OrangeBot.AI Digest — 2026-08-28
90 headlines across 8 sources, aggregated for this day.
Hacker News(15)
- 25,000 Lbs. Of Chicken Products Recalled in 5 States: USDA (www.thehealthy.com)
- GUIs should be fully keyboard-driven (ckardaris.com)
- Just the rumour of a bug is enough to find an exploit these days (anil.recoil.org)
- Htmx 4.0 (four.htmx.org)
- GLM-5.3 is now open-weight (huggingface.co)
- The Twelve-Factor App (2025) (12factor.net)
- Get your Windows license refund (en.refund4freedom.org)
- “It works better in the app” (shkspr.mobi)
- Inception-style curved map for turn-by-turn directions (www.orbify.eu)
- U.S. sanctions against the A/I Collective (www.inventati.org)
- EPA says power for data centers can sidestep pollution laws (www.epa.gov)
- Migrating to HTTPX2 (github.com)
- Pentagon's blacklisting of Anthropic was unlawful, US judge rules (www.reuters.com)
- Luanti removed from Google Play due to baseless AI copyright notice (blog.luanti.org)
- Hilariously fast volume computation with the divergence theorem (2018) (alyssarosenzweig.ca)
GitHub Trending(15)
- tt-a1i / archify
- K-Dense-AI / scientific-agent-skills
- anthropics / claude-plugins-official
- bilawalsidhu / gods-eye-view
- abhigyanpatwari / GitNexus
- JetBrains / go-modern-guidelines
- calesthio / OpenMontage
- abi / screenshot-to-code
- cursor / plugins
- freestylefly / awesome-gpt-image-2
- tailscale / tailcat
- NationalSecurityAgency / ghidra
- swoole / typephp
- marin-community / marin
- tashfeenahmed / freellmapi
Product Hunt(15)
- PageIndex
Accurate, trustworthy answers across professional documents
- Caddi
Agent that builds agents by only showing your work only once
- CrowdVolt
You're coming out tonight
- Firecrawl Developer Index
A curated index of 70M+ artifacts for coding agents.
- Revalvo
Run prompts on every model at once. Score. Version. Ship.
- screenpipe
AI that records your computer work to power agents.
- AureaCam
Real-time scoring to master the rule of thirds
- SnakeRank
The leaderboard is a snake. Bid your way to the head.
- NotchDrop
A Dynamic Island experience for your Mac notch
- CTRL Micro
Haptic control deck for your Mac and AI agents
- Glisio
Mac Recorder & Snap editor w/auto-zoom, audio, local MP4
- SuperIntern
Your email and meeting assistant, inside your chat apps
- Gemini Omni 1.1 Flash
Our newest multimodal model for video generation and editing
- Aramb
Build, launch and monetize your AI agents in 20 minutes
- OpenTag
AI coworker lives on Slack and Teams
Hugging Face(15)
- Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models
A common strategy for scaling world models is to train on more crawled video with more compute. We argue that this strategy is inefficient: scaling world models also requires a recursive data engine that offers grounded reward signals. The success of code agents illustrates why this matters. As code is executable, compilers and runtimes can provide high-quality rewards for Reinforcement Learning (RL) post-training of LLMs. By contrast, spatial generation still relies largely on fuzzy proxies such as CLIP scores. These signals are fuzzy and biased, making them hard to support RL post-training. Compared with these, game development provides a missing reward environment for spatial world models. A scene encoded by a game engine is an executable world specification: the engine can efficiently check collision, physics, navigability and bounded playability, while the developer provides the global verification signal by judging whether the scene should be accepted. Game development also provides real-world long-horizon trajectory data for RL post-training. We therefore propose Reinforcement Learning with Human-Engine Verification (RLHEV), a post-training paradigm that combines dense engine signals with implicit human acceptance feedback from the development process.
- PAWBench: How Far Are We from Probabilistically Aligned World Modeling?
Recent video generation models are increasingly framed as world models. Many physical processes can unfold in more than one valid way. Therefore, a world model should reproduce not only a plausible trajectory, but also the distribution of possible behaviors under the same initial observation and action. We call this distribution-level requirement probabilistic alignment. However, existing evaluations largely assess individual-video plausibility and do not test whether repeated generations recover the correct distribution. This raises a central question: how far are current video generators from probabilistically aligned world modeling? To answer it, we formalize probabilistic alignment as a distributional criterion for world models and introduce PAWBench, a benchmark for evaluating video generators as stochastic samplers of world dynamics. We further introduce PAWEval, an outcome-level protocol that converts repeated video rollouts into empirical distributions over possible physical behaviors. Across 50 scenarios and eleven current systems, no model consistently matches the reference probabilities while recovering the range of valid behaviors. Having established this gap, we test whether language prompts, initial noise sampling, or model training can reshape the model's predictive distribution. We believe our work can serve as a foundation for future efforts to move towards probabilistically aligned world modeling.
- UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City
Multimodal large language models (MLLMs) can interpret a street view, but urban agency depends on whether such local evidence remains useful after the agent starts to move. In this paper, we investigate how far current MLLM agents can turn local urban perception into reliable action in a complicated real-scale city. We propose UrbanGround, the first sandbox to make this question testable in a physically constrained replica of Hong Kong built from territory-wide 3D geospatial data. UrbanGround supports closed-loop interaction from a first-person view and provides an interactive map for navigation. Agents can directly enter the 3D city and explore from a first-person view. Our analysis follows the growth of the spatial problem through three research questions. We first test whether an agent can ground a local scene well enough to answer spatial questions after active observation. Then we ask whether that grounding supports navigation as destinations become farther away and less explicit. Finally, we examine whether the resulting behavior survives changes in route availability and pedestrian motion. Contemporary MLLM agents usually show useful atomic abilities in visual recognition and short-range spatial reasoning, while orientation and pedestrian-aware movement remain unreliable. Their central failure emerges over extended exploration, where local abilities do not compose into sustained goal-directed behavior and errors accumulate without effective correction. We hope UrbanGround will support broader study of how far current MLLM agents can explore reliably in complex, open-ended urban environments.
- TTPO: Test-Time Policy Optimization
Recent prominent post-training methods, such as Reinforcement Learning (RL) and On-Policy Self-Distillation (OPSD), have driven rapid progress in mathematical reasoning for large language models, yet their reliance on ground-truth labels precludes test-time training (TTT). Replacing ground truth with majority-vote pseudo-labels is a natural alternative, yet it is fragile: an incorrect vote corrupts the teacher and misleads every token. We observe that this failure mode is asymmetric: rollouts that disagree with the pseudo-label are typically wrong regardless of whether the vote itself is correct. Building on this observation, we propose Test-Time Policy Optimization (TTPO), an asymmetric objective that distills agreeing rollouts via OPSD and penalizes disagreeing rollouts with Grouped RL. Token-level selection further refines both branches: distillation down-weights already-converged positions, while RL penalizes only confident errors. Both updates remain well-grounded even under frequent pseudo-label errors, and majority-vote routing yields tighter self-supervision as the model improves. Without any labels, TTPO matches label-supervised OPSD on five competition-level benchmarks, raises Qwen3-1.7B from 38.0% to 45.2% in TTT, yields +25.2% to +36.4% without thinking, and shows strong cross-task generalization.
- Self-OPD: On-Policy Distillation for Flow Matching Models without Teacher
On-policy distillation (OPD), which leverages a pre-trained, specialized teacher model to provide dense supervisory signals, has achieved significant success in Large Language Models (LLMs) and has recently been adapted to flow matching models. However, this paradigm suffers from two major issues: First, training a separate, task-specific teacher for every new objective incurs high computational costs. Second, the discrepancy between teacher and student distributions often leads to compounding errors along the generation trajectory. In this paper, we introduce Self-OPD, a teacher-free OPD framework for flow matching models that turns the student's own self-exploration into step-wise supervision. At each timestep, Self-OPD branches the deterministic next-state prediction into K stochastic SDE candidates, rolls them out with the ODE sampler, and compares their rewards against a deterministic self-reference baseline to obtain normalized advantages. The velocity field is optimized with an all-branch pull-push objective, where high-advantage branches attract the student and low-advantage branches repel it under direction-aware attenuation and SDE-variance normalization. For multi-objective alignment, Self-OPD fuses normalized scores at the reward level, avoiding direct gradient conflict. Experiments on single and mixed reward benchmarks show that Self-OPD outperforms prior RL and OPD methods without task-specific teachers.
- What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents
LLM agents increasingly rely on generated interaction data to learn how to interact with external environments. Agentic data generation must maintain consistency among environments, tasks, interactions, and success signals while producing experience that is useful rather than merely abundant. Existing work spans many agent domains, but domain-centered organization and heterogeneous evaluation often obscure common generation mechanisms and conflate candidate construction with verification and selection. This work develops a two-level framework for the field. First, we represent agentic data as a common factorized object (E,q,τ,v), comprising an environment specification, task signal, interaction realization, and optional verifier. We organize generation paradigms by their primary anchor and dependency structure. Second, we formulate generation as constrained distribution design through the Accuracy-Complexity-divErsity (ACE) lens. Accuracy establishes the feasible support of grounded and internally consistent data. Within this support, Complexity places learning mass relative to the capability of a declared learner and execution configuration, while divErsity controls coverage and redundancy of data. Using this framework, we explore how prior work verifies generated experience, constructs and calibrates difficulty, and expands behavioral coverage. The literature reveals a shift toward execution-grounded accuracy, learner-relative complexity, and diversity beyond surface variation or dataset size. We further discuss broader directions and emerging trends in agentic data generation through the ACE lens, including their implications for scaling, data sources, training regimes and adaptive learning. Overall, the central challenge is not simply to generate more data, but to continually allocate valid, informative, and non-redundant experience as agents and environments evolve.
