About Security
Security covers vulnerabilities, exploits, malware analysis, supply-chain attacks, and security tool releases. OrangeBot.AI's security feed pulls from Hacker News (where security researchers cluster), GitHub (security tools), and Techmeme (industry breach news). Particularly strong on developer-facing security like npm supply-chain, OAuth flows, and AI prompt injection.
Security
Vulnerabilities, breaches, and security research picked up from today's feeds.
104 unique stories from the last 14 days across 8 sources.
Hacker News(6)
- I found 10k GitHub repositories distributing Trojan malware (orchidfiles.com)
- Only 16 Percent of Americans Think AI Will Have a Positive Impact on Society (techcrunch.com)
- US holds off blacklisting DeepSeek, more than 100 firms deemed security risks (www.reuters.com)
- Lore – Open source version control system designed for scalability (lore.org)
- Arch Linux Now Believes Malware Incident Under Control: More Than 1,500 Packages (www.phoronix.com)
- Malware developers added nuclear and biological weapons text to to their spyware (twitter.com)
GitHub Trending(1)
Product Hunt(5)
Hugging Face(42)
- CLI-Universe: Towards Verifiable Task Synthesis Engine for Terminal Agents
While recent LLM-based terminal agents have demonstrated promising capabilities, the scarcity of high-quality, executable training data remains a critical bottleneck. Existing synthesis pipelines typically scale by retrofitting surface-level artifacts into tasks, frequently yielding ambiguous instructions, shallow execution paths, and brittle tests that provide weak learning signals. To overcome this, we introduce CLI-Universe, a principled synthesis engine that constructs terminal-agent tasks. CLI-Universe generates candidate tasks by sampling combinations across a multi-dimensional capability taxonomy (domain, skill type, capability, and engineering pillar), then grounds each candidate through evidence-guided deep research over real-world technical materials. To ensure rigorous supervision, validated blueprints are instantiated into Dockerized environments and subjected to a multi-stage executable verification pipeline featuring rubric-gated test construction, hint-conditional filtering, and strict fail-to-pass checking. Across the full pipeline, from candidate generation to verification, approximately two-thirds of candidates are discarded, retaining only those that are genuine, verifiable, and non-trivially challenging. To validate our framework, we instantiate a highly distilled dataset of 6,000 trajectories called CLI-Universe-6K. Remarkably, fine-tuning Qwen3-32B on CLI-Universe-6K achieves 33.4% on Terminal-Bench 2.0. This sets a new state-of-the-art for models trained on open-source data at or below 32B parameters, and outperforms several models an order of magnitude larger, demonstrating the profound data efficiency of structured, high-fidelity synthesis.
- HydraHead: From Head-Level Functional Heterogeneity to Specialized Attention Hybridization
The quadratic complexity of attention poses a critical bottleneck for long-context processing, spurring interest in hybrid attention designs. Most open-source hybrid models adopt a layer-wise strategy. Yet, prior work has noted the inherent difficulty of integrating Linear Attention (LA) with Full Attention (FA), suggesting that the design space of attention hybridization remains underexplored. To probe this space, we conduct interpretability analysis and observe that layers exhibit block-wise functional similarity, while individual heads within the same layer display distinct functional specialization despite sharing input features. This head-level heterogeneity suggests that the head dimension provides a natural and principled granularity for fusing heterogeneous attention signals. Building on this insight, we introduce HydraHead, a novel architecture that hybridizes FA and LA along the head axis. HydraHead features two key innovations: (1) an interpretability-driven selection strategy that identifies retrieval-critical heads and preserves FA only for them, and (2) a scale-normalized fusion module that reconciles the distributional gap between FA and LA head outputs. By leveraging a three-stage transfer pipeline with parameter reuse and distillation, we achieve high-performance hybrid models with minimal training overhead. Under a unified training setup, HydraHead outperforms other hybrid designs in long-context tasks while maintaining strong general reasoning. With interpretability-driven head selection, it matches a 3:1 layer-wise hybrid's long-context performance at a 7:1 LA-to-FA ratio. Crucially, trained on only 15B tokens, HydraHead achieves over 69% improvement over the baseline at 512K context length, approaching Qwen3.5, a leading model of comparable size with a native context length of 256K. This highlights the significant scaling potential of head-level hybridization.
