Curated by Shen Huang · 83 stories · ~12 min read
DIGEST · 2026-10-11

OrangeBot.AI Digest — 2026-10-11

83 headlines across 8 sources, aggregated for this day.

Hacker News(15)

  1. So, You’d Like To Sell Your Print Issues Of The Onion? (theonion.com)
  2. Total Annihilation, rebuilt for modern computers (nanolathe.gg)
  3. NYC's "Click to Cancel" rule is now in effect (www.nyc.gov)
  4. How to Build Wealth as a Career Person (asheradeniyi.com)
  5. I'm sorry, but you still have to think (itsallaboutthebit.com)
  6. Documents add to evidence in climate deception case against ExxonMobil (insideclimatenews.org)
  7. Show HN: BetterWispr – Free, open-source dictation for Mac (betterwispr.com)
  8. Terence Tao: Math 2.0 [pdf] (teorth.github.io)
  9. The tilde in your PATH may not be your HOME (disconnect3d.pl)
  10. I paid people to try and follow my README (shkspr.mobi)
  11. Bot traffic from Yandex (radar.cloudflare.com)
  12. Nitter: Update Oct 10th seeking funding and legal help (nitter.net)
  13. IRCv3 (ircv3.net)
  14. LineageOS 24.0 (lineageos.org)
  15. 3rd Yandex Cloud Data Center Was Hit (status.yandex.cloud)

GitHub Trending(8)

  1. morluto / rea
  2. boykopovar / AnyPS5
  3. storytold / artcraft
  4. cathrynlavery / diagram-design
  5. bilawalsidhu / gods-eye-view
  6. pytorch / pytorch
  7. lyogavin / airllm
  8. chrislgarry / Apollo-11

Product Hunt(15)

  1. SimpleSpread

    Native, open source Mac spreadsheet

  2. Ayven

    Carries and drives your team's agenda

  3. Tori

    Japanese listening practice built from your own sentences

  4. shippedit.me

    Launch Platform with SEO, AEO & Growth Insights

  5. Agibot

    The always-on personal AI agent for your Mac. $0 forever

  6. Gboard Kurukuru Version

    Your fingers stay put. The keys come around

  7. Edgee Mod for Claude Code

    Use any model inside Claude Code, keep your Claude plan

  8. Pickle Sensei

    AI pickleball coach for solo training, one swing at a time

  9. OpenScreen 2

    Record your demo and let your AI agent do the edits

  10. Automations in Perplexity Computer

    Automations that remember, act, and keep work moving

  11. kōdlo

    End-to-end sales workspace with unified context

  12. HireKey

    Your recruiter-informed AI copilot for tech job search

  13. DevTerminal

    A macOS terminal with a Run button that knows your project

  14. NotchPit

    Your Mac's notch, rearranged into a control center

  15. Foley

    A voice to-do list that files, plans and asks first

Hugging Face(15)

  1. MiMo-V2.6: Scaling Reinforcement Learning Towards Self-Improvement

    Reinforcement learning (RL) is the central training paradigm for advancing large foundation models towards self-improvement. This report introduces the MiMo-V2.6 series, an omni-modal family that pushes the frontier of model intelligence by scaling RL compute. Prior to RL, we conduct mid-training on a broad multimodal corpus to provide ample exploration space, and build a solid infrastructure on the pretrained hybrid-SWA architecture to support subsequent scale-up. We scale RL compute along three dimensions: (1) larger batches and higher throughput, with an asynchronous training that consumes 1,568 samples and 2.7-3.7B tokens per step at context lengths of up to 1M; (2) more diverse and complex environments, spanning code, general, visual, and cyber domains under a mixture of agent harnesses; and (3) more grader compute, via groupwise agentic grading that yields more accurate reward signals for long-horizon tasks and steers the model towards shorter, more token-efficient solutions. To keep training stable at scale, we freeze the MoE router and establish a multi-layer defense against reward hacking. We further build infrastructure for mixed-task agentic RL, including a unified trajectory representation, high-concurrency multi-framework rollout, decoupled control and data planes, and training-inference consistency. We open-source the training dynamics, RL environments, and RL framework to facilitate reproduction and further research on scaled RL and model self-improvement.

  2. Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction

    Egocentric world models predict first-person observations conditioned on an agent's actions, but most focus on a single agent. Real embodied settings often involve multiple agents that act and interact within a shared environment. Existing multi-agent world models rely on coarse actions like locomotion, camera control, or discrete commands, leaving fine-grained embodied interactions underexplored. We formulate multi-agent egocentric world modeling as synchronized ego-stream generation for multiple agents interacting through fine-grained actions in a shared world. This requires cross-view action consistency, shared-environment consistency, and consistent propagation of interaction-induced state updates. We propose Multi-agent Egocentric World Model (ME-World), which jointly denoises multiple ego streams in a shared token sequence, conditions each stream on all agents' target-view poses, and grounds generation with shared environment memory. We train and evaluate on real and synthetic multi-agent data and introduce shared-world consistency metrics for environment, update, and identity consistency. Experiments show ME-World improves shared-world consistency, action control, identity preservation, and video quality over existing methods.

