Top AI Models This Week
A live, ranked snapshot of the top trending AI models and papers for Sunday, May 31, 2026. The most trending open models, research papers, and demos on Hugging Face over the past week — refreshed daily.
The top trending AI models and papers this week: 1) AgentDoG 1.5: A Lightweight and Scalable Alignment Framework for AI Agent Safety and Security; 2) OmniRetrieval: Unified Retrieval across Heterogeneous Knowledge Sources; 3) CollectionLoRA: Collecting 50 Effects in 1 LoRA via Multi-Teacher On-Policy Distillation.
Top 30 trending models & papers — Sunday, May 31, 2026
- 01AgentDoG 1.5: A Lightweight and Scalable Alignment Framework for AI Agent Safety and Security
Modern open-world agents such as OpenClaw exhibit powerful cross-environment execution capabilities yet introduce broad new safety risk sources. Meanwhile, advanced frontier AI models drastically lower attack barriers, rendering current agent alignment frameworks inadequate for real-world deployment. To tackle these emerging threats, we propose a lightweight and scalable agent safety alignment framework. Specifically, we update the agent safety taxonomy to accommodate emergent risks from Codex and OpenClaw execution scenarios. We further build a taxonomy-guided data engine with influence-function purification to train lightweight AgentDoG 1.5 variants (0.8B, 2B, 4B, and 8B parameters) using only around 1k samples, achieving comparable performance with leading closed-source models (e.g., GPT-5.4). Based on AgentDoG 1.5, we construct a highly efficient agentic safety SFT and RL training environment, which reduces deployment overhead in Docker-level environments by two orders of magnitude. Finally, we deploy AgentDoG 1.5 as a training-free online guardrail for real-time safety moderation. Extensive experimental results indicate that AgentDoG 1.5 achieves state-of-the-art performance in diverse and complex interactive agentic scenarios. All models and datasets are openly released.
124 points2026-05-27 - 02OmniRetrieval: Unified Retrieval across Heterogeneous Knowledge Sources
Real-world information needs require access to structurally diverse knowledge sources, from unstructured text and relational tables to knowledge graphs and property graphs. Existing retrievers, however, operate over one source at a time under a fixed query language, leaving the broader landscape of available knowledge fragmented behind incompatible interfaces. A natural attempt at unification would collapse these sources into a shared space, but this erases the structural affordances (such as schemas, ontologies, compositional operators) that give each source its expressive power. Effective retrieval over diverse knowledge, therefore, requires not homogenization but an overarching layer that meets each source on its own terms. To achieve this, we present OmniRetrieval, a framework that takes any natural-language query, identifies appropriate knowledge sources, and dispatches source-native queries to their native execution engines. Across an extensive benchmark spanning 13 datasets and 309 distinct knowledge bases over text, relational, and graph-structured sources, OmniRetrieval exceeds single-source baselines, demonstrating that it can serve as a general-purpose interface to the heterogeneous sources while preserving the structural distinctions that make each source valuable.
64 points2026-05-27 - 03CollectionLoRA: Collecting 50 Effects in 1 LoRA via Multi-Teacher On-Policy Distillation
Customized image editing aims to equip pre-trained diffusion models with specific visual effects using limited paired data, typically via Low-Rank Adaptation (LoRA). As the number of desired effects grows, storing and dynamically loading numerous these effect LoRAs significantly increases deployment overhead. Furthermore, current pipelines typically cascade these effect LoRAs with acceleration modules for fast generation, which triggers severe parameter interference and results in concept bleeding and style degradation. We propose CollectionLoRA, a multi-teacher on-policy distillation framework capable of distilling the concepts of up to 50 different effect LoRAs along with few-step generation capabilities into a single LoRA. This fundamentally resolves the feature interference issue and significantly reduces deployment costs. Specifically, the method introduces (i) a Probabilistic Dual-Stream Routing mechanism that enables the model to randomly switch between data sources during training, effectively enhancing its generalization in unseen scenarios; (ii) an Asymmetric Orthogonal Prompting strategy to achieve concept isolation within the prompt space; (iii) a Coarse-to-Fine Distillation Objective to mitigate the distribution gap between the teacher and student models. Extensive evaluations show that CollectionLoRA distills all customized effects and few-step generation into a single LoRA, reducing deployment overhead while achieving concept fidelity comparable to or better than independently trained teacher models.
