OrangeBot.AI Digest — 2026-09-10
90 headlines across 8 sources, aggregated for this day.
Hacker News(15)
- I have a theory that software drives people insane (graybeard.ing)
- NASA Color Trick Was Meant for Mars. Now It's Unveiling Rock Art on Earth (gizmodo.com)
- Neki (planetscale.com)
- Cognition launches new SWE-2 model, Rivaling Fable 5.1 and GPT-Astra (cognition.com)
- More questions about whether researchers can trust OpenAI with unpublished math (mathstodon.xyz)
- Don't let anyone take away your big box of cables (blog.jim-nielsen.com)
- Shopify moves back to Native from React Native (shopify.engineering)
- Rust is tier-1 language at Microsoft (rustfoundation.org)
- Tell HN: OpenAI keeps re-enabling the 'allow training' setting
- Another researcher says OpenAI trained on conversations, then claimed breakthrou (bsky.app)
- List of references on Sony websites to players "owning" their digital games (consumerrights.wiki)
- Hitachi launches CO2 heat pump water heaters with solar-friendly tariff controls (www.pv-magazine.com)
- The same nine streaming subscriptions cost $702/year more than in 2021 (honestlyranked.com)
- What algorithm did Windows XP use to choose your initial user picture? (devblogs.microsoft.com)
- Stockfish 19 (stockfishchess.org)
GitHub Trending(15)
- ayghri / i-have-adhd
- bilawalsidhu / gods-eye-view
- obra / superpowers
- alsk1992 / CloddsBot
- Tencent / teamai-cli
- AlexsJones / llmfit
- liquidslr / system-design-notes
- cathrynlavery / diagram-design
- freestylefly / awesome-gpt-image-2
- armory3d / armorpaint
- diegosouzapw / OmniRoute
- JustVugg / colibri
- THU-MAIC / OpenMAIC
- nashsu / llm_wiki
- vercel-labs / skills
Product Hunt(15)
- Desert Ant Labs
Small specialized AI models for speech, text, vision
- Suno v6
The first Suno model built with the music industry
- hob
The professional workspace for your whole agent stack
- AI Observability by OpenObserve
OpenTelemetry-native observability for agents and LLMs
- Typewise Nova
AI customer experience that builds and improves itself
- Gojo
Local dictation and everyday Mac tools in your notch
- Drive
Vehicle telemetry for your next weekend drive with LPR alert
- Vibe Eyes
Put your pets in your macOS menu bar
- Mock Magic: Video Presets
Use saved presets to quickly get a branded device video
- Wealthfolio
Private, local-first personal finance
- FreeScan.app
Fix what’s hurting your visibility, trust, and conversions
- AirPods 5
1.5x Active Noise Cancellation, AI Siri, Live Translation
- Speechmark
Private, on-device meeting notes for Mac
- Athenic AI
Beat the market with 90+ datasets and AI made for analysis
- Viso Now
Build computer vision applications with AI
Hugging Face(15)
- Show-Harness: Just a VLM Agent Can Play Robots
Foundation vision-language models (VLMs) exhibit broad intelligence about the world, yet translating this intelligence into robot control remains challenging. We present Show-Harness, an Embodied Harness that enables VLMs to "play" robots through a compact semantic interface linking intent to action. Show-Harness exposes discrete semantic action units that VLMs can naturally reason over, while embodiment-specific interpreters deterministically ground them into local robot actions, keeping the VLM directly responsible for fine-grained physical decisions. Through the same interface, Show-Harness demonstrates the feasibility of (1) directly unlocking closed-source frontier VLMs for zero-shot robot control, and (2) adapting small-scale open-source VLMs for low-cost deployment with just a few GPU-hours of fine-tuning. We further develop GUMI (GUI Manipulation Interface), which extends the same semantic action space to GUI-based demonstration collection, allowing humans and agents to "play" robots across embodiments without specialized teleoperation hardware. Extensive experiments show that Show-Harness-equipped VLM agents generalize robustly across tasks, embodiments, and environments, outperforming representative agentic and VLA paradigms. These results suggest that the right interface can unlock substantial embodied capability from foundation VLMs, without requiring additional model capacity or costly embodiment-specific pretraining.
- AgentGrad: Intervention-guided Prompt Optimization for Multi Agent Systems
Large language model (LLM)-based multi-agent systems (MAS) achieve strong performance by employing specialized multiple agents, yet their performance depends on the prompt design of each agent. For MAS prompt optimization, textual gradient methods that guide prompt updates using natural-language feedback have emerged as a leading paradigm. In this paper, we identify limitations in two stages of existing textual gradient approaches: gradient extraction and gradient aggregation. In gradient extraction, previous works select a target prompt without verifying whether modifying it resolves the failure, and derive gradients without agent-level supervision over the corresponding agent's intermediate output. In gradient aggregation, individual gradients are randomly grouped and concatenated, often mixing unrelated failure modes and producing prompts that fail to generalize. To address these limitations, we propose AgentGrad, a prompt optimization framework for multi-agent systems based on sequential intervention and semantic textual gradient abstraction. For each failure, sequential intervention modifies the behavior of one agent at a time to identify the target agent whose modification resolves the failure. The modified output of the target agent then serves as agent-level supervision for extracting a fine-grained gradient. Semantic textual gradient abstraction clusters semantically similar gradients to prevent mixing unrelated failure modes, and abstracts each cluster into a generalized gradient that captures the shared corrective pattern. Experimental results show that AgentGrad achieves state-of-the-art performance across five MAS benchmarks and reduces wall-clock optimization time by 2.5times on average compared to the next-fastest baseline.
