WEEK · 2026-W39

Weekly Digest — 2026-W39

217 unique stories (2026-09-21 → 2026-09-27), aggregated across 8 sources.

Hacker News(42)

  1. Xiaomi MiMo v2.6 (mimo.xiaomi.com)
  2. NASA’s Mars Sample Return mission is dead (www.science.org)
  3. US halts flights at busy East Coast airports, says fiber line cut (www.reuters.com)
  4. Turn off and restrict access to Apple Intelligence features on Mac (support.apple.com)
  5. Fable 5 – Median thinking declined in August (twitter.com)
  6. Grok 4.7 (x.ai)
  7. 'We hacked the FBI:' Hackers say they have data on all FBI employees (www.404media.co)
  8. How did AMD Ryzen get 50% faster in two years? (lemire.me)
  9. Pentagon says overreliance on AI contributed to missile strike on Iran school (www.bloomberg.com)
  10. GPT-6 Sol and Luna (openai.com)
  11. There's a high chance of devices being sold with GrapheneOS preinstalled in 2027 (grapheneos.social)
  12. Claude Opus 5.5 Intelligence, Performance and Price Analysis (Max) (artificialanalysis.ai)

GitHub Trending(22)

  1. BuilderIO / agent-native
  2. trycua / cua
  3. Open-Dev-Society / OpenStock
  4. akitaonrails / ai-memory
  5. coder / coder
  6. anthropics / financial-services
  7. agent-substrate / substrate
  8. dream-num / univer
  9. davila7 / claude-code-templates
  10. google / ax
  11. mvt-project / mvt
  12. obra / superpowers

Product Hunt(42)

  1. Arcjet

    Secure the AI agents you're building at runtime

  2. Sai

    The autonomous computer fleet at your command

  3. OmniDICOM

    DICOM viewing and metadata editing on Mac and Windows

  4. Flicka

    Launch-ready product demos, from a Chrome extension

  5. PostSider

    Social media scheduling platform for humans and agents

  6. AppGrowthKit

    Automate your App Store Screenshots and print money...

  7. Contextberg

    Local AI agent memory served via MCP

  8. Valori

    The deterministic memory layer for AI

  9. Plane Agents

    Assign work to AI agents, like any teammate

  10. Xem

    Open-source email marketing with managed SMTP

  11. MiMo-V2.6

    Open omnimodal intelligence, trained in public

  12. Googlebook

    The laptop your Android phone has been waiting for

Hugging Face(31)

  1. IntBMoE: Integrating Block-Level Conditioning into Expert Composition for Full-Participation Mixture-of-Experts

    Mixture-of-Experts (MoE) scales capacity, but existing designs cannot set three quantities independently. For a single token, participation is how many experts contribute knowledge to its output, execution is how many are actually computed (compute cost), and materialization is how many expert-sized parameter sets must be built and stored (memory cost). Sparse routing keeps execution and materialization low, but shrinks participation: for each token, only a few experts contribute. Dense output-mixing restores full participation, but its execution grows with the number of experts. Parameter-merging keeps execution at one expert, but its materialization grows with the number of routing decisions. We propose IntBMoE, a block-conditioned MoE that decouples all three by pairing dense expert composition with sparse block execution. Its blocks come from a small learned codebook, one per entry. At each internal layer, a lightweight hypernetwork merges all expert bases in that layer's pool into one composed expert. Participation is full, because every composed expert draws on the entire pool. Execution stays sparse, because a router sends each token to only a few blocks. Materialization is bounded, because the codebook, not the input, fixes how many blocks exist. Dual-Path Residual Gating (DPRG) further couples two independently composed paths through multiplicative gating. Experiments on image classification show consistent gains over representative sparse and dense MoE baselines. Additional experiments on language modeling and sequential recommendation validate its generalization beyond vision. IntBMoE is fully deployed in AMap's generative recommendation system, serving hundreds of millions of users under a 60ms latency budget, with a 2.4% relative UVCTR gain in online A/B testing. Our code is available at https://github.com/AMAP-ML/DreamX-Rec/.

