OrangeBot.AI Digest — 2026-08-26
90 headlines across 8 sources, aggregated for this day.
Hacker News(15)
- An ongoing 3D-printer AGPL violation (lwn.net)
- Tailcat – Like netcat, but over Tailscale’s data plane (github.com)
- Tim Curry has died (www.theguardian.com)
- France reaches 94.9% fiber coverage in 2026 (cartefibre.arcep.fr)
- Disruption with Some GitHub Services (www.githubstatus.com)
- Nebula Sans (www.nebulasans.com)
- Twitter Viewer – View Twitter Without Account (twitterwebviewer.com)
- GLM-5.3-Flash (z.ai)
- Meta reaches $17B settlement over social media harms to children (www.reuters.com)
- Qwen3.8-Flash-Next (qwen.ai)
- AWS Acquires DuckLabs (ducklabs.com)
- Fake US thinktank set up and funded by Israel sought to game AI for propaganda (www.theguardian.com)
- Omarchy development practices lead to predictable security issues (blog.happyfellow.dev)
- XCancel and Nitter are receiving C&D letters from XCorp
- Z.ai confirms Ox Alpha is a new GLM-series model and will release its weights (www.bloomberg.com)
GitHub Trending(15)
- tt-a1i / archify
- freestylefly / awesome-gpt-image-2
- anthropics / claude-plugins-official
- Alishahryar1 / free-claude-code
- MadsLorentzen / ai-job-search
- AgriciDaniel / claude-obsidian
- basecamp / omarchy
- rohitg00 / ai-engineering-from-scratch
- tinyhumansai / openhuman
- DietrichGebert / ponytail
- anthropics / claude-plugins-community
- ConardLi / garden-skills
- browser-use / browser-use
- K-Dense-AI / scientific-agent-skills
- marin-community / marin
Product Hunt(15)
- DeployHermes
Hire persistent Hermes agents with roles, memory + skills
- EasySwitch
One mouse, keyboard and second screen for all your computers
- ChatCut Desktop
Video editor built for humans & AI. Edit with GPT & Claude.
- Screenify Studio
Polished product demos on Mac recorded by an AI agent
- Lore Machine
Substack For World Builders
- Message Album
Save one iMessage conversation as a private offline album
- Knack MCP Server
The HIPAA-compliant backend for AI builders
- Tellie Prompter 1.5
The teleprompter that knows what you haven't said
- Termy
Learn languages from games, videos, and websites
- Playcall
The open-source AI alternative to Gong
- Expertise AI
Turn your GTM skills into recurring revenue
- LoupeKit
See what any page is built with and how much of it is AI
- Evidence Core
Build live analytics with coding agents
- x1
Lovable for iPhone apps. From idea to App Store
- PostHog Desktop
The product editor for product builders
Hugging Face(15)
- GigaBrain-0.7: Scaling Embodied Foundation Models to Emergent Capabilities with a Three-System Architecture
Vision-language-action (VLA) models have become a dominant paradigm for generalist embodied agents, demonstrating strong complex and long-horizon task completion in structured settings. Yet it remains an open question whether current VLA systems can benefit from more effective architectural design, scale to substantially larger and more heterogeneous data regimes, and achieve broader generalization across tasks and embodiments. To this end, we present GigaBrain-0.7, an embodied foundation model with substantially improved generalization across diverse robot embodiments. Specifically, GigaBrain-0.7 unifies understanding, prediction, and action through a three-system architecture, scales pretraining to over 37,000 hours of heterogeneous embodied data, and introduces one-stage alignment training that jointly optimizes vision-language understanding and multi-embodiment action generation. Compared with the preceding GigaBrain-0 series and prior state-of-the-art models including π_{0.5}, GigaBrain-0.7 achieves substantial improvements in foundation zero-shot capabilities, language-conditioned instruction following, and post-training task success rates. In particular, on our in-house Maker H01 platform and mainstream robot embodiments, GigaBrain-0.7 demonstrates strong task adaptability and completion ability across both home and industrial scenarios. All training code and pretrained model weights will be released.
- Annotations as Rollouts: Efficient and Scalable Reinforcement Learning for Video MLLMs
Multimodal large language models (MLLMs) have become a prevailing paradigm for unified video perception. However, post-training on large multi-task datasets remains challenging, as existing reinforcement learning methods sample on-policy groups with few high-quality rollouts even with costly chain-of-thought (CoT) generation. In this paper, we study the sample efficiency and scalability of RL post-training for video MLLMs and introduce OraRL. We identify an overlooked role for annotations: Beyond scoring rollouts, each can enter its on-policy group as an oracle rollout, a direct positive optimization target. Direct oracle integration, however, is nontrivial: a high-reward oracle raises the group baseline and inverts otherwise positive policy advantages, a failure we term advantage inversion. At the core of OraRL is a decoupled advantage estimator: policy rollouts determine an oracle-free baseline, while the oracle-policy gap modulates both a directional gain and a separate detached oracle advantage. Sign-balanced pruning improves efficiency: by retaining only the oracle and the strongest rollouts of each sign, OraRL requires just 2.2x the step time of SFT, less than half the 4.9x required by GRPO with CoT. OraRL scales with model size and data, surpassing its backbone from 0.8B to 9B and GRPO up to 100k prompts. Without chain-of-thought, Video-ORA-9B decodes in 130 ms instead of 4,780 ms. Compared with the respective prior best models, it raises temporal mIoU from 62.5 to 66.0, tracking AO from 73.0 to 78.2, segmentation from 64.3 to 70.4, and the three-benchmark spatial-intelligence macro average from 51.0 to 56.1; on VSI-Bench, it scores 73.1 against 55.0 for GPT-5 and 55.1 for Gemini-3-Pro.