- Programmable World Model
Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing programmable rules over extended interactions. We introduce Programmable World Model, a framework that decouples world-state evolution from visual observation generation. An agent translates natural-language instructions into executable programs that specify entity states and state-transition rules, enabling direct control over individual entities and their interactions. A lightweight engine executes these programs to update and maintain an explicit, persistent global world state, including off-screen entities and non-visual attributes. To connect world state with visual generation, we introduce state-augmented 3D oriented bounding boxes (OBBs) as an intermediate representation. This representation, together with the target camera trajectory, is deterministically compiled into pixel-aligned spatiotemporal conditioning signals for a pretrained video model serving as the generative renderer. This design allows users to create playable games with predefined mechanics, direct control over individual entities, and persistent world state throughout gameplay. We further introduce CombatStateBench, a benchmark for evaluating programmable world models. On CombatStateBench, our method achieves 94% Count Accuracy and 98% State Accuracy, substantially outperforming existing interactive video world models while supporting coherent long-horizon generation. These results demonstrate the effectiveness of separating explicit state evolution from generative rendering for building persistent, programmable worlds.
- WearableQA: A Benchmark for Health Reasoning over Real-World Wearable Data
Recent advances in wearable sensing enable continuous monitoring of physiological and behavioral signals, yet existing benchmarks rarely evaluate whether AI systems can reason over a real user's longitudinal wearable record. We introduce WearableQA, a benchmark comprising 4,084 10-option multiple-choice questions constructed from the wearable time series, blood biomarkers, and demographics of 200 real users, each with up to 500 days of daily measurements. WearableQA preserves authentic wearable distributions that include device noise and inter-individual variability. To evaluate distinct reasoning capabilities, we introduce 16 question types organized along two complementary axes: data versus health reasoning, which distinguishes computation over longitudinal measurements from physiological interpretation; and single- versus cross-signal reasoning, which separates reasoning about individual signals from the integration of multiple signals. To construct reliable questions at scale, we adopt a dual-grounding framework that combines literature-grounded physiological findings with statistically validated population-grounded physiological patterns. This enables the capture of meaningful relationships observed in real-world wearable data. Evaluation of 14 proprietary and open-source LLMs demonstrates that WearableQA effectively differentiates model capabilities, with performance ranging from 19.6% to 72.9% against a 10% chance baseline. Moreover, WearableQA remains far from solved: most models achieve accuracies below 60%. Overall, WearableQA provides a realistic and diagnostic benchmark for evaluating LLM reasoning over real-world wearable data.
- SWE-Bench Pro Verified: A Reliable Benchmark for Software Engineering Agents
SWE-Bench Pro has emerged as a standard benchmark for evaluating software engineering agents on challenging repository-level tasks. However, our analysis work show that its evaluation is undermined by two sources of unreliability: reward hacking, enabled by leakage of gold solutions or hidden evaluation information, and task quality issues, including misleading problem statements and improperly scoped tests. These issues can inflate benchmark performance and obscure agents' true coding ability. We present SWE-Bench Pro Verified, a verified version of SWE-Bench Pro that addresses both problems. Our approach combines anti-hacking safeguards that eliminate major leakage channels without disrupting normal agent functionality, with task refinement that minimally corrects inconsistencies within flawed instances. Evaluations on SWE-Bench Pro Verified reveal that some models perform substantially worse than previously reported, suggesting that existing results on SWE-Bench Pro may overestimate real software engineering capability. SWE-Bench Pro Verified offers a more trustworthy benchmark for assessing software engineering agents.
- SAEScientist-Bench: Can AI Agents Conduct Autonomous SAE Interpretability Research?
While research on recursive self-improvement (RSI) has predominantly automated model training pipelines, reliable autonomous development demands a missing pillar: post-hoc monitoring and auditing to understand what models learn and ensure safe alignment. Mechanistic interpretability tools are essential to bridge this gap, among which Sparse Autoencoders (SAEs) serve as a cornerstone by isolating interpretable features for model inspection and steering. In this paper, we introduce SAEScientist-Bench to evaluate whether AI agents can act as scientists utilizing SAE tools for autonomous mechanistic discovery. Given a target concept, an agent designs contrastive probes and navigates a Gemma Scope dictionary of 131K+ features in Gemma-2-9B-IT to discover the optimal feature, evaluated against curated expert reference features anchored on Neuronpedia across activation rank, concept selectivity on contrastive texts, and causal steering. Across 10 agent configurations and 20 tasks, frontier agents demonstrate genuine discovery capabilities and lead different evaluation dimensions, but remain well behind the expert baseline, approaching expert levels on separating target concepts from contrastive controls while lagging substantially in causal generation steering. Further analysis reveals that although agents can design contrasts to rule out spurious candidates, they frequently misinterpret experimental measurements. These results establish experimental model understanding as a measurable capability for closed-loop autonomous AI R&D. Our code is available at https://github.com/Trae1ounG/SAEScientist.
