Curated by Shen Huang · 90 stories · ~14 min read
DIGEST · 2026-08-25

OrangeBot.AI Digest — 2026-08-25

90 headlines across 8 sources, aggregated for this day.

Hacker News(15)

  1. FDA authorizes first wearable device that monitors ketone and blood sugar levels (www.fda.gov)
  2. OpenAI Jalapeño: Better than Nvidia Blackwell (newsletter.semianalysis.com)
  3. Dolly Parton has died (www.theguardian.com)
  4. Firefox 157 will include JPEG XL by default on all platforms (groups.google.com)
  5. Nitter project received cease and desist (github.com)
  6. Starbase, LA (www.spacex.com)
  7. My Friend Aaron (rorz.io)
  8. How much of HN is AI? (blog.coredump.cx)
  9. Bomb fishing is wreaking havoc on Indonesia's coral reefs (e360.yale.edu)
  10. Building a backyard office, the build and cost breakdown (www.imkylelambert.com)
  11. New Mac mini, featuring M6 and M5 Pro (www.apple.com)
  12. Qwen 3.8-Flash-Next releasing tomorrow (125B a6B) (modelscope.cn)
  13. Apple introduces M6 and M5 Ultra (www.apple.com)
  14. New Mac Studio with M5 Max and M5 Ultra (www.apple.com)
  15. Don't Wordle (dontwordle.com)

GitHub Trending(15)

  1. freestylefly / awesome-gpt-image-2
  2. anthropics / claude-plugins-community
  3. apache / maka
  4. TauricResearch / TradingAgents
  5. AgriciDaniel / claude-obsidian
  6. rohitg00 / ai-engineering-from-scratch
  7. tinyhumansai / openhuman
  8. basecamp / omarchy
  9. Shubhamsaboo / awesome-llm-apps
  10. multica-ai / andrej-karpathy-skills
  11. openai / codex
  12. marin-community / marin
  13. DietrichGebert / ponytail
  14. anthropics / claude-plugins-official
  15. asciimoo / hister

Product Hunt(15)

  1. Flare

    The graph-first IDE and interactive map for agentic coding

  2. Jotform AI Data Assistant

    Turn form data into insights and action with AI

  3. Ninjō AI

    AI sales agents on any channel that runs from Claude Code

  4. Hacktron Automations

    Close the loop between vulnerability discovery and patching.

  5. Assistly

    Real-time AI meeting overlay with no bots, 100% private

  6. Particle Studio

    Transform Static Images Into Dynamic Particle Experiences

  7. akta.pro

    Private company data and signals API for the agent economy

  8. Agnost AI

    Catch agent failures your evals miss

  9. DockDuck

    The native macOS file manager Finder should be

  10. Diet Claude

    Never get blindsided by Claude's usage limits again

  11. Memoria

    Search photos by text, speech, object & faces. 100% offline.

  12. coolplugz

    A Claude orchestrator that saves developers loads of time

  13. Altar II

    The mechanical keyboard Apple never made

  14. Keymap

    Every shortcut, one ⌘⌘ away.

  15. Splitsense

    Turn user behaviour into higher conversions with AI

Hugging Face(15)

  1. Apodex 1.1: Scaling Agentic Intelligence for Complex Work

    General-purpose language models can reason and synthesize knowledge, but complex work also requires sustained interaction with files, information sources, and executable code, together with state maintenance, failure recovery, and verifiable delivery. We call this working capability: sustained, verifiable progress toward a real-world objective. Apodex 1.1 develops this capability along two complementary dimensions. Environment Scaling expands the diversity and verifiability of executable file, search, and code environments, while Agentic Coordination Scaling trains agents to decompose long-horizon tasks, delegate parallel work, integrate asynchronous results, and replan. A shared execution harness and AgentOS maintain task state and provenance across tools and agents, and training turns environment trajectories and coordination traces into reliable behavior. Across complex professional work, finance, scientific research, mathematics, coding, and search, Apodex 1.1 reaches the leading performance band despite using a substantially smaller model than many frontier systems. The 35B-parameter Apodex 1.1 Mini further retains strong working capability in a locally deployable form. These results ground agentic intelligence in useful, verifiable work completed over time and advance our goal of building a Heavy-Duty Solver for ambitious, long-running tasks.

  2. EchoWM: Open and Enterable Omnimodal World Models

    We present EchoWM, an omnimodal world model for enterable generative media that responds to continuous navigation while jointly generating 720p video, environmental sound, music and speech. We organize interaction around camera intent: in first-person scenes, it specifies observer motion, while in third-person scenes, camera--character dynamics are learned from data without view-specific controllers. Discrete commands and continuous poses are mapped to a shared metric-scale relative 6-DoF trajectory, with dataset-level calibration preserving motion magnitude across heterogeneous data. To jointly learn audio-visual generation and trajectory control, we construct a complementary data engine and adopt progressive training followed by autoregressive post-training for long-horizon generation. Extensive evaluations show that \model achieves strong trajectory following and high visual quality on public world-model benchmarks, supporting both first- and third-person interaction across varied subjects, and maintaining synchronized environmental sound and speech over long-horizon generation.