- PerceptionDLM: Parallel Region Perception with Multimodal Diffusion Language Models
Multimodal large language models (MLLMs) have achieved remarkable progress in visual understanding tasks. However, most existing MLLMs rely on autoregressive generation, which limits their efficiency for perception tasks that require captioning multiple regions. In this work, we propose PerceptionDLM, a multimodal diffusion language model optimized for efficient parallel region perception. Built upon PerceptionDLM-Base, a strong foundational baseline that achieves state-of-the-art performance among open-source diffusion MLLMs, our architecture fully leverages the parallel decoding nature of DLMs. Specifically, we introduce efficient prompting and structured attention masking to enable simultaneous perception of multiple masked regions, allowing the model to generate region descriptions in parallel at both the sequence and token levels. This design significantly improves inference efficiency compared with existing approaches that process regions sequentially. To systematically evaluate the parallelism property of visual perception capability for DLMs, we construct a new Parallel Detailed Localized Captioning Benchmark (ParaDLC-Bench) by scaling the DLC-Bench to include multiple region masks per image, enabling joint evaluation of both caption quality and inference efficiency. Experiments demonstrate that PerceptionDLM maintains competitive performance in region captioning while achieving substantial speed improvements for multi-region perception tasks. Our results highlight the potential of multimodal diffusion language models for efficient, parallel visual perception. To the best of our knowledge, we are the first to achieve parallel region caption and perception by leveraging the advantages of diffusion language models. Code, models, and datasets are released.
- Multi-Turn Reflective Masking Elicits Reasoning in Mask Diffusion Models
While reasoning on autoregressive (AR) models is often performed by chain-of-thought reasoning and reflection, their refinement of previous outputs still relies on fully sequential generation, even when only local edits are needed. In contrast, the masking mechanism in Mask Diffusion Models (MDMs) naturally supports explicit local edits on previous outputs, allowing selective refinement without discarding previous answers and generating another from scratch. While this property more closely aligns with how humans correct mistakes by iterative local refinement, existing MDMs do not support multi-turn masking and denoising. We propose Reflective Masking (RM), which elicits such an intrinsic reasoning capability in MDMs via lightweight post-training. RM provides a native test-time scaling, where an MDM iteratively revisits and revises its prior outputs based on evolving context. To exploit insights from previous turns like AR reasoning, we further introduce History Reference, a parameter-free mechanism that leverages intermediate denoising states during revision. Our approach requires no architectural changes and is easily applicable to existing MDMs. Across diverse tasks and modalities, including text generation, Sudoku, and image editing, Reflective Masking consistently outperforms standard masking-based baselines and demonstrates strong generality, positioning RM as a fundamental primitive for reasoning on MDMs.
- SpatialAvatar-0: High-Quality 4D Head Avatar with Multi-Stage Reconstruction
High-quality 4D head avatars from one or a few source portraits are central to telepresence, AR/VR, and digital-human interaction. 3D Gaussian Splatting (3DGS) has emerged as the dominant representation, with two complementary regimes (generalizable feed-forward predictors and per-subject refiners) maturing in parallel. However, existing feed-forward predictors are trained on a single dataset family with a hard-coded source count, inheriting the corresponding domain bias. Per-subject refiners require 300K--600K iterations and rely on adaptive densification that destroys upstream Gaussian layouts, preventing the two regimes from sharing a representation end-to-end. To bridge both regimes we propose SpatialAvatar-0 on a shared FLAME-mesh-bound Gaussian representation: a feed-forward generator with a parameter-free K-source mean-pool and a monocular-temporal to multi-view-spatial two-phase schedule that anchors against identity-prior collapse onto the smaller multi-view set. We further introduce a 10K-iter layout-preserving per-subject refinement loop that freezes the FLAME-binding and Gaussian count and replaces densification with a three-component anti-spike regularization. On VFHQ/HDTF cross-domain zero-shot we surpass the in-domain leader GAGAvatar by +1.5 dB PSNR despite never training on either test domain, and on the SplattingAvatar monocular benchmark we lead every reported metric, surpassing the 300K-iter GeoAvatar by +1.3 dB PSNR at up to 60x shorter per-subject schedule than common SOTA baselines. Website: https://spatialwalk.github.io/SpatialAvatar-0.