  3. Foundations of Large Language Models

    This is a book about large language models. As indicated by the title, it primarily focuses on foundational concepts rather than comprehensive coverage of all cutting-edge technologies. The book is structured into six main chapters, each exploring a key area: pre-training, generative models, prompting, alignment, inference, and reasoning. It is intended for college students, professionals, and practitioners in natural language processing and related fields, and can serve as a reference for anyone interested in large language models.

  4. OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphs

    Recent 3D world models generate photorealistic, explorable scenes that remain frozen in time. OuroWorld is a mask-free framework that turns any static 3D Gaussian Splatting scene into a 3D cinemagraph: a dynamic scene with vivid, diverse motion looping seamlessly from any viewpoint. A vision-language model infers plausible dynamics and guides a video model to synthesize a reference video, which we lift and complete into multi-view videos. To learn from this imperfect supervision, we propose Inconsistency-Robust Periodic 4DGS: a Fourier-series deformation field guarantees looping by construction, while a Grounded Drift Field anchored at the reference view absorbs cross-view inconsistency. Unlike prior Eulerian methods limited to fluid-like motion, we capture general deformation, object motion, and illumination change. We introduce a ground-truth-free evaluation covering vividness, naturalness, loop seam coherence, and scene quality. On 39 reconstructed and generated scenes, OuroWorld outperforms all baselines and wins 70.8%-99.0% of user-study comparisons. Project page: https://ouroworld.userwei.com

  5. U-Space: Uncovering When and Why Uncertainty Arises in Language Models

    Large language models are informing decisions with ever-higher stakes. As the consequences of their errors grow, a central question becomes harder to ignore: how much can we trust an individual answer? Yet recognizing when to defer remains difficult because language models can present incorrect conclusions with fluent explanations and an authoritative tone. Uncertainty quantification seeks to address this disconnect by estimating the reliability of individual predictions. However, many existing methods require repeated generations or separately trained components, and their scalar estimates do not reveal where uncertainty arises or how it evolves during reasoning. Recent work has also shown that generation length can be strongly associated with uncertainty estimates and correctness, raising the question of how much of an estimator's predictive power comes from uncertainty-specific information rather than output length alone. Mechanistic interpretability offers a way to address these limitations by connecting human-interpretable concepts to intermediate model states. Building on this capability, we introduce the U-Space, a low-dimensional subspace that makes a model's evolving uncertainty measurable and interpretable. We identify semantic anchors for doubt and certainty, map their unembedding directions back into the residual space, and combine their contrasts into an orthogonal basis. The U-Lens projects each token state onto these basis vectors, yielding an interpretable token-level uncertainty map that can be inspected directly or aggregated into a scalar uncertainty score. Our approach requires no correctness labels, repeated generations, or training. Across reasoning benchmarks, its confidence score outperforms established baselines under both standard and length-controlled evaluation and transfers more reliably than supervised estimators. Code: https://github.com/s2labres/U-Space.

  6. REMORY: Learning Residual Memory for Context Compaction

    Long-horizon agents compact their history to continue within a finite context window, but a textual summary alone may not support every subsequent decision. We introduce REMORY, a neural memory network that supplements the summary with a bounded sequence of soft memory tokens. Given the history and summary, the network learns to generate tokens that help a frozen LLM approximate the continuation it would produce with the full history. The tokens are conditioned on the summary and appended after it, forming an analogue of a residual connection along the sequence dimension. On SummHay, REMORY improves source attribution at nearly unchanged insight coverage and approaches the full-context joint score using only 5.2% of the input positions. Across long-horizon agent benchmarks, Qwen3.8-27B and GLM-5.3-Flash show consistent gains with residual memory. Both models also exhibit substantially fewer repeated tool outputs and tool errors on BrowseComp and Terminal-Bench 2.1.

  7. Beyond Spatio-Temporal Priors: A Generalizable Approach for Dense Correspondence Matching

    Dense correspondence matching has historically been bounded by simplifying spatio-temporal priors, such as smooth motion and rigid geometry. While effective for classical tasks, these assumptions break down in image editing and reference-guided generation (IEG), where transformations can preserve visual identity while breaking physical continuity. To establish identity-preserving correspondence across such transformations, we introduce FreeMatching, a generalizable framework combining generative and semantic foundation representations with heterogeneous supervision from classical datasets, tracked videos, and synthetic scenes. Teacher-guided iterative refinement further improves correspondence in IEG without dense correspondence annotations. Experimentally, a single FreeMatching model substantially improves correspondence quality on challenging IEG image pairs while retaining competitive performance on classical benchmarks. Furthermore, we demonstrate its utility as a quantitative metric for evaluating identity preservation, with scores that correlate with human judgment. The code is available at https://github.com/luping-liu/FreeMatching.