  2. Grounded Skill Synthesis from Code at Scale for Agentic Intelligence

    Reusable skills give agents transferable procedural knowledge, making scalable acquisition essential for extending agents beyond prior experience. Existing methods face two limitations: trajectory-based synthesis requires interactions with specific environments, while document-derived skills may lack executable evidence and verification. Source code offers a complementary path: it requires no prior agent experience yet provides executable evidence for grounding abstractions. We present Code2Skill, a fully automated pipeline that transforms selected code units into implementation-anchored records of atomic operations, composite workflows, and recurring patterns, then verifies each record through source-body-blind reconstruction and source-aware comparison. Applied to 19,769 popular, actively maintained GitHub repositories, Code2Skill produces CodeSkillBank, a grounded bank of 1,006,822 accepted records with workflow, boundary, provenance, and source-evidence metadata. Across 72 protocol-matched evaluations covering nine model settings and eight benchmarks, models augmented with retrieved CodeSkillBank skills improve by 11.7% on average over matched baselines and outperform them in 57 cases. Under a unified downstream interface, Code2Skill also outperforms trajectory-derived skill banks on all seven shared benchmarks, showing that repository-derived skills can provide useful procedural knowledge before agents accumulate sufficient interaction experience. Skills synthesized from tested AI-generated code achieve a 93.50% pass rate, compared with 93.00% for human-written code, providing initial evidence that the pipeline can expand with the growing volume of AI-generated software. Overall, Code2Skill transforms procedural knowledge embedded in repositories into grounded, verifiable, and transferable agent skills.

  3. CodeMidas: Scaling Agentic Coding RL Environments from Code Itself

    Training capable coding agents via reinforcement learning (RL) requires diverse tasks with reliable verifiers. Open-source codebases offer a rich source of such tasks, while existing methods typically rely on development artifacts such as issues and commits, limiting the range of tasks that can be extracted. To better scale RL environments, we present CodeMidas, an agentic pipeline that turns implemented functionality in existing codebases into executable RL environments using source code as its only task-specific input. CodeMidas allocates agentic compute to every stage of environment construction: agents explore implemented functionality to formulate behavioral specifications, construct tests grounded in execution of the original code, and validate and filter candidate tasks through execution checks and repeated solution rollouts. The resulting dataset has 5,545 training tasks from 3,185 open-source codebases spanning 23 programming languages and 15 technical domains. Training MiMo-V2.5 on these tasks with GRPO improves performance on all five diverse benchmarks, covering issue repair (DeepSWE + 11.7%), whole-program construction (ProgramBench +17%), and terminal work (Terminal-Bench v2.1 +8.5%). Ablations show that increasing the number of high-quality training tasks improves performance. Trajectory analysis shows the RL-trained agent demonstrates better behaviors like increasing codebase exploration and more diverse self-verification. These results establish source code as a scalable foundation for constructing RL environments that improve coding agents across diverse software tasks.

  4. EvoOntology: A Self-Evolving Ontology Layer for Data Agents

    Data agents aim to fulfill natural-language instructions over heterogeneous data, including tables, files, and databases. However, data agents face a challenging agent-data gap: heterogeneous data resides outside the agent, while the agent can access it (e.g., column names and file paths) only through generic tools. Existing approaches either let agents directly explore raw data sources or inject manually constructed semantic layers into prompts. However, neither scales well to large heterogeneous data sources nor adapts to different agent behaviors. In this paper, we introduce EvoOntology, a self-evolving ontology layer for data agents. EvoOntology encapsulates the ontology as an MCP server comprising a schema layer, a content layer, and a tool layer, enabling agents to actively query and interact with the ontology at runtime. To this end, we introduce a builder agent for autonomous ontology construction and a self-evolution loop that continuously refines the ontology through attribution-guided typed edits that are accepted only after a backbone-conditional paired evaluation. Experiments on three well-adopted data-agent benchmarks with four LLM backbones demonstrate that EvoOntology consistently outperforms strong baselines and existing semantic-layer approaches, effectively bridging the agent-data gap and enabling more effective interaction with heterogeneous data. Code: https://github.com/ruc-datalab/EvoOntology

  5. RecreationWorld: Scalable and Verifiable Environments for Hybrid Computer-Use Agents

    Computer-use agents (CUAs) have advanced along two separate lines: graphical interaction and software development through code and the command line. Real digital work requires both, interleaved rather than stacked end to end. We study hybrid CUAs that autonomously decide when to explore an interface, implement software, and run and visually verify their artifacts. We introduce RecreationWorld, a five-platform framework built around recreation: given a running reference, an agent must discover its behavior and build a faithful implementation with no prescribed workflow. RecreationWorld provides reproducible environments on Ubuntu, macOS, Windows, Android, and Web, plus a unified harness with native GUI control and coding tools. The running reference serves as an oracle for hidden behavioral tests, providing execution-grounded rewards. We scale trajectory generation with high-quality open-source applications. Models trained on these trajectories improve across five out-of-distribution coding and hybrid computer-use benchmarks and more frequently verify their rendered outputs, providing evidence of transfer beyond recreation. For held-out evaluation, we introduce RecreationBench, comprising 250 diverse tasks across domains and platforms. Reference-grounded programmatic and visual assertions cover action-conditioned outcomes at multiple interaction depths; each is validated on the reference and by human reviewers before the suite is frozen for automatic scoring. GPT-6 Astra leads at 58.1% overall, but passes all programmatic tests on just 2.8% of tasks. Agents reproduce static interface structure more reliably than interactions and computed outputs, while generated applications remain smaller and more monolithic than their references. We release the benchmark, environments, and test suites.