- WeMM-Embedding: WeChat Multi-Modal Embedding Technical Report
Universal multimodal embeddings are becoming a core component of modern AI systems, enabling heterogeneous content to be represented in a shared space for applications such as retrieval, recommendation, classification, and agentic systems. In this report, we present WeMM-Embedding, a family of universal multimodal embedding models supporting text, images, videos, visual documents, and arbitrarily interleaved multimodal inputs with flexible output dimensions. The family comprises 2B, 4B, and 9B variants and is trained in two stages: a large-scale multimodal alignment stage, followed by a refinement stage using curated data, fine-grained relevance supervision, and cross-scale knowledge transfer. Across extensive evaluations, WeMM-Embedding achieves leading performance on multiple public benchmarks. Notably, the 2B variant already surpasses the previously leading 8B open-source baseline on MMEB-v2, while the 9B variant further achieves a new state-of-the-art overall score of 80.6. WeMM-Embedding also demonstrates strong practical performance across WeChat applications, with substantial gains on a 26-task in-house benchmark and consistent improvements across 14 online A/B tests. It has been deployed at scale across recommendation and search applications, including WeChat Channels, Official Accounts, Moments, and e-commerce services. We have released the model weights and code to facilitate future research at https://github.com/Tencent/WeMM-Embedding.
- AutoSaddler: Automatic Harness Optimization with Durable Updates from Agent Execution Traces
LLM agents remain unreliable on long-horizon tasks, where small local failures can compound over extended interactions and lead to overall task failure. Although external harnesses can substantially improve robustness, harness design remains a manual and expensive process that requires searching over a large space of prompts, tool configurations, and control logic. We propose AutoSaddler, an automatic harness optimization framework that formulates harness improvement as an offline learning problem and iteratively updates the harness using failure signals from mini-batches. AutoSaddler combines failure-trace diagnosis, structured patch generation that treats the harness as code, and validation-based update selection. Experiments on GAIA2, SWE-Bench Pro, and Terminal-Bench 2.0 show that AutoSaddler substantially improves agent performance over the corresponding base harnesses, achieving gains of 9.0, 9.6, and 10.0 percentage points, respectively. Ablation studies further suggest that effective harness optimization benefits from three ingredients: deep debugging rather than shallow reflection, targeted modifications rather than unconstrained editing, and generalization-aware selection rather than trajectory-specific repair. Together, these results suggest that automatic harness optimization is a promising path toward more performant and reliable agent systems.
- On-Policy Self-Distillation in Diffusion Models
Reinforcement learning can align diffusion models with human preferences and task-specific objectives, but endpoint rewards do not specify how an intermediate denoising prediction should change. We introduce DiffusionOPSD as an on-policy self-distillation framework that converts image-level reward guidance into explicit targets for clean-output predictions at sampled queries. At each outer iteration, a frozen behavior policy generates trajectories and supplies query states and anchors. Reward gradients construct bounded positive and negative targets around each anchor. The trainable policy fits these targets as detached supervision through finite fitting before an exponential moving average update refreshes the behavior policy. This setup lets us measure target construction and finite realization separately. Controlled same-query experiments show that larger target-construction gains do not necessarily translate into larger realized gains after a single fitting update. Across SD 3.5-M and the step-distilled Z-Image-Turbo, our approach achieves the best final held-out scores in 19 of 20 reward-matched settings across two backbones and ten evaluators. It outperforms the strongest competing method by up to 44.0% and reduces training GPU-hours relative to DiffusionNFT by 40% on SD 3.5-M and 63% on Z-Image-Turbo. These results support on-policy self-distillation as an efficient and analyzable approach to diffusion post-training by converting image-level reward guidance into explicit and continually refreshed intermediate supervision, thereby opening a path toward more efficient and diagnosable alignment.
- SecOPD: Mitigating Adaptive Prompt Injections by On-Policy Distillation
Prompt injection is listed as the \#1 threat to AI agents. When an agent accesses external data from websites, files, or emails, an attacker may inject a prompt into the data, saying, "Ignore all prior instructions and perform <an attacker's task>." To prevent arbitrary manipulation of agents, defenders try to train secure LLMs, which, however, still suffer from near 100% attack success rates (ASRs) against adaptive prompt injections. We note that this is because existing defensive finetuning recipes rely on sequence-level feedback signals (in DPO or GRPO). Treating an entire output equally prevents the model from learning precisely which output tokens are insecure. In this paper, we propose Secure On-Policy Distillation (SecOPD) that provides token-level feedback to guide defensive fine-tuning. The LLM receives an injected sample and produces a rollout, whose tokens are scored by the initialization model given the corresponding clean input. With more fine-grained training signals, our defended Qwen3.6-27B achieves a 9.0% ASR against the SoTA PISmith adaptive prompt injections, compared to 94.0% for the prior SoTA, Meta-SecAlign. The obtained security generalizes to domains completely unseen in training: in agentic tool calling, SecOPD achieves a 4.7% ASR compared to 5.5% for Meta-SecAlign. Code and the model are available at https://github.com/pppyb/SecOPD and https://huggingface.co/pybbb/Qwen3.6-27B-SecOPD.