  3. TLive-Omni: An Omni-Modal Understanding Model for E-Commerce Live Streaming

    E-commerce live streaming requires omni-modal understanding of noisy, temporally extended streams, where product facts are distributed across speech, video frames, product images, overlaid text, and user queries. We present TLive-Omni, an omni-modal understanding model tailored to live-commerce scenarios. It maps image, video, audio, and text inputs into a unified representation space. For long-form live streaming analysis, we introduce Per-vGrid, a timestamped token organization that groups each video grid with its temporally corresponding audio within explicit boundary tokens to facilitate temporal alignment. We design a three-stage supervised training recipe that progressively develops live-commerce understanding, from omni-modal perception to instruction-following responses. We then propose Faithful-RFT, a reinforcement fine-tuning stage that further improves answer faithfulness and expression quality while meeting real-time demands, scoring final responses directly with task-verifiable feedback rather than optimizing for reasoning-style exploration during rollout. Moreover, TLive-Omni is supported by a scenario-oriented atomic capability taxonomy and a compact data production engine that converts live-commerce audio, image, and video streams into training signals for speech recognition, speaker analysis, product visual grounding, text recognition, temporal grounding, video dense caption, and omni-modal QA, etc. For scalable training, a synchronized length-grouped sampler reduces padding while preserving comparable workloads across workers, while a lightweight dynamic sampling strategy regenerates rollout groups with near-zero reward variance to maintain meaningful relative advantages for GRPO. Experiments on e-commerce live streaming benchmarks demonstrate strong performance across live-commerce domain tasks, together with excellent generalization on general benchmarks.

  4. Unlocking the Potential of Image Editing via Concept Scaling and Dense Supervision

    Existing image editing frameworks predominantly follow the training paradigm of text-to-image diffusion models. However, extending this paradigm to image editing highlights two inherent discrepancies, specifically, the insufficient attention to edit concept granularity and the training inefficiency caused by sparse supervision signals. To address these issues, we establish a comprehensive hierarchical taxonomy featuring over 1,000 fine-grained edit concepts and build ConceptEdit-12M, a massive dataset of 12 million high-quality editing pairs via an improved synthesis framework. This library-driven approach effectively rectifies the distribution collapse of generated data while ensuring high data fidelity. Furthermore, we propose a dense supervision training strategy that synthesizes multiple non-interfering concepts into single image pairs. By providing richer learning signals, this strategy significantly enhances both training efficiency and overall model performance. Training results validate our strategy, significantly outperforming prior works. Finally, we present ConceptEdit-Bench, a granular evaluation suite designed to diagnose model capabilities across a vast array of real-world scenarios.

  5. MobilePA-Bench: Benchmarking Mobile Planner Agents on Complex Real-World Tasks

    As on-device LLM agents evolve into personal copilots, the mobile operating system has become a key testbed for this paradigm, making rigorous capability evaluation essential. Yet existing benchmarks fall into two camps, each with a critical blind spot: GUI-centric benchmarks test surface-level screen manipulation while overlooking background tool use and long-horizon planning, whereas static function-calling benchmarks rely on offline API matching that is detached from real runtime constraints. To close this gap, we present MobilePA-Bench, an interactive, stateful, and tool-centric benchmark for evaluating the tool-calling and planning abilities of mobile planning agents. MobilePA-Bench runs on an executable sandbox that maintains live application databases and returns structured feedback, spanning 13 functional domains and 212 realistic mobile tools. Beyond basic tool use, it evaluates a central planning agent along three advanced dimensions: (1)~Sub-agent Collaboration---decomposing a complex task and delegating specialized work to capable sub-agents; (2)~Memory Usage---recalling stored memories, user profiles, and past preferences to resolve implicit requests; and (3)~Skill Usage---invoking pre-packaged composite skills instead of planning every step from scratch. Extensive experiments show that current frontier LLMs remain unreliable in mobile settings: performance drops sharply under strict tool ordering, permission limits, and unexpected runtime errors. By pairing an interactive function-calling sandbox with evidence-based verification, MobilePA-Bench serves as both a practical diagnostic benchmark and an interactive foundation for agentic reinforcement learning---accelerating the development of dependable mobile agents.

  6. Prime Agent: A Self-Improving RLM Harness

    Language models are sequential processors, but long-horizon agency requires external information and computation beyond model weights and active context. Prime Agent is an open-source harness for long-horizon evaluation and coding-agent workflows. A persistent IPython REPL follows the Recursive Language Model abstraction for programmatic context processing and test-time compute, while Continual Harness preserves histories, memories, skills, prompts, and subagent specifications across trajectories. Recursive subagents coordinate through direct agent-to-agent communication, and the Agents View lets humans inspect and manage daemon-backed sessions. Prime Agent standardizes execution, recovery, verification, and resource accounting while leaving strategy construction to the model. This low-friction, expressive membrane prevents harness failures from becoming model failures and pushes measurement toward the model's true maximal underlying capability. Prime Agent raises ARC-AGI-3 RHAE Best@1 from 30% to 95.5% and matches or exceeds native and popular harnesses across long-context coding, GPU-kernel generation, emulator construction, and autonomous nanoGPT speedruns. On Factorio, we find refinement allows for continuous technology progression and dedicated subagents enable parallelized work. Code is available at https://github.com/PrimeIntellect-ai/prime-agent.

