PHYSICAL AI · 2026-07-16

Physical AI Brief

Daily cross-source signals for the Physical AI supply chain — silicon photonics, CPO, VLA models, humanoid hardware, embodied AI. Three streams, one page, zero filler.

229 items today · 169 arxiv · 0 SEC 8-K · 60 humanoid · 0 CN photonics

01 ARXIV · PHYSICAL AI PAPERS

169 items
  1. arxiv:2607.14088 · cs.CV
    VideoRAE: Taming Video Foundation Models for Generative Modeling via Representation Autoencoders
    Zhihao Xie, Junfeng Wu, Xinting Hu, Junchao Huang +1

    Video generative models commonly rely on latent spaces learned by 3D Variational Autoencoders (3D-VAEs). However, conventional 3D-VAEs are mainly optimized for pixel-level reconstruction, which can limit the semantic and spatio-temporal structure captured by their latents. Meanwhile, Video Foundation Models (VFMs) such as V-JEPA 2 and VideoMAEv2 show strong video understanding capabilities, yet whether their frozen representations can be transformed into compact, reconstruction-capable, and generation-friendly video latents remains largely unexplored. We answer this question with VideoRAE, a representation autoencoder that leverages multi-scale hierarchical features from a frozen video foundation encoder and compresses them with a lightweight 1D self-attention projector. VideoRAE supports both continuous latents for Diffusion Transformers and discrete tokens for autoregressive models via multi-codebook high-dimensional quantization. During decoding, a local-and-global representation alignment objective with the frozen VFM teacher improves semantic preservation and enables training without KL regularization. Experiments show that VideoRAE achieves strong reconstruction in both continuous and discrete regimes. On UCF-101, it obtains state-of-the-art class-to-video gFVDs of 40 and 93 with AR and DiT generators, respectively, while converging approximately 5x faster than competing autoencoder baselines. In a controlled 2B-scale text-to-video study, replacing LTX-VAE with VideoRAE leads to faster convergence under comparable settings. These results validate frozen VFM representations as versatile and generation-friendly video latents. The model and code will be released on https://zhxie0117.github.io/VideoRAE.

    v-jepa
  2. arxiv:2607.14076 · cs.CV
    From Pixels to States: Rethinking Interactive World Models as Game Engines
    Zhen Li, Zian Meng, Shuwei Shi, Mingliang Zhai +3

    Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative models provide a data-driven route toward this goal by predicting future observations conditioned on user actions, and are increasingly regarded as potential next-generation game engines. Realizing a genuinely interactive game world, however, requires interaction outcomes that follow rules over evolving game conditions, consequences that persist over long horizons, and a generation loop that operates in real time. Conventional game engines realize these properties through a recurrent action-state-observation loop, in which player actions update an explicit game state according to predefined rules and observations are rendered from the resulting state. Taking this loop as an organizing lens, this paper examines interactive game world modeling along four dimensions: player action control, game state dynamics, state-observation persistence, and real-time interactive generation. For each dimension, we start from the capabilities required by an interactive game world, group existing approaches into representative families, and discuss the strengths and trade-offs of each family. Complementing this analysis, we present a scalable data engine for Black Myth: Wukong that collects over 90 hours of gameplay with frame-aligned player actions, ground-truth game states, and visual observations, together with structured and semantic annotations, as a resource for state-aware game world modeling. We hope this paper offers a clear picture of where the field stands and fosters progress toward interactive game worlds.

    world model
  3. arxiv:2607.14047 · cs.RO
    PhysClaw-0: A Symbiotic Agentic System for Robot Autonomy via Language Corrections
    Boyuan Wang, Zhenyuan Zhang, Zhiqin Yang, Peijun Gu +15

    Autonomous data collection governs the volume and quality of real-world trajectories for manipulation policy learning. Existing pipelines reduce human effort via self-resetting, VLM verification, or language-guided correction, yet episode-scoped fixes must be reissued whenever the same failure recurs, so oversight cost grows with session length rather than with the number of distinct problems. We present PhysClaw-0, a human-robot symbiotic agentic system in which corrections are retained and reused across rounds. The collection loop collects, verifies, and resets autonomously, pausing for a remote operator only when a phase exhausts an explicit retry budget. An LLM parser maps each natural-language utterance to a structured adjustment stored in Corrective Memory, so addressed failure modes typically need not be corrected again under the same conditions. On a real-robot desktop-clearing testbed, PhysClaw-0 matches teleoperation episode success while reducing human working time to 16%. Language corrections improve verifier-human agreement in all four evaluated settings and raise average single-attempt success from 12.5% to 47.5% (arm-selection: 20.0% to 50.0%). Policies fine-tuned on PhysClaw-0 data match teleoperation-trained policy success at a fraction of collection human cost.

    manipulationteleoperationagentic
  4. arxiv:2607.14046 · cs.AI
    Earthquaker-AI: A Retrieval-Augmented Generation Framework with Rubric-Based Assessment for Primary School Earthquake Education
    Xanthi Kokkinou, Chaido Mizeli, Nafsika Koulaxidou, Marina Delianidi +1

    This paper presents Earthquaker-AI, a hybrid educational framework building upon a previously implemented educational robotics project by integrating a conversational AI assistant based on Retrieval-Augmented Generation. It aims to enhance earthquake preparedness and conscious action among primary-school students. The system extends the award-winning STEM project Earthquaker moving from mechanical simulation with Lego WeDo2 to cognitive and metacognitive processing. The robotics component uses Lego WeDo2 automation to simulate seismic response, letting students interact with sensors and actuators as tangible representations of protective actions. The assistant operates as a guided learning mechanism aligning student responses with safety guidelines, while providing rubric-based verbal feedback that supports self-regulated learning and calmness under emergency conditions. Earthquaker-AI follows a progressive learning trajectory aligned with cognitive development. In early grades, the focus is on basic recognition of safety actions through multiple-choice questions, assessed via a two-dimensional rubric. In middle grades, students identify correct action sequences through multiple-choice questions, evaluated via a three-axis rubric. In upper grades, the approach shifts to verbal production, requiring short written responses assessed via a four-dimensional rubric that includes clarity of expression. The dialogic module uses RAG to match student queries semantically with official guidelines, generating safe, accurate responses. Experimental evaluation shows high groundedness and accuracy, with a low hallucination rate. Overall, Earthquaker-AI combines hands-on engagement, information processing, and reflective practice. Combining robotics, rubrics, and AI promotes technological literacy, self-regulation, and responsible use of digital systems, contributing to early crisis-management skills.

    retrieval-augmentedrag
  5. arxiv:2607.14044 · cs.AI
    AI-accelerated End-to-End Framework for Rapid Professional Upskilling
    Tam Nguyen, Hung Nguyen, Robert Ogburn

    By 2030, 59 of every 100 workers will need reskilling or upskilling, yet the average time to close an enterprise skills gap grew from roughly 3 days in 2014 to 36 days in 2018. Most current frameworks accelerate single stages of upskilling programs and generally lack industry validation. We present an end-to-end framework that applies AI acceleration across five stages of knowledge acquisition, content development, content review and verification, teaching, and assessment development; with a strong focus on both production and learning efficiency. Three strong external signals validates the framework: the US National Association of State Boards of Accountancy reviewed and approved an upskilling program built on the framework for continuing-professional-education credits; 3 learners followed the program and passed the NVIDIA Certified Professional in Agentic AI exam in a significantly short amount of time, with 14 more in progress; the program's knowledge base supports complex downstream analysis such as the production of a robust 1,267 risk item dataset for managing multi-agent AI system risks.

    multi-agentagentic
  6. arxiv:2607.14041 · cs.LG
    Multi-Expert Routing for Multi-Domain Low-Resource OCR: A Manchu Case Study
    Zhan Chen, Jiqiao Ma, Chih-wen Kuo

    Historical Manchu OCR must accommodate various visually distinct writing styles, including regular script, running script, and the semi-cursive chancery hand used in palace memorials, despite limited labeled data. We study a multi-expert system that reuses checkpoints from an iterative fine-tuning process as domain specialists and uses a lightweight page-level image classifier to dispatch pages by visual style. When the checkpoint pool lacks a suitable specialist, we train an additional expert for that domain. On three frozen test sets, the routed system matches the selected specialist for each style at two-decimal precision: 0.30 percent CER on regular script, 1.57 percent on memorials, and 4.83 percent on running script. The router achieves 99.3 percent page-level domain accuracy and matches the domain-label oracle at the same precision. Two of the three selected specialists were not trained specifically for their final domain; only the running-script expert was trained with that domain as its target. We report the evaluation protocol, router design, and per-page predictions to make the comparison reproducible.

    evaluation protocol
  7. arxiv:2607.14037 · cs.LG
    Early Adoption of Agentic Coding Tools by GitHub Projects
    Maliha Noushin Raida, Daqing Hou

    Agentic coding tools are increasingly capable of generating and submitting pull requests (PRs) to software projects, introducing new forms of human-agent collaboration in software development. While prior studies have examined PR-level outcomes of agent-generated contributions, less is known about how agentic coding tools are adopted and managed at the project level. In this paper, we analyze 25,264 agentic PRs from 2,361 popular GitHub repositories to investigate (1) the adoption of agentic coding tools, (2) project-level agentic PR productivity, and (3) human-agent collaboration patterns. Our results show that the median repository generates only one to two agentic PRs during a three-month period, indicating that intensive adoption remains concentrated in a small subset of projects. At the same time, small projects (1-5 contributors) exhibit higher participation ratios and average levels of agentic PR activity than medium-sized and large projects. We also observe substantial variation in project-level agentic PR productivity. While a small number of projects exceed an industry-reported estimate of 36 PRs per participant during the three-month observation period, most projects remain below this threshold. Finally, human-agent collaboration is dominated by a single-human oversight model, in which one developer reviews and/or modifies the agent's contributions, while multi-human collaboration patterns remain uncommon. These findings provide early empirical evidence on how open-source projects organize human oversight around agentic coding tools and suggest that successful integration of agent-generated contributions depends not only on advances in agent capabilities but also on the human and organizational processes that govern their use. Because this study captures an early snapshot of agent adoption, future work should continue to track how adoption patterns evolve over time.

    agentagentic
  8. arxiv:2607.14021 · cs.RO
    Industrial Dexterity Benchmark: A Hardware-Software Benchmarking Platform for Industrial Dexterous Manipulation
    Honglu He, Jacob Laufer, Zhiwu Zheng, David Elkan-gonzalez +7

    Dexterous manipulation remains a critical bottleneck in industrial automation; tasks such as cable routing, connector insertion, and precision assembly still rely heavily on manual labor despite decades of robotics research. This work presents a progression from classical, modular robotics pipelines toward an end-to-end multimodal imitation-learning framework for industrial dexterous manipulation. As a part of this work, we introduce three key contributions: a set of Industrial Dexterity Benchmark (IDB) boards aimed to mimic datacenter cable management, automotive cable harnesses, and gearbox assembly tasks; a scalable imitation learning framework (DAG-ROS); and a multimodal diffusion-based policy framework (AG-iDP3) that creates models fusing RGB images, point clouds, joint positions, and wrist-frame wrench data. Focusing on the datacenter cable manipulation board, we evaluate the performance of a task involving cleaning a single cable over variations of an end-to-end AI policy using 48 trials per configuration. The best performing configuration, a multimodal expansion Diffusion Policy (DP), includes a multi-view RGB image source passed through an R3M encoder and reaches a 78% grasp and insert combined task success rate. This performance marks a significant improvement over the 36% observed from the single-camera RGB DP baseline. Each of the tested configurations requires only approximately 100 teleoperated demonstrations per task phase. These results indicate that the correct learned policy can outperform classical vision and control robotic methods in robustness, generalization, and deployment efficiency, justifying a shift toward scalable robotic automation for high up-time industrial environments.

    manipulationdexterousdiffusion policygraspbenchmark
  9. arxiv:2607.14008 · cs.LG
    Lighthouse RL: Sample-Efficient Circuit Optimization via Strategic Reset Points
    Mustafa Emre Gürsoy, Stefan Uhlich, Ryoga Matsuo, Yağız Gençer +5

    In this paper, we introduce Lighthouse RL, a sample-efficient reinforcement learning (RL) approach for analog circuit sizing. Traditional methods lack generalization across different performance targets, while standard RL approaches waste resources exploring unpromising regions. Our method addresses these inefficiencies through a strategic reset strategy that initializes episodes from high-performing configurations discovered during training, called "lighthouses". These states, which are closer to the target objectives, guide exploration toward promising regions. When compared to RL and Bayesian optimization methods from the literature, we demonstrate the effectiveness of our approach on a 2D benchmark problem and on two analog circuits, showing significant improvements in sample efficiency (up to 1.72x faster), optimization performance (100% vs. 0-87% success rate), generalization (75% vs. 0-50% extrapolation success), and objective maximization. This efficiency is particularly valuable for computationally expensive black-box optimization problems, and our reset strategy can be used as a plug-and-play enhancement for any RL-based optimization approach.

    benchmark
  10. arxiv:2607.14006 · cs.AI
    Rethinking Penetration Testing for AI-Enabled Systems: From Resource Compromise to Behavioral Objective Violation
    Mohammad Allahbakhsh, Mohammad Hassan Bahari, Moslem Attar-Raouf

    Penetration testing traditionally evaluates whether adversaries can exploit weaknesses in software, infrastructure, configurations, or operational controls to achieve security-relevant compromise. This paradigm remains necessary for AI-enabled systems, but it is no longer sufficient. In such systems, adversaries may influence prompts, retrieved content, sensor inputs, training data, memory, tools, or human-AI interaction loops to alter system behavior without directly compromising the underlying infrastructure. This paper reframes penetration testing for AI-enabled systems as objective-driven behavioral evaluation. We define an AI-enabled system as one in which learned models materially influence behavior affecting operational outcomes, and we define AI-enabled penetration as the feasible induction of AI-governed behavior that violates one or more operational objectives under an explicit threat model. This definition preserves conventional penetration testing while extending it to adversarial pathways such as prompt injection, indirect prompt injection, data poisoning, sensor manipulation, retrieval poisoning, tool misuse, and agentic misalignment. We further propose a testing workflow that identifies operational objectives, maps AI-governed behavior, analyzes adversarial influence surfaces, defines behavioral failure criteria, executes scenario-based tests, and reports evidence linking adversarial action to objective violation. A running example involving an AI-enabled security operations center assistant illustrates how penetration may occur through behavioral influence rather than infrastructure compromise. Together, the definitions, workflow, and example provide a technical framework for evaluating adversarial success in deployed AI-enabled systems.

    manipulationagentic
  11. arxiv:2607.14005 · cs.RO
    M$^\text{4}$World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming
    Ke Cheng, Hanqiao Ye, Lei Shi, Yahui Liu +7

    Driving-world generation has emerged as a core capability for scalable autonomous-driving simulation, yet existing methods remain limited in object-level controllability and long-horizon stability. We present M$^\text{4}$World, a Multi-view and Multimodal generative driving world model that synthesizes future surround-view video streams and synchronized LiDAR scans while supporting interactive object Manipulation and stable Minute-long streaming. Fine-grained object manipulation is realized through a flexible conditioning interface that supports explicit control over both the spatial layout and visual appearance of individual objects. Stable minute-long streaming, on the other hand, is achieved through a multi-stage training framework that enables online causal generation in only four denoising steps while maintaining coherent world dynamics throughout extended rollouts. Building on these components, we introduce an efficient few-clip post-training as well as a suite of visual reference-conditioned generation models, preserving general generation ability while allowing rare-case customization for long-tail controllability. To assess controllability beyond realism, we further introduce an automated VLM-based judging pipeline that evaluates scene-level condition adherence, view-wise object controllability, and cross-view object consistency. Comprehensive experiments show that M$^\text{4}$World consistently delivers high generation quality, precise controllability, and stable minute-long streaming. Together with downstream long-tail augmentation and scene editing, these results demonstrate the potential of M$^\text{4}$World for controllable, scalable driving simulation.

    manipulationworld modelpost-training
  12. arxiv:2607.14004 · cs.LG
    Do Agent Optimizers Compound? A Continual-Learning Evaluation on Terminal-Bench 2.0
    Wenxiao Wang, Priyatham Kattakinda, Soheil Feizi

    Most reported gains from agent-optimization methods are one-shot: an agent is optimized against a fixed benchmark and the resulting improvement is reported as if it were a stable property of the method. This does not test the setting that matters for deployed agents, where optimization is applied recursively as new failures and new tasks appear over time. The central question this raises is whether optimizer-driven gains compound: after an agent has been optimized once, can it be optimized again on newly arrived tasks without eroding the gains the first round produced? We study this question with a two-phase continual-learning evaluation built from hard tasks in Terminal-Bench 2.0, comparing three approaches to agent-harness optimization (GEPA, Meta Harness, and RELAI's Verifiable Continual Learning, RELAI-VCL) under identical optimization budgets. All three methods improve over the baseline agent in the conventional, static, single-phase setting. However, once new tasks are introduced, the methods diverge sharply: GEPA's optimized agent transfers below the unoptimized baseline, Meta Harness transfers well but fails to improve further once given a second optimization budget, and RELAI-VCL is the only method that both transfers positively to unseen tasks and continues improving after those tasks are folded into the optimization objective, reaching the highest pass rate at every evaluated stage and the highest lifelong average pass rate overall (76.4% vs. 66.0% for GEPA, 64.6% for Meta Harness, and 58.7% for the baseline). Our key observation was that optimization gains compounded only when regression control was built into the optimization loop, providing an inductive bias against shortcut solutions that fail to generalize.

    agentbenchmark
  13. arxiv:2607.14001 · cs.LG
    Lyapunov Exponent as Physics-Informed Dense Reward: RL Discovery of Stabilization Beyond the Kapitza Pendulum
    Slava Andrejev

    We suggest using the Lyapunov characteristic exponent (LCE) as a dense reward signal for the reinforcement learning problem of stabilizing the inverted pendulum with vertical motion. With LCE, the agent not only successfully found the oscillatory motion known as the Kapitza pendulum but also damped the pendulum's pivoting, leaving it in a strictly upright position.

    agent
  14. arxiv:2607.13998 · cs.AI
    The Dynamic Verifiable Multi-Agent Human Agentic Loyalty Loop (DVM-HALL) Model and the Net Human-Agent Score (NHAS) in Autonomous Commerce
    Sai Srikanth Madugula, Peplluis Esteva de la Rosa, Daya Shankar

    The rapid proliferation of Agentic Artificial Intelligence fundamentally disrupts traditional customer loyalty paradigms. As AI evolves from passive recommendation algorithms to autonomous, goal-directed agents capable of executing purchasing decisions, the conventional understanding of consumer-brand relationships requires a structural reevaluation. By synthesizing extant literature across human-machine teaming, consumer decision-making, and algorithmic trust dynamics, we demonstrate that traditional loyalty models fail to account for algorithmic bounded rationality and constructed autonomy. To address this, we introduce the Dynamic Verifiable Multi-Agent Human Agentic Loyalty Loop (DVM-HALL) model. We formalize brand choice via a softmax probability formulation where human emotional equity, agentic machine-experience utility, calibrated trust, delegated authority, and verifiable execution jointly determine selection. The model features recursive updating mechanisms to dynamically calibrate trust and delegation after each interaction. Crucially, the framework integrates a verifiable execution layer for Decentralized Finance (DeFi) and tokenized loyalty settings, incorporating execution risks -- such as gas costs, slippage, MEV exposure, and smart-contract vulnerabilities -- as core predictors of agentic brand preference. Furthermore, we introduce the Net Human-Agent Score (NHAS), an auditable, risk-weighted metric designed to measure human-agent alignment using human feedback, execution logs, benchmark comparisons, and verifiable receipts. Finally, we propose a comprehensive three-stage empirical validation plan spanning controlled shopping experiments, multi-agent market simulations, and DeFi testbeds. This framework provides the foundational theory required for brands to navigate the impending transition toward machine customers.

    multi-agentagenticbenchmark
  15. arxiv:2607.13988 · cs.LG
    TRACE: Turn-level Reward Assignment via Credit Estimation for Long-Horizon Agents
    Leitian Tao, Baolin Peng, Wenlin Yao, Tao Ge +4

    Multi-turn agents solve complex tasks through extended sequences of tool interactions before producing a final answer, making credit assignment a fundamental challenge during post-training. Outcome rewards provide reliable supervision for short-horizon reasoning, but become sparse and high-variance as trajectories grow to tens or hundreds of tool calls. They can also be misleading: a failed rollout may contain many useful actions that move the agent closer to the goal, yet outcome-only training assigns them the same negative advantage as the eventual mistake. We propose TRACE (Turn-level Reward Assignment via Credit Estimation), a dense credit-assignment method for agentic reinforcement learning. TRACE represents rollouts as state transitions at tool-call boundaries, obtains gold-answer log-probabilities from a frozen reference model, transforms them into log-ratio state values, and derives per-action rewards as Temporal-Difference changes in those values. This requires no additional critic or process-label training, and its one-step log-ratio TD component telescopes across redundant tool calls. On long-horizon complex search, TRACE substantially improves base-model tool-use ability using pure RL, without a cold-start supervised fine-tuning stage, an agentic mid-training stage, or training on live-web data. On the closed-web BrowseComp-Plus benchmark, it raises Qwen3-4B from $7.2$ to $35.6$ and Qwen3-30B-A3B from $8.4$ to $42.6$. The learned search behavior also transfers to open-web benchmarks, and the learning curves show earlier improvement and faster convergence during RL training.

    agentagentictool-usepost-trainingbenchmark
  16. arxiv:2607.13983 · cs.CV
    Screening Is Effective for Visual Recognition
    Shunya Shimomura, Kazuhiro Hotta

    Vision Transformer (ViT) has been widely used as a powerful framework for modeling global dependencies among image patches. However, its core component, self-attention assigns softmax-normalized relative weights to all patches, making it difficult to evaluate the relevance between patches independently. In visual recognition, images often contain many background or redundant patches, yet self-attention cannot explicitly reject such irrelevant patches, which may introduce unnecessary information into feature aggregation. To address this limitation, Screening has been proposed in the field of language modeling, where the relevance of each token is independently evaluated based on query-key similarity and low-relevance tokens are explicitly excluded through thresholding. In this work, we propose VisionScreen, a new vision model that extends Screening mechanism to visual recognition. VisionScreen treats image patches as tokens arranged on a two-dimensional grid and extends absolute relevance estimation based on query-key similarity to the two-dimensional spatial domain. This allows each patch to selectively aggregate only content-wise and spatially relevant patches without relying on competition among patches. Experiments on image classification benchmarks demonstrate that the proposed method outperforms conventional ViT. These results suggest that Screening can be effective for visual recognition, offering an alternative to relative feature aggregation based on softmax attention.

    benchmark
  17. arxiv:2607.13960 · cs.RO
    GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch
    GigaWorld Team, Angen Ye, Angyuan Ma, Boyuan Wang +25

    World Action Models (WAMs) improve robot policy learning by jointly modeling actions and future visual observations, using future scene evolution as dense supervision for physically grounded action generation. However, a common design in existing WAMs is to explicitly generate future videos at inference time, incurring substantial computational overhead and hindering real-time closed-loop deployment. GigaWorld-Policy addresses this issue with an action-centered formulation, where future visual dynamics are used during training while action-only decoding is used at inference time. Building upon this framework, we present GigaWorld-Policy-0.5, an enhanced action-centered WAM designed for more efficient robot control. During pretraining, GigaWorld-Policy-0.5 adopts a mixed Action-Conditioned World Modeling (AC-WM) and WAM training strategy. This strengthens the coupling between visual dynamics and robot actions and improves the transferability of action representations for downstream policy learning. For efficient inference, GigaWorld-Policy-0.5 introduces a Mixture-of-Transformers architecture that separates visual dynamics modeling and action generation into specialized experts, reducing active computation during action-only inference and achieving 85 ms inference latency on a local RTX 4090 setup. In addition, we employ an agent-based AutoResearch pipeline to systematically search training configurations, enabling more efficient identification of optimal experimental setups while reducing the time and manual intervention required for hyperparameter tuning. Experiments and ablations show that GigaWorld-Policy-0.5 preserves the training benefits of future visual dynamics while improving inference efficiency for robot control.

    robot policyworld modelaction-conditioned
  18. arxiv:2607.13941 · cs.CV
    Peak-End-Net: A Peak-End Rule Inspired Framework for Generalizable Video Aesthetic Assessment
    Geng Li, Haiwen Li, Rui Chen, Jing Tang +2

    Video aesthetic assessment (VAA) aims to predict how aesthetically pleasing a video is, yet remains far less explored than other visual assessment tasks. Its progress is hindered not only by the scarcity of large-scale benchmarks, but also by the intrinsic subjectivity of aesthetic judgment, which is shaped by human perception. In this paper, we revisit VAA from a psychological perspective and propose \textit{Peak-End-Net}, a lightweight and interpretable framework inspired by the \textit{peak-end rule}, which suggests that people tend to judge a temporal experience mainly according to its salient moments and the ending. Building on this intuition, we first transfer knowledge from image aesthetic assessment (IAA) to VAA by introducing a pretrained IAA head to produce frame-wise aesthetic priors, which serve as surrogate signals for identifying aesthetically salient moments and guiding \textit{peak-end rule}-based temporal aggregation. To further capture how a video evolves aesthetically over time, we design an aesthetic rhythm encoder that models temporal progression beyond isolated moments. Additionally, we refine the overall assessment through a dynamic gated fusion mechanism to improve robustness under distribution shift. Our method is built on a frozen vision transformer (ViT) and requires only a small number of trainable parameters, making it scalable and parameter-efficient. Extensive experiments on two existing VAA benchmarks, including in-domain evaluation on VADB and cross-domain testing on DIVIDE-3K, demonstrate that our approach achieves state-of-the-art performance, affirming the value of psychologically grounded modeling for VAA. Our code and models are available at https://github.com/AMAP-ML/Peak-End-Net.

    benchmark
  19. arxiv:2607.13940 · cs.AI
    A Self-Evolving Agent for Longitudinal Personal Health Management
    Haoran Li, Jiebi Deng, Tong Jin, Jinghong Han +9

    Personal health management unfolds over repeated encounters, yet most health AI systems treat each request in isolation. We developed HealthClaw, an open-source agent architecture that updates support as a person's routines, preferences, measurements and risks change. It separates shared safety rules and medical knowledge from private longitudinal memory containing profile facts, reusable procedures and episodic traces. After each episode, induction determines what should update the profile, revise a procedure, remain episodic or be excluded. We evaluated HealthClaw with a synthetic year-long benchmark and nine 200-case biomedical tasks. Across 900 longitudinal support probes, answer accuracy increased from 0.2% with current-query prompting to 45.7% with HealthClaw, while prompt-side context exposure was 71.7% lower than with full-history prompting. In 100 privacy probes, HealthClaw produced higher privacy-aware answer quality and fewer unsafe disclosures than both baselines. Across the biomedical tasks, the mean absolute gain in the task-specific primary metric was 27.0 percentage points, and seven gains remained significant after false-discovery-rate correction. These offline benchmarks support governed, self-evolving memory for longitudinal personal health agents, although clinical effectiveness requires prospective evaluation. HealthClaw is publicly available at https://github.com/HC-Guo/HealthClaw.

    memoryagentself-evolvingbenchmark
  20. arxiv:2607.13938 · cs.RO
    Discriminative Barrier Functions for Safe Adversarial Imitation Learning from Observation
    Anubhav Vishwakarma, Bhaumik Mehta, Caleb Hsu, Byron Boots +2

    Inverse Reinforcement Learning (IRL) algorithms are powerful tools for learning from and generalizing expert demonstrations, but they often rely on unconstrained exploration, rendering them unsafe for real-world deployment. Meanwhile, Control Barrier Functions (CBFs) can guarantee the safety of control systems, but the analytical design of CBFs can be time-consuming and esoteric. In this work, we address these limitations jointly by constraining reward function candidacy during IRL to the space of CBFs, yielding a formulation that exhibits safe online control with continuous experiential improvement. Crucially, this framework enables the data-driven recovery of barrier functions directly from unlabeled expert observations. We demonstrate that the recovered barrier function is robust to unsafe states entirely absent from the expert data. Furthermore, we benchmark our method against standard IRL baselines in a simulated navigation environment, demonstrating improved safety performance. Finally, we investigate the trade-offs of planning-based versus policy-based IRL methods across both simulation and a real world obstacle avoidance task.

    benchmark
  21. arxiv:2607.13931 · cs.CV
    SIVA-RL: Sensitivity-Invariance Visual Alignment for Multimodal Reinforcement Learning
    Cheng Tang, Junzhi Ning, Min Cen, Wei Li +8