- CyberFactory: Scaling Cyber Security Capabilities with Instances from the Wild
As large language models (LLMs) continue to advance in coding capabilities, their potential in cybersecurity has drawn increasing research attention, with closed-source LLMs (e.g., Mythos) delivering advanced cybersecurity capabilities. However, existing open-source efforts remain limited: frontier open-weight models do not provide reproducible cybersecurity training solutions, open-source training solutions focus on isolated tasks and lack scalable agentic data, and scaling agentic rollouts requires strong domain priors. In this work, we introduce CyberFactory, a unified open-source framework that connects data construction, trajectory synthesis, and model training across proof-of-concept (PoC) generation, vulnerability patching, and cybersecurity question answering (CyberQA). CyberFactory transforms public vulnerability artifacts, including CVEs from the wild, into executable and verifiable task instances. It further uses a reusable vulnerability-analysis skill to guide the teacher through source inspection, problem solving with domain prior, and evidence-based validation. The resulting supervision is agentic: the model interacts with tools and target environments and revises its solutions according to execution feedback. Using these trajectories, we train and release \modelname\emph{Aegis is, in Greek mythology, the protective shield of Zeus and Athena; the name reflects the model's defensive, security-oriented purpose.}, which internalizes the skill-guided procedure without requiring the skill at inference time. On CyberGym, \modelname reaches 52.4% Pass@1 under a one-hour budget, improving over its Qwen~3.5 base model by +22.8 points and outperforming the evaluated general-purpose backbones under the same scaffold.
- Recursive Experiential-Working Memory Evolution for Long-Horizon Agent Harnesses
Recursive self-improvement (RSI) remains hard in long-horizon tasks, where growing histories obscure the task state and misalign skill invocation. We introduce Recuris, a recursive Experiential-Working Memory architecture for long-horizon agent harnesses, in which Working Memory tracks task progress and guides skill selection from Experiential Memory, grounding skill use in current needs rather than the full history. This coupling also turns execution into structured evidence that localizes failures to specific memory components. Across tasks, a fixed Meta-Agent turns that evidence into localized, validation-gated updates to Skill Memory that reshape execution and yield new evidence, forming a bounded recursive memory-evolution loop. Across four long-horizon benchmarks and ten models, Recuris improves task success in 35 of the 37 completed model-benchmark pairs, carrying frontier models to SOTA-level task success: on tau-bench it adds +17.8 points to GPT-5.6 Sol and +15.6 to Claude Opus 5, taking Opus 5 to 87.9%, and +16.6/+13.5 points on Qwen3.6-27B/35B on SkillFlow. The advantage widens as the interaction horizon grows, to +32.2 points on the longest tasks, and common long-horizon failures fall by up to 80%. These results position recursively evolving memory as a scalable foundation for RSI, enabling agents to continuously transform accumulated experience into increasingly effective long-horizon behavior. Code: https://github.com/Gen-Verse/Recuris
- Best Practice Critic Optimization
Group-based reinforcement learning methods such as GRPO for large language models avoid training a critic by sampling multiple responses for each prompt. A reliable critic could instead estimate token-level advantages from one response, but standard critic-based training recipes are often unstable. We study this instability and develop **Best Practice Critic Optimization (BPCO)**, a recipe that combines DPPO, value predictions bounded to the reward range, Monte Carlo value targets, unnormalized policy advantages, and length-adaptive generalized advantage estimation. Because the critic is used only during training, BPCO can also condition it on reward-defining information, such as a reference answer or grading rubric, that is hidden from the policy. Controlled experiments isolate the effect of each design choice. Across mathematical reasoning tasks with models ranging from 1.5B parameters to 30B-A3B mixtures of experts, BPCO improves a strong critic-based baseline consistently, and matches or exceeds a group-based baseline while sampling one response per prompt. The same recipe also improves learning with rubric-based rewards. These results show that a carefully designed critic provides a reliable alternative to group-relative advantage estimation. Code is available at https://github.com/QPHutu/golden_critic.
- On-policy Distillation with Verifiable Reward
Reinforcement Learning with Verifiable Rewards (RLVR) and on-policy distillation (OPD) have become two widely adopted paradigms for post-training large language models. However, RLVR suffers from sparse task-level feedback, while OPD provides dense token-level guidance but ignores trajectory correctness, limiting its performance to that of the teacher. Combining them is a promising direction: OPD supplies dense supervisory signals, while RLVR provides task-level correctness. Nevertheless, existing integrations often rely on weighted combination or heuristic switching, introducing extra hyperparameters and trade-offs. We propose On-policy Distillation with Verifiable Reward (OPDVR), a simple yet effective method that seamlessly combines OPD and RLVR without adding any hyperparameters. We first reformulate the implicit reward of sampled-token OPD based on trajectory correctness, then apply a ReLU gating mechanism to ensure that correct trajectories receive non-negative rewards and incorrect ones receive non-positive rewards---thereby aligning the distillation signal with task success while preserving the teacher's distributional guidance. Furthermore, our modification transforms sampled-token OPD into a proper RLVR method, making it readily combinable with any policy gradient algorithm, such as GRPO. Experiments on six reasoning benchmarks show that OPDVR consistently outperforms standard OPD. Our code is available at https://github.com/LeapLabTHU/OPDVR.