  7. Block3D: Efficient Text-to-3D Generation via Block-Wise Diffusion

    While text-to-3D generation has advanced rapidly, achieving high geometric fidelity at low inference cost remains challenging. Existing text-to-3D methods either decode discrete shape tokens autoregressively or iteratively refine global 3D representations with diffusion or flow models. However, autoregressive decoding is sequential and cannot revise errors, whereas diffusion and flow-matching models repeatedly process the full representation, making high-quality generation increasingly expensive. In this paper, we propose Block3D, a block-wise diffusion framework that partitions the discrete shape-token sequence into contiguous blocks, generates the blocks autoregressively, and jointly denoises all tokens within the current block. To alleviate error accumulation, we introduce confidence-guided intra-block correction, which revises low-confidence tokens before each block is finalized. On a held-out set from TRELLIS-500K, Block3D reduces mean end-to-end generation time from 25.71 seconds to 4.99 seconds, achieving a 5.15times speedup over the fine-tuned autoregressive baseline without sacrificing geometric fidelity.

  8. RISE: Adaptive Imagination for World Action Models

    World Action Models (WAMs) improve planning by incorporating future world evolution into action generation, yet existing methods allocate a fixed imagination budget to every scene. We propose RISE (Refining Imagination through SElective Rollout), a system-level adaptive imagination framework that makes sequential Roll/Stop decisions according to the expected planning benefit of continued rollout. At each step, a Latent Evaluator estimates the risk revealed by the current prefix and how much planning could improve if imagination continues, while a Rollout Gate weighs this expected benefit against additional computation cost. Since factual driving logs expose only one realized future, we further construct CounterDrive, a counterfactual dataset with diverse outcomes and risk levels, to enrich future dynamics and provide localized risk supervision. Each retained sample undergoes expert verification and annotation of trajectory validity, incident onset, and causal category, providing a reusable resource for safety-critical world-modeling research. Experiments on NAVSIM and nuScenes show that RISE achieves the best overall planning performance while reducing unnecessary rollout, with additional transfer results supporting its plug-in generality across WAM architectures.

  9. Towards a Densing Law for User Representation Learning at Billion-Scale Capacity

    User representation learning in real-world industrial scenarios is commonly scaled by increasing user amount, behavioral sequence length and model size. However, existing methods face two challenges: (i) Bottleneck for raw data scaling at billion-scale capacity, as performance exhibit diminishing performance gains with larger-scale raw text user behavioral input, which can be mitigated by tokenization. (ii) Lack of quantitative analysis of how tokenization configurations should scale with data size. In this report, we propose User Behavioral Densing Law for characterizing the quantitative relationship between data scale and the minimum sufficient tokenization capacity. Firstly, we conduct a pilot study on raw & tokenized scaling comparison on billion-scale Alipay dataset, revealing the raw data scaling bottleneck and the sustained gains enabled by tokenization. To derive the scaling pattern governing the minimum sufficient tokenization configuration at different data scales, theoretical analysis and systematic experiments are employed to summarize the quantitative scaling pattern. We find an approximately linear relationship between the logarithms of minimum sufficient tokenization capacity and input data size measured by tokens, and the scaling slope varies systematically with the tokenization method and data source, reflecting differences in representation-space redundancy and intra-source uniqueness. Guided by the proposed law, we further develop ALGN, an adaptive variable-length tokenization method that improves capacity allocation. Extensive experiments across diverse data sources, tokenization methods, and downstream tasks demonstrate the generalizability and reliability of the User Behavioral Densing Law, providing practical guidance for tokenization configuration selection in large-scale user representation learning. Moreover, ALGN outperforms existing baselines.

  10. Beyond the Stability-Exploration Dilemma: Environmental Regularization for LLM Policy Optimization

    Policy optimization (PO) for Large Language Models faces a stability--exploration trade-off, currently mediated by an action-side Policy-KL regularizer. This puts practitioners in a double bind: keeping Policy-KL constrains response behavior and consumes the action-side exploration budget, while dropping it leaves the optimization without an explicit drift control. We argue for an alternative that breaks the dilemma by moving regularization to the input side. As training progresses, the distribution over training queries induced by the current policy drifts unchecked from its pre-RL reference distribution. Concretely, Environment-Regularized Policy Optimization (ERPO) introduces a Query-KL (QKL) term that bounds this query distribution shift, together with a dataset-static reference-derived per-query weight that biases each per-query update toward queries typical under the reference. The QKL gradient flows strictly through the query likelihood; the response score function used by policy-gradient estimators does not appear in the QKL term, so QKL exerts no direct gradient pressure on the response distribution---exploration is preserved. ERPO plugs into GRPO/PPO/REINFORCE-style pipelines without additional forward passes. On six mathematical reasoning benchmarks, ERPO replaces the standard Policy-KL regularizer while achieving effective control over query distribution drift, delivering stronger accuracy and substantially more stable behavior under high-temperature decoding and long-horizon training.Our source code are available at https://github.com/alibaba/ERPO

  11. ARC: Fair Relative Advantage Comparison in Open-Ended Real-World Interaction

    Open-ended real-world interaction admits multiple valid behaviors: an agent may answer directly, ask for clarification, provide progress updates, or confirm before acting. This flexibility breaks a core assumption behind group-based RL: rollouts compared within a group are no longer guaranteed to be behaviorally comparable. As a result, reward-model preferences over interaction style can distort relative advantages and steer optimization toward reward-preferred behaviors rather than context-appropriate ones. We formalize this as a reward fairness problem and propose ARC (Advantage Regularization via Conditioning), a training recipe that restores fairer relative comparison through strategy-conditioned rollout grouping, together with hybrid rewards and entropy regularization. We study ARC in our proposed \inter, a novel paradigm for responsive, steerable, and execution-aware user-agent interaction that decouples user-visible communication from latent reasoning and tool use. \inter\ also provides the annotation and distillation pipeline for constructing \inter-86K, our strategy-annotated training corpus for supervised and RL training. Empirically, ARC substantially strengthens the core τ/τ^2 tool-use benchmarks, while \inter\ reduces time-to-first-token from 4.91s to 1.27s relative to a think-style baseline. Together, these results suggest that a central bottleneck in open-ended interactive learning is not only how agents are rewarded, but whether their behaviors are compared fairly in the first place. The ARC implementation and \inter-86K training data will be released.