    Reinforcement learning with verifiable rewards (RLVR) drives multimodal reasoning, but answer-level correctness does not guarantee that a vision-language model grounds its predictions in visual evidence. Existing visual-intervention methods contrast policy behavior on original and modified images, yet assign supervision by the type of intervention rather than its observed effect. This assumption fails: identical operators produce heterogeneous outcomes across samples. We propose SIVA-RL, a Sensitivity-Invariance Visual Alignment framework that replaces operator-conditioned regularization with sample-wise, outcome-conditioned supervision. SIVA-RL constructs localized interventions through token-aligned, distance-constrained within-image PatchSwap. A frozen audit policy then scores each clean-intervention pair, and the observed reward drop becomes soft routing weights. Large-drop pairs drive sensitivity alignment, low-drop pairs drive clean-anchored invariance alignment, and ambiguous pairs are down-weighted. This design decouples intervention construction from supervision assignment and is compatible with both GRPO and DAPO backbones. Across nine multimodal reasoning benchmarks spanning mathematical, logical, and vision-dependent tasks, SIVA-RL improves 3B and 7B models over matched RL baselines in every setting. It yields an 8.79 percentage-point gain on vision-dependent reasoning and up to 14.9% relative overall improvement across all four GRPO- and DAPO-based configurations.

    benchmark
  22. arxiv:2607.13926 · cs.RO
    S-squared-VLA: Decoupling Semantic and Spatial Streams in Vision-Language-Action Models for Autonomous Driving
    Jianguo Yu, Rukang Wang, Duanfeng Chu, Chen Wang +2

    Vision-Language Models (VLMs) have demonstrated remarkable potential for high-level reasoning in autonomous driving, yet they fundamentally struggle to generate precise, low-level control actions. This limitation is rooted in a semantic-physical gap caused by the inherent mismatch between discrete language tokens and continuous trajectory planning. While Vision-Language-Action (VLA) architectures attempt to bridge this gap by unifying perception and control into a single policy, this entanglement creates a new bottleneck. Standard VLAs experience a severe spatial representation collapse, which irreversibly degrades the fine-grained spatial and geometric priors essential for safe, boundary-aware navigation. To address this limitation, we propose the S-squared-VLA, which explicitly decouples the semantic and spatial streams in Vision-Language-Action models. The semantic stream leverages hierarchical bridging to extract multi-scale VLM features for robust intent reasoning. In parallel, an independent spatial stream bypasses the autoregressive language bottleneck, directly preserving uncompressed spatial features from the visual encoder. By integrating auxiliary perception supervision, this stream explicitly equips the model with rich spatial and geometric priors. Finally, a dual-stream planning adapter fuses high-level semantic intent with precise spatial constraints via cascaded attention mechanisms. Evaluations on the NAVSIM closed-loop benchmark show that S-squared-VLA achieves a Predictive Driver Model Score (PDMS) of 87.1, establishing a new state-of-the-art for VLA models under a purely supervised fine-tuning (SFT) setting. By mitigating the spatial representation collapse of traditional VLMs, our framework significantly outperforms baselines, achieving the highest No Collision (NC) rate of 98.4 among all evaluated methods.

    vision-language-actionvlavla modelbenchmark
  23. arxiv:2607.13905 · cs.LG
    The 2nd International StepUP Competition for Biometric Footstep Recognition: From Steps to Strides
    Robyn Larracy, Anant Gupta, Gourav Gupta, Ethan Eddy +7

    The International StepUP Competition Series was launched to advance research in pressure-based footstep biometrics through a standardized and challenging evaluation framework. Using the large-scale StepUP-P150 dataset (with more than 200,000 high-resolution dynamic footsteps from 150 individuals) and a previously unreleased test set, the 2nd edition of the competition addressed three key challenges: (1) generalization to unseen users with limited enrollment data, (2) robustness to domain shift caused by variations in footwear and walking speed and (3) effective fusion of paired left-right footsteps. While the first two challenges built on the inaugural competition, this edition introduced more extreme cross-domain conditions and moved beyond isolated footsteps to stride-level verification, enabling new opportunities for representation learning and inter-step information fusion. The competition attracted 26 registrants from academia and industry, with a best equal error rate of 8.00% achieved by the ArogyaPandit Research Team using a spatiotemporal CNN combined with an ensemble-based scoring strategy. The top solutions showcase the value of harnessing temporal patterns and of incorporating inference-time normalization and calibration strategies to improve scoring. However, the results also reveal that recognizing users in unseen personal footwear remains a challenge, especially in the presence of distractors with similar characteristics.

    evaluation framework
  24. arxiv:2607.13899 · cs.AI
    AIMO Interpretability Challenge
    Michal Štefánik, Philipp Mondorf, Andreas Waldis, Qianying Liu +10

    We propose the AIMO Interpretability Challenge, a competition on distinguishing robust from spurious reasoning in frontier mathematical language models based on the models' internal mechanisms. The challenge is motivated by a central limitation of standard reasoning benchmarks: strong final-answer accuracy does not reveal whether a model relies on stable reasoning mechanisms or exploits brittle reasoning shortcuts. Building on AI Mathematical Olympiad (AIMO) problems and submissions, together with resources from the Fields Model Initiative, the competition will provide (1) newly-published olympiad-level math reasoning problems and their symbolic representations, allowing generation of novel functional variants, (2) access to frontier reasoning models, and (3) assessments of models' adversarial robustness on these problems. Participants will use these resources, along with our computing infrastructure support, to develop methods for identifying which models solve problems robustly. Our competition will also create a new, open robustness benchmark and baseline systems, aiming to provide a lasting foundation for standard benchmarking in mathematical reasoning and interpretability. Scientifically, the competition connects interpretability and generalization research around a central question in AI research: can we determine if, and to what extent, the decision-making of frontier AI models is generalizable and thus, reliable?

    benchmark
  25. arxiv:2607.13897 · cs.LG
    RF Spectrogram Anomaly Detection with Quantum Kitchen Sinks: Architecture, Representation, and Hardware Validation
    Abdallah Aaraba, Alexis Vieloszynski, Remon Polus, Ola Ahmad +1

    The broadcast nature of wireless channels exposes radio-frequency (RF) networks to anomalous and malicious transmissions, making anomaly detection a fundamental requirement for secure spectrum management. Quantum Kitchen Sinks (QKS) offer a lightweight hybrid quantum feature map suitable for near-term quantum devices, yet their behavior on structured signal data remains poorly understood. In this paper, we extend the standard QKS template with multi-depth data re-uploading and ring entanglement, and evaluate the resulting pipeline on controlled RF spectrogram anomaly detection. We introduce a validation-locked five-stage ablation protocol that systematically separates the effects of shallow architecture, re-uploading depth, episode budget, input representation, and classical readout. Across the completed benchmark, Discrete Cosine Transform (DCT) representations consistently dominate raw and Principal Component Analysis (PCA) inputs, moderate-depth entangled QKS configurations form the strongest operating regime, and QKS improves over matched classical direct-readout baselines across all evaluated representation-readout pairs on the held-out test set, with the best configuration reaching a test Area Under the Receiver Operating Characteristic curve (AUROC) of 0.8778 and a test F1 of 0.7995. The study bridges two levels of realism: real measured sub-6\,GHz cellular signals on the data side and real-device validation on the ibm_quebec Quantum Processing Unit (QPU) on the computing side, with AUROC deviations below 0.013 relative to simulation. These results provide a practical, reproducible framework for deploying QKS-based anomaly detection in wireless networks.

    benchmark
  26. arxiv:2607.13892 · cs.CV
    Fine-Grained Vision-Language Pretraining with Organ-Conditioned Pattern Tokens for CT Understanding
    Guoliang You, Xiaomeng Chu

    Computed tomography (CT) vision-language pretraining from paired volumes and radiology reports is a scalable yet challenging task. Existing methods commonly adopt global scan-report contrast, which is scalable but obscures heterogeneous organ evidence. Meanwhile, direct organ-level alignment remains coarse, since the same anatomy can exhibit multiple distinct radiological appearances. Therefore, pretraining requires a finer alignment unit: the organ-conditioned radiological pattern. In this work, we propose OCP-CT, an organ-conditioned pattern-token alignment framework for CT vision-language pretraining. Specifically, OCP-CT preserves a stable global CT-report contrastive branch and introduces an organ pattern interface: sparse Mixture-of-Experts (MoE) routes image and text tokens according to latent radiological patterns, learnable slots query the routed tokens into continuous pattern tokens, and paired token contrast aligns image-text pattern tokens with structured soft targets built from report-derived clinical similarity. On the publicly available CT-RATE and RAD-ChestCT benchmarks, OCP-CT achieves average AUROCs of 84.5% and 69.9% for zero-shot abnormality diagnosis, respectively. Compared with the strongest prior reported results, these results yield absolute AUROC gains of 6.7 and 0.8 percentage points.

    benchmark
  27. arxiv:2607.13891 · cs.LG
    PiVoT: A Variational Solution for Real-time Large-scale Multi-object Detection and Tracking under Heavy Clutter
    Runze Gan, Qing Li, Simon J. Godsill, Mike E. Davies +1

    Multi-object detection and tracking from noisy point clouds remain challenging in many data-scarce radar applications. Current Bayesian trackers based on Poisson measurement models offer a training-free solution but struggle to achieve accuracy and efficiency under severe clutter, large object populations, and full-resolution Doppler point clouds. We address this with PiVoT, a fast, clutter-resilient multi-object tracker for both positional and Doppler measurements. PiVoT performs end-to-end detection and tracking of a large and time-varying number of objects without external clustering or detectors, through joint inference of object states, shapes, existence probabilities, data association, and measurement rates. Its efficiency is driven by several variational inference innovations, such as theoretically justified birth pruning, quadratic-to-linear complexity reductions for exact updates, and a computationally efficient Doppler Poisson model. Experiments show that PiVoT substantially outperforms existing Bayesian trackers in challenging scenes, while also demonstrating exceptional scalability to a thousand objects, robustness to clutter visually inseparable from objects, and real-time operation on full-scale modern automotive radar datasets, where it attains performance comparable to a deep-learning detection benchmark as a training-free joint detector and tracker.

    benchmark
  28. arxiv:2607.13884 · cs.AI
    Experience Memory Graph: One-Shot Error Correction for Agents
    Wenjun Wang, Yuchen Fang, Fengrui Liu, Zibo Liang +1

    Large Language Model (LLM) agents have shown remarkable capabilities in autonomous decision-making by generating sequential trajectories of states, actions, and observations. However, in complex, long-horizon tasks, these agents frequently suffer from compounding errors and struggle to recover from failures. Existing self-correction mechanisms rely on prompt-based reflection, which is inherently brittle, incurs heavy time and API costs due to iterative trial-and-error loops, and produces task-specific memory that may be hard to generalize to new scenarios. To address this, we propose Experience Memory Graph (EMG), a framework that reformulates agent failure recovery as a graph matching problem. At training time, we convert both failed exploration trajectories and successful expert trajectories into directed action decision graphs. By matching these graphs, we extract common subgraphs (successful workflows) and graph edit paths that explicitly indicate how to correct failures (e.g., which actions to add, delete, or relabel under a given observation), and store them in a memory graph with intra-task nodes and cross-task edges. At test time, EMG retrieves relevant insights and guides the agent in a single, loop-free execution. Experiments on ALFWorld and ScienceWorld show that EMG consistently outperforms state-of-the-art reflection baselines in success rate and average reward, while requiring no test-time trial-and-error.

    memoryagentself-correction
  29. arxiv:2607.13882 · cs.RO
    Learning Forward & Reverse Skills from a Single Unfinished Demonstration for Constrained Manipulation Tasks
    Yexin Hu, Haoyi Zheng, Johannes Heidersberger, Dongheui Lee

    Learning from demonstration (LfD) enables robots to learn manipulation skills directly from expert demonstrations but remains challenging for contact-rich tasks involving geometric constraints and force interaction. Existing approaches typically require multiple complete demonstrations and do not support reverse skill execution. In this paper, we present a unified one-shot framework for constrained manipulation that learns both forward and reverse execution from a single, possibly unfinished demonstration. Our method decomposes demonstrations into non-contact and contact phases, with non-contact motion encoded with dynamic movement primitives (DMP), and contact motion represented as a sequence of screw motion primitives segmented by our proposed geometry-driven twist-direction segmentation algorithm. During execution, screw primitives are executed sequentially under admittance-guided pose correction and speed regulation, enabling task completion beyond the demonstrated trajectory length as well as reverse skill execution without additional learning data. Experiments on peg insertion, battery insertion, lock opening, and screw driving tasks demonstrate improved success rates and robustness over segmentation and one-shot trajectory learning baselines. Details are available on the project website: https://tuwien-asl.github.io/LfD-Screw/.

    manipulation
  30. arxiv:2607.13881 · cs.CV
    Unleashing Multimodal Large Language Models for Training-free HOI Detection in the Wild
    Ting Lei, Jialin Liu, Zhu Xu, Yuxin Peng +1

    Human-object interaction detection (HOID) has traditionally been formulated as a supervised detection problem over predefined interaction categories. While such paradigms achieve strong performance on closed-set benchmarks, they fundamentally entangle interaction understanding with dataset-specific supervision, limiting their ability to generalize to open-world and compositional scenarios. Recent HOI detectors attempt to leverage MLLMs through prompting strategies to transfer interaction-specific knowledge. However, such prompt-based approaches primarily focus on extracting discriminative representations from pretrained models, while underexploring their inherent multimodal reasoning capabilities. As a result, they struggle to provide informative contextual reasoning for ambiguous and open-world interaction scenarios. In this work, we present AgentHOI, a training-free, agentic framework that transfers the generalist multimodal reasoning capabilities of foundation models to HOI detection in the wild. Instead of learning interaction classifiers, AgentHOI modularly orchestrates complementary vision foundation modules to perform open-ended semantic reasoning and spatial grounding in a coordinated manner. To address the challenges of incomplete interaction discovery and ambiguous localization in complex scenes, we introduce two key mechanisms: (1) Context-aware Multi-round Reasoning, which progressively refines interaction hypotheses to ensure exhaustive and compositional HOI discovery, and (2) Multifaceted Interaction Localization, which enhances grounding precision by generating instance-specific descriptions that integrate semantic, spatial, and appearance cues. Extensive experiments demonstrate that AgentHOI achieves superior performance over state-of-the-art supervised and weakly supervised methods in real-world settings, despite requiring no HOID data for training.

    agenticbenchmark
  31. arxiv:2607.13880 · cs.LG
    Task-Oriented Sensing and Covert Transmissions for Collaborative Multi-AUV Systems
    Xueyao Zhang, Chenyang Yan, Bo Yang, Xuelin Cao +5

    In underwater covert cooperative missions, autonomous underwater vehicles (AUVs) often cannot rely on active sonar to continuously obtain complete information, since active sensing and frequent communications increase the risk of exposure. As a result, AUVs primarily rely on passive observation, an approach that yields incomplete local perception and limited task efficiency. Although underwater acoustic communications can mitigate this limitation through information sharing, they are simultaneously constrained by long delays, severe interference, low reliability, and the risk of covert exposure. Existing communications-oriented multi-agent reinforcement learning (MARL) studies often model communication as an ideal information flow, whereas traditional communication optimization primarily focuses on link-level performance. However, both are insufficient to characterize the actual contribution of perceptual information to cooperative tasks under realistic conditions of covert physical communications. This paper proposes a Sensed Information Value Realization Multi-Agent Reinforcement Learning (SVR-MARL) framework that leverages practical information to characterize the utility of information for cooperative tasks and learns distributed cooperative policies under realistic communication and covert constraints. Through a case study of covert multi-AUV cooperative localization and tracking, the potential of the proposed framework to improve collaborative task efficiency while reducing unnecessary communication and exposure risks is demonstrated.

    multi-agent
  32. arxiv:2607.13860 · cs.CV
    Towards Enhancing 3D Spatial Reasoning in Medical Multimodal Large Language Models
    Zhuoyuan Fu, Zeshang Li, Yiqiong Zhang, Hangui Lin +4

    While Multimodal Large Language Models (MLLMs) have demonstrated remarkable success in 2D medical image understanding, their extension to 3D volumetric imaging remains hindered by prohibitive annotation costs and dataset opacity. Current data formats, predominantly consisting of rigid Visual Question Answering (VQA) pairs or unstructured final clinical reports, typically fail to capture explicit clinical reasoning. To address this limitation, we introduce a large-scale structured reasoning dataset constructed via a novel slice-wise data synthesis paradigm. Inspired by the genuine diagnostic workflow of radiologists, this paradigm models visual cognition by decomposing the complex 3D reading process, translating global clinical priors into fine-grained, per-slice observations that are subsequently synthesized into an interpretable Chain-of-Thought (CoT). Crucially, this synthesized reasoning framework enforces essential clinical principles: sequential spatial tracking, multi-slice spatial awareness for artifact mitigation, and differential exclusion. To validate this approach, we instruction-tune a standard 2D-pretrained MLLM baseline using the synthesized data to enhance its volumetric comprehension. Comprehensive evaluations across multiple 3D medical benchmarks demonstrate that our method yields significant performance improvements over the 2D baseline. Furthermore, the resulting model exhibits robust spatial reasoning capabilities and rivals resource-intensive native 3D architectures, effectively bridging the performance gap. Ultimately, this data-centric strategy unlocks deep volumetric understanding and highly interpretable clinical logic without requiring computationally expensive 3D-specific pre-training. The complete repository, including datasets and training workflows, is publicly available at https://github.com/2020420145009/hounsfield.

    benchmark
  33. arxiv:2607.13818 · cs.RO
    Learning Robust Execution in Robotic Manipulation with Agentic Reinforcement Learning
    Xiaopeng Zhang, Yueyang Weng, Qi Liu, Yongjin Mu +1

    Robotic manipulation poses fundamental challenges due to uncertainty, long-horizon execution, and compounding errors, which can easily destabilize execution and lead to task failure. Although recent vision-language-action (VLA) models exhibit strong generalization, they typically lack explicit mechanisms to assess execution stability and to recover when execution deviates from its nominal behavior. In this paper, we propose: (1) two complementary metrics to assess execution quality at runtime, and (2) an agentic reinforcement learning framework that learns to restore effective execution through high-level decision-making rather than directly learning low-level actions. In this framework, an agentic policy reasons over recent execution history and selects among a small set of execution modes to regulate the execution process. Under execution degradation, it triggers appropriate recovery mechanisms to restore the robot to previously visited nominal states, enabling the task to continue. We evaluate the proposed method on the LIBERO benchmark, achieving up to a 13.7% improvement in success rate under standard settings and up to a 39.2% improvement under disturbance settings, demonstrating substantially enhanced execution robustness.

    vision-language-actionmanipulationliberoagenticbenchmark
  34. arxiv:2607.13812 · cs.CV
    TCAM-Diff: Triplane-Aware Cross-Attention Medical Diffusion Model
    Zhenkai Zhang, Krista A. Ehinger, Tom Drummond

    We introduce TCAM-Diff, a novel 3D medical image generation model that reduces the memory requirements to encode and generate high-resolution 3D data. This model utilizes a decoder-only autoencoder method to learn triplane representation from dense volume and leverages generalization operations to prevent overfitting. Subsequently, it uses a triplane-aware cross-attention diffusion model to learn and integrate these features effectively. Furthermore, the features generated by the diffusion model can be rapidly transformed into 3D volumes using a pre-trained decoder module. Our experiments on three different scales of medical datasets, BrainTumour 128 x 128 x 128, Pancreas 256 x 256 x 256, and Colon 512 x 512 x 512, demonstrate outstanding results. We utilized MSE and SSIM to assess reconstruction quality and leveraged the Wasserstein Generative Adversarial Network (W-GAN) critic to assess generative quality. Comparisons with existing approaches show that our method gives better reconstruction and generation results than other encoder-decoder methods with similar-sized latent spaces.

    memory
  35. arxiv:2607.13802 · cs.CV
    RainDancer: RGB-Event Video Deraining with Rain-Oriented Spiking Dynamics
    Kui Jiang, Runzhe Li, Zhaocheng Yu, Guanglu Sun +2

    Video deraining aims to recover clean visual content from rainy videos for reliable perception under adverse weather. Existing methods mainly rely on RGB sequences and temporal redundancy, but RGB-only restoration remains ambiguous in dynamic rainy scenes, where rain streaks, textures, boundaries, motion, and occlusions may share similar visual patterns. Event cameras provide complementary motion-sensitive cues with high temporal resolution, but event streams also contain sensor noise and background-triggered responses, so direct RGB-Event fusion may introduce cross-modal interference. To address this issue, we propose RainDancer, a progressive RGB-Event video deraining framework based on a decompose-before-interact paradigm. The core idea is to separate rain and background components within each modality before cross-modal interaction. In the RGB branch, frame features are progressively decomposed into rain and background representations. In the event branch, a rain-oriented spiking neural network module captures sparse and bursty event dynamics associated with rain motion. Component-level fusion is then performed between semantically aligned representations for structure preservation and rain suppression. We further introduce event-domain supervision to regularize sparse event reconstruction, structural consistency, and gradient orientation. Experiments on synthetic and real RGB-Event video deraining datasets demonstrate superior quantitative performance, visual quality, and downstream perception robustness. Code is available at https://github.com/AE86-plus/RainDancer.

    event camera
  36. arxiv:2607.13801 · cs.LG
    Traffic-Aware Randomized Smoothing for LLM-Based Network Intrusion Detection
    Zhenpeng Li

    Large language model (LLM)-based intrusion detection systems (IDS) are increasingly studied for security monitoring, yet their robustness against feasible traffic manipulation remains largely empirical. We present Traffic-Aware Randomized Smoothing (TA-RS), a classifier-agnostic certified defense that injects Gaussian noise exclusively into the directly controllable (DC) subspace -- features a remote attacker can modify -- during both fine-tuning and certification, aligning the smoothing distribution with the attacker-controllable subspace. We identify a critical prerequisite: applying standard randomized smoothing to clean-trained LLM-IDS yields weak certified accuracy in three of four (model, dataset) pairs tested (14-33%, at or below random) and only 57% in the fourth (43 pp below the noise-augmented result); noise-augmented fine-tuning recovers to 68-100% on two of three benchmark datasets (at sigma=0.25). At the L_inf-equivalent threshold R_inf = epsilon*sqrt(|DC|) (epsilon=0.05), TA-RS achieves 55-100% certified accuracy on CIC-IDS-2018 and HIKARI-2021, with median certified radii (R approx 0.45-0.96) exceeding R_inf by 1.8-5x (across sigma=0.25-1.00). Against a fairly trained iso-trained RS baseline the residual advantage is dataset-dependent (4-19 pp on CIC-IDS-2018). The larger gap -- up to 72 pp against an isotropic RS baseline that shares the DC-noise-augmented training recipe -- primarily reflects the training-certification mismatch rather than DC alignment alone: isotropic test-time noise perturbs uncontrollable features the attacker cannot exploit, triggering abstention rates up to 68%. RT-IoT2022 probes the limits of the method: it fails under the default fine-tuning recipe but recovers to 76%/69% certified accuracy (LLaMA3-8B/Qwen3-8B) when noise augmentation is increased.

    manipulationbenchmark
  37. arxiv:2607.13799 · cs.RO
    Vision-Based Obstacle Separation for Strawberry Harvesting in Clusters Using Hierarchical Reinforcement Learning
    Teng Li, Hanfei Shi, Chunjiang Zhao, Ya Xiong

    Selective harvesting in clustered strawberry environments is challenging because ripe fruits are often occluded by surrounding unripe fruits, making direct grasping unreliable. To address this problem, this paper proposes a hierarchical reinforcement learning framework, termed VGPA, which integrates a vision-guided decision mechanism and a Progressive Adaptive Exploration Strategy (PAES) for vision-based obstacle separation and harvesting. The task was decomposed into two sequential stages: obstacle separation and target grasping. At the high level, the vision-guided mechanism improved option selection and accelerated policy convergence. At the low level, PAES improved exploration efficiency and training stability during continuous control learning. In simulation experiments, the learned policy achieved a success rate of 96.7%. In addition, sim-to-real transfer experiments on a self-developed parallel robot showed that the proposed method achieved success rates ranging from 71.7% to 88.3%, outperforming direct picking while requiring only 1.22~s more average harvesting time. These results verified the effectiveness, generalization ability, and practical potential of the proposed method for robotic harvesting in complex clustered environments.

    sim-to-realgrasp
  38. arxiv:2607.13792 · cs.CV
    EgoProceVQA: A Novel Egocentric Procedural Understanding Task with Self-Skill-Exploration Agent
    Junlong Li, Junxi Li, Yuxiang Yang, Wenbin Zou +2

    Most daily activities are inherently procedural. However, existing evaluations for egocentric video understanding seldom address procedural understanding and largely overlook complex key-step-level reasoning under the widely used video question answering (VQA) paradigm for MLLMs. Such capabilities are crucial for building procedural AI assistants deployable on wearable devices. To bridge this gap, we introduce the Egocentric Procedural Understanding VQA task (EgoProceVQA), which systematically evaluates egocentric procedural reasoning abilities of current MLLMs and agents through six types of key-step-centric questions. Furthermore, we develop EgoProceGen, a data generation platform that efficiently constructs QA data tailored to different question types. Based on this platform, we build a benchmark with 3,600 questions, four common procedural scenarios, and 31 everyday procedural tasks. Evaluations on EgoProceVQA show that existing MLLMs and agents still have substantial room for improvement in procedural understanding. Therefore, we further propose EgoProceAgent, a self-skill-exploration agentic framework. We design a generic tool library for procedural understanding and a standardized sub-skill library shared across tools and models, enabling self-exploration without ground-truth supervision. By exploring how to compose and select sub-skills, the agent discovers effective skill strategies for diverse problems, and attains state-of-the-art performance among open-source models on multiple tasks. Together, our benchmark, generation platform, and agentic framework establish a unified foundation for EgoProceVQA. Project page: https://z1oong.github.io/EgoProceVQA/.

    agentagenticbenchmark
  39. arxiv:2607.13789 · cs.RO
    Dynamical Vehicle Orienteering Problem for Multi-Rotor Unmanned Aerial Vehicles
    František Nekovář, Matej Novosad, Martin Saska, Robert Pěnička

    This paper introduces the Dynamical Vehicle Orienteering Problem (DVOP), a generalization of the Orienteering Problem (OP). The OP maximizes the reward collected from spatial targets under a limited travel budget; the DVOP extends it by accounting for both external and vehicle-actuated forces. We study the DVOP in the context of multi-rotor Unmanned Aerial Vehicle (UAV) flight planning, using a three-dimensional Point-Mass Model (PMM) constrained by maximum velocity and acceleration magnitudes and subject to gravitational acceleration, with the travel budget expressed as a maximum flight time. Because the DVOP couples reward maximization with time-optimal trajectory planning, it cannot be formulated as a simple graph problem and solved exactly without relaxing or under-actuating the vehicle dynamics. We therefore propose two solution approaches: a Branch-and-Bound (BnB) procedure that combines Non-Linear Programming (NLP) and Mixed-Integer Linear Programming (MILP) to provide high-quality solutions, and a Large Neighborhood Search (LNS) metaheuristic that supplies an initial reward bound and scales to instances intractable for the BnB. The BnB relies on a novel MILP formulation of travel costs based on minimum-time trajectory primitives through target triplets, yielding a tight reward upper bound, while the LNS uses limited thrust decomposition to compute fast, high-quality PMM trajectories. Experiments on benchmark instances show improvements of up to 37 % over state-of-the-art solutions for the Kinematic Orienteering Problem, and a real-world deployment on a multi-rotor UAV verifies the proposed PMM solution trajectories.

    benchmark
  40. arxiv:2607.13768 · cs.RO
    The Nonsmooth Impact Direction (NSID) of Robotic Systems
    Annika Kirner, Christian Ott

    Collisions of rigid-link robots and rigid environments are often modeled as instantaneous events. Under this idealization, the impact forces become impulsive and the system velocities nonsmooth. In this work, we systematically analyze pre- and post-impact velocities focusing on what we refer to as the nonsmooth impact direction (NSID). We show that it is a characteristic direction of a robotic impact and largely independent of contact properties. The results are directly applicable to large classes of backdrivable robotic systems with rigid links. We address particularities of systems with nonelastic and flexible joints, unconstrained as well as constrained systems. Further, we show that the approach direction w.r.t the NSID sets the direction of the impulsive force in frictional, inelastic impacts. The comprehensive theoretical analysis of this work supported by an experimental validation may serve as a foundation for future planning and control algorithms for various robotic impact applications. These can include humanoid locomotion on a slippery surface or repetitive hammering.