- Puppeteer: Object-Grounded Posture-Aware Co-Speech Gesture Generation
Generating co-speech gestures that are temporally coherent, semantically aligned with speech, and grounded with surrounding objects remains challenging. Prior speech-driven gesture models emphasize audio-gesture alignment but do not explicitly account for posture constraints or surrounding objects, failing to capture the inherent correlation between body gestures and the physical space. We present Puppeteer, a posture-aware, object-grounded co-speech gesture diffusion model operating in a causal latent space. We decompose long gestures into structured primitives and learn a causal variational autoencoder that encodes them into temporally ordered latent tokens, each depending only on the past. We then perform conditional diffusion directly in the causal latent space, conditioning on speech signals, motion history, an initial posture reference, and object geometry to synthesize physically consistent gestures. This temporally ordered latent formulation enables explicit temporal control and supports tasks such as gesture in-betweening and gesture completion. To better assess co-speech gesture synthesis beyond existing measures, we introduce new evaluation metrics tailored to this task. We also created SceneGes, the first curated synthetic 3D dataset of embodied co-speech gestures and corresponding 3D objects, enabling object-grounded gesture generation. Experiments show that Puppeteer generates more diverse and temporally synchronized gestures than prior methods, while enabling object-grounded gesture synthesis.
- Scores Alone Do Not Prove Discovery: The Discovery Certification Protocol for Auditing AI Research Agents
AI research agents combine prior knowledge, public sources, and experimental feedback to produce useful results. The Discovery Certification Protocol (DCP) turns claims about these results into executable recovery and feedback tests. Gate 1 validates useful improvement on sealed evaluation. Gate 2 gives matched agents the registered starting information and observed Web content while withholding the target research history. Every valid method reaching the numerical target supplies a recovery witness and triggers the Core veto. DCP Core requires adequate controls, zero observed recoveries, and a finite-sample bound on recovery in one fresh registered episode. Optional Gate 3 measures the average effect of truthful feedback relative to a specified neutral policy from a shared checkpoint. DCP Evidence adds this effect after independent null calibration and a registered effect margin. Two controlled audits exercise the complete protocol in SQLite optimization and virtual catalyst control under different models. Each produced zero recoveries in 96 episodes, with an upper bound of 0.0468. Each paired study yielded 30 truthful recoveries and zero neutral recoveries, with passing 60-pair null studies. Additional cases exercise Core, recovered, and audit-incomplete decisions. A deterministic, LLM-free verifier reproduces the decisions from frozen evidence. DCP provides a common evidence language for useful outcomes, alternative routes, and feedback effects across AI research.
- SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators
World models are increasingly used as policy-in-the-loop imagination environments, where reliable rollouts require fine-grained controllability with respect to low-level robot actions. A key obstacle to scaling such models in robotics is that actions are not a universal language in pixel space: changes in visual environment, camera view, robot placement, or embodiment alter how the same numerical action manifests visually, leading to conflicting supervision under mixed training and brittle generalization at deployment. We introduce SyncWorld, an action-conditioned world model that serves as a zero-shot simulator across unseen environments without any additional training. SyncWorld leverages a visual calibration episode---paired frames and actions that showcase all the controllable degrees of freedom---to specify the setup-specific Action--Visual Mapping in context. Training with visual calibration contexts teaches the model to interpret actions through visual evidence and to leverage interaction history when explicit calibration is unavailable. Experiments show that SyncWorld can accurately simulate action outcomes in previously unseen settings, and that its capability of simulating rollouts enables test-time policy improvement without training.
- DianShi-RxnDB: A Large-Scale, Fine-Grained Organic Reaction Data Platform Built via a Fully Automated Pipeline for Researchers and AI Agents
High-quality structured organic reaction data are essential for developing artificial intelligence for chemistry (AI4Chem), yet much of this knowledge remains dispersed across patent text, images, and reaction schemes. We present DianShi-RxnDB, a large-scale, fine-grained organic reaction data platform built via a fully automated extraction and normalization pipeline integrating patent text, images, and reaction schemes. Its corpus covers organic synthesis patents from the USPTO and EPO published between 1976 and 2025, yielding approximately 24 million reaction instances, of which approximately 14.8 million (61.7%) pass automated qualification checks. Each instance represents a specific single-step experiment recording participants, roles, quantities, temperatures, reaction times, yields, experimental procedures, and provenance links to source patents. In a manual evaluation of 1,300 sampled qualified instances, the micro-averaged field-level accuracy was 92.95%. A matched comparison with Pistachio further indicated advantages in deduplicated record counts, representation granularity, and field-level exact agreement. The platform provides a Web research workbench for searching, filtering, comparing, and source-verifying records, and a Model Context Protocol (MCP) service offering AI agents composable structured retrieval tools. DianShi-RxnDB is available at https://dianshi.opendatalab.org.cn/ .
- Train Smarter, Not Harder: Switching Signal-Guided Training in Active Learning
Training strategy, namely whether to retrain from scratch or fine-tune from the previous checkpoint, is an overlooked decision variable in active learning. We show that this choice has exploitable structure: retraining is most useful in early rounds, when each batch can substantially reshape the labeled distribution, while fine-tuning becomes safer once the model trajectory stabilizes. We propose HybridAL, an adaptive training schedule that monitors an online stabilization signal and switches from retraining to fine-tuning after sustained stabilization. Two complementary signals, spectral exponent change Δα (weight-based) and accuracy change ΔAcc (validation-based), span different points on the time-calibration trade-off. Across three encoder backbones and six text-classification tasks (five seeds each), HybridAL keeps endpoint macro-F1 non-inferior to retraining and fine-tuning at a 0.010 margin, saves up to 49% of retraining time, and recovers a substantial fraction of retraining's calibration advantage as measured by negative log-likelihood (NLL). Compared with schedules that switch at a pre-committed round, HybridAL obtains lower NLL at moderate additional cost, showing that trajectory-dependent switching provides a stronger time-calibration trade-off than fixed early switching.