- Training Agents to Evolve with Their Harness: TaoLive Digital Avatar Agent Technical Report
AI-powered digital avatar streamers must answer product questions, engage viewers, and execute marketing strategies in real time, demanding low latency, frequent strategy updates, and accurate yet effective responses. Evolvable Harnesses, whose Skills, Hooks, prompts, and tools can be updated independently of model weights, enable rapid iteration but expose a trade-off: large models adapt zero-shot yet are too slow, whereas compact models meet latency targets but overfit to fixed Harness configurations. We propose Harness-Aware Training (HAT), which trains compact models to adapt to changing Harnesses. Its key component, Harness-State Augmentation (HSA), applies task-preserving transformations to Skill identifiers and content, tool schemas, prompt structures, and Hook functions. Training proceeds in three stages: HSA-SFT learns reasoning and tool use from strong-model trajectories across diverse environments; General On-Policy Distillation restores generalization lost during SFT; and HSA-RL improves robustness to changing Harnesses through reinforcement learning in augmented environments. Across four evaluation sets, HAT achieves 94.8 on Live-Stream QA (base: 80.3; strongest general LLM: 93.0) and 94.6 on Harness-Variant QA (base: 75.4). Unlike Fixed-Harness SFT, which lowers IFEval by 7.7 points from the base model, HAT avoids this regression and reaches 83.5. On one NVIDIA H20 GPU, the optimized system delivers P50 and P95 latencies of 3.4 s and 8.1 s. Deployed in Taobao Live's digital-avatar service, it also yields positive online A/B test results for GMV and item-page views.
- GameWAM: A World Action Model for Video Games
Modern video games combine first-person perception, rapid visual changes, persistent world state, and heterogeneous native controls. Existing game agents map visual and task context directly to actions but lack explicit world dynamics modeling, whereas interactive game world models predict visual futures from supplied actions but do not serve as task policies. World-Action Models (WAMs) unify these objectives, but remain largely unexplored under the dynamics and open-ended interaction of video games. We introduce GameWAM, to our knowledge the first WAM for native closed-loop gameplay and GUI control. GameWAM jointly generates future visual observations and executable keyboard-mouse trajectories through parallel visual and action generative processes with block-causal conditioning and flow matching. To support joint world-action learning, we construct synchronized gameplay and GUI trajectories. To handle heterogeneous native control, GameWAM predicts a gameplay/GUI mode at each action step and generates actions with mode-specific prediction distributions and continuous-action normalization. For long-horizon interaction, block-cycle control predicts beyond the committed horizon, executes only a short action prefix, and replans from new observations, while fine-grained within-cycle context and hierarchical cross-cycle history preserve temporal continuity. Experiments demonstrate competitive task success with fewer executed native actions than the compared agents. We further uncover Low-Frequency Action Source Imprinting (LASI), in which low-frequency components of the sampled action source systematically steer coarse generated camera motion under fixed conditioning, revealing a source-sensitivity failure mode in generative control. Project page is available at https://yunncheng.github.io/GameWAM/.
- PILOT in the Loop: Live Self-Improvement for Long-Horizon Agents
Long-horizon agent runs generate experience that can improve both the current run and future work. Most self-improvement methods process this experience only after execution ends, so they cannot redirect the active run or immediately apply and validate lessons learned from it. We argue that self-improvement should instead be live, using emerging experience both to redirect the active run and to update the persistent harness. Existing agent architectures do not fully support this goal. Single-agent self-correction combines task execution and trajectory assessment within one context, while subagent delegation separates execution but typically cannot redirect an active subagent. We present PILOT, a supervisor-worker harness for live self-improvement through two coupled mechanisms: (1) live steering lets a separate supervisor redirect or abort the active worker during execution; and (2) live self-evolution distils procedures and failure modes revealed during execution into reusable skills and memory. Across two frozen backbones and three benchmarks, PILOT ranks first in five of six configurations. On Terminal-Bench 2.0, PILOT outperforms counterpart harnesses by up to 9.8 percentage points. In the self-improvement setting, PILOT gains 14.6 points with GLM-5.1 and 12.4 points with Kimi-K2.6. Mean output tokens fall by 42.9% and 47.4%, while successful evaluations per million output tokens rise by 110.3% and 134.0%, respectively.
- Zero-WAM: In-Context World-Action Modeling from Human Videos for Open-Ended Task Generalization
Zero-shot cross-task generalization, where a policy must execute manipulation tasks never seen during training, remains a central challenge in robot learning. In large language models, a novel task can be performed simply by specifying it in the context, without any parameter update. This form of in-context learning (ICL) turns generalization into a problem of task specification. To achieve cross-task generalization, we bring this paradigm to robotic manipulation, and argue that the natural task specification for manipulation is a human video: unlike language, it provides rich visual cues about the intended task evolution. We present Zero-WAM, a causal video-action model that executes unseen tasks by following in-context human video guidance. To address the scarcity of task-rich paired human-robot data, we propose an automatic pipeline that converts task-sampled robot trajectories into semantically matched human videos, yielding HumanGen, a dataset of 74.2K human-robot ICL pairs across 8.6K tasks. For model training, we further introduce an in-context future chunk prediction (IFP) objective that suppresses shortcuts learned from seen tasks and forces the policy to draw task information from the video prompt. On seven unseen tasks in RoboTwin 2.0 simulation, Zero-WAM achieves a 47.0% average success rate, an absolute improvement of 29.5 percentage points over the strongest video-action baseline. In real-world evaluations, it follows human video guidance to generalize to unseen task configurations involving multi-object scenes, long-horizon manipulation, and fine-grained insertion.
