answer. Across the V^*, MMVP, BLINK, and MME-RealWorld-Lite benchmarks, CVRR retains strong performance under this strict interface, while compatible latent reasoners fail to recover comparable visual competence even when retrained under the same constraint. Causal interventions further show that predictions remain sensitive to recurrent content when the question is held fixed, and that persistent visual evidence causally revises the recurrent trajectory. These results distinguish latent informativeness from latent computation that is actually used for prediction.
Steering Geometry: Validating Human Value Geometry in LLM Steering SpaceAs large language models (LLMs) are increasingly deployed in alignment-sensitive contexts, activation steering has emerged as a lightweight, inference-time alternative to fine-tuning methods (e.g., RLHF, DPO) for behavioral control. However, existing work typically validates steering on isolated behaviors, leaving it unclear whether steering vectors encode coherent semantic structure or merely exploit behavior-specific shortcuts. We investigate whether the latent geometry of LLM steering vectors reflects theory-specified structure in human values and morality. Using Schwartz's Theory of Basic Human Values as our primary fine-grained framework, we introduce a 26K-sample benchmark covering 20 human values and analyze distribution-driven methods (e.g., CAA, SphericalSteer, ODESteer) and behavior-centric approaches (e.g., COLD-Steer, BiPO) across diverse model families and sizes. We find that distribution-driven methods recover human value topologies aligned with theoretical predictions (Spearman ρ up to 0.51, p < 10^{-13}). In contrast, behavior-centric methods achieve comparable steering performance but show little correlation with the expected value geometry. Geometric fidelity improves with model scale but drops after instruction tuning. Finally, better geometric alignment also leads to more human-consistent transfer across values: steering one value correctly lifts compatible values and suppresses opposing ones. Code and data are available at: https://github.com/DeepRCL/Steering_Geometry.
CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial MovementsTransferring human hand demonstrations to robotic grippers has recently emerged as a cost-effective solution for robot learning. However, existing methods are largely confined to simple, planar tasks and fail to handle complex spatial movements (e.g., intricate trajectories involving rotations or flips) that are essential for robot manipulation. Motivated by this gap, we adopt an implicit, data-driven approach guided by fine-grained hand-pose motions. To this end, we introduce a scalable acquisition pipeline to collect hand-gripper paired demonstrations, governed by a rigorous protocol that prioritizes motion complexity and leverages a handheld gripper for seamless action mimicry. This yields a large-scale paired dataset comprising 6,189 episodes across 1,254 unique objects, exhibiting significantly higher spatial complexity than existing benchmarks. However, learning such complex mappings remains challenging. We observe that naive end-to-end generation of full gripper pose sequences is insufficient, as minor trajectory deviations compound rapidly under intricate dynamics. To address this, we propose a two-stage framework: Stage I predicts sparse gripper keyframes (initial and terminal) to simplify the mapping objective, while Stage II generates the full continuous action sequence conditioned on these keyframes. Furthermore, to mitigate cumulative drift, we keep the gripper's orientation being learned while post-optimizing its translation based on the grasping heuristic and kinematic consistency. In both simulation and real-robot experiments, our framework enables stable and precise hand-to-gripper transfer of complex spatial manipulations, significantly outperforming traditional baselines. Project page: https://cosmoh2g.github.io.
Online Draft Co-Training for Speculative Decoding in Large-Scale, Long-Context RL Post-TrainingSpeculative decoding accelerates rollout generation, which dominates the cost of reinforcement learning (RL) post-training. Online co-training can further increase the draft's accuracy, yielding greater speedups. However, scaling this approach to co-training on large models with long contexts poses two obstacles: (1) branch attention is unsupported by standard causal context-parallel (CP) implementations, and (2) target features span across pipeline-parallel (PP) stages. We address both with an end-to-end system for large-scale online draft co-training. For CP, we extend packed, load-balanced zigzag ring attention by merging rank-local branch attention with causal main-sequence attention. For PP, TapChannel transports intermediate target features across stages via a separate path, leaving the pipeline schedule unaffected. Experiments demonstrate that co-trained drafts closely track the policy baseline while delivering substantial rollout and end-to-end speedups across model scales up to 122B. Our CP design achieves strong scaling at 256K tokens with significant memory savings over prior work, and our PP transport incurs modest overhead. Code can be found at https://github.com/NVIDIA-NeMo/RL/issues/3698.
Kalman Delta Networks: Uncertainty-aware Associative MemoryLinear attention is increasingly used in frontier language models for efficient long-context inference and constant-memory decoding. Its fixed-size recurrent memory, however, requires an online decision at each token: what to write and how strongly to overwrite existing associations before knowing which information future queries will require. Delta-rule models learn this strength from the current token embedding but do not track confidence in the memory estimate, preventing each write from adapting to accumulated evidence. To represent this uncertainty explicitly, we reformulate recurrent associative memory as a linear--Gaussian state-space model, for which the Kalman filter is the optimal recursive estimator, and introduce a new family of models, Kalman Delta Networks (KDNs). Within KDNs, the transition propagates both the memory state and its uncertainty, allowing the Kalman gain to weight each residual write by accumulated evidence and observation reliability. Under this formulation, Delta-style updates emerge as a special case that substitutes a token-wise isotropic surrogate for predictive covariance and omits covariance tracking. Exact tracking, however, entails a dense, state-dependent Riccati recursion that is poorly suited to GPU-parallel linear-attention scans. To address this issue, we introduce two scan-compatible KDN approximations. Diagonal KDN projects each one-step posterior onto the diagonal Gaussian family through online mean-field variational inference, whereas Isotropic KDN uses an isotropic approximation with a single uncertainty scalar per head. Their uncertainty recurrences are Mobius maps, enabling associative scans with logarithmic parallel depth. Across controlled pretraining at 750M and 1.3B parameters, KDN variants consistently improve perplexity and mean downstream accuracy over state-of-the-art linear-attention models.