- DragMesh-2: Physically Plausible Dexterous Hand-Object Interaction with Articulated Objects
Dexterous interaction with articulated objects is important for household, assistive, and humanoid manipulation, where multi-finger hands can provide compliant contact patterns beyond parallel-jaw grasping. However, articulated-object manipulation differs from static-object manipulation: the target part cannot be directly actuated, and its motion must emerge through sustained physical hand--handle contact. This makes the transition from object-centric articulated generation to hand-driven dexterous hand--object interaction non-trivial, since geometric trajectory replay or open-loop execution does not model the contact dynamics required to move the articulated part. Moreover, policies trained only for task completion under fixed dynamics can overfit nominal contact loads, especially without tactile or force feedback, and may degrade when the contact load changes. To address these challenges, we present DragMesh-2, a contact-driven framework for dexterous interaction with articulated objects that extends articulated interaction from object-centric generation to hand-driven dexterous hand--object interaction, where articulated motion must arise through physical contact. We further propose PICA, a physically informed contact-aware training mechanism that injects physical signals into policy learning without tactile or force feedback, improving robustness and task success under changing contact loads. Finally, we conduct systematic evaluation across multiple damping conditions and articulated-object categories to study robustness under contact-load variation, and provide a pure-geometry dexterous interaction resource to support future loco-manipulation and humanoid hand--object interaction research. Across seven GAPartNet objects, DragMesh-2 achieves stronger robustness under contact-load variation than the compared methods while maintaining high task success across damping conditions.
- Playful Agentic Robot Learning
Current agentic robot systems can write executable Code-as-Policy programs, observe feedback, and revise behavior across multiple attempts, but they remain largely task-driven: reusable skills are acquired only after explicit instructions. We study Playful Agentic Robot Learning, where an embodied coding agent uses self-directed play as a continual skill-learning stage before downstream tasks arrive. We introduce RATs, Robotics Agent Teams designed for play-time skill acquisition. During play, RATs proposes novel yet learnable exploratory tasks, plans and executes robot-code policies, verifies intermediate progress, diagnoses failures, retries with dense, step-level feedback, and distills successful executions into a persistent code skill library. At test time, the agent reuses relevant skills from this frozen library to help solve new tasks. Experiments in LIBERO-PRO and MolmoSpaces show that play-learned skills improve held-out downstream tasks over no-play and random-play baselines, with 20.6 and 17.0 percentage-point gains over CaP-Agent0 on LIBERO-PRO and MolmoSpaces, respectively. Moreover, the learned skills can be plugged into other inference-time Code-as-Policy agents by simply retrieving them into the context, improving RoboSuite and real-world transfer by 8.9 and 8.8 points, respectively, without finetuning the underlying model.
- S-Agent: Spatial Tool-Use Elicits Reasoning for Spatial Intelligence
Real-world spatial intelligence requires reasoning over a continuous and evolving 3D world, yet existing VLMs and tool-augmented agents largely remain tied to static, stateless inference from isolated visual observations. We introduce \textsc{S-Agent}, a spatial tool-use agentic paradigm for understanding and reasoning over continuous multi-view images and videos. By formulating spatial reasoning as spatio-temporal evidence accumulation rather than isolated frame-level prediction, S-Agent reshapes spatial perception into scene-centric understanding beyond frame-centric recognition. Specifically, S-Agent casts the VLM as a semantic planner that decides what evidence is needed, while a hierarchy of spatial tools and experts grounds objects in 2D, lifts them into 3D geometric evidence, and aggregates this evidence into high-level spatial knowledge (e.g., counting, measurement, orientation, and relative position). Additionally, a temporal memory mechanism, including Scene Memory for maintaining the evolving scene state and Agent Memory for accumulating reasoning context, enables evidence integration across frames and reasoning steps. Comprehensive experiments on multi-view and video spatial reasoning benchmarks show that S-Agent consistently improves both open-source and closed-source VLMs in a training-free manner. Beyond inference-time augmentation, supervised fine-tuning (SFT) on S-Agent-generated spatial trajectories S-300K yields S-Agent-8B, a compact spatial agent that significantly surpasses similar-scale baselines (e.g., Qwen3-VL-8B) and performs comparably to advanced closed-source models (e.g., GPT-5.4 and Gemini 3).