- Understanding Evolution Strategies for LLM Reasoning: Broader Reasoning Coverage than GRPO
Evolution Strategies (ES) have recently emerged as a memory-efficient post-training paradigm for LLM reasoning. However, the optimization behavior of ES remains understudied, making it hard to define its advantage scope compared to mainstream post-training paradigms (e.g., Group Relative Policy Optimization (GRPO)). By systematically investigating ES dynamics and mechanisms, this paper first identifies a performance advantage of ES over GRPO, theoretically and empirically showing that ES can lead to broader reasoning coverage, thereby better exploiting the reasoning capabilities of pretrained LLMs. Theoretically, we show that verifier-projected Jensen-Shannon diversity across the ES population is helpful to higher Pass@K performances. Empirically, unlike GRPO, which exhibits entropy collapse, ES improves Pass@1 while attaining higher Pass@K than GRPO. We further develop a sequential GRPO-ES training strategy that combines GRPO's strength in Pass@1 with ES's gains in Pass@K. Second, we find that despite substantial whole-model parameter drift, the task-performance gains of ES are only contributed to a sparse subset of larger-magnitude updates. This functional sparsity suggests that large parameter movement need not imply widespread functional change, and held-out evaluations further show that it does not necessarily lead to catastrophic forgetting. Finally, we study how hyperparameter design affects the effectiveness of ES, demonstrating that ES requires a smaller population size in a larger LLM. These findings position ES as a distinct reasoning post-training paradigm rather than a less effective, memory-efficient alternative to GRPO.
- WikiSkill: Compiling Agent Experience into Persistent Knowledge for Skill Evolution
Agent skills package specialized knowledge and workflows into reusable resources that extend AI agent capabilities. Recent work automatically discovers such skills from agent experience, which enables agents to progressively adapt through interaction. However, the insights that guide skill development typically remain scattered across optimization histories, limiting their systematic reuse across iterations. We introduce WikiSkill, a framework that co-evolves agent skills with a persistent knowledge base (wiki). At a high level, WikiSkill separates raw execution experience, accumulated knowledge, and executable skills, while continuously consolidating experience into the wiki, which subsequent skill updates can build on. Across diverse benchmarks and models, WikiSkill consistently outperforms state-of-the-art skill-evolution methods and improves over no-skill baselines in most model-benchmark settings. We find that skill evolution complements model scaling: larger models generally benefit more from evolved skills, while smaller models with skills can outperform substantially larger models without them. We also find that evolved skills transfer effectively across models and model families, and skills evolved by other models can outperform self-evolved skills. Finally, our ablation studies confirm that persistent knowledge accumulation in the wiki is critical for effective skill evolution. These results demonstrate the benefits of systematically accumulating and refining agent experience for developing reusable and transferable skills.
- Procedura: Agentic 3D Modeling with Procedural Control
Native 3D generators now recover impressive mesh geometry from a single image. However, a dense mesh stays soft where a machined object should be sharp, it carries no part decomposition, and it exposes no parameter a user could edit. To address this, we explore the paradigm of 3D shape as code, leveraging and scaling the coding ability of an LLM for 3D modeling. We introduce Procedura, a novel 3D modeling agent framework that writes an object as a procedural assembly, a parametric program whose named parts are joined by typed, machine-checkable mates. From a text prompt, the agent plans the object as an assembly graph and writes the program part by part, solving each placement from the mated frames rather than guessing it, and admitting a part only once compile, mate, and connectivity checks pass. A decoupled vision critic then refines the assembly one diagnosed fix at a time. Moreover, the same graph carries per-part materials and a simulator-validated articulation. We evaluate on P3D-Bench under its assembly judge, and with the same judge on MechBench-36, our hard-surface benchmark. On both, Procedura outperforms state-of-the-art native 3D generators and every prior 3D-code agent on judged quality, produces the sharpest edges of any method we evaluate, and is the only one whose output is an editable, part-structured program.
- CaRGo-T: Causal Reasoning Graph-of-Thought improves Multimodal Humor Comprehension
Large-scale vision-language models (VLMs) have demonstrated remarkable versatility across a wide range of multimodal tasks. However, understanding humor remains challenging because humorous content often depends on subtle interactions among entities, events, context, and implicit relationships across image and text modalities. These interactions can involve complex chains of reasoning that are difficult to capture through conventional prompting or linear chain-of-thought reasoning. In this work, we propose CaRGo-T (Causal Reasoning Graph-of-Thought), a reasoning framework that represents the causal and contextual relationships underlying multimodal humor as a lightweight graph-based reasoning structure. The graph is serialized into a code-based representation generated by a VLM, which can subsequently be interpreted by the same or a different VLM to produce the final prediction in zero-shot or in-context learning settings. We evaluate CaRGo-T on humor understanding and humor detection across four datasets spanning diverse forms of comedic content, including satire, sarcasm, and memes. Experiments with state-of-the-art commercial and open-source VLMs show that CaRGo-T consistently improves performance over existing reasoning-based baselines, achieving gains of approximately 1-20% on humor understanding and 1-3% on humor detection. Further analysis using mutual information indicates that the reasoning representations produced by CaRGo-T contain more information relevant to the target output than those generated by baseline reasoning approaches. Code is available at https://github.com/abhi1nandy2/CaRGo-T.
