OrangeBot.AI Digest — 2026-07-02
90 headlines across 8 sources, aggregated for this day.
Hacker News(15)
- Virginia bans sale of geolocation data (www.hunton.com)
- Podman v6.0.0 (blog.podman.io)
- Spain Orders Blacklist of Palantir from Public and Private Companies (clashreport.com)
- Since Linux 6.9, LUKS suspend stopped wiping disk-encryption keys from memory (mathstodon.xyz)
- PeerTube is a free, decentralized and federated video platform (github.com)
- The Egg Bandits Made a Thousand Times the Fine They Just Paid for Price Fixing (www.thebignewsletter.com)
- AI can't be listed as inventor on patent applications, Japan's top court rules (japannews.yomiuri.co.jp)
- How to ask for help from people who don't know you (pradyuprasad.com)
- Germany’s Infineon opens major chip plant as EU seeks tech autonomy (www.rfi.fr)
- The primary purpose of code review is to find code that will be hard to maintain (mathstodon.xyz)
- This blog is written in en-GB (shkspr.mobi)
- Vite+ Beta (voidzero.dev)
- Why I'm Forced to Say Farewell: Google Management Has Lost Its Moral Compass (docs.google.com)
- Google loses fight over record $4.7B EU antitrust fine (www.cnbc.com)
- The fall of the theorem economy (davidbessis.substack.com)
GitHub Trending(15)
- usestrix / strix
- JuliusBrussee / caveman
- msitarzewski / agency-agents
- hasaneyldrm / exercises-dataset
- santifer / career-ops
- obra / superpowers
- ChromeDevTools / chrome-devtools-mcp
- browser-use / video-use
- actions / checkout
- affaan-m / ECC
- HKUDS / Vibe-Trading
- agentskills / agentskills
- openai / codex-plugin-cc
- langflow-ai / langflow
- pytorch / pytorch
Product Hunt(15)
- Macro
Unifies your work into one app with shared memory
- PieterPost MCP
Connect your AI agent to postal mail
- Flowly
A personal AI agent that runs on your desktop and iPhone
- Basedash Actions
A BI tool that can take action for you
- Solaris
Your company’s AI adoption and upskilling platform
- scritty
Shared, searchable memory for every AI coding agent
- Needle
The proactive GTM agent in Slack and Teams
- Quick Sub 2: Video Subtitling
Quick, creative video subtitling with direct canvas control.
- Gaming Chat SDK by CometChat
Chat drops into Unreal like it was always there
- Banger Mail
Shared mailboxes for teams and AI agents
- Context.dev
One API to scrape, enrich, and extract the internet
- Fypro
Convert your TikTok followers into paying customers
- Retrace
Debug AI agents by replaying and forking runs
- Macuse
Give Your AI Superpowers on macOS
- Sidedoor
Paste any job, find who in your network can refer you
Hugging Face(15)
- PerceptionRubrics: Calibrating Multimodal Evaluation to Human Perception
We introduce PerceptionRubrics, a rubric-based evaluation framework that addresses the gap between saturated benchmark scores and real-world brittleness. Shifting evaluation from holistic semantic matching to rigorous atomic auditing, PerceptionRubrics pairs 1,038 information-dense images with over 12,000 instance-specific rubrics. These criteria are derived from golden captions constructed via a novel Circular Peer-Review consensus pipeline and then distilled into a dual-stream system of Must-Right (essential facts) and Easy-Wrong (fine-grained details) rubrics. Crucially, PerceptionRubrics implements a Gated Scoring mechanism: unlike linear averages, failure on mandatory visual facts triggers sharp binary penalties. Extensive evaluation yields critical insights: (1) The Reliability Gap: models often verify fragmented elements correctly yet fail strict conjunctive constraints, exposing brittleness in dense domains; (2) Open-Closed Stratification: contrary to reasoning trends, we reveal a persistent 8% perception deficit between open-source and proprietary frontiers; and (3) Human-Aligned Rigor: our gated metrics substantially out-align conventional benchmarks, validating that strict perceptual fidelity is the prerequisite for reliable generation.
- ELDR: Expert-Locality-Aware Decode Routing for PD-Disaggregated MoE Serving
In prefill-decode (PD) disaggregated LLM serving, each request is assigned to a decode worker after prefill. Existing decode routers balance only load; for mixture-of-experts (MoE) models this is incomplete: equally loaded workers can differ in latency, since each decode step loads the weights of every distinct expert its batch activates. We present ELDR, an expert-locality-aware decode router for PD-disaggregated MoE serving. From a request's prefill expert activations, ELDR builds an expert signature predicting the experts it will activate during generation. Offline, balanced K-means partitions signature space across decode workers; online, locality-band routing sends each request to the least-loaded worker among those best matching its signature. A signature cache, co-indexed with the KV cache at KV-block granularity, keeps signatures exact under prefix caching. Implemented in vLLM and evaluated on deployments of up to 40 GPUs, ELDR reduces median TPOT by 5.9-13.9% over the strongest of four load-balancing baselines across three MoE models and two workloads, with model outputs unchanged.