    humanoid
  41. arxiv:2607.13737 · cs.LG
    Implementations of Quantum and Classical Topology-Aligned Architectures for Molecular Property Prediction
    James T. Pegg, Hubert Okadome Valencia, Ronin Wu

    For low-data and resource-constrained regimes typical of quantum chemistry, parameter-efficient learning is a key objective. Here, we propose a topology-aligned inductive bias in which the model architecture mirrors the molecular bond graph: atoms map to a fixed register of computational units, and bonds determine which pairs interact through shared learnable parameters. This principle is instantiated in two architectures: a variational quantum circuit (Iso-QGNN), and a parameter-matched classical message-passing model (Iso-CGNN). The models are benchmarked on HOMO-LUMO and dipole moment binary classification tasks over the QM9 benchmark. With 64 trainable parameters, the implementations achieve test AUCs of approximately 0.88 (quantum) and 0.91 (classical) on the gap task, and close to 0.78 (both) on the dipole task. The models reach 90% of asymptotic performance within about 250 training molecules and gradient norms remain stable throughout training. These results indicate that the topology-aligned inductive bias is the active ingredient driving parameter efficiency at QM9 scale, with implications for matched-baseline benchmarking in quantum machine learning.

    benchmark
  42. arxiv:2607.13735 · cs.LG
    Constraint-Driven Model Optimization: An Industry Framework for Selecting Compression and Acceleration Techniques in Modern Machine Learning Systems
    Dhruv Shivkant, Saket Mohanty, Utkarsh Wadhwa

    The rapid deployment of machine learning systems across cloud, edge, and enterprise environments has brought model optimization to the forefront of systems-engineering. Despite a rich literature spanning quantization, pruning, knowledge distillation, parameter-efficient fine-tuning (PEFT), and inference-time optimization, practitioners are often left navigating these techniques through heuristics rather than principled methodology. We argue that optimization should be formulated as a constraint-driven, multi-objective engineering decision and introduce a unified framework that characterizes any production deployment along five interacting constraint dimensions: data availability, latency budget, memory budget, accuracy tolerance, and retraining budget. Building on this taxonomy, we synthesize empirical gains reported across the research literature and map them to operational constraints rather than algorithmic categories. To ensure practical relevance, we selected these techniques by reviewing recent literature for methods that report measurable improvements against critical deployment bottlenecks. We propose a prescriptive decision framework and provide optimization pipelines for four representative industrial scenarios to illustrate it in practice. To the best of our knowledge, this work provides one of the first structured attempts to formalize model optimization as a constraint-aware, multi-objective engineering process, synthesizing quantitative evidence from the research literature.

    memory
  43. arxiv:2607.13731 · cs.LG
    DAGR: State-Conditioned Goal Representations via Difference-Aware Goal Cross-Attention
    Xing Lei, Wenyan Yang, Xuetao Zhang, Donglin Wang

    Goal-conditioned reinforcement learning hinges on how the goal is encoded. Contrastive, metric, temporal-distance, and information-theoretic encoders differ in objective. They still share one trait. None of them sees the current state. Such a state-independent embedding cannot mark which part of the goal still needs action. The policy must then recover that cue by inverting both encoders. We propose DAGR. It refines the static embedding of any late-fusion encoder into a state-conditioned one through multi-scale gated cross-attention. A near-identity gated residual preserves the base representation. Difference-aware Goal Cross-Attention then biases the attention scores using a per-token state-goal discrepancy map. On OGBench, DAGR improves navigation. Our ablations trace the gain to the gated residual, not to the difference bias that names the method. On manipulation and puzzle tasks it matches or falls below the base. DAGR is a structured refinement, not a universal improvement.

    manipulation
  44. arxiv:2607.13722 · cs.LG
    Towards quantum machine learning for assessing the resilience of post-quantum cryptography
    Jarosław A. Miszczak

    The potential capabilities of quantum computers motivated the development of cryptographic protocols suitable for securing communication against adversaries with access to large fault-tolerant quantum computers. However, even though current quantum computers are limited in terms of size and precision, they can still be useful for finding loopholes and weaknesses in the post-quantum cryptographic protocols. In this work, we present an attempt to utilize the capabilities of Quantum Generative Adversarial Networks (QGANs), one of the promising architectures used in quantum machine learning, for this purpose. We describe an example application of QGAN architecture for the purpose of loading the probability distribution of the hash-based digital signatures into the memory of a quantum computer. Our results confirm that near-term hybrid quantum-classical methods possess capabilities required for this purpose. The presented approach can be used as a first step in the workflow, enabling the utilization of quantum computing for attacking post-quantum cryptographic primitives.

    memory
  45. arxiv:2607.13718 · cs.AI
    How Agents Ask for Permission: User Permissions for AI Agents, from Interfaces to Enforcement
    Alexandra E. Michael, Franziska Roesner

    As AI agents gain prevalance, users are increasingly exposed to the risks such systems entail. Prompt injection attacks, as well as hallucination, can cause agents to leak private information to third parties. As autonomous systems, agents also present the more active danger of performing sensitive tasks, such as bank transactions, without the user's intent or authorization. Recognizing this challenge, the agentic security community has developed numerous proposals for secure agentic systems. Much of this work has focused on product-level approaches, where agentic system developers determine and apply the same security policies and permissions to all users. Yet different users have different needs and preferences, necessitating support for user-level permissions policies in agentic AI systems. To understand how user-level permissions are handled in AI agent systems, we survey 21 proposals for agent permissions systems. From this review, we construct a taxonomy of how different systems specify user-level permissions policies, both at the user interface and internally; derive internal policies from user input; and enforce those policies at run-time. We then analyze five prominent commercial agents and compare their permissions handling to agentic permissions systems in the literature. We identify several high-level themes across the literature and commerical agents, as well as multiple gaps where future work is needed.

    agentai agentagenticagent system
  46. arxiv:2607.13716 · cs.AI
    CAVA: Canonical Action Verification and Attestation for Runtime Governance of Agentic AI Systems
    Zexun Wang

    Agentic AI systems increasingly act through heterogeneous runtimes: local coding hooks, SDK tools, browser automation, managed-agent traces, API gateways, and workflow engines. A single operational act such as publishing code, changing identity state, moving money, or exporting data may therefore be represented by many incompatible runtime records. This makes a basic governance question difficult to answer: what action was actually approved, what evidence binds the approval to execution, and can an independent verifier reproduce the same action identity later? This paper presents Canonical Action Verification and Attestation (CAVA), a runtime-semantics layer for converting heterogeneous agent activity into canonical runtime action objects. CAVA is positioned below Proof-Carrying Agent Actions (PCAA): PCAA defines the deployer-owned route-review-prove governance process, while CAVA defines the stable action object that process governs. The paper formalizes canonical action identity, semantic pattern detection, approval binding, receipt integrity, runtime-portable projection, and optional attestation substrates. We study a reference implementation through a 96-seed, 384-variant benchmark covering semantic equivalence, semantic separation, wrapper bypass, false-positive control, approval binding, receipt reproducibility, attestation tamper detection, runtime portability, semantic pattern detection, policy degradation, and Azure deployment drills. The contribution is a systems formulation of action-level canonicalization and policy-addressable semantic patterns as a necessary substrate for deployer-side AI governance.

    agentagenticbenchmark
  47. arxiv:2607.13705 · cs.AI
    AgentCompass: A Unified Evaluation Infrastructure for Agent Capabilities
    Zichen Ding, Jiaye Ge, Shufan Jiang, Kai Chen +19

    As Large Language Models (LLMs) evolve into autonomous agents, the need for unified evaluation infrastructure becomes critical. However, current evaluation pipelines remain highly fragmented and tightly coupled, hindering reproducibility and causing redundant engineering. To address this, we introduce AgentCompass, an open-source, lightweight, and extensible infrastructure for evaluating LLM-based agents. AgentCompass organizes the evaluation process around three independent components, namely Benchmark, Harness, and Environment, thereby enabling flexible configurations without requiring the reimplementation of complex execution logic. Furthermore, it features a fault-tolerant asynchronous runtime and comprehensive trajectory analysis tools to transparently diagnose nuanced failure modes like reward-hacking. Natively supporting over 20 benchmarks across five capability dimensions, AgentCompass provides the community with a scalable and reproducible infrastructure for advancing agent research.

    agentautonomous agentbenchmark
  48. arxiv:2607.13704 · cs.RO
    nuTruck: Benchmarking Autonomous Driving Planning for Distributed Electric-drive Trucks
    Jinyu Miao, Pu Zhang, Yifei He, Chengyao Zhang +4

    The dominance of traditional rule-based methods in autonomous driving has gradually been replaced by learning-based approaches. While learning-based planners have achieved considerable success in passenger vehicles, their performance on heavy-duty trucks, particularly modern distributed electric-drive trucks (DETs), remains largely unexplored. To facilitate research and application of learning-based planners in DETs, this letter presents the first high-fidelity benchmark, called nuTruck, designed to support large-scale neural network training and closed-loop evaluation. Given the complex dynamics and high rollover susceptibility of DETs, we first incorporate a highly accurate nonlinear truck dynamical model into the simulation, which enables independent driving and steering of all wheels and captures dynamic load transfer caused by acceleration, deceleration, and cornering, thereby allowing quantitative assessment of rollover risk in closed-loop simulation. Second, we adapt several rule-based and learning-based planners as baselines for DETs and evaluate their performance in closed-loop simulation. Finally, using real-world driving scenarios from the nuPlan dataset, we conduct extensive closed-loop evaluations, analyzing not only conventional collision-free planning performance, but also the dynamical safety of the planned trajectories. The proposed nuTruck benchmark is expected to serve as a new standard for fair and realistic evaluation of autonomous driving planners on DETs.

    benchmark
  49. arxiv:2607.13698 · cs.RO
    Towards a Modular Bin-picking Framework for Handling Object Pose Uncertainties
    Frederik Hagelskjær

    In recent years, there has been growing interest in robust robotic systems for precise bin-picking applications. To achieve reliable performance, such systems must address errors arising from both the object pose estimation and the grasping process. Although various approaches have been proposed, they typically target specific challenges and do not offer general solutions. In this paper, we present a modular framework that jointly handles both error types. The framework incorporates object pose distribution estimation to account for pose uncertainty, which frequently arises in situations with ambiguous observations where a single correct pose cannot be determined. To further reduce uncertainty, we introduce a second-viewpoint module that computes complementary pose distributions, which are subsequently fused. This fusion decreases overall uncertainty and improves system efficiency. Additionally, two independent modules are included to compensate for grasping errors. The modular design allows the components to be combined for optimal performance or used individually, depending on the physical setup. The proposed method is evaluated in a real-world setup with three different objects, with no errors, and all modules are shown to improve efficiency. These results suggest that incorporating pose distributions with grasping pose errors is a promising direction for developing more flexible and reliable robotic production systems. To the best of our knowledge, this is the first framework that jointly addresses both grasping and object pose uncertainties using interchangeable modules. We believe there is ample opportunity to integrate additional modules, resulting in improved performance and flexibility. The current framework is limited to pose uncertainties in SO(2), but it could be extended to SE(3), enabling additional modules to improve the system.

    grasp
  50. arxiv:2607.13696 · cs.RO
    Anatomy of Uncertainty: Expressive Descriptors of Robotic Manipulator Motion for Non-verbal Communication in Human-Robot Collaboration
    Ridhima Bector, Souravik Dutta, Poornima Ramachandran, Ree Yan Yeoh +3

    Robots operating in human-robot collaboration must communicate not only their intended actions but also uncertainty arising from incomplete or ambiguous perception. This work introduces a mathematical framework for expressing perceptual uncertainty through robotic manipulator motion. Drawing on Laban Movement Analysis, robot behavior is organized in a Commitment-Vigilance state space that maps uncertainty-related states - confidence, curiosity, hesitance, fear, and inactivity - to distinct Laban Effort signatures. Five motion primitives - approach, pause, retreat, exploration, and oscillation - are then parameterized using eleven kinematic and geometric descriptors, including acceleration, pause and retreat characteristics, gaze angles, tilt, and shiver amplitude. A video-based human-subject study evaluated recognition of four expressive trajectories and the influence of individual descriptors on perceived intensity. Participants reliably identified the intended behavioral states, while several descriptors significantly modulated expressiveness. The results establish a perceptually grounded basis for encoding robot uncertainty in motion and support future autonomous trajectory generation using parametric movement representations for collaborative tasks in shared environments. Code, videos, questionnaire and appendices are available at "https://bit.ly/github-aou".

    manipulator
  51. arxiv:2607.13689 · cs.CV
    Barnamala: Parameter-Efficient Handwritten Devanagari Recognition at Benchmark Saturation
    Ashish Thapa, Samrat Karki

    We built a compact convolutional network (1.11 M parameters) for 46-class DHCD Devanagari recognition and reached 99.73%, the highest reported at 15.6x smaller than prior state-of-the-art. We have effectively reached the saturation point: every model tested, large teacher ensembles included, hits the same 11-error intrinsic floor. No configuration achieves a statistically clear win under exact McNemar tests with Wilson confidence intervals. Even without knowledge distillation, our student matches the nearest large-model baseline (17.32 M parameters; McNemar $p = 0.345$). Outside of DHCD, zero-shot on CMATERdb digits gives 76.6% and fine-tuning reaches 97.8%; corruption robustness is also far better than large baselines (mean corruption accuracy 75.7% vs. 38.7%). All artifacts are at https://github.com/Ampixa/barnamala.

    benchmark
  52. arxiv:2607.13685 · cs.CV
    DNA: Dual-stage Native Attribution for Generated Image Source Tracing
    Chao Wang, Kejiang Chen, Zijin Yang, Yaofei Wang +3

    The rapid evolution of image generation has produced numerous within-family variants, making source-model attribution of suspect images increasingly important for digital forensics. Existing proactive methods rely on watermark embedding or model modification, which may degrade visual quality and limit deployment flexibility. Passive methods often rely on large-scale supervised training or a single reconstruction signal, limiting their ability to handle unknown sources and distinguish highly similar within-family variants. We observe that attribution signals in latent generative models are naturally stratified across architectural levels: VAE-level cues reflect family-shared information, whereas backbone-level cues capture variant-specific behaviors. Motivated by this insight, we propose Dual-stage Native Attribution (DNA), a coarse-to-fine framework that follows this hierarchy without additional neural-network training. The coarse-grained stage uses Autoencoder Double-Reconstruction (AEDR) for efficient open-set family-level screening. The fine-grained stage performs closed-set model-level attribution with Native Prediction Consistency (NPC), which compares native prediction errors of within-family variants across multiple noise levels under semantic conditioning and attributes the source via normalized calibrated scores. To enable systematic evaluation, we construct DNA-30K, a benchmark for within-family variant attribution under open-set family-level evaluation. It comprises 30,000 images generated by 24 candidate models across six families spanning both denoising diffusion and flow matching, plus non-candidate generated and natural images as unknown sources. Experiments show that DNA achieves 89.11% end-to-end attribution accuracy on a task where random guessing accuracy is below 1% and outperforms the strongest baseline by 33.81% even when AEDR is used as the coarse-grained stage.

    benchmark
  53. arxiv:2607.13682 · cs.CV
    Calibrated Closed-Form Uncertainty for Radiative Gaussian Splatting in Sparse-View CT
    Chulin Zhao, Yiran Xu, Shu Liu

    Radiative Gaussian splatting has made sparse-view CT reconstruction fast, but existing methods output point estimates with no notion of where the reconstruction can be trusted. We exploit a property of transmissive X-ray imaging that RGB splatting cannot claim -- projection and voxelization are strictly linear in the per-Gaussian densities -- to equip radiative Gaussians with a variational density posterior whose predictive variance propagates in closed form, exactly, in a single forward pass, in both volume space ($σ^2(x)=\sum_i g_i(x)^2 s_i^2$) and projection space ($\mathrm{Var}[I_p]=\sum_i w_{i,p}^2 s_i^2$). We present the first systematic calibration study for Gaussian-splatting CT (Spearman / AUSE / ECE with temperature scaling), showing that the resulting per-voxel uncertainty ranks true reconstruction error on 14 of 15 scenes of the official benchmark across three view budgets -- 9 of 15 additionally meeting our magnitude-calibration target after a single temperature -- while the perturbation-ensemble heuristic of concurrent work, transplanted to voxel space under the same protocol on our development scenes, does not (rank correlation as low as $-0.08$). We then dissect why uncalibrated acquisition scores can nevertheless select acceptable views, identifying three regimes -- flat (isotropic, balanced), pathological (degenerate coverage), and anisotropic -- and showing, in controlled single-scene testbeds, that principled uncertainty earns a measurable premium only in the last, motivating a coverage-gated, maturity-scheduled acquisition policy; the same calibrated posterior further points toward a dose-adaptive stopping rule, whose experimental validation we leave to future work.

    benchmark
  54. arxiv:2607.13681 · cs.CV
    Towards Spatial Supersensing in the Wild
    Tianjun Gu, Tianyu Xin, Kuan Zhang, Bowen Yang +11

    Humans can efficiently parse continuous sensory streams, from hours to years, scaffolding an internal world model that grounds spatial reasoning and prediction. To mimic this capacity, spatial supersensing challenges multimodal models to move beyond linguistic understanding toward true world modeling. However, their benchmark relies on synthetic long videos, formed by concatenating random short clips, and is mostly limited to household scenes, leaving real-world continuity and diversity underexplored. To address the gap, we introduce $\textbf{VSI-Super-Wild}$, a large-scale benchmark for evaluating spatial supersensing over long temporal horizons in diverse in-the-wild scenes. Notably, inspired by cognitive studies on how humans structure experience, we systematically probe the full triad of world state: the agent (observer), objects (scene items), and the environment (places and global layout). In total, VSI-Super-Wild contains $\textbf{6,980}$ human-verified question-answer pairs derived from $\textbf{442}$ real-world videos spanning 8 scene categories, including long-form recordings exceeding 4 hours. Results on VSI-Super-Wild expose a fundamental disconnect: despite advances in static image understanding, models consistently fail at tasks that require coherent world-state tracking over time. We characterize how performance degrades with world-state complexity and temporal horizon, and diagnose four failure modes: spatial collapse, semantic shortcuts, insufficient update, and instance confusion. This taxonomy reveals that models lack mechanisms to bind objects, agents, and environments into a unified spatial world model, a fundamental gap that defines the path forward for spatial supersensing.

    world modelagentbenchmark
  55. arxiv:2607.13679 · cs.AI
    When Bots Join the Team: Bot Adoption and the Institutional Fabric of Open-Source Software Projects
    Yongren Shi, Wenyi Gong

    AI agents are joining human teams, raising a basic question: when an automated agent becomes a regular participant, does group organization strengthen or weaken? We study this question in open-source software, where bots open pull requests, review code, and merge changes alongside people, leaving a public record of every interaction. Treating bots as participants rather than tools, we examine 2,991 GitHub projects for two years before and after each adopted its first bot. We measure three capabilities that institutional theory links to durable coordination - repeated engagement, social memory, and role differentiation - and two outcomes: conflict cascades and output distinctiveness. Bot adoption is followed by more repeated collaboration, greater recognition of specific bots in discussion, fewer conflict cascades, and more distinctive outputs. These changes cluster around adoption rather than accumulating gradually. Because we lack an untreated comparison group, we interpret the results as precisely timed associations, not causal effects. Two patterns are difficult for alternative explanations to account for: capabilities predict outcomes according to their function - coordination versus differentiation - rather than whether humans or bots provide them, and human-side capabilities account for the bot-conflict association but not the bot-distinctiveness association. The findings are consistent with a specific interpretation: predictable, rule-based agents can become part of a community's social infrastructure. The bot is the occasion; social organization is the mechanism.

    agentai agent
  56. arxiv:2607.13674 · cs.RO
    WAVE-Stereo: Warp-Aligned Volume Encoding for Stereo Matching
    Zehan Liu, Yage He, Xianwu Gong

    Existing iterative stereo matching methods primarily adopt two types of correspondence representation: explicit matching search via correlation volumes and local residual refinement via warped features, yet the two remain separately modeled. We propose WAVE-Stereo, built on a core insight: correlation volumes and feature warping provide complementary matching cues. \textbf{GeoWarp Correspondence Encoder (GWCE)} encodes matching search, residual alignment, and disparity prior in parallel at the ConvGRU input. To mitigate matching degradation in textureless regions, we propose \textbf{Periodic Global Context Propagation (PGCP)}, which propagates global spatial information in a periodic manner. On five real-world benchmarks -- Middlebury, ETH3D, KITTI 2012, KITTI 2015, and Booster -- WAVE-Stereo achieves competitive zero-shot generalization accuracy without any external foundation model prior, achieving 3.18\% D1-all on KITTI 2015, 4.42\% Bad-2.0 on Booster, and 66ms real-time inference, striking a favorable balance between accuracy and efficiency. Our code is available at https://github.com/yamanoko-do/WAVE-Stereo.

    benchmark
  57. arxiv:2607.13655 · cs.AI
    Explaining Reinforcement Learning Agents via Inductive Logic Programming
    Celeste Veronese, Edoardo Zorzi, Daniele Meli, Alessandro Farinelli

    Explainable Reinforcement Learning (XRL) seeks to make Reinforcement Learning (RL) policies more transparent and interpretable, a key requirement in safety-critical and human-centric scenarios. However, it is mostly based on user studies, thus targeting the needs of a specific audience and lacking shared evaluation metrics. On the other hand, logic-based approaches within eXplainable Artificial Intelligence (XAI) provide compact, human-readable abstractions of decision-making. However, the systematic quantification of the explainability degree of logical representations remains an open problem. This work aims to advance the state of the art in XRL by introducing objective and planning-oriented metrics for policy explainability in RL settings. At the same time, it contributes to the field of logic for XAI by providing a principled way to quantify the explainability of logical rules, moving beyond common-sense assessments and simple propositional fragments. We employ Inductive Logic Programming (ILP) to extract symbolic representations of RL policies and define a novel set of explainability metrics, including activation rate, feature coverage, syntactic distance and semantic distance. These metrics quantify alignment between symbolic rules and agent behavior, the role of features in decision-making, and the evolution of policies during training and across agents in single and multi-agent RL. Experiments across different RL domains show that the proposed metrics highlight action-specific learning dynamics beyond global return, provide fine-grained insights into domain features beyond classical approaches for global feature importance estimation, and uncover coordination, specialization, and adaptation patterns in MARL. Moreover, they provide crucial insights for the transfer and generalization of action-specific policies.

    agentmulti-agent
  58. arxiv:2607.13653 · cs.RO
    Exploratory, Communicative, and Deployable: Vision-Driven Embodied Agents for Open-World Mobile Manipulation
    Boyu Mi, Mengchen Ma, Yifei Yao, Xing Gao +9

    Real-world deployment of embodied agents requires active exploration, visual grounding, and interactive intent disambiguation. However, existing frameworks often rely on privileged simulator states or assume complete instructions, bypassing realistic deployment challenges. To bridge this gap, we present REAL, an agentic framework for open-world mobile manipulation. REAL establishes sim-to-real-consistent environment APIs without oracle perception and integrates a simulated user to enable human-in-the-loop interaction. Within this environment, we design diverse task compositions to drive data collection, supervised fine-tuning, and online reinforcement learning, systematically optimizing agent performance. To comprehensively evaluate this approach, we introduce REAL-Bench, a benchmark spanning 241 tasks across active exploration, visual distraction, articulated manipulation, and interactive disambiguation. Experimental results demonstrate that our trained agent outperforms leading commercial closed-source VLMs on interactive tasks with a 56.9% success rate. Further empirical analysis reveals that our hierarchical training pipeline successfully aligns the model's tool-use capabilities while maintaining robust open-vocabulary reasoning under extended exploration horizons. Finally, we deploy and evaluate our framework on a physical dual-arm mobile robot, where it achieves a 78.3% end-to-end success rate over 60 real-world episodes. These physical trials demonstrate robust zero-shot transferability to unseen household scenarios, validating that our sim-to-real-consistent design successfully bridges the reality gap for long-horizon mobile manipulation. Code is available at https://github.com/InternRobotics/REAL.

    embodiedmanipulationsim-to-realagentagenticembodied agent
  59. arxiv:2607.13651 · cs.CV
    From Surface Forecasting to Observability Forecasting: A Latent World Model for Cloud-Aware EO Monitoring
    Mohanad Albughdadi

    The bottleneck of Earth Observation processing chains is not the arrival of new imagery but whether the surface is actually visible when the image arrives. We study this as an observability forecasting problem on EarthNet2021. Given recent multispectral imagery and exogenous weather drivers, the goal is to predict whether the next acquisition will be usable and, if not, when a usable view is likely to return. To do this, we adapt LeWorldModel, a joint-embedding predictive architecture world model, to cloud-aware Earth Observation sequences. The final pipeline converts raw minicubes into episodic HDF5 sequences with five image channels (blue, green, red, near-infrared, cloud mask) and eight meteorological and calendar covariates. The resulting model has 18.0M trainable parameters and is trained from scratch on 23,904 training episodes. The trained leWorldModel is evaluated under a locked protocol: linear probes are fit on train only, calibration choices are set on an internal validation split, and the fitted heads are then frozen for valsplit, IID, OOD, and extreme evaluation. On the full frozen-bundle observability benchmark, LeWorldModel consistently outperforms persistence. For next-step usability, balanced accuracy ranges from 0.769 to 0.887, compared with 0.493 to 0.556 for persistence. For exact first-usable-horizon prediction, accuracy ranges from 0.602 to 0.806, compared with 0.120 to 0.369 for persistence. Against a frozen LightGBM baseline fit on the same training windows, LeWorldModel is better on continuous clear/cloud regression and on exact recovery timing on valsplit, IID, and extreme, while LightGBM is stronger on the simpler binary any-usable-within-six task and is more robust on OOD. In separate sampled diagnostic analyses, LeWM also produces strong ranking-based anomaly signals under synthetic temporal inconsistencies.

    world modelbenchmark
  60. arxiv:2607.13646 · cs.CV
    Human4K: A Large-Scale 4K Multi-View Mocap Dataset for Whole-Body 3D Human Reconstruction
    Tianshun Han, Ziyu Shi, Lijian Liu, Ajian Liu +6

    Recent advances in 3D human reconstruction have improved overall performance, yet current models still fail in the most challenging real-world scenarios. They often produce unstable geometry, inaccurate limb articulation and unreliable predictions under depth ambiguity or self-occlusion. A key reason is that existing datasets still lack the combination of high-resolution images, high-precision annotations and diverse whole-body motions required to support robust reconstruction. To address this gap, we present Human4K, a large-scale 4K multi-view whole-body human reconstruction dataset with mocap-accurate SMPL-X annotations. Human4K contains over six million 4K images captured by an eight-view high-resolution camera system synchronized with a professional Vicon motion capture setup, covering 11 subjects performing complex, highly articulated and strongly self-occluded full-body motions. All sequences are processed by a Motion-Retargeting and Refinement Module (MRRM) to ensure precise alignment for the full body and extremities. Experimental results show that training with Human4K consistently improves whole-body reconstruction on standard benchmarks, with particularly large gains for hands, feet and depth-ambiguous limb configurations.

    benchmark
  61. arxiv:2607.13643 · cs.LG
    Consensus as Privileged Context for Label-Free Self-Distillation
    John Gkountouras, Josip Jukić, Ivan Titov

    Sampling multiple solutions and returning the majority answer is among the most reliable ways to improve the reasoning accuracy of large language models without labels, and a growing family of methods converts this consensus signal into training supervision. However, existing approaches use consensus only in restricted forms: as a filter that selects solutions for fine-tuning, as a preference between answers, or as a scalar reward for reinforcement learning, discarding most of the information that the agreeing solutions contain. We present CANON (Consensus-ANchored self-distillatiON), a label-free training method that turns consensus into dense, token-level supervision. For each unlabeled prompt, CANON samples multiple solutions, extracts the majority answer, and conditions a frozen snapshot of the model on a solution that reaches it; this consensus-anchored teacher then supervises the model on its own rollouts at every token. Experiments on mathematical and scientific reasoning benchmarks show that CANON improves pass@1 by up to 12 points, outperforming label-free reinforcement learning by 6 points at a seventh of its compute and approaching a teacher conditioned on gold solutions; trained on pooled unlabeled data, it transfers to held-out benchmarks, matching training methods that use gold labels. Analysis suggests that the improvements are not pure distribution sharpening: after training, the model solves problems it previously never solved in 32 attempts, and its majority vote itself becomes more accurate.

    benchmark
  62. arxiv:2607.13639 · cs.CV
    OvisOCR2 Technical Report
    Shiyin Lu, Yinglun Li, Yu Xia, Yuhui Chen +9