- Magpie: Real-Time World Renderer for Interactive Games
Modern game development relies heavily on conventional graphics pipelines. High-quality visual content requires modeling, material authoring, animation, lighting, effects, and runtime optimization, making asset production expensive and extending the development cycle of game prototypes. Recently, video foundation models are beginning to change film and video production, but games differ from linear media, they require not only continuous and realistic imagery, but also stable and reproducible gameplay rules, object states, and interaction outcomes. We present Magpie, a real-time generative world-rendering system for interactive games. Magpie separates gameplay execution from visual generation. Designers define scenes and rules in a game engine. At runtime, the Game Engine resolves player actions and maintains world state, while an independent Render Server generates visual output from white-box frames produced by the engine. Magpie provides a system-level implementation path for applying generative models to real-time game rendering. It preserves gameplay designability and reproducibility, and reduces the dependence of early game prototypes on complete visual assets.
Techmeme(15)
- Meta intensifies its pressure campaign on TikTok and YouTube, running full-page ads in US newspapers demanding they adopt comparable teen safety protections (Alexandra S. Levine/Bloomberg)
Alexandra S. Levine / Bloomberg : Meta intensifies its pressure campaign on TikTok and YouTube, running full-page ads in US newspapers demanding they adopt comparable teen safety protections — Meta Platforms Inc. is intensifying its public pressure campaign on TikTok and YouTube, running full-page advertisements …
- Modders get an experimental version of Nvidia's DLSS 5 Neural Rendering library running in over a dozen games after it leaked in NBA 2K27's early access build (VideoCardz.com)
VideoCardz.com : Modders get an experimental version of Nvidia's DLSS 5 Neural Rendering library running in over a dozen games after it leaked in NBA 2K27's early access build — DLSS 5 mod spreads to Cyberpunk 2077, RDR2, TLOU2, Wukong and more — It took modders only hours to get the leaked NVIDIA DLSS …
- Owner, which makes AI agents that manage restaurants' websites, marketing, and other functions, raised a $240M Series D at a $2.3B valuation (Joe Guszkowski/Restaurant Business)
Joe Guszkowski / Restaurant Business : Owner, which makes AI agents that manage restaurants' websites, marketing, and other functions, raised a $240M Series D at a $2.3B valuation — The funding, led by Goldman Sachs Alternatives, will help Owner develop AI agents for independent restaurants. — Rob Lehman (Owner president and COO) …
- Sources: AI cloud computing provider Lambda raised ~$1B of private short-dated debt to finance the purchase of Nvidia GPUs, which will be leased by Microsoft (Emily Graffeo/Bloomberg)
Emily Graffeo / Bloomberg : Sources: AI cloud computing provider Lambda raised ~$1B of private short-dated debt to finance the purchase of Nvidia GPUs, which will be leased by Microsoft — Lambda Inc., an AI cloud-computing provider backed by Nvidia Corp., has raised about $1 billion of private short-dated debt …
- Unlike internet's one-dimensional, flat-fee growth, AI grows across two exponentials, user penetration and tokens per user, allowing AI labs' economics to work (Fin/@fi56622380)
Fin / @fi56622380 : Unlike internet's one-dimensional, flat-fee growth, AI grows across two exponentials, user penetration and tokens per user, allowing AI labs' economics to work — The next ARR growth engine after coding, the AI infra bubble, the Economics of open vs. closed source model Why is the AI semi buildout longer than the internet buildout?
- Filing: Lone Palm Labs, the startup behind friend-focused photo sharing app Retro, raised a $21M+ Series A from Thrive Capital and others (Sydney Bradley/Business Insider)
Sydney Bradley / Business Insider : Filing: Lone Palm Labs, the startup behind friend-focused photo sharing app Retro, raised a $21M+ Series A from Thrive Capital and others — There's a social media app I like using more than Instagram or TikTok — and it's attracted serious investor interest.
- Sources: the US is drafting a rule to close an export controls loophole that lets Chinese companies access AI chips via data centers in countries like Thailand (The Information)
The Information : Sources: the US is drafting a rule to close an export controls loophole that lets Chinese companies access AI chips via data centers in countries like Thailand — Soon after President Donald Trump began his second term in office in 2025, the White House announced it would undo export controls …
- a16z creates a $1.1B Machine Age fund focusing on hardware to "open the throttle and accelerate the physical buildout of AI" (Sean O'Kane/TechCrunch)
Sean O'Kane / TechCrunch : a16z creates a $1.1B Machine Age fund focusing on hardware to “open the throttle and accelerate the physical buildout of AI” — Andreessen Horowitz has launched a new “Machine Age” fund with $1.1 billion raised. The firm's aim with the new fund is to “open the throttle and accelerate the physical buildout of AI.”