53 points2026-05-24 - 04minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models
Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models. Project Page: [https://github.com/shengshu-ai/minWM](https://github.com/shengshu-ai/minWM)
49 points2026-05-27 - 05YoCausal: How Far is Video Generation from World Model? A Causality Perspective
As video diffusion models (VDMs) advance toward world models, a key question arises: do they truly understand causality, or merely overfit to statistical temporal patterns? Existing benchmarks mostly rely on synthetic data, limiting real-world generalization due to the sim-to-real gap. We present YoCausal, a two-level benchmark inspired by the Violation of Expectation (VoE) paradigm from cognitive science. By temporally reversing real-world videos at zero cost as natural counterfactual samples, YoCausal establishes an arbitrarily extensible evaluation protocol. Level 1 introduces the Reverse Surprise Index (RSI), quantifying arrow-of-time perception via denoising loss. Level 2 introduces the Causality Cognition Index (CCI), which leverages a VLM to stratify datasets into causal and non-causal subsets, disentangling genuine causal reasoning from temporal bias. Evaluation of 13 state-of-the-art VDMs reveals that perceiving the arrow of time does not imply understanding causality, and a significant gap persists relative to human-level causal cognition.
40 points2026-05-27 - 06Why Far Looks Up: Probing Spatial Representation in Vision-Language Models
Vision-language models (VLMs) achieve strong performance on spatial reasoning benchmarks, yet it remains unclear whether this reflects structured 3D understanding or reliance on statistical shortcuts in natural images. We introduce a representation-level analysis framework that constructs minimal contrastive pairs to measure how spatial axes are organized and disentangled within VLM embeddings. Our analysis across multiple model families reveals a consistent vertical-distance entanglement: models conflate vertical image position with distance, mirroring the perspective bias of natural photographs. This bias produces a significant accuracy gap between perspective-consistent and counter-heuristic examples, and intensifies under data scaling even as overall benchmark accuracy improves. We further show that models with similar benchmark scores can exhibit different internal representations, and that these differences predict accuracy and robustness across diverse spatial reasoning benchmarks. To isolate this bias from evaluation-set skew, we introduce SpatialTunnel, a synthetic benchmark designed to expose spatial shortcut biases by removing common correlations present in natural images. Experiments confirm that the entanglement is model-intrinsic, and that models with well-separated spatial axes exhibit greater robustness, suggesting that well-structured spatial representations lead to more reliable spatial reasoning across diverse benchmarks. Code and benchmark are available on the project page: https://cheolhong0916.github.io/whyfarlooksup.github.io/.
38 points2026-05-27 - 07GenClaw: Code-Driven Agentic Image Generation
Image generation models have evolved from text-conditioned pixel synthesis toward multimodal agents endowed with visual comprehension and tool invocation capabilities. Yet, existing agents remain at the mercy of underlying black-box image models. Their workflow is trapped in a repetitive cycle of prompt rewriting for generation refinement, leaving them with no mechanism to directly manipulate the canvas. In essence, the potential of LLMs to serve as a genuine "brush" for precise visual construction remains largely untapped. In this paper, we propose GenClaw, a code-driven agentic image generation paradigm that empowers the agent to create like a human artist: first conceptualizing, then sketching, and finally coloring. Specifically, the agent first constructs the conceptual knowledge and context through search and reasoning. It then utilizes code (e.g., SVG, HTML, Three.js) to render executable visual sketches. Finally, it employs an image generation model to supplement textures, materials, and photorealism. In this workflow, code serves as a controllable intermediate canvas bridging linguistic reasoning and pixel synthesis, seamlessly integrating programmatic logic with the visual expressiveness of generative models. By transforming image generation from a black-box paradigm into a staged process akin to authentic human creation, GenClaw offers a step toward for highly controllable and interpretable visual generation systems.
31 points2026-05-27 - 08EarlyTom: Early Token Compression Completes Fast Video Understanding
Video large language models (Video-LLMs) have demonstrated strong capabilities in video understanding tasks. However, their practical deployment is still hindered by the inefficiency introduced by processing massive amounts of visual tokens. Although recent approaches achieve extremely low token retention ratios while maintaining accuracy comparable to full-token baselines, most of them perform compression only at the late stage of prefilling, leaving the efficiency of the vision encoder unoptimized. In this paper, we first show that vision encoding contributes a large portion to the time-to-first-token (TTFT). Therefore, instead of compressing visual tokens only after the vision encoder, performing compression inside the encoder still leaves substantial room for exploration. Based on this insight, we propose EarlyTom, a training-free token compression framework that performs early-stage visual token compression inside the vision encoder, enabling significantly better TTFT reduction and higher throughput. In addition, we introduce a decoupled spatial token selection strategy that improves the overall compression effectiveness. EarlyTom reduces TTFT by up to 2.65x and FLOPs by up to 61% on a single NVIDIA A100 GPU for the LLaVA-OneVision-7B model, while maintaining accuracy comparable to the full-token baseline. These improvements substantially enhance the practicality of deploying Video-LLMs in real-world production scenarios.