- TurboServe: Serving Streaming Video Generation Efficiently and Economically
Streaming video generation is emerging as a new serving workload in which users interact with long-lived sessions that generate video progressively, chunk by chunk. Unlike offline video generation or typical LLM serving, streaming video generation must preserve session state across active and idle periods, repeatedly schedule ongoing sessions, and deliver each chunk under a tight latency target. This creates two key serving challenges in multi-user, multi-GPU environments: session duration heterogeneity, where long-running sessions make placement decisions suboptimal over time, and temporal user-demand heterogeneity, where the number of active sessions fluctuates sharply across bursts and idle periods. We present TurboServe, the first serving system designed specifically for streaming video generation workloads. TurboServe formulates serving as an online scheduling problem that jointly coordinates session placement and GPU provisioning. Its closed-loop scheduling algorithm combines a migration-aware placement controller, which rebalances sessions across GPUs to reduce the maximum per-chunk latency, with a load-driven autoscaling controller, which adapts the GPU budget to workload variation for improved cost efficiency. To support these decisions at runtime, TurboServe implements coalesced chunk processing for batching concurrent active sessions on the same GPU, GPU-CPU offloading for session suspension and resumption, and NCCL-based GPU-GPU migration for online rebalancing. We evaluate TurboServe on real-world production traces from Shengshu Technology across multiple model sizes and GPU clusters with up to 64 NVIDIA B300 GPUs. Compared with baseline serving configurations, TurboServe reduces worst-case per-chunk latency by 37.5% and total GPU operating cost by 37.2% on average. Our code is publicly available at https://github.com/shengshu-ai/TurboServe.
- MemSyco-Bench: Benchmarking Sycophancy in Agent Memory
Memory has emerged as a cornerstone of modern LLM-based agents, supporting their evolution from single-turn assistants to long-term collaborators. However, memory is not always beneficial: retrieved memories often induce a critical issue of sycophancy, causing agents to over-align with the user at the cost of factual accuracy or objective reasoning. Despite this emerging risk, existing memory benchmarks primarily evaluate whether memories are correctly stored, retrieved, or updated, while overlooking how retrieved memories influence downstream reasoning and decision-making. To bridge this gap, we propose MemSyco-Bench, a comprehensive benchmark for evaluating memory-induced sycophancy in agent systems. MemSyco-Bench measures when memory should influence a decision and how valid memory should be used. Specifically, it covers five tasks that assess whether agents can reject memory as factual evidence, respect its applicable scope, resolve conflicts between memory and objective evidence, track memory updates, and use valid memory for personalization. All related resources are collected for the community at https://github.com/XMUDeepLIT/MemSyco-Bench.
- Multimodal Continuous Reasoning via Asymmetric Mutual Variational Learning
Multimodal Large Language Models (MLLMs) are often constrained by a language-space bottleneck, forcing complex visual reasoning into discrete tokens which can lose perceptual nuance. A promising alternative is continuous latent reasoning, where the goal is to discover implicit reasoning pathways that bridge the multimodal query and the final answer. However, this introduces a severe train-inference mismatch: a training-time posterior, conditioned on the ground-truth answer, can exploit answer-dependent shortcuts. Standard variational training then forces the inference-time prior to mimic a posterior that has access to information unavailable at test time, leading to poor performance. To address this, we propose Asymmetric Mutual Variational Learning (AMVL), a framework that resolves this mismatch via a bidirectional calibration objective. A forward KL divergence trains the target-agnostic prior to match the posterior, while a novel reverse KL divergence simultaneously regularizes the posterior, preventing it from collapsing into inference-incompatible regions and mitigating this ``answer leakage''. We provide theoretical analysis formalizing this leakage as prior contamination and prove that our dual-KL objective reduces it. We instantiate AMVL in a latent-integrated MLLM and show that it consistently outperforms strong discrete and latent-reasoning baselines, improving the average score on the complex BLINK benchmark by +10.83 and achieving gains of up to +32.00 on individual reasoning tasks, with analyses confirming improved latent-space stability.
- Seed2.0 Model Card: Towards Intelligence Frontier for Real-World Complexity
We present Seed2.0, a model series that takes a meaningful step toward solving complex, real-world tasks. Our approach begins with identifying users' genuine needs and constructing a reliable, forward-looking evaluation system by selecting and abstracting benchmarks grounded in these needs and in realistic, complex scenarios. Guided by this evaluation system, Seed2.0 targets two persistent challenges, long-tail knowledge and complex instruction following, substantially improving the model's reliability on intricate, long-horizon tasks. Beyond these, Seed2.0 delivers world-leading reasoning intelligence, visual understanding, and search capabilities that address the most common needs of a broad user base. Through extensive real-world use cases documented in this model card, we demonstrate that Seed2.0 begins to exhibit the ability to handle initial complex real-world tasks, delivering greater value to hundreds of millions of users.