- Stock trading app Ajaib raised a $270M Series C from SBI Holdings, the largest round since 2022 in Indonesia, where startups raised just ~$340M last year (Olivia Poh/Bloomberg)
Olivia Poh / Bloomberg : Stock trading app Ajaib raised a $270M Series C from SBI Holdings, the largest round since 2022 in Indonesia, where startups raised just ~$340M last year — Ajaib, an Indonesian online stock trading platform, scored $270 million in the country's largest tech fundraising round since 2022 …
- How Meta founded FAIR in 2013, fell behind as it was distracted by the metaverse, and is spending an unprecedented amount of money trying to catch up (Harry McCracken/Fast Company)
Harry McCracken / Fast Company : How Meta founded FAIR in 2013, fell behind as it was distracted by the metaverse, and is spending an unprecedented amount of money trying to catch up — Meta's CEO, Mark Zuckerberg, posted an AI manifesto to his company's website in August. The 6,537-word missive resembled similar proclamations …
- Apple TV raises prices in the US, with the monthly price up by $2 to $14.99, its fourth increase in four years; the individual Apple One tier rises $2 to $21.95 (Todd Spangler/Variety)
Todd Spangler / Variety : Apple TV raises prices in the US, with the monthly price up by $2 to $14.99, its fourth increase in four years; the individual Apple One tier rises $2 to $21.95 — Tech giant also ups price of Apple One multi-service bundle's individual plan — It's going to cost Americans a few more bucks to watch …
- Sources: Meta is testing robots from ABB and others to handle data center tasks such as swapping cables and resetting servers as it seeks to lower labor costs (Paresh Dave/Wired)
Paresh Dave / Wired : Sources: Meta is testing robots from ABB and others to handle data center tasks such as swapping cables and resetting servers as it seeks to lower labor costs — The company is testing robots that can swap cables, reset servers, and take on other tasks performed by technicians …
- Meta's India and Southeast Asia VP Sandhya Devanathan is joining OpenAI to oversee consumer growth and enterprise adoption across SE Asia and Australia (Jagmeet Singh/TechCrunch)
Jagmeet Singh / TechCrunch : Meta's India and Southeast Asia VP Sandhya Devanathan is joining OpenAI to oversee consumer growth and enterprise adoption across SE Asia and Australia — Meta's India and Southeast Asia vice president, Sandhya Devanathan, is leaving the social media giant to join OpenAI, the ChatGPT maker told TechCrunch.
- A look at Beijing's AGI Bar, the unofficial clubhouse for China's AI industry where entrepreneurs trade gossip, recruit talent, and court investors over beers (Bloomberg)