  12. ReWorld: An Interactive World Model with Long-Horizon Memory

    An interactive world model must follow the user's actions, remember the places it has shown, and stream in real time. The tension is structural: control wants a short horizon, memory wants an unbounded one. ReWorld separates the two during training and bounds them at inference. Mixed per-head attention windows confine most heads to the recent past while a small set of global heads attends over the entire history, and random head routing keeps either capability from binding to particular heads; random chunk dropping makes sparse histories in-distribution. At inference the whole past lives under a fixed budget: a bounded KV cache backed by a pose-indexed landmark bank, from which the model retrieves the landmarks nearest the current pose. A metric-scale-aligned data engine places eight sources -- Unreal-rendered fly-throughs, game roaming, and real-world footage -- on one physical action scale, so the same key press moves the camera the same distance in every source, and palindrome trajectories supply the revisit evidence that memory training needs. Distribution-matching distillation confined to a LoRA adapter then compresses sampling to four steps: one backbone serves both a high-fidelity multi-step mode and a real-time interactive one, streaming 704x1280 video across photorealistic, game-style, and stylized worlds. Under a three-axis protocol covering action following, long-horizon recall, and video quality, against six recent interactive world models it attains the best control fidelity (11.95^circ rotation error and the best camera-motion consistency) and the best generation quality; and on minute-long out-and-back rollouts (64\,s, 384 latents), its fixed 12-chunk cache still regenerates the starting view -- at rollout lengths where a sliding window has long evicted the evidence and full-KV attention runs out of memory.

  13. GameXpert-Bench: How Far Are Coding Agents from Expert Game Development?

    Recent large language models (LLMs) can operate as coding agents that build complete games from natural language requests. Game development is especially demanding because program logic, visual and audio content, interfaces, interaction and playability must function together in one executable artifact. Measuring this capability therefore requires evaluation of both game product and the development process. Existing benchmarks often assess the game development capabilities of LLMs by evaluating the final artifact or an isolated development stage. Our analysis of complete human-agent development trajectories identifies three stages that together span the lifecycle of game development with a coding agent: initial game generation, bug diagnosis and repair, and optimization over multiple turns. Therefore, we introduce GameXpert-Bench, which operationalizes the three lifecycle stages as three complementary benchmark tracks. GameGen evaluates complete game creation from a single request in an empty workspace. GameFix evaluates diagnosis and repair when defects are reported or left for the agent to discover. GameOpt evaluates cumulative optimization through request chains seeded by real development trajectories between users and agents. We evaluate each track using live game interaction, deterministic behavioral tests, or final product criteria with regression checks. The suite contains 97 generation tasks across 11 genres; 100 repair tasks from 50 game levels verified by humans, each with 19-27 injected bugs; and 17 optimization chains with six turns and 102 requests. Across the three tracks, current agents are more reliable at producing playable foundations and implementing explicit requirements than at discovering defects, verifying runtime behavior, and preserving functionality across changes.

  14. AutoResearch: Insight In, Hallucination Out

    Autonomous research systems are increasingly capable of executing long research workflows, yet automation alone does not ensure that the resulting process remains scientifically grounded. We introduce AutoResearch, a two-stage system that connects Idea Generation with Idea Execution to address both how research ideas are formed and how they are reliably established through experimentation. In Idea Generation, AutoResearch continuously integrates emerging research signals with accumulated domain knowledge, identifies transferable mechanistic insights, and uses multi-model generation and cross-review to produce grounded, testable research plans. In Idea Execution, coordinated agents decompose these plans into experiments, iteratively implement and diagnose them, and employ independent evidence-based review before accepting research conclusions. Across representative settings in cross-modal retrieval, systems optimization, and benchmark-driven machine learning, AutoResearch turns generated ideas into measurable progress, detects and corrects unreliable experimental results, and makes evidence-conditioned decisions to continue, revise, or terminate research directions. For example, on RSICD benchmark, an AutoResearch-generated idea improves mean Recall from 32.84 to 34.69, while recording only 5 audit-confirmed issue events compared with 11-27 for other autonomous research systems. These results demonstrate a research process in which meaningful insight is grounded before experimentation and conclusions are grounded before acceptance: Insight In, Hallucination Out.

  15. Quantization-Aware Healing: A Practical Recipe for Recovering Compressed, 4-Bit LLMs

    Serving large language models cheaply increasingly means shipping models that are both structurally compressed to a fraction of their parameters and quantized to 4 bits. Together these steps degrade reasoning, mathematics, coding, and long-context behavior enough to require a recovery, or healing, stage before deployment. The default recipe, quantization-aware training (QAT), re-fits the compressed, quantized model to hard labels; in our pipeline it converged slowly and collapsed past its peak. We adopted Quantization-Aware Healing (QAH) instead. Because a structurally compressed model is never independently trained at full precision, its bfloat16 checkpoint is a distillation-recovered approximation of the original; QAH distills the 4-bit student directly from the original, uncompressed model. On a GPT-OSS 120B to 60B to MXFP4 pipeline, the QAH student matches or beats its bfloat16 source on 7 of 9 benchmarks at roughly 4 times less weight memory and half the teacher's parameter count, and is released open-weight as Hypernova-60B. Against a matched QAT baseline it reaches a comparable peak about 7 times faster and stays stable under continued training, without hand-tuned early stopping. We also report deployment lessons, including a large, reproducible quality gap between distributed-training backends. Our aim is a recipe deployable without a multi-week hyper-parameter search.

