About Startups

Startup news covers fundraising, founder essays, market analysis, exits, and operator playbooks. OrangeBot.AI's startup feed pulls from Startup Archive (essays), Hacker News (Show HN, Ask HN), Product Hunt (launches), and Techmeme (M&A). Particularly strong on YC-adjacent stories and AI-startup news.

TOPIC · STARTUP

Startups

Funding rounds, launches, and founder stories from the daily digest.

70 unique stories from the last 14 days across 8 sources.

Hacker News(2)

  1. Fujitsu launches made-in-Japan next-generation CPU FUJITSU-MONAKA (global.fujitsu)
  2. Cognition launches new SWE-2 model, Rivaling Fable 5.1 and GPT-Astra (cognition.com)

Product Hunt(2)

  1. Flicka

    Launch-ready product demos, from a Chrome extension

  2. Embedful

    Launch customer dashboards in minutes

Hugging Face(36)

  1. Grounded Skill Synthesis from Code at Scale for Agentic Intelligence

    Reusable skills give agents transferable procedural knowledge, making scalable acquisition essential for extending agents beyond prior experience. Existing methods face two limitations: trajectory-based synthesis requires interactions with specific environments, while document-derived skills may lack executable evidence and verification. Source code offers a complementary path: it requires no prior agent experience yet provides executable evidence for grounding abstractions. We present Code2Skill, a fully automated pipeline that transforms selected code units into implementation-anchored records of atomic operations, composite workflows, and recurring patterns, then verifies each record through source-body-blind reconstruction and source-aware comparison. Applied to 19,769 popular, actively maintained GitHub repositories, Code2Skill produces CodeSkillBank, a grounded bank of 1,006,822 accepted records with workflow, boundary, provenance, and source-evidence metadata. Across 72 protocol-matched evaluations covering nine model settings and eight benchmarks, models augmented with retrieved CodeSkillBank skills improve by 11.7% on average over matched baselines and outperform them in 57 cases. Under a unified downstream interface, Code2Skill also outperforms trajectory-derived skill banks on all seven shared benchmarks, showing that repository-derived skills can provide useful procedural knowledge before agents accumulate sufficient interaction experience. Skills synthesized from tested AI-generated code achieve a 93.50% pass rate, compared with 93.00% for human-written code, providing initial evidence that the pipeline can expand with the growing volume of AI-generated software. Overall, Code2Skill transforms procedural knowledge embedded in repositories into grounded, verifiable, and transferable agent skills.

  2. EvoOntology: A Self-Evolving Ontology Layer for Data Agents

    Data agents aim to fulfill natural-language instructions over heterogeneous data, including tables, files, and databases. However, data agents face a challenging agent-data gap: heterogeneous data resides outside the agent, while the agent can access it (e.g., column names and file paths) only through generic tools. Existing approaches either let agents directly explore raw data sources or inject manually constructed semantic layers into prompts. However, neither scales well to large heterogeneous data sources nor adapts to different agent behaviors. In this paper, we introduce EvoOntology, a self-evolving ontology layer for data agents. EvoOntology encapsulates the ontology as an MCP server comprising a schema layer, a content layer, and a tool layer, enabling agents to actively query and interact with the ontology at runtime. To this end, we introduce a builder agent for autonomous ontology construction and a self-evolution loop that continuously refines the ontology through attribution-guided typed edits that are accepted only after a backbone-conditional paired evaluation. Experiments on three well-adopted data-agent benchmarks with four LLM backbones demonstrate that EvoOntology consistently outperforms strong baselines and existing semantic-layer approaches, effectively bridging the agent-data gap and enabling more effective interaction with heterogeneous data. Code: https://github.com/ruc-datalab/EvoOntology

