OrangeBot.AI Digest — 2026-10-18
88 headlines across 8 sources, aggregated for this day.
Hacker News(15)
- Florida's HOAs and condo associations are making the housing crisis worse (hoaspy.com)
- Namecheap just seized and disabled all my domains (www.reddit.com)
- Someone behind the software (karrisaarinen.com)
- macOS 15.8.2 Breaks OpenGL (developer.apple.com)
- Websites are closing their doors to AI agents (www.theverge.com)
- Show HN: The Zelda timeline to catch up before the Ocarina of Time remake (legendofhyrule.com)
- Anthropic's proposed AI safety bill only kicks in if 50 deaths or $1B in damages (www.tomshardware.com)
- RepRapMicron (github.com)
- Open MicroManipulator – A sub-micrometer 3D motion control plattform (github.com)
- Legal experts warn Meta's new terms still grant broad scraping permissions (www.niemanlab.org)
- Parser Combinators (t3.at)
- Teal – A statically-typed dialect of Lua (teal-language.org)
- DeepSeek search and fetch – $0.75 per 1000 successful requests (api-docs.deepseek.com)
- Matthew Prince on why Cloudflare offers a free version and always will (2016) (webmasters.stackexchange.com)
- A Mole Infiltrated the Highest Ranks of American Militias (2025) (www.propublica.org)
GitHub Trending(13)
Product Hunt(15)
- PasteKit
Format JSON, YAML & SQL privately
- MyLens
1-1 Live Presentations at Scale with AI.
- Inbox Zero
Open-source Superhuman alternative
- Gravity Notes
One list of notes, for you and your AI agents
- Popcraft
Generate video, images & audio from any AI agent
- 3AM Super Intelligence
Production incidents: investigated, proven, fixed
- SpeechFast
Local Whisper for Mac
- Tower 18 for Mac
The most powerful Git client with a better CLI experience
- Vampire Crawlers™
The Turbo Wildcard from Vampire Survivors
- Bee Frontier and Bee Eclipse
Amazon's personal AI memory, now on your wrist or phone
- Krea 3
Krea's AI image model: 2K edits in under 8 seconds
- Openbroca
Lightweight AI dictation for Mac that sounds like you
- MeetPaw
Instant meetings from your mac menu bar
- Tomo for ChatGPT
Ask anything. Then play it, Duolingo-style.
- Latch
The app blocker you unlock by walking to your key
Hugging Face(15)
- Waypoint-OPD: Transferring RL-Induced Policy Shifts via Gated On-Policy Distillation
Policy-shift distillation reuses the difference between a teacher's log probabilities before and after reinforcement learning (RL) as supervision on student-generated trajectories. However, this endpoint policy shift cannot reveal whether local action preferences evolved consistently during teacher training. The same endpoint shift can result from early and late shifts that reinforce or partially cancel each other. We investigate whether agreement between early and late teacher policy shifts can guide selective transfer. We introduce Waypoint-guided On-Policy Distillation (Waypoint-OPD), which uses an intermediate teacher checkpoint from the same RL run to compare early and late shifts in relative action preferences at student-visited prefixes. We gate the endpoint shift according to the directional agreement between the early and late shifts, suppressing it when they point in opposing directions. Compared with endpoint-only transfer, our method requires only one additional frozen-teacher scoring pass. Using RL-trained Qwen3-4B teachers, we evaluate our method with Qwen3-8B, Qwen3-14B, and Qwen3-30B-A3B as student models in mathematical and code reasoning. In all six domain--student settings, Waypoint-OPD achieves the highest domain-average score among the compared distillation methods. Ablations with the Qwen3-8B student show that removing or shuffling gates reduces mathematical reasoning performance. These results support the use of directional agreement between early and late teacher policy shifts to weight the endpoint shift during student training.
- MJev-Spatial: System One Spatial Intelligence via Native Attention Matching
Spatial intelligence lets an agent perceive and act in the physical world, and many of its judgments must be made at interaction rates: which spatial relation holds, how far an object is, or where to place it. Vision-language models (VLMs) produce these answers by free-form text generation, paying for autoregressive decoding and answer parsing even though the output space is compact: one of a few options, a scalar, or a 2D point. In light of this, we introduce MJev-Spatial, a System 1 multimodal decision model that tackles all three types of spatial understanding tasks within a unified classification framework. Specifically, MJev-Spatial treats each candidate as a class and scores it using the backbone's pretrained query and key projections, without adding parameters. The candidates are the given options for choice tasks, or value bins and image regions refined through coarse-to-fine classification for numerical and point prediction, respectively. At inference, each classification decision takes a single forward pass and generates no answer tokens. To train on heterogeneous spatial data efficiently, we supervise all coarse-to-fine stages jointly with teacher forcing in one forward pass, and combine this with length-aware global batching and cross-GPU load balancing, raising training throughput by 30.8% over the original batching strategy. Built on Qwen3.5-4B and trained on 12.3M question-answer pairs converted from existing spatial datasets, MJev-Spatial achieves the highest overall score (65.64%) among eight tested models, ranks first on seven of twelve benchmarks, and outperforms its unmodified autoregressive base model on all twelve, while running 2.5 times faster than the fastest autoregressive baseline and 5.6 times faster than the base model.