27 points2026-05-27 - 09UniSteer: Text-Guided Flow Matching in Activation Space for Versatile LLM Steering
Activation-based control steers large language models (LLMs) by intervening on their internal representations during inference, and has emerged as an effective paradigm for controlling behaviors such as persona and style. However, existing methods often rely on fixed steering directions or task-specific intervention modules, making them difficult to adapt to fine-grained concepts and compositional constraints. We propose UniSteer, a text-guided activation flow matching model that learns a conditional distribution over residual-stream activations from natural-language conditions. Instead of fitting a separate intervention for each target behavior, UniSteer learns a universal conditional velocity field in activation space. At inference time, UniSteer performs flow inversion by partially transporting a source activation toward a latent state and regenerating it under a target textual condition before injecting it back into the frozen LLM. The same conditional model supports activation-space classification by selecting the textual label with the lowest reconstruction energy. Experiments on three target LLMs show that UniSteer provides a unified interface across behavioral control, truthfulness steering, fine-grained concept steering, multi-constraint instruction following, and activation-space classification.
21 points2026-05-27 - 10Skill0.5: Joint Skill Internalization and Utilization for Out-of-Distribution Generalization in Agentic Reinforcement Learning
Equipping large language models with explicit skills has emerged as a promising paradigm for enabling autonomous agents to solve complex tasks. Agent skills can be inherently divided into general skills for broad cognitive transfer and task-specific skills for dynamic execution. However, existing skill-based reinforcement learning (RL) methods typically force a rigid choice between full externalization, which incurs prohibitive context overhead, and full internalization, which risks overfitting and knowledge conflicts. To address this dilemma, we propose Skill0.5, a novel agentic RL framework that explicitly differentiates skill treatments by combining general skill internalization with task-specific skill utilization. Driven by a dynamic, difficulty-aware router, Skill0.5 streams tasks into distinct mastery tiers to apply tailored optimization strategies: it internalizes general skills via privileged distillation to build a cognitive foundation for hard tasks, while using diagnostic probing on easy tasks to penalize shortcuts and enforce specific skill utilization. Experiments on ALFWorld and WebShop demonstrate that Skill0.5 outperforms both memory-based and skill-based RL baselines, yielding performance improvements across both in-distribution and out-of-distribution scenarios.
21 points2026-05-26 - 11LoMo: Local Modality Substitution for Deeper Vision-Language Fusion
Vision-Language Models (VLMs) have achieved substantial progress across a wide range of understanding and reasoning tasks, driven by large-scale image-text training aimed at multimodal fusion. Ideally, replacing a textual question with its rendered-image counterpart should leave model performance essentially unaffected. In practice, however, such modality substitution induces dramatic performance degradation. We attribute this "carrier sensitivity" issue to an inherent bias in current training corpora. Across prevalent datasets such as image captioning, VQA, OCR, and web-sourced interleaved data, text and images are typically organized into distinct and asymmetric roles, with text serving as linguistic queries and images as visual references. Such data bias leads VLMs to exhibit distinct preferences for information acquisition across different modalities. Consequently, VLMs fail to align representations of semantically equivalent content across textual and visual carriers, making model reasoning fragile under modality substitution. To address this, we propose Local Modality Substitution (LoMo), a lightweight, architecture-agnostic data curation paradigm designed to provide supervision for cross-modal representational invariance between semantically equivalent text and image carriers. LoMo achieves this by reformulating single-modality prompts into seamlessly interleaved multimodal sequences. It dynamically selects target text spans and recasts them as rendered images, thereby preserving the same semantics across "text, visual, text" carriers. Extensive experiments across 13 diverse multimodal benchmarks demonstrate that LoMo significantly improves overall multimodal reasoning and yields deeper cross-modal fusion. Specifically, it delivers consistent gains across foundational models, improving over standard SFT by 2.67 points on LLaVA-OneVision-1.5-8B and 2.82 points on Qwen3.5-9B.