  8. MC-Sparse: Deconstructing and Closing the Dense-Sparse Attention Gap in Diffusion Transformers

    Sparse attention is a primary approach to reducing the latency of diffusion transformers in long-sequence generation tasks, such as video and high-resolution 3D asset generation. However, existing methods can degrade generation quality and fidelity at high sparsity levels. Through controlled oracle comparisons, we trace this degradation to three sources: constraints imposed by token grouping, inaccurate interaction selection, and the attention contributions lost when tokens are discarded. Guided by this analysis, we propose Meta-Cached Sparse Attention (MC-Sparse), a training-free framework that selects individual key-value (KV) tokens while organizing similar queries into tile-aligned groups for efficient GPU execution. MC-Sparse caches metadata comprising query groups, KV indices selected using exact attention probabilities, and residuals between dense and sparse attention outputs, and reuses them across subsequent denoising steps. Across video and 3D generation models, MC-Sparse achieves higher fidelity to dense-attention outputs and larger denoising speedups than existing sparse-attention baselines, without visible quality degradation. Relative to dense attention, it delivers a 1.80times denoising speedup on Minimax-H3-Base and a 2.32times speedup on 3D asset generation, both with negligible quality loss.

  9. Memento 3: Model-Based Recursive Self-Improvement through Reflective Rulebooks

    Learning to act in unfamiliar environments requires agents to infer how the world works and revise that understanding as new evidence arrives. Yet limited observations can support multiple world models that explain past interactions but predict different outcomes in unseen states. We introduce Memento 3, building on the Memento series to enable frozen LLM agents to continually learn explicit world models through external memory. The agent maintains a natural-language rulebook as persistent semantic memory, recording revisable hypotheses about environment dynamics while leaving unknown aspects underspecified. It compiles this rulebook into executable code for prediction and planning. Through a continual loop of observation, reflection, rule revision, compilation, and verification, the agent uses prediction errors to refine both the rulebook and its code. Updated code is accepted only when the LLM judges it faithful to the rulebook and cell-exact replay reproduces the observed transitions. We investigate this process as a model-based route to recursive self-improvement (RSI): the agent autonomously explores the environment, revises its world model, and uses verified updates to guide subsequent interaction and learning, while the underlying LLM remains fixed. A population extension maintains multiple world models in parallel, sharing interaction evidence and using their predictions to guide exploration. On ARC-AGI-3, the single-model agent clears every level of all 25 public games, achieves a mean Relative Human Action Efficiency (RHAE) of 100.0, and uses 44% of the human action count. In an Atari Pong case study, a learned feedback controller wins 21:0 in each of three evaluated episodes with different openings, without further LLM calls.

  10. TestPrism: Rethinking Test Evaluation Beyond a Single Reference

    Large language model (LLM) coding agents have advanced test generation across diverse programming tasks. However, the common practice of evaluating tests against a single reference solution overlooks alternative valid implementations and can overstate test quality. We introduce TestPrism, comprising 300 test tasks from 17 sources and 3000 candidate implementations, evenly split between valid and invalid solutions. Its primary metric, Joint Success Function, requires the generated tests to fail on the initial program state, accept every valid candidate, and reject every invalid candidate. Across fourteen baseline coding agent configurations, Joint Success Function reaches only 28.00%, whereas single reference success reaches 59.67%. Our analysis reveals missed behaviors, unsupported assertions, and faulty test construction. To address these weaknesses, we introduce TestHelix, which combines heterogeneous synthesis of test and repair pairs with peer cross validation and recursive self improvement (RSI). Across two models, TestHelix improves Joint Success Function by 8.67 to 9.00 percentage points over the native harness comparators in the TestHelix evaluation

  11. Post-Training Frontier Text-to-Image Models by Composing Preference and Rubric Rewards

    Recent text-to-image generation models have achieved remarkable visual quality, but improving them through post-training remains challenging because no single reward signal captures the full range of human preference. In this work, we develop a simple and effective post-training recipe for open-domain text-to-image generation based on the composition of complementary reward signals. Our reward system consists of two main components: a preference reward, trained on large-scale human preference data using a Bradley-Terry objective to capture overall human aesthetic and perceptual preferences, and rubric-based rewards, which explicitly evaluate prompt faithfulness and other desirable properties while providing safeguards against reward hacking. A key challenge is how to combine these heterogeneous reward signals. We show that a naive weighted average leads to suboptimal optimization behavior, and propose a simple reward composition strategy that more effectively balances preference optimization with rubric satisfaction. In the Arena text-to-image leaderboard (https://arena.ai/), our RL-trained Flux2dev achieves an Elo rating 69 points above the base model, and our post-trained Ideogram-4 surpasses every open-source model on the leaderboard, reaching an Elo of 1223.5. (Claims of state-of-the-art performance are based on the Arena leaderboard snapshot as of September 4, 2026.) Our results suggest that effective rewards for frontier generative-model training require broad coverage of user intent and robustness to exploitation under optimization. To support reproducible research, we release Arena-T2I-Training, a 1K subset of training data that recovers some gains of full-scale training, providing a resource that we hope will facilitate future work on post-training for text-to-image models.