- Guava: An Effective and Universal Harness for Embodied Manipulation
Language models trained on large-scale vision-language data have demonstrated strong potential for embodied agents. Harnessing models through embodied tools use offers a promising alternative to end-to-end vision-language-action systems by combining high-level reasoning with external modules for perception, planning, and control. However, it remains unclear what makes an effective harness for embodied manipulation, and to what extent such a harness can unlock embodied capabilities in a wide range of reasoning models. In this work, we present Guava, a harness framework for embodied tool use developed through systematic exploration of the design space of agent workflows, action spaces, and observation spaces. Our study identifies three key ingredients for effective embodied agents: iterative perception-reasoning-action loops, semantic action abstractions, and multimodal observations. To understand whether these design principles are universal even to small models, we develop an end-to-end training pipeline that distills embodied manipulation capabilities into a 4B open-source model using fewer than 2K trajectories collected entirely in simulation. Experimental results in both simulation and real-world environments show performance comparable to frontier proprietary models while exhibiting strong generalization to unseen objects, novel instructions, and long-horizon tasks. Results suggest that a well-designed harness can serve as a scalable, model-agnostic interface for embodied manipulation, enabling strong emergent embodied capabilities in compact open-source models with minimal training data.
- EfficientRollout: System-Aware Self-Speculative Decoding for RL Rollouts
Reinforcement learning (RL) has become a representative post-training paradigm for LLMs, enabling strong reasoning and agentic capabilities. However, rollout generation remains a dominant latency bottleneck because autoregressive sampling decodes responses sequentially and a small number of long-tailed generations often determine completion time. Speculative decoding (SD) offers a natural way to address this bottleneck, as it is a well-established technique for serving fixed LLMs that reduces latency by rapidly drafting tokens and accepting them through parallel verification while preserving the target-model distribution. However, its practical speedups do not directly carry over to RL rollouts: (i) the evolving target policy makes any fixed drafter increasingly mismatched with the policy's output distribution; and (ii) active batch sizes shrink throughout rollout decoding, shifting decoding from compute-bound to memory-bound regimes where parallel verification can exploit underutilized compute. Therefore, accelerating RL rollouts requires both a drafter that remains effective under long, high-temperature generations from an evolving policy and system-aware use of SD that avoids compute-bound regimes. We present EfficientRollout, a system-aware self-SD framework designed to address this gap for RL rollouts. EfficientRollout induces a quantized drafter from the target model (i.e. self-speculative decoding), keeping it coupled to the evolving policy without separate drafter pretraining or online adaptation. It further coordinates a system-aware SD toggle policy with acceptance-aware draft-length adaptation, enabling speculation only in beneficial regimes while matching the drafting budget to evolving drafter quality. EfficientRollout reduces rollout and end-to-end latency by up to 19.6% and 12.7%, respectively, over an accelerated AR rollout baseline, while preserving final model quality.
- SAE Interventions are Unreliable: Post-Intervention Recovery of Suppressed Behavior
Sparse Autoencoders (SAEs) decompose residual-stream activations into interpretable features. Recent latent-space defenses increasingly rely on these decompositions, assuming that identified "unsafe" SAE features serve as actionable handles for monitoring and intervention. In this paradigm, clamping a specific harmful feature is expected to reliably prevent model misbehavior. However, we show that this success may hide a recoverable failure mode: the clamp may block one visible route to a behavior without eliminating the behavior itself. We formulate this vulnerability as post-intervention recovery, a constrained residual-space optimization problem. Starting from the post-intervention residual state, we optimize residual perturbations to recover the pre-intervention behavior while preserving the post-intervention values of the targeted SAE features. Even under a strong threat model where the intervention remains active throughout optimization and generation, recovery remains possible. To rule out that recovery simply undoes the intervention, we use encoder-orthogonal updates for single-layer interventions and the corresponding feature-map Jacobian in the cross-layer setting. Across TPP, unlearning, IOI, and refusal steering experiments, this stress test reveals recoverable behavior despite successful feature-level intervention. Especially in the safety-critical refusal-steering setting, we achieve a 95.8% recovery rate on valid samples while keeping defended-feature relative drift to 0.131, substantially below suffix-based baselines. A recovery-path attribution analysis further localizes this recovery to the SAE reconstruction residual, the component left unexplained by the SAE. These results expose a gap between feature-level control and behavioral completeness: SAE features can support causal intervention, but controlling them does not guarantee control over the underlying behavior.