- Domain Arithmetic: One-Shot VLA Adaptation under Environmental Shifts
Vision-Language-Action (VLA) models often fail to perform the same learned tasks under environmental shifts, such as changes in camera pose and shifts to a different but similar robot (e.g., from Panda to UR5e). Adapting these models to the shifted environment (i.e., target domain) often requires training on multiple demonstrations for each task, which are costly to collect. To reduce the burden of data curation and training, we propose an analogy-based method that adapts VLA models under environmental shifts through weight vector arithmetic with domain-specific information addition, named Domain ARiThmetic (DART). Unlike prior approaches, DART requires collecting only a single demonstration, enabling efficient adaptation. To accurately isolate domain-specific information for addition, DART performs subspace alignment between singular components in weight vectors to filter out noisy components. In both simulated and real-world experiments, DART outperforms existing VLA adaptation methods in one-shot scenarios across diverse visual and embodiment shifts. Code is available at https://github.com/snumprlab/dart.
- CausalMix: Data Mixture as Causal Inference for Language Model Training
In Large Language Model (LLM) training, data mixing plays a pivotal role in determining model performance. Recent methods optimize mixture weights via proxy models, but they rely on the assumption of static data distributions. As a result, when the underlying data pool shifts, these methods require costly retraining from scratch. This limitation restricts their ability to scale seamlessly from small settings to larger data pools and model sizes. In this paper, we propose CausalMix to address this limitation by casting data mixture optimization as a causal inference problem. We formulate the statistical features of the data pool as covariates and the domain mixture as the treatment. After fitting a causal model on 512 runs of Qwen2.5-0.5B to estimate the Conditional Average Treatment Effect (CATE), we extrapolate the optimal mixture for an 800K data pool and apply it to train a 7B model. Furthermore, we successfully generalize the framework to long chain-of-thought data on Qwen3-4B-Base. By leveraging causal modeling to isolate confounding biases, CausalMix dynamically infers state-dependent optimal data mixtures. Extensive experiments show that the mixture guided by CausalMix consistently improves performance across multiple downstream tasks, outperforming RegMix and other baselines. In addition, we use the CATE Interpreter to provide visual analysis of the learned mixing strategy. Overall, CausalMix offers a causal and interpretable framework for optimizing LLM data mixtures.
- ASPIRE: Agentic /Skills Discovery for Robotics
Traditional robot programming is challenging: it requires orchestrating multimodal perception, managing physical contact dynamics, and handling diverse configurations and execution failures. We introduce ASPIRE (Agentic Skill Programming through Iterative Robot Exploration), a continual learning system that autonomously writes and refines robot control programs in a code-as-policy paradigm while compounding experience into a reusable skill library. ASPIRE discovers skills that persist across tasks, simulation and real-world settings, and embodiments. It operates in an open-ended loop with three components: (1) a closed-loop robot execution engine that exposes fine-grained multimodal traces, enabling autonomous failure diagnosis, repair synthesis, and validation; (2) a continually expanding skill library that distills validated fixes into reusable, transferable knowledge; and (3) evolutionary search that generates diverse task sequences and control programs to explore beyond single-trajectory refinement. ASPIRE surpasses prior methods by up to 77% on LIBERO-Pro manipulation under perturbation, 72% on Robosuite bimanual handover, and 32% on BEHAVIOR-1K long-horizon household tasks. Its accumulated library also enables zero-shot generalization to unseen long-horizon tasks: on LIBERO-Pro Long, ASPIRE achieves 31% success versus 4% for prior methods despite their use of test-time reasoning and retries. Finally, simulation-discovered skills provide initial evidence of sim-to-real transfer, substantially reducing real-robot programming effort across different embodiments and robot APIs.
- Perceive-to-Reason: Decoupling Perception and Reasoning for Fine-Grained Visual Reasoning
Fine-grained visual reasoning remains challenging for vision-language models, especially when small but critical visual cues are buried in high-resolution images. Existing approaches rely on repeated cropping or test-time visual search to introduce local evidence, but they typically do not explicitly distinguish perception from reasoning. In this paper, we propose Perceive-to-Reason (P2R), a unified framework that formulates fine-grained visual reasoning as a two-stage process: the model first localizes question-relevant evidence as a Perceiver, and then answers the question as a Reasoner based on the annotated image and cropped regions. To better align training with this decoupled formulation, we further introduce Perception-Reasoning Alternating GRPO (PRA-GRPO), a role-aware reinforcement learning strategy that alternates between perception-focused and reasoning-focused updates using only final-answer supervision. Built on top of Qwen3-VL-Instruct-2B/4B/8B, P2R consistently improves performance across model scales. In particular, P2R-4B achieves 93.2% on V-Star, 81.9% on HR-Bench-4K, and 80.5% on HR-Bench-8K, substantially outperforming its corresponding backbone. Further experiments show that the benefits of P2R extend beyond high-resolution benchmarks to broader multimodal reasoning tasks. These results suggest that explicitly decoupling perception from reasoning provides an effective framework for fine-grained visual reasoning.