- OpenGCUA: Toward a Fully Open Stack for Generalist Computer Use
Computer use has reached a turning point: the focus is expanding from GUI-only interaction to systems that complete tasks on users' computers through visual and programmatic interfaces. We define a generalist computer-use agent (GCUA) as a system in which the model chooses how to observe, act, and organize its work across visual and programmatic interfaces. Yet frontier implementations, such as GPT-6 Astra's computer-use system, remain largely closed, limiting systematic study of their design. We introduce Open Generalist CUA (OpenGCUA), an ongoing project to develop and open the full stack for GCUAs with the community. This report presents the first release of OpenGCUA. Code execution is a key feature of our agent design: it lets intermediate results determine subsequent operations and enables models to apply their existing programming capabilities directly to computer interaction. We also propose harness-to-model decision transfer, moving selected observations and task-state decisions from fixed harness rules to the model. On OSWorld-v2, our full configuration improves task scores across all eight evaluated models, including GPT-6 Astra and Claude Opus 5, raising mean partial score by +19.6 points and reducing reported steps per task by an average of 53.0% relative to batched GUI-only execution. We release our implementation and prompts, evaluation trajectories from all eight models, and preliminary versions of a real-device harness and a cross-device SDK. The harness addresses real-device challenges not fully captured by benchmarks, while the SDK provides a common programming interface across computers, mobiles and browsers. Across four real macOS tasks under our real-device harness, selected Qwen3.8-Max runs use 19.4 times as many reported reasoning tokens as GPT-6 Astra, highlighting substantial differences between models in real-device execution efficiency.
- FDE-Gym: The Last Mile of AI Delivery
Existing agent benchmarks typically evaluate agents on well-specified tasks defined by issue reports, specifications, or task tickets. Real-world customer delivery is different: forward-deployed engineers (FDEs) must clarify ambiguous requirements, work in live systems, and uncover unstated constraints. We introduce FDE-Gym, a benchmark of 95 end-to-end delivery tasks from 20 customer scenarios across 18 sectors, each adapted by industry experts from real-world delivery projects. In simulated customer environments with scripted stakeholders and modifiable customer systems, agents interact with stakeholders and operate on production-like systems to deliver working solutions. FDE-Gym scores a delivery by how much it improves the customer's own success metric, normalized between 0 (unchanged system) and 1 (reference solution), with penalties for stakeholder interactions (messages, trial runs, and waiting time). An online platform lets humans practice FDE skills under the same grading criteria. We evaluate 13 model configurations from seven providers. In the realistic setting, where unstated constraints must be discovered, the best configuration achieves a mean FDE-Gym score of 0.56 and resolves only 14 of the 95 tasks (a score of at least 0.8 with no incident). Discovering unstated constraints is the primary bottleneck: performance drops sharply when models must uncover them without explicit guidance. Yet information discovery alone does not account for the gap: even on the 23 tasks where the best configuration obtains every key fact from stakeholders, it reaches a normalized business uplift of 0.8 or above on only 10. These results reveal a substantial gap between solving well-specified tasks and delivering effective AI systems for real customers.
- RoTA-Bench: Evaluating 3D Spatial Reasoning through Interactive Projection Alignment
Can vision-language models turn 2D observations into 3D understanding that supports precise action? This requires inferring object geometry, anticipating the effects of rotation, and refining actions through visual feedback. We introduce RoTA-Bench to evaluate these abilities through interactive 3D-to-2D projection alignment. Given a target silhouette, a model observes a rotated object and chooses successive rotations to recover the target projection within a limited action budget. Our automated pipeline constructs silhouette-preserving 3D objects from 2D icons and uses reversible initialization to guarantee solvability, yielding 674 tasks and a stratified 100-task test set. Empirically, we find that (i) a substantial human-model gap persists: GPT-5.6-Sol succeeds on only 17% of tasks, whereas 20 undergraduate participants collectively complete the test set four times with a 100% success rate; (ii) image-space and pose-space progress can diverge: at matched states, the model more often improves silhouette overlap while worsening pose alignment than humans (19.4% vs. 10.9%); and (iii) fine-grained control is sensitive to interaction history: removing it leaves 96.8% of the model's actions at a coarse 30-degree step size and sharply reduces observed task success. These findings highlight the challenge of converting visual evidence into precise 3D control, beyond recognizing or matching individual images.
- Self-Evolving Agent Harness
Harness self-evolution revises an agent's software scaffolding, including prompts, memory, workflows, and executable components, while keeping model weights fixed. We formalize a feedback-driven process in which accepted revisions persist across runs. The framework separates update targets from proposal and admission mechanisms. It distinguishes changes to interpreted state from revisions to tools and code, repository-level control logic, and plugin composition. We characterize search through evolutionary optimization and examine its reliability through continual PAC-learning. Under explicit assumptions, the analysis yields an expected generalization bound, a retention bound conditional on historical regression budgets, and a high-probability admission rule using fresh, independent validation data. We examine how persistent harness revisions affect knowledge sharing and organizational workflows, with implications for scientific reliability, physical safety, and institutional accountability. Cases from prior work illustrate model--harness co-design, distributed execution, and plugin reuse. Reliable deployment requires continual validation as task distributions and evaluators change, with independent safeguards for learning, runtime privileges, and consequential actions. We provide a comprehensive 66-page discussion of related work, theory, algorithms, evaluation, applications, and the broader impact of Harness RSI, together with continuously updated code and supplementary materials, at https://github.com/zgcagi/Harness-RSI.