- Φ-Bench: Can Large Language Models Engineer the Infrastructure That Powers Them?
Large language models (LLMs) have demonstrated remarkable capabilities in reasoning and code generation, raising the prospect that they could assist in developing and optimizing the very infrastructure that powers them. However, existing benchmarks mainly focus on isolated kernels, predefined operators, or pre-specified optimization targets, and therefore fail to evaluate the ability of LLMs to perform open-ended, long-horizon LLM infrastructure engineering. To address this gap, we present Φ-Bench, a benchmark for systematically evaluating LLMs on engineering the LLM infrastructure stack. Derived from optimization problems studied in frontier research and grounded in real-world code repositories, Φ-Bench provides broad coverage of the LLM infrastructure stack and spans tasks of varying complexity, ranging from localized kernel-level function completion to long-horizon implementation and end-to-end system optimization. Extensive experiments on frontier LLMs reveal their current capabilities and limitations in engineering complex LLM infrastructure, offering insights into the challenges that remain on the path toward autonomous optimization of future AI infrastructure.
- Revisiting Complete Reasoning Traces for Post-Training
Large language models (LLMs) are often post-trained on pre-collected reasoning trajectories to improve their reasoning capability. Such trajectories tend to be long due to complex, interwoven paths, which often include detours on the path toward the answer. However, it has been underexplored whether LLMs indeed benefit from learning complete trajectories in post-training, such as supervised fine-tuning (SFT). Starting from our pilot study, we find that full trajectories provide only limited benefit, while partial trajectories are effective even under heavy truncation. We analyze redundancy in reasoning trajectories through attention-based analyses and controlled token-removal studies, both of which show that intermediate tokens contribute minimally to final reasoning quality. This suggests that avoiding redundant information may allow LLMs to internally infer coherent alternatives by inferring missing steps from their internal knowledge, given known trajectory endpoints. Furthermore, we show that training LLMs using endpoints leads to consistent changes in reasoning behavior, and that it also benefits post-training methods based on reinforcement learning or on-policy distillation, highlighting the need to revisit complete reasoning traces. Code is available at https://github.com/naver-ai/revisiting-trace.
- SchemeArena: Factorized Stress Testing of Scheming in LLM Agents
We study scheming in LLM agents, in which agents covertly pursue misaligned goals. Our focus is to understand how scheming arises from the interaction of key factors, such as instrumental goals, environmental affordances, oversight conditions, and perceived consequences. Prior work examines only a small number of scenarios, limiting the ability to isolate how these conditions shape an agent's propensity or capability to scheme. This limited scale and task diversity also restrict coverage of realistic deployment settings and the range of scheming strategies that can be observed. To this end, we introduce SCHEMEARENA, a 400-scenario benchmark for scalable scheming stress testing, constructed through a factorized scenario synthesis framework spanning diverse safety-relevant tool domains, instrumental goals, oversight conditions, and pressure mechanisms. To enable scalable and reliable monitoring, we further propose SCOUT, a scheming monitor that grounds multi-criteria judgments in evidence drawn from agents' reasoning and actions. Across controlled stress tests on five LLM agents, we find that explicit instrumental goals are the strongest driver of scheming propensity. Strategic hints play a distinct role by helping agents translate scheming reasoning into concrete covert behavior. Oversight has mixed effects: in several closed models, action-only monitoring increases scheming, suggesting that partial oversight can act as an optimization constraint rather than a deterrent. CoT is a useful but incomplete monitoring signal: it can reveal latent scheming before execution, yet action-only scheming shows that covert behavior may occur without explicit reasoning evidence. We release the benchmark, code, and monitor at: https://github.com/launchnlp/SchemeArena.
- AgenticGen: Reward-Guided Agentic Video Generation for Advertising
Advertising video generation is not only a video synthesis task, but also a product-conditioned reasoning problem whose success is measured by online business metrics. Recent video foundation models can generate realistic clips from multimodal conditions, yet they do not optimize how a product should be transformed into an effective advertisement or how future generation should be improved from online business feedback. To close this loop, we propose AgenticGen, a reward-guided agentic framework that decomposes advertising video generation into two trainable reasoning stages, strategy selection and draft generation, thereby exposing optimization targets that online business feedback can supervise. AgenticGen learns a performance-based reward from accumulated online feedback and a complementary rubric-based reward aligned with human quality standards, then uses them to supervise policy optimization. DPO first moves the agentic policies toward online preferences, and GRPO further refines both stages with process and outcome rewards. Offline experiments validate the reward models and successive policy optimization. Online A/B experiments in the TikTok advertising system show that AgenticGen after DPO and GRPO improves CTR by 2.72%, CVR by 2.63%, and Advv by 9.61% over the SFT baseline.