20 points2026-05-27 - 12Colored Noise Diffusion Sampling
Diffusion models achieve state-of-the-art image synthesis, with their generative trajectories fundamentally exhibiting a spectral bias, resolving low-frequency global structures early and high-frequency fine details later. Conventional stochastic differential equation (SDE) solvers fail to account for this dynamic, naively injecting uniform white noise throughout the entire process and misusing the finite energy budget. In this work, we establish a mathematical framework that reconsiders SDE inference as a targeted, frequency-decoupled energy transfer. Leveraging this framework, we introduce Colored Noise Sampling (CNS), a novel, training-free stochastic solver. Rather than injecting uniform white noise, CNS utilizes a dynamic, timestep- and frequency-dependent schedule that more efficiently allocates injected energy toward structurally unresolved frequency bands. By actively exploiting the model's inherent spectral bias, CNS systematically steers the generated distribution toward the true data manifold. Extensive experiments demonstrate that CNS significantly outperforms standard ODE and SDE baselines as a strictly plug-and-play, inference-time sampler substitution across diverse architectures (SiT, JiT, FLUX). Compared to standard sampling on ImageNet-256, CNS achieves substantial unguided FID reductions, improving from 8.26 to 6.27 on SiT-XL/2, 32.39 to 26.69 on JiT-B/16, and 11.88 to 8.31 on JiT-H/16, while yielding consistent relative FID improvements with Classifier-Free Guidance. Project page is available at https://hadardavidson.github.io/CNS/.
18 points2026-05-27 - 13Xetrieval: Mechanistically Explaining Dense Retrieval
Explaining why dense retrievers assign high relevance scores remains challenging because retrieval decisions are made through opaque high-dimensional embeddings. Existing explanations often focus on surface signals, such as lexical matches, token alignments, or post-hoc textual rationales, and thus provide limited insight into the latent factors that shape dense retrieval behavior at the embedding level. We propose Xetrieval, an embedding-level mechanistic framework for explaining dense retrieval. Xetrieval first introduces a lightweight reasoning internalizer that approximates Chain-of-Thought reasoning directly in the embedding space with a single forward pass, enriching sentence embeddings with reasoning-oriented information while avoiding expensive autoregressive generation. It then decomposes these reasoning-enhanced embeddings into sparse, human-interpretable features, each associated with a coherent natural language description. By aggregating sparse feature overlaps across multiple document-side views, Xetrieval provides feature-level explanations of individual retrieval decisions. Experiments on diverse retrievers and benchmarks show that Xetrieval uncovers coherent interpretable features, yields stronger pair-level intervention effects, and supports task-level feature steering. The project page and source code are available at https://hihiczx.github.io/Xetrieval .
17 points2026-05-27 - 14Is Position Bias in Dense Retrievers Built In-or Learned from Data?
Dense retrievers exhibit positional bias, favoring documents whose query-relevant information appears near the beginning and degrading retrieval performance when the information appears later. While prior work on positional bias in dense retrievers has largely focused on architectural explanations, we study how the positional distribution of evidence in training data affects retrieval-level bias direction. To test this, we construct synthetic position-targeted training sets in which query-relevant evidence appears at the beginning, middle, or end of documents, and fine-tune eight architecturally diverse pretrained models under position-skewed and balanced training distributions. At the ranking level, we observe a strong directional pattern across the examined models: skewed training distributions favor evidence at the corresponding positions. Position-balanced training reduces positional sensitivity by 57--87\% on position-aware benchmarks, with competitive mean retrieval performance in our controlled setting. Representation-level analyses further suggest that fine-tuning often reshapes learned positional preferences, although pre-existing architectural or pretraining-specific tendencies persist in some models. These results identify training-position distribution as a major controllable factor in retrieval-level position bias and suggest balanced data curation as a practical mitigation strategy.
13 points2026-05-25 - 15CausaLab: A Scalable Environment for Interactive Causal Discovery Toward AI Scientists
We introduce CausaLab, a scalable environment for evaluating interactive causal discovery by LLM agents. Unlike prior evaluations, CausaLab evaluates both whether an agent can solve a problem using causal evidence and whether its answer is grounded in a faithful recovered causal mechanism. Each episode places an agent in a synthetic laboratory: it receives prior measurement records, intervenes on a manipulator crystal, and predicts the resonance frequency of a held-out reactor crystal governed by the same mechanism. The hidden data-generating process is a randomly sampled structural causal model (SCM), so success requires recovering both a causal graph and structural equations rather than recalling prior knowledge. Experiments show a persistent gap between prediction and mechanism recovery: in the purely observational 6-node setting, GPT-5.2-high reaches 92% task accuracy but only 0.471 all-edge F_1. Mixed observation-intervention strategies improve structural fidelity, while pure intervention remains difficult even for strong agents. We identify premature stopping as a major weakness and show that consistency verification mitigates it. CausaLab therefore separates predictive success from causal understanding and exposes current LLM agents' limits as experimental causal reasoners.