Techmeme(15)

  1. Intuit reports Q4 revenue up 14% YoY to $4.35B, vs. $4.27B est., and forecasts FY 2027 revenue growth of 9% to 10%, below ~11% est.; INTU drops 8%+ after hours (Wall Street Journal)

    Wall Street Journal : Intuit reports Q4 revenue up 14% YoY to $4.35B, vs. $4.27B est., and forecasts FY 2027 revenue growth of 9% to 10%, below ~11% est.; INTU drops 8%+ after hours —  The company expects revenue to increase 9% to 10% for fiscal 2027, down from 14% this year  —  Intuit forecast slower sales growth …

  2. Zoom reports Q2 revenue up 4.9% YoY to $1.28B, vs. $1.27B est., enterprise revenue up 7.8% to $787.5M, and forecasts Q3 adjusted EPS below estimates (Brody Ford/Bloomberg)

    Brody Ford / Bloomberg : Zoom reports Q2 revenue up 4.9% YoY to $1.28B, vs. $1.27B est., enterprise revenue up 7.8% to $787.5M, and forecasts Q3 adjusted EPS below estimates —  Zoom Communications Inc. gave a sales outlook for the current quarter that was about in line with analysts' estimates …

  3. Skild AI unveils S1, a robotics foundation model that it says can learn tasks never seen during pretraining, using a single video demo, without fine-tuning (Skild AI)

    Skild AI : Skild AI unveils S1, a robotics foundation model that it says can learn tasks never seen during pretraining, using a single video demo, without fine-tuning —  UNSEEN TASKS10-MINUTE HORIZONSONE VIDEO PROMPTNO POST-TRAINING  —  The evolution of language modeling provides a blueprint …

  4. Sources: Chris Malone, who joined OpenAI as head of data centers in March 2025, left the company last week amid a broader exodus (Anissa Gardizy/Wall Street Journal)

    Anissa Gardizy / Wall Street Journal : Sources: Chris Malone, who joined OpenAI as head of data centers in March 2025, left the company last week amid a broader exodus —  Chris Malone joins a string of recent high-level executive departures as the AI giant heads toward an IPO and ramps up its spending on computing power

  5. Keenable, which is building a web search index for AI agents and says several AI labs are using its API, raised a $26M seed led by Accel (Anna Heim/TechCrunch)

    Anna Heim / TechCrunch : Keenable, which is building a web search index for AI agents and says several AI labs are using its API, raised a $26M seed led by Accel —  Search engines were built and optimized for people, who can't spare the time or attention required to scan entire webpages.

  6. An ex-Meta staffer testified that less than 1% of teens used Instagram's opt-in "Take a Break" tool when it launched; the feature is now on by default for teens (Madlin Mekelburg/Bloomberg)

    Madlin Mekelburg / Bloomberg : An ex-Meta staffer testified that less than 1% of teens used Instagram's opt-in “Take a Break” tool when it launched; the feature is now on by default for teens —  A former data scientist at Meta Platforms Inc. testified that less than 1% of teenagers were early adopters …

  7. UK filing: in FY 2025, OnlyFans paid out $6.3B to creators, net revenue rose 10% YoY to $1.55B, and creator accounts hit 5M; 5,076 creators made $1M+ since 2016 (Todd Spangler/Variety)

    Todd Spangler / Variety : UK filing: in FY 2025, OnlyFans paid out $6.3B to creators, net revenue rose 10% YoY to $1.55B, and creator accounts hit 5M; 5,076 creators made $1M+ since 2016 —  A sizable bunch of top OnlyFans creators have taken home seven-figure checks from the fan-monetization site.

  8. Anthropic merges the memory systems for Claude chat and Claude Cowork, making Claude chat history available to Cowork unless users opt out (David Gewirtz/ZDNET)

    David Gewirtz / ZDNET : Anthropic merges the memory systems for Claude chat and Claude Cowork, making Claude chat history available to Cowork unless users opt out —  ZDNET's key takeaways  — Claude chat and Cowork now share one memory system.  — Memory updates as you chat, with sensitive-data controls.

  9. The EPA plans to eliminate a federal rule that US states must publicize and solicit public input on air pollution permit applications for data centers (Maxine Joselow/New York Times)

    Maxine Joselow / New York Times : The EPA plans to eliminate a federal rule that US states must publicize and solicit public input on air pollution permit applications for data centers —  Under the proposal, states would no longer need to provide public notice or solicit comments on air pollution permits for data centers and other projects.