- Game2World Engine: Unlocking In-the-Wild Gameplay Videos for World Model Training
Video games provide a scalable source of training data for video world models, offering diverse environments, complex interactions, and abundant in-the-wild gameplay videos. However, raw gameplay footage entangles the game world with screen-space interfaces, introducing game-specific biases and irrelevant dynamics that hinder world-model training. To address this problem, we introduce GameUI-Taxonomy and G2WEngine, a full-stack framework that formalizes gameplay UI grounding and removal. G2WEngine automatically extracts reusable UI assets from real gameplay videos and synthesizes temporally coherent UI overlays on clean footage. Using this engine, we construct Game2World, comprising 96K synthetic paired videos with precise reconstruction targets and 1,079 in-the-wild clips from 303 games for realistic evaluation. Its asset library contains 5,132 verified UI elements across 21 taxonomy categories, collected from 1,010 representative gameplay frames. Based on Game2World, we propose GameCleaner, a mask-free gameplay UI removal model that combines multimodal semantic understanding with video editing capabilities. Unlike mask-based methods, GameCleaner directly identifies and removes diverse HUD elements while preserving the underlying scene content and temporal dynamics. In a controlled pilot, world models trained on UI-free gameplay improve overall VideoReward by 6.83% over those trained on UI-overlaid data. On UI-removal evaluation, GameCleaner achieves an average AAR of 95.36 on synthetic videos, outperforming the strongest temporal mask baseline by 57.3%, and obtains the best in-the-wild AAR of 80.05 with 99.8 background preservation. These results demonstrate the scalable potential of transforming Internet gameplay videos into high-quality world-model training data. Code, dataset, and model will be available at https://github.com/Dongping-Chen/Game2World.
- From Seeing to Acting: Smart Glasses as First-Person Intelligence Platforms
Smart glasses are evolving from capture and display accessories into first-person intelligence platforms that connect human perception, persistent context, and digital or physical action. Their on-body viewpoint aligns with the wearer's vision, audition, motion, and hand-object interaction, but must operate under tight energy, thermal, privacy, and feedback constraints. Despite rapid progress in augmented reality, egocentric vision, multimodal models, human-computer interaction, and embodied intelligence, the literature remains fragmented across devices, tasks, and benchmarks. The key challenge is not whether a model can recognize, answer, remember, or act in isolation, but whether a complete system can sustain a reliable, temporally valid, correctable, and governable perception-state-interaction-action loop. This survey is the \textbf{first to systematically study smart glasses through such a unified framework}. We formalize first-person data flow and constrained task utility, characterize devices along eight verifiable hardware capability axes, organize the literature around seven interdependent foundational capabilities, and introduce an L0-L5 framework spanning capture, reactive perception, contextual assistance, persistent state, governed action, and embodied coupling. Across nine application scenes, we connect tasks with datasets, systems, products, stakeholders, failure consequences, and evidence gaps. We further present a nine-dimensional deployment framework, a claim-conditioned evaluation protocol, and an evidence ladder from controlled measurement to longitudinal field validation and audit. Together, these elements make smart glasses more comparable, deployable, and reproducibly evaluated, while outlining a roadmap toward trustworthy first-person intelligence.
- Meta^n: Recursive Self-Improvement through Emergent Depth
Self-improving LLM agents refine answers, not the process that produces those answers. Systems that add a meta-level hold that level fixed, and those that edit themselves must leave part of their own editing machinery untouched to stay stable, capping the meta-depth they realize at roughly two. We present Meta^n, which keeps the meta-operation fixed and recurses on its input instead. That operation, Ω, is applied repeatedly to its own products, reading the traces of the solver stack below together with the code that produced them, then writing the next layer as a strategic pre-process and a library of callable helpers. Because Ω never changes, it cannot destabilize the system, and because its input strictly grows, each layer reasons from a higher vantage than the last. Depth is set by convergence rather than fixed in advance, and an evolutionary archive searches over layer chains. Across two backbones, Meta^n outperforms prior self-improving agents on all eight benchmark families. The sharpest case is ARC-AGI-2, built to resist skill memorization, where it alone scores above zero. Ablations indicate that most of the gain from recursion comes from the conditioning each layer passes to the next, and distinct layer roles emerge with depth although no prompt prescribes them. Code available at https://github.com/minnesotanlp/meta-n
- LAION-BVD: A 10-Million-Hour Open Video Dataset for Multimodal Pre-training
We present LAION-BVD, a large-scale open video dataset for multimodal learning, which contains 1.3B platform-specific video URLs collected from CommonCrawl. From these, we download 80M videos with a total duration of 10 million hours. The dataset is designed for multimodal pre-training across the video, audio, and image modalities. Using content-aware scene detection, we extract clips for which we synthetically generate video and audio captions. Models trained on these data achieve competitive performance on standard video-text and audio-text benchmarks, with consistent improvements as training or model scale increases. Additionally, we explore video frames as an alternative source of image-text data by extracting scene-changing frames. These frames exhibit a visual distribution distinct from standard web image corpora, and models trained on this dataset achieve strong image-text retrieval performance. We release LAION-BVD to the research community. It significantly expands open access to multimodal videos at an unprecedented scale.