  3. RecreationWorld: Scalable and Verifiable Environments for Hybrid Computer-Use Agents

    Computer-use agents (CUAs) have advanced along two separate lines: graphical interaction and software development through code and the command line. Real digital work requires both, interleaved rather than stacked end to end. We study hybrid CUAs that autonomously decide when to explore an interface, implement software, and run and visually verify their artifacts. We introduce RecreationWorld, a five-platform framework built around recreation: given a running reference, an agent must discover its behavior and build a faithful implementation with no prescribed workflow. RecreationWorld provides reproducible environments on Ubuntu, macOS, Windows, Android, and Web, plus a unified harness with native GUI control and coding tools. The running reference serves as an oracle for hidden behavioral tests, providing execution-grounded rewards. We scale trajectory generation with high-quality open-source applications. Models trained on these trajectories improve across five out-of-distribution coding and hybrid computer-use benchmarks and more frequently verify their rendered outputs, providing evidence of transfer beyond recreation. For held-out evaluation, we introduce RecreationBench, comprising 250 diverse tasks across domains and platforms. Reference-grounded programmatic and visual assertions cover action-conditioned outcomes at multiple interaction depths; each is validated on the reference and by human reviewers before the suite is frozen for automatic scoring. GPT-6 Astra leads at 58.1% overall, but passes all programmatic tests on just 2.8% of tasks. Agents reproduce static interface structure more reliably than interactions and computed outputs, while generated applications remain smaller and more monolithic than their references. We release the benchmark, environments, and test suites.

  4. OmniVChat: Synthesizing, Benchmarking, and Training for Native Audio-Visual Dialogue

    We define OmniVChat (Omni Video Chat) as the task of native audio-visual dialogue between a user and an omni model. In OmniVChat, omni models directly and simultaneously receive audio and video from a user and return text. The user's query is embedded in the audio and video, without a separate text question, external captioning, or speech recognition. Direct audio-visual input reduces external latency and computation while preserving perceptual cues. However, research on OmniVChat faces two constraints: data availability and evaluation. Recordings of people using their own devices are scarce. Furthermore, a good reply often needs to account for the user's surroundings, facial expressions, and nearby objects, and such responses can be expressed in many different ways, making keyword matching unreliable for evaluating reply quality. Recent progress in agent systems and video generation makes generation for comprehension viable, which means using synthesized dialogues for training and evaluation. Therefore, we present OmniVChat-Studio, a multi-agent data engine for synthesizing single- and multi-turn audio-visual dialogues. We use synthesized dialogues to build OmniVChat-Bench, an evaluation benchmark that evaluates omni models' basic dialogue abilities across five ability categories. We also present OmniVChat-RL, a reinforcement learning reward design that jointly targets reply correctness, efficiency, and style in OmniVChat. Training Qwen3-Omni-Instruct with OmniVChat-RL on synthesized dialogues improves its performance on both OmniVChat-Bench and the human-recorded OmniVChat-Bench-Human. These gains validate the reward design and show transfer to real-world dialogues in training and evaluation.

  5. OmniVBench: A Benchmark and Large-Scale Dataset for Omni Reference-to-Video Generation

    Reference-to-video (R2V) generation is evolving toward increasingly general and versatile reference control, giving rise to the emerging paradigm of omni R2V generation. However, existing benchmarks fall short of these emerging capabilities: their test cases cover limited reference types and compositions, and their evaluation protocols largely assess holistic reference consistency, overlooking whether reference factors are properly preserved, disentangled, and routed. Meanwhile, the high cost of constructing omni R2V training data makes suitable training resources scarce. To address these gaps, we introduce OmniVBench and the Omni-R2V Dataset for evaluating and training omni R2V models. OmniVBench expands R2V evaluation across broader reference types, fine-grained control tasks, and richer reference compositions, covering 7 task families and 18 fine-grained tasks spanning content, motion, style, structure, narrative, and multi-reference settings. We introduce factor-grounded evaluation with 12,172 case-specific checklist items, assessing whether intended reference factors are faithfully preserved, correctly disentangled and bound to their targets, and properly realized according to the instruction. We further introduce the Omni-R2V Dataset, bringing industrial-grade training resources for diverse R2V tasks to the broader research community. Drawing primarily on a large-scale corpus of professional video footage, it comprises 340K processed training samples spanning diverse reference types and multi-reference compositions. We develop task-specific pipelines for reference-target pair construction, offering a practical and scalable recipe for omni R2V data construction. Extensive evaluation of advanced open- and closed-source R2V models reveals clear performance gaps across task families and evaluation dimensions on OmniVBench, highlighting remaining limitations of current R2V models.