- MAI-Gym: An Open All-in-One Platform for GUI Agent Evaluation and RL Training across Mobile and Computer Environments
Online reinforcement learning (RL) with verifiable rewards has driven rapid progress in mathematics, coding, and tool use, but scaling this success to GUI agents remains challenging due to the high cost of interactive environments and the scarcity of realistic training tasks. We introduce MAI-Gym, an open all-in-one platform that unifies GUI agent evaluation, data collection, and online RL training across mobile, computer, and web environments. Through a shared rollout pipeline, MAI-Gym ensures consistent agent behavior across evaluation and training, supports ten established benchmarks, and scales to 20,000 parallel environment instances. Beyond scalable infrastructure, MAI-Gym enables automated synthesis of diverse GUI applications and challenging tasks, including resettable mocked apps and coherent cross-app worlds with execution-validated task verifiers. Using MAI-Gym, we train MAI-Gym-9B, a unified 9B agent for mobile and computer use, achieving state-of-the-art performance among open GUI agents under 10B parameters: 78.4% on MobileWorld and 76.2% on OSWorld-Verified. Importantly, RL in a mocked train-ticketing app transfers to its real-world counterpart, improving task success on a phys- ical phone from 28.8% to 48.1%. We release the framework, synthesis skills, mocked apps, 2,000 verified tasks, and the model checkpoint to support repro- ducible research and further advances in scalable GUI agent training.
- Behavioral Compositionality of Sparse Autoencoder Representations
Sparse autoencoders (SAEs) represent model activations with sparse, linearly decoded features, but the downstream effects of those features need not compose additively. We introduce SAE Additivity Residuals (SAR), which measure the behavioral variation left unexplained above a chosen interaction order. Under independent feature subset sampling, population SAR is exactly the normalized energy of interactions above that order and bounds coalition ordering error for the optimal low order approximation. To distinguish compositionality associated with the SAE representation from that induced by downstream computation, we compare learned SAE coordinates with sum preserving random rotations of the same selected subspace and find lower first order residuals for the learned coordinates across all 18 model and behavior settings. The coordinates are nevertheless not fully additive: pairwise terms improve held out coalition ordering in every setting and outperform parameter matched models using randomly selected third order terms. In a combined steering experiment, pairwise modeling raises rank fidelity from 0.5874 to 0.7790 and reduces ordering error from 0.1444 to 0.0606. Together, these results show that SAE coordinates support comparatively compositional behavioral descriptions while faithful joint explanations and interventions still require interactions beyond individual feature effects. Code is available at https://github.com/OpenSAE/SAE-Behavioral-Compositionality.
- Each Reward to Its Relevant Tokens: Reward-Specific Token-Level Credit Assignment for Multi-Reward RL
Language models are increasingly trained against several verifiable rewards at once, such as the correctness and the format of a tool call, or the individual constraints of a complex instruction. Reward-decoupled normalization (GDPO) normalizes each reward separately so that different reward combinations keep distinct advantages, but it still spreads every reward's advantage evenly over the whole response, although each verifier checks only a few positions. We propose MRTPO, which assigns the advantage of each reward to the tokens relevant to it, using the information its verifier checks, without auxiliary models or token-level annotations. For each reward, the policy replays its own response with and without that reward's verifier information, and the per-token Jensen-Shannon distance between the two next-token distributions measures each token's relevance and reassigns the advantage. On text-to-SQL, multi-constraint instruction following and tool calling, MRTPO converges faster and achieves better performance than the compared methods.
- VLA-Δ: Learning Physical State Transition for Vision-Language-Action Models
Vision-language-action (VLA) models transfer semantic knowledge acquired through vision-language pretraining to robot control, achieving strong performance across various benchmarks. However, most VLAs directly map observations to demonstrated actions without explicit supervision of intermediate physical state changes, making them prone to overfitting observation-action correspondences. Some methods introduce intermediate reasoning or future-state prediction in language, visual, or latent spaces to guide action generation, but do not explicitly supervise the physical state transition itself. We therefore propose VLA-Δ, a general framework that uses physical changes between current and future states as explicit learning targets. To support this objective, we construct a large-scale pretraining dataset and derive physical state-transition annotations covering task-relevant semantics and visual motion changes, providing more direct supervision for continuous action generation. During inference, the model generates actions directly from current observations without additional inference overhead. VLA-Δ achieves performance competitive with the state of the art on LIBERO and RoboTwin, and outperforms π_{0.5} in real-robot experiments. Our code is available at https://github.com/ZJU-OmniAI/VLA-Delta
- Mosaic: Multi-Session Agentic Reinforcement Learning
Most existing agentic reinforcement learning methods assume single-session trajectories, where interaction proceeds within one continuously accumulated context. However, agentic techniques such as context compaction and subagent forking may produce trajectories spanning multiple sessions, creating a mismatch between the single-session training assumption and inference-time execution. Therefore, we introduce Multi-Session Agentic Reinforcement Learning, a more general setting that supports an arbitrary number of sessions within a trajectory. Under this setting, a widely adopted method is to broadcast trajectory-level advantages to all sessions, but this does not distinguish contributions from various sessions or guide session allocation within trajectories. To address this issue, we propose Mosaic, a multi-session agentic RL method with critic-free hierarchical optimization. At the trajectory level, it incorporates session-usage signals into advantage estimation. At the session level, it shapes each session's advantage according to the estimated marginal contribution. Experiments on BrowseComp with Qwen3.5-4B show that Mosaic outperforms broadcasting in both context compaction and subagent forking scenarios while using fewer sessions on average. Further analyses show that our method achieves improvements in session utility and allocation, which we suggested is a promising target for future advances in multi-session agentic RL.