  12. OneSearch-VL: Unified Multimodal Deep Research Agent for Image and Video

    Single-image, multi-image, and video deep research require different visual operations but share a workflow of visual grounding, external retrieval, and fact composition. A key challenge is to preserve the dependencies linking localized visual anchors, entity relations, source-supported facts, and answer-producing operations. We introduce OneSearch-VL, a unified agent centered on the Visually Grounded Evidence Graph (VGEG), which encodes these dependencies as a shared task-level reference for data construction, process supervision, and operation-level evaluation. Our VGEG-based data engine constructs and verifies multi-image and video questions and filters expert trajectories. Using these data, we assemble OneSearch-VL-SFT-110K and OneSearch-VL-RL-10K for SFT and RL, respectively. We further derive the Evidence-aware Visual-Grounded Rubric reward (EVGR) from VGEG annotations to supervise evidence traceability and visual grounding during RL. For fine-grained evaluation, we construct OneSearch-MI-Bench and OneSearch-Video-Bench, organizing questions by the research operations encoded in their VGEGs. Experiments show that OneSearch-VL-8B improves over Qwen3-VL-8B with tool access by 20.2 and 17.6 percentage points on the two new benchmarks, respectively, while also achieving substantial gains across 7 image benchmarks and VideoDR. Project repository: https://github.com/appletea233/OneSearch-VL

  13. Embodied Turing Machines: Stateful Code for Robot Recursive Self-Improvement

    Most robot policies keep a model in the control loop: a VLA maps observations to actions, and an Agent Harness, such as Agent-as-Policy or Harness VLA queries a VLM for decision making at run time. We propose a different view: the embodied world is an Embodied Turing Machine, whose tape is the robot and environment state and rules are the policy. If this state can be represented accurately, the decision making can be written entirely in code. We therefore propose Code-Only-as-Policy (COAP): code measures and tracks the robot, environment, and task state from camera images and proprioception, and makes every decision from it. The same code applies across episodes, and different tasks share one library without a VLM or VLA in the loop. Compared with VLAs and Agent Harnesses, we analyze three advantages of COAP: (i) Explicit State: the state can be stored in code; (ii) Execution: code makes decision making controllable, recovers from failures flexibly, and runs fast and cheaply online; (iii) Extensibility: new tasks reuse, inherit, or extend the shared library, so capabilities can accumulate over tasks. These advantages make COAP a suitable medium for recursive self-improvement (RSI): coding agents develop the library in a closed loop, and each change is explicit and controllable. On RoboDojo's 42 bimanual tasks, the resulting library reaches a success rate of 70.24% without a model at test time. The upper bound of COAP lies in how accurately the state is represented for decision making and how robust the code logic is. We thus propose COAP as a new paradigm for embodied tasks; since it applies across episodes, it can also serve as an efficient data engine for VLAs and Agent Harnesses.

  14. Pumpire: Unified Benchmark for Metric Distance Estimation

    We present Pumpire, a unified benchmark for evaluating metric point-pair distance estimation capability of both image- and video-level 3D foundation models, with or without depth priors. In contrast to previous approaches that normally evaluate depth and camera intrinsics separately or evaluate point-clouds with geometric similarity metrics, which cannot directly reflect models' point-to-point distance estimation capability, Pumpire directly assesses point-to-point distances from the reconstructed geometry. To this end, we collect a large-scale and diverse dataset (pumpire-6k) comprising 100 real-world scenes, each annotated with physically measured point-pair distances and containing 64 frames, for a total of 6,400 frames. Building on this dataset, we establish a holistic evaluation protocol that covers both image- and video-level 3D foundation models and enables direct assessment of point-pair distance errors and cross-setting comparison. We conduct extensive experiments across 29 baseline configurations of representative 3D foundation models and provide a comprehensive analysis of the results. By offering this benchmark, we target the more fundamental ability to perceive and estimate physical scale in the reconstructed 3D space, which prior evaluation protocols have largely overlooked. The project page can be found at https://pumpire.github.io/

  15. SparseEngine: Sparse-First Inference Engine

    Long-context LLM agents accumulate interaction histories that strain KV-cache memory and attention computation. Although sparse attention reduces these costs, heterogeneous cache representations and workflows hinder integration with existing inference engines, while prior sparse-serving abstractions support only specific layouts or workflows. We present SparseEngine, a ground-up, sparse-first inference engine whose shared lifecycle contract lets each method control its KV representation and computation while coordinating state transitions with common serving infrastructure. SparseEngine supports 15 methods across four categories and enables cross-request state management through Chain Cache, which resumes KV-eviction methods from retained history, and controllable Prefix-Cache Pruning, which removes KV from selected history regions while preserving logical-prefix matching. While maintaining method quality, SparseEngine delivers over 10x higher throughput with KV eviction, over 2.5x faster decoding at matched concurrency than vLLM, and over 2x end-to-end speedup on agent benchmarks. The code is available at https://github.com/CURRENTF/SparseEngine.