  6. OmniVChat: Synthesizing, Benchmarking, and Training for Native Audio-Visual Dialogue

    We define OmniVChat (Omni Video Chat) as the task of native audio-visual dialogue between a user and an omni model. In OmniVChat, omni models directly and simultaneously receive audio and video from a user and return text. The user's query is embedded in the audio and video, without a separate text question, external captioning, or speech recognition. Direct audio-visual input reduces external latency and computation while preserving perceptual cues. However, research on OmniVChat faces two constraints: data availability and evaluation. Recordings of people using their own devices are scarce. Furthermore, a good reply often needs to account for the user's surroundings, facial expressions, and nearby objects, and such responses can be expressed in many different ways, making keyword matching unreliable for evaluating reply quality. Recent progress in agent systems and video generation makes generation for comprehension viable, which means using synthesized dialogues for training and evaluation. Therefore, we present OmniVChat-Studio, a multi-agent data engine for synthesizing single- and multi-turn audio-visual dialogues. We use synthesized dialogues to build OmniVChat-Bench, an evaluation benchmark that evaluates omni models' basic dialogue abilities across five ability categories. We also present OmniVChat-RL, a reinforcement learning reward design that jointly targets reply correctness, efficiency, and style in OmniVChat. Training Qwen3-Omni-Instruct with OmniVChat-RL on synthesized dialogues improves its performance on both OmniVChat-Bench and the human-recorded OmniVChat-Bench-Human. These gains validate the reward design and show transfer to real-world dialogues in training and evaluation.

  7. RRSI: Regularized Recursive Self-Improvement of Agent Harnesses

    An LLM agent's capability is largely magnified by its harness, namely the prompts, control flow, tooling, memory, and context management surrounding the frozen backbone model. Recent methods increasingly automate this process by iteratively proposing and selecting component-wise edits of an agent harness, practically establishing a form of recursive self-improvement (RSI) at the agent-system level. However, such recursive evolution may overfit by memorizing the training tasks, showing large in-distribution gains that shrink or even vanish on out-of-distribution benchmarks. We introduce Regularized Recursive Self-Improvement of Agent Harnesses (RRSI), which incorporates the principles of regularizations into harness self-improvement by constraining the evolution candidate proposal and selection. The proposer operates with a temporally annealed budget, limiting how many edits a candidate can bundle, and it encourages unexplored trajectories based on evolution history. The selector is equipped with a critic and a pruner: the critic screens benchmark-specific proposals, while the pruner, removes changes that are too small, too expensive, or no longer useful. Together these constraints favor reusable agent mechanisms over benchmark-specific ones or even noises. Across eight benchmarks spanning coding, agentic workspace and engineering design tasks, RRSI gains up to 14.1 points on the split it evolves against and up to 4.7 points on the five out-of-distribution benchmarks, while producing a harness that runs on 30% fewer policy tokens than the unregularized evolution. Code is available at https://github.com/google-research/rrsi and project page is https://regularized-rsi.com/.

  8. WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory

    Video world models enable interactive exploration of dynamic environments, yet struggle to respect prior observations over long horizons and across viewpoints. We present WorldCrafter, a video world model that learns a camera-queryable implicit 3D-aware memory for this purpose. The key insight is to let the requested viewpoint shape how multi-view evidence is compressed into the video generator's limited token budget. Trained jointly with the video generator, a memory encoder and pose-conditioned readout module integrate historical observations into a fixed set of target view-specific tokens before denoising, without explicit depth-based correspondences. By combining this memory with recent temporal context and few-step distillation, WorldCrafter enables streaming scene exploration from a single input image or text prompt. Experiments across static and dynamic scenes show substantial gains in long-horizon consistency and camera-control accuracy while preserving visual quality during minute-scale exploration.