- Can World and Action Modeling Benefit Each Other under Unified Causal Training?
World and action modeling are closely related, yet their reciprocal benefits under unified causal training remain unclear. We introduce OneWM, a simple framework for unified causal training that treats actions as both conditions for world prediction and targets for policy learning within a shared video-action architecture. Using this framework, we investigate whether learning forward dynamics conditioned on specified actions improves action learning, and whether learning to generate actions in turn improves action-conditioned world modeling. We use LIBERO, LIBERO-Plus, and RoboCasa365 as embodied testbeds to evaluate both policy learning and world modeling, complemented by real-world policy experiments. Learning the visual consequences of specified actions improves policy performance and generalization across changing scenes. In turn, action learning improves multi-view world-prediction fidelity under the same architecture. Together, these results answer both questions positively, supporting reciprocal benefits between world modeling and action generation under unified causal training.
- OmniVerifier-C1: Decomposed Graded Verifier for Rule-Governed Generative World Modeling
Generative visual verifiers play a crucial role in advancing multimodal intelligence. To enhance the robustness of visual verifiers in complex multimodal scenarios involving compositional requirements, we move beyond conventional binary verifiers that produce only True/False discrete judgments and introduce a verifier that automatically decomposes complex prompts or environmental rules into fine-grained components and assigns pointwise scores to provide a continuous and more informative critique signal. Our experiments further demonstrate that these structured and interpretable outputs improve the verifier's generalization to out-of-domain multimodal critic tasks. To train this verifier, we introduce a Decoupled RL training strategy that jointly optimizes sub-question-level binary judgment and global alignment scoring, using precise local feedback to develop fine-grained verification capabilities that provide a foundation for reliable continuous scoring at the global level. Under a general reinforcement learning framework, we first empirically demonstrate that the proposed pointwise graded verifier significantly outperforms binary verifiers in traditional text-to-image scenarios. We then extend our investigation to rule-governed generative world modeling where generative models are leveraged for world simulation and world reasoning under explicit rules. From a theoretical standpoint, we further show that a pairwise verification paradigm yields more accurate critiques than the pointwise formulation when ground-truth images are available, with empirical results on diverse structured world-modeling tasks such as Maze and Sudoku further validating the effectiveness of our approach. Overall, our findings suggest a key insight: the transition from generative models to structured world-modeling agents critically hinges on the availability of accurate pairwise graded visual verifiers.
- WorldCast: Exploring Intelligent Visual Generation in World State Prediction
Humans interpret multimodal observations of the world and forecast how it will evolve. Recent multimodal generative systems have demonstrated similar capabilities: they can integrate multimodal context and synthesize visual outputs that depict changes in the world. To characterize this emerging trajectory, we organize model capabilities into a four-level hierarchy and discover that higher-level tasks remain relatively underexplored despite model progress. To bridge this gap, we explore model performance on multi-step world state prediction, a high-level task that requires models to forecast successive future world states from multimodal observations and diverse references. Such a task requires models to possess entangled understanding and generation capabilities, as well as extensive world knowledge to translate human action sequences, physical transformations, and abstract visual reasoning into coherent visual outputs. We introduce WorldCast, a benchmark comprising 320 manually designed cases across eight categories, and evaluate 12 representative models. The conducted experiments yield three key insights: (a) advances in frontier models are rapidly pushing the boundaries of intelligent world modeling, with the GPT-Image-2.5 System scoring 72.8 and demonstrating early-stage visual state prediction capabilities on real-world tasks; (b) WorldCast reveals substantial gaps between models: even Nano Banana Pro reaches only 42.8 and the best open-source model scores 20.1, with deficits in handling complex context, entangled references, and reasoning-heavy tasks; (c) strong generative models effectively draw on the capabilities of their underlying language models. These findings highlight the need for multimodal generative models that are capable of dynamic planning and reasoning while also being deeply unified to faithfully simulate real-world states.
- Data World: Scaling Data Environments from Scratch
Data agents use code to process heterogeneous files and derive analytical insights. Scaling their training faces costly environment curation, privacy and intellectual-property restrictions, and difficulty verifying open-ended findings without known generative truth. Our core insight is to specify the world behind the files before generating the files themselves. We introduce Data World, a multi-agent engine that synthesizes environments, tasks, and rubrics from explicit mechanisms. Independent audits check target recoverability from observed files; rubrics support evaluation and RL rewards. Human preference-based curation for question realism selects 100 tasks across 50 held-out worlds and 16 domains for DataWorld-Bench. The engine also yields 2,135 training tasks from 1,037 disjoint worlds. Evaluation of ten frontier models shows that the benchmark remains challenging, particularly for insight discovery, with a consistent computation-insight gap. RL-zero training on the synthesized tasks produces DataWorld-35B-A3B from Qwen3.6-35B-A3B without trajectory distillation. Under matched evaluation, it improves over its base by 7.06 points on DataWorld-Bench, 14.28 on DAComp, 20.90 on DABstep-Hard, and 12.13 on JobBench, a broader occupational benchmark.