- ABot-M0.5: Unified Mobility-and-Manipulation World Action Model
Mobile manipulation is a key capability for general-purpose robots, yet remains challenging for current embodied learning methods. VLA policies are typically reactive and lack explicit world modeling, while existing World Action Models (WAMs) are still poorly aligned with the structure of mobile manipulation: they operate on coarse video chunks, model entangled navigation-manipulation actions, and train inverse dynamics under supervision that does not match autoregressive inference. As a result, they often miss fine-grained contact dynamics, suffer from action-distribution conflicts, and accumulate errors over long-horizon rollouts. We propose ABot-M0.5, a new WAM built on the insight that mobile manipulation requires alignment at three levels: temporal granularity, action space, and train-test consistency. To align temporal granularity, we introduce intermediate latent actions that capture local visual state transitions and serve as an bridging action space between video latents and embodiment-specific controls. To align action space, we design a dual-level Mixture-of-Transformers architecture that disentangles both modality representations and heterogeneous action subspaces such as base movement and arm manipulation. To align inference conditions, we propose the dream-forcing training strategy that progressively trains inverse dynamics on model-predicted videos, improving train-test alignment and robustness during autoregressive prediction. Experiments on challenging mobile and fine-grained manipulation benchmarks demonstrate that ABot-M0.5 achieves state-of-the-art performance in both long-horizon task success and finegrained control accuracy. These results highlight the critical importance of granularity-aligned, action-disentangled, and inference-consistent world-action modeling.
- AutoTrainess: Teaching Language Models to Improve Language Models Autonomously
Training language models (LMs) remains a highly human-intensive process, even as frontier language model agents become increasingly capable at software engineering and other long-horizon tasks. A central challenge is that autonomous post-training is not just a coding problem: it requires the agent to repeatedly plan iterations, construct benchmark-aligned data, run stable training jobs, evaluate checkpoints, and preserve experiment state across many hours of interaction. We present AutoTrainess, a LM agent that exposes these operations as a repository of agent-computer interfaces for planning, data preparation, training, evaluation, and logging. Rather than leaving the agent to operate in a raw CLI environment with an underspecified action space, AutoTrainess externalizes prior human experience as explicit workflows, rules, and execution constraints that guide the agent toward effective and reliable training behavior. On PostTrainBench, AutoTrainess consistently outperforms CLI-only baselines, achieving 26.94 average score with GPT-5.4 (Codex) versus 23.21 for CLI-only. It also generalizes across models and harnesses, improving DeepSeek-V4-Flash (OpenCode) from 12.13 to 19.58.
- The State-Prediction Separation Hypothesis
Transformers use the same forward computation stream to both predict the next token and store useful state for future token predictions. We formulate the state-prediction separation hypothesis: disentangling the two roles yields better language modeling performance. We design a Transformer variant that uses two computation streams to separate the two functions, and conduct pretraining experiments across various scales. Our experiments show that state-prediction separation consistently offers better data and compute efficiencies, improving validation loss and outperforming standard Transformers by 2--3 percentage points on average on downstream tasks. We also conduct extensive empirical analysis that rules out potential confounders and demonstrates the fundamental difference in the gradients our design entails.
- Valdi: Value Diffusion World Models
World models can enable Model Predictive Control (MPC), but this requires dynamics prediction that is both fast enough for online use and expressive enough to represent uncertain futures. Diffusion models offer a natural mechanism for modeling uncertain dynamics, yet their iterative inference procedure makes them difficult to use for low-latency latent planning. We bridge this gap with Value Diffusion World Models (Valdi), combining end-to-end online training for MPC with a latent diffusion dynamics model. In preliminary experiments on the CarRacing environment, we show that Valdi, using a single diffusion step at both training and inference, matches a deterministic MLP baseline. Our experiments expose a trade-off between predictive multimodality and control performance in this setup. Code is available at https://github.com/Kit115/ValueDiffusionWorldModels.
- BioInsight: Multi-Agent Orchestration for Interactive Biomedical Knowledge Discovery
Biomedical researchers increasingly use AI-generated analyses and reports to interpret protein-level signals, but static outputs are often insufficient for research decision-making, where users need to inspect evidence, assess uncertainty, compare mechanisms, and refine hypotheses. We present BioInsight, a multi-agent system that moves from static biomedical report generation to interactive evidence-centered interactive interface generation. Given a disease name, a protein association table, and optional cohort metadata, BioInsight organizes disease-specific evidence through typed intermediate artifacts, including ranked pathways, literature evidence packets, protein-level reasoning notes, citation-grounded reports, dashboard schemas, and rendered interactive interfaces. The system decomposes evidence retrieval from mechanistic reasoning, normalizes citations through deterministic components, and converts the same structured evidence used in the report into an interactive interface. We evaluate BioInsight on standardized biomedical QA, challenging protein-function reasoning, and end-to-end biomedical evidence synthesis. Results show that BioInsight achieves best, and suggest that biomedical AI systems should move beyond text-only and static reports toward provenance-preserving, interactive evidence artifacts.