    We introduce OvisOCR2, a 0.8B document parsing model. OvisOCR2 is designed as an end-to-end parser: given a document page image, it generates a Markdown representation in natural reading order, covering text, formulas, tables, and visual regions. We build a data engine that combines filtered real-document annotations with synthetic pages whose rendered images and Markdown targets are derived from the same HTML source. The training recipe includes supervised fine-tuning, reinforcement learning on a 4B branch with a multi-component reward design, on-policy distillation into the 0.8B model, and model fusion. On OmniDocBench v1.6, OvisOCR2 achieves a state-of-the-art overall score of 96.58, placing an end-to-end model at the top of this leaderboard previously dominated by pipeline methods and highlighting the potential of end-to-end document parsing. On PureDocBench, OvisOCR2 also achieves the highest Avg3 score of 75.06. Beyond these two public benchmarks, we evaluate OvisOCR2 on an in-house benchmark designed to cover a broader set of long-tail and challenging scenarios. OvisOCR2 obtains the best overall performance among the compared methods, providing further evidence of its generalization and robustness. OvisOCR2 is available at https://huggingface.co/ATH-MaaS/OvisOCR2.

    benchmarkleaderboard
  63. arxiv:2607.13633 · cs.RO
    Design and Control of the "QuadBoat": A Quadruped Surface Vehicle for Drowning Rescue
    Lianxin Zhang, Yihan Huang, Huihuan Qian

    Prompt extraction of victims from water is crucial in water surface rescue missions. However, previous research on rescue robots has seldom addressed this issue. This paper presents QuadBoat, a bio-inspired unmanned surface vehicle (USV) designed to track and retrieve victims from water. QuadBoat features a quadrupedal robot configuration, enabling it with highly adaptable and agile maneuverability through its actively adjustable posture. Employing an inverse kinematics-based controller and cascaded model predictive control (MPC)-PID controller for overall movement, QuadBoat can accurately track and retrieve objects on the water surface. Maneuverability demonstrations validate QuadBoat's high agility, while a series of tracking experiments, including leg action tracking and trajectory tracking, confirm its high motion accuracy and system mobility. Finally, visual-based tracking and object pickup experiments further verify QuadBoat's target tracking capabilities and its effectiveness in executing rescues, both indoors and outdoors.

    quadruped
  64. arxiv:2607.13622 · cs.RO
    Design, Modeling and Experimental Validation of a Miniature Hybrid Underwater Glider With Large-Range Foldable Deflectable Wings
    Yongjian Zhu, Yusen Tao, Feitian Zhang

    Miniature hybrid underwater gliders have attracted increasing attention for long-endurance ocean observation and confined-space inspection. Large-range wing reconfiguration offers a promising yet largely unexplored approach for simultaneously enhancing maneuverability and shape adaptability in constrained underwater environments. However, such morphing introduces substantial challenges in mechanical integration, dynamic modeling, and hydrodynamic characterization. This paper presents FoDeGlider, a miniature hybrid underwater glider equipped with two independently actuated wings capable of large-range folding and deflection. To capture configuration-dependent variations in mass distribution, center-of-geometry location, and hydrodynamic loading, a multibody dynamics model is developed by treating wing configuration as a structural variable. A composite rigid body algorithm (CRBA)-based projection formulates the composite inertia, wrench transformations, and component-level hydrodynamics into a unified Fossen-form dynamic model applicable to arbitrary wing configurations. A sequential parameter-identification framework is further proposed to estimate fuselage and wing hydrodynamic coefficients, resulting in an open benchmark dataset for model identification and validation. Extensive experiments are conducted, the results of which demonstrate accurate dynamic modeling and parameter identification across diverse morphing configurations. Gate traversal experiments further validate FoDeGlider's ability to actively reconfigure its morphology during locomotion, enabling enhanced navigation in confined underwater environments.

    benchmark
  65. arxiv:2607.13621 · cs.AI
    UESF-Bench: Benchmarking and Probing for Unified Embodied Seeking and Following
    Kun Yu, Jianhua Yang, Yixiang Chen, Changwei Wang +6

    Language-guided human following is an important capability for embodied agents, but existing benchmarks typically assume that the target person is visible at the start of an episode. This setting simplifies the problem and overlooks a more realistic requirement: an agent often needs to first find a language-described target and then persistently follow that target in a dynamic environment. While recent work has started to study human search, existing settings are typically evaluated in task-specific scenarios and often rely on stronger prior knowledge of the environment. Moreover, they usually treat searching and following as separate tasks and still lack a unified benchmark for systematic evaluation. To address these limitations, we introduce the Unified Embodied Seeking and Following Benchmark (UESF-Bench), a large-scale and diverse benchmark for embodied human seeking and following. The benchmark requires agents to handle semantic-guided exploration, reliable behavior switching and recovery, and delayed identity grounding. To this end, we propose SeekFollow-VLA, a vision-language-action framework with a task-driven routing mechanism for latent phase inference and transition modeling between seeking and following. Experimental results show that SeekFollow-VLA achieves clear improvements over both single-head and dual-head baselines across single-person and multi-person environments, establishing a baseline for unified embodied seek-and-follow.

    vision-language-actionembodiedagentembodied agentbenchmark
  66. arxiv:2607.13618 · cs.LG
    STOCKTAKE: Measuring the Gap Between Perception and Action in LLM Agents with a Fair Oracle
    Sagar Deb, Ashwanth Krishnan

    LLM agents are increasingly evaluated on multi-week decision tasks in which the state that drives cost is never directly observed. On such tasks the final cost cannot say why an agent failed: it may have misread the world, or read it correctly and still failed to act (the knowing-doing gap). Existing evaluations cannot separate these two failures; their reference policies either read privileged information the agent never sees, or are missing altogether. We introduce STOCKTAKE, a 26-week supply-chain replenishment benchmark built as a factored partially observable Markov decision process with six hidden factor processes, designed so that a fair reference policy is computable: an exact Bayes filter per factor drives a rollout policy on the identical observation stream the agent receives. Scoring each run between a symptom-blind base-stock floor (0) and this oracle (1) yields a skill score, and grading each week's written rationale yields a stated-belief detection lag and a knowing-doing rate, so state estimation and control are measured separately. On fifty seeds with curated stress profiles, Claude Sonnet 5, GPT-5.4, DeepSeek-V4-Pro, and Grok 4.5 detect 84-88% of hidden failures, typically within a week of onset, yet span skill scores from 0.62 to -0.23: two of the four end below the symptom-blind floor while naming factors slightly faster than the two that beat it. The failure has two faces. Where stress persists, 34-43% of correctly diagnosed stress weeks still end in stockout for every model, a rate that partly reflects the severity of the weeks models notice. That rate also runs opposite to skill: the two models under the floor stock out least on diagnosed weeks, so under-response is only one face of the gap, and their traces point to the other, responses whose cost exceeds what they protect. STOCKTAKE measures both directions of that failure.

    agentllm agentbenchmark
  67. arxiv:2607.13613 · cs.LG
    FastCentNN: Accelerating Centroid Neural Network with Entropy Proxy
    Le-Anh Tran

    Centroid neural network (CentNN) is an unsupervised competitive learning algorithm in which centroid splitting is triggered only after strict local stabilization, often leading to prolonged low-movement training phases before model expansion. This report proposes FastCentNN, an accelerated variant that addresses this inefficiency by introducing an early splitting strategy based on the total centroid movement per epoch, which serves as a training entropy proxy. As a result, FastCentNN reduces unnecessary reassignment epochs while preserving the original winner-loser learning dynamics. FastCentNN supports both absolute and stage-relative movement thresholds, allowing the splitting criterion to remain either fixed or adaptive throughout training. Experiments on some benchmark datasets show that FastCentNN consistently achieves clustering quality comparable to CentNN while reducing runtime by up to 16% on synthetic 2D datasets and about 5% on high-dimensional datasets. FastCentNN therefore provides a practical and efficient drop-in replacement for CentNN, retaining its online adaptive learning behavior while offering a simple and interpretable speed-stability trade-off through configurable splitting thresholds.

    benchmark
  68. arxiv:2607.13612 · cs.LG
    The SIGReg Objective as Variational Free Energy: A Theoretical Active-Inference Account of JEPA World Models
    Fabio Arnez, Alexandra Gomez-Villa

    Joint-Embedding Predictive Architectures (JEPAs) are the dominant design for latent world models, yet they are usually justified by empirical performance rather than a normative principle. We show that the choice of anti-collapse regulariser determines whether a JEPA's training objective, a prediction loss plus a weighted embedding regulariser, is a valid Active Inference (AIF) variational free energy. We organise four non-contrastive regularisers (VICReg, LogDet, PairDist, and SIGReg) into an entropy-estimator hierarchy indexed by a prior-miscalibration gap, and show that the gap's sign, whether the estimator bounds the latent entropy from above or below, decides whether the AIF surprise bound survives: VICReg and LogDet are unsafe upper bounds, PairDist a safe lower bound, and SIGReg eliminates the gap. We then prove a correspondence theorem: under the standard constant-noise encoder model and successful SIGReg enforcement (isotropic-Gaussian embeddings), the gap vanishes, the objective becomes an exact information bottleneck, the surprise bound is preserved, and the latent goal cost becomes an exact proxy for AIF pragmatic value, whereas VICReg leaves an irreducible second-order anisotropy term. We extend the correspondence to multi-step expected free energy, ensemble epistemic value, and a learned-policy regime, and we identify the one AIF term no current JEPA world model computes: the state-epistemic value, a future-state coverage signal. The predictions differ in kind, not degree, and are stated here as theoretical consequences left for empirical test in separate work; full proofs are in Appendix A, and the algebraic core of every result is machine-verified in Lean 4 (Appendix D).

    world model
  69. arxiv:2607.13608 · cs.AI
    Automatic Ordinary Differential Equations Discovery For Biological Systems Using Large Language Model Powered Agentic System
    David Krongauz, Arad Zulti, Eran Segal, Teddy Lazebnik

    Automatic scientific discovery has long been a goal of computational scholars - a machine that can discover nature's secrets on its own, moving computational systems beyond data-fitting tools toward the generation and refinement of mechanistic models of the universe. Recent advances in symbolic regression (SR) and large-language-model (LLM)-based agents suggest that such systems can recover equations from data, incorporate domain priors, and automate parts of the research workflow. However, most existing approaches either focus on narrow equation-discovery benchmarks or broad end-to-end automation pipelines, while biological systems remain comparatively underexplored. Here, we introduce the MEDA system, an LLM- and SR-powered agentic framework for discovering ordinary-differential-equation (ODE) models of biological and biologically inspired dynamical systems. MEDA retrieves background knowledge, defines admissible variables, generates mechanistic constraints, proposes candidate ODEs, and fits and evaluates them. We evaluate it across canonical model retrieval, reasoning-based extrapolation to unseen variants, and open-ended discovery, with and without experimental data. Across these settings, MEDA recovered the correct state variables, achieved strong structural recovery in retrieval and extrapolation tasks, and produced biologically plausible discovery-oriented models. Ablation and robustness analyses show that knowledge-guided formalization and mechanistic constraints are load-bearing components, whereas numerical fitting alone can preserve trajectory-compatible but biologically incorrect equations.

    agenticbenchmark
  70. arxiv:2607.13605 · cs.RO
    An Empirical Study on Stage-Information Interfaces for VLA Fine-Tuning
    Yingwei Ji

    One high-level instruction in long-horizon manipulation can cover several action stages. We use segmented action annotations as an intermediate representation between the full-task instruction and VLA action chunks. A progress module tracks the active stage, while the action policy receives stage information either as current-stage text or as a normalized ordinal stage index in robot state. We compare these interfaces with GR00T N1.6 on LIBERO-10 under direct fine-tuning and continuation fine-tuning from a full-task instruction baseline. Under direct fine-tuning, full-task instruction, current-stage text, and Ordinal Stage-State achieve mean success rates of 57.45%, 50.24%, and 54.36%, respectively, showing that explicit stage information does not automatically improve the policy. Under continuation, the corresponding means are 49.07%, 50.00%, and 53.75%, with Ordinal Stage-State exceeding both alternatives in all three paired runs. The observed benefit differs across interface representations and training arrangements.

    vlamanipulationgr00tlibero
  71. arxiv:2607.13602 · cs.LG
    Analogical Deep Research: Retrieving and Integrating Historical Analogies for Foresight Analysis
    Yongqiang Chen, Guangyi Chen, Yuewen Sun, Kun Zhang

    Systematic comparisons between current situations and structurally similar past events in the historical, i.e., historical analogies, is among the most powerful tools for foresight analysis. In this work, we present a new task called Analogical Deep Research (ADR) to Large Language Model (LLM) agents and construct the first ADR benchmark ADR-bench to study whether LLM agents are able to find and leverage historical analogies when doing foresight analysis. Our investigation reveals a key obstacle: LLM agents are poor at finding analogies because they match on surface features rather than underlying mechanisms. We argue that ADR is inherently a causal question as it requires understanding why the event occurred. Based on our theoretical analysis, we propose two principles required for ADR, including the mechanism alignment and cross-analogy confirmation. Built upon our theoretical results, we propose a new agentic framework called Causal Analogical Researcher (CANA) that guides LLMs to find and integrate historical analogies. CANA incorporates a simple yet effective structural decomposition representation, and integrates structural feedback for reflective improvements of historical analogy identification and integration. We show that CANA brings up to 10% improvements in historical analogy generation, and surpasses the state-of-the-art deep research agents in the ADR-bench. Case studies with the ongoing events confirm the effectiveness of CANA in leveraging historical analogies.

    llm agentagenticbenchmark
  72. arxiv:2607.13597 · cs.RO
    Semantic Anchoring for Robotic Action Representations
    Yuan Xu, Youheng Shi, Chengyang Li, Wentao Zhu +1

    Vision-Language-Action (VLA) models inherit rich semantic representations from pretrained Vision-Language Models, yet fine-tuning on limited robot demonstrations degrades this structure and undermines generalization. A fundamental question therefore arises: what constitutes a good action representation? Inspired by the mirror neuron theory's insight that observation and execution share an intention-level encoding, we examine whether a robot's action representations preserve the semantic structure captured by pretrained encoders. Systematic probing confirms that this structure erodes during finetuning, and that its quality synchronizes with both task success and out-of-distribution generalization. We further introduce a plug-and-play method that anchors action representations to a semantic manifold while decomposing representations into a shared semantic channel and a private channel, all discarded at inference, leaving the deployed model unchanged. Validated on different VLA backbones across simulation and real-world benchmarks, our method yields up to +18.7% on real-world in-distribution tasks and +21.5% on out-of-distribution generalization.

    vision-language-actionvlabenchmark
  73. arxiv:2607.13595 · cs.RO
    Active Trust Management for Successful Human-Robot Teaming: Moving from a Trust Repair to a Trust Satisficing Perspective
    Nicola Webb, Edmund R. Hunt

    Integrating mobile robots into human teams promises significant capability improvements for tasks such as searching hazardous environments. Unlike existing teleoperated robots, future robot systems will increasingly be endowed with some level of artificial intelligence (AI), giving them a degree of autonomy in how they pursue mission goals. This autonomy could make a human-agent (robot) team more effective but also put inter-agent trust under strain if robots make a mistake, or (appear to) pursue task priorities that conflict with the team's best interest. During a mission, agents' trust states are anticipated to vary according to the situation as understood by each teammate (trustor). If component-level (agent) or system-level trust falls below sufficient levels for cooperative tasks to be completed, it could critically affect mission success . We argue that active trust management will be an important precondition for the success of human-robot teams (HRTs, a subcategory of human-agent teams with embodied agents), especially in dynamic, high-risk environments. We present a trust satisficing perspective which acknowledges and attempts to account for the fluctuating, multi-faceted, and context-dependent nature of trust and trust requirements even under normal operating conditions. Our outline of a trust management framework for human-robot teaming includes online measurement of proxy metrics for trust, closed-loop adaptation of robot behavior, and variable autonomy to give space for human responsibility in situations requiring value judgements. We refer to a recent experimental exploration of 'swift trust' and a novel behavioral trust metric for HRT, and we highlight issues for further investigation.

    embodiedembodied agent
  74. arxiv:2607.13594 · cs.AI
    SAFETY SENTRY: Context-Aware Human Intervention via EXECUTE-ASK-REFUSE Routing
    Tianyu Chen, Chujia Hu, Wenjie Wang

    LLM agents act on real-world environments through tool calls, and a single misjudged action can cause irreversible harm. The standard safeguard is a guard model that labels each proposed action as safe or unsafe, but this binary view conflates two distinct decisions: whether the action is harmful in itself, and whether it is appropriate given the user's context. It also operates at the granularity of action categories rather than individual instances, producing routine interruptions that erode autonomy and train users to wave through the most consequential alerts. We reframe the problem as a per-instance three-way routing decision over {EXECUTE, ASK, REFUSE} and instantiate it with Safety Sentry, a lightweight guard model whose inference reduces to a single decoding call. A single decoding-time threshold lets one fixed checkpoint be re-positioned across deployments of differing risk tolerance without retraining. Safety Sentry outperforms a broad set of open-weight and frontier closed-source baselines on overall accuracy and safety-related recall, while controlling both directional error rates simultaneously.

    llm agent
  75. arxiv:2607.13591 · cs.AI
    Memory as a Controlled Process: Learned Adaptive Memory Management for LLM Agents
    Eric Hanchen Jiang, Zhi Zhang, Yuchen Wu, Levina Li +10

    Large Language Model (LLM) agents increasingly rely on external memory systems to accumulate experience across tasks. Yet nearly all existing approaches, from graph-structured memories to reflective insight stores, access memory through fixed, hand-designed heuristics. We argue that this static view of memory is a core bottleneck for agentic learning because optimal memory behavior is fundamentally context-dependent. The early stages of the tasks, benefit from minimal retrieval because memory is sparse; recurring goal types benefit from plan reuse rather than generic nearest-neighbor lookup; stuck agents benefit from re-retrieval with alternative queries; and across long task streams, the memory store itself must be consolidated and pruned to remain useful. We present Memory as a Controlled Process (MemCon), a framework that models memory operations as a Markov Decision Process and learns an online policy that adaptively decides when, what, and how much to retrieve, when to inject a distilled plan, and when to consolidate or forget. MemCon is backend-agnostic: it wraps any existing memory implementation, learns from task-by-task binary feedback with no pretraining and no additional LLM calls, and uses a lightweight tabular contextual bandit with UCB exploration that converges within tens of tasks. Across 6 benchmarks, 3 agent frameworks, and 3 LLM backbones, MemCon consistently outperforms multiple memory baselines by up to 15.2 points in task success while reducing token consumption by 5--20%.

    memoryexternal memoryagentllm agentagenticagent framework
  76. arxiv:2607.13587 · cs.AI
    From Prediction to Collaboration: Interactive Symbolic Music Analysis
    Emmanouil Karystinaios, Johannes Hentschel, Markus Neuwirth, Gerhard Widmer

    Automatic symbolic music analysis has made substantial progress, yet existing systems are typically designed for a single mode of use, such as full-score prediction, and therefore do not match the broader range of operations that arise in analysis workflows, including partial completion, local correction, and iterative refinement. As a result, there remains a gap between strong benchmark models and systems that can support interactive analytical use. We present a unified framework for symbolic Roman-numeral (RN) analysis that narrows this gap by combining strong predictive performance with direct support for constrained completion and revision. The method is designed to provide a practical trade-off between accuracy and interactive responsiveness by computing expensive pretrained representations once and reusing them during iterative refinement, making powerful pretrained models more amenable to interactive settings. It supports complete score analysis, targeted revision of existing labels, and inference of missing annotations from partial context through a shared modeling framework. Experiments on Dilemmadata, the largest and most heterogeneous benchmark of its kind, show that the proposed approach is a strong RN-analysis baseline while also supporting masked completion from partial labels. Together with a prototype interface for multi-level candidate inspection and editing, these results position automatic RN analysis not only as a prediction problem, but also as a foundation for future interactive tools for music analysis.

    iterative refinementbenchmark
  77. arxiv:2607.13586 · cs.CV
    UniPhysGen: Unified Physical Grounding for Simulation-Ready 3D Assets
    Xian Li, Rong Wei, Lujie Yang, Haolin Huang +5

    Physically grounded 3D assets are increasingly important for embodied AI and robotic simulation. However, most existing 3D assets lack unified physical semantics, including articulation semantics and intrinsic physical properties, required for realistic interaction. Current approaches either treat these semantics independently or rely on canonicalized object structures, limiting robustness across heterogeneous 3D assets. We present UniPhys, a scalable framework for automatically transforming raw 3D assets into simulation-ready assets with unified physical semantics. Based on UniPhys, we construct UniPhys-40K, a large-scale physically grounded dataset, together with UniPhys-Bench, a carefully verified benchmark for unified physical grounding evaluation. We further introduce UniPhysGen, a unified physical grounding model that jointly reasons over articulation semantics and intrinsic physical properties. UniPhysGen incorporates geometry-robust articulation grounding to mitigate geometric shortcut bias under heterogeneous part decompositions. Extensive experiments demonstrate state-of-the-art performance across articulation grounding and intrinsic physical property estimation tasks, while the resulting assets can be directly deployed in robotic simulation environments for realistic physical interaction. Our code and dataset will be available at https://github.com/breezexian/UniPhysGen.

    embodiedbenchmark
  78. arxiv:2607.13579 · cs.RO
    Agile perceptive multi-skill locomotion for quadrupedal robots in the wild
    Jun-Gill Kang, Jaehyun Park, Tae-Gyu Song, Joon-Ha Kim +2

    Enabling quadrupedal robots to traverse complex terrains-from rugged outdoor environments to urban landscapes-requires seamless integration of multiple motor skills, smooth transitions between gaits, and high-speed perceptive locomotion using only onboard sensors. We present APT-RL (Action Pretrained Transformer-based Reinforcement Learning), a unified framework that enables multi-skill locomotion to achieve high-speed traversal in complex environments through autonomous skill transitions utilizing only onboard perception and computation. Our approach generates large-scale, feature-rich 2D motion datasets through trajectory optimization with simplified dynamics. These datasets enable training of diverse, reusable locomotion skills that transfer effectively to a real quadruped robot operating on complex uneven terrains. The resulting high-quality skills serve as strong priors for efficient learning of complex downstream tasks and extend naturally to 3D environments, enabling smooth, high-speed multi-skill locomotion in deployed policy. Real-world experiments demonstrate the framework's capabilities: the robot performs agile maneuvers through complex indoor obstacles and outdoor wild environments, including dynamic drop-down maneuvers that reach instantaneous peak speeds of up to 6 meters per second. A single onboard policy enables robust traversal of diverse obstacles, including stairs, hurdles, stepping stones, gaps, and fallen branches, demonstrating the versatility and effectiveness of our approach.

    quadruped
  79. arxiv:2607.13576 · cs.LG
    Structured Reinforcement Learning for Bayesian Persuasion : Application to Intelligent Interactive Driving
    Merlin Paul, Anup Aprem

    Interactive driving, wherein an intelligent lead vehicle equipped with real-time traffic data coordinates route choices of connected vehicles, offers a promising approach to dynamic traffic management. To address the challenge of harmonising decisions, this paper considers the strategic information revealing framework of Bayesian persuasion. Here, the principal (lead vehicle) aims to guide the agent's (connected vehicle) partially observable sequential decision making towards its own objectives by selectively revealing information, such as real-time traffic ahead, using signals. However, the agent's farsighted response to maximize its long-term reward, renders the principal's signaling strategy design computationally challenging. We propose an online structured reinforcement learning framework to synthesize computationally efficient signaling strategy which is persuasive for a far-sighted agent. The main contributions of the paper are as follows: (i) For a monotonic agent with approximate best response, we propose MAPL, a structured policy learning algorithm for faster online learning, (ii) Identification of sufficient conditions for the supermodular structure of the Q function of the principal for a monotonic agent, (iii) Identification of sufficient conditions to ensure the persuasiveness of the principal's signaling strategy, (iv) Supermodular Q learning for Principal (SQP), which leverages the supermodular structure of principal's action value to synthesize computationally efficient signaling strategy that is persuasive for a monotonic learning agent, (v) Numerical analysis considering a real-time application of Bayesian persuasive driving for lane selection demonstrates that the proposed method is 30% cost efficient for optimising travelling rewards of both the lead and connected vehicle compared to the existing methodologies for signaling strategy design.

    agentonline learning
  80. arxiv:2607.13566 · cs.LG
    Spectral-Informed Neural Networks Outperform Spectral Methods in High-dimensional PDEs
    Tianchi Yu, Ivan Oseledets

    For low-dimensional problems ($d\leq3$), spectral methods can achieve exceptionally high accuracy. For middle-dimensional problems ($4 \leq d \lesssim 10$), spectral methods remain feasible through specific techniques such as sparse grids or hyperbolic cross. However, for high-dimensional problems ($d\gg 10$), spectral methods suffer frome the curse of dimensionality. Physics-informed neural networks (PINNs) have emerged as a promising approach to overcome this challenge, offering scalability to high dimensions, but often suffer from limited accuracy and efficiency. Recently proposed spectral-informed neural networks (SINNs) combine spectral methods with PINNs, operating directly in the spectral domain to avoid spatial derivative computations and to reduce memory consumption. In this work, we introduce Modified SINNs, which integrate coefficient decay scaling and basis embeddings motivated by harmonic analysis to enhance accuracy in high-dimensional problems and enable accurate approximation of unknown spectral coefficients. Numerical experiments on steady and time-dependent partial differential equations demonstrate that Modified SINNs outperform sparse grid spectral methods on middle-dimensional problems with incomplete spectral information and achieve superior accuracy compared to PINNs on high-dimensional problems.

    memory
  81. arxiv:2607.13565 · cs.AI
    UTS at ELOQUENT 2026 Voight-Kampff: structural shifts in AI writing bypass state-of-the-art detectors
    Dima Galat, Marian-Andrei Rizoiu

    We investigate which language model evasion attacks survive state-of-the-art adversarial fine-tuning, developing strategies that sweep the top 5 positions on the ELOQUENT 2026 Voight-Kampff leaderboard. While adversarial fine-tuning trivially closes the 2025 winning evasion recipes, we uncover a fundamental asymmetry in detector vulnerability: pushing generated text out of the detector's training distribution reliably defeats adversarial detection, whereas pulling it into the distribution (e.g., mimicking human training data) fails completely. Exploiting this, we introduce two novel out-of-distribution attack families - cross-decade register attacks and modernist stream-of-consciousness form. Both strategies easily bypass adversarial closure, achieving up to approximately 50x higher fool rates than previous methods while preserving naturalness. Furthermore, experiments show that the obvious deployer countermeasure (augmenting training data with period prose) fails to close the vulnerability. Our findings show that the tested detector families, including adversarially fine-tuned ones, exhibit persistent vulnerabilities under structural out-of-distribution shifts, a mechanism that directly powers our leading competition performance.

    leaderboard
  82. arxiv:2607.13560 · cs.AI
    Grounded world models in biological organisms and future embodied AI
    Giovanni Pezzulo, Davide Nuzzi, Marco D'Alessandro, Riccardo Proietti +2

    Recent advances in generative and embodied AI have been driven by large-scale predictive learning over multimodal data. However, the resulting systems remain largely based on passive training regimes where linguistic regularities create the scaffold onto which information from other modalities is attached. Conversely, neuroscience and cognitive science suggest that biological intelligence is organized in the opposite way, where grounded world models acquired through interaction with the environment provide the semantic scaffold to which language is attached. Here, we illustrate five examples of neural circuits supporting grounded world modelling, which underlie navigation in physical and conceptual spaces, affordance-based perception and interaction with objects, active perception and exploratory learning, allostatic control and emotion, and the distinction between self- and world-generated outcomes. These examples highlight several features largely missing from current embodied AI, including the role of intrinsic dynamics as a foundation for learning, the centrality of action in aligning these dynamics with the external world, the prominence of autonomous experience and open-ended learning over passive assimilation of externally provided data, and the fact that early predictive and control mechanisms scaffold higher cognitive abilities such as reasoning, conceptual navigation, planning, imagination, understanding others' minds, and communication. Finally, we discuss whether and how principles derived from biological systems may inform future embodied AI, including training regimes based on social interaction to construct world models that are not only grounded but also socially shared and aligned with human norms and values.

    embodiedworld model
  83. arxiv:2607.13558 · cs.AI
    Multi-Agent Collaborative Reasoning with Tool-Augmented Evidence for Urban Region Profiling
    Xixuan Hao, Yutian Jiang, Jiabo Liu, Yihang Yang +3