  9. GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay

    Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control over multiple temporal horizons. Existing datasets and benchmarks, however, either cover a narrow range of games, lack language instructions, or rely on high-variance online rollouts. To address these challenges, we introduce GameHorizon, a unified data and evaluation suite that measures gameplay capabilities at different horizons for diverse model families. GameHorizon Suite consists of three components. First, GameHorizon-Annotator is a scalable and automated annotation pipeline for multi-horizon instructions. Second, utilizing the pipeline, we construct GameHorizon-Data, the first large-scale AAA gameplay dataset with temporally aligned videos, player actions, and multi-horizon instructions. It comprises 5,000 hours of recordings from 21 games, collected by 100 human expert players. Third, we build GameHorizon-Bench with reproducible offline and stepwise online testing. The offline track enables reproducible evaluation using thousands of standardized questions organized into three primary tasks and a series of diagnostic variants, while the online track tests whether offline scores reflect actual gameplay capabilities and localizes failures to specific steps within long-horizon gameplay. Based on our GameHorizon Suite, we evaluate 47 models through more than one million model invocations, revealing a meaningful hierarchy of task difficulty and pronounced differences in model capabilities. Our work can provide a standardized yardstick for evaluating gameplay capabilities across horizons and model families. We will release our dataset, annotator, and benchmark to facilitate future research.

  10. Transferring the Intelligence of VLMs to Robotic Control

    Humans can seamlessly adapt to both physical and digital worlds, suggesting that while a digital-to-real gap exists in embodiment, environment and task, human intelligence itself may transfer across this gap. This naturally raises a fundamental question: can the intelligence of vision-language models (VLMs) similarly generalize from the digital world to the physical world for robotic control? We investigate this question through RoboDawn, a human-intuitive interface that exposes robotic control to an agentic VLM through a compact set of discrete translation, rotation, and gripper commands. Using this interface, the VLM controls a robot in a closed loop: it observes the current visual state, reasons about the next action, executes it, and adapts subsequent decisions to the resulting state. Furthermore, we introduce an in-context learning (ICL) scheme that uses a few demonstrations to ground the VLM in both interface usage and task-solving strategies. Experiments on RoboTwin 2.0 C2R and RoboDojo demonstrate that RoboDawn achieves strong performance without task-specific robot training. In the zero-shot setting, RoboDawn outperforms several strong policies trained on benchmarkspecific robot data, while a single in-context demonstration further yields substantial performance gains and establishes state-of-the-art (SOTA) results. On RoboTwin 2.0 C2R, the success rate increases from 53.2% zero-shot to 73.6% one-shot, exceeding the solid baseline π0.5 (46.0%). Similar gains are observed on RoboDojo, where success rate improves from 35.67% zero-shot to 47.17% one-shot. The same framework also transfers to real-world robots, performing block-in-basket and block stacking on Franka.

  11. OmniEdu: Open Foundation Models for Learning and Teaching

    Educational foundation models must solve problems, understand curriculum structure, diagnose learner difficulties, and provide appropriate instructional support. Existing educational language models often focus on either problem solving or tutoring, with training mixtures organized by source or task rather than capability. We present OmniEdu, an open family of foundation models for K-12 learning and teaching. Its instruction-tuning corpus combines over 100 educational resources and general instruction sources, organized around four capabilities: subject competence, curriculum grounding, diagnostic reasoning, and pedagogical action and scaffolding. Our pipeline integrates deterministic cleaning, semantic auditing and rewriting, task-specific quality scoring, token-budgeted diversity selection, and pedagogical instruction assignment. It yields 69,999 examples and 15.96M supervised response tokens, including 60,951 education-specific examples. We fine-tune 4B, 9B, and 27B models and evaluate curriculum grounding, K-12 problem solving, and pedagogical tutoring, alongside general capability. Education-oriented tuning consistently improves all three educational benchmark groups across model scales. OmniEdu-27B achieves 63.12% EM and 76.69% F1 on K12-Bench, 85.89% on MathFish, 86.95% on EDUMATH, and 78.74% in MathTutorBench's Scaffold setting. It also achieves the highest Teaching average on LongTutor among the evaluated models, at 3.02. These results demonstrate the value of curated, capability-balanced supervision for adapting general language models to educational tasks spanning problem solving, curriculum understanding, and instructional support.