Techmeme(15)
- Sources: Crusoe is in active talks to raise ~$3B in a funding round expected to value the company in the ~$30B range, up from a ~$10B valuation in October (Bloomberg)
Bloomberg : Sources: Crusoe is in active talks to raise ~$3B in a funding round expected to value the company in the ~$30B range, up from a ~$10B valuation in October — Crusoe, the data center upstart with contracts to supply AI computing power for the likes of Meta Platforms Inc. and Oracle Corp. …
- At a town hall, Mark Zuckerberg said Meta's AI agent development has not accelerated as expected and its reorganization was not as "clean" as it could have been (Katie Paul/Reuters)
Katie Paul / Reuters : At a town hall, Mark Zuckerberg said Meta's AI agent development has not accelerated as expected and its reorganization was not as “clean” as it could have been — Meta (META.O) Chief Executive Mark Zuckerberg told an internal town hall on Thursday that AI agent development …
- Source: crypto payments and settlement startup Mesh is raising funding led by Binance at a ~$2B valuation, six months after raising $75M at a $1B valuation (Lucinda Shen/Axios)
Lucinda Shen / Axios : Source: crypto payments and settlement startup Mesh is raising funding led by Binance at a ~$2B valuation, six months after raising $75M at a $1B valuation — Binance is set to lead Mesh's funding round that will value the crypto payments and settlement company at up to $2 billion, Axios Pro has learned.
- Travel app Hopper agrees to a $35M FTC settlement over allegations the company misled users by imposing hidden fees and misrepresenting the total costs (Lauren Forristal/TechCrunch)
Lauren Forristal / TechCrunch : Travel app Hopper agrees to a $35M FTC settlement over allegations the company misled users by imposing hidden fees and misrepresenting the total costs — Hopper, the travel app known for its AI-driven flight and hotel price predictions, has agreed to a $35 million settlement following …
- Internal memo: Tesla plans to impose a $200-per-week limit for staff's AI spending beginning July 6; the tally excludes beta versions of xAI products (Grace Kay/The Information)
Grace Kay / The Information : Internal memo: Tesla plans to impose a $200-per-week limit for staff's AI spending beginning July 6; the tally excludes beta versions of xAI products — Tesla told employees last month it would impose a $200 per week limit for staff's AI spending beginning July 6, according to an internal memo …
- Sources: ElevenLabs held early talks with investors on a secondary share sale for staff that would value the startup at ~$22B; it was valued at $11B in February (Bloomberg)
Bloomberg : Sources: ElevenLabs held early talks with investors on a secondary share sale for staff that would value the startup at ~$22B; it was valued at $11B in February — ElevenLabs has held early talks with investors to let employees sell shares in a secondary offering that would value …
- UK-based StirlingX, which develops secure data intelligence systems for defense and critical infrastructure, raised a $20M Series A, following a $11M seed (Cate Lawrence/Tech.eu)
Cate Lawrence / Tech.eu : UK-based StirlingX, which develops secure data intelligence systems for defense and critical infrastructure, raised a $20M Series A, following a $11M seed — The UK company, which develops secure data intelligence systems for defence and critical infrastructure, will use the funding …
- Memo: Microsoft is merging the consumer and enterprise versions of its Copilot chatbots into a single app featuring coding tools and AI agents dubbed AutoPilot (The Information)
The Information : Memo: Microsoft is merging the consumer and enterprise versions of its Copilot chatbots into a single app featuring coding tools and AI agents dubbed AutoPilot — Microsoft is merging its consumer and enterprise Copilot apps and cutting unwanted features to ‘earn the right to exist’ in the eyes …
- Tripo AI, which is developing 3D foundation models and world models for use in games, raised $150M, a month after it said it raised $200M (Dean Takahashi/GamesBeat)
Dean Takahashi / GamesBeat : Tripo AI, which is developing 3D foundation models and world models for use in games, raised $150M, a month after it said it raised $200M — Tripo AI, a global artificial intelligence company building AI 3D foundation models and world models, said it raised a new round of $150 million in funding.
- Emails disclosed in a court filing detail the uneasy back-and-forth between Dario Amodei and DOD's Emil Michael and how Anthropic's relationship with DOD soured (Wall Street Journal)
Wall Street Journal : Emails disclosed in a court filing detail the uneasy back-and-forth between Dario Amodei and DOD's Emil Michael and how Anthropic's relationship with DOD soured — Undersecretary Emil Michael and CEO Dario Amodei went back and forth for months over safety guardrails
- Sources: Palmer Luckey's Erebor Bank is in talks to raise money at an $8B+ valuation, up from $4.35B in 2025; its deposits are up from $1.1B in March to $4.05B (Bloomberg)
Bloomberg : Sources: Palmer Luckey's Erebor Bank is in talks to raise money at an $8B+ valuation, up from $4.35B in 2025; its deposits are up from $1.1B in March to $4.05B — Erebor Bank is in talks to raise money at a valuation of at least $8 billion, as deposits grow rapidly at the politically connected startup …
- Kling AI, the Kuaishou AI video generator spin-off, raised $2B at a $15B pre-money valuation and says the round could extend to as much as $3B (Zheping Huang/Bloomberg)
Zheping Huang / Bloomberg : Kling AI, the Kuaishou AI video generator spin-off, raised $2B at a $15B pre-money valuation and says the round could extend to as much as $3B — China's Kling AI has raised an initial $2 billion in venture capital funding as the spinoff from Kuaishou Technology seeks to expand its video AI operations.