    Urban region profiling constitutes a core problem in urban computing, supporting applications such as population estimation, economic assessment, and environmental monitoring. Existing methods typically formulate this task as multimodal representation learning, fusing heterogeneous urban data, e.g., satellite imagery, points of interest, textual descriptions, and 3D building information, into latent embeddings for prediction. However, these approaches are largely correlation-driven, assume cross-modal consistency, and rely on static pipelines, which limit their robustness in heterogeneous or unseen urban regions. We propose UrbanAgent, an agentic framework that reframes urban region profiling as a reasoning-driven inference problem. UrbanAgent instantiates an independent agent for each data modality and performs structured multi-agent collaborative reasoning to explicitly address cross-modal inconsistencies rather than absorbing them into a single representation. In addition, UrbanAgent extends indicator prediction as a closed-loop process of active evidence acquisition and iterative reasoning, enabling agents to verify uncertain inferences through tool-augmented retrieval of external knowledge optimized via reinforcement learning. Extensive experiments on global urban datasets for Carbon emissions, GDP, and Population estimation show that UrbanAgent consistently outperforms existing baselines, achieving an average improvement of 8.1% in R2, and exhibiting strong generalization performance in unseen-city settings.

    agentmulti-agentagentic
  84. arxiv:2607.13553 · cs.RO
    Flow-aware Optimal Navigation in Unsteady Flows through Reinforcement Learning
    Andrea Maria Braghin, Nicolò Botteghi, Matteo Tomasetto, Andrea Manzoni +1

    Autonomous robotic navigation in nonstationary time-varying fluid flows remains a fundamental challenge due to partial observability and the unpredictability of realistic environments. While classical optimal control frameworks employed in robotics require unrealistic a-priori global flow knowledge, biological systems are able to navigate successfully by exploiting localized sensory cues. In this work we present a reinforcement learning approach using the TD3 algorithm to train autonomous agents to reach arbitrary targets within a parametric, chaotic double-gyre flow. To investigate optimal sensory mechanisms, we evaluate five bio-inspired observation strategies based on relative position, local velocity or local vorticity measures, and short-term memory variants. Additionally, we analyze the impact of providing agents with explicit global flow parameters. Numerical results demonstrate that an agent that is able to sense and remember a set number of flow velocity measures achieves the highest performance. The experiments reveal a trade-off in sensor utility: velocity-aware agents optimize energy efficiency, whereas vorticity sensors provide superior structural mapping and achieve better target proximity. Incorporating explicit global flow parameters is shown to decrease navigation performance. This behavior suggests that reinforcement learning-based autonomous systems develop more robust and general policies when restricted to implicit flow representations. The presented results offer insights for improving the transition of bio-inspired robotic navigation from simulation to real-world environments.

    memoryagentautonomous agent
  85. arxiv:2607.13548 · cs.AI
    How Far Can Root Cause Analysis Go on Real-World Telemetry Data?
    Athira Gopal, Ashwanth Krishnan

    Identifying root causes in production microservice failures requires reasoning over large-scale, multimodal telemetry spanning metrics, logs, and traces, a problem that has proved resistant to both classical and LLM-based approaches. The OpenRCA dataset exemplifies these challenges: it is large-scale, multimodal, and lacks detailed domain knowledge, and yields consistently low accuracy across all existing methods. We show that classical causal discovery methods and existing LLM-based multi-agent systems fail to reliably identify root causes on this benchmark, and present a Structured Multi-Agent RCA pipeline that substantially outperforms existing LLM-based and classical baselines, supporting both domain-knowledge and knowledge-free operating modes. To diagnose where failures originate, we introduce a reverse reasoning agent that, given the correct answer, identifies which signals in the extracted anomalies support it and determines whether Stage~1 had access to those signals, classifying each failure as Reasoning Gap (evidence present but unused) or Data Ambiguity (evidence genuinely absent). This analysis reveals that the required evidence is present in the vast majority of failures: the bottleneck is not data access but the agent's ability to reason over it correctly. We further introduce an automated rule mining pipeline that systematically extracts discrimination rules from reverse reasoning reports, reducing reliance on manual knowledge curation. Across all configurations, model reasoning capability and domain knowledge are the primary constraints: stronger models embed more domain expertise, and explicit knowledge injection partially compensates for this gap. Reasoning performance remains practically bounded even when evidence extraction is perfect: scaffold engineering and better data pipelines alone cannot close this gap; progress requires improvements at the model level.

    agentmulti-agentagent systembenchmark
  86. arxiv:2607.13546 · cs.LG
    From Novice to Expert: Cost-Aware Bandits for Evolving Worker Performance in Crowdsensing
    Yin Huang, Qingsong Liu, Jie Xu

    Mobile crowdsensing (MC) recruits mobile users to perform sensing tasks using their smartphones, enabling large-scale applications such as traffic monitoring and environmental sensing. A fundamental challenge is online worker recruitment under uncertainty, where the platform must learn workers' sensing performance while operating with a limited budget. Existing learning-based MC recruitment methods typically assume that each worker's sensing quality is stationary with a fixed mean over time. In practice, however, worker performance often improves with experience and eventually stabilizes, while the incurred sensing cost can be unknown in advance due to time-varying device and context states. In this paper, we study a budget-constrained online recruitment problem in which the platform selects one worker in each round, observes the sensing quality and incurred cost, where the expected sensing quality of each worker increases with experience and eventually converges to a plateau, and repeats until the budget is exhausted. We formulate this problem as a structured bandit model where each worker's expected reward evolves according to an unknown increasing-then-converging function of its participation count, and each worker has an unknown expected cost. We develop a cost-aware online learning framework that jointly learns evolving reward trajectories and heterogeneous costs, detects performance saturation, and allocates the limited budget to maximize long-term sensing utility. We provide theoretical performance guarantees and validate the proposed approach through extensive experiments, demonstrating consistent improvements over baselines that ignore experience-driven dynamics or assume known costs.

    online learning
  87. arxiv:2607.13527 · cs.CV
    VGIF-Score: Interpretable and Diagnostic Evaluation of Spatio-Temporal Instruction Following in Video Generation
    Songyu Xu, Xin Wang, Qiang Chen, Xinran Wang +5

    Recent video generation models (VGMs) have made substantial progress in visual fidelity, yet their ability to follow long, compositional instructions remains insufficiently evaluated. Existing evaluation protocols often rely on prompts that are short and semantically shallow, with limited atomic constraints and weak spatio-temporal dependencies. They also frequently depend on costly human evaluation or handcrafted vision pipelines, while providing little diagnostic insight into which instruction constraints succeed or fail. To address this gap, we propose VGIF-Score, a highly automated and interpretable framework for evaluating instruction following in video generation. VGIF-Score consists of two complementary components: an objective completion branch that parses prompts into a Spatio-Temporal Directed Acyclic Graph (ST-DAG) and performs dependency-aware QA with short-circuit diagnostics, and a subjective satisfaction branch that uses instruction-conditioned AutoRubric to assess cinematography, visual purity, motion smoothness, and physics adherence. Together, these components produce a unified score that captures both objective completion and perceptual satisfaction. We instantiate this framework on VGIF-Bench, a benchmark of 223 long, structurally entangled prompts paired with approximately 4.3K fine-grained evaluation items. Experiments on 14 proprietary and open-source VGMs across more than 3K generated videos show that VGIF-Score provides reliable, interpretable, and diagnostically useful evaluation of video generation instruction following. The code will be available at https://github.com/PRIS-CV/VGIF-SCORE.

    benchmarkevaluation protocol
  88. arxiv:2607.13524 · cs.RO
    COLMAR: Cooperative View Policy Learning for Multi-Agent Active 3D Reconstruction
    Phu Pham, Damon Conover, Aniket Bera

    Active 3D reconstruction requires selecting informative viewpoints under limited sensing budgets. In multi-agent settings, coordination inefficiencies such as redundant observations and spatial clustering can significantly reduce reconstruction quality. We present COLMAR, a cooperative view policy learning framework for multi-agent active 3D reconstruction. COLMAR formulates viewpoint allocation as a shared policy optimization over map-centric observations and introduces a reconstruction-aware objective that promotes overlap-aware coverage, team-level discovery, and collision-safe exploration. Dense feedback derived from incremental reconstruction updates aligns exploration behavior with downstream geometric quality. The policy is trained using parameter-sharing Proximal Policy Optimization (PPO) with independent per-agent action selection at deployment, conditioned on a fused team map and without inter-agent message passing for decision making. Selected viewpoints are then reconstructed with 3D Gaussian Splatting (3DGS) for high-fidelity photometric evaluation. Experiments on GLEAM and Replica demonstrate consistent improvements over heuristic and non-cooperative baselines, achieving up to 54% higher reconstruction accuracy and 49% greater coverage under matched sensing budgets.

    multi-agent
  89. arxiv:2607.13516 · cs.RO
    Improving Map Consistency in Graph-Based LiDAR SLAM Through Information-Aware Odometry and Retroactive Loop Closure
    Saurabh Gupta, Niklas Trekel, Louis Wiesmann, Cyrill Stachniss

    High-quality maps are fundamental for robotics tasks such as navigation and planning. Although modern graph-based LiDAR SLAM systems achieve good trajectory accuracies, a low trajectory error alone does not guarantee geometrically consistent maps, particularly at revisit locations where missed loop closures and residual drift can produce local misalignments. In this work, we address the problem of jointly improving global trajectory estimation and local map quality in 3D LiDAR SLAM. We first propose a framework to efficiently estimate geometry-dependent information matrices for ICP, enabling principled weighting of odometry constraints in a pose graph. We then introduce a hierarchical loop-closure module that decouples place recognition from geometric registration, together with a retroactive loop-closure module that exploits the optimized pose graph to recover missed loop closures. We also propose an evaluation protocol to measure map consistency at revisit locations. We evaluate our SLAM system on several datasets against state-of-the-art LiDAR SLAM systems. Experimental results demonstrate global trajectory accuracies on par with or better than existing methods while consistently improving local geometric map consistency at revisit locations. These results suggest that coupling uncertainty-aware odometry with geometry-guided loop-closure refinement leads to more accurate trajectories and higher-quality maps.

    evaluation protocol
  90. arxiv:2607.13515 · cs.CV
    DriveFace: A Cross-Spectral Through-Glass Face Dataset for On-the-Move Vehicular Border Control
    Anjith George, Luis Luevano, Alain Komaty, Zeina Al Amine +2

    The continuous growth in cross-border mobility places increasing pressure on existing border control infrastructures, motivating on-the-move biometric authentication, in which travellers are identified directly inside their vehicles at checkpoints. Face recognition is well-suited to this setting, as it can be acquired passively and at a distance. Its development, however, is hindered by the lack of representative datasets: existing benchmarks are collected in controlled environments and do not capture the challenges inherent to vehicular acquisition, including motion blur, variable illumination, occlusions, and cross-spectral enrollment. To address this gap, we introduce a dataset for on-the-move face recognition in border-control scenarios, comprising NIR vehicle-crossing videos paired with smartphone-based pre-enrollment data. Baseline evaluations with state-of-the-art models show clear performance limitations under these realistic conditions, highlighting the need for dedicated methods to advance the field.

    benchmark
  91. arxiv:2607.13511 · cs.LG
    ExTernD: Expanded-Rank Ternary Decomposition Ternary LLM PTQ with Accuracy Approaching Any Quantization Level
    Chethan Reddy G. P

    We introduce ExTernD (Expanded-rank Ternary Decomposition), a post-training factorization of each LLM weight matrix $A \in \mathbb{R}^{m \times n}$ into $A \approx B \mathrm{diag}(D) C$ with ternary factors $B \in \{-1,0,+1\}^{m \times k}$, $C \in \{-1,0,+1\}^{k \times n}$ and a real scale vector $D \in \mathbb{R}^k$. The inner rank $k = μ\min(m,n)$ is deliberately expanded beyond full rank ($μ> 1$), so that components past full rank correct the quantization error of earlier ones. We prove the residual decreases monotonically in $k$ and can be driven below any $\varepsilon > 0$: ExTernD approaches bf16 accuracy arbitrarily closely, which no ternary scheme with a fixed plane count can do. Memory and compute scale continuously with $μ$, and factor sparsity continuously with a threshold $τ$, so an accuracy target is hit exactly rather than rounded to the next bit-width. ExTernD matches Q4_K's per-matrix accuracy at 5.2-5.5 effective bpw (5.1-5.5 with importance weighting) on Gemma-4-E2B and Qwen3.5-4B, and a full Qwen3.5-4B conversion at $μ= 3$ reaches 10.10 wikitext-2 perplexity against 9.78 for bf16 (+3.2%), placing it near the Q4_K/Q5_K accuracy band at ~5.7 effective bpw.

    memorypost-training
  92. arxiv:2607.13504 · cs.CV
    DP-BOA: Dirichlet-Process Birth-or-Assign for On-the-Fly Category Discovery
    Peiyan Gu, Zixin Teng, Xuming He

    On-the-fly category discovery requires deciding for each incoming test sample whether to assign it to an existing category or spawn a new one. Existing methods typically implement this decision through matching-based heuristics, such as radius- or hash-based rules. While effective in practice, these methods usually treat category birth implicitly as a fallback when no existing category matches confidently, rather than as an explicit alternative supported by its own statistical evidence. To address this, we propose DP-BOA, a posterior-predictive decision framework based on an online Dirichlet-process Gaussian mixture model with a Normal-Inverse-Wishart prior. During training, we use labeled data to calibrate a shared NIW prior over category Gaussians and warm-start the known-category posteriors. At test time, for each incoming sample, DP-BOA compares the posterior predictive evidence for assignment to existing categories against the evidence for spawning a new category induced by the DP prior, and then updates category statistics online after the decision. The method captures anisotropic category geometry and naturally adapts decision confidence as evidence accumulates. Across standard OCD benchmarks, DP-BOA consistently outperforms strong baselines and delivers particularly strong novel-class discovery performance while maintaining competitive known-class accuracy.

    benchmark
  93. arxiv:2607.13500 · cs.CV
    Attention-Free and Lightweight Token Reduction for Efficient Vision-Language Models
    Xuanyi Hao, Zuoyuan Zhang, Zhibo Wang, Xiaoyi Pang +3

    Vision-Language Models (VLMs) have achieved strong performance in multimodal understanding, yet remain challenging to deploy on resource-constrained edge devices due to the substantial computational overhead of processing numerous visual tokens. Token reduction is a promising direction for accelerating VLMs inference, but existing approaches either rely on attention maps that are incompatible with modern acceleration frameworks or depend on computationally intensive pairwise similarity comparisons, which undermine scalability and negate their practical benefits in deployment. In this paper, we propose an attention-free and lightweight token reduction framework as a plug-and-play module for VLMs, which preserves both important and diverse tokens to produce a compact visual representation. First, to enable attention-free importance estimation, we adopt an information-theoretic perspective and quantify token information using a novel entropy-based criterion, retaining those with more expressive and less degenerate feature representations. Second, to ensure diverse visual coverage in a lightweight manner, we introduce a transformation-induced consistency signal where similar tokens yield similar signals, such that sorting by this signal places similar tokens close to each other and enables stride-based selection to produce a diverse token set. Extensive experiments across multiple VLMs benchmarks demonstrate that our framework achieves a favorable accuracy-efficiency trade-off, maintaining competitive performance under aggressive compression.

    benchmark
  94. arxiv:2607.13492 · cs.CV
    CASA-SDF: Curriculum-Aware Spatial Adaptation with Curvature-Guided Density for Neural Implicit Surface Reconstruction
    Lei Yang, Weiqing Li, Zhiyong Su, Liang Xiao

    Neural implicit representations have emerged as a powerful paradigm for 3D reconstruction. However, high-fidelity indoor surface reconstruction remains a significant challenge, primarily due to the pronounced \emph{geometric heterogeneity} of indoor scenes. Large texture-less planar regions typically require stronger regularization to suppress high-frequency artifacts, while thin structures demand sharper, more adaptive representations to mitigate the spectral bias of multi-layer perceptrons (MLPs) and prevent over-smoothing. Existing approaches often rely on spatially indiscriminate prior supervision and a scene-global SDF-to-density transformation, which constrains their ability to balance planar smoothness and detail preservation. In this paper, we propose CASA-SDF (Curriculum-Aware Spatial Adaptation for SDF), a unified framework that addresses this challenge via complementary adaptations of supervision and representation capacity. Specifically, Hybrid Spatially-Adaptive Uncertainty Annealing (SAUA) fuses semantic and photometric uncertainties to construct a pixel-wise curriculum for monocular prior supervision. This strategy maintains regularization in reliable regions while attenuating unreliable supervision early in training to enable data-driven photometric refinement. Meanwhile, Curvature-Aware Locally Adaptive Density Transformation (CALADT) progressively modulates the sharpness of the SDF-to-density mapping via a curvature proxy to enhance the representation of thin structures. Extensive experiments on benchmark indoor datasets demonstrate that CASA-SDF improves surface completeness and detail recovery on high-frequency structures, without compromising the stability of planar surfaces.

    benchmark
  95. arxiv:2607.13481 · cs.CV
    GPOcc++: Unified Sparse Gaussian Occupancy Prediction with Visual Geometry Priors
    Changqing Zhou, Yueru Luo, Yulan Guo, Bing Wang +2

    Accurate 3D scene understanding is fundamental to embodied intelligence and autonomous driving, where 3D occupancy provides a unified representation of objects, structures, and free space. However, recovering such a complete volumetric representation from visual observations remains challenging, particularly in occluded and unobserved regions. Visual geometry priors offer strong and generalizable geometric cues for addressing this challenge, but their outputs are inherently surface-centric, whereas occupancy prediction requires reasoning about volumetric interiors and free space. To bridge this gap, we introduce GPOcc, which transforms visual geometry priors into occupancy-aware sparse Gaussian representations for efficient and expressive volumetric scene modeling. Building on GPOcc, GPOcc++ models multi-view observations and temporal sequences within a unified framework, allowing spatial and temporal evidence to be handled through the same representation. We further extend GPOcc++ from indoor scenes to outdoor occupancy prediction. Extensive experiments on both indoor and outdoor benchmarks demonstrate consistently strong performance across both multi-view and temporal settings, together with favorable efficiency and generalization. Code will be released at https://github.com/JuIvyy/GPOcc.

    embodiedbenchmark
  96. arxiv:2607.13478 · cs.RO
    VAMP-MR: Vector-Accelerated Motion Planning and Execution for Multi-Robot-Arms
    Philip Huang, Chenrui Gao, Jiaoyang Li

    Multi-robot-arm motion planning is a key challenge in deploying multiple manipulators for industrial tasks such as manufacturing. Existing search-based and sampling-based solvers often require significant computation time to produce collision-free, high-quality motions suitable for safe real-world execution. In this work, we introduce a new suite of multi-robot-arm motion planners capable of near real-time motion generation, combining classical planning algorithms with state-of-the-art vectorized collision-checking techniques. Based on CPU SIMD instructions, our new planners accelerate their primary bottleneck, collision checking, and achieve up to two orders of magnitude speedup in both motion planning and execution postprocessing for multi-arm manipulation tasks. We also release our implementation to lower the barrier for research and development of multi-robot-arm planning and manipulation problems. Code is available at https://vamp-mr.github.io/vamp-mr

    manipulationmanipulator
  97. arxiv:2607.13475 · cs.RO
    Deformable State Estimation for Autonomous Surgical Tissue Retraction Under Partial Observability
    Everest Yang, Skye Thompson, George D. Konidaris

    Surgical tissue retraction requires effective manipulation planning under partial and noisy perception. We study state estimation for deformable tissue retraction, where only sparse observations of the tissue surface are available at decision time. We propose a learned state estimator that reconstructs the full deformable mesh state from 40 noisy vertex observations. The estimator combines a multilayer perceptron with a low-dimensional PCA latent representation and is trained using geometry-aware regularization that encourages smooth and physically plausible deformations. We evaluate the approach in a 2D deformable sheet simulation using single-step and multi-step retraction planning. Results show that the learned estimator achieves 98.1% of oracle performance in multi-step retraction while supporting efficient inference. These results demonstrate that learned, geometry-regularized state estimation can support effective deformable manipulation under realistic perception constraints.

    manipulation
  98. arxiv:2607.13472 · cs.RO
    EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal
    Alex Brandes, Haig Conti Georges Sajelian, Manthan Patel, Dominik Hollidt +10

    Deploying humanoid robots in unstructured terrain remains an open problem. While classic reinforcement learning struggles with the sheer complexity of real-world interactions, more promising methods leveraging human priors remain limited to models lacking contextual awareness. The restricted motion synthesis is a direct consequence of existing dataset pipelines failing to capture human-scene sequences in challenging environments. To bridge this gap between humanoid learning and scene reconstruction, we introduce the Egocentric Human-Terrain Reconstruction (EgoHTR) dataset. We develop and open-source a reconstruction pipeline capturing 55 scene-aligned 4D human motion sequences in diverse, complex environments using a multi-sensor setup of egocentric wearables and a portable 3D scanner. The resulting dataset comprises over 150k frames, which we evaluate against motion-capture ground truth, demonstrating state-of-the-art accuracy and establishing a rigorous benchmark for human motion analysis and synthesis. Further, we leverage this data to train perceptive locomotion policies, demonstrating hardware deployment on a Unitree G1 for reconstructed reference motions. Our pipeline enables community-driven dataset extensions and factors the problem to help researchers build foundational, context-aware robots that reliably traverse uneven terrain.

    humanoidbenchmark
  99. arxiv:2607.13465 · cs.AI
    DevicesWorld: Benchmarking Cross-Device Agents in Heterogeneous Environments
    Huatao Li, Xinwei Geng, Yuheng Wang, Yutong Li +8

    LLM-based agents have rapidly improved at operating individual digital environments such as mobile applications, desktop systems, and smart homes. However, real-world user goals often span multiple devices: information may come from a phone, be processed on a desktop, and the result may need to appear on another device. Most existing benchmarks center on a single dominant execution environment, making it difficult to evaluate whether agents can acquire and integrate information across heterogeneous devices and complete end-to-end tasks with cross-device dependencies. We introduce DevicesWorld, a large-scale executable benchmark for cross-device collaborative operation. DevicesWorld contains 6,140 tasks and integrates three classes of device environments -- mobile, desktop, and IoT -- into a unified cross-device interaction and evaluation framework. Each task defines a natural-language user goal, participating devices and initial states, executable actions, rule-based verifiers, and a cleanup procedure. A multi-stage construction and quality-control pipeline keeps tasks close to realistic user needs while allowing final outcomes to be automatically verified from device states and generated files. We evaluate five frontier LLM-agent systems on a fixed evaluation set. All methods achieve low success rates, with the best reaching only 12.5%. Among failed runs, about 28.7% satisfy at least one scoring condition yet still fail the full task. Trajectories show that agents become stuck acquiring information or manipulating interfaces, confuse source and output devices, or terminate before all conditions are jointly satisfied. DevicesWorld turns cross-device collaborative operation into an executable, reproducible, and diagnostically useful evaluation problem for research on reliable cross-device agents.

    agent systembenchmarkevaluation framework
  100. arxiv:2607.13461 · cs.RO
    Joint On-and-Off Policy Learning for Vision-and-Language Navigation
    Qingrong He, Lin Zhao, Kevin Zheng, Liang Lin

    Vision-and-Language Navigation (VLN) necessitates an embodied agent to navigate in the physical world by adhering to natural language instructions. Recent advancements in Vision-Language Models (VLM) have propelled the development of VLM-based VLN methods with two predominant paradigms: (1) imitation learning (IL) on expert demonstrations, followed by the Dataset Aggregation (DAgger) algorithm to bolster error recovery capabilities; (2) reinforcement learning (RL) driven by verifiable rewards to enhance reasoning and exploration. A notable gap is the absence of integration between these two distinct paradigms. This paper introduces JOP-VLN, a novel VLN framework that synergistically combines off-policy imitation learning and on-policy exploration within a three-stage training pipeline. Initially, IL is employed on expert demonstrations to acquire basic navigation skills. Subsequently, the DAgger algorithm is utilized to generate heuristic exploration trajectories, which are then used for imitation learning to improve error recovery capabilities. Finally, a joint on-and-off policy learning framework is implemented, featuring high-entropy trajectory sampling to enhance RL training efficiency and an error-correction-prioritized trajectory sorting strategy for effective error correction. Extensive experiments demonstrate the efficacy of JOP-VLN, achieving success rates of 69.9% and 68.0% on the VLN-CE R2R and RxR benchmarks, respectively, setting a new state-of-the-art on R2R. Project page: https://qingrongh.github.io/JOP-VLN.

    embodiedagentembodied agentbenchmark
  101. arxiv:2607.13458 · cs.CV
    2D Rotary Position Embedding for Scene Text Recognition with Transformers
    Zobeir Raisi

    Scene Text Recognition (STR) remains challenging due to the diversity of text appearances, including curvature, rotation, and perspective distortion. Recent Transformer-based approaches perform well but usually rely on one-dimensional positional encodings that ignore the 2D spatial structure of text images. Axial 2D extensions of Rotary Position Embedding (RoPE) exist for vision Transformers, but they assume roughly square, isotropic image content and apply the rotation only within encoder self-attention. Scene text violates both assumptions: crops are markedly anisotropic, and STR models are encoder-decoder, so the decoder must relate its queries to the encoder's 2D layout through cross-attention. We introduce 2D-RoPE-STR, which adapts axial 2D-RoPE to this setting through (1) an anisotropic row/column dimension allocation matched to the aspect ratio of text, and (2) an extension of the rotary coupling into encoder-decoder cross-attention, letting autoregressive decoding steps attend to encoder tokens by their 2D layout, a setting not addressed by prior encoder-only formulations. Both changes are essentially parameter-free and require no architectural redesign beyond the positional-encoding module. We further introduce a diagnostic protocol (a controlled ablation pair isolating only the positional encoding, an image-level net-win disagreement analysis, and encoder attention visualization) that identifies where and why relative 2D position helps: curved, rotated, and perspective-distorted layouts where reading order departs from a straight horizontal line. On six standard benchmarks (IIIT5K, SVT, ICDAR 2013, ICDAR 2015, CUTE80, SVTP), gains concentrate on exactly these irregular layouts, with ablations isolating each design choice against 1D RoPE and 2D sinusoidal and learnable alternatives.

    benchmark
  102. arxiv:2607.13455 · cs.RO
    Reverse to Advance: Teleoperation-Cost Effective Hard Policy Learning from Reversed Easy Tasks
    Qiyuan Qiao, Ge Yuan, Can Wang, Dong Xu

    High-quality teleoperation datasets are costly to collect, particularly for hard tasks. We observe that many tasks exhibit directional asymmetry: completing the forward hard task is difficult, whereas reversing it by relaxing or disrupting the environment is comparatively easy. This suggests that reversed easy-task trajectories can serve as a scalable supervision signal for the hard task, reducing the cost of manual demonstration collection. However, reversed data can be noisy, and directly training on it may yield suboptimal policies. To enable largely automated acquisition and effective use of reversed data, we propose a teleoperation-cost effective framework for hard policy learning via temporal reversal of easy tasks, consisting of three key components: a closed-loop data collection pipeline that alternates between hard-task and easy-task policies to autonomously reset the environment and generate diverse trajectories; a hierarchical data refinement pipeline that temporally inverts easy-task rollouts and filters low-quality motion using kinematic priors and a critic-guided advantage filter; and an iterative policy learning method that trains the hard-task policy using both initial reversed easy-task demonstrations and the filtered reversed data in a continuous online learning loop. By combining automated collection, hierarchical refinement, and iterative learning, our method enables scalable, reliable training of complex, high-precision manipulation tasks. Across two simulated benchmarks and real-robot experiments, we demonstrate that our method improves hard-task success rates with higher data efficiency and more stable training compared to reversal-based and reinforcement-learning baselines, without requiring extensive hard-task teleoperation.

    manipulationteleoperationonline learningbenchmark
  103. arxiv:2607.13451 · cs.RO
    Learning Physics-Guided Residual Dynamics for Deformable Object Simulation
    Shivansh Patel, Kaifeng Zhang, Sanjay Pokkali, Svetlana Lazebnik +1

    Simulating deformable objects is essential for a wide range of robotic manipulation applications, yet accurately predicting their dynamics remains challenging. We propose Physics-Guided Residual Dynamics (PGRD), a hybrid simulation framework that combines the advantages of physics-based and learning-based approaches. Specifically, PGRD combines an optimizable spring-mass simulator as a backbone with a learned neural network that predicts residual corrections to the physics-based predictions. We adopt a velocity-based formulation to ensure stable simulation and a sliding-window transformer architecture to capture temporal dependencies. We show that PGRD produces more accurate results than both purely physics-based and learning-based methods on a set of diverse real-world deformable objects. We further demonstrate the utility of PGRD in two applications: manipulation planning via Model Predictive Control, including a language-conditioned setting with a generated goal image; and interactive simulation via action-conditioned video prediction by 3D Gaussian Splatting.