  12. Document Retrieval-Aware Chunking (D-RAC): Universal Retrieval-Aware Ingestion of Enterprise Documents via PDF Normalization and Multimodal Markdown Conversion

    Retrieval-Augmented Generation (RAG) systems over enterprise knowledge bases must ingest heterogeneous document formats -- PDFs, Word documents, presentations, and scans -- whose content is locked inside complex visual layouts, multi-column pages, and dense tables. Rule-based extraction and OCR destroy reading order, flatten tables, and lose heading hierarchy, while fully agentic chunking over extracted text incurs high token costs and hallucination risk. We present Document Retrieval-Aware Chunking (D-RAC), an extension of our Web Retrieval-Aware Chunking (W-RAC) framework to arbitrary document formats. D-RAC first normalizes any input document into PDF, exploiting the fact that virtually every format has a faithful, deterministic PDF rendering. A single multimodal LLM pass then converts rendered pages into retrieval-optimized Markdown -- rewriting tables as self-contained prose statements and preserving heading hierarchy -- after which chunking proceeds exactly as in W-RAC: deterministic parsing into ID-addressable units followed by lightweight LLM-based chunk planning over identifiers rather than text. Source text is never regenerated during chunking, preserving W-RAC's cost, determinism, and observability benefits while unlocking every renderable format as a first-class input. On the 236-document, 795-page PDF subset of the RAG-Multi-Corpus benchmark spanning five enterprise domains, D-RAC converts and chunks the entire corpus in 72 minutes with zero errors, producing 1,748 retrieval-ready chunks. Compared to agentic chunking with frontier LLMs, D-RAC reduces chunking-stage output tokens by 95.7%, cutting chunking cost by 77.8% (GPT-4.1 pricing) to 85.6% (Gemini 2.5 Pro pricing) and chunking time by 75%. D-RAC scales linearly to documents of 500+ pages.

Techmeme(42)

  1. Xiaomi debuts open-weight omnimodal models MiMo-V2.6 Pro and Flash; Pro allegedly performs "on par with Opus 5 and GPT-5.6 Sol across most agent benchmarks" (Xiaomi)

    Xiaomi : Xiaomi debuts open-weight omnimodal models MiMo-V2.6 Pro and Flash; Pro allegedly performs “on par with Opus 5 and GPT-5.6 Sol across most agent benchmarks” —  Frontier intelligence, all the modalities, built in public.  Today, we are releasing and open-sourcing the MiMo-V2.6 series.

  2. Some startups, like Harvey, Abridge, Ramp, and Rogo, are embracing open-weight models or training their own models to reduce expensive reliance on frontier labs (Bloomberg)

    Bloomberg : Some startups, like Harvey, Abridge, Ramp, and Rogo, are embracing open-weight models or training their own models to reduce expensive reliance on frontier labs —  The $15.6 billion legal startup Harvey built its business around training AI models like OpenAI's GPT-4 to do specialized work for lawyers.

  3. Sources: SoftBank's SB Energy has delayed its IPO, originally planned for this month, as investors question the company's sought-after valuation of $50B+ (Maureen Farrell/New York Times)

    Maureen Farrell / New York Times : Sources: SoftBank's SB Energy has delayed its IPO, originally planned for this month, as investors question the company's sought-after valuation of $50B+ —  Several companies tied to the data center industry have delayed their initial public offerings amid the increasing public backlash to these energy guzzling facilities.

  4. California Gov. Gavin Newsom signs seven bills aimed at regulating data centers, imposing new requirements on electricity costs, water use, and local oversight (Nichola Groom/Reuters)

    Nichola Groom / Reuters : California Gov. Gavin Newsom signs seven bills aimed at regulating data centers, imposing new requirements on electricity costs, water use, and local oversight —  California Governor Gavin Newsom on Monday signed seven bills aimed at regulating the fast-growing data center industry …

  5. Sensor Tower: Muse was downloaded 902K+ times in the six days after its launch on Sept. 8, vs. Meta AI's 773K in the same post-launch period; META jumps 12%+ (Bloomberg)

    Bloomberg : Sensor Tower: Muse was downloaded 902K+ times in the six days after its launch on Sept. 8, vs. Meta AI's 773K in the same post-launch period; META jumps 12%+ —  Meta Platforms Inc.'s new artificial intelligence agent, Muse, has quickly risen to the top of mobile app charts …

  6. OpenAI says it is working with an independent advisory group of mathematicians to responsibly share math-related AI advances (OpenAI)

    OpenAI : OpenAI says it is working with an independent advisory group of mathematicians to responsibly share math-related AI advances —  Loading...  On August 28, we began training a new internal model.  In addition to resolving the Navier-Stokes Millennium Prize problem, this model has now resolved …

  7. Firecrawl, which provides web scraping tools for AI agents, raised a $75M Series B led by Smash Capital (Maria Deutscher/SiliconANGLE)

    Maria Deutscher / SiliconANGLE : Firecrawl, which provides web scraping tools for AI agents, raised a $75M Series B led by Smash Capital —  Firecrawl Inc., a provider of web scraping tools for artificial intelligence agents, today announced that it has raised $75 million in funding.  —  Los Angeles-based venture capital firm Smash Ventures led the Series B round.