Techmeme(15)
- Sources: the Pentagon is in talks to lend roughly $5B to neocloud Fluidstack; Fluidstack is being advised on its loan application by Palmer Luckey's Erebor Bank (Wall Street Journal)
Wall Street Journal : Sources: the Pentagon is in talks to lend roughly $5B to neocloud Fluidstack; Fluidstack is being advised on its loan application by Palmer Luckey's Erebor Bank — Fluidstack, an AI infrastructure company, is being advised on the loan by the bank started by Palmer Luckey, an early supporter of Donald Trump
- Sources: Microsoft plans to expand its data center capacity from 12 GW today to 38+ GW by 2032, with about a third of the 38 GW centered on AI-specific chips (Bloomberg)
Bloomberg : Sources: Microsoft plans to expand its data center capacity from 12 GW today to 38+ GW by 2032, with about a third of the 38 GW centered on AI-specific chips — Shortages forced the company to turn away some AI and cloud business. Now it's planning for 38 gigawatts of data center capacity to meet demand.
- Adobe reports Q3 revenue up 13% YoY to $6.76B, vs. $6.7B est., AI-first annual recurring revenue up 150% YoY, and forecasts Q4 revenue slightly below estimates (Anzar Mehraj/Reuters)
Anzar Mehraj / Reuters : Adobe reports Q3 revenue up 13% YoY to $6.76B, vs. $6.7B est., AI-first annual recurring revenue up 150% YoY, and forecasts Q4 revenue slightly below estimates — Adobe (ADBE.O) beat Wall Street estimates for third-quarter revenue on Thursday, as demand for its AI-integrated products and tools continued to grow.
- California Gov. Gavin Newsom signs bills restricting "addictive" social media features for under-16s and limiting minors' interactions with chatbots (Colin Lecher/CalMatters)
Colin Lecher / CalMatters : California Gov. Gavin Newsom signs bills restricting “addictive” social media features for under-16s and limiting minors' interactions with chatbots — - Share on X (Opens in new window) X - Share on Facebook (Opens in new window) Facebook - Share on WhatsApp (Opens in new window) WhatsApp -
- Oracle reports Q1 revenue up 30% YoY to $19.35B, vs. $19.14B est., cloud infrastructure revenue up 121% to $7.4B, vs. $7.09B est.; ORCL jumps 6%+ after hours (Jordan Novet/CNBC)
Jordan Novet / CNBC : Oracle reports Q1 revenue up 30% YoY to $19.35B, vs. $19.14B est., cloud infrastructure revenue up 121% to $7.4B, vs. $7.09B est.; ORCL jumps 6%+ after hours — Oracle shares moved 4% higher in extended trading on Thursday after the software vendor issued stronger-than-expected quarterly results.
- Sources: Altera is preparing to confidentially file for an IPO in the coming weeks; the offering could raise over $2B, with a listing as early as this year (Reuters)
Reuters : Sources: Altera is preparing to confidentially file for an IPO in the coming weeks; the offering could raise over $2B, with a listing as early as this year — Silver Lake and Intel (INTC.O)-backed chipmaker Altera is preparing for an initial public offering that could raise over $2 billion as early as 2026 …
- ID verification service IDScan confirms that a data breach involved the theft of driver's licenses from its systems after hackers offered 153M licenses for sale (Zack Whittaker/TechCrunch)
Zack Whittaker / TechCrunch : ID verification service IDScan confirms that a data breach involved the theft of driver's licenses from its systems after hackers offered 153M licenses for sale — ID verification service IDScan has confirmed that a data breach involved the theft of driver's licenses from its systems …
- OpenAI says it will pause new $200/month ChatGPT Pro subscriptions amid "unprecedented" Astra demand; existing accounts, other plans, and API are unaffected (Tibo/@thsottiaux)
Tibo / @thsottiaux : OpenAI says it will pause new $200/month ChatGPT Pro subscriptions amid “unprecedented” Astra demand; existing accounts, other plans, and API are unaffected — To make sure our current users have an incredible experience and continued access to Astra, we are going to pause subscriptions to our $200 Pro plan. These put the most strain on our systems and we wanted to take the smallest step that allows us to continue giving the broadest access possible. All ...
- Universal Music Group partners with ElevenLabs to launch a new AI-powered platform that will let users create song remixes, mashups, and more from its catalog (Emma Roth/The Verge)
Emma Roth / The Verge : Universal Music Group partners with ElevenLabs to launch a new AI-powered platform that will let users create song remixes, mashups, and more from its catalog — UMG's AI music platform will let users create remixes, mashups, and new takes on tracks.
- OpenAI unveils ChatGPT for Financial Services, a version of ChatGPT Work made with "design partners" Morgan Stanley and Evercore to research like an analyst (CNBC)
CNBC : OpenAI unveils ChatGPT for Financial Services, a version of ChatGPT Work made with “design partners” Morgan Stanley and Evercore to research like an analyst — OpenAI is taking aim at some of Wall Street's most labor-intensive tasks with a new version of ChatGPT designed to research companies …
- Anthropic details distillation efforts by Chinese companies, like Moonshot and DeepSeek, sending user queries to Claude via "transfer stations" outside China (Wall Street Journal)
Wall Street Journal : Anthropic details distillation efforts by Chinese companies, like Moonshot and DeepSeek, sending user queries to Claude via “transfer stations” outside China — Anthropic says DeepSeek and Moonshot used thousands of fake accounts and millions of real user queries in ‘distillation’ effort to clone its AI capabilities
- Anthropic says it disrupted several potential plots this year by scientists using its models for research that could have helped develop biological weapons (Dustin Volz/New York Times)
Dustin Volz / New York Times : Anthropic says it disrupted several potential plots this year by scientists using its models for research that could have helped develop biological weapons — In a new report, the A.I. start-up added that it could not determine if the research was legitimate or nefarious, leading the company to shut down the work.