Bloomberg : A look at Beijing's AGI Bar, the unofficial clubhouse for China's AI industry where entrepreneurs trade gossip, recruit talent, and court investors over beers — Beloved by entrepreneurs, coders and investors, AGI Bar offers a window into the startup ecosystem challenging Silicon Valley.
- Chinese memory chipmaker CXMT reports H1 revenue of ~$22.4B, more than double its 2025 sales, and ~$11.5B in profit, compared to a loss a year earlier (Bloomberg)
Bloomberg : Chinese memory chipmaker CXMT reports H1 revenue of ~$22.4B, more than double its 2025 sales, and ~$11.5B in profit, compared to a loss a year earlier — CXMT Corp.'s first-half revenue leapt almost 10-fold while profit surged, reflecting a rush for AI hardware that's made the memory chipmaker China's most valuable business.
Solidot(15)
- 澳大利亚有望在未来十年消灭宫颈癌
宫颈癌是女性第四大常见癌症,而 99% 的宫颈癌病例是由高危型人乳头瘤病毒(HPV)引起的。2006 年澳大利亚在全球率先推出首款宫颈癌疫苗,至今已有 20 年。该疫苗除了预防宫颈癌,还能预防咽喉癌、生殖器癌和肛门癌。因此男女都能从接种疫苗上受益。澳大利亚也是第一个全额资助 HPV 疫苗接种计划的国家,自 2007 年起,澳大利亚 26 岁以下女孩和年轻女性可免费接种该疫苗,2013 年起男孩和年轻男性也纳入该计划。澳大利亚有望在未来十年消灭宫颈癌。但世界各地的疫苗接种率都因为新冠疫情而大幅下降,澳大利亚也存在这一情况:到 15 岁时女孩的 HPV 疫苗接种率从 2020 年的 86.6% 下降到 78.7%。
- 一次性纸杯会释放大量微塑料
一次性纸杯虽然主要是纸做的,但并非没有使用塑料,为提高防水性和结构完整性,纸杯内有一层薄塑料内衬,使用的材料可能是聚乙烯或可生物降解的聚乳酸。昆士兰大学的研究人员发现,一次性纸杯在接触热水时会释放大量的微米级和纳米级塑料物质。测量发现,聚乳酸内衬纸杯每毫升含有约 430 万个纳米颗粒,而聚乙烯内衬纸杯每毫升含有约 270 万个纳米颗粒。聚乳酸纸杯释放的塑料颗粒总数是聚乙烯纸杯的 12 倍。研究进一步证实,用于食品储存和制备的新塑料制品是人类通过摄入途径接触塑料的重要来源。
- 无人机拍下了引发中尼边境致命泥石流的冰川崩塌
根据网友在小红书上发布、由 BBC 验证真实性的两则无人机拍摄视频,视频记录了喜马拉雅山脉蓝塘里壤峰冰川崩塌的瞬间,中尼边境的致命泥石流灾害正是由其引发的。蓝塘里壤峰海拔约 7200 米,冰川崩塌扬起的尘土直冲云霄。截至目前,尼泊尔报告其境内的死亡人数达到了 547 人,失踪外国游客 575 人——其中包括 183 名印度公民、65 名美国公民、62 名乌克兰公民以及 33 名英国公民,此外还有 149 名尼泊尔游客失踪。中国西藏境内目前只报告 5 人死亡,558 人失踪,其中 260 人为外国人。
- 美国将意大利安全托管服务商列入恐怖分子名单
美国国务院和财政部周三将一家提供加密聊天和电子邮件、网站托管、安全视频会议和流媒体等服务的意大利组织 Autistici/Inventati 列入特别指定全球恐怖分子名单,这意味着美国公民与该组织进行的任何交易都是违法的。美国国务院列举的一个理由是该组织为极左翼组织如 Antifa 提供了数字基础设施,让极左激进分子能在保持“匿名、无法追踪且不受法律制裁”的情况下“传播目标信息、战术手册和技术以及关于近期袭击的通告”。美国政府此举引起广泛争议,可能导致该组织域名 autistici.org 被美国域名管理机构封禁。Autistici/Inventati 用英语和意大利语发表的一份声明中否认了美国的所有指控,表示自己提供的是一个数字自卫工具平台,认为美国政府此举的唯一目的是转移民众和媒体对其自身暴力和战争煽动行为的注意力。
- 德国 Sovereign Tech 基金资助 Flatpak 逾 50 万欧元
德国的 Sovereign Tech 基金将在未来两年资助 Flatpak 项目 508,640 欧元,帮助 Flatpak 打造更安全、更完善的沙盒平台。Flatpak 是 Red Hat 主导开发的 Linux 应用打包格式,类似 Canonical 主导的 Snap,它提供了一个沙盒环境,其中运行的应用与系统其他部分隔离。这笔资金将用于开发:围绕 PipeWire 的音频隔离功能,网络隔离的新功能,第三方 VPN 应用能管理系统级连接,辅助写作,密码自动填充,等等。
- IBM 推出双指令集处理器
IBM 在 Hot Chips 2026 上介绍了世界首款双指令集处理器。全球约七成交易量都通过 IBM Z 大型机完成,新处理器通过引入 Arm 生态系统,为大型机带来新一代的应用。该处理器采用 2 纳米工艺节点,包括 11 个主频超过 5.7 GHz 的高性能核心、面向交易过程中欺诈检测的 AI 推理加速器、用于 I/O 加速的专用片上数据处理单元以及面向高负载企业级应用的大容量缓存架构。该芯片并未采用彼此独立的 Arm 核心和 IBM 核心。每个处理器核心均可原生执行 Arm 与 IBM Z 指令,或 Arm 与 LinuxONE 指令,同时保持平台既有的性能、安全、加密和可用性。
- 法国法庭认定辐射与空乘罹患乳腺癌相关
法国法院首次认定宇宙辐射是一名空姐罹患乳腺癌的职业因素,其他相关因素包括被动吸烟和长年夜班工作。这一裁决可能会为类似诉讼打开大门,因为研究不断表明,长期高空飞行与辐射相关癌症暴露水平升高相关。59 岁的 Sophie Lainault 曾是法航的一名空姐,她一直寻求将自己的癌症认定为职业病,认为是由工作环境造成的。她一开始是空姐,后担任乘务长,于 1989-2019 年间累计飞行 12600 小时,逾半数是夜班,而从巴黎出发的长途航班通常使用北极航线,北极的磁场防护较弱,因此辐射暴露水平更高。哈佛医学院在本月发表的一项研究发现,逾 500 种职业中,空乘和飞行员的辐射相关癌症死亡率最高。分析显示,空乘死亡病例中约有 6.9% 是辐射相关癌症,飞行员死亡病例中约有 6.7% 是辐射相关癌症。