  8. Rabbit launches OS3, a cloud AI agent that connects to local apps and files on Windows, Mac, and Linux and works via web, Telegram, iMessage, or its R1 device (Julian Chokkattu/Wired)

    Julian Chokkattu / Wired : Rabbit launches OS3, a cloud AI agent that connects to local apps and files on Windows, Mac, and Linux and works via web, Telegram, iMessage, or its R1 device —  Two years after trying to sidestep mobile apps with dedicated AI hardware, Rabbit is launching OS3, a cross-platform agent that lives on the screens you already use.

  9. Data security startup Cyera raised $400M from Goldman Sachs in a Series G extension, bringing its total funding since June 2025 to $1.94B (James Rundle/Wall Street Journal)

    James Rundle / Wall Street Journal : Data security startup Cyera raised $400M from Goldman Sachs in a Series G extension, bringing its total funding since June 2025 to $1.94B —  Data-security startup raises more than $1.9 billion in 15 months as Wall Street AI anxiety leads to an investor surge  —  Wall Street is getting nervous about artificial intelligence.

  10. Microsoft says it will give DARPA on-site access to its latest quantum computing hardware, including the Majorana 2 chip, at its new Maryland research center (Stephen Nellis/Reuters)

    Stephen Nellis / Reuters : Microsoft says it will give DARPA on-site access to its latest quantum computing hardware, including the Majorana 2 chip, at its new Maryland research center —  Microsoft (MSFT.O) on Tuesday said it will give the US Defense Advanced Research Projects Agency direct, on-site access …

  11. Sources: Scott Bessent is emerging as a frontrunner for the AI czar position; other names include WH OSTP Director Michael Kratsios and OPM Director Scott Kupor (Semafor)

    Semafor : Sources: Scott Bessent is emerging as a frontrunner for the AI czar position; other names include WH OSTP Director Michael Kratsios and OPM Director Scott Kupor —  THE SCOOP  —  Treasury Secretary Scott Bessent is emerging as a frontrunner for President Donald Trump's new “AI czar” …

  12. TikTok US joins child safety initiative Lantern, which says members like Meta and X shared 2M+ signals of potentially violating behavior from 2023 through 2025 (Amanda Silberling/TechCrunch)

    Amanda Silberling / TechCrunch : TikTok US joins child safety initiative Lantern, which says members like Meta and X shared 2M+ signals of potentially violating behavior from 2023 through 2025 —  Eight months after it was spun out of TikTok, the social media platform's U.S. unit, known as TikTok USDS Joint Venture …

Solidot(38)

  1. Google 因地理位置数据处理被爱尔兰罚款 4.03 亿欧元

    Google 因地理位置数据处理被爱尔兰数据保护委员会(DPC)罚款 4.03 亿欧元。DPC 对 Google 的调查持续了六年,涉及 Google 在 2018 年 5 月 25 日至 2020 年 2 月 4 日间 Web & App Activity、Location History 和 Location Accuracy 三项功能的位置数据处理。DPC 的报告认为 Google 的位置数据处理违反了 2018 年生效的数据保护法律 GDPR,可能导致用户未意识到自己的位置信息正被用于投放定向广告或推断其兴趣偏好,丧失对自己个人数据的控制权。Google 发表声明,表示它从 2019 年起就调整了位置数据管理。引入了位置数据自动删除功能。

  2. Googlebooks 于 10 月 4 日上市,最低 899 美元

    深度集成 Gemini、运行 Android 的笔记本电脑 Googlebooks 将于 10 月 4 日上市。Google 硬件合作伙伴中除了宏碁推出一款起售价 899 美元的型号外,其余厂商的产品都超过 1000 美元。Googlebook 不同于 Chromebook 面向低端市场,它面向的是中端笔记本电脑市场。Googlebooks 的 Continue On 功能允许用户在手机或 Googlebook 之间无缝切换,但需要应用开发者支持;Cast My Apps 可以直接在 Googlebook 上使用 Android 手机已安装应用;Play Store 是 Googlebook 获取应用的主要渠道,侧载受到了限制,只能安装运行已通过 Google 验证身份的开发者的应用;通过深度集成 Gemini Intelligence,用户仅仅移动光标就能激活被称为“Magic Pointer”的 AI 功能,AI 会分析屏幕上的内容,根据上下文提供建议,能从多个应用中提取数据。比如将光标指向电邮中的日期即可创建日历预约。