Techmeme(15)

  1. Sources: Amazon is in talks to buy AI startup Decart in a deal that could value it at ~$7B; Anthropic had decided against acquiring Decart for ~$6B in September (Wall Street Journal)

    Wall Street Journal : Sources: Amazon is in talks to buy AI startup Decart in a deal that could value it at ~$7B; Anthropic had decided against acquiring Decart for ~$6B in September —  San Francisco company's software makes it easier for developers to switch between different AI chips

  2. How Musk and Benioff pledged to rename SpaceXAI and AIForce, while Nadella and Nvidia adopted "super intelligence", as Silicon Valley falls in line with Trump (Terrence O'Brien/The Verge)

    Terrence O'Brien / The Verge : How Musk and Benioff pledged to rename SpaceXAI and AIForce, while Nadella and Nvidia adopted “super intelligence”, as Silicon Valley falls in line with Trump —  Musk, Benioff, Huang, and now Nadella have all capitulated to Trump's ‘super intelligence’ rebrand.

  3. A look at the economics of Anthropic's data center leases as analysts estimate a 245 MW site could yield ~$1.3B/mo; sources say it signed a cloud deal with IREN (Ann Davis Vaughan/The Information)

    Ann Davis Vaughan / The Information : A look at the economics of Anthropic's data center leases as analysts estimate a 245 MW site could yield ~$1.3B/mo; sources say it signed a cloud deal with IREN —  Why is Anthropic driving its partners to speed up the $530 billion of data center leasing deals it has signed?

  4. Yandex says a drone strike shut down a third data center, disrupting 80+ services like Yandex Cloud and YandexGPT; users report banking and taxi app outages (Tymur Dubovyk/Kyiv Post)

    Tymur Dubovyk / Kyiv Post : Yandex says a drone strike shut down a third data center, disrupting 80+ services like Yandex Cloud and YandexGPT; users report banking and taxi app outages —  A Ukrainian drone strike targeted a major Yandex data center in the Russian city of Vladimir early Sunday morning, Oct. 11 …

  5. A look at Apple's smart home strategy, centered on a HomeView display hub, with a new HomePod mini, Apple TV, and second-party accessories from LG and Schneider (Mark Gurman/Bloomberg)

    Mark Gurman / Bloomberg : A look at Apple's smart home strategy, centered on a HomeView display hub, with a new HomePod mini, Apple TV, and second-party accessories from LG and Schneider —  Fresh details on Apple's HomeView, HomePod mini and new Apple TV, including release dates, colors, chips and features.

  6. PitchBook: robotics and physical AI companies have raised ~$48B YTD, as they gather training data from people completing tasks in factories, offices, and homes (Rafe Rosner-Uddin/Financial Times)

    Rafe Rosner-Uddin / Financial Times : PitchBook: robotics and physical AI companies have raised ~$48B YTD, as they gather training data from people completing tasks in factories, offices, and homes —  ‘Physical AI’ developers are putting cameras in homes, offices and factories to fill a gap in the training material of robotics

  7. A look at Beijing-based Neolix, which operates the world's largest robovan fleet at 27K, as Shenzhen tests nighttime parcel deliveries by driverless vehicles (Bloomberg)

    Bloomberg : A look at Beijing-based Neolix, which operates the world's largest robovan fleet at 27K, as Shenzhen tests nighttime parcel deliveries by driverless vehicles —  Autonomous vehicle companies believe there's a huge market opportunity in delivering after dark, if the technical challenges can be overcome.

  8. Rein Security, which develops runtime tools to secure enterprise AI agents and stop adversarial AI agents, raised a $25M Series A, taking total funding to $35M (Meir Orbach/CTech)

    Meir Orbach / CTech : Rein Security, which develops runtime tools to secure enterprise AI agents and stop adversarial AI agents, raised a $25M Series A, taking total funding to $35M —  The Israeli startup says its revenue has grown eightfold since January and its platform is now securing thousands of agents that execute millions of actions.

  9. Multiply Labs, which develops robotic systems to automate pharmaceutical manufacturing processes, raised a $75M Series B led by Patrick Soon-Shiong's NantWorks (Maria Deutscher/SiliconANGLE)

    Maria Deutscher / SiliconANGLE : Multiply Labs, which develops robotic systems to automate pharmaceutical manufacturing processes, raised a $75M Series B led by Patrick Soon-Shiong's NantWorks —  Multiply Labs Inc., a startup that develops automation equipment for drugmakers, has raised $75 million in funding.