Techmeme(15)
- Sources: industry execs expect only 7-10 of hundreds of neoclouds to survive, as Nvidia supports them with easier credit terms, site finding, and $20B in leases (Phoebe Liu/The Information)
Phoebe Liu / The Information : Sources: industry execs expect only 7-10 of hundreds of neoclouds to survive, as Nvidia supports them with easier credit terms, site finding, and $20B in leases — How many young AI cloud providers can the market, and Nvidia, support? — That's one of the big questions after a week …
- Anthropic says it's committing 5% of its shares to a Public Benefit Fund, for a total of ~20% with co-founder and staff pledges, plus 2% per 50% valuation rise (Anthropic)
Anthropic : Anthropic says it's committing 5% of its shares to a Public Benefit Fund, for a total of ~20% with co-founder and staff pledges, plus 2% per 50% valuation rise — Today, we're committing a portion of Anthropic's shares to the Anthropic Public Benefit Fund, a new entity with a structure that increases the stake as the company grows.
- Sources: Nvidia asked Samsung, SK Hynix, and Micron to make base dies for its custom NVHBM memory on TSMC's 3nm process; Samsung agreed, its first use of TSMC (Kyu-Seok Shim/Reuters)
Kyu-Seok Shim / Reuters : Sources: Nvidia asked Samsung, SK Hynix, and Micron to make base dies for its custom NVHBM memory on TSMC's 3nm process; Samsung agreed, its first use of TSMC — Samsung Electronics (005930.KS) will use TSMC's (2330.TW) 3-nanometre process to produce base dies for Nvidia's (NVDA.O) …
- Sources: HomeView units sat in warehouses for months; Apple plans a Nov. 6 store reset, likely for new Macs; iPhone Duo preorder mess could boost 18 Pro sales (Mark Gurman/Bloomberg)
Mark Gurman / Bloomberg : Sources: HomeView units sat in warehouses for months; Apple plans a Nov. 6 store reset, likely for new Macs; iPhone Duo preorder mess could boost 18 Pro sales — Also: The company is planning Nov. 6 retail store reset, indicating potential Mac release date.
- An interview with Apple's new VP of the App Store, Carson Oliver, on Apple's gaming vision, Apple Arcade, providing tools for indie game developers, and more (Giovanni Colantonio/Polygon)
Giovanni Colantonio / Polygon : An interview with Apple's new VP of the App Store, Carson Oliver, on Apple's gaming vision, Apple Arcade, providing tools for indie game developers, and more — Back when Apple Arcade launched in 2019, there was a resounding belief among gamers that the mobile gaming service wasn't long for this world.
- RegLayer: 47+ large US data center projects were delayed, withdrawn, or blocked in 2026; Bernstein says ~35% of the planned US data center pipeline is credible (Financial Times)
Financial Times : RegLayer: 47+ large US data center projects were delayed, withdrawn, or blocked in 2026; Bernstein says ~35% of the planned US data center pipeline is credible — A vast bet on the future of the technology is running into the unforgiving economics of the physical world
- AI debt worries mount as CoreWeave's bond yield tops 15%, insuring SoftBank debt gets pricier, and some Oracle debt trades near 80 to 90 cents on the dollar (New York Times)
New York Times : AI debt worries mount as CoreWeave's bond yield tops 15%, insuring SoftBank debt gets pricier, and some Oracle debt trades near 80 to 90 cents on the dollar — Debt trouble at CoreWeave, Oracle and SoftBank raises questions about whether there are broader problems with the data center build-out.
- Microsoft cancels its deal to be the anchor tenant and rent 23K Nvidia AI chips at Nscale's Essex, UK, data center, which may not get grid power until the 2030s (James Titcomb/Telegraph)
James Titcomb / Telegraph : Microsoft cancels its deal to be the anchor tenant and rent 23K Nvidia AI chips at Nscale's Essex, UK, data center, which may not get grid power until the 2030s — US tech giant pulls the plug on Nscale deal in threat to multibillion-dollar listing — Microsoft has pulled …
- Holyvolt, which develops AI tools for making and testing new battery materials, raised $45M from Zone II, CC.VC, and others, a source says at a $245M valuation (Nick Lichtenberg/Fortune)
Nick Lichtenberg / Fortune : Holyvolt, which develops AI tools for making and testing new battery materials, raised $45M from Zone II, CC.VC, and others, a source says at a $245M valuation — Steven Prast is old enough to remember when a mobile phone came in a bag. It was too heavy to carry around, so most people mounted it in the car.