  3. AI 聊天机器人经常给出错误的财务问题答案

    Saturn 的一项研究显示,ChatGPT、Claude、Copilot、Grok 和 Gemini 等主流 AI 模型在回答财务相关问题时,平均有 57% 会给出错误答案。研究使用了逾百个财务相关问题,分别测试了 ChatGPT、Gemini、Claude 和 Copilot 提供的免费及付费 AI 模型。每个问题最多重复提问五次,向 18 种 AI 模型共提出了逾 10,000 个问题。研究发现,AI 模型的回答中包含计算错误、遗漏即将实施的税收政策变更,或是凭空捏造规则(即幻觉)。在最严重的情况下,依赖 AI 对税务问题的回答可能导致严重的经济损失。研究发现,付费模型的回答比免费模型更准确,较新的模型表现优于较旧的模型。表现最好的是推理模式的 Claude Opus 5,但仍然有 39% 的答案存在错误。

  4. 婴儿潮一代沉迷于社交网络

    青少年有社交网络成瘾问题,年龄超过 60 岁的婴儿潮一代也存在类似问题。YouGov 在 2026 年进行的一项民调发现,55 岁以上人群有超过五成每周至少使用一次社交媒体。62 岁的 Tracie 女士说,拿起手机就忘记放下了,称很多同龄人都沉迷于不断向下滑动手机屏幕浏览信息。Surrey 大学副教授 Brigitte Stangl 认为,社交媒体在缓解老年人孤独感方面非常有效,“上网可消除行动不便或交通出行困难带来的问题”——这些问题对老年群体影响最为显著。61 岁的演员 Kerri Hedley-Cheney 称,社交媒体让她能加入表演组织,建立人脉和互相支持。她同时也承认可能会在社媒上浪费几小时时间。她指出,使用社交媒体也缩短了她的注意力持续时间,类似年轻人,她现在的注意力间隔只有大约 10 秒钟。

  5. 雷达证据表明图坦卡蒙陵墓有隐藏密室

    位于埃及帝王谷的图坦卡蒙陵墓一直令考古学家困惑不已,怀疑墙壁后面有隐藏密室。借助于雷达,研究人员认为他们找到了密室存在的证据。但是否发掘密室还需要等待埃及最高文物委员会的批准。如果批准,发掘工作最快将于 11 月启动。图坦卡蒙陵墓建于公元前 14 世纪,于 1922 年被发现。英国埃及学家 Nicholas Reeves 认为,隐藏密室可能是图坦卡蒙前任统治者娜芙蒂蒂(Nefertiti)的安息地—— 娜芙蒂蒂是法老阿肯纳顿的王后,她的女儿安克姗海娜曼嫁给了同父异母的弟弟图坦卡蒙,她在阿肯纳顿死后曾短暂统治埃及。Reeves 认为图坦卡蒙陵墓最初是一座规模庞大的皇家陵墓,当年轻的图坦卡蒙意外去世时,陵墓入口被扩建并改造以供其安葬,更深处的区域则被封闭起来。探地雷达显示陵墓后有一条宽两米、填满碎石的通道。

  6. 互联网普及度与宗教信仰下降相关

    根据发表在《Sociology of Religion: A Quarterly Review》上的一项研究,互联网普及与宗教信仰下降相关。研究人员汇集了一个 81 个国家的数据集,时间跨度从 1990-2022 年。研究团队构建了一个包含六项指标的指数去衡量各国的平均宗教水平。这些指标涵盖了宗教仪式参与率、神(God)在个人生活中的重要性、宗教的总体重要性、自我认定的宗教身份、对教会的信任度以及是否正式隶属于某个教派。结果显示,一个国家的互联网普及度越高,其宗教信仰程度就会呈下降趋势。在考虑了其它因素之后这种负关联仍然存在,且独立于整体经济或教育水平的提升。

  7. 新 Halo 游戏将由动视开发

    微软 Xbox 游戏业务宣布旗下第一方工作室 Halo Studios 等裁员 268 人,动视将负责下一代 Halo 游戏的开发,而原来负责开发 Halo 的 Halo Studios 则转变成辅助工作室角色。Obsidian 工作室将成为 Bethesda 的一部分,将继续开发 Grounded 以及新 Fallout 游戏。King 工作室将合并微软的休闲游戏部门 Microsoft Casual Games。开发 Forza 系列的 Playground 和开发新 Fable 游戏的 Turn 10 将合并为一家工作室。 Ninja Theory 工作室预计将会关闭。Arkane 工作室仍然在磋商中。