- Reinforcing Dual-Path Reasoning in Spatial Vision Language Models
Spatial VLMs have made substantial progress in geometric perception, yet complex spatial reasoning requiring multi-step inference over depth, distance, and scene relations remains challenging. Moreover, different spatial queries call for fundamentally different strategies: some are best addressed through purely linguistic, step-by-step deduction, while others require explicit 3D grounding before quantitative inference. We present Dual-Path Spatial Reasoning via Reinforcement Learning for Spatial VLMs (SR-REAL), a unified framework that equips a spatial VLM with two complementary reasoning paths: Language-Only Reasoning (LOR), which performs step-by-step linguistic deduction, and Detect-Then-Reason (DTR), which detects 3D geometric cues (e.g., centers or bounding boxes) via region tokens before explicit geometric inference. SR-REAL begins with a cold-start supervised fine-tuning stage that constructs LOR and DTR chain-of-thought supervision and exposes a region-to-3D interface, followed by RL that optimizes the policy model with accuracy and format rewards; for DTR, a discrete center-based detection reward further refines geometric alignment. Across diverse spatial benchmarks, SR-REAL significantly outperforms spatial VLM baselines: (i) a single RL-trained model supports both reasoning paths, with DTR excelling in region-aware tasks through precise 3D localization and LOR enhancing general spatial reasoning; (ii) jointly training both paths fosters mutual reinforcement; (iii) high-quality, blended cold-start data is crucial for stable RL optimization; and (iv) the model generalizes across datasets and domains without per-task tuning, demonstrating positive transfer between LOR and DTR.
Techmeme(47)
- Sources: the Trump administration is pressing Meta to submit its AI models for voluntary review; Meta is the only major US AI developer without an agreement (New York Times)
New York Times : Sources: the Trump administration is pressing Meta to submit its AI models for voluntary review; Meta is the only major US AI developer without an agreement — Federal officials are urging the lone major tech company holdout to allow government safety evaluations, weeks after ordering Anthropic to pull its latest model.
- Sources: Hadrian, which is building AI-powered factories to produce space and defense parts, is in talks to raise ~$1B at a ~$7.5B post-money valuation (Bloomberg)
Bloomberg : Sources: Hadrian, which is building AI-powered factories to produce space and defense parts, is in talks to raise ~$1B at a ~$7.5B post-money valuation — Company runs AI-powered factories that aim to speed up manufacturing — Defense manufacturing startup Hadrian Automation Inc …
- Sources: Miami-based cybersecurity company Varonis is exploring options including a potential sale after receiving takeover interest; VRNS jumps 6%+ (Bloomberg)
Bloomberg : Sources: Miami-based cybersecurity company Varonis is exploring options including a potential sale after receiving takeover interest; VRNS jumps 6%+ — Cybersecurity company Varonis Systems Inc. is exploring options including a potential sale after receiving takeover interest, according to people familiar with the matter.
- Walmart acquires Vibe.co, which lets businesses create and buy ads on CTVs, sources say for $1.4B cash; top executives get $180M to stay for four years (Sarah Nassauer/Wall Street Journal)
Sarah Nassauer / Wall Street Journal : Walmart acquires Vibe.co, which lets businesses create and buy ads on CTVs, sources say for $1.4B cash; top executives get $180M to stay for four years — Retail giant is paying $1.4 billion for Vibe.co, a company that enables advertising through connected TVs
- Alibaba sues the DOD, seeking removal from a blacklist of companies supporting China's military, says the decision is a violation of constitutional due process (Bloomberg)
Bloomberg : Alibaba sues the DOD, seeking removal from a blacklist of companies supporting China's military, says the decision is a violation of constitutional due process — Alibaba Group Holding Ltd. sued the Department of Defense to be removed from a blacklist that identifies the e-commerce leader …
- On the first day of their trial, two members of Scattered Spider plead guilty in the UK to charges stemming from a 2024 cyberattack on Transport for London (Brian Krebs/Krebs on Security)
Brian Krebs / Krebs on Security : On the first day of their trial, two members of Scattered Spider plead guilty in the UK to charges stemming from a 2024 cyberattack on Transport for London — Two men pleaded guilty in the United Kingdom this week to criminal charges stemming from an August 2024 cyberattack that crippled Transport …
- President Trump signs two executive orders aimed at speeding the development of advanced quantum computers and mitigating the security threats they present (Amrith Ramkumar/Wall Street Journal)
Amrith Ramkumar / Wall Street Journal : President Trump signs two executive orders aimed at speeding the development of advanced quantum computers and mitigating the security threats they present — Administration set an ambitious new 2028 target for a system that can conduct scientific research
- Sources: Meta internally exposed data from its employee-tracking program meant to help train its AI models, including full prompts and private conversations (Wired)
Wired : Sources: Meta internally exposed data from its employee-tracking program meant to help train its AI models, including full prompts and private conversations — Employees had previously raised concerns about the initiative, which involves collecting workers' keystroke data to train AI models.