Agentic Visual Generation: From Generative Models to Agentic ControlVisual generation is evolving from generative models used through a single invocation into agentic control processes that can plan, select tools, inspect intermediate synthesized outputs, revise failures, and reuse prior experience. In most existing systems, the controller is an LLM or VLM, while visual generation models serve as tools or executors. However, existing work lacks a consistent criterion for determining when a generation system becomes agentic. Planning depth, tool use, multi-role collaboration, and reinforcement learning are often treated as evidence of agenticity, even though none of them necessarily determines which generation decisions the controller can make. We organize the field according to what the controller can directly control in the generation process. At L1 Conditioning Control, the controller prepares the input to a predetermined generator but does not control which visual operation is executed. At L2 Execution Control, it selects and invokes actual generation, editing, rendering, or other content-modifying operations. At L3 Outcome-Adaptive Control, it observes an intermediate outcome and uses that observation to change a subsequent operation within the current task. At L4 Experience-Adaptive Control, it retains experience from completed tasks and uses that experience to change decisions on future tasks. L0 Fixed Support separately denotes generators, editors, evaluators, reward models, benchmarks, and fixed pipelines without a deployed controller that makes generation-level decisions. These levels describe a progressively broader decision-making scope rather than model size, system complexity, output quality, tool or role count, or training method. Applying this framework across image, video, editing, 3D, world, slide, and user-interface generation reveals how controller capabilities have evolved and how their mechanisms are distributed across levels.
Procedural Graphs: Self-Evolving Execution Structures for LLM AgentsLarge language models are increasingly deployed as agents that plan over long horizons and act through external tools. Most agents select actions through unconstrained generation over an accumulating history, leaving implicit the procedural knowledge of what to do, in what order, and under which conditions. As trajectories lengthen, agents can lose track of their objectives, invoke tools out of order, and repeat unproductive actions. We introduce the Procedural Graph: just as a knowledge graph organizes factual knowledge into (entity, relation, entity) triplets for what-is questions, a Procedural Graph organizes procedural knowledge into (procedure, relation, procedure) triplets for what-to-do questions. At each decision step, the framework localizes the agent's active node, and a guidance model translates the surrounding subgraph into step-level situational guidance that biases the solver's next action without dictating it. The graph is self-evolving: an LLM refiner contrasts failed trajectories with successful ones and edits the graph's topology and attributes, committing edits that preserve or improve held-out validation performance while retaining rejected ones to discourage repetition. Starting from a minimal skeleton, the loop builds graphs that match or surpass hand-designed ones. It can also repair a flawed expert prior. Across multiple datasets, task types, and LLMs, the Procedural Graph delivers consistent gains over memory-based baselines, and self-evolution further improves performance without manual engineering.
Environments as Scaffold: Enriching Feedback to Bootstrap Self-Evolving Agents in Long-Horizon TasksLarge Language Models demonstrate remarkable proficiency in static reasoning, yet training them as autonomous agents through Reinforcement Learning (RL) for long-horizon tasks is often hindered by severe reward sparsity. While conventional agent-side warming up via supervised fine-tuning (SFT) can alleviate this, it is frequently limited by data scarcity and constrained exploration. To address this, we propose a paradigm shift to environment-side adaptation by constructing Feedback-Enriched Environments (FEEs). Through a pilot study, we establish a feedback design strategy that reformulates environments by transitioning from action guidance to observation enrichment during the later stages of both intra-episode exploration and inter-episode evolution. Large-scale experiments on SciWorld and BFCL benchmarks using various Qwen3 model scales and RL algorithms such as GRPO, GSPO, and DAPO demonstrate that FEEs consistently yield performance improvements over standard settings. Furthermore, our analysis reveals that training with FEEs (1) stabilizes training dynamics by reducing entropy volatility, (2) facilitates proactive state-space exploration in difficult tasks, (3) ensures the internalization of environmental guidance into policy weights rather than acting as a mere inference-time prior, and (4) identifies intra-group feedback consistency as a critical boundary for stable optimization.
RoboSPA: Can VLA Models Go Beyond Simple Scenes and Short-Horizon Tasks?Vision-Language-Action (VLA) models have shown promising progress in language-conditioned robotic manipulation. However, existing datasets and benchmarks mainly evaluate task completion under predefined settings, offering limited insight into model reasoning under increasing spatial and procedural complexity. We introduce RoboSPA (Robot Spatial-Procedural Assessment), a large-scale robotic manipulation dataset and benchmark for diagnosing embodied reasoning in VLA models. RoboSPA focuses on two core dimensions, Fine-Grained Spatial Reasoning and Long-Horizon Procedural Planning, covering 10 task categories and 56 base tasks. Each task is instantiated across five difficulty levels, yielding 280 variants with increasing spatial ambiguity and procedural complexity. We collect 527K trajectories across multiple embodiments and diverse scenes. Beyond binary success rate, RoboSPA introduces diagnostic metrics for more detailed evaluation. Experiments on representative VLA models show that current systems still struggle with complex spatial relations, precise low-level execution, and memory-intensive planning. These results establish RoboSPA as a challenging diagnostic benchmark for developing more capable, reliable, and generalizable embodied agents. Our data and code are available at https://github.com/fanzhenxuan/RoboSPA.