  8. 美国酒精消费自疫情以来首次下降

    盖洛普 8 月民调显示,仅有 54% 的美国人饮酒,而 2010 年这一数字是 67%。千禧一代和 Z 世代推动了减少饮酒的趋势,而 50-64 岁的中老年人的酒精消费则在上升。发表在《Annals of Internal Medicine》期刊上的一项研究分析了逾 11.4 万名美国成年人的调查数据,受访者在 2018-2024 年间参加了 CDC 的年度健康调查 National Health Interview Survey,其中包括了饮酒的情况。结果显示,2022-2024 年期间,美国人的总体饮酒率下降了 2%,重度饮酒率下降了 8%。Z 世代的总体饮酒率降幅最为显著下降了近 6%,千禧一代降幅约 2%。与此同时,2018-2024 年间 50-64 岁中老年人总体饮酒量率加了 4%,重度饮酒率激增了 36%。相比中老年人,年轻人更了解酒精的负面影响。老年人也可能更富裕能承担更低酒精消费。

  9. 天文学家发现已知最年轻行星

    天文学家发现了已知最年轻的行星——Elias 2-24 b。这颗不到 100 万年的木星大小行星仍被其形成时的气体和尘埃包围。其令人惊讶的形成速度挑战了关于巨行星如何形成的主流理论。现有的行星形成理论认为,一颗大质量行星不可能形成地如此迅速,尤其是在距离恒星如此遥远的地方。当前模型表明,在太阳系中木星的位置形成一颗木星大小的行星大约需要 500 万年,那么距恒星更远的巨行星形成时间应该更长。然而 Elias 2-24 系统中这个微弱天体到恒星的距离约为地球到太阳距离的 55 倍,而且已经显示出行星形成的迹象。Elias 2-24 b的质量与木星相当,围绕一颗距离地球约 450 光年的恒星运行。由于该系统还很年轻,天文学家通过研究它可以一瞥数十亿年前太阳系的样子。

  10. 为躲避亿万富翁税 Larry Page 等人迁出加州

    对加州亿万富翁征收一次性 5% 税的提案 Initiative Number 25-0024 将在 11 月 3 日进行公投。胡佛研究所的研究显示,面临征税的亿万富翁们已有近三成迁出加州。Larry Page 在迈阿密 Coconut Grove 购买了两栋临水豪宅,总价 1.73 亿美元,同时将家族办公室 Koop 从加州转到注册地特拉华州、办公地址佛罗里达的公司。Sergey Brin 在迈阿密 Allison Island 购买了一栋价值 5100 万美元的临水豪宅,将内华达州登记为正式居住地,他资助了反对征税的政治行动委员会 Building a Better California。Peter Thiel 在 2025 年 12 月将其家族投资公司从加州迁至迈阿密。英伟达 CEO 黄仁宇则是少数公开表示会纳税的亿万富翁,他预计将缴纳 80 亿美元的税。

  11. NASA 火星样本采集送回任务终止

    美国国会的预算法案取消了对 NASA 火星样本采集送回任务 Mars Sample Return(MSR)的资助,虽然该法案还需要通过国会两院的批准以及总统的签署才会生效,但实际上代表着 MSR 计划的终止。MSR 计划因为不断膨胀的成本而备受争议,2024 年其成本膨胀至 110 亿美元,如果推行将占用大部分 NASA 科学预算。2025 年 NASA 设法将项目成本降至 70 亿美元,但费用仍然过高,而 NASA 同时正面临特朗普政府削减科学预算的挑战。MSR 项目的终止意味着火星漫游车毅力号收集的样本无法送回样地球实验室进行分析。

  12. 6 岁女孩打破女子三阶魔方还原世界纪录

    成都六岁女童连允之在世界魔方协会(World Cube Association)在两场赛事中,三天内两次打破了女子三阶魔方世界纪录,成为全球唯一一位平均还原时间低于 4.5 秒的女子魔方选手。她分别在武汉和广州举行的比赛中以 4.52 秒和 4.27 秒的平均成绩两次刷新了纪录。她过去一年进行了高强度训练,每天投入两到三个小时练习魔方,目前已掌握逾 1300 种魔方还原算法。