    manipulationaction-conditioned
  104. arxiv:2607.13431 · cs.LG
    Discrete Diffusion Models: A Unified Framework from Tokenization to Generation
    Ye Yuan, Weien Li, Rui Song, Zeyu Li +18

    Discrete denoising diffusion models (DDMs) have recently emerged as a compelling alternative to autoregressive (AR) modeling for discrete data, offering parallel generation and iterative global refinement capabilities. Unlike continuous diffusion, where the state space is fixed, DDMs are fundamentally shaped by how the discrete state space is constructed: the tokenization scheme, the vocabulary topology, and domain-specific structural alphabets. This work introduces a unified conceptual framework that views discrete diffusion models through the construction of the underlying discrete state space. Within this framework, existing formulations, including transition-matrix, masking/absorbing-state, and score/ratio-based approaches, emerge as different instantiations of a common design space. The framework further exposes common design trade-offs across training objectives, inference algorithms, scaling behavior, systems optimization, and evaluation protocols, suggesting several promising directions for future research.

    evaluation protocol
  105. arxiv:2607.13429 · cs.RO
    Generalizable VLA Finetuning via Representation Anchoring and Language-Action Alignment
    Dwip Dalal, Shivansh Patel, Chahit Jain, Jeonghwan Kim +6

    Finetuning a pretrained vision-language model (VLM) on robot demonstrations via behavior cloning (BC) has become the standard recipe for vision-language-action (VLA) policies. However, BC finetuning progressively overwrites the pretrained representations that support visual and semantic generalization. Co-training on web image-text data, a common remedy, does not prevent this; it applies language and action losses to separate observations, leaving VLAs with language-action misalignment that standard manipulation benchmarks do not expose. We propose Anchor-Align, which augments BC with two objectives: Vision-Language Anchoring distills layer-wise representations from a frozen VLM copy to prevent this drift, while Language-Action Alignment converts each action target into a discrete motion-direction label and jointly trains language and action prediction on the same robot observation. On a physical xArm7 robot, across two widely used VLA architectures, Anchor-Align improves real-robot success on both (28% to 54% and 37% to 60%). At scale in simulation, we demonstrate consistent improvements on OOD perturbations, perceptual robustness, and long-horizon control across LIBERO-PRO, LIBERO-Plus, and CALVIN, respectively, suggesting that preserving pretrained representations and effective action learning are not fundamentally at odds. Project page: anchoralignvla.github.io

    vision-language-actionvlamanipulationliberobenchmark
  106. arxiv:2607.13421 · cs.CV
    ScanFocus: A Coarse-to-Fine Framework for Spatio-Temporal Video Grounding
    Kai Chen, Ming Dai, Wenxuan Cheng, Wankou Yang

    Spatio-Temporal Video Grounding (STVG) aims to retrieve the visual trajectory of a specific object from a video stream as described by a natural language expression. However, most advanced methods struggle to balance global context modeling with precise boundary localization. Due to the prohibitive computational costs of processing long videos, these approaches typically resort to low-rate temporal downsampling and implicit motion modeling. This inevitably suppresses high-frequency boundary cues and neglects the explicit inter-frame dependencies required for precise boundary delineation. To address these limitations, we present \textbf{ScanFocus}, a novel coarse-to-fine framework that decouples the STVG task into a global spatio-temporal scan and a local boundary focus. Specifically, we utilize a unified vision-language fusion encoder combined with a lightweight Deformable Semantic-Motion Fusion module to efficiently align multimodal features and generate coarse proposals. To recover the suppressed fine-grained details, we introduce the Semantic-Guided Temporal Aggregator (SGTA) in the refinement stage. By densely sampling around coarse boundaries, SGTA explicitly models short-term temporal interactions under semantic guidance, capturing rapid motion changes for precise timestamp regression. Extensive experiments on three widely used benchmarks demonstrate the performance superiority of our proposed method over previous approaches. Code will be released at https://github.com/TenMinutes209/ScanFocus.

    benchmark
  107. arxiv:2607.13418 · cs.AI
    Can We Steer the Black-Box? Towards Controllability-Centric Evaluation of Recommender Systems with Collaborative Agents
    Jiwen Zhou, Xiang Liu, Mingming Li, Pengbo Mo +4

    Recommender systems operate as Black-Boxes, leaving users and regulators unable to steer their outputs toward specific intentions or audit their behavior. This lack of controllability, defined as the system's ability to respond to explicit guidance, remains an unaddressed dimension in existing evaluation paradigms. To fill this gap, we propose CtrlBench-Rec, a collaborative multi-agent framework for systematic assessment of controllability. We formalize three fundamental tasks: target content discovery, interest profile shaping, and popularity bias mitigation, which together measure steerability from explicit commands to implicit representation steering and finally to overcoming algorithmic biases.Extensive experiments on real-world datasets and multiple recommendation models demonstrate that our framework effectively quantifies controllability and exposes critical system bottlenecks, most notably persistent resistance to guiding long tail content. CtrlBench-Rec provides the first standardized toolkit for controllable recommendation research, algorithmic auditing, and user empowerment. Our code is released on https://github.com/caskcsg/CtrlBenchRec.

    multi-agentagent framework
  108. arxiv:2607.13416 · cs.LG
    EXPLORE: Exploration with Guided Search for Analog Topology Generation using Language Models
    Guanglei Zhou, Chen-Chia Chang, Yikang Shen, Jonathan Ku +4

    Automating analog circuit topology design is essential to reduce the extensive manual effort required to meet increasingly diverse and customized application demands. Recent advances have applied sequence-to-sequence fine-tuning on pretrained language models to directly generate circuit topologies from user specifications in a single pass. However, these one-shot generation methods failed to generate complex circuits due to their exponentially growing search spaces and limited training datasets. In this paper, we present EXPLORE, a search-enhanced framework that integrates simulator-guided Monte Carlo Tree Search (MCTS) with transformer-based decoding to enable test-time scaling for analog topology generation. By leveraging language-model priors and bypassing high-confidence structural tokens, EXPLORE allocates expensive simulator budget primarily toward topology-altering decisions during search. On a 6-component benchmark at a tight tolerance of 0.01, EXPLORE raises the success rate from 12% for one-shot generation and 33% for a sampling-and-filter baseline to 65%, and lowers MSE by over 20% relative to sampling-and-filter under the same search budget. These results establish EXPLORE as the first framework to integrate structured test-time search with LM decoding for analog topology generation, and a practical step toward scaling LLM-driven design automation.

    benchmark
  109. arxiv:2607.13413 · cs.LG
    Is the Statistical Advantage Worth the Cost? An Empirical Comparison of KANs and MLPs for Structured Data Classification
    Matthew Steven P. Toledo, Justine Raphael H. Jacinto, Vivekjeet Singh Chambal, Rodolfo C. Camaclang +2

    This study presents an empirical benchmarking comparison between Kolmogorov-Arnold Networks (KANs) and Multi-Layer Perceptrons (MLPs) on structured tabular classification tasks. Motivated by the growing interest in KANs as an alternative function-approximating architecture, we evaluate their out-of-the-box performance on twelve publicly available datasets spanning binary, multiclass, multilabel, and ordinal problems. Both models were trained under standardized preprocessing, architecture, and fixed hyperparameter settings, with performance assessed using test accuracy and F1-Score, paired hypothesis testing, and effect size analysis. Results show that KANs statistically outperform MLPs in binary and multiclass domains and achieve a significant aggregate advantage across all datasets. However, the observed medium effect size (d = -0.46) raises an important cost-benefit consideration: while KANs offer superior generalization through adaptive spline-based mappings, this advantage comes with substantially higher parameter and computational complexity relative to the MLP baseline. These findings suggest KANs are the preferred choice for high-precision applications, while MLPs remain a robust and efficient option for resource-constrained environments. Future work should extend this analysis to additional data modalities to further refine these architectural selection criteria.

    benchmark
  110. arxiv:2607.13411 · cs.LG
    Evaluating Frontier AI Agents as Autonomous Clinical Security Auditors
    Michael O. Eniolade

    Clinical AI models can expose patients to harm when adversarial vulnerabilities go undetected, yet formal security auditing requires statistical expertise, specialized tools, and significant time. We present an open evaluation task, built on METR Task Standard v0.3.0, that tests whether frontier AI agents can autonomously implement a structured clinical AI security audit. Given a pre-trained clinical prediction model, a patient dataset, and written instructions, each agent must implement four attacks from pseudocode, compute a Security Posture Score covering FGSM robustness, membership inference resistance, expected calibration error, and boundary attack resistance, and write a structured JSON report in a Docker container using only a bash interface and no scaffolding code. Six variants span the Wisconsin Diagnostic Breast Cancer and MIMIC-IV ICU mortality datasets across three model architectures with increasing defense strength, with reference scores from 55.60 to 90.41. We ran 54 evaluations across three frontier models, with three runs per variant. Claude Sonnet 4.6 and GPT-4.1 completed all 18 runs and received perfect evaluator scores. GPT-4o completed 61 percent of runs and used about five times the per-run token count of Claude, although provider tokenization differs. Total API costs were 8 US dollars for GPT-4.1, 12 US dollars for Claude Sonnet 4.6, and 27 US dollars for GPT-4o. GPT-4o failures involved premature session termination, an aggregation error, and an empty submission file. The task, scoring infrastructure, and Wisconsin Breast Cancer assets are publicly released; MIMIC-IV variants require separate PhysioNet access.

    agentai agentevaluator
  111. arxiv:2607.13410 · cs.RO
    Ego-Dynamics-Augmented World Model for Autonomous Driving with Zero-Shot Cross-Chassis Adaptation
    Zhidong Wang, Jingsong Liang, Zirui Li, Zhan Chen +2

    World model (WM)-based reinforcement learning enables sample-efficient end-to-end autonomous driving learning by imagining long-horizon trajectories in latent space. However, most driving WMs operate on bird's-eye-view (BEV) representations that are inherently egocentric: the transition between consecutive frames entangles the ego vehicle's own motion with scene dynamics. As a result, the WM devotes significant capacity to recovering ego-motion from warped observations, at the cost of scene modeling fidelity and imagination accuracy. This work proposes DynaDreamer, a dynamics-augmented Dreamer-style reinforcement learning method to address this problem by augmenting the WM with an explicit ego-dynamics prior. A physics-informed ego-dynamics encoder-decoder extracts the ego-state history into a compact and identifiable context, which modulates a causal Transformer WM to condition both its prior and posterior latents. During imagination, the ego-dynamics predictor propagates this context forward to keep the ego-dynamics prior synchronized with the rollout. An information-theoretic analysis shows that conditioning on this context reduces both the predictive entropy of the observation transition and the prior--posterior Kullback--Leibler divergence, confining the WM's modeling burden to the scene dynamics beyond ego-motion. An additional benefit is zero-shot cross-chassis adaptation: the ego-dynamics context depends on identifiable chassis parameters, so that a vehicle with previously unseen dynamic characteristics can adapt the WM to the new chassis without retraining. Experiments demonstrate that DynaDreamer improves task success rates over the strongest baseline by 28% and 61% in urban and highway driving scenarios, respectively, with the advantage rising to 73% when extrapolating to unseen chassis.

    world model
  112. arxiv:2607.13408 · cs.LG
    Improving Text-to-Audio Instruction Following via Fine-Grained Feedback from Audio-Aware Large Language Models
    Chun-Yi Kuan, Siwon Kim, Byeonggeun Kim, Suyoun Kim +6

    Recent text-to-audio models generate high-quality audio, but often fail to follow instructions involving multiple sound events and temporal order. This gap arises because existing evaluation and training signals mainly emphasize global similarity or perceptual quality, with limited supervision on instruction-level correctness. We propose an instruction-level framework that uses audio-aware large language models (ALLMs) as fine-grained judges to verify target event presence and temporal relations in generated audio. After validating ALLM judgments on benchmarks and through human verification, we use their feedback to construct preference pairs for direct preference optimization. We further introduce S3Bench, a narrative benchmark for evaluating multi-event temporal instruction following. Experiments show that our method improves event completeness, temporal ordering, and joint instruction-following accuracy across existing benchmarks and S3Bench, while maintaining audio quality.

    benchmark
  113. arxiv:2607.13399 · cs.LG
    Demystifying On-Policy Distillation: Roles, Pathologies, and Regulations
    Rui Wang, Hongru Wang, Yi Chen, Boyang Xue +3

    On-policy distillation (OPD) has become a key paradigm in LLM post-training, yet its training dynamics remain poorly understood. We present a systematic study examining the role, pathologies, and regulations of OPD. We first clarify the role of OPD as an exploration catalyst: it steers the student toward correct reasoning paths via dense token-level guidance, without expanding capability ceiling. We confirm this by showing that prompt diversity matters more than per-problem sampling numbers, and critically, that the effectiveness of OPD hinges entirely on the quality of its guiding signal. This dependency exposes two pathologies that derail exploration. The Student-Teacher Mismatch occurs when a large teacher-student distributional gap causes the guiding signal to misalign with task correctness, steering exploration in counterproductive directions. Length Exploitation arises when the aggregated token-level objective creates length-dependent shortcuts, allowing the student to game the reward landscape through response truncation or redundant padding, exploring degenerate length modes rather than reasoning strategies. To tame these pathologies, we investigate lightweight signal regulations: advantage clipping and log-scale compression, ensuring exploration is guided by faithful signals. Experiments across seven benchmarks demonstrate that these regulations alleviate length exploitation and enable effective distillation, stably surpassing OPD variants and RLVR baselines, thereby confirming that well-regulated signal quality, rather than mere teacher scale, governs successful exploration in OPD.

    post-trainingbenchmark
  114. arxiv:2607.13396 · cs.AI
    Set-shifting Behavioral Test for Harnessed Agents
    Ziwei Ye

    What happens to an LLM agent's tool choice when the reliable tool silently changes within an ongoing session? We borrow set-shifting from cognitive psychology to study how well agents adapt to hidden reliability shifts. Our benchmark mounts tool-skill libraries with redundancies, where many tools solve the same task but differ in hidden reliability. In our evaluation framework, a branched schedule shifts the reliable tool group at hidden boundaries and pairs every shift with a no-shift control. We find that agents, by default, settle on a small recurring routine within a few turns of each boundary, with call shares concentrating on a few discrete values after each reliability shift. We score the set-shifting accuracy for each agent trajectory: the joint probability of routing to the target tool group in every post-shift window. We test open-weight LLMs in an open-source agentic harness and find qualitatively distinct failure modes across the same set of routines. We also find that set framing, how the toolset presents the alternatives as competing or complementary, shifts the routing dynamics.

    agentllm agentagenticbenchmarkevaluation framework
  115. arxiv:2607.13395 · cs.LG
    Self-Improving is Often Sudden: Enlightenment-style Finetuning for Large-Scale Models
    Jing-Xiao Liao, Tianwei Zhang, Yu-Hao Jiang, Feifei Zhang +2

    The pursuit of autonomously self-improving models has attracted growing interest in the era of large-scale foundation models. Drawing inspiration from the concept of "enlightenment" or "aha moment" in human brain, we hypothesize that large models exhibit an analogous enlightenment phenomenon-a latent capacity for sudden capability boost. Then, we propose Enlightenment, a novel training-free post-tuning paradigm for large-scale models. Our approach modifies shortcuts for key modules/layers without weight updates, while existing training-free ones predominantly manipulate attention weights. We introduce two architecture-specific instantiations: i) For large language models, we propose attention head-mixing shortcuts that recalibrate attention weights by linking the initial attention head's output to all other target heads, modulated by an adaptive scaling factor initialization strategy. ii) For vision-language models, we apply a lightweight scalar-modulated factor to residual connections in the decoder layers, regulating information flow. Extensive experiments show that Enlightenment efficiently unlocks the latent potential of pre-trained networks, yielding remarkable performance improvements across diverse benchmarks and models.

    self-improvingbenchmark
  116. arxiv:2607.13394 · cs.LG
    GFlowRL: Scaling Distribution-Matching RL to Large Language Models
    Xiaodong Liu, Michael Xu, Jack W. Stokes, Paul Smolensky +2

    Generative Flow Networks (GFlowNets) offer a promising alternative to reward-maximizing reinforcement learning (RL) for large reasoning models, encouraging diverse reasoning paths by matching reward distributions rather than collapsing to dominant modes. Recent work shows promise on math and code, but scaling GFlowNet-style RL to modern post-training pipelines remains difficult: as model size, rollout horizon, reward noise, and distributed-systems complexity grow together, a learned prompt-conditional partition function becomes a source of gradient instability and engineering overhead rather than a useful normalizer. Through systematic analysis, we find that the learned partition function, previously treated as essential, can be replaced by an in-batch Monte Carlo estimate computed from the rollout group already required for training. We propose GFlowRL, a streamlined GFlowNet-style RL algorithm that removes the auxiliary partition network entirely while preserving the reward-distribution-matching objective, completed by two stabilizers: importance-sampling correction for rollout/trainer drift and asymmetric flow-gap clipping for outlier residuals. GFlowRL exceeds all counterparts on math, code, and adversarial red-teaming benchmarks, reaching a Codeforces rating of 2048 at the 14B scale (within 25 Elo of o3-mini) and attaining the highest average ASR@1 on AdvBench and HarmBench, outperforming the previous SOTA multi-turn attacker in a regime where FlowRL, a prior GFlowNet-style method, diverges. The same recipe transfers to all evaluated MoE configurations up to 235B parameters, where FlowRL again fails to converge. To our knowledge, GFlowRL is the first GFlowNet-style RL algorithm to scale stably across both dense and sparse architectures. Code will be at: https://github.com/microsoft/gflowrl

    post-trainingbenchmark
  117. arxiv:2607.13389 · cs.LG
    Where Should RL Post-Training Compute Go? Model Size, Search, Learning, and Feedback
    Patrick Wilhelm, Odej Kao

    Reinforcement Learning (RL) post-training is increasingly used to adapt foundation models for reasoning, planning, and feedback-driven robot-learning pipelines, but constrained post-training resources are often summarized by a single total FLOP budget. We study the fixed-budget decision problem behind this practice: under the same post-training budget, should one use a larger policy, train a smaller policy longer, generate more rollout search, or spend compute on stronger reward feedback? We introduce a FLOP-accounting framework for GRPO post-training that decomposes compute into rollout/search, policy-update/learning, and reward- or feedback-model evaluation. Across LoRA-adapted Qwen2.5 policies, we find conditional allocation frontiers: the best observed allocation changes with model size, compute budget, reward system, and evaluation target. Same-FLOP model-size comparisons show that model choice and training allocation are coupled because larger policies consume more per-token compute and therefore buy fewer updates or rollouts under the same budget. Reward systems also change the accounting: rule-based rewards spend nearly all non-update compute on policy rollouts, while PRM-style feedback allocates a visible part of the budget to reward-model inference. We present RACE as a diagnostic pilot-grid protocol, not a guarantee of held-out improvement, for identifying allocation regimes before expensive validation runs; our results suggest that RL post-training papers should report total FLOPs together with how compute is divided among model size, search, learning, and feedback.

    post-training
  118. arxiv:2607.13386 · cs.CV
    FM$^2$: Unified Federated Foundation Models for Heterogeneous Multimodal Medical Imaging
    Shengchao Chen, Ting Shu

    Building foundation models for medical imaging requires pooling data across institutions, yet privacy regulations prohibit centralized aggregation. Existing Federated Foundation Models either fine-tune natural-image models with poor medical-domain transfer, or train from scratch within a single modality, lacking the flexibility to unify tasks. We identify an under-explored challenge, Imaging Modality Heterogeneity, where clients operate under two structural regimes: Overlapped (shared modalities with heterogeneous label distributions) and Non-overlapped (fully disjoint modalities per client). We propose FM$^2$, a unified framework that trains the core backbone from scratch to preserve medical domain fidelity while optionally incorporating biomedical pretrained encoders for vision-language alignment. FM$^2$ equips each client with dual Mixture-of-Experts modules (a Class-wise MoE for personalized category knowledge and a Domain-wise MoE for shared cross-modality representations), coupled with a Heterogeneous Modality Alignment (HMA) regularizer that explicitly aligns modality-specific expert parameters, admitting provable $O(1/\sqrt{T})$ convergence and generalization guarantees. FM$^2$ further incorporates Caption-Enhanced Learning (CEL), where locally retained GPT-4o-generated captions serve as a textual semantic bridge enabling representation transfer across clients with disjoint modalities, and demonstrates extensibility to Federated Medical VQA. Experiments on our MIMH benchmark (classification and CEL) and real-world medical VQA datasets confirm consistent superiority over state-of-the-art federated baselines and strong out-of-modality generalization across all three tasks.

    benchmark
  119. arxiv:2607.13380 · cs.LG
    Weight Feedback Computes the Jacobian Transpose Locally in Modern Deep Networks
    Junlong Shen, Xingyu Li

    Predictive Coding (PC) offers a biologically motivated alternative to backpropagation via local weight updates, yet routing error between layers still relies on an autograd Jacobian-transpose ($J^\top$) product - the last non-local operation in PC. We show that this dependency is largely avoidable. For any layer $f(x)=\mathrm{Act}(\mathrm{Norm}(L(x)))$ with frozen normalization statistics, the exact $J^\top$ factors into three locally available terms, $J^\top v = L^\top(s \odot σ'(z) \odot v)$, where $σ'$ is the activation derivative, $z$ is the pre-activation, and $s=γ/σ_{\mathrm{run}}$ is the normalization gain. Prior weight-feedback methods omitted both corrections; restoring them closes the transport gap for this layer class. Locality here holds up to three assumptions, which we state upfront: weight symmetry ($L^\top$ mirrors the forward operator, as assumed by all PC), a soft spectral-norm control that is not synapse-local, and a nearest-neighbour approximation for MaxPool. Substituting the identity into PC yields WF-Act-PC, which removes the autograd backward pass from error transport. On CIFAR-10/100 (50 epochs, 5 seeds), WF-Act-PC is the only PC method whose accuracy improves with depth, surpassing iPC - the strongest classical PC baseline - by 2.7-22.3 pp on CIFAR-10. With both methods tuned per architecture, it matches or exceeds a comparably-tuned backpropagation baseline on the deeper CIFAR-10 architectures (VGG-9: 93.57% vs. 92.43%; ResNet-18: 92.76% vs. 91.54%) and on the harder Tiny-ImageNet benchmark, while trailing tuned BP on the deeper CIFAR-100 VGG cells. Our WF-Act-PC implementation is publicly available at https://github.com/jlshen025/pcax

    benchmark
  120. arxiv:2607.13370 · cs.AI
    Learning Engagement Assistant (LEA): Cross-Course Scalability and Classroom Evaluation of an Agentic AI Tutoring System
    Teri Rumble, Javad Zarrin, P. George Lovell, Ruth Falconer

    This paper is an extension of a paper presented at the ICAART 2026 conference, which introduced LEA (Learning Engagement Assistant), an adaptive AI tutoring agent combining course-specific Retrieval-Augmented Generation (RAG) with structured Knowledge Component (KC) models across integrated Chat, Tutor, and Quiz modes. That prior work validated LEA on a single STEM course (CMP511) exclusively through simulation, using synthetic learner agents. This paper extends that work by reporting the first classroom deployment of LEA with real students (n = 8, CMP511) and the first empirical test of its cross-course scalability, deploying the system across three courses spanning two academic levels and two disciplinary domains. The study reveals a divergence from simulation predictions across modes, showing that synthetic evaluation alone cannot anticipate all aspects of real deployment. A RAGAS-based cross-course scalability evaluation (660 questions) finds Answer Relevancy and Context Precision broadly stable across courses (0.88-0.94 and 0.88-0.90 respectively), while Faithfulness declines with curriculum distance from the system's original course (0.69 to 0.50), a preliminary finding that may reflect generation logic tuned to the system's original subject rather than a scalability limitation. These findings suggest that while the orchestration layer requires no modification, full course-agnosticism of all downstream components requires further investigation.

    retrieval-augmentedagentagentic
  121. arxiv:2607.13361 · cs.CV
    Detector Confidence Signals Presence Rather Than Occlusion in Cluttered Manipulation
    Yuanzhi He

    Occlude a named object until about an eighth of it remains visible, and an open-vocabulary detector's confidence that the object is present barely changes; as the clutter around it grows the confidence can even rise. On real video the detector still reports the object present in 99% of occluded frames, on another instance of the same category. This matters because that confidence is widely read as a visibility signal, used to threshold detections, evaluate open-vocabulary detectors, ground language, retrieve instances, and gate active perception. We audit whether it reflects occlusion by pairing every view with a geometry-segmentation oracle that gives detector-free ground-truth visibility. As true visibility falls from every scene to one in eight, the confidence stays nearly constant and uncorrelated with visibility, and the detector reports the target present in about nine of ten scenes, firing on same-category distractors: it signals that the category is present somewhere, not that the specific target is visible. The failure holds across three detectors (Grounding DINO, OWLv2, and Segment Anything Model 3), nine object categories, two simulators with different renderers and object sets, built and natural occlusion, and real video. Two consequences follow: a confidence-based metric understates the value of resolving occlusion by about ten times (8 against 88 points in our active-perception setting), and a confidence-based gate fires exactly when the object is hidden. No single-view signal we tried, including a realizable localization check, flags the occlusion, because the occluders sit where the target is. We connect the effect to detector miscalibration and object hallucination, release the controlled benchmark, and recommend target-grounded signals for gating and evaluation.

    manipulationbenchmark
  122. arxiv:2607.13354 · cs.RO
    A Hybrid Sampling-Based Trajectory Planner with Game-Theoretic Guidance for Autonomous Racing
    Alexander Langmann, Frederico Pita de Araujo, Mattia Piccinini, Johannes Betz

    Autonomous racing demands planning algorithms that balance vehicle dynamics at the limits of handling with strategic decision-making in competitive multi-agent scenarios. Game theory provides a mathematical framework for modeling these interactions, enabling interactive trajectory planning and strategic behaviors, such as blocking. However, directly solving full dynamic games online is computationally prohibitive and challenging to integrate into robust, high-frequency autonomous software stacks. This paper proposes a hybrid architecture that integrates game-theoretic reasoning into a sampling-based motion planner, combining strategic interactions with robust trajectory generation. Building upon an $α$-potential game formulation, we utilize an offline-learned potential function to capture multi-agent interactions. During online operation, a gradient-based optimization dynamically refines interaction parameters to generate an \textit{Interaction Reference Path}. This path serves as a dynamic cost bias within a high-frequency sampling planner. We evaluate our approach in a high-fidelity simulation environment on the Yas Marina Circuit. Qualitative and quantitative results demonstrate that our approach successfully induces defensive behaviors like blocking without carrying the computational burden of full dynamic game solvers.

    multi-agent
  123. arxiv:2607.13347 · cs.LG
    Evaluation Ability Does Not Imply Optimization Utility: LLM-as-a-Judge Signals in Closed-Loop Table Recognition
    Donghwan Kim

    LLM-as-a-judge is widely used to provide feedback and selection signals in closedloop regeneration, but this use remains insufficiently validated. We study it in table recognition, where deterministic TEDS evaluation provides a controlled testbed, using FinTabNet and OmniDocBench. Three findings emerge. First, judge signals were weak on both datasets: scores frequently tied, rankings were not reproducible, and the only selection policy that beat random on both datasets depended on an earliest-iteration tie rule, so its advantage cannot be attributed to the judge scores alone. Iteration produced better candidates, but the judge failed to recover them. Second, severe losses occurred even without specific judge feedback. A structurepreserving instruction significantly reduced the severe-loss rate on FinTabNet and was directionally consistent on OmniDocBench. The contrasts support target-preservation failure under unconstrained regeneration as a proximate mechanism of the observed severe losses. Third, the structure-preservation constraint reduced the severe-loss tail but produced no improvement. In an exploratory 2x2 analysis, the same protection was not stably observed when judge feedback was retained. These results do not dispute the value of LLMs as evaluators. Instead, they show that evaluation ability does not imply optimization utility. Iterative refinement requires, at minimum, a verification signal that deterministically detects structural change, rather than judge scores alone.

    iterative refinementevaluator
  124. arxiv:2607.13344 · cs.AI
    EZSMT Version 3, Matured
    Yuliya Lierler