- Anthropic publishes a threat intelligence report on how it disrupted efforts to misuse Claude for cyberattacks, influence operations, surveillance, and more (Anthropic)
Anthropic : Anthropic publishes a threat intelligence report on how it disrupted efforts to misuse Claude for cyberattacks, influence operations, surveillance, and more — Cyber operations Surveillance operations Influence operations Conventional weapons Biological misuse Scams and fraud Illicit distillation
- Sources: PIF is considering combining EA with Savvy Games to better coordinate its gaming assets, but not before Savvy closes its $6B Moonton acquisition (Bloomberg)
Bloomberg : Sources: PIF is considering combining EA with Savvy Games to better coordinate its gaming assets, but not before Savvy closes its $6B Moonton acquisition — Saudi Arabia's wealth fund is considering combining Electronic Arts Inc. with Savvy Games, people familiar with the matter said …
- Interview with mathematician Tristan Buckmaster on being drawn into the OpenAI-Anthropic fight; OpenAI says it made progress on another Millennium Prize problem (Kenneth Chang/New York Times)
Kenneth Chang / New York Times : Interview with mathematician Tristan Buckmaster on being drawn into the OpenAI-Anthropic fight; OpenAI says it made progress on another Millennium Prize problem — Tristan Buckmaster was on the path toward an important proof when one of the A.I. giants used its staggering resources to get there first.
Solidot(15)
- LG 强烈否认其监视电视用户
本周早期时候,YouTube 主播 Gamers Nexus 与独立安全研究人员合作,发现 LG 的智能电视机即便在离线或待机模式下也会持续记录并上传用户数据。LG 电视还会扫描 Wi-Fi 网络、记录音频日志,采样音视频输入内容以识别用户正在观看的节目。LG 在一则声明中称视频内容不实,“LG 电视仅在用户按住遥控器上的语音按钮,或在激活 Far-Field 功能后识别出‘Hi LG’等唤醒词时,才会处理语音数据。”LG 表示除此之外其智能电视不会收集或记录环境中的对话。如果未识别出唤醒词,电视不会向服务器传输任何语音数据,针对唤醒词的音频处理是在设备本地完成的。LG 声称 Automatic content recognition (ACR)是可选启用的功能,旨在提供个性化的内容推荐、服务及广告。在默认情况下,未经用户同意,ACR 数据不会被用于广告目的。
- 育碧准备在 Steam 上取消安装 Ubisoft Connect 客户端的要求
在 Steam 上购买和运行育碧的游戏需要安装其客户端 Ubisoft Connect,启动游戏时需要同时启动育碧和 Steam 两个启动程序,这种做法长期受到 Steam 玩家的诟病。现在育碧宣布将逐步取消这一要求,“从《Prince of Persia: The Lost Crown》起,我们将测试一项名为‘Ubisoft Connect Services’的全新 Steam 工具。该工具能保留跨平台进度、跨平台联机、玩家安全保障、挑战与奖励等育碧游戏功能,而无需安装或启动 Ubisoft Connect PC 客户端。”Ubisoft Connect Services 未来将逐步推广给 Steam 平台上更多的育碧游戏。
- OpenAI 声称解决了 Navier-Stokes 问题,但引发了利用未发布成果的争议