- Sources: Anthropic has initiated early-stage development of a custom AI server chip and held preliminary discussions with Samsung about manufacturing the chip (Qianer Liu/The Information)
Qianer Liu / The Information : Sources: Anthropic has initiated early-stage development of a custom AI server chip and held preliminary discussions with Samsung about manufacturing the chip — Anthropic has begun early-stage work on its own AI chip and held talks with Samsung Electronics as a potential manufacturing partner …
- Global VC funding hit a record $510B in H1 2026, with OpenAI and Anthropic accounting for $217B, or 43% of the total; in Q2, VCs put $205B into 5,000+ startups (Gené Teare/Crunchbase News)
Gené Teare / Crunchbase News : Global VC funding hit a record $510B in H1 2026, with OpenAI and Anthropic accounting for $217B, or 43% of the total; in Q2, VCs put $205B into 5,000+ startups — Global venture funding reached a record $510 billion in the first half of 2026, surpassing the $440 billion invested in all of 2025 …
- Microsoft invests $2.5B and forms the Microsoft Frontier Company to embed 6,000 forward-deployed engineers with customers to help deploy AI systems (Todd Bishop/GeekWire)
Todd Bishop / GeekWire : Microsoft invests $2.5B and forms the Microsoft Frontier Company to embed 6,000 forward-deployed engineers with customers to help deploy AI systems — Microsoft is launching a new AI “company.” It won't be a separate legal entity, and most of its 6,000 people already work at Microsoft.
Solidot(15)
- Google 的 2025 年用电量增长了 37%
Google 通过最新的可持续发展报告承认,该公司自 2019 年以来用电量增长了逾 250%,在 2024 年增长 27% 基础上 2025 年又增长了 37%。Google 将这一切归于 Google Cloud、YouTube 视频串流以及 AI 基础设施的建造和运营的持续增长。Google 数据中心在 2025 年消耗了逾 4200 万 MWh 电力,2024 年则是 3060 万 MWh。这意味着 Google 数据中心的能源消耗量相当于新西兰、丹麦和尼日利亚等国全国的电力消耗量。
- OpenAI 磋商将 5% 股份送给美国政府
随着 AI 公司试图缓和与特朗普政府的关系,OpenAI 正磋商向美国政府捐赠其 5% 的股份。OpenAI CEO Sam Altman 认为,向美国公众提供该公司的股份是分享 AI 好处的最佳方式。它的提议还建议还其它美国 AI 公司向政府捐出类似的股份,目前尚不清楚 Anthropic、Google 和 Meta 等公司是否会同意该计划。OpenAI 高管建议,美国 AI 公司应将 5% 股份捐给主权基金 Alaska Permanent Fund。这一谈判是“概念性的”,还处于早期阶段,任何协议可能需要国会通过法案才能实施。
- 轨道数据中心的炒作和现实