    Constraint Answer Set Programming (CASP) is a hybrid reasoning paradigm that combines Answer Set Programming (ASP) with Constraint Processing and Satisfiability Modulo Theories (SMT), enabling powerful declarative encodings of complex combinatorial search problems. This paper presents the design and implementation of EZSMTV3, an extensible SMT-based CASP framework that advances the translational approach to CASP solving. Building upon the foundation of the EZSMT+ system, EZSMTV3 introduces a more expressive input language, supports optimization via weak constraints, and offers foundations for streamlined integration of new constraint types. Rather than implementing custom search procedures, EZSMTV3 leverages state-of-the-art SMT solvers, such as CVC5, YICES, and Z3 to perform reasoning. The paper provides benchmarking results comparing EZSMTV3 with its CASP peers such as CLINGCON, CLINGO[DL], and CLINGO[LP], while showcasing its ability to handle mixed-domain constraints involving both integers and reals. The system provides a robust platform for future extensions and theoretical exploration within the CASP domain.

    benchmark
  125. arxiv:2607.13323 · cs.CV
    SARFA: Segment Anything with Radiomic Feature Alignment
    Tyler Ward, Abdullah Imran

    The Segment Anything Model (SAM) has demonstrated strong generalizability across a variety of segmentation tasks. However, SAM often struggles in situations where the target to be segmented is ambiguous. This poses a problem in medical imaging, where accurate delineation of targets such as tumors is vital, but even expert radiologists can disagree on the appropriate boundary for a target. Addressing this, we propose SARFA (Segment Anything with Radiomic Feature Alignment), a novel framework for improved medical image segmentation. Via probabilistic prompting, SARFA generates a diverse set of plausible masks for each input image and optimizes them with a radiomics-driven training objective based on Fréchet Radiomic Distance (FRD) and Direct Preference Optimization (DPO). By minimizing the FRD between masked predicted and ground truth regions within each image, SARFA encourages segmentation outputs whose anatomical and textural characteristics align with clinically meaningful ground truth representations, without relying solely on pixel-level overlap. Evaluated on computed tomography (CT) and magnetic resonance imaging (MRI) benchmarks, SARFA outperforms existing ambiguous segmentation methods, demonstrating the effectiveness of radiomic feature alignment and DPO-style candidate mask ranking as a training objective. Our code is available at https://github.com/tbwa233/SARFA.

    benchmark
  126. arxiv:2607.13305 · cs.CV
    Accuracy Without Grounding: Diagnosing Visual Dependency Dissociation in Video LLM Benchmarks
    Jae Joong Lee

    Benchmark accuracy in video large language models (LLMs) is often treated as evidence of visual understanding. We audit this assumption across twenty models spanning 2-78B parameters and ten architecture families. We introduce the Visual Dependency Gap (VDG), the difference in per-question correctness between original-video and black-screen conditions. Paired McNemar tests on MVBench show that accuracy and visual dependency are separable: models differ on original video (p = 0.0003) but not on black screens (p = 0.53). Across models, task-type rankings are stable: Attribute Perception is strongly visual, whereas Temporal Reasoning approaches the language-only baseline. A diagnostic ladder from black screen to single frame, shuffled frames, and original video reveals that frame diversity supplies most of the visual benefit, while temporal order contributes near-zero accuracy across sixteen open-weight models. An ablation from 0.5 to 24 FPS rules out sparse sampling as the cause. H.264 experiments further show that stable aggregate accuracy conceals bidirectional question-level answer flips. The diagnostic also generalizes to four API-accessed models, whose VDG values range from 0.025 to 0.315. These results motivate VDG as a standard audit for whether video benchmarks measure visually grounded capability. Code is available at https://github.com/JaeLee18/accuracy-without-grounding.

    benchmark
  127. arxiv:2607.13298 · cs.CV
    FOLIO: Focused Semantic Memory for Streaming Video Understanding
    Haoyang Fan, Dhruv Parikh, Anvitha Ramachandran, Sameh Gobriel +3

    In online streaming video understanding, a video stream continues to arrive and queries may be issued at any time. Because streaming frames grow without bound, the system must continuously compress and retain information from the observed video prefix while future frames and future queries remain unknown. The core challenge is deciding what information to retain and how to organize the maintained history: as this history grows with the stream, memory cost increases and many redundant visual details are retained, whereas later queries often depend on specific entities, actions, and their temporal changes. To address this challenge, we introduce FOLIO, a training-free focused semantic memory system that records important parts of the stream in higher detail while keeping surrounding context compact. As the stream arrives, FOLIO updates memory at the segment level, guided by a dynamic focus state, combining a short-term visual buffer with a long-term semantic memory organized around observed entities and linked to a visual-evidence cache. At query time, lightweight hybrid retrieval combines direct matching over the structured memory with semantic query expansion. FOLIO achieves state-of-the-art performance, reaching 82.0/69.1 Perception/Backward accuracy on OVO-Bench with Qwen3-VL-8B and 74.5 overall accuracy on StreamingBench, while substantially reducing the cost of maintaining streaming memory by reserving detailed records for focused entities and storing surrounding context compactly.

    memorysemantic memory
  128. arxiv:2607.13285 · cs.AI
    Harness Handbook: Making Evolving Agent Harnesses Readable,Navigable, and Editable
    Ruhan Wang, Yucheng Shi, Zongxia Li, Zhongzhi Li +6

    The capability of a modern AI agent depends not only on its foundation model but also on its harness, which constructs prompts, manages state, invokes tools, and coordinates execution. As models, APIs, environments, and requirements evolve, the harness must be continually modified. Before such a change can be made, a developer or coding agent must identify all code locations that implement the target behavior. This is difficult because production harnesses are large, tightly coupled, and behaviorally distributed, while modification requests describe what the system should do and repositories are organized by files and modules. Code search, repository indexing, and long-context processing ease inspection, but still leave this behavior-to-code mapping to be recovered by hand. Behavior localization is therefore a central bottleneck in harness evolution. We introduce the Harness Handbook, a behavior-centric representation synthesized automatically from a harness codebase via static analysis and LLM-assisted structuring, linking each behavior to its corresponding source. We also introduce Behavior-Guided Progressive Disclosure (BGPD), which guides agents from high-level behaviors to relevant implementation details and verifies candidate locations against the current source. On diverse modification requests from two open-source harnesses, Handbook-Assisted planning improves behavior localization and edit-plan quality while using fewer planner tokens, with the largest gains on scattered sites, rarely executed paths, and cross-module interactions. Evolving complex agentic systems thus depends not only on generating edits, but also on determining where those edits should be made.

    long-contextagentai agentagentic
  129. arxiv:2607.13246 · cs.AI
    Reassessing Muon for Matrix Factorization
    Ali Parviz, Gal Mishne, Alex Cloninger

    Muon has recently emerged as a strong optimizer for large-scale deep learning, where it reshapes gradient updates through approximate orthogonalization and has been reported to outperform Adam and AdamW in large language model training. Its empirical success has motivated a growing body of theoretical work that interprets Muon as steepest descent under the spectral norm. Yet it remains unclear which of Muon's advantages stem from its update rule itself and which are artifacts of the scale, architecture, and data of modern deep networks. In this work, we isolate the optimizer from these confounding factors by studying Muon on a simple, well-understood, and spectrally structured problem: low-rank matrix factorization. Through a controlled comparison against carefully tuned adaptive baselines, we find that Muon does not consistently outperform AdamW in this setting and that several previously reported advantages are sensitive to hyperparameter choices. Our results provide a more nuanced picture of when spectrum-aware orthogonalization is beneficial and argue for evaluating modern optimizers on controlled problems in addition to end-to-end benchmarks.

    benchmark
  130. arxiv:2607.13245 · cs.RO
    Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics
    Yue Chang, Rufeng Chen, Yifan Tian, Dazhi Huang +6

    While 3D Scene Graphs (3DSGs) provide crucial structured representations for embodied agents, conventional Ahead-of-Time, build-everything-then-filter pipelines conflict with the real-time, low-latency demands of edge platforms, inducing a perceptual saturation effect via severe observation redundancy. To resolve this, we present JITOMA (Just-In-Time On-demand Memory Activation), a closed-loop framework that unifies task reasoning, perception, and memory into a just-in-time growth process. Instead of exhaustively mapping the entire environment, JITOMA leverages a top-down task heatmap at the frontend to filter continuous observations, routing minimal streams to maintain a global foundation of low-cost, dormant anchors. Upon a cognitive query, the backend Large Language Model (LLM) parses the robotic intent to dynamically awaken task-relevant anchors, triggering resource-intensive operations -- such as dense node captioning and functional inference -- exclusively within the activated local subgraph. To evaluate these dynamic capabilities and study perceptual saturation trade-offs, we introduce JITOMA-Bench, a comprehensive suite for long-horizon multi-tasking and complex multi-step reasoning. Extensive experiments demonstrate that JITOMA substantially reduces active graph size and captioning latency, while maintaining stable processing time under long-horizon task switching.

    embodiedmemoryscene graphembodied agent
  131. arxiv:2607.13241 · cs.AI
    EMAGN: Efficient Multi-Attention Graph Network via Learned Clustering for Scalable Traffic Forecasting
    Mingxing Xu, Rakesh Chowdary Machineni, Ke Liu, Xi Cheng +6

    Traffic forecasting is highly challenging due to complex and nonlinear spatial and temporal dependencies. Self-attention mechanisms have been widely adopted to model dynamic and long-range dependencies, achieving state-of-the-art performance, but suffer from limited scalability due to quadratic computational and memory complexity. To address this, we propose an Efficient Multi-Attention Graph Network (EMAGN) that linearises the spatial attention mechanism itself, inspired by the theory of fast high-dimensional Gaussian filtering. Two learned clustering matrices C_k and C_v adaptively group key and value vectors into M super-clusters, reducing complexity from O(N^2 d) to O(NMd) without sacrificing the flexibility of attention for dynamic dependency modelling. Experimental results on PEMS-BAY and METR-LA show that EMAGN achieves accuracy within 2.7-3.2% MAE of full-attention GMAN while reducing training time by 32%, inference time by 38%, and GPU memory by 58%. Critically, at K=16 attention heads, full-attention GMAN runs out of memory on a standard 11 GB GPU entirely while EMAGN continues to operate, demonstrating a categorical expansion of feasible model configurations. EMAGN also surpasses Linformer and Performer in both accuracy and efficiency within the same backbone, owing to its traffic-network-aware adaptive clustering.

    memory
  132. arxiv:2607.13237 · cs.CV
    Active Learning for Efficient Annotation of Surgical Videos with Weak Supervision
    Manasa Dendukuri, Matjaz Jogan, Daniel A. Hashimoto, Guiqiu Liao

    Precise spatial-temporal annotation of laparoscopic videos is time-consuming and requires expert knowledge. We propose a human-in-the-loop knowledge acquisition framework that combines active learning with dual-loss optimization to significantly reduce the annotation effort needed for automatic localization and segmentation of objects in the surgical field. Our method employs a foundation model to generate temporally consistent class activation maps (CAMs) from video using two complementary training objectives: a weak supervision loss on video-level tool presence labels for weakly annotated data, and an image-level mask loss on human-corrected annotations obtained through active learning. Rather than requiring dense pixel-level annotation upfront, our pipeline iteratively proposes pseudo-masks that guide the expert annotator to refine the knowledge previously captured by the model. We demonstrate that our framework reduces the effort of surgical video annotation by 50% by the end of training in comparison to fully manual annotation. Through eliminating the need for large, fully annotated datasets from the start, this framework enables scalability to the development of surgical tool segmentation models. This iterative human-in-the-loop refinement supports efficient knowledge acquisition with minimal expert input, providing a practical and deployable strategy for expanding tool segmentation to larger, more diverse datasets and real-world clinical settings.

    human-in-the-loop
  133. arxiv:2607.13234 · cs.CV
    Continuously Evolving Deepfake Detection: An Architecture and Public-Benchmark Evaluation of a Dynamic Detection System
    Ken Jon Miyachi, Dylan Uys

    Deepfake detectors that achieve near-perfect scores on academic benchmarks collapse on real-world content: recent in-the-wild evaluations report AUC drops of 45-50% for state-of-the-art open-source models. We argue this gap is structural: static detectors are trained once against a moving generative frontier. We present BitMind Forensics (BMF), trained through Bittensor SN34, an open adversarial competition that continually refreshes the training distribution. We evaluate one dated export comprising image, general-video, and human-video checkpoints across nineteen public datasets: the canonical face-swap suites (FaceForensics++, Celeb-DF v1/v2/++, DFDC, DFD, UADFV, DF40) and recent in-the-wild and AI-generated-media benchmarks (Sumsub, Deepfake-Eval-2024, WildRF, Community Forensics, AIGCDetectBench, GenImage, AI-GenBench, AIGIBench, RAID, GenVidBench, GenVideo-100K). BMF reaches 0.936 AUC on Sumsub's original images and 0.872 pooled AUC over its full four-condition manipulation battery (1.4M images), staying robust under perturbation (0.855 JPEG, 0.799 downscaled), while GPEN enhancement improves detection (0.996). On Deepfake-Eval-2024, it matches the best commercial detector on images (0.915 vs 0.90) and exceeds it on video (0.822 vs 0.79), far above the best open-source detectors (0.56 and 0.63). It reaches 0.991 AUC on a 21-generator AI-image panel and 0.918 on GenVidBench, and exceeds the FF++-trained frontier on DFDC (0.947 vs 0.843) and Celeb-DF v2 (0.9985 vs 0.956), both contamination-audited, with statistical parity on Celeb-DF++. In a temporal study, successive dated exports improve on held-out media from generators absent from the static baseline's training (image 0.842 to 0.902; video 0.864 to 0.936). Our evaluation harness is public, and at publication the production API serves the exact evaluated snapshot for independent verification.

    manipulationbenchmark
  134. arxiv:2607.13230 · cs.AI
    AI-Native Insurance for Agentic AI: Pricing, Underwriting, and End-to-End Automation
    Quanyan Zhu

    Agentic AI introduces new insurance challenges because autonomous AI systems can make decisions, invoke tools, modify external environments, and interact with third-party services. This paper develops an AI-native mathematical framework for underwriting, pricing, and contract design for agentic AI deployments. A deployment is represented by a risk state that captures autonomy level, operational authority, permission exposure, governance maturity, and dependency concentration. The framework maps the risk state to event probabilities, loss severities, governance costs, premiums, deductibles, coverage allocation, and policy covenants, and formulates an optimization problem for insurance contract design under participation, profitability, and incentive compatibility constraints. The paper establishes structural properties of insurability, including characterization of an insurability region, monotone deterioration of feasibility with increasing exposure, and governance certification thresholds. Insurance is further interpreted as both an operational cost and a regulatory mechanism for AI deployment. A healthcare case study illustrates contract optimization, sensitivity analysis, and automated claims processing for agentic AI systems.

    agentic
  135. arxiv:2607.13220 · cs.AI
    Networked Intelligence: Active Shared Context Graphs for Human-AI Team Science
    Sutanay Choudhury, Jeffrey J. Czajka, Lummy M. O. Monteiro, Erin Bredeweg +14

    Most AI-for-science systems focus on scaling a single reasoning process through better models, larger context windows, long-horizon agentic execution, or digital co-scientists working with one principal user. However, challenging scientific problems are rarely solved by one reasoner alone. They are solved by teams whose members bring different priors, experimental backgrounds, tacit knowledge, and domain-trained intuitions. The open problem is therefore not only how to scale models, but how to cultivate networked intelligence: scaling the connections between humans and AI systems so that a result or hypothesis produced in one context reaches another person, agent, instrument, or robot that can act on it. We introduce Mycelium, an active shared workspace that automatically connects researchers and AI agents as a multi-user co-scientist. As human users and agents work, the system captures important observations and hypotheses, tracks how they relate to the team's evolving model, and routes them to the person or agent whose next decision they can inform. We evaluate Mycelium in its first empirical test, a biological multi-omics campaign in which routed shared context turned a local analytical finding into a cross-expert mechanistic constraint and ultimately into an experimental design. We also give networked intelligence a computational account as sparse conditional computation over distributed scientific contexts. This account distinguishes when a scaled standalone agent can match the network from when independent expertise and non-mergeable contexts make the network irreducible.

    agentai agentagentic
  136. arxiv:2607.13192 · cs.CV
    Self-Supervised Visual Representation Learning: Pretrain-Finetuning or Joint Training?
    Nusrat Munia, Tyler Ward, Nishat Nayla, Matthew A. Massey +1

    Self-supervision is a powerful technique for learning visual representations from unlabeled data. Existing techniques primarily adopt a two-stage approach for self-supervised learning (SSL): a pretraining stage on unlabeled data followed by a finetuning stage on labeled data. While this pipeline has demonstrated extreme effectiveness, the interaction between self-supervised and supervised learning objectives remains insufficiently understood. In this work, we systematically investigate whether jointly optimizing the self-supervised and supervised objectives during training provides a better alternative. We compare two training paradigms: (1) the aforementioned pretraining followed by finetuning (PFT) and (2) joint training (JT), where self-supervised and supervised losses are optimized simultaneously in the same network. Across eight representative SSL methods and diverse computer vision tasks on natural, medical, crisis response, and remote sensing data, we evaluate performance under varying percentages of labeled data. Our results reveal that the relative effectiveness of PFT and JT depends strongly on the task at hand, the availability of labeled data, and the complexity of the domain. We find that JT consistently improves data and training efficiency while being robust in low-label settings, while PFT is more reliable in more specialized domains. We further analyze representation quality, robustness, and cross-domain generalization, providing new insights into how self-supervised and supervised objectives interact during optimization. We establish a comprehensive empirical benchmark for hybrid SSL-based semi-supervised learning and offer practical guidance for selecting appropriate training strategies across diverse vision applications.

    benchmark
  137. arxiv:2607.13174 · cs.RO
    Towards end-to-end optimization in multimaterial 3D printing
    Xue-Ling Luo, Steven Yang, Jingye Tan, Robert F. Shepherd +2

    Multimaterial 3D printing enables the fabrication of functionally graded components, but optimizing their spatial material distribution alongside structural topology remains a formidable challenge due to high-dimensional design spaces and complex constitutive modeling. This paper presents an end-to-end computational framework integrating sparsified physics-augmented neural networks with finite-element-based topology optimization. By extracting closed-form, composition-aware hyperelastic constitutive laws from experimental data, this approach facilitates exact symbolic differentiation via the adjoint state method implemented with FEniCSx, efficiently circumventing the bottlenecks of applying neural network constitutive models. This pipeline is deployed on soft robotic gripper applications, demonstrating continuous composition optimization for highly anisotropic contact responses, and the concurrent optimization of macroscopic topology and material distribution under non-failure stretch constraints. This methodology could replace laborious empirical prototyping, establishing interpretable machine-learning models as practical, robust design primitives for advanced multimaterial additive manufacturing.

    gripper
  138. arxiv:2607.13164 · cs.CV
    Text2Sign: A Single-GPU Diffusion Baseline for Text-to-Sign Language Video Generation
    Ruize Xia

    Sign language is a primary communication channel for millions of Deaf and hard-of-hearing people, yet text-to-signer video generation remains costly because video diffusion models are expensive to train and evaluate. This paper presents Text2Sign, a text-conditioned diffusion model for short sign-language clips that runs on a single NVIDIA L4 GPU. It combines a frozen vision-language text encoder with a 3D encoder-decoder and factorized spatiotemporal attention to reduce the cost of full-video attention while preserving motion coherence. We compare convolution-only and transformer-style backbones, frozen pretrained and task-specific text encoders, and factorized versus full attention. On a signer-disjoint How2Sign split, the best short-run ablation reaches a validation loss of 0.0648, while a longer-run checkpoint reaches 0.00999. On a compact evaluation slice, the latter achieves an SSIM of $0.2403 \pm 0.0238$, a PSNR of $15.11 \pm 0.42$ dB, and temporal consistency of $1.0000 \pm 0.0000$ using 8-step DDIM sampling with a guidance scale of 5.0. It generates a 32-frame, $64 \times 64$ clip in 12.60 seconds, or 2.54 frames per second, with peak inference memory of 3.12 GB. A held-out denoising audit shows only weak prompt sensitivity: removing text increases late-timestep loss from 0.9875 to 0.9891, while shuffled prompts perform similarly to correct prompts. Frozen text conditioning therefore improves short-budget validation loss, but prompt-specific separation remains limited. The system is restricted to low-resolution, short clips and lacks expert linguistic evaluation, so it should be viewed as a single-GPU research baseline rather than a complete sign-language production system. Code is available at https://github.com/xiaruize0911/text2sign.

    memory
  139. arxiv:2607.13154 · cs.RO
    Worlds in One Demo: A Synthetic Data Engine for Learning Open-World Mobile Manipulation
    Lingxiao Guo, Huanyu Li, Guanya Shi

    Learning open-world mobile manipulation policies requires vast data to achieve spatial generalization, long-horizon robustness, and scene generalization. Current prevailing data collection paradigms, teleoperation and UMI, demand prohibitive human effort and cost at scale. To scale beyond the limits of manual data collection, we seek to maximize the value of each human demonstration by scalable data generation. To this end, we introduce WANDA: learning open-World mobile mANipulation from one demonstration via a synthetic DAta engine. WANDA first reconstructs background Gaussian splats and robot-object interaction trajectories from source RGBD observations, as a world substrate for later planning and rendering. It then rearranges contact-rich robot-object interaction segments into extensive spatial configurations, utilizing whole-body motion planning to chain them into new trajectories. To enhance long-horizon robustness, it applies Corrective State Expansion to increase the robot and object state diversity at different stages of mobile manipulation. To unlock cross-environment generalization, trajectories are synthesized on diverse generated 3D worlds from everyday photos. Furthermore, we synthesize photo-realistic observations by compositing rendered robot and object meshes with Gaussian splatting backgrounds. We evaluate our approach on extensive simulation and real-world tasks in various scenes. Experiments show that policies trained with WANDA achieve long-horizon robustness, broad spatial generalization and cross-environment generalization from one real demonstration. Moreover, WANDA naturally supports cross-embodiment data generation, validated by zero-shot deployment on another mobile manipulator with a distinct morphology.

    manipulationteleoperationmanipulator
  140. arxiv:2607.13033 · cs.RO
    DenseReward: Dense Reward Learning via Failure Synthesis for Robotic Manipulation
    Yu Fang, Wanxi Dong, Jiaqi Liu, Yue Yang +6

    Reinforcement learning holds great promise for improving robot policies beyond the limits of imitation learning. However, its practical adoption remains bottlenecked by the lack of reliable vision-language reward models that provide dense and informative feedback. Two key challenges remain: acquiring diverse failure data at scale and obtaining fine-grained reward signals beyond sparse trajectory-level success labels. Collecting failure trajectories typically requires laborious human effort, while pseudo-failures constructed by relabeling successful demonstrations fail to capture the diverse physical failure modes that arise during robot execution. Meanwhile, existing reward models often predict sparse binary or trajectory-level rewards, which provide limited guidance for efficient policy optimization. We introduce DenseReward, a dense robotic reward model that addresses both challenges. To train DenseReward, we develop an automated failure data generation pipeline that synthesizes physically realistic failure trajectories in simulation without human labeling, covering diverse failure modes such as collisions, missed grasps, object drops, and recovery behaviors. DenseReward predicts dense frame-level reward scores from visual observations and language instructions, enabling fine-grained estimation of task progress throughout an episode. Experiments show that DenseReward outperforms general-purpose VLMs and existing robotic reward models in dense reward prediction across both simulated and real-world manipulation. We further demonstrate that DenseReward provides effective reward guidance for downstream model predictive control and reinforcement learning. We release the dataset, trained reward models, and evaluation suite to support the development of failure-aware dense reward modeling for robot learning.

    manipulationgrasp
  141. arxiv:2607.13028 · cs.RO
    TerraZero: Procedural Driving Simulation for Zero-Demonstration Self-Play at Scale
    Zhouchonghao Wu, Akshay Rangesh, Weixin Li, Wei-Jer Chang +3

    Training robust autonomous driving agents requires a simulator that is fast enough for reinforcement learning at scale, realistic enough to ground behavior in real-world map structure, and diverse enough to cover the safety-critical long tail that logged data rarely contains. We present TerraZero, a procedural driving simulator and self-play training stack. A configurable C engine runs simulation on the CPU and policy inference on the GPU over a zero-copy path, sustaining 1.3M agent-steps per second on a single server-grade GPU, far faster than existing object-level simulators, while keeping fidelity lighter single-agent systems omit: heterogeneous agents, multiple dynamics models, and full traffic-rule enforcement. TerraZero treats logged data only as a source of real-world map geometry, populating each map with randomized rule-based road users and signal controllers and randomizing agent dynamics, rewards, and sizes per episode, so a map yields an unbounded set of scenarios. Every reported policy trains from scratch by reinforcement learning alone on a compute-efficient self-play recipe across GPUs, with zero human demonstrations and no fallback planner at inference. Policies generalize zero-shot across cities and datasets, including emergent left-hand-traffic driving without explicit supervision. As an ego policy, TerraZero is the first fully learned policy to top the InterPlan long-tail benchmark, ahead of larger learned planners; on routine-driving val14 it ranks among the best approaches and is the safest, posting the best collision and time-to-collision scores. On Waymo Open Sim Agents realism the same recipe outperforms other demonstration-free methods and is competitive with the strongest reference-anchored self-play method. One stack serves both roles: driving policies across dynamics for cars and trucks, and sim agents that jointly control vehicles, pedestrians, and cyclists.

    agentagent systemself-playbenchmark
  142. arxiv:2607.13017 · cs.RO
    FlowWAM: Optical Flow as a Unified Action Representation for World Action Models
    Yixiang Chen, Peiyan Li, Yuan Xu, Qisen Ma +12

    World Action Models (WAMs) are able to leverage pretrained video generators for both world modeling and action prediction. However, directly leveraging such video generators for control raises a new challenge: how to represent actions in a suitable form that aligns with pretrained video generators while carrying enough motion cues for accurate control. Existing numerical actions fail to satisfy the former, and prior visual action representations overlook the temporal motion structure across frames. We address this issue with FlowWAM, a dual-stream diffusion framework that adopts optical flow as a unified, video-native action representation. Flow videos share the same format as RGB videos and encode rich per-pixel displacement. By jointly modeling them within a shared pretrained video generator, FlowWAM can naturally implement two modes of WAMs. In policy mode, FlowWAM generates flow for action prediction, while in world-model mode, it uses target flow sequences to guide future video generation. Moreover, since flow can be easily extracted from raw videos without action labels, FlowWAM can leverage large-scale action-unlabeled video datasets for pretraining. We empirically find that our flow-based action representation delivers gains across both modes. On RoboTwin manipulation, FlowWAM raises the success rate to 92.94% on the Clean setting and 92.14% on Random, outperforming both VLA and WAM baselines. On WorldArena world modeling, it achieves the best overall EWMScore (63.71) with an 18.4% relative improvement in trajectory accuracy. More results can be found on our project website: https://flow-wam.github.io .

    vlamanipulationrobotwinworld model
  143. arxiv:2607.12992 · cs.RO
    ChunkFlow: Towards Continuity-Consistent Chunked Policy Learning
    Zhao Yang, Yinan Shi, Mingyuan Yao, Wenyao Xue +2

    Vision-language action (VLA) models increasingly adopt chunked action heads to satisfy real-time constraints; however, this introduces boundary jitter: overlapping regions between consecutive chunks often yield inconsistent predictions, degrading temporal coherence and the task success rate. Existing methods, such as inference-time blending, merely reweight mismatched proposals without correcting underlying errors, leading to residual accumulation under biased or noisy histories. We propose ChunkFlow, a seam-aware training-and-execution framework for chunked policies that aligns chunk structure with boundary execution. It partitions each chunk into frozen, editable, and future zones, applies deterministic overlap blending at execution, and trains raw predictions with seam and first- and second-order continuity losses. History corruption and scheduled sampling improve robustness to executed-history errors, while an AWAC fine-tuning stage adapts the policy without removing these structural regularizers. Under mild smoothness assumptions, pre-blending seam discrepancies provably decay with increasing overlap. Experiments on CALVIN, LIBERO, and real robots show an improved success-stability trade-off with low-latency inference. Project page: https://cytoderm-ai.github.io/chunkflow.

    action headlibero
  144. arxiv:2607.12965 · cs.RO
    MAMMOTH: A Multi-Modal End-to-End Policy for Off-Road Mobility Robust to Missing Modality
    Ahaan Kotian, Shivani Subramanyan, Suresh Sundaram