CoVeR: Coverage-Based Token Pruning for Multi-View 3D Reasoning in VLMsRepresenting a 3D scene as multi-view images allows 2D VLMs to reason in 3D by reusing priors from pre-training, sidestepping the scarcity of annotated 3D data. However, it produces thousands of redundant visual tokens whose cost grows with every view. Existing visual token pruners fall into two families, each limited in the 3D multi-view setting. Learned importance methods rank tokens by attention or encoder features; because redundancy here is fundamentally spatial, they keep near-duplicate tokens from a few prominent regions and leave most of the scene unrepresented. Voxelization methods improve spatial coverage but cannot enforce an exact token budget and saturate as multi-view observations overlap in 3D, capping retention well below the target. We show that spatial coverage is associated with 3D reasoning performance and introduce CoVeR, a deterministic, training-free selector that uses only token coordinates, with no learned signals. CoVeR selects tokens that collectively cover every region of the scene, and solves the limitations of both families: it enforces an exact per-scene budget, breaks the voxelization saturation plateau, and avoids the near-duplicate selections of learned importance. Extensive experiments show CoVeR outperforms prior SOTAs on all three 3D reasoning benchmarks and generalizes as a plug-and-play module tested across four VLMs. Notably, with only approx8% of visual tokens, it preserves 93.5% of full-token performance, surpassing SOTA by 3.9 percentage points on average across benchmarks.
TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action ModelWe study the problem of navigating cluttered indoor environments with a humanoid robot. Unlike conventional methods that model navigation as a 2D path planning problem, humanoid traversal in cluttered environments requires continuous geometry-aware whole-body adaptation, including coordinated arm placement, torso adjustment, and gait modulation for collision-free movement through complex 3D spaces. We introduce TANGO, the first whole-body vision-language navigation framework for language-conditioned humanoid traversal in cluttered environments. Given a natural-language instruction and egocentric RGB observations, TANGO directly predicts 29-DoF joint-space actions for downstream whole-body control. We train TANGO entirely in simulation by synthesizing diverse collision-free traversal behaviors via global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. This pipeline provides dynamically feasible action supervision for learning language-conditioned whole-body policies. In extensive simulation experiments, TANGO demonstrates state-of-the-art performance in vision-language navigation, while outperforming strong modular baselines in navigating challenging scenes requiring obstacle negotiation. Lastly, we deploy TANGO zero-shot on a Unitree G1 humanoid robot, and observe robust language-guided traversal in cluttered real-world scenes without training on any real-world navigation data.
TransNormal-2: Geometry-Grounded Rectified Flow with Edge-Aware Decoding for Precise Normal EstimationDiffusion-based models enable monocular geometry estimation, yet their pixel-space precision is limited by a shared, under-studied error source: VAE reconstruction degradation. The 8x spatial compression in the VAE encoder-decoder degrades surface normals at object boundaries; even encoding and decoding ground-truth normals introduces 1.3--8.5° of mean angular error (MAE), with edge MAE reaching 2.8x the global MAE. We present TransNormal-2, a FLUX.2-based rectified-flow framework with single-step deterministic inference that addresses this degradation on both sides of the VAE decoder: in how latent predictions are supervised during training, and in how decoded normals are corrected at inference. First, geometry-aware pixel-space losses, including inverse rendering self-consistency, von~Mises-Fisher angular loss, and wavelet edge-aware regularization, complement latent MSE by enforcing spherical normal geometry and diffuse image-formation cues after VAE decoding. Second, a lightweight Geometric Refinement Module (GRM) applies an RGB-guided residual correction to reduce boundary-localized decoding errors without freely rewriting the coarse prediction. On general-scene benchmarks, TransNormal-2 matches or exceeds MoGe-2 on all eight reported metrics while using only 1.4% as many task-specific normal annotations. The gains are clearest for transparent objects, reducing MAE by 4.2° on ClearGrasp and 3.1° on ClearPose over the strongest prior baselines. Code will be released at https://longxiang-ai.github.io/TransNormal-2.
What LLM Trading Agents Actually Do in Production: A Six-Month, Population-Scale Record from Two FleetsWe present a continuous, population-scale measurement record of autonomous language-model trading agents operating in production across two systems with one design lineage: DX Terminal Pro (3,505 user-funded vaults trading real ETH in Base memecoin markets for 21 days, February to March 2026) and the DXAP live alpha fleet (500 to 599 user-created agents all-history, 91 to 117 concurrently active, trading Hyperliquid perpetuals, June to August 2026). The record spans roughly six months, 7.5M single-model invocations with about 300K onchain actions, and a further 231,638 multi-tool turns producing 14,596 fills. Four findings carry the paper. First, the operating layer determines behavior more than anything written in strategy text: a risk slider explains leverage (+0.425 per level), agent fixed effects absorb 60% of variance, and a leaderboard render boundary causally routes selection (regression discontinuity 1.75x at the top-3 cut). Second, sizing is volatility-blind: median leverage is 5.0x in every volatility sextile, and one posture-slider cell (11% of the book) holds 62% of liquidations. Third, agents capture almost none of the upside they reach: 43.2% of positions saw at least +300 bps of favorable excursion within 24h, yet 49.3% of those closed with a negative trade return; a mechanical bracket recovers +39.0 bps per position. Fourth, neither fleet shows a directional edge. The DXAP fleet is not profitable and trails a matched Hyperliquid retail benchmark (41% vs. 50% roundtrip win rate). A paired-replay league of frontier models on 416 captured production scenarios finds decision quality statistically indistinguishable at this horizon, while choice stability differs sharply across model families. Every headline survives day-clustered inference, permutation nulls, and a common-fee restatement; the paper closes with a 17-rule methodology canon bought with our own retractions.