13 points2026-05-27 - 16When Cloud Agents Meet Device Agents: Lessons from Hybrid Multi-Agent Systems
The design space of agentic AI inference spans two extremes: frontier large language models (LLMs), typically hosted in the cloud and offering strong performance across a wide range of tasks at substantially high cost, and more cost-efficient small language models (SLMs), which are amenable to on-device inference. Hybrid multi-agent systems (MASs) combining on-device and cloud models offer a promising middle ground, but they also introduce a complex and poorly understood design space in which task accuracy, monetary cost, and edge energy consumption are tightly coupled; in the absence of general design principles, hybrid components, although not the most prevalent choice, are typically introduced through ad hoc decisions tailored to specific domains. In this work, we examine this design space more systematically. We adapt two representative MAS architectures to support hybrid inference and study how individual design choices shift the operating point along the Pareto frontier of power, cost, and performance. Our findings paint a nuanced picture of hybrid MAS design: while SLMs can effectively benefit from LLM assistance, the optimal architecture is highly task-dependent, and greater frontier-level compute does not consistently translate to better performance.
11 points2026-05-27 - 17PRISM: A Multi-Dimensional Benchmark for Evaluating LLM Peer Reviewers
The rapid growth in submissions to machine learning venues has strained the scientific peer-review system and intensified interest in LLM-based automated peer reviewers. However, how good these systems are actually, especially compared to human reviewers at catching scientific gaps, remains poorly understood. In this work, we introduce PRISM (Peer Review Intelligence via Structured Multi-dimensional assessment), a benchmarking framework that evaluates review quality across four dimensions: Depth of Analysis, Novelty Assessment,Flaw Identification & Major Issues Prioritization, and Multi-dimensional Constructiveness. Unlike most existing evaluations based on surface-level metrics like ROUGE and BLEU, or unconstrained LLM-as-a-judge prompting that conflates fluency with rigor, PRISM grounds each dimension in argument mining, retrieval-augmented verification, and consensus-based scoring. We apply PRISM to benchmark five leading automated reviewer systems and human reviewers on a stratified corpus of reviews from ICLR, ICML, and NeurIPS. The results reveal that LLMs can match or beat human reviewers on individual dimensions: comparable depth of analysis, stronger novelty verification, and highly accurate critique prioritization. However, no single system consistently matches the balanced performance of the human baseline across all dimensions at once. Each exhibits a distinct specialization profile with characteristic blind spots -- failure modes that aggregate metrics miss entirely. The implication is that LLM reviewers are best understood as targeted supplements to human review, effective within specific dimensions, but unreliable as standalone replacements. Our demo and key results can be found at https://khanhthanhdev.github.io/prism-page/.
10 points2026-05-26 - 18Towards Verifiable Multimodal Deep Research: A Multi-Agent Harness for Interleaved Report Generation
Large Language Models (LLMs) have advanced autonomous agents from deep search, which retrieves concise factual answers, to deep research, which synthesizes scattered evidence into long-form reports. However, verifiable multimodal deep research remains challenging due to open-ended synthesis without deterministic ground truth and the need to interleave textual arguments with visual evidence. We propose Ptah, a multi-agent harness for interleaved report generation. Ptah orchestrates the lifecycle from user query to rendered web report through planning, research, and writing stages, where specialized agents construct visual-aware plans, collect claim-grounded evidence, maintain source-aligned images in a Visual Working Memory, and compose reports through declarative multimodal tool use. A verifier agent serves as the harness's acceptance function, enforcing factual grounding, citation fidelity, and cross-modal consistency throughout the workflow. We further introduce PtahEval, an evaluation protocol that augments existing benchmarks with image-level and presentation-level assessments. Experiments on deep research benchmarks show that Ptah produces more reliable, visually informative, and usable human-facing multimodal reports than strong baselines.
10 points2026-05-27 - 19UI-KOBE: Knowledge-Oriented Behavior Exploration for Lightweight Graph-Guided GUI Agents
Recent advances in mobile GUI agents have shown strong potential for automating mobile tasks, but most effective systems still depend on large vision-language models for screenshot understanding and long-horizon planning. Small GUI agents that can be deployed directly on mobile devices are more attractive for practical use, offering lower inference cost and better protection of sensitive on-device information. However, due to limited model capacity, such lightweight agents remain unreliable when planning and executing GUI tasks end-to-end from screenshots alone. We propose Knowledge-Oriented Behavior Exploration (UI-KOBE), a framework that improves lightweight mobile GUI agents with reusable app-specific graph knowledge. UI-KOBE first autonomously explores a mobile application and constructs an app knowledge graph, where nodes represent distinct UI states and edges represent executable transitions. At runtime, a lightweight GUI agent uses the graph as external guidance: given a user task and the current screenshot, it identifies the current graph node and selects among self-loop actions, neighboring transitions, task completion, or fallback free actions associated with that node. By supporting runtime decisions with app-specific graph guidance, UI-KOBE reduces the burden of end-to-end GUI planning and helps lightweight models perform mobile GUI tasks more effectively, offering a practical step toward efficient, interpretable, and privacy-conscious on-device GUI agents.