  10. Microsoft unveils Microsoft-Decision-1, a fast decision-scoring model trained on Qwen3.5-9B, and says it will soon rebase it on MAI, OpenAI, and other models (Achint Srivastava/Command Line)

    Achint Srivastava / Command Line : Microsoft unveils Microsoft-Decision-1, a fast decision-scoring model trained on Qwen3.5-9B, and says it will soon rebase it on MAI, OpenAI, and other models —  Decision models are quickly emerging as an important new category in AI.  Unlike LLMs, which are designed to generate text …

  11. General Medicine, an online storefront for medical care founded by PillPack founders TJ Parker and Elliot Cohen, raised a $120M Series B led by a16z (Heather Landi/Fierce Healthcare)

    Heather Landi / Fierce Healthcare : General Medicine, an online storefront for medical care founded by PillPack founders TJ Parker and Elliot Cohen, raised a $120M Series B led by a16z —  General Medicine Andreessen Horowitz Mercy Health Eli Lilly  —  Artificial intelligence is making healthcare advice easier to access …

  12. After 20+ major Japanese companies reported cyber attacks in recent weeks, Japan's NCSH chief says the country is in "a state of emergency in cyber space" (Financial Times)

    Financial Times : After 20+ major Japanese companies reported cyber attacks in recent weeks, Japan's NCSH chief says the country is in “a state of emergency in cyber space” —  Dozens of targets including car rental operators, barbecue chains and rail group JR East disclose data leaks

  13. "Super Intelligence systems" are black boxes that shouldn't be trusted by companies, and strong deterministic systems are needed around their deployment (Satya Nadella/@satyanadella)

    Satya Nadella / @satyanadella : “Super Intelligence systems” are black boxes that shouldn't be trusted by companies, and strong deterministic systems are needed around their deployment —  As traditional software systems were being deployed across the economy over the last few decades, we had the tools …

  14. Hundreds of old games were decompiled and ported to run on browsers in recent weeks, driven by Claude Opus 5.5; titles like GTA: Vice City and Halo: CE run well (Lewis Parker/Kotaku)

    Lewis Parker / Kotaku : Hundreds of old games were decompiled and ported to run on browsers in recent weeks, driven by Claude Opus 5.5; titles like GTA: Vice City and Halo: CE run well —  Call of Duty: Black Ops, Halo: CE, Grand Theft Auto: Vice City, Skate 3 and many more titles have been decompiled and ported to web browsers overnight

  15. Sources: Nvidia is in talks to acquire or invest more into US open-weights AI startup Reflection AI; the deal may be an acquihire to avoid antitrust scrutiny (Financial Times)

    Financial Times : Sources: Nvidia is in talks to acquire or invest more into US open-weights AI startup Reflection AI; the deal may be an acquihire to avoid antitrust scrutiny —  Donald Trump's administration hopes the company will rival cheap Chinese alternatives such as DeepSeek

Solidot(15)

  1. 英国水果蔬菜营养价值下降最高五成

    Deep Science Ventures 研究人员的一项研究发现,英国水果和蔬菜的营养价值自 1960 年代以来减少最高五成。英国民众现在需要食用两倍数量的蔬菜,才能摄入与 60 年前同等水平的矿物质如钾、镁或铜。许多农作物中几种关键营养素的含量减少了 20%-50%。营养和维生素含量的下降主要归因于土壤质量的退化,以及作物在育种时过度追求快速生长,而忽视了其营养价值。正使用减肥药物的人群面临的营养匮乏风险可能最大,因为减肥药会导致他们的食物摄入量显著减少。

  2. LineageOS 24 释出

    Android 社区发行版项目 LineageOS 释出了基于 Android 17 的 LineageOS 24。2026 年 12 月 24 日,LineageOS 将迎来十周年纪念。开发者表示这是一个重要的里程碑,期望继续走向下一个十年。LineageOS 24 主要变化包括:合并了截至 2026 年 10 月的安全补丁,新的图像编辑器 Canvas 可满足基本的照片编辑需求,Android TV 启动器 Catapult;为移动设备和掌机添加电量指示器;一系列应用更新,等等。

  3. 《Squadron 42》上架 Steam 平台,预计 2027 年二季度发售

    《星际公民(Star Citizen)》的独立单机战役《Squadron 42》上架 Steam 平台,预计 2027 年二季度发售 。《星际公民》由《银河飞将》创始人 Chris Roberts 领导开发,试图复兴太空模拟飞行游戏,允许玩家在广袤的宇宙空间内探险,交易和战斗。它于 2012 年在 Kickstarter 上成功众筹,原计划的交付时间是 2014 年。但在 Kickstarter 众筹结束后,开发团队继续在官方网站上进行募资,许多募资其实就是销售游戏内的虚拟物品如各种型号的飞船。和多人网游《星际公民》一样,单机战役《Squadron 42》的交付时间也不断延期,2024 年宣布将于 2026 年发布,但前不久以避开《侠盗猎车手6》为由延期到 2027 年第二季度,暂时不清楚是否会按时发售。《Squadron 42》据称游戏时长将达到 30-40 小时,游戏内容包含太空战斗和 FPS 射击。《星际公民》已筹集 10.5 亿美元,是至今为止开发费用最昂贵的游戏。