- AgentRoom: Concurrent Multi-Agent Coding in a CRDT-Backed Shared Workspace
Concurrent multi-agent coding promises division of labor across modules, robustness through redundancy, and parallel exploration at the natural granularity of multi-file projects. Realtime collaborative editing protocols solve this coordination problem for human teams via Conflict-free Replicated Data Types (CRDTs), but the LLMs underneath generate one token at a time and existing multi-agent coding systems inherit this serial limit: they either sequence agents through phase handoffs or pool independent samples without coordination, and a single agent abandons up to half of hard tasks with a one-file stub-and-exit. AgentRoom is a realtime collaborative editing protocol for concurrent coding agents. Its runtime layer exposes file-level claim, status, and broadcast as MCP tools on a CRDT-merged shared filesystem. Five frontier coding-CLI models ran four backend coding tasks, with cross-language checks in Python DevBench and Rust+axum. For CLI-stable models, AgentRoom with 2 agents abandons fewer tasks than Solo and has less run-to-run variation. At matched-compute, one positive mean LLM-judge contrast puts AgentRoom over parallel-merge. The other contrast, a bundle probe, puts full AgentRoom above each partial case: an ordering rather than a percentage split. Coordination, not parallelism or CRDT-merge, bears the load.
Techmeme(15)
- Internal email: Google is moving DeepMind's ~90-person "AI responsibility" team, focused on the risks and societal impact of AI, to Google's global affairs unit (Erin Woo/Wall Street Journal)
Erin Woo / Wall Street Journal : Internal email: Google is moving DeepMind's ~90-person “AI responsibility” team, focused on the risks and societal impact of AI, to Google's global affairs unit — Researchers have raised concerns about the change's effect on their independence and ability to detect threats from newest models
- AWS plans to add 2M Nvidia Blackwell Ultra, Rubin, and Rubin Ultra GPUs to its data center fleet in 2027 and 2028, in addition to 1M GPUs announced in March (Bloomberg)
Bloomberg : AWS plans to add 2M Nvidia Blackwell Ultra, Rubin, and Rubin Ultra GPUs to its data center fleet in 2027 and 2028, in addition to 1M GPUs announced in March — Amazon.com Inc. will add an additional 2 million Nvidia Corp. graphics processing units to its data center fleet in the next two years …
- CrowdStrike reports Q2 revenue up 26% YoY to $1.47B, vs. $1.44B est., and forecasts FY 2027 revenue above estimates; CRWD jumps 9%+ after hours (Jake Bleiberg/Bloomberg)
Jake Bleiberg / Bloomberg : CrowdStrike reports Q2 revenue up 26% YoY to $1.47B, vs. $1.44B est., and forecasts FY 2027 revenue above estimates; CRWD jumps 9%+ after hours — CrowdStrike Holdings Inc.'s stock rose Wednesday on a strong financial report that saw it forecast revenue figures for the full year …
- Salesforce reports Q2 revenue up 11% YoY to $11.35B, vs. $11.32B est., net income up 87% to $3.5B, forecasts Q3 revenue above est.; CRM jumps 13%+ after hours (Jordan Novet/CNBC)
Jordan Novet / CNBC : Salesforce reports Q2 revenue up 11% YoY to $11.35B, vs. $11.32B est., net income up 87% to $3.5B, forecasts Q3 revenue above est.; CRM jumps 13%+ after hours — Salesforce shares soared 12% in extended trading on Wednesday after the cloud software vendor reported results and issued guidance that surpassed Wall Street projections.
- HP reports Q3 revenue up 12.5% YoY to $15.7B, PC revenue up 18% to $11.8B, but units down 16%, and Printing revenue down 2% to $3.9B; HPQ drops 9%+ after hours (Dina Bass/Bloomberg)
Dina Bass / Bloomberg : HP reports Q3 revenue up 12.5% YoY to $15.7B, PC revenue up 18% to $11.8B, but units down 16%, and Printing revenue down 2% to $3.9B; HPQ drops 9%+ after hours — HP Inc. shares fell after investors looked past a widely expected boost in the company's profit forecast and worried about future demand for computers and printers.
- AI assistant Instinct is raising a $250M Series B co-led by Index Ventures and Benchmark at a $2.5B valuation, bringing its total raised to $350M (Kate Clark/Wall Street Journal)
Kate Clark / Wall Street Journal : AI assistant Instinct is raising a $250M Series B co-led by Index Ventures and Benchmark at a $2.5B valuation, bringing its total raised to $350M — Buzzy startup Instinct, which is fundraising at a $2.5 billion valuation, promises to handle emails and more, but some early users raise privacy concerns
- Nvidia reports Q2 revenue up 106% YoY to $96.2B, Data Center revenue up 117% to $89B, Edge Computing revenue up 27% to $7.2B, and net income up 126% to $59.7B (Nvidia Newsroom)
Nvidia Newsroom : Nvidia reports Q2 revenue up 106% YoY to $96.2B, Data Center revenue up 117% to $89B, Edge Computing revenue up 27% to $7.2B, and net income up 126% to $59.7B — - Revenue of $96.2 billion, up 106% from a year ago — Data Center revenue of $89.0 billion, up 117% from a year ago
- Product management startup Linear topped $100M in annual recurring revenue and held a $99M employee tender offer at a $2.5B valuation, up from $1.25B in 2025 (Ben Bergman/Business Insider)
Ben Bergman / Business Insider : Product management startup Linear topped $100M in annual recurring revenue and held a $99M employee tender offer at a $2.5B valuation, up from $1.25B in 2025 — Artificial intelligence was supposed to kill software-as-a-service. Linear didn't get the memo.