10 points2026-05-27 - 20RUBRIC-ARROW: Alternating Pointwise Rubric Reward Modeling for LLM Post-training in Non-verifiable Domains
Pointwise reward modeling offers critical signals for LLM post-training, yet struggles with absolute scoring in subjective, non-verifiable settings. Rubric-based methods address this by decomposing evaluation into explicit criteria, but existing approaches typically depend on frontier LLMs and suffer from ties caused by hard Boolean aggregation. We present RUBRIC-ARROW, an alternating framework that jointly trains a rubric generator and a rubric-conditioned judge, with its RL stage using only pairwise preference data. Our method couples a probability-based scoring rule that reduces ties with phase-specific preference-based rewards and an alternating GRPO scheme that together train the pointwise evaluator. Extensive experiments show that RUBRIC-ARROW achieves competitive reward-modeling accuracy and yields consistent gains for downstream policy post-training.
9 points2026-05-26 - 21PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions
We address the task of generating physically accurate and visually faithful 4D Human-Object Interaction (HOI). Given a static 3D human and target object represented as 3D Gaussian Splats (3DGS), our goal is to synthesize dynamic scenes where the human actively engages with the object through actions, such as punching or kicking, in accordance with a given input text. To this end, we introduce PhyGenHOI, a novel framework that couples generative human motion with an explicit physical object simulation. We model the human as a semantic agent driven by a Motion Diffusion Model (MDM) and the object as a physical agent simulated via the Material Point Method (MPM), utilizing 3D Gaussians as a unified, differentiable representation. We supervise their interaction through three coupled mechanisms: (1) A Windowed Attraction Loss that temporally synchronizes generative motion to intercept the object; (2) A Contact-Driven Re-simulation step that triggers physically consistent momentum transfer upon impact; and (3) A Masked Video-SDS objective that injects video-based priors to enhance contact fidelity. Experiments show PhyGenHOI generates physically consistent 4D HOI across diverse actions, humans, and objects, outperforming baselines. Project page and videos: https://omerbenishu.github.io/PhyGenHOI/
8 points2026-05-27 - 22DynaFLIP: Rethinking Robotics Perception via Tri-Modal-Dynamics Guided Representation
Robot manipulation critically depends on perception that preserves the action-relevant aspects of a scene. Yet most robot learning pipelines are built upon visual encoders pre-trained for static recognition or vision-language alignment, leaving motion understanding to downstream policies. We introduce DynaFLIP, a dynamics-aware multimodal pre-training framework that pushes motion understanding upstream into perception. We construct image-language-3D flow triplets from heterogeneous human and robot videos, and use these triplets as training-time supervision to shape an image-only encoder. Our key idea is to encourage the three modalities to span a small simplex volume in the shared hyperspherical space -- a smaller simplex volume indicating stronger alignment. To avoid the geometric ambiguity and trivial collapse of naive volume minimization, we combine simplex-volume minimization with a cosine regularizer and a contrastive objective. Our analyses show that DynaFLIP focuses on control-relevant regions critical for manipulation. The resulting dynamics-aware representations serve as reusable visual backbones and consistently outperform baselines across diverse downstream policies, including VLAs. We validate this across diverse simulation and real-world setups, with gains reaching +22.5% under out-of-distribution scenarios. Our results suggest that robot generalization improves when visual representations are trained to encode not just what is present, but how the world changes under action.
7 points2026-05-27 - 23WorldMemArena: Evaluating Multimodal Agent Memory Through Action-World Interaction
Multimodal large language models are increasingly deployed as long-horizon agents, where memory must do more than recall: it must track an evolving world, revise what has gone stale, and surface the right evidence at decision time. Existing benchmarks measure recall over static dialogue, collapse memory into a single end-of-task accuracy, and reduce visual observations to captions, leaving us unable to localize failures to writing, maintenance, retrieval, or use. The rise of agent harnesses that author their own memory sharpens this gap, since we have no principled way to compare hand-designed pipelines with self-managing alternatives. To close these gaps, we formulate multimodal agent memory as an Action-World Interaction Loop with an observable four-stage lifecycle, and instantiate it in WorldMemArena: 400 multi-session multimodal tasks spanning Lifelong Evolution (evolving personal and task states) and Agentic Execution (memory from real observations, actions, and feedback), annotated with gold memory points, updates, distractors, and evidence chains for stage-level diagnosis. This enables the first head-to-head comparison of long-context, manually designed (RAG and external memory systems), and harness-based memory agents. Results show that: (1) better memory writing and storage do not guarantee better performance; (2) multimodal memory still struggles to fully use visual evidence; (3) systems are unstable across domains and degrade on realistic agentic trajectories; and (4) harness memory is more flexible but remains costly and less reliable.