SpaceX 创始人 Elon Musk 今年一月在达沃斯世界经济论坛上宣称,最迟三年轨道数据中心就能实现。随后 SpaceX 向 FCC 递交申请发射 100 万颗卫星建立轨道数据中心星座。Musk 总是喜欢夸大其词,他说完全自动驾驶汽车将在 2017 年实现,载人火星任务将在 2024 年实现,到 2025 年底将会制造出 1 万台 Optimus 人形机器人。目前地球轨道上约有 14,500 颗卫星,Starlink 星座占了三分之二,要部署 100 万颗卫星,SpaceX 的火箭发射频率和卫星制造能力都需要大幅提升。SpaceX 下一代火箭 Starship 能将 60 颗卫星发射到轨道上,100 万颗卫星至少需要执行 16,666 次发射。SpaceX 在 2025 年创下了 165 次轨道发射纪录,如果将发射频率提高到 10 倍,也需要十年才能发射完毕。Starlink 卫星的建造速度为每年 4000 颗,除非卫星制造发生革命性变革,制造 100 万颗卫星也需要约 25 年。轨道数据中心星座距离现实还遥遥无期。这还没有考虑轨道数据中心所需要的庞大散热器、以及辐射、维护、轨道碎片等问题。那么为什么 SpaceX 要大力宣传轨道数据中心?为了钱。IEEE Spectrum 的 Dina Genkina 称,Musk 在自己给自己发钱上几乎是天才,他让 xAI 负责建造数据中心,SpaceX 负责将它们发射到太空,特斯拉负责制造太阳能电池板,他就像是自己给自己发工资。
- DGX Spark 黑客松线上训练营:4 小时干货,从环境配置到具身智能,手把手教你搭出能跑的 Agent
NVIDIA DGX Spark 黑客松开赛即报满,但赛事之外还有一场更适合"先蹭一波再决定要不要打"的硬核直播 直播时间:7 月 12 日 10:00 - 12:00 训练营内容: 1· 黑客松赛事规则说明:解读赛事机制、评审标准与提交流程,帮助团队明确方向、高效备赛。 2 · 基于 DGX Spark 和 Step 3.7 搭建本地 Agent Team 的最佳实践:从环境配置到模型推理,讲解如何在 DGX Spark 上高效落地Stepfun3.7模型能力。 3 · Agent 一键出片:基于 DGX Spark 搭建本地视觉生成智能体 演示如何构建具备视觉理解与内容生成能力的本地 Agent,打通从提示词到成片的完整链路。 4 · 从本地 AI 到具身智能:基于 DGX Spark 构建桌面机器人 Agent 开发平台 探索 Agent 从软件走向物理世界的实现路径,展示 DGX Spark 在具身智能场景下的开发实践。
- 久坐不动者肌肉线粒体功能出现显著下降
研究人员发现健康但久坐不动者其肌肉线粒体功能出现了显著且一致的下降。这可能是重大疾病发生的先兆。论文资深作者 Iñigo San Millan 表示,线粒体功能是代谢健康的核心,如果你 40 岁,身体健康但久坐不动,那么细胞很可能已出现问题,这些问题可能会在 10-15 年后给你带来麻烦。研究对象为 9 名久坐不动的男性和 10 名经常运动的男性,年龄均约为 42 岁。研究人员分析了肌肉活检以观察线粒体燃烧燃料的效率,并进行了运动测试以测量受试者的体能、脂肪燃烧能力和血乳酸水平——血乳酸水平是衡量身体能量消耗程度的关键指标。相比经常运动的男性,久坐不动的男性的线粒体效率在多个类别中下降了 28%-36%;将糖转化为可用能量的关键蛋白 MPC1 的水平降低了 49%,脂肪运输到线粒体的 CPT1 酶的活性降低了约一半;最大摄氧量(VO2max)降低了 38%,运动时血液乳酸水平升高了 60%。
- 来自 Google 的 Android 恶意程序
Android 自由软件应用商店 F-Droid 警告,过去几个月 Google 向多达 40 亿 Android 设备推送了被称为 Android Developer Verifier(ADV)的恶意程序。它以系统服务的形式在后台秘密运行,拥有完整的 root 权限,正静静等待 Google 的激活信号。ADV 服务无法屏蔽、禁用或移除。一旦激活,它唯一的目的就是阻止用户运行未经 Google 批准的开发者应用。Google 是以安全的名义强制推行 Android 开发者验证计划。根据 Android Developer Console 服务条款,如果开发者“违反任何条款,或者分发恶意应用或其它有害应用,Google 可能会终止您对 ADC 的访问……”,Google 没有定义恶意应用或有害应用,这意味着一款应用是否是恶意应用由 Google 判断,而作为最大的广告公司,广告屏蔽应用在其眼里可能就属于恶意应用。Google 预计从 9 月 30 日开始逐步激活 ADV。
- 越来越多的儿童使用 AI
根据来自 10 个国家的新数据,联合国儿童基金会估计,至少有 2000 万儿童使用过人工智能,且青少年采用该技术人数的增长速度是成年人的三倍多。最引人注目的是,据估计约有 200万 儿童——约占十分之一——表示会向人工智能寻求关于自身担忧的建议,另有 1300 万儿童表示使用人工智能来协助完成学校作业和家庭作业。儿基会表示:“人工智能已经到来。它正日益成为我们生活的一部分,它已经在塑造全球儿童的成长历程——无论好坏。”尽管人工智能为学习和创造力提供了新机遇,但儿基会警告称,关于其对儿童发展、情绪健康以及可能面临的伤害的影响,相关证据才刚刚开始浮出水面。该机构表示:“实际上,这一代人正在一场全球性实验中成长。”它敦促各国政府和科技公司将儿童权利置于人工智能监管的核心位置。
- 全球昆虫物种可能有 2000 万
科学家长期以来一直就昆虫物种的确切数量争论不休,此前普遍认为约为 600 万种。过去 3 个世纪里,昆虫学家已描述了约 100 万种昆虫,但要发现并描述所有物种,是一项艰巨甚至不可能完成的任务。为更准确估算昆虫多样性,研究人员研究了哥斯达黎加瓜纳卡斯特国家公园多年的昆虫调查数据,并应用了借鉴自流行病学领域的统计方法。随后利用另一个高度多样化的生物群体——树木,将这一数字推及全球范围。如果昆虫的多样性也遵循相同的比例,那么地球上大约有 1330万~2470 万种昆虫,一个稳妥的中间值是 2030 万种。研究人员表示他们的估算数字较为保守,这意味着可能还有数百万种尚未被发现的昆虫物种。