  6. Can MiniMax-H3 Reason About the Physical World? An Evaluation of Omni-Modal Generative Model

    Recent Omni-Modal Generative Models (Omni-Models) have advanced content generation toward unified modeling of text, images, video, and audio. MiniMax-H3 exemplifies this transition by combining multimodal context understanding with joint audio-visual generation in a shared latent framework. Its unified architecture raises a fundamental question: Can multimodal alignment improve the model's world reasoning, and what new evaluation paradigms do omni-modal inputs enable? To investigate this question, this work introduces a comprehensive evaluation framework organized around four complementary dimensions of physical world reasoning. Unlike existing evaluation frameworks for video generation and world models, which are often constrained by limited input modalities and evaluation settings where prompts closely match the target video content, our evaluation is specifically designed to exploit the multimodal inputs of Omni-Model. We construct a diverse set of novel tasks that require models to integrate complementary information across modalities. Specifically, we consider four scenarios, including implicit prompts paired with multiple frames, audio-image, prefix-videos, and audio-video inputs. Every single modality provides only partial evidence about the underlying event, requiring the model to jointly reason over the complementary semantic cues to infer latent event states and future dynamics. Across 517 evaluation instances, MiniMax-H3 achieves an overall success rate of 41.97%. Video-based Decision Reasoning yields the highest success rate at 56.00%, while Audio-based Disambiguation Reasoning is the weakest, reaching only 27.40%. These results indicate that effective multimodal integration remains key to fully exploiting the benefits of diverse input modalities. The project is available at https://github.com/gulucaptain/MiniMax-H3-Reason.

  7. SoL-Pi: Recursively Scaling Auto-Research Loops for Efficient Agent Harness

    As coding agents move from supervised code completion to unattended, around-the-clock exploration, their work expands from isolated predictions into long trajectories of reasoning, tool use, and feedback. Token efficiency therefore becomes important for scaling recursive self-improvement. We take an RSI-inspired approach at the harness layer, scaling auto-research loops across increasingly numerous and diverse environments for harness rollouts. At this scale, the process yields reusable improvements that transfer beyond their development setting, moving automated harness discovery toward production-level outcomes. Four mechanisms survive selection and form SoL-Pi, spanning action execution, context compaction, observation handling, and delegated reading. On the 51-task EdgeBench evaluation, SoL-Pi achieves performance comparable to Pi across GPT-5.6 Sol and Opus 5 while reducing recorded token traffic by 44.7-49.0% and API cost by about one third. In other words, estimated hourly savings are \8.75-13.50 relative to native Codex and Claude Code harnesses, and \4.36-5.71 relative to Pi.

  8. What Does Privileged Information Add to On-Policy Self-Distillation?

    On-policy self-distillation (OPSD) lets a language model learn from a frozen copy of itself that sees an answer or a worked solution. Giving the teacher this extra information seems to offer the student more to learn, but how much does it add beyond distillation itself? To isolate that contribution, we construct AMPLE-Math, a reusable suite of 5,319 mathematical problems with six reasoning views that share the same answer, and compare each view with matched reference-free distillation. With a thinking-enabled teacher supervising direct-response rollouts, reference-free distillation accounts for much of Qwen3-1.7B's improvement under thinking-enabled evaluation, both in domain and on external benchmarks. Evidence for an additional reference benefit is modest in Qwen, strongest for a polished solution, whereas complete traces add two percentage points in SmolLM3-3B at step 50. These benefits depend on the student being trained. At the same checkpoint, replacing short direct-response rollouts with long thinking-enabled rollouts turns gains into losses in both families while the problems, references, and evaluation stay fixed. Teacher profiles and matched loss interventions in Qwen further show that changing token-level supervision can leave student behavior largely unchanged. Together, these findings suggest that OPSD can improve access to existing reasoning capabilities through parameters shared by direct-response and thinking-enabled inference. The value of a privileged reference is what it adds to this cross-mode transfer, not how much of the solution it reveals.