7 points2026-05-27 - 24REPOT: Recoverable Program-of-Thought via Checkpoint Repair
One-shot Program-of-Thought (PoT) emits a Python program that prints a primitive-action plan; a single invalid action silently invalidates the trajectory. We introduce RePoT (Recoverable PoT): a deterministic verified replay that walks the plan through the environment to its first invalid transition, then one LLM call that resumes from the verified prefix. RePoT costs at most one extra LLM call on the ~14% of problems where PoT fails. RePoT beats PoT by +3 to +11pp across four closed-model configurations on PuzzleZoo-775 and peaks at 96.9% vs 86.3% on gpt-5.4-mini-medium; against the matched-budget PoT-retry baseline, RePoT wins decisively on Gemini (+3.8pp, 95% CI [+2.2,+5.4]), is within sampling noise on GPT-medium and Claude, and loses on GPT-mini -- a capability-scaling pattern we begin to address with Adaptive RePoT, a rule-based dispatcher that routes between suffix repair and a fresh PoT retry based on verified-prefix length (preliminary). We replicate on PlanBench Blocksworld (+1.1 to +11.4pp) and on four open-weights models (+3.3 to +20.0pp on three of four). On Derail-550, our controlled recovery benchmark, every condition with access to checkpoint information clears >=30% on GPT-medium and >=70% on Gemini, vs <=3.1% for error-only feedback -- showing that checkpoint information, not the specific verified-prefix tail, is the load-bearing recovery signal.
6 points2026-05-27 - 25Thinking Before Constraining: A Unified Decoding Framework for Large Language Models
Natural generation allows Large Language Models (LLMs) to produce free-form responses with rich reasoning, yet the lack of structure makes outputs difficult to verify. Conversely, constrained decoding ensures standardized formats but can inadvertently restrict reasoning capabilities by imposing constraints too early in the generation process. We propose a hybrid approach, namely In-Writing, that combines free-form reasoning and structured generation in a single call. The model first performs unconstrained reasoning and only applies structured decoding after a trigger token is generated, explicitly decoupling reasoning from formatting. We establish that our trigger-token strategies are able to virtually eradicate premature triggering, a failure mode in which constrained decoding interrupts on-going reasoning. Evaluations across diverse datasets covering classification and reasoning tasks demonstrate that our approach outperforms the state-of-the-art by achieving accuracy gains of up to 27% over natural generation. Our code are available at: https://github.com/Nokia-Bell-Labs/InWriting.
6 points2026-05-27 - 26Verifiable Rewards Beyond Math and Code: Lightweight Corpus-Grounded Process Supervision for Factual Question Answering
Applying reinforcement learning to improve factual accuracy in knowledge-intensive question answering faces a reward design dilemma. Response-level rewards provide only coarse supervision and cannot distinguish correct from incorrect statements within a reasoning trace. Sentence-level alternatives offer finer-grained feedback, but typically rely on NLI verifiers, LLM judges, or knowledge-verification pipelines that are expensive to deploy at RL scale and often unreliable for rare-entity facts, where accurate reward signals are especially important. We propose CorVer (Corpus Verify), a lightweight, plug-in-ready process reward that replaces neural verifiers with a corpus-grounded signal derived from Wikipedia co-occurrence statistics. CorVer assigns sentence-level credit and maps it to token-level advantages via a simple alignment, requiring only a 0.5B extractor and a single corpus lookup per sentence. Across 30 (model, benchmark) cells spanning six instruction-tuned models (3B to 14B) and five QA benchmarks, CorVer improves over the raw baseline for every cell, with an average TriviaQA gain of +4.1 pp. It also outperforms four neural-verifier baselines in 18 of 20 cells under their feasible configurations, while training 4.8 to 8.4x faster.