- Sources: Anthropic is consulting law firms on deal negotiation tactics as it develops AI agents to negotiate on humans' behalf and interact with AI counterparts (Cristina Criddle/Financial Times)
Cristina Criddle / Financial Times : Sources: Anthropic is consulting law firms on deal negotiation tactics as it develops AI agents to negotiate on humans' behalf and interact with AI counterparts — Tech companies are being forced to confront the rules of negotiation when machines act on humans' behalf
- GTCR and Elliott agree to acquire and take private CCC, a Nasdaq-listed car insurance software provider, for $4.6B; the deal values CCC at $6.1B including debt (Bloomberg)
Bloomberg : GTCR and Elliott agree to acquire and take private CCC, a Nasdaq-listed car insurance software provider, for $4.6B; the deal values CCC at $6.1B including debt — GTCR and Elliott Investment Management are acquiring car-insurance software provider CCC Intelligent Solutions Holdings Inc …
- Filing: Disney agreed to hire 60+ staff from Character.AI and pay them ~$180M over three years, plus $30M for retention awards; a bankruptcy judge must approve (Bloomberg)
Bloomberg : Filing: Disney agreed to hire 60+ staff from Character.AI and pay them ~$180M over three years, plus $30M for retention awards; a bankruptcy judge must approve — More than 60 workers at Character.AI are being offered a lifeline from the media giant … Soft Landing — Layoffs are common in bankruptcy.
- An interview with Microsoft CEO Satya Nadella on the Nvidia RTX Spark-powered Surface Laptop Ultra, plans to make Windows a safer OS to run AI agents, and more (Joanna Stern/The New Things)
Joanna Stern / The New Things : An interview with Microsoft CEO Satya Nadella on the Nvidia RTX Spark-powered Surface Laptop Ultra, plans to make Windows a safer OS to run AI agents, and more — My exclusive interview with Satya Nadella on the new Surface Laptop Ultra and Microsoft's plan to make Windows safer for AI agents
- Google says "magic state cultivation" works in practice on its Willow quantum processor, calling it a breakthrough that reduces errors by about 40x (Google)
Google : Google says “magic state cultivation” works in practice on its Willow quantum processor, calling it a breakthrough that reduces errors by about 40x — We've shown that magic state cultivation works on Google Quantum AI hardware. — Google Quantum AI has demonstratively opened …
- Anomaly Innovations, behind coding agent OpenCode, says a breach hit ~1.4% of OpenCode Console users and their API keys, in a "large scale distillation attack" (Walter Schulze/Startup Fortune)
Walter Schulze / Startup Fortune : Anomaly Innovations, behind coding agent OpenCode, says a breach hit ~1.4% of OpenCode Console users and their API keys, in a “large scale distillation attack” — A large-scale distillation attack against the company behind the open-source coding agent OpenCode exposed stored OpenAI …
Solidot(15)
- 指纹显示秦始皇兵马俑的制作者有男有女有儿童
考古学家长期以来认为秦始皇兵马俑全是由成年男性工匠制作的。但俑上的指纹显示,男性、女性甚至儿童都参与了这项宏大工程。秦始皇帝陵博物院的考古学家从同一发掘坑内的 36 尊兵马俑上提取出 91 枚指纹,其中 12 枚指纹被认为是个别人留下的重复指纹而剔除。研究人员分析了剩下的 79 枚指纹,它们分布在兵马俑的各个部位——头部、手臂、盔甲、手部、领口,甚至还有脚部——显然是制作过程中无意留下的。其中 73 枚指纹是在塑形、成型和组装过程中留下的,6 枚是将预先制作好的装饰如盔甲铆钉和腰带按压到陶俑表面时形成的。研究人员估计,45% 的指纹可能来自成年男性之手;32.7% 的指纹来自成年女性;其余 22.3% 则来自 15 岁以下的儿童。当时的劳动力中出现儿童可能并不罕见。秦代的历史文献记载了一套正式的学徒制度,儿童会在经验丰富的工匠指导下学习。研究人员推测,小学徒可能被分配了相对简单的任务,如盔甲上添加装饰细节,而经验更丰富的工匠则负责要求更高的工作。