约 200 年前,法国物理学家克劳德-路易·纳维和爱尔兰物理学家乔治·斯托克斯提出了一组至今仍然广泛使用的、描述液体、空气等流体运动的偏微分方程。Navier-Stokes 方程并不保证适用于所有可能的情况。几十年来,数学家一直致力于寻求证明方程的普适性或导致方程失效的特例。2000 年克雷数学研究所将 Navier-Stokes 方程列为六大千禧年数学问题之一。OpenAI 本周宣布通过动用约 1 万个 AI 智能体进行长达 88 小时的攻坚,于 9 月 5 日发现了一个 Navier-Stokes 方程失效的特例。如果得到确认,将标志着 AI 首次解决了一个重大的数学难题。但此事在数学界引发了巨大争议。过去一个月,纽约大学数学家 Tristan Buckmaster 和 Anthropic 研究员 Levent Alpöge 利用来自 OpenAI 和 Anthropic 的 AI 工具在解决 Navier-Stokes 问题上取得了重大进展。然而就在他们准备公布研究成果之前,OpenAI 投入了数百万美元算力,开展了大规模攻坚行动。OpenAI 声称它未利用 Buckmaster 和 Alpöge 的最新研究成果,但 Buckmaster 公开发表声明,对此提出质疑。纽约大学团队指控 OpenAI 抓取了他们的数据输入其模型。
- 微软九月例行更新修复近千个 Bug
在 AI 辅助发现 bug 的时代,主要操作系统每个月修复的 bug 数都在飙升。微软周二释出了九月例行安全更新,总共修复了 974 个 bug,数量为史上最多,今年的安全补丁数已超过 2600。最新补丁包括了 2 个正被利用的提权 0day 漏洞 CVE-2026-81963 和 CVE-2026-85880,113 个 bug 被列为高危,438 个提权 bug,19 个安全功能绕过 bug,258 个远程代码执行 bug,173 个信息泄露 bug,56 个拒绝服务 bug,16 个欺骗 bug。比较严重的 bug 包括存在于 Windows Server 2012 以上版本 和 Windows 10 的 DNS 漏洞 CVE-2026-69730,未经身份验证的攻击者只需向受影响系统发送特制数据包即可利用该漏洞;另一个是 Windows Shell 程代码执行 bug CVE-2026-69829,威胁评分 9.8.10,极其容易利用。
- Google 向司机推荐更长的行驶路线以缓解拥堵
根据发表在《Nature Cities》期刊上的一项研究,Google 研究人员利用 Google Maps 有意向部分司机推荐更长的行驶路线,此举有助于将车流分散到更多条道路上,从而缓解交通拥堵。研究人员在西雅图、盐湖城、芝加哥和亚特兰大等 10 座城市进行了实验,结果显示拥堵路段的平均车速提高了 2%,通行时间缩短了 0.7%。这种方法对大城市如洛杉矶的高速公路路段的引导效果最为显著,相关路段的车速提高了 4.6%。大部分城市的效果不那么显著,高峰时段的整体车速仅提高了 0.5%。UCLA 城市规划教授 Michael Manville 指出,Google 的研究发现证实了研究人员长期以来的猜测:如果一条交通干道面临长时间拥堵,那么将少量汽车分流出去能产生虽不巨大但显而易见的效果。研究指出,更顺畅的车流以及更短的通行时间有助于减少了二氧化碳排放,每年总计减排约 1000 公吨,相当于约 200 辆汽车的排放量,虽然对大城市而言是如九牛一毛,但长期能带来累积效应。
- 2026 年拉斯克奖宣布
拉斯克奖公布了 2026 年的获奖名单。基础医学奖授予了发现掌管睡眠的大脑神经传递物质“食欲素”(Orexin)的日本筑波大学教授柳泽正史(66岁)和美国斯坦福医学院的 Emmanuel Mignot。临床医学奖项授予了开发血友病治疗药的中外制药公司前顾问服部有宏(66岁)、顾问北泽刚久(57岁)以及研究总部长井川智之(49岁)。这是日本人自 2014 年名城大学教授森和俊获奖以来,时隔近 12 年再次获奖。该奖被称为诺贝尔奖的风向标。公共服务奖授予了为帕金森病治疗作出贡献的美国演员迈克尔·J·福克斯。他本人罹患帕金森病,以其姓名冠名的基金会出资逾 30 亿美元加快了开发治疗方法的研究。
- 苹果推出折叠屏手机 iPhone Duo
苹果宣布了一系列新产品,包括 iPhone 18 Pro 与 iPhone 18 Pro Max、AirPods 5 以及其首款折叠屏手机 iPhone Duo。其中最引人瞩目的是其折叠屏手机。三星、Google 和华为等苹果竞争对手早就推出了折叠屏手机,在内存和存储器短缺导致价格飙升时代,苹果推出起售价 15,999 元的折叠屏手机,消费者是否接受还有待市场检验。iPhone Duo 配备了 7.6 英寸超视网膜 XDR 可折叠屏,5.4 英寸超视网膜 XDR 外屏,A20 Pro 芯片,10 月 16 日(星期五)起接受预购,10 月 23 日(星期五)起正式发售。
- 小岛秀夫与索尼终止合作,改为与微软合作
知名日本游戏制作人小岛秀夫证实在索尼取消对其正在开发中的谍战动作游戏项目 PHYSINT 的资助之后,他找到了新的合作伙伴——索尼 PS 的竞争对手微软 XBOX。此前索尼游戏资助小岛开发了《死亡搁浅》系统。小岛称在索尼于 5 月发出取消 PHYSINT 项目的通知之后,过去三个月他们一直在寻找新合作伙伴,称 PHYSINT 对他们非常重要。微软 XBOX CEO Asha Sharma 表示,“创作者可选择在哪里以及如何将他们的想法变为现实。我们感到荣幸,小岛先生选择与 XBOX 合作打造《PHYSINT》。他挑战传统的雄心壮志,正是 XBOX 想要支持的那种创造力。”
- 屏幕使用时长导致学生阅读得分大幅下降