- OpenAI publishes a technical report on the Hugging Face incident, detailing the agents' activity, safeguard failures, and measures to prevent recurrence (OpenAI)
OpenAI : OpenAI publishes a technical report on the Hugging Face incident, detailing the agents' activity, safeguard failures, and measures to prevent recurrence — Read the technical report Read METR report(opens in a new window)Watch Black Hat talk(opens in a new window) — Loading...
- Medical device manufacturer Boston Scientific says a cyberattack disrupted some of its IT systems and global operations, including order processing and shipping (Bill Toulas/BleepingComputer)
Bill Toulas / BleepingComputer : Medical device manufacturer Boston Scientific says a cyberattack disrupted some of its IT systems and global operations, including order processing and shipping — Medical technology company Boston Scientific has been targeted in a cyberattack that disrupted some of its IT systems, causing operational disruptions globally.
- Google debuts Gemini 3.5 Transcribe, a speech-to-text model that powers Gboard Rambler and is coming to Chrome, in public preview for developers and enterprises (Abner Li/9to5Google)
Abner Li / 9to5Google : Google debuts Gemini 3.5 Transcribe, a speech-to-text model that powers Gboard Rambler and is coming to Chrome, in public preview for developers and enterprises — This model is “designed to capture your natural speaking style to better understand your intent and recognize custom vocabulary.”
- Meta agrees to pay up to $18B to settle US states' claims that it designed Facebook and Instagram to addict children, misled consumers, and more (Reuters)
Reuters : Meta agrees to pay up to $18B to settle US states' claims that it designed Facebook and Instagram to addict children, misled consumers, and more — Meta Platforms (META.O) will pay up to $18 billion and strictly limit how teenagers use Facebook and Instagram under a sweeping agreement …
- Sources: Anthropic has agreed to pay Nscale $45B over six years to rent about 460MW of power at a West Virginia data center using Nvidia's Vera Rubin chips (Brody Ford/Bloomberg)
Brody Ford / Bloomberg : Sources: Anthropic has agreed to pay Nscale $45B over six years to rent about 460MW of power at a West Virginia data center using Nvidia's Vera Rubin chips — Anthropic PBC has agreed to spend $45 billion to rent AI cloud computing power from Nscale's flagship data center development in West Virginia …
- The Trump administration has struck data-sharing deals with OpenAI, Google, Meta, Amazon, and other tech companies to track how AI is affecting jobs and hiring (Courtenay Brown/Axios)
Courtenay Brown / Axios : The Trump administration has struck data-sharing deals with OpenAI, Google, Meta, Amazon, and other tech companies to track how AI is affecting jobs and hiring — The Trump administration has struck data-sharing deals with major technology firms to help track how AI is affecting jobs and hiring …