- Haiku R1/beta6 释出
开源 BeOS 操作系统 Haiku 在发布第 5 个 beta 版本 2 年后释出了第 6 个 beta 版本。BeOS 操作系统在 2001 年被 Palm 收购后停止开发,Haiku 项目在这之后不久正式启动,2002 年发布了首个版本,2012 年发布 Haiku R1 Alpha 4.1,六年后发布了 Haiku R1/beta1。beta6 主要是改进功能和整体稳定性。新版的主要变化包括:移植了 Firefox,改进对 Qemu 的支持,基于 OpenBSD 的内存分配机制,改进对不同文件系统的支持,修复了逾 530 个 bug,移植了大量新应用,等等。
- Google 要求 Android 应用开发商降低内存占用
由于 AI 热导致内存短缺,无论是 PC 还是智能手机,都面临内存价格太昂贵而不得不减少内存容量的问题,PC 行业时隔多年再次推出了 8GB 内存 PC,智能手机厂商也面临相同问题。对此 Google 采取了应对措施,要求Android 应用开发商优化代码降低内存占用。Google 说,移动行业面临改变设备内存可用性的严重硬件供应限制,进而影响到用户使用体验。Google 增加了代码优化要求,防止应用运行缓慢和崩溃等与性能相关的问题。应用开发商需要在 2027 年 2 月前满足内存使用要求。
- 气候变暖放大东太平洋的厄尔尼诺变率
发表在《科学》期刊上的一项研究分析了加拉帕戈斯群岛(Galápagos)珊瑚长达千年的记录,发现随着地球变暖,厄尔尼诺现象正在加剧,东太平洋的厄尔尼诺-南方涛动(ENSO)变率比工业化前时代高出了约 36.5%。这些发现表明,气候变化已经在放大全球最重要的极端天气来源之一,并可能对生态系统、基础设施和人类社会带来日益增长的风险。ENSO 是导致年际气候极端事件的主要原因,它与干旱、洪水、野火、珊瑚白化事件以及对农业和人类健康的影响相关。该现象源于热带太平洋与大气之间的复杂相互作用。近几十年来发生了数次异常强烈的厄尔尼诺事件,其变暖范围覆盖了热带太平洋的大部分区域。
- 一名微软工程师一个月的 AI 支出高达 2.8 万美元
在长时间鼓励之后,本月初微软开始要求员工限制 AI 使用。执行副总裁 Jay Parikh 在一封发给微软员工的邮件中要求工程师专注于业务成果,而非最大化 AI token 的使用量,为了“从 token 投资中获得更大的价值”,微软将比 Anthropic 模型更便宜的 OpenAI GPT-5.6 设为内部使用的默认模型。根据一份微软员工自愿提交的 AI 使用费账单:Customer and Partner Solutions 部门的一名员工在 28 天内的 AI 支出高达 2.8 万美元;多名员工支出超过 1 万美元;中位数约为每 28 天 300 美元,少数部门的 AI 支出仅仅为几十美元;CoreAI 部门的 AI 支出中位数最高为 975 美元。
- Meta将支付 170 亿美元和解儿童隐私保护诉讼,将限制青少年在特定时间访问社媒
Meta 与美国多州就儿童隐私和消费者保护案达成和解,同意向各州支付总额将近 167 亿美元和解金,以及对青少年用户施加一系列社媒使用限制,包括每天不能使用超过两小时。最具深远影响的和解条款是 Meta 同意实施一系列新的保障措施。这些措施将对面向青少年的社媒运作方式起到实质改变。其中一项变更将启用“夜间屏蔽”功能:在默认设置情况下,从午夜至凌晨6时,青少年将无法访问 Facebook 和 Instagram。此外青少年账户在 Meta 旗下所有社媒的每日累计使用时长,默认上限为两小时。
- NASA 准备本周日发射罗曼太空望远镜
NASA 准备本周日 8 月 30 日在佛罗里达州的肯尼迪太空中心使用 SpaceX 的重型火箭 Falcon Heavy 发射罗曼太空望远镜。罗曼太空望远镜以 NASA 首任天文学部门女主任 Nancy Grace Roman 的名字命名,使用了美国国家侦察局捐赠的 2.4 米口径主镜,配备了两台科学仪器:3 亿像素多波段红外相机大视场仪表(WFI),能直接观测邻近恒星周围的类木行星的日冕仪(CGI)。其核心任务包括探测暗能量、发现系外行星及验证广义相对论宇宙时空曲率。罗曼望远镜不仅拥有哈勃望远镜的清晰视力,其视场扩大了 100 倍,能快速进行巡天观测,以解答天文学中的一些重大问题。望远镜在前五年主要开展 3 项大型巡天观测:第一项聚焦超新星,第二项聚焦宇宙学,第三项则聚焦系外行星。前两个项目旨在揭示暗能量的奥秘,暗能量是推动宇宙加速膨胀的神秘力量。
- 亚马逊 AI 训练设施员工谈内部工作
404 Media 前不久跟踪一本珍本图书到亚马逊位于内华达州拉斯维加斯的一个仓库,在该仓库工作的亚马逊团队被称为 VGT3,其 logo 是一只张着嘴、手里拿着一本书的恐龙。他们的主要工作是拆开书脊扫描图书训练 AI。一名在该仓库的亚马逊员工匿名接受了采访,谈论了他们的工作。这名员工称,仓库接收了大量图书,有新书,也有二手书,甚至还看到过代表英女王给议会的文件;图书的语种也是各种各样,有德语、俄语还有日语;他们会扫描图书的条形码移除重复的图书,重复的书会退还给图书经销商;他们使用一种人工操作的机器去切开书脊,使用几十台扫描仪扫描书页,扫描过的书页会处理掉;亚马逊最初告诉他们扫描的书页是用于 kindle 电子书库,这无疑是借口,因为肯定存在版权方面的问题,后来他们才知道是为训练 AI 建立语料库。
- 亚马逊 Mechanical Turk 将于 9 月 30 日关闭
亚马逊宣布其众包平台 Mechanical Turk 将于 9 月 30 日关闭。亚马逊上个月才宣布将于 7 月 30 日起停止接受新用户。当时亚马逊表示该决定是在“慎重考虑”后做出的,“现有用户可以继续正常使用该服务。AWS 将继续投资改进 Mechanical Turk 的安全性和可用性,但我们不打算推出新功能。如今它正式给 Mechanical Turk 画上了句号。亚马逊是从 2018 年起将 Mechanical Turk 变成训练神经网络的标注数据服务。但讽刺的是 2023 年的研究发现,该平台 33% 到 46% 的众包工作者使用大模型去完成任务,引发了对标注数据的可靠性以及是否真的需要人类参与的质疑。由于大量的机器人和欺骗行为,研究人员已经放弃了该平台,它的关闭只是时间问题。
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