Measuring Language Transfer in Robot Policies: Adding Greek to a Cosmos3 Vision-Language-Action PolicyRobot foundation models are trained and evaluated predominantly in English, and robot demonstration corpora do not exist for most languages. We study the addition of Greek to an open vision-language-action stack using only machine-rephrased instructions and no architecture changes. The main challenge is measurement rather than translation. Several plausible instruments produce false conclusions: a color-histogram metric rewards noise, a single-goal benchmark scores 84.6% under correct Greek and 82.6% under deliberately wrong instructions, training loss fails to predict Greek success, and single-run comparisons are dominated by seed variation. On a discriminative ninety-task suite with three seeds per arm, a multilingual text tower without Greek demonstrations remains at its wrong-instruction floor, while Greek-only training exceeds its control by at most 2.7 points. Bilingual training yields a consistent 6.7-7.1 point margin over its control and reaches about two fifths of English performance. The policy also overfits the translator's phrasing; training on seven phrasings per task approximately halves this penalty. Warm-starting from a language-adapted world model and unfreezing the text tower both degrade performance. The results support two practical requirements for low-resource robot-policy localization: build a guaranteed null before trusting a metric, and replicate low-resource-language results across seeds.
VidaForge: Open Research Infrastructure for Video Pretraining Data RecipesVideo foundation models increasingly rely on large-scale pretraining data, yet the end-to-end data pipelines behind them remain largely closed and difficult to inspect or reuse. Researchers seeking to understand how video data recipes affect model pretraining often need to build substantial infrastructure before testing even a focused hypothesis. We present VIDAFORGE, an open research infrastructure that represents a video data recipe as an executable five-stage workflow from raw videos to training datasets. A decision in this workflow can be varied to construct alternative datasets while preserving how every sample was produced. To demon strate this research workflow, we compare data recipes with different coverage and quality in early from-scratch pretraining of Wan 2.1 and V-JEPA 2.1. Across both learning objectives, the broader-coverage recipe achieves the highest downstream benchmark scores, while loss-based evaluation favors different recipes. This study demonstrates how VidaForge connects data-recipe choices to downstream model performance. We further release VIDAFORGE-3M, containing 3.14 million scene level clips totaling 6,475 hours, with fine-grained annotations and curation signals for video data-recipe research.
What Did I Just Say? Self-Listening for Full-Duplex Speech ModelsFull-duplex spoken language models can listen and speak simultaneously, enabling them to handle interruptions and backchannels in human conversation. However, text generation, speech synthesis, and audio playback proceed asynchronously. As a result, what a model believes it has said may not match what has actually been played to the user. We refer to the problem of recovering from an interruption while remaining aware of the model's realized speech as anchor interruption. To address this problem, we propose Self-Listening, a full-duplex modeling approach that interleaves user speech, model text, and the model's played speech. By feeding the realized speech output back to the model as an input stream, self-listening grounds interruption recovery in what the user has actually heard. We further introduce AnchorSpeech, a collection with homogeneous training and test splits for tracking which items of structured ordered responses have actually been spoken. AnchorSpeech-test evaluates whether a model can respond consistently with the last completed item before an interruption. Experiments show that, compared with full-duplex baselines, models equipped with self-listening mechanism achieve better anchoring performance.
SynthGait-19K: A Physically Grounded Synthetic Video Dataset for Gait Parameter EstimationAccurate estimation of clinically meaningful gait parameters from monocular video is important for scalable mobility assessment, yet progress is limited by the small scale, restricted viewpoints, and limited visual diversity of existing datasets. We introduce SynthGait-19k, a physically grounded synthetic video dataset containing 19,272 walking videos derived from 6,427 MoCap sequences across 437 subjects, with paired SMPL motion and annotations for six gait parameters. To construct the dataset, we develop Gait2Vid, which unifies heterogeneous MoCap recordings through SMPL and synthesizes diverse RGB walking videos under controllable viewpoints and scene appearances. We assess the generated videos for consistency with their conditioning gait kinematics and validate extracted gait events against force-platform measurements. Using SynthGait-19K, we benchmark direct RGB, pose-based, biomechanical, and human-mesh-recovery approaches and analyze viewpoint, training-data scale, and synthetic-to-real domain shift. We also introduce GaitXFormer as a direct RGB reference model for estimating gait parameters. Synthetic supervision transfers effectively to real videos across both GaitXFormer and a pose-based architecture, demonstrating utility across different representations. We further find that spatial gait parameters are more sensitive to visual domain shift and that improved HMR reconstruction alone does not necessarily translate to improved downstream gait estimation.