- 退休教授因阻止 Uber Eats 机器人送货被捕
宾夕法尼亚大学 78 岁的荣休教授 Marvin 本周因拒绝给 Uber Eats 的送货机器人让路而被捕。她表示自己记不得多少次挡住机器人的路了,称自己在进行抗议,旨在反对“为增加自身利润而用机器人取代人类送货员的企业”。Marvin 说,她在现场停留了“相当长一段时间”,警察过来要求她让路,让机器人完成送货任务。在她多次拒绝后,警方以扰乱治安为由将她逮捕。Marvin 并未因这次逮捕而退缩,她计划以“美国宪法第一修正案赋予的抗议权利”为由,对这项指控提出抗辩。她打算继续阻挡 Uber Eats的 机器人,并与那些好奇询问她在做什么的路人交流。
- 内核开发者递交代码无需声明是否 AI 辅助编写
Linux 邮件列表中的一则消息披露,2026 年 10 月 8 日捷克布拉格举行的维护者峰会(Maintainers Summit)达成了一项重大决策:向内核提交代码时,无需再使用“Assisted-by”标签。这意味着内核开发者递交代码无需声明是否 AI 辅助编写。Linux 作者 Linus Torvalds 认为,禁止使用 AI 就像禁止使用文本编辑器是极其愚蠢的规定,表示他认为从事内核开发的人知道他们在做什么。他本周递交了一组用 Claude Code 开发的补丁,但补丁被发现存在竞态条件,其内存回收也被认为有问题,这组补丁的后续开发被交给了人类开发者 Kiryl Shutsemau。
- Meta 新增条款允许其抓取客户内容并用于训练 AI
Meta 修改了其商业服务条款,新条款将于 2026 年 10 月 30 日生效。新增条款赋予了 Meta 一项权利,允许它使用自动化软件抓取客户内容,将其用于改进包括 AI 模型在内的公司产品。所谓的自动化软件包括了网页抓取工具、机器人、爬虫及用户智能体。News/Media Alliance 总裁 Danielle Coffey 发表声明谴责 Meta 的做法,认为此举涉嫌违法。法学教授 Eric Goldman 认为,新增服务条款存在程序和实质层面的问题,他表示尽管他倾向于认为合同起草者抱有善意,但 Meta 在业界早已毫无信誉可言,根本谈不上什么善意。
- 游戏逆向工程网站宣布关闭因为 AI 让反编译游戏变得非常容易
协作游戏逆向工程网站 decomp.dev 宣布将关闭,管理员称 AI 让游戏反编译变得快且易于操作,基于人工的社区协作模式实际上已经瓦解,无法再区分哪些项目是以人工为主导的,哪些是由 AI 完成的。decomp.dev 管理员 Encounter 在官网声明中表示,从历史上看,匹配反编译一直是极其困难且耗时的任务,即便是对那些有适量活跃贡献者的中等规模游戏来说,反编译要以“年”为单位计时,但 GPT-6-Astra 之类的前沿 AI 模型最近已让反编译游戏变得极其轻松:它们在遵循复杂指令、为符号或调试信息交叉检索资源,以及在获得充分指引的情况下编写自然代码方面,要强得多。显而易见,只要有合适的指导、人类输入和代码审查,AI 能以非常显著的方式加速反编译。同样显而易见的是,反编译的社区属性已经被结束了。
- 天文学家发现第一颗绿色恒星
天文学家可能发现了第一颗绿色恒星——名为 WD J1330+6435 的白矮星,位于地球 326 光年外。部分死亡恒星——即白矮星——在吞噬围绕其运行的行星后,可能会呈现出绿色。WD J1330+6435 一直在吸积其行星伴星上的岩石物质。这一过程使其大气中富含钙、锂和钠元素。模型表明这些元素的存在使得 WD J1330+6435 呈现绿色。WD J1330+6435 是已知首颗真正呈现绿色的恒星。研究人员称,白矮星大气中残留的钠元素吸收了光谱中的橙色部分,留下了幽灵般的绿光。
- GNOME 面向普通用户发布 GNOME OS Preview
GNOME 项目已推出发行版项目 GNOME OS 一段时间,但它只提供基于最新代码的 Nightly 版本,主要面向开发者。现在它推出了面向普通用户的 GNOME OS Preview。GNOME OS Preview 基于 Nightly 版本,但去掉了 Nightly 特性,基于最新的 GNOME 51.1 构建。开发者表示该版本尚未经过充分的实际使用测试,可能会遇到问题,但稳定性肯定高于 Nightly 版本,对想要尝鲜的普通用户而言足够稳定,可用于日常使用。但它还需要进一步完善。
- 英国中年男性自杀率达到历史最高水平
英国中年男性自杀率达历史最高水平。英国国家统计局 2025 年的数据显示,50 岁出头的男性自杀风险最高。2025 年登记的自杀死亡人数为 6162 人,略低于 2024 年的 6190 人,总体自杀率基本不变,即每 10 万人有 11.3 人死于自杀。接近三分之一死者为 45-64 岁男性,该年龄段自杀人数比 2024 年增加 49 人,该年龄段自杀率达到每 10 万人 23.8 人,高于 2024 年的 23.2 人,为 1981 年开始统计该数据以来的最高纪录。其中 50-54 岁男性自杀率达到每 10 万人 28 人。有 553 名中年女性死于自杀,每 10 万人 7 例,于 2024 年持平。Rethink Mental Illness CEO Mark Winstanley 称自杀原因很复杂,许多人正承受着巨大的生活压力,包括经济困难、就业不稳定、住房成本上涨、孤独感以及心理健康问题。
- Meta 发布其开放权重模型 Muse Spark Open
Meta 发布了 Muse Spark Open,称它是目前美国最强大的开放权重模型。Muse Spark Open 为多模态模型,总共有 8160 亿参数,激活参数 420 亿,支持 100 万 Token 上下文。该模型利用了苹果最新版本的开源数组框架 MLX,对苹果 Apple Silicon 的统一内存架构进行了优化,能运行在搭载 M5 Ultra 芯片的 Mac Studio 上。M5 Ultra 支持最大 512GB 内存容量,两台最高配置的 Mac Studio 就能容纳整个模型,两台机器相当一台 1TB 统一内存的计算机。Muse Spark Open 已发布在 Hugging Face 上。
- 人与猫的催产素水平正相关
日本京都大学的研究人员在 iscience 期刊上发表了一篇论文,他们在一个月内测量了 19 名主人和 29 只宠物猫的催产素和皮质醇水平,评估主人的情绪,通过蓝牙信号监视主人和猫之间的距离。结果显示,主人与猫的催产素水平呈正相关,皮质醇水平之间的关联很小。猫的催产素水平越高,与主人皮质醇水平就越低和负面情绪越少相关,主人更高的皮质醇水平与更多的负面情绪相关。主人与猫之间距离越近,主人的活力水平就越高。探索性行为测试则将猫的催产素与社会接近行为联系起来,将皮质醇与对陌生人的接近减少联系在一起。与以皮质醇同步为中心的人犬二元关系不同,人猫关系可能以催产素为核心,将跨物种的激素研究扩展到一种具有独特驯化历史的物种。
- 人真能活到 200 岁吗?