- Apple announces a "Surprise and shine" event on September 9 at 10am PT at Apple Park, where its first foldable iPhone, iPhone 18 Pro, and more are expected (Zac Hall/9to5Mac)
Zac Hall / 9to5Mac : Apple announces a “Surprise and shine” event on September 9 at 10am PT at Apple Park, where its first foldable iPhone, iPhone 18 Pro, and more are expected — Apple has officially announced its next product event, where it will unveil the iPhone 18 Pro lineup and its first foldable iPhone.
Solidot(15)
- 育碧在 Steam 上架《魔法门之英雄无敌3》时忘记将游戏文件放进去
在宣布重制版的同时,育碧于 8 月 26 日在 Steam 上架了原版的《魔法门之英雄无敌3》,国区售价为 40 元。然而购买游戏的 Steam 玩家发现下载的游戏文件仅仅为 23.49 KB,育碧忘记把游戏文件打包进去了。直到数小时之后育碧才修复问题,释出了包含游戏完整文件的版本,完整版本容量大约为 1GB。此事导致玩家在游戏页面留下了大量差评。
- 澳大利亚是地球最安全的地方
人类面临无穷无尽的灾难:核战、气候变化、流行病、AI、超级火山喷发……如果发生了全球性灾难,什么地方最安全,能给你保留再见光明的机会?根据发表在《Global Challenges》上的一项研究,澳大利亚是最安全的地方。澳大利亚并不能免于全球性灾难,但相对而言影响最小。研究人员评估了数百项关于小行星撞击地球、火山爆发、大规模网络攻击、疾病威胁等灾害影响研究和报告。研究人员称,全球灾难危机通常分为三种:火山爆发、核冬天或小行星撞击云导致的突发性日照减少;地磁风暴、网络攻击、流行病和高空电磁脉冲等导致的全球基础设施瘫痪;大规模生物灾害导致的大规模伤亡和严重社会混乱。一个国家如果具备以下特征——民主;富裕;不平等程度低;有庞大的工业基础和较高的政府影响力;位于偏远地区如岛屿;权力下放程度高,社会多样性强;以及对贸易的依赖程度不高,或拥有地理位置相近的贸易伙伴——那么它应对全球性灾难的韧性会比较强。澳大利亚是唯一一个被认为能抵御所有三种全球性灾难危机的国家。
- 美国报告今年的首例麻疹死亡病例
美国宾夕法尼亚州卫生官员周二证实,该州两名未接种疫苗者死于麻疹。这是宾州 35 年来首次报告麻疹死亡病例,也是美国 2026 年以来首次报告麻疹死亡病例。去年美国报告了三例麻疹死亡病例,其中两人是德州的未接种疫苗学龄儿童,一人是新墨西哥州的未接种疫苗成年人。之前美国自 2015 年以来未报告麻疹死亡病例。由于反疫苗宣传和虚假信息,美国的疫苗接种率持续下滑,麻疹这一传染性极强的病毒感染病例正在激增。美国 CDC 已统计到至少 2777 例麻疹病例,为 1991 年以来最高纪录。美国疫苗接种率已下滑至约 92%,低于群体免疫所需的 95% 接种率。宾州的麻疹疫苗接种率从 2017 年的 96.7% 降至 2026 年的 92.7%,死亡病例所在的 Lancaster 县去年幼儿园儿童的麻疹疫苗接种率只有 87.6%,卫生官员督促居民接种疫苗。
- 中尼吉隆口岸泥石流灾害数百人失踪
2026 年 8 月 26 日 10 时 30 分许,尼泊尔一侧发生泥石流灾害,随后灾害波及中尼边境吉隆口岸一带。中国官方通报称,灾害造成吉隆口岸重大人员伤亡及人员失联。灾害同时造成中国一侧前往吉隆口岸的道路、通信和电力中断。尼泊尔方面亦遭受严重山洪灾害,拉苏瓦县等地的村庄、道路、桥梁及水电设施受到破坏。尼泊尔方面至少 22 人死亡,约 384 人失联,其中包括 291 名外国游客。中国境内的死亡、受伤及失联人数尚未公布。
- 月之暗面与微软、亚马逊和 Google 协商收益分成协议
月之暗面正与微软、亚马逊和 Google 协商收益分成协议,协议将允许美国云巨头托管其旗舰模型 Kimi K3。如果协议达成,这将是中国 AI 公司与美国云巨头之间首个大型收益分成协议。这一协商也凸显了中国领先的、通常比美国同类产品更便宜的 AI 模型在美国日益增长的市场需求。月之暗面寻求从微软 Azure、亚马逊 AWS 和 Google 云平台上 K3 相关服务的收入中获得最高 30% 的分成。谈判还处于早期阶段,能否达成协议还无法确定。
- OpenAI 首款自研推理芯片 Jalapeño 强于英伟达 Blackwell
OpenAI 在 Hot Chips 上演示了其首款自研推理芯片 Jalapeño。该芯片由 OpenAI 与 Broadcom 联合研发,设计工作始于 2024 年,从组建团队到完成芯片流片仅用了约 16 个月。Jalapeño 并非专门用于为 OpenAI 的模型执行推理工作,而是设计作为一种通用推理芯片。测试显示,几乎所有场景下 Jalapeño 的性能/功耗比(perf/W)都优于英伟达的 Blackwell。Jalapeño 的设计突出的是性能/功耗比,原因是今天的 AI 公司主要受限于供电,增加电力供应比建更多数据中心面临更多限制需要花费更多时间。英伟达在 Hot Chips 上介绍其新芯片 Vera 时也强调了电力供应的重要性,称这直接影响营收。
- 芬兰准备启用全球首座核废料最终处置场
全球首座用于处置核电站产生的高放射性核废料的最终处置场预计将在芬兰投入使用。该国的核能监管机构本月 4 日公布评估报告称,经过约 4 年半的审查,用于将乏燃料埋入地下的“翁卡洛”处置场符合安全条件。芬兰政府拟于今年秋季正式批准其投入使用。最快可能于明年初启用。根据计划,乏燃料将被隔绝在地下约 430 米处长达 10 万年以上。根据芬兰的计划,乏燃料将被放入铜制和铸铁制的双层容器,用粘土覆盖后埋入地下,进行长达 10 万年以上的隔离,直到核燃料的放射能降至安全水平。处置场位于西南部的奥尔基卢奥托岛,岛上遍布约 19 亿年前形成的岩盘,几乎不存在大地震及火山喷发的风险。
- 全球海洋表面温度创历史最高水平