  9. AI for Games in the Foundation Model Era

    Foundation models, alongside advances in learned game-world models, are reshaping AI across the game lifecycle. Beyond playing games, recent systems model players and game dynamics, support design and development, adapt player-facing experiences at runtime, and evaluate resulting artifacts. Yet these directions have evolved largely separately, obscuring which capabilities transfer across settings and which remain tied to particular games, engines, interfaces, or player populations. We organize the literature into six roles according to the immediate use of AI output: playing and acting; modeling players and games; designing games; building and maintaining games; generating and adapting at runtime; and testing and evaluating games. For each role, we examine what structure is supplied by the game or workflow, what AI learns or produces, which capabilities and artifacts transfer across settings and roles, and what evidence supports the claims. We identify cross-role connections: trajectories train world models, learned environments provide experience for agents, design specifications drive executable implementations, and play or testing feedback guides revision. However, control schemes, rules, engine interfaces, state representations, and player contexts often remain setting-specific, so downstream claims require validation in the target setting. Evaluation is most standardized for bounded game playing and selected learned environments, while persistent state in learned worlds, repeated software revision, validated player modeling, sustained runtime adaptation, and representative automated testing remain less established. The central challenge is to reuse or transfer outputs and capabilities across roles while re-establishing evidence for effectiveness in the game-specific contexts where they are used.

  10. ScienceBuddy: Recursive-in-Recursive Self-Improvement for Interactive Scientific Agents

    We introduce and release ScienceBuddy, an interactive scientific research workspace that brings continually improving scientific agents into researchers' everyday workflows. ScienceBuddy supports researchers in carrying out scientific tasks while transforming their requests, feedback, and execution evidence into tasks and evaluation rubrics for continual learning. At its core is recursive-in-recursive self-improvement, a paradigm that couples harness evolution with model reinforcement learning: the inner recursion improves the harness with the model fixed, while the outer recursion trains the model under the improved harness. Harness evolution shapes training experience, and model learning creates new opportunities for harness adaptation. We present case studies of researcher interaction, harness refinement, and model learning, with the benchmark cases spanning four scientific task families. By releasing ScienceBuddy as a research product, we make this paradigm available to the scientific community and take a step toward discovery intelligence: scientific AI that advances through sustained collaboration with researchers and evolves alongside the research it supports. Website: http://science-buddy.io

  11. FLAT: Resampling Image and Text into 1D Flexible-Length Aligned Transmodal Tokens for Retrieval and Generation

    Traditional multimodal representation learning and generation are two stages: a contrastive or self-supervised visual encoder is trained first, followed by a separate downstream generative model. This setup bottlenecks generative performance behind frozen embeddings. To bridge this gap, we revisit joint multimodal representation learning and generation to produce linearly interpolatable embeddings that are directly consumable by generative decoders. We present FLAT (Flexible-Length Aligned Transmodal representations), a representation pre-training framework that jointly optimizes a shared multimodal encoder alongside downstream text-to-image (T2I) and image-to-text (I2T) decoders. By combining contrastive alignment with bidirectional cross-modal generative objectives, FLAT ensures its representations function as both discriminative semantic descriptors and generative conditions. Architecturally, FLAT maps visual and textual inputs into a unified continuous 1D sequence space, applying nested dropout over prefix-K tokens to enable dynamic output lengths. A single pre-training stage allows FLAT to perform cross-modal retrieval and generation across variable prefix K, achieving a T2I GenEval score of 71.1. Task-specific fine-tuning aligns model performance with state-of-the-art baselines: 83.1 GenEval on T2I generation; 40.5 BLEU-4 and 138.6 CIDEr on MS-COCO image captioning; and Recall@5 scores of 86.8 (I2T) / 75.8 (T2I) on MS-COCO alongside 98.3 (I2T) / 93.6 (T2I) on Flickr30K. Finally, qualitative evaluations demonstrate that FLAT representations natively support linear interpolation, latent space arithmetic, and zero-shot composed retrieval.