Harnessing CLIP and DINO: An Uncertainty-Aware Cascaded Fusion Network for Generalizable Deepfake Image DetectionThe growing realism and accessibility of manipulated and generated faces threaten the trustworthiness of digital media. To detect such forgeries, deepfake detectors based on vision foundation models have shown promising performance, but they typically rely on a single pretrained representation and are prone to overfitting to particular training distributions. To improve generalization to unseen forgeries, we propose UCF-Net, an uncertainty-aware cascaded fusion network that harnesses CLIP's language-aligned semantic priors and DINO's self-supervised visual-structure priors. UCF-Net extracts hierarchical features across Transformer depths, uses layer-wise expert aggregation to adaptively combine each encoder's multi-level cues, and performs weighted fusion of the resulting representations based on entropy-derived uncertainty. We further consolidate public deepfake datasets into a unified benchmark of approximately 4M images and construct a separate cross-generator evaluation set with over 8K face images from eight recent generators. On the unified benchmark, UCF-Net achieves the best mean AUC among the evaluated methods in both in-domain and cross-domain evaluations. On the cross-generator set, it adapts effectively with limited target-domain data, although zero-shot transfer remains challenging.
Encoded Early, Used Late: Where Transformers Begin to Act on an Inferred Partner's ExpertiseA transformer can make an attribute linearly decodable in its residual stream at a depth where that attribute does not yet influence the output. This gap between where information is readable and where it is used has been shown for attributes stated directly in the input. We ask whether it also holds for an attribute the model must infer gradually over a conversation, namely how expert its dialogue partner is. Using ExpertCollab, a corpus of multi-turn research-planning dialogues between model-played personas at four expertise levels, we find that partner expertise is most decodable in the early layers and falls to near chance before the midpoint of the network. Counterfactual patching shows that injecting the expertise difference at the layer of peak decodability barely changes a fixed late-layer readout, whereas the same difference injected past the midpoint propagates almost completely, a separation of more than an order of magnitude. A content-matched random control and a probe-free diagnostic place the transition at the same early layer, and a statically specified control attribute stays decodable throughout. An inferred relational attribute is therefore represented well before it becomes causally active, which bounds where any attempt to read out or steer partner-conditioned behavior must intervene. We use one model on a synthetic corpus as an initial demonstration.
Cadence: Error-Bounded Lossy Compression of Demand Time Series with a Time-Series Foundation ModelWe present Cadence, an error-bounded lossy compressor for numeric time series pairing a 330M-parameter time-series foundation model (Google TimesFM-3) with an adaptive arithmetic coder, guaranteeing |x_t-x_t|leτ on every sample. One negative result constrains the design space: for lossless coding a foundation model is worth nothing, because bits saved are logarithmic in predictor accuracy, Δb=log_2(MAE_{old}/MAE_{new}). So the 1.51times advantage TimesFM-3 holds over a 32-tap linear predictor buys 0.60 bits of 20.28, a median gain of +0.03%. Error-bounded coding escapes this at one point: once a forecast lands inside the band the residual index is zero and the sample nearly free. Cadence contributes: (1) an adaptive range coder with context-modelled binarization, beating xz/zstd on real indices by 9.7% (15/15) and reversing a finding from a general-purpose back end; (2) a determinism result -- predictions are not bit-identical across batch sizes, and no PyTorch configuration repairs this, forcing group size and execution device into the container format; and (3) domain localization on corpora postdating any plausible training cutoff.
On 49 EIA-930 balancing-authority demand series (2026) Cadence gains 13.3% over the best of six classical predictors, and 28.3% on 50 MTA ridership series (2026): 21.4% median over 297 series-tolerance pairs, winning all 297. Against downsampling, what time-series databases deploy for retention, its guaranteed worst-case error is 28--56times tighter at equal size. End-to-end, once the context bootstrap is paid for, gains run from 6.8% at six months of hourly data to 15.1% asymptotically. Attempting to falsify the domain claim on SDRBench, theory predicts failure and delivers: -0.8% median, 0 of 27 pairs gaining. Three further negative results and eight retracted claims are reported in full.
SQS: Bayesian DNN Compression through Sparse Quantized Sub-distributionsCompressing large-scale neural networks is essential for deploying models on resource-constrained devices. Most existing methods adopt weight pruning or low-bit quantization individually, often resulting in suboptimal compression rates to preserve acceptable performance drops. We introduce a unified framework for simultaneous pruning and low-bit quantization via Bayesian variational learning (\method), which achieves higher compression rates than prior baselines while maintaining comparable performance. The key idea is to employ a spike-and-slab prior to induce sparsity and model quantized weights using Gaussian Mixture Models (GMMs) to enable low-bit precision. Due to the intractability of the objective involving spike-and-slab priors with GMMs, we derive an efficient approximation that facilitates effective compression with minimal accuracy loss. In theory, we provide a consistent result for our proposed variational approach to a sparse and quantized deep neural network. Extensive experiments on compressing ResNet, BERT-base, Llama3.2, and Qwen2.5 models show that our method achieves higher compression rates than a line of existing methods with comparable performance drops. Project page: https://comeusr.github.io/SQS_Webpage.