- Cloudflare 推动 AI 公司为内容付费
Cloudflare 宣布推出新的控制功能,赋予内容出版商更多控制权,更好的掌控 AI 公司如何访问和使用其内容。 从 9 月 15 日起,新 Cloudflare 网站将允许传统的搜索引擎索引,但默认会屏蔽 AI 训练机器人和 AI 智能体访问广告支持的网页。Cloudflare 还在扩展其变现努力,推出了一种按使用付费模式(Pay-Per-Use),目的是当出版商的内容为 AI 生成的答案做出贡献时给予它们补偿,而不仅仅是让内容被抓取。Cloudflare 认为,出版商不应被迫在提高在线曝光率和免费向 AI 系统提供内容之间做出选择。
- 科学家首次利用非生命成分制造出细胞
明尼苏达大学的合成生物学家首次将非生物成分逐一装入类细胞的膜,见证该分子袋开始表现出类生命行为。这种人工合成细胞能生长、复制 DNA 并分裂,展示了细胞周期的基本功能。就任何定义而言,这个细胞都不是活着的。它离不开源源不断的营养物质和核糖体——合成蛋白质的分子机器。它没有防御机制,没有完善的废物处理系统。但迄今为止它最有力地证明从非生命物质创造生命是可能的,而这正是合成生物学家几十年来一直追求的目标。大约 40 亿年前,非生物分子聚集在一起形成了最早的原细胞。它们吸收养分、生长和分裂。随着时间的推移,这些细胞演变分化成不同的类型,用各种奇特的生物装饰这个原本贫瘠的世界。科学家对从非生命到生命的这种转变是如何发生的至今仍存在争议,部分科学家已开始在实验室进行尝试。
- Anthropic 将移除检测中国用户的秘密代码
Anthropic 工程师表示将在周三发布补丁移除几个月前添加到 Claude Code 中的隐藏代码,这些代码旨在阻止其它 AI 公司蒸馏其模型。Claude Code 工程师 Thariq Shihipar 表示,“它是我们 3 月启动的一项实验,旨在防止未经授权的转售商滥用账户,以及防止模型蒸馏。团队此后已采取了更有效的缓解措施,实际上我们早就打算移除这些代码了。”在这之前有开发者发现 Claude Code 包含了秘密代码检查基本 URL 环境变量,该变量用于将 API 请求路由到代理或网关。如果基本 URL 已被覆盖,代码会继续检查系统时区,以及主机名是否与已知中国 AI 实验室、其它 AI 公司、账户转售商和网关域名列表中的任何条目匹配。
- 瑞典法院判决 Google 向比价网站赔偿 15 亿美元
瑞典法院以 Google 在搜索结果中偏袒自家购物服务为由判决它向比价网站 PriceRunner 赔偿约 15 亿美元(143 亿瑞典克朗)。这是瑞典法院在反垄断诉讼中判处的最高金额罚款,但远低于 PriceRunner 寻求的 780 亿瑞典克朗赔偿。PriceRunner 于 2022 年起诉 Google,指控 Google 操纵搜索结果。2008 年 Google 开始在搜索结果中突出展示其比价购物服务,导致竞争对手的比价网站流量急剧下降。2017 年时任欧盟竞争事务专员 Margrethe Vestager 以 Google 利用其比价购物服务获取不公平优势对其处以罚款。Google 于 2021 年对该裁决提出上诉但被驳回。之后欧洲的多家比价网站提起了赔偿诉讼。
- 索尼 PS 从 2028 年 1 月起不再发售新游戏的光盘版
数字游戏是未来,索尼正式宣布其 PS 游戏机从 2028 年 1 月起不再发售新游戏的实体光盘版本。这也意味着未来的的 PS 游戏机不会再发售包含蓝光光驱的型号。索尼称 2028 年 1 月之前已发售或即将发售的游戏实体光盘版不受影响。消费者普遍偏爱数字媒介而不是实体光盘,索尼表示它只是顺应这一趋势罢了。
- Godot 拒绝接受 AI 生成的代码
开源项目都面临 AI 代码越来越多的问题,现在负责开发开源游戏引擎 Godot 的基金会宣布修订贡献者政策,禁止递交 AI 署名的代码和 AI 智能体提交的 pull request,以及在人与人之间的沟通中禁止 AI 生成文本——机器翻译除外。新政策旨在限制 AI Slop,鼓励维护者审查代码,将新贡献者培养成未来的维护者,最重要的是要求所有贡献都必须来自对代码负责的人类,修复出现问题的代码。基金会称,“AI 不能承担责任,我们也不能指望 AI 的重度用户能充分理解他们的代码并能进行修正。”
- LHC 第三次停机维护
CERN 宣布了 LHC 的第三次长时间停机维护(Long Shutdown 3)。这次维护和升级将为下一阶段的 High-Luminosity LHC(HiLumi LHC)的运行做准备。LHC 于 1998-2008 年建造,2009 年投入运行,2010 年首次实现 3.5TeV 粒子对撞,2012 年宣布发现了希格斯玻色子。2013-2015 年 LHC 进行了第一次维护升级,使得粒子对撞的总能量提高到了 13.0TeV;2018 年底到 2022 年 4 月 LHC 进行第二次维护升级。第三次停机维护将是至今最大规模的升级改造,HiLumi LHC 计划于 2030 年投入运行,其亮度提高最多十倍,将使研究人员能收集规模更大的数据集,对希格斯玻色子进行更精确的研究,增强发现标准模型之外现象的潜力。
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