  10. Stability AI, which has deals with UMG, WMG, and EA to build AI models from their IP, raised a $76M Series B from them, Sony Music, and others (Corbin Bolies/Variety)

    Corbin Bolies / Variety : Stability AI, which has deals with UMG, WMG, and EA to build AI models from their IP, raised a $76M Series B from them, Sony Music, and others —  Stability AI, the AI startup backed by the likes of James Cameron and Sean Parker, has raised $76 million in a Series B funding round from a roster …

  11. Sources: Anthropic is likely to tell IPO investors that its potential revenue opportunities are above $30T, topping SpaceX's $28.5T; Uber predicted $6T in 2019 (Corrie Driebusch/Wall Street Journal)

    Corrie Driebusch / Wall Street Journal : Sources: Anthropic is likely to tell IPO investors that its potential revenue opportunities are above $30T, topping SpaceX's $28.5T; Uber predicted $6T in 2019 —  The AI startup is likely to top SpaceX's eye-popping potential revenue estimate  —  SpaceX's record-breaking IPO tested the limits of an obscure financial metric.

  12. Nvidia unveils the Jetson Orin Nano 2 edge AI computer that it says doubles inference performance, with 78 TOPS of AI compute and an eight-core Arm CPU (Eugene Demaitre/The Robot Report)

    Eugene Demaitre / The Robot Report : Nvidia unveils the Jetson Orin Nano 2 edge AI computer that it says doubles inference performance, with 78 TOPS of AI compute and an eight-core Arm CPU —  As AI models become more efficient, more devices can become autonomous, but developers need compact, energy-efficient computers built for edge AI …

  13. A detailed look at Jalapeño, OpenAI's ASIC developed with Broadcom in 16 months, which beat Nvidia, AMD, and Google chips on multiple top open-weight models (SemiAnalysis)

    SemiAnalysis : A detailed look at Jalapeño, OpenAI's ASIC developed with Broadcom in 16 months, which beat Nvidia, AMD, and Google chips on multiple top open-weight models —  OpenAI's self-designed ASIC compared with Rubin, Jalapeño's TCO, throughput per MW, and spicy deets

  14. Uber launches an optional safety feature allowing parents or guardians to watch a livestream of their teen's ride via the driver's front-facing phone camera (Natalie Lung/Bloomberg)

    Natalie Lung / Bloomberg : Uber launches an optional safety feature allowing parents or guardians to watch a livestream of their teen's ride via the driver's front-facing phone camera —  Uber Technologies Inc. is rolling out a new safety feature that lets parents or guardians view a video livestream of their teenager's ride.

  15. Mexico-based Primero, which aims to modernize legacy software used by Latin American companies with AI, raised a $12M seed co-led by Kaszek and General Catalyst (Kylie Madry/Reuters)

    Kylie Madry / Reuters : Mexico-based Primero, which aims to modernize legacy software used by Latin American companies with AI, raised a $12M seed co-led by Kaszek and General Catalyst —  Mexican startup Primero launched publicly on Tuesday with a $12 million seed round co-led by Kaszek and General Catalyst …

Solidot(15)

  1. 因保安可能罢工 Anthropic 通知员工远程办公

    因保安可能罢工 Anthropic 通知旧金山办公室的员工本周在家远程办公。Anthropic 上周收到了提供安保服务的 Allied Universal 公司的通知,称该公司的保安可能罢工。Anthropic 随后通知其员工,为以防万一周一和周二在家办公。代表保安的工会 Service Employees International Union (SEIU)表示正与 Allied 等安保服务公司进行合同谈判,但工会没有发起罢工授权投票,也没有发出任何罢工威胁。SEIU 代表了加州数以千计的保安,自 4 月以来一直在进行谈判,以争取更高的工资、更好的医保和更全面的职业培训。

  2. 社媒的设计方式让年轻人难以批判性思考

    以 TikTok 为代表社媒通过无限滚动的信息流让用户无法对其浏览的内容进行深度思考。这种设计在世界各地引发激烈的讨论,欧洲正考虑限制此类设计。伯明翰大学的研究人员通过访谈和小组讨论的方式,收集了英格兰各地中小学和大学 16-25 岁年轻人的意见。年轻人并非社交媒体的被动用户,他们会思考,且常对所看到的内容持怀疑态度。但研究表明,TikTok 的设计使得批判性思维难以发挥作用。参与者一致认为 TikTok 是一个娱乐平台,而非严肃的学习场所,他们用“有趣但虚假”来形容它。研究还发现,TikTok 的算法驱动设计鼓励用户快速被动地消费内容。严肃的心理健康视频之后可能紧接着无关的娱乐内容,几乎没有给用户留下反思或批判性评估的机会。尽管参与者表示他们试图通过点赞或跳过内容去训练算法,但很多人发现算法的反馈不稳定,有害内容仍然会不断涌现。

  3. 微软画图和照片应用生成的图像嵌入了看不见的水印

    Windows 画图(Paint)和照片(Photos)应用都集成了微软的 AI 工具 Copilot,支持通过本地模型和云端生成图像。AI 生成的图像会嵌入两个水印,其一是可见的 Copilot logo,其二是不可见的能跟踪到用户身份的唯一识别码 GUID。画图和照片使用的本地模型(仅限于 Copilot+ PC)共四个文件,容量不到 400MB,无论本地还是云端用户输入的提示词都会发送到微软服务器进行内容审核,服务器会返回 GUID 以及审核后的提示词,GUID 随后就嵌入在 AI 生成的图像之中。