ReactVAU: A Slow-Fast Decoupled Framework for Streaming Video Anomaly UnderstandingIn this paper, we propose ReactVAU, a Slow-Fast Decoupled Framework for real-time streaming Video Anomaly Understanding (VAU). Existing VAU methods rely on offline inference with global temporal sampling, which violates causality and prevents deployment in live surveillance streams. Conversely, general streaming video models satisfy causal access but dilute rare transient anomalies during memory compression and often invoke heavyweight MLLMs uniformly over long normal intervals. React VAU addresses this gap with three synergistic components: a lightweight Fast Detection Module based on Spatial Grid Folding (SGF) for continuous anomaly filtering; an Anomaly-Aware Persistent Memory (AAPM) that protects critical visual cues from temporal decay; and a heavyweight Slow Reasoning Module that remains dormant during normal streams and is awakened only by suspicious events for semantic verification and causal description. Extensive experiments on multiple benchmarks demonstrate that ReactVAU operates under strict streaming constraints while simultaneously achieving competitive performance in both anomaly detection and causal reasoning, alongside significantly enhanced computational efficiency by minimizing heavyweight MLLM invocations. Project page is available at https://huiyuiui.github.io/React_VAU/
Recognition-Refusal Misalignment in LLMs: Why Models Answer Structurally Unanswerable QuestionsLarge language models often answer structurally unanswerable questions, such as computing cot(-540°) or evaluating (1).startswith("1"), instead of abstaining. We ask whether this failure reflects missing recognition or failed routing from recognition to abstention. Across instruction-tuned models from 1.7B to 70B parameters, a single linear direction in the hidden state separates answerable from structurally impossible math and code prompts, showing that models represent impossibility before generation. Yet this recognition direction is nearly orthogonal to the canonical safety-refusal direction that mediates trained harmful-content refusal. An in-domain behavior-defined invalidity-aware direction is closer to recognition, but only partially aligned with it, and remains near-orthogonal to safety refusal. Generation-time steering along the recognition direction changes invalidity-aware behavior bidirectionally and dose-responsively on structural math and code cells, while random directions do not. Base/instruct comparisons further show that the low-cosine geometry is already present at the pretraining endpoint. The confident-on-impossible failure is therefore better explained as a routing failure than as an encoding failure: the model has a usable "no admissible answer" signal, but the safety-refusal pathway is not aligned to use it.
Multi-Grid Post-Training for Long-Form Multi-Shot Video GenerationGenerating long-form multi-shot videos requires coherent within-shot motion and visually consistent narratives across shots. Existing video generators favor continuous motion and struggle to present complete shot sets when an entire narrative is packed along one temporal axis. We propose MovieGrid, a Multi-Grid Post-Training paradigm that decomposes a long video into shorter, temporally ordered chunks and arranges them on a spatial grid for joint modeling. This design reduces the number of shots handled by each temporal axis while enabling global information exchange across chunks. We construct the Multi-Grid Long Video (MGLV) dataset from 1,000 long-form videos using source video collection, hierarchical segmentation, grid video construction, and character-aware story annotation, producing 54K grid videos paired with story prompts. Our Noise-Free Random-Grid Training retains a random subset of chunks as clean visual context for denoising the remaining chunks. Grid Embedding encodes grid structure, character-aware Story Prompts link recurring entities, and Grid Boundary Loss stabilizes layouts. Under the same token budget, MovieGrid generates 6.05 times more shots than Temporal Packing in a 1,616-frame video. On a benchmark spanning five real-world categories, it achieves state-of-the-art intra-shot consistency (0.9131 versus 0.8086 for HoloCine) and inter-shot consistency (0.5914 versus 0.5384 for StoryMem). MovieGrid can further scale video length with minimal compromise through single or multiple generations.
MOLE: Detecting Insider Threats in AI AgentsModel misalignment, prompt injection, or operator misuse could lead AI agents operating frontier-lab accounts to exfiltrate model weights, poison training data, or weaken release gates. Existing benchmarks do not test whether defenders can detect this activity among routine work under a limited review budget. We introduce MOLE, an open benchmark of 150 AI-operated accounts sharing 9 stateful services over 30 workdays, with 12 threats and 8 corpora from four models totaling roughly 20 billion tokens. Of 39 agent models, 72% complete most assigned harmful objectives and agent refusal does not predict completion. MOLE enables comparison of 40 monitors across corpus generators, observability levels, and threats; even the best evaluated monitor in our single-day audit-event comparison misses nearly half of completed harm. MOLE also enables monitor development: benchmark-guided search improves a mid-tier monitor by 49-64%, while selective use of a stronger monitor improves budget-AUC by 10% over applying it to every account-day at comparable modeled cost.
A*-Thought-V2: Efficient Latent Reasoning via Geometric Dynamics of LLMChain-of-Thought (CoT) improves the reasoning ability of Large Language Models (LLMs) but incurs substantial computation and context costs. Existing methods either lose intermediate information through hard pruning or lack a principled criterion for continuous compression. We present A*-Thought-V2, a geometric dynamics of LLM guided framework that models CoT as a hidden-state trajectory and replaces hard deletion with an explicit-implicit interleaved latent architecture. After projecting question, step, and solution representations into a 3D PCA space, it measures alignment between each local transition and global question-to-solution direction. Aligned steps remain explicit text, whereas deviating steps are compressed into continuous latent tokens. Directional angles capture both local semantics and reasoning dynamics: small angles indicate direct execution and answer formation, while large angles more frequently involve checking, correction, and branch exploration; their temporal variation reveals exploration, convergence, and refinement stages. To train this architecture, we introduce stepwise embedding forcing, which pools each redundant step into a single latent embedding, and label forcing, which supervises that latent token with a soft multi-modal vocabulary distribution instead of a hard one-hot label. Experiments on Qwen3.5-9B and Qwen3.6-27B across six in-domain and out-of-domain benchmarks show that A*-Thought-V2 improves average accuracy by up to 2.6% while reducing response length by up to half, increasing Accuracy per Computation Unit by 2.29times, and reducing preprocessing and training time by 94.6% and up to 80.3%, respectively. Representation analyses suggest that latent states form a compact region distinct from textual states, while higher entropy at latent-token positions reflects broader soft targets that encourage richer step-level feature learning.