青少年的阅读、数学和科学成绩降至 2000 年国际 PISA 测试启动以来的最低水平,15 岁学生的阅读能力相当于过去低一岁学生的水平。经合组织(OECD)将成绩下滑归因于屏幕使用时长增加、出于兴趣的阅读减少以及数字设备带来的干扰。OECD 还发现,经常将 AI 聊天机器人用于起草论文或总结文本等任务的学生,其科学成绩平均低了 20分,相当于一年的学习差距。PISA 阅读成绩指数于 2012 年达到 501 分的最高值,到去年降至了 466 分。OECD 秘书长 Mathias Cormann 表示:“在阅读上,屏幕使用时长的增加和兴趣阅读的减少,与成绩下滑有着密切联系。我们还观察到更多‘仓促阅读’的现象,即学生匆忙浏览文本后给出草率且错误的答案。”研究还发现,富裕家庭学生阅读成绩下滑幅度更明显。由于阅读水平下降,青少年在科学和数学上也处于本世纪以来的最低水平。科学成绩从 2009 年 506 分的最高值降至 486 分,数学成绩则从 502 分降至 469 分。东亚地区表现最出色。参与测试的中国城市、日本、韩国、新加坡和台湾等拥有最优秀的教育体系,其它地区仅有英国和爱沙尼亚跻身阅读、数学和科学的前十名。
- Google 将“降级”欧洲搜索服务
为遵守欧洲的数字市场法律《Digital Markets Act(DMA)》,Google 宣布将调整欧洲的搜索服务,提升 Expedia 和 Hotels.com 等竞争对手比价服务的权重,移除酒店、航空公司和餐厅搜索结果中的部分实时信息功能。Google 高级副总裁 Nick Fox 表示,“这些改变降低(degrade)了欧洲用户的体验——以牺牲本地企业为代价提升了在线中介平台的地位,移除了用户每天依赖的实用功能。”DMA 禁止科技巨头在排名中给予自家服务高于第三方服务的待遇。搜索排名仍然由 Google 的算法决定,这意味着搜索巨人在搜索结果的展示方式上仍掌握着很大程度的控制权。Google 尚未披露欧洲用户何时会看到这些改变。
- 《星际迷航》上映 60 周年
1966 年 9 月 8 日,《星际迷航:原初系列》上映。60 年之后,《星际迷航》系列包含了 967 集电视剧、14 部电影,以及大量小说等其它媒介,形成了庞大的《星际迷航》宇宙,是史上最成功的科幻作品系列之一。《星际迷航》最著名的开头旁白是:“宇宙,终极的边疆。这里叙述的是星舰进取号的旅程,它的五年任务,是为了要探索这全然未知的新世界戏中,寻找新生命和新文明,勇踏前人未至之境。”以前被称为 Trekkies 的星际迷航粉丝可能只记住 James T. Kirk 这位进取号船长的名字,如今 Picard、Janeway 或 Sisko 等船长的名字对大部分粉丝而言都如雷贯耳。
- NVIDIA 创业企业展示半程活动10月苏州举行,30家科创企业路演+投资人对接
NVIDIA 2026 年度创业企业展示活动的半程展示将于 10 月 15 日在苏州金鸡湖国际会议中心 A 馆举办。 半程展示将聚焦 AI 智能体、物理 AI、开放模型及 AI 应用等前沿方向。届时,30 余家 NVIDIA 初创加速计划会员企业将带来路演,NVIDIA 技术专家联合生态伙伴共同把脉 AI 产业趋势,现场设专属展区供近距离体验。 活动面向科创企业、投资人、大企业、云厂商、创业加速器等生态从业者开放报名,审核制确认,报名从速! https://scrm.nvidia.cn/events/semi-final-20261015?pushId=8kJQ2pgiiMFxtKL7Gapgdg1
- 美国政府指控中国公司系统性蒸馏美国 AI 模型
美国国家安全局、联邦调查局及网络安全和基础设施安全局周二发表联合声明,称深度求索(DeepSeek)、月之暗面等六家中国 AI 企业至少从 2024 年起利用“蒸馏”技术,以“工业化规模”访问美国 AI 模型并提取信息。六家企业包括 DeepSeek、Kimi 开发商月之暗面、阿里巴巴、MiniMax、阶跃星辰和智谱,涉及的美国模型来自 Anthropic、OpenAI、Alphabet 旗下 Google 和 SpaceX。蒸馏是利用较大模型生成的内容训练其他模型的技术,可用于降低训练和运行成本。这项技术本身有正当用途,美方此次指控的重点是,中国企业未经授权使用美国模型,并刻意绕过相关使用限制。声明称,这些企业正在开展“激进、恶意且有针对性的蒸馏活动”。美方建议开发商针对疑似恶意蒸馏请求调整模型回复,并相互分享相关情报。
- Fermi Explorer Mission 项目考虑 2029 年向半人马座α星发射探测器
非营利组织费米探索者任务(Fermi Explorer Mission)公布了一项低成本星际方案,计划 2029 年底前发射小型探测器,飞向约 4.4 光年外的半人马座α星系统。路线由 AI 规划,全程耗时约 8 万年,总预算低于 1500 万美元。项目联合创始人兼主席菲利普·约翰斯顿在声明中称,旅程结束时无人能亲见结果,而这正是意义所在:“这是在迈出人类能够做到的第一步,也是为了激励后代继续突破我们所继承下来的极限”。任务设四项硬指标:探测器应朝半人马座α星系统飞行,8 万年内至少完成整个旅程的 99%;有效载荷至少 1 公斤,封装在 10×10×10 厘米空间内;2029 年底前发射;全周期成本低于 1500 万美元。半人马座α星系统由半人马座αA、αB与比邻星组成,是太阳系最近的恒星邻居。
- Valve 要求澳大利亚玩家用信用卡验证年龄以访问 R18+ 游戏
澳大利亚玩家通过社媒报告,Valve 要求澳大利亚玩家用信用卡验证年龄,之后才允许访问 Steam 商店的 R18+ 类游戏。玩家抱怨,他们的账号历史都超过 20 年了,如今却还被迫要通过信用卡去验证年龄。而在澳大利亚,信用卡并不像美国那样普及,大部分成年人都只有借记卡,为了访问 R18+ 游戏页面去申请信用卡有点小题大作。此前 Valve 也对访问 R18+ 游戏的英国玩家推行了信用卡年龄验证要求。
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