  4. Linux 诞生 35 周年

    1991 年 8 月 25 日,Linus Torvalds 在新闻组 comp.os.minix 宣布了他正在开发的操作系统内核:“我正在为386(486)AT clones写一个(自由的)操作系统(只是爱好而已,不会和 GNU 一样成为广泛且专业的操作系统)。这个计划从 4 月开始酝酿,现在已做好准备。我希望得到人们关于 minix 优缺点的任何反馈意见,因为我的操作系统和它有类似的方面(因为可行性方面的原因,两者的文件系统物理布局相同)。我刚刚把 bash(1.08) 和 gcc(1.40) 移植到了系统上,而且看来运行得很好。这意味着我可以在几个月内我就可以把它变得有实用性了。我想知道大家想要些什么特色。欢迎提任何的建议,但是我不保证我会实现你的建议 :-)”Torvalds 原计划将项目名字命名为 “fread”——free和 x(即 Unix)的合成词,然而文件上传的 FTP 服务器管理员认为该名字不好听,因此改名为 Linux。如今这个原本是爱好的项目已经走过了 35 年,成为了世界上最流行的操作系统,被无数人使用,虽然桌面是一个例外。

  5. 已知最大星系直径 170 万光年

    天文学家通过超深成像观测确认已知最大星系边界。名为 IC1101 的星系直径达到约 520 千秒差距(星系尺度单位),接近 170 万光年,宽度相当于 17 个银河系并排排列,而这个星系目前还在成长。IC1101 的恒星物质总质量约为 3.4 万亿个太阳质量。IC1101 坐落在距地球超过 10 亿光年的 Abell2029 星系团中心,是该星系团中光度最高的星系。这类星系位居宇宙中最庞大星系之列,其成长方式是通过反复吞并附近较小的星系不断扩张,这一过程被称作星系同类相食。作为已知最大的星系,它的存在也揭示了在数十亿年的时间尺度上,宇宙中的最大尺度星系结构可以通过持续吞并周围星系而发展到何等极端的规模。

  6. 狩猎采集者的睡眠时间并不比工业社会的现代人长

    三个狩猎采集者社会——坦桑尼亚的哈扎人、纳米比亚的桑人、玻利维亚的齐曼内人——他们的睡眠时间并不比生活在工业社会的现代人长。他们每夜睡 6.4-7.1小时。但生活在工业社会的现代人推迟了睡眠时间,不再日复一日的规律性睡眠,与自然光的同步减弱了,可诊断的睡眠障碍也变多了。睡眠的总时长恰恰是变动最小的。研究人员认为,区分现代睡眠与祖先睡眠的关键在于时相与规律性,而非睡眠时长。

  7. 美国计划再次对 H1B 签证征收 10 万美元费用,计划吊销 20 万商务或旅游签证

    美国总统特朗普于 2025 年 9 月签署总统令,规定申请 H1B 签证需缴纳 10 万美元手续费。但联邦地区法院今年 6 月判定这一措施违法并予以撤销。本周一特朗普政府公布了新草案,计划再次对 H1B 签证收取 10 万 3265 美元手续费。国土安全部表示,虽然新规草案规定的金额与总统令相近,但两者并非同一措施,法律依据也不同。根据新规草案,这笔附加手续费将在现行数千美元手续费的基础上另行收取,目的是用于“各政府部门合法移民系统的运营费用”,包括移民局系统现代化以及检测违规行为等。与此同时,特朗普政府还计划吊销多达 20 万名外国人的商务或旅游签证(B1 和 B2 签证)。如果这一计划得以实施,这将是美国历史上规模最大的单次签证吊销行动。

  8. Firefox 和 Chrome 准备启用对 JPEG XL 的支持

    Firefox 和 Chrome 都宣布准备启用对 JPEG XL 的支持。JPEG XL 是一种免版税的位图文件格式,支持有损和无损压缩。它旨在超越现有的位图格式,并成为它们的通用替代。Google Chrome 在 2023 年 移除了对实验性的 JPEG-XL 图像格式的支持,引发了很多争议,因为 Chrome/Chromium 占据了九成市场份额,它是 Web 标准事实上的仲裁者。但到了 2025 年 Google 改变了主意,Chrome/Chromium 加入了 Rust 语言开发的 JPEG-XL 图像解码器 jxl-rs,但对 JPEG-XL 的支持还没有默认启用。Mozilla 开发者通过邮件列表宣布即将释出的 Firefox 157 将默认启用对 JPEG XL 的支持。Google 也宣布准备默认启用。苹果的 Safari 则早在 2023 年就加入了对 JPEG-XL 的支持,但它使用的不是 Rust 实现而是 C++ 实现。

  9. 安娜的档案在长时间宕机之后恢复服务

    安娜的档案(Anna's Archive)在本月初遭遇长时间宕机之后恢复了正常运行。该组织通过 Reddit 发表了一则声明,称网站遭遇了一次协同攻击,目前并不清楚攻击者身份。安娜的档案成立于 2022 年,今年以来遭遇了一连串的挑战:因 Spotify 以及唱片公司的起诉它失去了 .org 主域名,被勒令向 Spotify 等公司赔偿 3.22 亿美元;图书出版商 Penguin Random House、Elsevier 和 HarperCollins 提起了侵权诉讼,被判处赔偿 1950 万美元,法院还发布了针对其域名注册商和注册管理机构的禁令。目前安娜的档案 annas-archive.pk、annas-archive.gd 以及 annas-archive.gl 等域名都能正常访问。