  4. 曾濒临灭绝的象龟数量超过了塞舌尔人口总数

    在人类到来前,塞舌尔群岛曾是动物的乐园。生活在这里的陆龟 Aldabra 象龟(Aldabrachelys gigantea)没有天敌,而且寿命极长。15 世纪之后欧洲探险家开始出现,水手、海盗紧随而至,行动缓慢的象龟成为他们唾手可得的食物。到了 19 世纪象龟数量不足一千只,濒临灭绝。最新的调查显示,经过数十年的保护,象龟数量已达到历史最高水平,数量首次超过了塞舌尔群岛的总人口。塞舌尔群岛居住着大约 12 万人。象龟数量则已超过 18 万。

  5. 能访问丹麦 CPR 系统的一个管理员账号密码是 123456

    丹麦的国家民事登记系统 CPR 被一名未经授权的黑客访问长达近 22 天,这次入侵始于 9 月 10 日,止于 10 月 2 日,总共 21 天 17 小时。约 880 万丹麦居民的个人信息遭到泄露,其中包括姓名、地址和 CPR 身份识别号码。黑客是从一家拥有 CPR 访问权限的丹麦小公司 Pays ApS 进入 CPR 系统的。利用该公司的访问凭证,黑客共进行了约 1400 万次 CPR 查询。Pays ApS 有两名员工,该公司至少三个账号使用了 123456 作为密码,其中一个账号属于管理员。计算机工程教授 Jens Myrup Pedersen 认为该公司根本没有安全性可言,几乎称得上是门户大开。

  6. 使用 AI 十分钟就会削弱你挑战难题的意志力

    一项研究发现,仅仅依赖 AI 工具十分钟就会削弱我们解决困难任务的专注力和坚持到底的意志力。研究团队于本周举行的 Conference on Language Modeling 会议上介绍了他们经过同行评审的论文。为了测试人的专注力和意志力下降的速度有多快,研究人员设计了一系列随机对照试验,在网上招募了 1222 名参与者。第一项实验将 354 名参与者分成两组,一组独立完成 15 道基础分数问题,另一组可使用 ChatGPT 辅助解题,甚至直接使用 AI 的答案。结果显示,一开始 AI 组的准确率更高。但在完成 12 道题目后研究人员移除了 AI 工具,AI 组就无法准备答题了。第二项实验重复了第一项实验,但规模更大,有 667 人参与,结果完全一样,一旦失去 AI 参与者要么答错要么放弃,而非 AI 组能坚持完成任务而且表现更出色。第三项实验有 201 名参与者,涉及 SAT 阅读理解题。结果也基本相同。研究证实过度依赖 AI 获取答案会削弱我们的认知能力。

  7. DDR4 内存条再次回归

    由于 DDR5 内存条过于昂贵,上一代的 DDR4 内存条再次回归。技嘉宣布将于 2027 年初上市支持 DDR4 内存的新的 Intel LGA 1700 主板,而今年八月技嘉宣布推出了支持 DDR4 内存的新 AMD AM4 主板。DDR4 内存于 2014 年上市,很快被新一代的 DDR5 内存取代。由于 AI 热耗尽了主要内存厂商的内存产能,DDR5 内存的价格在一年内飙升了可能高达 10 倍。今天一套 32GB 的 Corsair 品牌 Vengeance DDR5 内存售价为 620 美元,而同规格的 DDR4 内存只需要 260 美元。DDR5 内存价格两倍多于 DDR4 内存。内存价格可能还需要几年时间才会下跌。

  8. 特斯拉在欧洲将 Full Self-Driving 改名为 Tesla Assisted Driving

    特斯拉在欧洲将其辅助驾驶系统从 Full Self-Driving 改名为 Tesla Assisted Driving。德国交通部长 Steffen Bilger 本月早些时候指出,将辅助驾驶系统命名为 Full Self-Driving 具有误导性,因为它并不能真正完全自动驾驶。Bilger 与特斯拉公司进行了沟通,该公司因此提出了改名建议。Bilger 表示将会推动 Tesla Assisted Driving 在整个欧洲获得批准。

  9. 全球 PC 出货量三季度暴跌逾 20%

    因 AI 热导致内存和存储器价格暴涨,全球 PC 出货量三季度暴跌逾 20%。Omdia 的最新数据显示 2026 年第三季度全球台式机、笔记本电脑和工作站的总出货量同比下降 21.2% 至 5810 万台。IDC 的数据类似估计出货量下降 20.1% 至 6270 万台。IDC 指出,全球 PC 第三季度出货量比第二季度下降了 9.1%,违背了通常的季节性规律——即开学季需求会提振 PC 市场。Omdia 估计,由于价格上涨了四倍多,内存和 SSD 的成本已占到 PC 零部件总成本的近 40%,此前这一比例仅为 15% 左右。处理器、显卡等的短缺也进一步加剧了 PC 制造商的困境。行业各大巨头均感受到了这波冲击。联想保住了全球最大 PC 供应商的地位,出货量为 1490 万台,较上年同期下降了 22.6%。惠普情况更严峻,出货量下降近 31% 至 1030 万台。戴尔出货量下降 25% 至 760 万台,苹果受到的冲击相对较小降幅为 11%。Omdia 预计第四季度全球 PC 出货量将同比再下降 24%,2027 年全年将进一步下滑7%。