- Sources: Vimeo owner Bending Spoons seeks to raise ~$1.62B in a US IPO, selling 58M shares at $26 to $28 apiece, at a valuation of $19B at the top of the range (Echo Wang/Reuters)
Echo Wang / Reuters : Sources: Vimeo owner Bending Spoons seeks to raise ~$1.62B in a US IPO, selling 58M shares at $26 to $28 apiece, at a valuation of $19B at the top of the range — Bending Spoons, an Italian technology company that acquires and revamps software businesses, is seeking to raise as much as $1.62 billion …
- OpenAI unveils an updated GPT-5.5-Cyber model, launches the Patch the Planet initiative in partnership with Trail of Bits to fix open source bugs, and more (Lily Hay Newman/Wired)
Lily Hay Newman / Wired : OpenAI unveils an updated GPT-5.5-Cyber model, launches the Patch the Planet initiative in partnership with Trail of Bits to fix open source bugs, and more — Amid concerns about AI models' cybersecurity capabilities, OpenAI revealed an improved version of GPT-5.5-Cyber and its “Patch the Planet” …
- Sources: marketing tech startup AppsFlyer raised a $1B Series E at a $2.7B post-money valuation; Moloco, Google, Meta, and Unity acquire minority stakes (Kerry Flynn/Axios)
Kerry Flynn / Axios : Sources: marketing tech startup AppsFlyer raised a $1B Series E at a $2.7B post-money valuation; Moloco, Google, Meta, and Unity acquire minority stakes — AppsFlyer has raised more than $1 billion in Series E funding at a $2.7 billion post-money valuation, Axios has learned from sources familiar with the financing.
- Sources: Virgin Media O2 and VodafoneThree have deployed tech to disable phones stolen from their stores, after phone makers resisted broader antitheft measures (Kieran Smith/Financial Times)
Kieran Smith / Financial Times : Sources: Virgin Media O2 and VodafoneThree have deployed tech to disable phones stolen from their stores, after phone makers resisted broader antitheft measures — Virgin Media O2 and VodafoneThree's move comes after Apple and Samsung resisted calls to adopt broader measures
Solidot(3)
- DDR2 和 DDR3 内存的价格出现上涨
过去几个月,由于 AI 热导致的内存短缺,DDR4 和 DDR5 内存条价格都出现了数倍的增长。由于 DDR4 和 DDR5 内存成本过高,部分硬件制造商开始降低内存规格,转向更古老的内存条,结果推动了 DDR2 和 DDR3 内存的价格出现了上涨。市场观察机构 TrendForce 称,硬件制造商为控制成本用 DDR3 方案取代了 DDR4,或用基于 DDR2 的设计取代 DDR3。机构预测 2026 年第二季度 DDR2 合约价格将上涨约 55% 至 60%,第三季度还将进一步上涨 35% 至 40%。而 DDR 2 的制造商表示它们正将产能转移到利润更高的产品如 DDR3、DDR4 和 LPDDR4。
- 美国芯片安全法案将强制性要求位置跟踪 AI 芯片
美国国会正在审议芯片安全法案(Chip Security Act),该法案将为先进 AI 芯片加入更严格的安全验证功能,将要求芯片出口商通过定制的位置验证硬件或软件追踪先进芯片的流向,确保先进芯片不会进入中国等国家。美国众议院外交事务委员会于 3 月下旬以 42 比 0 的投票结果一致通过了芯片安全法案,将其提交到众议院全体会议审议。参议院的配套立法则尚处于审议的第一个阶段。美国芯片行业组织反对这项法案,认为会阻碍芯片出口。最大的 AI 芯片制造商英伟达去年 12 月宣布它已开发出能满足该法案部分要求的技术。
- Epic Games 推出开源版本控制系统 Lore
Epic Games 宣布了新版本控制系统 Lore,源代码采用 MIT 许可证托管在 GitHub 上。Git 是最流行的版本控制系统,但它最初的是为 Linux 这一大型去中心化项目设计的,并没有为游戏或封闭环境下的大型私有软件开发优化。Git 不太适合游戏公司的纹理、3D 模型、音频等文件的协同开发,因此游戏领域流行的版本控制系统是私有的 Perforce,开源的 Lore 瞄准的就是该私有软件。Epic Games 称,“Lore是一个集中式、内容寻址的版本控制系统,使用默克尔树和不可变的版本链来表示仓库状态,并针对二进制优先存储、重复数据删除以及大规模的稀疏/按需数据水合进行了优化。”