2000 年生物学家史蒂文·奥斯塔德提出了一个颇具争议的说法:“世界上第一个将活到 150 岁的人现在很可能已经出生了。”他当时乐观地认为,科学将找到延长寿命的新方法,而且他至今仍持这一看法。似乎数不胜数的网红和未来学家也抱有同样的信心,其中一些人甚至做出了更为惊人的预测。生物医学老年学家、SENS 研究基金会创始人奥布里·德格雷声称,如今 40 岁的人有超过 50% 的可能性永远不会因衰老而死亡。但今天研究人员对于未来究竟能在多大程度上延长寿命仍争论不休。问题在于,他们的答案往往只是假设,而且无法得到验证。归根结底,单靠某一项突破性成果恐怕无法阻止衰老。比如大多数肌肉细胞和脑细胞都无法自我更新。就目前而言,我们无法活那么久的最有力证据,可能就是一个简单的事实:有记录以来,还没有人活到 150 岁。自 1997 年以来,有记录可查的最长寿命纪录一直没有被打破。那一年,法国女子让娜·卡尔芒去世,据称享年 122 岁。她的真实年龄存在一些争议。“自那以后,甚至没有人活到 120 岁,”奥斯塔德博士说。
- 微软声称 Windows 11 显著改进了 8GB 内存下的性能
微软表示,Windows 11 最近的更新通过改进内存管理和减少后台资源占用,系统响应速度提升最高 20%。改进内存管理也显著改进了只有 8GB 内存的电脑的运行表现。由于内存价格飙升,越来越多的 PC 厂商重新开始推出只有 8GB 内存的电脑。微软 Windows 体验部门企业副总裁 Navjot Virk 表示:“Windows 现在可在内存中多保留多达 2GB 的活动数据,而不是把其转移到更慢的存储设备。比如在内存为 8GB 或更少的电脑上,组件(Widgets)只在你打开时才会加载,这可以为应用和其它工作释放出逾 200MB 的内存。”Windows 11 的下一个 重要更新是新的 Windows 搜索体验,速度更快、功能更强。目前已面向 Windows Insider 用户开放,微软将在今年晚些时候推送给更多用户。
- 三季度中国手机出货量下跌 15.4%
根据 IDC 的数据,三季度全球智能手机出货量同比下降 22% 至 2.553 亿部。受内存价格上涨影响,手机价格上升,出货量降幅创历史最高。IDC 预测未来智能手机市场还将进一步下滑。根据 IDC 的数据,三季度中国智能手机市场出货量约为 5790 万台,同比下降 15.4%。华为是唯一实现同比双位数增长的头部品牌。华为份额升至 21.1%,同比增长 17.3%;其次是苹果的 17.8%,同比下跌 4.3%;之后是 OPPO、vivo、小米、荣耀、WIKO、联想(市场份额 0.4%,同比增长 1.1%)、三星和中兴。除了华为和联想,主要手机厂商的出货量都下跌。
- 日本准备于 20 日发射火星探测器
日本宇宙航空研究开发机构(JAXA)将于 10 月 20 日凌晨发射火星卫星探测器“MMX”。任务目标是登陆火星卫星“火卫一”并采集样本。MMX 将历时约 1 年抵达火星圈,并登陆火卫一。任务计划利用机械臂采集 10 克以上土壤。预计于 2031 年返回地球。法国和德国联合研发的探测车将先行登陆火卫一。该探测车搭载于 MMX 上,将与其分离并投放。探测车为边长约 50 厘米的立方体,重约 23 公斤。探测车将通过车轮在火卫一表面移动,调查温度、成分等,为 MMX 采集样本提供支持。此次探测的最大目标,是解开火卫一如何形成的谜团。目前较受重视的理论包括:来自其他区域的小行星被火星引力捕获;以及巨型陨石撞击火星时飞散的岩石聚集形成火卫一。调查火卫一砂样,很可能为这一争论画上句号。若其源自小行星,或留存有太阳系诞生初期的物质,有望帮助揭示行星形成及生命诞生的过程。
- 动物飞行的能量成本受大气条件影响
通过研究对 50 种鸟和蝙蝠的跨越 17 年的观测数据,研究人员提出的见解挑战了传统观点——即飞行具有可预测的能量成本,且总是高于游泳或休息等其他移动方式的成本。这项新研究表明,鸟类和蝙蝠可以利用风力和上升气流来大幅减少飞行所需的能量。研究人员测量了真实条件下的有效运输成本——即飞行动物移动给定距离所消耗的能量,分析了 50 种鸟和蝙蝠的数据,这些物种的体型跨越了三个数量级(从约 12 克到超过 11 公斤);研究使用了来自 850 只动物的历时 17 年的高分辨率 GPS 和加速度传感器测量数据,并辅以针对小型物种的雷达观测数据。研究结果表明,动物在野外飞行时的能量成本在很大程度上取决于它们如何与大气相互作用。翱翔的鸟类(尤其是体型较大的物种)可利用上升气流和其他大气气流来大幅降低能量消耗。在某些情况下,这种方式能使飞行成本降至与游泳甚至静息状态相当的水平。相比之下,频繁扇动翅膀鸟类的飞行成本通常更接近实验室预测值,且会因风况不同而出现较大波动。
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