由于人类活动导致的气候变化以及日益严重的厄尔尼诺现象,全球海洋温度创历史最高水平。根据欧洲哥白尼气候变化服务中心的数据,除极地外,全球海洋表面平均温度周六达到了 21.1C,略微高于 2024 年 3 月创下的 21.09C 的纪录,远高于往年同期平均水平。海洋变暖会带来广泛的影响,包括加剧极端天气、海平面上升以及损害海洋生物。该数据是基于海面以下 10 米的海水温度,利用浮标、船舶和卫星的测量数据,综合得出全球估算值。全球海水平均温度的年度峰值通常出现在 3 月或 4 月,对应南半球夏季结束,因为南半球的海洋面积比北半球大,对海水平均温度的影响也更大。令科学家尤为担忧的是,厄尔尼诺现象尚未达到预期峰值,海洋温度已如此之高。厄尔尼诺现象会将异常温暖的海水带到东太平洋和中太平洋的海,通常会导致全球平均气温飙升。预计厄尔尼诺现象将持续增强至圣诞节前后,科学家警告,它有望成为几个世纪以来最强的一次。
- 新西兰提出法案禁止 16 岁以下儿童使用社媒和 AI 陪伴服务
新西兰提出了一项法案 The Online Safety (Minimum Age and Child Safety Risk Assessment) Bill,提议禁止 16 岁以下儿童使用社媒和 AI 陪伴服务。总理 Christopher Luxon 表示:现实世界有保护儿童安全的措施, 虚拟世界也需要有同样的措施。法案要求对包含对儿童有害功能的社媒平台设置年龄限制。有害功能包括推荐系统、无限信息流、反馈功能和限时功能。法案还试图限制未成年用户访问 AI 陪伴服务。即时通讯应用、职业社交网站、游戏和音乐平台以及其它教育和健康工具不会受到限制。法案要求社媒平台通过面部扫描和用户活动模式等方式验证用户年龄,要求平台对所有 18 岁以下用户进行儿童安全风险评估,保护他们免受欺凌、暴力和色情材料等有害内容的侵害。
- 亚马逊以内存短缺为由大幅上涨自有品硬件产品价格
亚马逊以内存短缺为由大幅上涨了自有品硬件产品的价格。受到影响的产品包括 Fire TV、Echo、Kindle 和 Eero,以最廉价的智能音箱 Echo Dot 为例,其价格从 49.99 美元涨至 79.99 美元。亚马逊在一份声明中称,“消费电子行业面临内存和存储组件成本的大幅上涨。在长期承担这些成本上涨后,我们最近对产品线进行了价格调整。”亚马逊的涨价再次证明如今不是购买硬件产品的好时机,苹果刚刚宣布的新款 Mac Mini 就大幅提高了起售价。
- XCancel /Nitter 收到 X 寄出的终止服务通知
允许用户无需登录阅读 X/Twitter 推文的开源项目 Nitter 收到了 X 寄出的勒令停止信函。基于 Nitter 的服务如 XCancel 都收到了类似的律师函,相关项目和网站都被迫宣布关闭。这不是第一次 X 试图关闭 Nitter 项目。2024 年 在 X 推出新的 API 限制后 Nitter 的主要实例 Nitter.net 一度下线。Nitter 的工作原理是获取公开的推文,移除广告、跟踪 cookie 和 JavaScript,为用户提供一种简洁无干扰的推文阅读方式,无需注册账号或打开应用。
- 因保安可能罢工 Anthropic 通知员工远程办公
因保安可能罢工 Anthropic 通知旧金山办公室的员工本周在家远程办公。Anthropic 上周收到了提供安保服务的 Allied Universal 公司的通知,称该公司的保安可能罢工。Anthropic 随后通知其员工,为以防万一周一和周二在家办公。代表保安的工会 Service Employees International Union (SEIU)表示正与 Allied 等安保服务公司进行合同谈判,但工会没有发起罢工授权投票,也没有发出任何罢工威胁。SEIU 代表了加州数以千计的保安,自 4 月以来一直在进行谈判,以争取更高的工资、更好的医保和更全面的职业培训。
- 社媒的设计方式让年轻人难以批判性思考
以 TikTok 为代表社媒通过无限滚动的信息流让用户无法对其浏览的内容进行深度思考。这种设计在世界各地引发激烈的讨论,欧洲正考虑限制此类设计。伯明翰大学的研究人员通过访谈和小组讨论的方式,收集了英格兰各地中小学和大学 16-25 岁年轻人的意见。年轻人并非社交媒体的被动用户,他们会思考,且常对所看到的内容持怀疑态度。但研究表明,TikTok 的设计使得批判性思维难以发挥作用。参与者一致认为 TikTok 是一个娱乐平台,而非严肃的学习场所,他们用“有趣但虚假”来形容它。研究还发现,TikTok 的算法驱动设计鼓励用户快速被动地消费内容。严肃的心理健康视频之后可能紧接着无关的娱乐内容,几乎没有给用户留下反思或批判性评估的机会。尽管参与者表示他们试图通过点赞或跳过内容去训练算法,但很多人发现算法的反馈不稳定,有害内容仍然会不断涌现。
- 微软画图和照片应用生成的图像嵌入了看不见的水印
Windows 画图(Paint)和照片(Photos)应用都集成了微软的 AI 工具 Copilot,支持通过本地模型和云端生成图像。AI 生成的图像会嵌入两个水印,其一是可见的 Copilot logo,其二是不可见的能跟踪到用户身份的唯一识别码 GUID。画图和照片使用的本地模型(仅限于 Copilot+ PC)共四个文件,容量不到 400MB,无论本地还是云端用户输入的提示词都会发送到微软服务器进行内容审核,服务器会返回 GUID 以及审核后的提示词,GUID 随后就嵌入在 AI 生成的图像之中。
- Linux 诞生 35 周年
1991 年 8 月 25 日,Linus Torvalds 在新闻组 comp.os.minix 宣布了他正在开发的操作系统内核:“我正在为386(486)AT clones写一个(自由的)操作系统(只是爱好而已,不会和 GNU 一样成为广泛且专业的操作系统)。这个计划从 4 月开始酝酿,现在已做好准备。我希望得到人们关于 minix 优缺点的任何反馈意见,因为我的操作系统和它有类似的方面(因为可行性方面的原因,两者的文件系统物理布局相同)。我刚刚把 bash(1.08) 和 gcc(1.40) 移植到了系统上,而且看来运行得很好。这意味着我可以在几个月内我就可以把它变得有实用性了。我想知道大家想要些什么特色。欢迎提任何的建议,但是我不保证我会实现你的建议 :-)”Torvalds 原计划将项目名字命名为 “fread”——free和 x(即 Unix)的合成词,然而文件上传的 FTP 服务器管理员认为该名字不好听,因此改名为 Linux。如今这个原本是爱好的项目已经走过了 35 年,成为了世界上最流行的操作系统,被无数人使用,虽然桌面是一个例外。
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