VDiff-Bench: A Challenging Benchmark for Fine-Grained Image Difference IdentificationMultimodal Large Language Models (MLLMs) perform strongly on general visual understanding tasks such as visual question answering, yet they often struggle with a basic comparative skill: identifying what has changed between two similar images. We introduce VDiff-Bench, a challenging multiple-choice benchmark for fine-grained Image Difference Identification. VDiff-Bench contains 1,756 four-way questions over image pairs and covers 10 change categories: position, motion, regional image color, overall image color, appearance/disappearance, noise/resolution, texture, substitution/size, OCR/text, and illumination. Each question corresponds to two image inputs with 4 choices: the true difference, two hard negative descriptions, and a "no difference" distractor. To make the task challenging, we specifically curate ground-truth-conditioned negatives that require models to distinguish the actual change from nearby semantic alternatives. Experiments with 11 state-of-the-art open- and closed-source MLLMs show that fine-grained visual comparison remains brittle: models exhibit uneven performance across sources and change categories, with persistent failures on subtle low-level changes like noises and textures. For instance, three 7-8B-scale open-source MLLMs score 52.5-70.6% on semantic changes but only 8.7-33.3% on low-level changes like noise and texture, falsely assuming no changes between two image inputs. Surprisingly, despite strong performance of other closed-source commercial models, Grok 4.3 demonstrate remarkable performance drop on identifying noise and texture differences between images, falling significantly behind large open-source models like Kimi K2.5 and K3. Overall, VDiff-Bench provides a targeted diagnostic for evaluating comparative visual understanding in MLLMs, exposing failures that are not captured by standard single-image vision-language tasks.
RelightFormer: Feed-forward Generative Transformer for Multiview Object RelightingImage relighting is traditionally tackled via complex inverse rendering pipelines, which suffer from ill-posed optimization, or single-image generative models that ignore crucial multi-view cues necessary for understanding 3D geometry and material interactions. To address these limitations, we introduce a feed-forward generative Transformer for direct single- and multi-view image relighting that entirely bypasses explicit intrinsic property estimation. Adapted from a video foundation model, our architecture features a latent illumination module that dynamically injects target environment maps into spatial features via cross-attention. Furthermore, we employ permutation-invariant positional encodings to symmetrically process unordered multi-view inputs without sequential bias. To train this robust data-driven model, we construct the massive Laval Objaverse Dataset (LOD), comprising 90K objects and 39K unique illuminations. Extensive experiments demonstrate state-of-the-art visual quality, photorealistic relighting quality, and strong zero-shot generalization across single-view, multi-view, and novel-view relighting tasks.
NOAH: Learning the Full Patient Journey. A Longitudinal Multimodal Time-Aware Model for Representation and ForecastingThe digitization of healthcare has generated vast, longitudinal, and multimodal patient records over a lifetime, yet fully exploiting these data to represent and predict patient state trajectories remains a critical challenge. Current AI models often struggle to capture the complex, irregular temporal dynamics and inherent stochasticity of real-world multimodal patient data. Existing AI approaches for modeling longitudinal patient records are predominantly discriminative, limited to a few modalities, constrained by closed categorical vocabularies, treating time as a monotonic inductive bias, or they are limited in forecasting future patient states. We introduce NOAH, a time-aware, task-agnostic, generative transformer model representing and forecasting the full multimodal patient journey. NOAH features a novel bidirectional time integration and a variational latent space to capture the continuous evolution of patient states and the stochasticity of clinical trajectories. Built from over 559 million clinical events from 431,000 hospital visits of 299,000 patients across the MIMIC dataset family, NOAH natively processes medical images, time-series and numeric signals, categorical events, as well as structured and unstructured clinical records. NOAH is the first truly holistic generative model in its field, enabling autoregressive forecasting with optional time control, zero-shot classification, and counterfactual intervention simulation. It generates highly informative and predictive patient state representations that demonstrate strong performance in probing for clinical outcomes, 15 ICD chapters, and 29 comorbidities, as well as in time-to-event prediction. Seamlessly handling diverse modalities and complex temporal dynamics, NOAH provides a versatile, task-agnostic, scalable foundation for intelligent predictive systems in personalized clinical care and digital medicine.