  12. ModularRSI: Modular and Generalizable Recursive Harness Self-Improvement

    Recent work extends recursive self-improvement (RSI) to agent harnesses for long-horizon coding and terminal tasks, enabling agents to improve execution mechanisms from experience. However, generalizable harness RSI remains challenging. First, evolving harnesses on evaluation benchmarks or their subsets makes it difficult to distinguish reusable improvements from benchmark-specific adaptation. Second, single-trajectory updates can conflate systematic harness deficiencies with instance-specific reasoning and solution details, producing modifications that transfer poorly to unseen tasks. Third, localizing recurring behavioral deficiencies within monolithic harnesses is difficult, while whole-harness optimization can entangle unrelated mechanisms and complicate attribution and validation. We propose ModularRSI, a benchmark-disjoint, contrastive, and modular framework for generalizable harness evolution. ModularRSI contrasts successful and failed trajectories for the same task and aggregates evidence across tasks to identify recurring behavioral deficiencies. It decomposes the evolvable harness into five functional modules: Agent Loop, Tool Use, Observation Management, Context Management, and Task Completion Detection. Each module evolves independently within a restricted modification scope, followed by an integration stage that combines the evolved modules into a unified harness and resolves potential conflicts. To support benchmark-disjoint evolution, we curate 2,000 executable evolution tasks from external sources that are disjoint from downstream evaluation benchmarks. Experiments on TB2.0 and SWE-Bench Verified show consistent improvements on unseen in-domain and cross-domain tasks, with the evolved harness also transferring across different foundation models.

Techmeme(30)

  1. Sources: SoftBank's SB Energy has delayed its IPO, originally planned for this month, as investors question the company's sought-after valuation of $50B+ (Maureen Farrell/New York Times)

    Maureen Farrell / New York Times : Sources: SoftBank's SB Energy has delayed its IPO, originally planned for this month, as investors question the company's sought-after valuation of $50B+ —  Several companies tied to the data center industry have delayed their initial public offerings amid the increasing public backlash to these energy guzzling facilities.

  2. Sensor Tower: Muse was downloaded 902K+ times in the six days after its launch on Sept. 8, vs. Meta AI's 773K in the same post-launch period; META jumps 12%+ (Bloomberg)

    Bloomberg : Sensor Tower: Muse was downloaded 902K+ times in the six days after its launch on Sept. 8, vs. Meta AI's 773K in the same post-launch period; META jumps 12%+ —  Meta Platforms Inc.'s new artificial intelligence agent, Muse, has quickly risen to the top of mobile app charts …

  3. Intel closes up 12%, AMD 10%, and Arm 17% on Monday amid investor optimism that Meta's Muse could boost CPU demand; AMD's market cap tops $1T for the first time (Adam Clark/Barron's Online)

    Adam Clark / Barron's Online : Intel closes up 12%, AMD 10%, and Arm 17% on Monday amid investor optimism that Meta's Muse could boost CPU demand; AMD's market cap tops $1T for the first time —  Advanced Micro Devices' market valuation surpasses $1 trillion for the first time in intraday trading.

  4. Raindrop, which develops tech for monitoring AI agents to catch failures such as hallucinations and tool misuse, raised a $35M Series A led by CRV (Chris Metinko/Axios)

    Chris Metinko / Axios : Raindrop, which develops tech for monitoring AI agents to catch failures such as hallucinations and tool misuse, raised a $35M Series A led by CRV —  AI agent monitoring platform Raindrop raised a $35 million Series A round led by CRV, co-founders Zubin Koticha and Ben Hylak tell Axios Pro exclusively.