  10. 15 年前库克接替乔布斯担任苹果 CEO

    15 年前的 2011 年 8 月 24 日,蒂姆·库克(Timothy Donald Cook)接替史蒂夫·乔布斯担任苹果 CEO,下周的 9 月 1 日,库克将卸任 CEO 一职,John Ternus 将接替他。Ternus 于 2001 年加入苹果产品设计团队。他于 2013 年晋升为硬件工程副总裁,2021 年升任高级副总裁,期间负责监督了 AirPods、Mac、iPad 和 iPhone 的开发。库克将继续留在苹果公司,担任执行董事长,负责与政策制定者沟通,帮助苹果应对监管压力。

  11. Protocol Labs 停止资助星际文件系统的核心维护团队

    在 Cloudflare 和 Brave 之后,Protocol Labs 停止资助星际文件系统(IPFS)的核心维护团队 Shipyard,IPFS 的未来打上了巨大的问号。IPFS 是 Protocol Labs 从 2014 年起开发的开源项目,目的是实现文件分布式存储、共享和持久化的网络传输协议,它是一种内容可寻址的对等超媒体分发协议,在 IPFS 网络中的节点构成一个集群文件系统。Cloudflare 和 Brave 都曾支持过 IPFS,但都已经退出,目前使用 IPFS 最知名服务可能是 Bluesky,它的 ATProto 协议是基于 IPFS 内容寻址构建的。Shipyard 团队称,与 IPFS 相关的工作将于 2026 年 9 月 30 日结束。

  12. 微软删除了逾 17 万非营利组织的数据

    微软曾从 2013 年起向全世界的小型非营利组织免费提供 Microsoft 365 Business Premium,但在 2025 年初它宣布将从 2025 年 7 月起停止提供免费授权,转为提供折扣价付费订阅。6 月 11 日前如果没有转为付费的账号内相关数据将被删除。根据 Slate 的报道,没有注意到微软邮件通知的非营利组织遭到重创,17.1 万非营利组织储存在 OneDrive 中的数据被删除,全部丢失。一名经营着一家儿童医保组织的人士称,他翻遍了该组织的邮件存档和垃圾邮件,没有看到任何授权终止的通知。在 Reddit 和微软官方的技术社区论坛,很多非营利组织都表示他们没有收到提前通知就被删除了数据。还有很多人报告在数据删除后才注意到微软的警告邮件。微软没有解释为什么客户的数据无法恢复。

  13. Wi-Fi 8 专注于提升可靠性

    从 2009 年的 Wi-Fi 4 起,每一代 Wi-Fi 的一大卖点都是相比前一代数据速率提升多少。Wi-Fi 5 的最大数据速率十倍于 Wi-Fi 4,到 Wi-Fi 7 每频段理论最大吞吐量达到了 23Gbps,对于大部分用户的网速是绰绰有余了。也许是时候放慢速度了。正在开发中的 Wi-Fi 8 将与 Wi-Fi 7 维持基本相同的最大数据速率、支持相同数量的空间流,使用相同的 4096-QAM(4K-QAM)调制,工作在相同的频段,支持相同的 320MHz 信道带宽。Wi-Fi 8 将专注于提升可靠性,目标是在不同的信噪比 (SINR) 水平下吞吐量提升 25%;95% 的请求延迟降低 25%;MAC 协议数据单元丢失率 (MPDU) 降低 25%。Wi-Fi 8 标准预计将于 2028 年定稿。

  14. Anthropic 最强模型难以吸引用户

    Anthropic 的美国客户正使用其最强大 AI 工具的更廉价替代品,引发了外界对其高投入商业模式的质疑,而市场普遍预计 Anthropic 即将进行史上规模最大的 IPO。根据支付服务集团 Ramp 收集的 7 万家公司支出数据,Anthropic 规模最大、成本最高的模型 Fable 5 发布两个多月后,其支出占该公司各类工具总支出的比例仍仅约为 11%,目前已趋于稳定。这打破了企业用户默认选择最强大模型的惯例。分析师和投资者表示,这一变化主要是由于 Fable 5 价格高昂,以及旧款模型能满足大部分企业需求。如果这一转变持续下去,可能会彻底改变前沿 AI 实验室的商业模式。前沿 AI 实验室一直将数十亿美元的研发经费投入到训练规模越来越大、技术越来越复杂的模型上。Fable 的低需求和低市场接受度,加剧了Anthropic 在 IPO 前的不确定性。投资者预计 Anthropic 的 IPO 估值将达到 2 万亿美元或更高,它最早可能会在下个月上市。

  15. Valve 诞生 30 周年

    Valve 由前微软员工 Gabe Newell 和 Mike Harrington 创办于 1996 年 8 月 24 日,该公司的第一款游戏是备受好评的《半条命》,它被认为对 FPS 这一游戏类别产生了深远影响。Harrington 于 2000 年离开 Valve。Valve 在 2003 年开发了 Steam,之后随《半条命2》的发布强制捆绑推送给玩家,此举曾引起广泛批评,但它最终成为 Valve 最主要的收入来源,它过于成功以至于部分导致 Valve 大幅减少了游戏新作的开发速度。Valve 的游戏开发主要集中在 2013 年前,它发布了一系列享有盛誉的游戏作品,包括《反恐精英》系列、《传送门》系列,《求生之路》系列和《Dota 2》。2020 年代之后的新作包括 VR 游戏《Half-Life: Alyx》,以及仍然在封闭测试的多人游戏《Deadlock》。Valve 还开发了一系列硬件产品,包括 Linux 游戏机 Steam Machine、掌机 Steam Deck 和 VR 头显 Valve Index。

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