Counter-Swarm Doctrine: Containing Coordinated Agent IntrusionsAgents can turn shared infrastructure into a channel for coordinated intrusion. The Hugging Face incident and a separate public-wiki investigation show why a security assessment may need evidence from several executions and the artifacts they leave behind. We argue that the operational unit of defence should be a revisable coordination episode linking observed transfers, task authority, and response history. The central research problem is prospective episode discovery: finding which actions belong together before an evaluator supplies their membership. We define unsanctioned coordination relative to collaboration and delegated-authority policy, connect storage-mediated coordination to stigmergy, and specify the evidence needed to distinguish influence from common causes. First-contact signals are one possible input to discovery; the design also follows inherited state and later use. A proposed evaluation compares isolated actions, rolling windows, known groups, and prospectively discovered episodes at matched review cost and false-alert workload. It measures harmful outcomes across all assigned population runs and tests recurrence after channel closure and state quarantine. A checksum-verified reconstruction of the public wiki export separates the decline in retained writes from later administrative cleanup. The contribution is an incident-grounded position, descriptive analysis, and evaluation design. It makes the recommendation to monitor across executions testable without claiming a new detector or a measured containment benefit.
EVOHARNESSBENCH: Can Your Agents Keep Pace with an Evolving Harness?Modern LLM-based agents operate through a harness of tools, reusable skills, and specialist agents that shapes what they observe and what they can do. In practice, this harness continually evolves as new capabilities are added. We introduce EVOHARNESSBENCH, a benchmark for evaluating agents under controlled harness evolution across three axes (tools, skills, and agents). Unlike existing continual-learning benchmarks for agents, which typically place non-stationarity (i.e., what changes over time) in the task stream while keeping the harness fixed, EVOHARNESSBENCH places non-stationarity in the externally supplied harness itself. It contains 17 multi-stage harness streams constructed deterministically from verifier-based benchmarks, comprising 802 tasks, 520 tools, 42 skills, and 62 agents. We evaluate two complementary settings corresponding to the central challenges of harness evolution: deployment evaluation, which isolates retention of previously accessible competence as the harness expands, and self-evolving adaptation evaluation, which tests whether accumulated experience remains useful as new capabilities are introduced. Our results reveal three persistent gaps. First, harness expansion alone can degrade performance on previously solved tasks, producing harness-induced forgetting. Second, gains from self-evolving adaptation remain inconsistent across stages of harness evolution, capability axes, and environments. Third, retention and adaptation can pull in different directions: preserving earlier competence does not necessarily improve adaptation to newly introduced capabilities, and vice versa. These results establish harness evolution as a distinct challenge for building agents that can keep pace with an evolving harness while preserving previously effective behavior.
RenderFormer-V2: Neural Rendering with Heterogeneous Scene PrimitivesWe present 'RenderFormer-V2', a unified learned transformer-based neural rendering model, complementary to modern physics-based rendering systems, that can handle diverse light-transport effects such as caustics, volumetric scattering, environment lighting, textured and displaced surfaces and out-of-distribution materials without per-scene training or specialized code. RenderFormer-V2 models global light transport as a sequence-to-sequence transformation. Following its predecessor, RenderFormer-V2 also employs a two stage process: a view-independent stage that resolves intra-scene primitive to primitive transport, and a view-dependent stage that transforms the internal neural scene representation into image pixels. Different from RenderFormer, our model employs a novel combined windowed-attention and rendering-informed attention sink in the view-independent stage to improve scalability while maintaining render accuracy. To further improve versatility, RenderFormerV2 supports heterogeneous scene primitives, including environment maps and participating media, and it employs a material encoding independent of the underlying surface reflectance model that encodes material appearance via a novel neural embedding. We demonstrate the versatility of RenderFormer-V2 on a variety of scenes and perform an extensive ablation of the improved attention mechanism.
MasterControl Seventeen Every TimeWe study a governed approach to enterprise analytics: a language model interprets the question, while deterministic policy selects and runs a pre-approved analytical program that returns both results and evidence. We show that this restriction can remain expressive within a defined analytical class, using relational operations plus aggregation, comparison, windows, ranking, and similarity. Fixed meaning, policy, data, and execution rules also make results replayable. Across 440 runs, three 8B models generated SQL and selected tools at runtime, while Qwen3-8B interpreted intent only and policy executed the approved program. None of 330 runtime-planning episodes matched the full answer-and-evidence contract across all test datasets; the policy-executed analyzer matched 110 of 110. This is a configuration-specific result, not evidence that runtime agents cannot succeed under other designs.
Learning 3D Editing without Paired Supervision via Generative Prior DistillationInstruction-guided 3D editing is essential for interactive content creation, yet it faces a significant bottleneck: the severe scarcity of high-quality paired training data. Existing approaches attempt to bypass this by either relying on slow test-time optimization or training on pseudo-pairs constructed via complex pipelines, which often introduce structural drift and geometric artifacts. In this paper, we propose a novel framework that learns feed-forward 3D editing without paired 3D supervision via Generative Prior Distillation. Instead of relying on ground-truth 3D pairs, our core idea is to distill visual, semantic, and geometric knowledge from powerful foundation models directly into a 3D editing model. Specifically, through a differentiable rendering pipeline, we supervise the 3D representation using two complementary signals: a 2D visual prior from an image editing model at the main editing view, and a semantic prior from a Vision-Language Model at novel views to ensure strict instruction following and source identity preservation. Crucially, to address the geometric collapse and multi-view inconsistencies inherent in 2D projection supervision, we introduce a 3D-aware Distribution Matching regularization. Acting as a geometric prior, this term operates in the 3D latent space, constraining the edited output to remain within the manifold of realistic 3D assets defined by a pretrained image to 3D teacher model. Extensive experiments demonstrate that our method achieves superior instruction fidelity and cross-view consistency, significantly outperforming state-of-the-art baselines. Our project is available at: https://github.com/thiamine128/PriorEdit3D.
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