  5. Vantora, formerly UP.Labs, which builds AI-native startups designed to solve problems for corporate customers, raised $100M+ from Silversmith Capital Partners (Kirsten Korosec/TechCrunch)

    Kirsten Korosec / TechCrunch : Vantora, formerly UP.Labs, which builds AI-native startups designed to solve problems for corporate customers, raised $100M+ from Silversmith Capital Partners —  Four years ago, a startup lab launched that wasn't quite an incubator, accelerator program, or venture firm.

  6. Business intelligence startup Veridion, which develops an AI-powered, real-time map of ~640M businesses worldwide, raised a $20M Series A led by Hoxton Ventures (Tamara Djurickovic/Tech.eu)

    Tamara Djurickovic / Tech.eu : Business intelligence startup Veridion, which develops an AI-powered, real-time map of ~640M businesses worldwide, raised a $20M Series A led by Hoxton Ventures —  The Series A investment will support the development of Veridion's AI-powered business intelligence platform …

  7. Angle Health, which wants to use AI to expedite healthcare benefits for small businesses, raised $600M led by Vitruvian Partners at a $2.7B valuation (Maria Armental/Wall Street Journal)

    Maria Armental / Wall Street Journal : Angle Health, which wants to use AI to expedite healthcare benefits for small businesses, raised $600M led by Vitruvian Partners at a $2.7B valuation —  Founded by two ex-Palantir engineers, the startup aims to bring AI-platform power to small-business healthcare benefits

  8. Anthropic partners with Accenture to embed evaluators within Anthropic, including red teaming models and conducting alignment assessments (Anthropic)

    Anthropic : Anthropic partners with Accenture to embed evaluators within Anthropic, including red teaming models and conducting alignment assessments —  We're partnering with Accenture on independent evaluation of frontier AI.  This is an important step toward the commitment, made in our CEO's essay …

  9. Singapore-licensed dtcpay, which offers stablecoin payments across Europe, Hong Kong, Australia, and North America, raised a $25M Series A (CoinDesk)

    CoinDesk : Singapore-licensed dtcpay, which offers stablecoin payments across Europe, Hong Kong, Australia, and North America, raised a $25M Series A —  Stablecoin payments firm dtcpay announced today the formal completion of its $25 million Series A funding round, securing a strategic investment from Japan's financial giant, the SBI Group.

  10. Sources: Apple plans to launch Apple Pay in India next month with Axis Bank's credit cards; Axis Bank is the fourth-largest credit card issuer in India (Reuters)

    Reuters : Sources: Apple plans to launch Apple Pay in India next month with Axis Bank's credit cards; Axis Bank is the fourth-largest credit card issuer in India —  Apple (AAPL.O) is poised to launch Apple Pay in India next month with Axis Bank's (AXBK.NS) credit cards, three sources familiar with the matter said …

  11. Meta launches a Mac app for Muse after releasing the AI agent on iOS, Android, and the web earlier this month, allowing it to manage files, pull from apps, more (Jay Peters/The Verge)

    Jay Peters / The Verge : Meta launches a Mac app for Muse after releasing the AI agent on iOS, Android, and the web earlier this month, allowing it to manage files, pull from apps, more —  Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.

  12. Sources: drone delivery startup Zipline is in talks to raise around $1B at a roughly $20B valuation, up from a $7.6B valuation in January (Bloomberg)

    Bloomberg : Sources: drone delivery startup Zipline is in talks to raise around $1B at a roughly $20B valuation, up from a $7.6B valuation in January —  Zipline is in talks to raise around $1 billion in a funding round that would value the drone delivery and logistics startup at roughly $20 billion, nearly tripling its previous valuation.

Browse other topics