6 points2026-05-27 - 27NeuROK: Generative 4D Neural Object Kinematics
Data-driven approaches have revolutionized 3D vision, enabling transformers to effectively reconstruct and generate static 3D objects. However, generating simulative 4D dynamics -- realistic temporal deformations of static objects under various physical conditions -- remains challenging and often ad hoc, despite its importance in building comprehensive 3D world models. Most existing methods assume a predefined physical model and use system identification to estimate parameters, restricting these methods to specific categories and small-scale datasets. We propose that these restrictions can be overcome by learning a data-driven kinematic state parameterization for object-centric physical systems. Specifically, we learn both a latent space representing all possible states of the object and a decoder that maps any sampled latent to a plausibly deformed shape of the object. We refer to this parameterization as Neural Object Kinematics (NeuROK), and learn a transformer-based encoder-decoder model on a curated large-scale 4D dataset. This formulation and the learned model significantly simplify the generation of simulative dynamics since we only need to consider the dynamics within a low-dimensional latent space from the Lagrangian mechanics' perspective in classical physics. We demonstrate the effectiveness and generality of this neural simulation framework across diverse dynamic object types, showing clear advantages over prior works. Project page: https://chen-geng.com/neurok
6 points2026-05-27 - 28AdaState: Self-Evolving Anchors for Streaming Video Generation
Autoregressive video diffusion models generate streaming video by producing frames sequentially, conditioning each chunk on previously generated content. These models are structurally anchored to the first frame: its key-value representation occupies a privileged position in the attention cache and serves as the primary scene reference throughout generation. As the cleanest and most error-free position in the cache, this anchor draws disproportionate attention, suppressing video dynamics, and locking scene composition to the initial viewpoint even as the scene naturally evolves. The result is a temporally shallow video in which motion, camera movement, and scene progression are dampened in favor of static consistency. To address this, we replace the static anchor with an adaptive state, a hidden latent that the model denoises alongside content at every chunk but never renders. Rather than referencing a frozen first frame, the model generates its own scene anchor at each step by attending to both the previous state and the current content, producing a reference that evolves with the generated content. Unlike standard video generation, which encodes an absolute notion of time, our formulation treats time as relative: every generation step sees the same positional structure regardless of how far generation has progressed, and the state transition is identical at every chunk. Together, these properties introduce a recurrence into the generation process, where denoising serves as the transition function, and the KV cache serves as the carrier, requiring no external module. Experiments demonstrate that the adaptive state substantially improves video dynamics, enabling richer motion and natural scene progression within generated videos.
6 points2026-05-27 - 29PANDO: Efficient Multimodal AI Agents via Online Skill Distillation
Recent advances in multimodal web agents often rely on increased inference-time computation, including rollout search, verifier passes, offline skill discovery, and specialist model stacks. This raises a central question: can a web agent become more efficient as it accumulates experience, rather than more expensive? We first analyze trajectories from VisualWebArena and identify three recurring sources of inefficiency: repeat-action loops, hidden discovery costs, and low prompt-cache reuse. We then introduce PANDO, a single-rollout online skill-distillation framework that maintains a structured Skill Library and combines progress reflection, confidence-based skill demotion, hierarchical routing, visual compression, and cache-aware prompting. On the full set of 910 VisualWebArena tasks, PANDO achieves a 58.3% success rate, outperforming SGV (54.0%) and our WALT reproduction (45.2%), while using 58% fewer tokens than SGV and 61% fewer tokens than WALT, without any pre-evaluation discovery budget. A 300-task ablation further shows that rules and routines provide most of the success gains, while routing, compression, and cache-aware prompting convert the larger skill library into lower marginal token cost. Finally, we introduce three trajectory-level efficiency metrics -- Action Repetition Rate, Step Overhead Ratio, and Prompt Cache Utilization -- to make efficiency visible beyond terminal success.
5 points2026-05-25 - 30ChildVox: A Speech, Audio, and Large Audio-Language Model Benchmark in Understanding and Characterizing Sound across Childhood
We present ChildVox, a novel benchmark for characterizing the diverse acoustic signals through which children communicate. Specifically, ChildVox follows the full developmental trajectory from birth through school age, covering physiological sounds, non-linguistic vocalizations, canonical syllables, and spoken language. ChildVox integrates more than 20 sub-tasks across 17 child-centered audio and speech datasets, enabling systematic cross-corpus and cross-domain comparison. We evaluate a representative range of audio and speech foundation models, including self-supervised, ASR-oriented, and large audio-language models, on tasks including physiological sound classification, vocalization and canonical syllables modeling, and speech quality assessment and recognition. Benchmark results show that ChildVox provides a suite of high-performance models in recognizing a wide range of acoustic signals from children, supporting downstream applications such as characterizing children's language levels and tracking speech production with age.
5 points2026-05-27
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