  10. Cloudflare 公共 DNS 服务不需屏蔽盗版网站域名

    Cloudflare 的公共 DNS 解析服务 1.1.1.1 没有屏蔽盗版体育直播网站的域名,而是通过其 CDN 服务屏蔽相关网站。巴黎司法法院(Paris Judicial Court)站在了 Cloudflare 这边,驳回了法国付费电视提供商 Canal+ 提出的每个盗版网站日罚 5 万欧元的索赔要求。Canal+ 仍然可以对此提起上诉。Cloudflare 通过其透明度报告披露,虽然收到了法国和意大利法院的命令,但它没有通过 1.1.1.1 屏蔽任何内容,而是通过其 CDN 服务在 2025 年下半年于法国对 1,238 个域名实施了地理封锁,上半年根据七项命令封锁了 662 个域名。Cloudflare 强调,公共 DNS 解析服务不应被用于屏蔽或限制访问。

  11. Cloudflare 收购 Deno,Deno 停止开发

    Cloudflare 收购了开源 JS 运行时项目 Deno,Deno 宣布该项目将停止开发,但会继续维护一年时间,期间会释出 bug 修复和安全更新,但不会有新功能,一年之后终止支持。它欢迎其他人接手该项目。使用 Deno 的一个知名项目是 YouTube 视频下载工具 yt-dlp,它是在 2025 年宣布选择 Deno 作为其 JavaScript 运行时,但随着 Deno 终止支持它可能需要再次选择新的运行时。

  12. Let's Encrypt 从 2027 年起切换到有效期为 64 天的证书

    Let’s Encrypt 去年宣布到 2028 年将证书有效期从现在的 90 天缩短至 45 天。此举是为了遵守 Certification Authority Browser Forum (CA/Browser Forum)通过的缩短证书有效期决议。Let’s Encrypt 将分多个阶段逐步缩短至 45 天有限期,它宣布从 2027 年 2 月 10 日起签发的证书有效期缩短为 64 天,意味着自该日期起签发或续期的任何证书,其有效期都将为 64 天,最后一批 90 天有效期的证书预计将于 2027 年 5 月 11 日到期。在此期间 Let’s Encrypt 表示不会吊销有效证书。

  13. 超强厄尔尼诺已经形成

    国家气候中心表示,一次东部型超强厄尔尼诺事件已于今年 9 月正式形成。预计未来 3 个月,赤道中东太平洋海表温度将继续升高,在秋末冬初达到峰值,此次厄尔尼诺事件将成为有系统性监测以来最强厄尔尼诺事件。今年5月以来,赤道中东太平洋进入厄尔尼诺状态,关键监测区海温持续快速升高。这一区域海温指数的三个月滑动平均值已连续五个月超过 0.5℃,其中 7-9 月的平均值达 2.54℃,超过 2.5℃,达到超强事件标准。根据海温最强增暖中心位置,厄尔尼诺可分为两种形态——暖中心位于赤道东太平洋为东部型厄尔尼诺(传统型);暖中心位于赤道中太平洋为中部型厄尔尼诺。厄尔尼诺通常会推高全球气温,并扰乱大范围地区的降雨格局,导致部分地区干旱,另一些地区则出现强降雨。

  14. 人类愿意向女性形象的 AI 智能体支付的报酬低于男性形象智能体

    如果你认为性别薪酬差距不存在,或者职场中没有性别偏见,那么最好重新思考下:根据爱尔兰 Limerick 大学研究人员展开的一项研究,在一个 VR 办公室里,基于相同的底层技术但形象不同的 AI 智能体,人类参与者愿意向男性形象的智能体支付的报酬比女性形象更高。参与研究的人类共有 189 人,他们与名叫 Johan 的男性形象智能体以及名叫 Johanna 的女性形象智能体共同工作。尽管底层技术相同,对于完成相同的工作,Johanna 得到的报酬比 Johan 低 10%。Johan 还被认为比 Johanna 更像人类。不过这项研究的实验数据被认为存在严重不足,可能不足以得出上述结论。

  15. 诺贝尔和平奖授予了南非女法官 Navi Pillay

    2026 年诺贝尔和平奖授予了南非女法官 Navi Pillay,以表彰她为促进和平和维护国际法所做出的努力,她在确保战争罪、危害人类罪和种族灭绝罪受到起诉上发挥了关键作用。Pillay 出生于南非德班,有印度泰米尔人血统,是首位获得哈佛大学法学博士学位的南非人,也是南非高等法院首位非白人法官,曾任国际刑事法院法官和卢旺达问题国际刑事法庭庭长。她于 2008 年—2014 年担任联合国人权事务高级专员,2021年—2025 年担任联合国巴勒斯坦被占领土问题独立国际调查委员会主席。

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