    Reliable autonomous navigation in unstructured off-road environments remains a critical unsolved challenge due to extreme terrain diversity, drastic illumination variations and acute sensor degradation. Recent developments have approached the problem as a traversability costmap estimation or visual navigation task. However, many exhibit heavy reliance on RGB modality, leading to poor performance in varied illumination such as glares, shadows or low ambient light. Achieving robust generalization in such conditions requires integrating modalities that provide supplementary scene information. Such multi-modal methods suffer from a rigid dependency on the presence of near-perfect sensor inputs, leaving them unable to robustly handle sensor degradation or individual modality failure. To address these limitations, we introduce MAMMOTH (MAsking Multi-Modal inputs for Off-road Traversability Heuristic-informed navigation), a unified end-to-end navigation policy for robust off-road visual-goal-conditioned navigation and undirected exploration. Specifically, MAMMOTH efficiently fuses multi-modal observations (RGB, Thermal, 3D Pointcloud and Ego Velocity) and is trained with a modality dropout scheme, enabling it to generalize to missing modalities at inference time. Furthermore, we employ a diffusion policy to learn the joint conditional probability distribution of physically-grounded trajectories and a intrinsic traversability heuristic. MAMMOTH utilizes this heuristic to prefer safer, smoother trajectories. We validate MAMMOTH through extensive real-world robot experiments in distinct off-road environments, including night-time operation. Our results demonstrate superior performance, with significant improvements in collision avoidance, terrain-aware planning and generalization to missing modalities. The code and dataset used for this work will be made publicly available.

    diffusion policy
  145. arxiv:2607.12931 · cs.RO
    ExToken: Structured Exploration for Efficient Vision-Language-Action Reinforcement Fine-tuning
    Yilun Kong, Yunpeng Qing, Guozheng Ma, Haoyu Wang +3

    Reinforcement Learning (RL) has demonstrated significant potential for improving Vision-Language-Action (VLA) models on complex manipulation tasks. However, its practical scalability remains severely limited by the substantial cost of environmental interactions. In this work, we first investigate the exploration stagnation bottleneck in current VLA-RL frameworks and reveal that trajectory diversity is fundamentally more important to sample efficiency than the sheer quantity of collected rollouts. Motivated by these insights, we introduce RL Exploration Token (ExToken), a simple yet general framework that condition VLA policies on discrete behavioral priors derived from offline demonstrations for structured exploration. By conditioning the policy on different tokens during rollout collection, ExToken encourages the agent to explore diverse behavioral modes, substantially improving state-action coverage and exploration efficiency. To bridge exploration during training with deterministic inference at deployment, ExToken further incorporates a state-conditioned token selector that adaptively predicts effective behavioral modes for unseen scenarios. Extensive experiments across simulated and real-world robotic manipulation tasks demonstrate that ExToken consistently accelerates convergence, improves task performance, and exhibits strong robustness under highly constrained interaction budgets.

    vision-language-actionvlamanipulationagent
  146. arxiv:2607.12892 · cs.RO
    UR-VC: Unsupervised Robotic Value Correction for Time-Derived Progress Proxies
    Lirui Zhao, Modi Shi, Li Chen, Qi Liu +2

    Modern robot learning systems increasingly rely on dense progress or value signals to evaluate intermediate states, guide policy learning, and detect task completion, making the quality of these signals critical. Since such dense labels are rarely available at scale, normalized time within a demonstration is often used as a scalable substitute: later frames are treated as higher progress. However, this time-derived label is only a noisy proxy for physical task progress. In contact-rich manipulation, a robot may make progress and then lose it through slips, failed grasps, or partial undoing, while the time-derived label continues to increase monotonically. We introduce Unsupervised Robotic Value Correction (UR-VC), an offline, training-free method for correcting time-derived progress labels. UR-VC exploits a simple regularity in demonstration data: similar states often recur across different episodes, but at different timestamps. Instead of trusting the timestamp from a single trajectory, UR-VC retrieves similar states from other episodes and aggregates their time-derived labels to obtain a corrected progress estimate. UR-VC requires no manual progress labels, reward annotations, or additional value model. We evaluate UR-VC on real bimanual cloth flatten-and-fold data, a long-horizon deformable-object manipulation task with visible intermediate progress. The corrected labels capture local regressions and non-uniform progress that normalized time cannot represent, while preserving the overall task trend. We further use the corrected signal to construct advantage labels for VLA training, following recent advantage-conditioned policy learning. UR-VC shows a positive trend in real-robot task success under matched data, model, and training settings.

    vlamanipulationgrasp
  147. arxiv:2607.12861 · cs.RO
    Unveiling Complex Collective Behaviors from Simple Rewards
    Yize Mi, Jianan Li, Liang Li, Shiyu Zhao

    Multi-agent Reinforcement Learning (MARL) holds great potential for robot swarms, but the black-box nature of neural policies complicates strategic analysis, limiting multi-robot applications. Furthermore, complex swarm behaviors can surprisingly emerge from simple rewards without explicit aggregation incentives. Unveiling the mechanisms behind this emergence is critical, but the disconnection between simple rewards and collective behaviors exacerbates interpretability challenges. This paper aims to reveal the hidden mechanisms in this process. We propose a two-stage EEC (\LinkIII) explanatory framework. This includes a novel analytical tool called the Agent Response Map (ARM), which reveals agents' decision-making patterns across space and identifies regions of aggregation and avoidance. ARM reveals that the robots implicitly learn the geometric fields of the environment and utilize these structures as desired targets for coordinated movement. We validate this finding across two distinct tasks: a cooperative multi-robot shape assembly and a competitive predator-prey pursuit-evasion. 1) In the cooperative task, ARM identifies the unoccupied target interior as the desired destination for robot navigation. As the center becomes occupied, this target region automatically shifts toward the boundary, demonstrating the robots' capacity to autonomously explore unoccupied areas. 2) In the competitive task, ARM surprisingly identifies the boundary of the predators' Voronoi diagram as the convergence destination for prey agents. Together, these two tasks demonstrate the capability of ARM to discover the hidden geometric structures underlying MARL policies in robot swarms.

    agentmulti-agent
  148. arxiv:2607.12784 · cs.RO
    Directional Constraints for Efficient Exploration in Safe Reinforcement Learning
    Paolo Magliano, Puze Liu, Jan Peters, Davide Tateo +1

    Reinforcement Learning has revolutionized the landscape of robotic research, allowing robust learning of complex robotic skills in simulation. However, real-world deployment in open-ended environments requires strong safety guarantees to prevent dangerous or harmful behaviors. Safe Reinforcement Learning methods address this requirement by enforcing safety constraints. Nevertheless, learning under constraints often reduces learning speed and could lead to suboptimal task performance, as the agent must solve a more complex constrained optimization problem compared to unconstrained settings. To tackle this issue, in this work, we propose an extension of the ATACOM framework, a state-of-the-art reliable safety layer that can be integrated with existing Reinforcement Learning algorithms to enforce constraints derived from prior knowledge of the system or learned directly from data. Our proposed method, named ATACOM Directional Constraints (ATACOM-DC), significantly improves the safety-performance trade-off by introducing directional constraints that distinguish between actions approaching and moving away from constraint boundaries, activating constraint enforcement only when necessary. We evaluate our method across a range of challenging robotic control tasks in simulation, analyzing both constraint-violation costs and achieved task performance. Code and additional material at https://atacom-dc.robot-learning.net.

    agent
  149. arxiv:2607.12702 · cs.RO
    Vision-Based Dribbling for Humanoid Soccer via Privileged Representation Learning
    Flavio Maiorana, Valerio Spagnoli, Eugenio Bugli, Flavio Volpi +4

    Recent advances in humanoid robotics have highlighted the importance of deployable loco-manipulation skills. Dribbling a soccer ball while evading active opponents requires simultaneous balance, precise ball control, and awareness of a dynamic adversary under onboard sensing and real-time constraints. Existing approaches typically separate perception and motion, which can be effective in controlled settings but may fail under occlusions, fast ball movements, and complex opponent interactions, since perception is not directly optimized for control. We propose an integrated approach in which a temporal depth encoder is embedded into a reinforcement learning policy through a task-specific projection layer. We apply this framework to a simulated Booster T1 humanoid robot and show that it is possible to learn vision-based, opponent-aware dribbling directly from depth observations, without explicit state estimation or privileged scene information. The learned policy achieves 100% success in nominal target-driven dribbling and 96% success with a single static obstacle, while reaching 46% success against an actively moving ball-attacker opponent. These results demonstrate that the proposed framework supports robust vision-based dribbling in nominal and moderately dynamic settings, and provides a strong foundation for handling more challenging moving-adversary scenarios.

    manipulationhumanoid
  150. arxiv:2607.12659 · cs.RO
    Jetson-PI: Towards Onboard Real-Time Robot Control via Foresight-Aligned Asynchronous Inference
    Zebin Yang, Qi Wang, Yunhe Wang, Xiurui Guo +5

    Vision-Language-Action (VLA) models have achieved impressive performance on diverse embodied tasks. However, deploying VLA models on low-power onboard devices, such as the Jetson Orin, remains challenging due to their high computational complexity, which leads to substantial inference latency and low control frequency. Asynchronous inference can partially mask this latency by parallelizing action execution and subsequent inference, but it introduces two critical issues: perception-execution misalignment and long reaction time. In this paper, we propose Jetson-PI, a method for efficient VLA deployment on onboard devices via Foresight-Aligned Asynchronous Correction. To address misalignment, we train a lightweight future correction module that predicts future environment representation conditioned on committed actions, enabling the action expert to directly predict actions from the future time step. To reduce reaction time, we introduce confidence-based scheduling optimization that adaptively balances VLM and action expert invocations, complemented by system-level accelerations including CUDA graph reuse, GPU-resident intermediate buffering, and flow unrolling. Extensive experiments demonstrate that Jetson-PI achieves 8.66x and 5.41x improvements in control frequency compared with naive PyTorch and vla.cpp on NVIDIA Jetson Orin, while outperforming VLASH by 14.8\% in average success rate on the LIBERO benchmark. The code of our asynchronous algorithm is available on https://github.com/PKU-SEC-Lab/Jetson-PI, and our efficient llama.cpp-based inference engine is available on https://github.com/PKU-SEC-Lab/Jetson-PI-Edge.

    vision-language-actionvlavla modelembodiedliberobenchmark
  151. arxiv:2607.12630 · cs.RO
    Instance-Enriched Semantic Maps for Visual Language Navigation
    Jiho Hong, Eunae Kang, Sanghyun Kim, Young-Sik Shin

    Visual Language Navigation (VLN) aims to enable an embodied agent to navigate complex environments by following natural language instructions. Recent approaches build semantic spatial maps and leverage Large Language Models (LLMs) for reasoning and decision making. Despite these advances, existing systems lack instance-level object detail and robustness to diverse user queries, limiting reliable navigation in complex indoor environments. To address these limitations, we propose Instance-Enriched Semantic Maps, a unified framework with three key contributions: (1) Instance-level two-and-a-half-dimensional (2.5D) rich information mapping that constructs maps from color and depth observations via open-vocabulary panoptic segmentation, preserving vertical distinctions and capturing small objects, while storing diverse semantic attributes and natural language captions enriched with room-level context. (2) Robust query processing via LLM-based target selection, which dynamically routes queries across type-specialized experts and integrates their outputs through score-level fusion, enabling consistent goal selection across diverse query formulations. (3) Storage-efficient semantic representation that achieves approximately 96% reduction compared to three-dimensional (3D) scene-graph approaches while preserving sufficient spatial information for navigation. The proposed 2.5D representation outperforms the 3D baseline by over 27% in prediction-normalized Area Under the Curve (AUC). In navigation experiments, our method achieves over 17% improvement in object retrieval and over 23% in navigation success compared to the baseline across diverse query types. The project page is available at https://rcilab.github.io/iesm_vln.

    embodiedagentembodied agent
  152. arxiv:2607.12593 · cs.RO
    Improving Autonomous Nano-drones Performance via Automated End-to-End Optimization and Deployment of DNNs
    Vlad Niculescu, Lorenzo Lamberti, Francesco Conti, Luca Benini +1

    The evolution of energy-efficient ultra-low-power (ULP) parallel processors and the diffusion of convolutional neural networks (CNNs) are fueling the advent of autonomous driving nano-sized unmanned aerial vehicles (UAVs). These sub-10 cm robotic platforms are envisioned as next-generation ubiquitous smart-sensors and unobtrusive robotic-helpers. However, the limited computational/memory resources available aboard nano-UAVs introduce the challenge of minimizing and optimizing vision-based CNNs -- which to date require error-prone, labor-intensive iterative development flows. This work explores methodologies and software tools to streamline and automate all the deployment of vision-based CNN navigation on a ULP multicore system-on-chip acting as a mission computer on a Crazyflie 2.1 nano-UAV. We focus on the deployment of PULP-Dronet, a state-of-the-art CNN for autonomous navigation of nano-UAVs, from the initial training to the final closed-loop evaluation. Compared to the original hand-crafted CNN, our results show a 2x reduction of memory footprint and a speedup of 1.6x in inference time while guaranteeing the same prediction accuracy and significantly improving the behavior in the field, achieving: i) obstacle avoidance with a peak braking-speed of 1.65 m/s and improving the speed/braking-space ratio of the baseline, ii) free flight in a familiar environment up to 1.96 m/s (0.5 m/s for the baseline), and iii) lane following on a path featuring a 90 deg turn -- all while using for computation less than 1.6% of the drone's power budget. To foster new applications and future research, we open-source all the software design in a ready-to-run project compatible with the Crazyflie 2.1

    memory
  153. arxiv:2607.12571 · cs.RO
    TrustVLA: Mechanism-Guided Inference-Time Defense Against Vision-Language-Action Backdoors
    Pinhan Fu, Xianda Guo, Xuetao Li, Wenke Huang +4

    Vision-Language-Action (VLA) models are deployed through pipelines that end users cannot audit, and a poisoned VLA can behave normally on clean observations while a small visual trigger redirects a long-horizon robot policy before any failure becomes observable. Existing vision or language defenses rarely explain what a triggered VLA representation looks like or how to recover behavior without retraining. We study this gap through two independently proposed VLA attacks from groups with distinct injection strategies, BadVLA and INFUSE; the latter persists after downstream clean adaptation. Across the evaluated poisoned models, we identify a recurring internal mechanism: a \emph{compact causal footprint}, namely a small visual support that is attention-seeded, spatially compact, and \emph{causal} in a precise sense -- masking it returns a clean-calibrated evidence-evolution score to the normal operating region. This footprint motivates TrustVLA, a mechanism-guided inference-time defense that adapts the Dirichlet evidence framework from trusted classification to monitor per-token, per-layer epistemic uncertainty in VLA policies. With only a small clean calibration set, TrustVLA (i)~detects abnormal evidence evolution, (ii)~localizes the compact support by counterfactual mechanism-score drop, and (iii)~recovers the observation by localized inpainting. Across OpenVLA/LIBERO and $π_{0.5}$ transfer evaluations, TrustVLA reduces attack success while preserving clean-task performance, providing a retraining-free, mechanism-guided defense for visual-triggered VLA backdoors.

    vision-language-actionvlaopenvlarobot policylibero
  154. arxiv:2607.12544 · cs.RO
    Edge-Aware Thermal Infrared UAV Swarm Tracking
    Yu-Hsi Chen

    Thermal infrared (TIR) imaging is essential for UAV swarm operations in visually degraded environments. However, tracking tiny UAVs remains challenging due to limited appearance cues, frequent occlusions, and rapid maneuvers. Despite significant progress driven by benchmarks such as the Anti-UAV challenge, existing methods primarily prioritize accuracy while overlooking the computational constraints of real-time edge deployment. The standard Kalman Filter (KF) offers the efficiency required for edge devices, yet its constant-velocity assumption often breaks down under highly dynamic UAV motion and thermal sensor jitter. More sophisticated nonlinear estimators can improve robustness but often introduce additional computational costs. To address this gap, we propose an edge-aware online tracking pipeline centered on the Adaptive Kinematic Kalman Filter (AKKF), which augments the linear KF with state-dependent kinematic modeling while preserving real-time efficiency. Combined with transient false-positive suppression and kinematics-driven predictive coasting, the presented pipeline improves trajectory continuity under challenging TIR conditions. Experiments on the Beyond Strong Baseline (BSB) benchmark provide a starting point for edge-aware UAV tracking by jointly evaluating tracking performance and computational efficiency, offering insights toward future real-time deployment.

    benchmark
  155. arxiv:2607.12370 · cs.RO
    StratMamba: Strategic and Reactive Stream Partitioning for Path-Efficient LiDAR-Based Obstacle Avoidance
    Hung-Chieh Wu, Xiaopan Zhang, Kasra Sinaei, Ryan Abnavi +5

    This paper proposes StratMamba, a dual-stream Mamba-based temporal modeling architecture, to more efficiently capture long-horizon temporal dependencies required for robot navigation in complex and obstacle-rich environments. StratMamba leverages a combination of fast-decay and slow-decay memory architectures, where the fast-decay component processes high-frequency LiDAR data for reactive obstacle avoidance, while the slow-decay component maintains longer-horizon goal information for strategic planning. We perform extensive evaluations of different obstacle avoidance scenarios in IsaacLab and Gazebo, while also validating successful sim-to-real deployment on a Unitree GO1 quadruped robot navigating in the presence of static/dynamic obstacles. Comparisons with other temporal RL baselines, such as LSTM, Transformer, and Vanilla-Mamba, show that our StratMamba achieves exceptional temporal reasoning efficiency with a lower timeout rate, while maintaining the fastest navigation speed (576 median steps, 5.0% better than Vanilla-Mamba). It also achieves the highest path optimality (0.915 path efficiency) across all baselines. Real-world evaluation reveals that StratMamba maintains more robust performance across extended LiDAR ranges compared to vanilla Mamba and the Transformer, demonstrating that dual-stream partitioning effectively balances reactive safety with strategic navigation under challenging sensing conditions.

    quadrupedsim-to-realmemorymemory architecture
  156. arxiv:2607.12356 · cs.RO
    VistaVLA: Geometry- and Semantic-Aware 3D Gaussian-Grounded VLA for Robotic Manipulation
    Mohan Liu, Zhihao Gu, Xuanyu Chen, Haitian Zhang +4

    Vision-Language-Action (VLA) models have emerged as a powerful end-to-end paradigm for robotic manipulation by mapping language instructions and 2D visual inputs directly to actions. However, these models lack an explicit, scene-level 3D representation, limiting their ability to reason over spatial layouts and geometric constraints. While recent efforts incorporate explicit 3D cues, such as depth maps or point clouds, to improve geometric awareness, they primarily capture low-level structures and lack high-level semantic grounding in 3D space. In human cognition, interaction with the physical world relies on a 3D semantic cognitive map - an internal mental model that integrates spatial layouts with semantic context to enable persistent, viewpoint-invariant reasoning. In light of this, we present VistaVLA, a novel two-stage framework that constructs a geometry- and semantics-aware 3D cognitive representation from 3D Gaussian primitives and grounds it as compact context tokens for VLA policy learning. Specifically, VistaVLA lifts multi-view vision-language features into 3D Gaussian primitives, forming geometry-anchored semantic tokens that align view-consistent spatial grounding with 2D visual feature spaces. To make this 3D representation computationally tractable for effective VLA control, we introduce Merge-then-Query (MtQ), a token summarization mechanism. MtQ compresses dense Gaussian primitives into a highly compact set of spatially informative tokens, achieving a 99% token reduction while preserving action-relevant 3D layouts and semantic context. Extensive evaluations in both simulated and real-world environments demonstrate the effectiveness of VistaVLA. Notably, in real-world scenarios, VistaVLA improves success rates by 22.8% across seven real-world tasks and by 30.0% over the VLA-Adapter baseline on challenging out-of-distribution tasks.

    vision-language-actionvlavla policymanipulation
  157. arxiv:2607.12287 · cs.RO
    Reducing Temporal Redundancy for Efficient Vision-Language-Action Inference
    Yuzhou Wu, Yuxin Zheng, Muchun Niu, Yishan Yang +5

    Vision-Language-Action (VLA) models exhibit strong generalization for robotic manipulation, yet their high inference latency limits real time deployment. We identify two primary sources of temporal redundancy in existing VLA pipelines: repeated visual encoding of highly similar consecutive frames and multi step iterative sampling in diffusion based policies. To address this, we propose a system level acceleration strategy that reduces computation in both perception and action generation. On the perception side, we incrementally update only tokens corresponding to dynamic scene regions instead of re-encoding entire frames. On the policy side, we compress diffusion sampling into a compact 2-step schedule through efficiency oriented training while preserving action precision. Experiments on Libero, RobotWin, and Real Robot Platforms demonstrate over 2 times speedup while maintaining high performance, achieving up to 98% success rate on general manipulation benchmarks. Our codes will be released on Github.

    vision-language-actionvlamanipulationliberorobotwinbenchmark
  158. arxiv:2607.12265 · cs.RO
    DiffRadar: Differentiable Physics-Aware Radar SLAM with Gaussian Fields
    Gaurav Bagwe, Xiaoyong Yuan, Yongji Wu, Lan Zhang

    Radar sensing is increasingly used in mobile systems because it operates reliably under poor lighting, adverse weather, and privacy-sensitive settings where cameras and LiDAR often fail. However, most existing radar SLAM systems estimate motion through scan matching on discretized radar heatmaps, which breaks geometric continuity and fails to capture key radar sensing properties, often leading to unstable pose estimation and degraded mapping in regenerate or dynamically changing environments. We present DiffRadar, a real-time radar SLAM system that models radar observations as a differentiable, physics-aware Gaussian field rather than discrete scans. DiffRadar represents the scene as anisotropic Gaussian primitives and renders radar measurements in range-azimuth and Doppler-azimuth spaces through a differentiable radar forward model, enabling joint optimization of robot pose and scene structure directly from radar measurements. We implement DiffRadar on commodity FMCW radar hardware and evaluate it on both the public Radarize benchmark and a controlled stress-test suite that targets common radar SLAM failure modes, including corridor degeneracy, motion regime transitions, dynamic clutter, and long-horizon loop closures. DiffRadar achieves substantial reductions in trajectory error on the benchmark, with especially large gains under feature-poor corridor motion, while more than doubling map consistency and maintaining real-time performance at 70 FPS. These results show that modeling radar observations directly in the signal domain enables substantially more robust and consistent radar-only SLAM for mobile platforms.

    benchmark
  159. arxiv:2607.12220 · cs.RO
    Contract-Grounded Behavior Tree Synthesis via Coding Agents
    Jonathan Salfity, Robert Blake Anderson, Mitch Pryor

    Synthesizing deployable robot behavior trees (BTs) from natural language (NL) requires grounding to ensure every generated BT references only skills a robot can actually execute. Existing LLM-based BT synthesis approaches often place this grounding responsibility on the prompt author. This makes deployment brittle when the author does not know which skills the robot can execute, how those skills are parameterized, or how the robot runtime software constrains valid BT structure. This paper proposes a contract-grounded BT synthesis architecture in which a coding agent queries a robot-side Model Context Protocol (MCP) server to retrieve an explicit contract consisting of a skill library, permitted BT operators, and optional BT composition templates, before synthesizing a BT for validation and execution. In our framework, non-expert operators issue NL commands without knowledge of robot implementation details, while a robot runtime validation gate enforces correctness before execution. We evaluate two LLMs, a closed model (Sonnet 4.6) and a smaller open-source model (Gemma4:31b), across 110 simulated tasks in PyRoboSim and 14 tasks on a physical Husarion Panther robot. Results show that contract grounding enables near-perfect BT validation and high task success, that BT composition templates substantially recover success on reactive control-flow tasks for the smaller model, and that the architecture transfers to physical hardware running a Nav2 stack opaque to both operator and agent.

    agent
  160. arxiv:2607.12181 · cs.RO
    Analysis of Mutual and Referential Human and Robot Gazes in a Collaborative Word Association Game
    Jens V. Rüppel, Tim Schreiter, Andrey Rudenko, Achim J. Lilienthal

    Robot gaze is a major component of human-robot dialogue coordination. Most studies of gaze in human-robot dialogue focus on face-to-face social conversations, but little is known about gaze in demanding task-focused interactions. In this paper, we investigate how the gaze of a robot game partner affects human visual attention and if humans tend to direct confirmation-seeking gazes towards the robot. In our study, we let participants play a collaborative word association game with a NAO robot acting as an embodied, LLM-driven conversational partner. Our experiments are conducted under two conditions, which implement mutual and referential gazes of the robot respectively. We record participants' gaze using eye tracking glasses and analyze the interactions using gaze coordinates, speech segments, key events and areas of interests. We find that robot gaze orientation does not affect the time to first fixation on words the robot proposed. We also find that participants gaze more often at the robot when their dialogue line contains confirmation requests, compared to when it does not. Our results indicate (likely also due to the cognitively demanding nature of the game) that the verbal aspect of this task overshadows the effects of referential robot gaze. These findings offer valuable insights for designing and validating robot gaze and turn-taking behavior in collaborative tasks which require coordination and efficient communication.

    embodied
  161. arxiv:2607.12130 · cs.RO
    More than a Manipulator: Planning Propellant-Free Attitude Maneuvers for Free-Floating Spacecraft
    Harsh G. Bhundiya, Avi Soval, Keenan Albee

    Spacecraft attitude control is traditionally achieved using momentum exchange devices or propellant-consuming thrusters. Meanwhile, a growing number of missions require robotic manipulators, which are typically treated as disturbance sources to be rejected rather than as actuators for spacecraft reorientation. This work investigates the use of manipulator motions for propellant-free attitude control by formulating a trajectory optimization problem with critical joint and collision avoidance constraints. Using an interior point solver for the resulting nonlinear program, complex slew and detumble trajectories are demonstrated for a range of spacecraft-manipulator systems with varying kinematic complexity and mass properties. The achievable control authority is compared directly with that of reaction wheel arrays via momentum and torque envelopes, demonstrating the potential for manipulators to serve as redundant or even primary attitude control systems. This work provides a framework for using manipulators as multipurpose attitude control actuators, with particularly promising applications in in-space assembly and manufacturing when grasping payloads with high relative mass fractions.

    manipulatorgrasp
  162. arxiv:2607.12115 · cs.RO
    A Behavioral State Vocabulary in Sony ERS-111 R-CODE
    Christopher A. Tucker

    This paper presents a corpus-level analysis of generated behavior diagrams derived from Sony's R-CODE sample distribution for the ERS-111 AIBO. Rather than reading each script in isolation, the study compares named states across the corpus to identify the recurring control vocabulary that structures the sample set. The resulting aggregate shows that many superficially different routines are built from a compact embodied grammar centered on initialization, sensing, iterative action, synchronization, and recovery. In addition to historical analysis, the paper argues that this form of state-based abstraction is useful as an intermediate representation for constructing new encapsulated behavior routines, especially on constrained native robotic systems where deterministic control, direct hardware access, and modular behavioral composition remain important.

    embodied
  163. arxiv:2607.12114 · cs.RO
    GaitSpan: Growing Humanoid Locomotion from Walking to Running
    Kwan-Yee Lin, Zilin Wang, Janelle J. Liu, Stella X. Yu

    A humanoid that can walk should not relearn locomotion from scratch to jog or run. Yet current approaches often obtain gait diversity by prescribing gait schedules, imitating motion clips, training experts to switch between or distilling skills into one policy. These strategies can produce impressive behaviors, but offer limited flexibility across continuous speed commands, terrains, and morphologies. We study skill growth with GaitSpan, a framework that expands a pretrained, basic walking policy into faster locomotion. It treats walking as a seed skill: reusable motor structure for balance, support, body coordination, and contact transition that can be regenerated at new rhythms, extended into longer/higher strides, and corrected by residual adaptation. This expansion has three aspects: 1) rhythm generation, which modulates the frozen walking policy with multiple internal clocks and learns command-conditioned combinations of the resulting canonical actions; 2) stride shaping, which rewards dynamic locomotion patterns appropriate for higher commanded speeds using a physically grounded objective inspired by spring-loaded inverted pendulum dynamics; and 3) residual adaptation, which captures motion details not accounted for by rhythm generation or stride shaping. GaitSpan is the first to deliver a single command-conditioned humanoid policy that spans walking, jogging, and running-like regimes covering a continuous speed range, transfers across morphologies, and deploys zero-shot on unseen sim-to-sim, and real-world terrains. Compared with baselines either trained with multi-experts or imitation from humans, it learns faster and achieves stronger gait performance.

    humanoid
  164. arxiv:2607.12105 · cs.RO
    Robust In-Hand Manipulation via Priors in Reinforcement Learning and Mechanical Design
    Yifei Chen, Shihan Lu, Ed Colgate, Kevin Lynch

    In-hand manipulation without external sensing is challenging due to uncertainties from finger-object contacts and disturbances by gravity. While reinforcement learning has shown promise in learning complex finger gaiting, existing approaches do not prioritize maintaining well-conditioned grasps for sustained manipulation. We introduce two complementary physics priors for robust in-hand rolling: a global grasp-quality prior derived from classical grasp analysis and a local contact-geometry prior based on fingertip curvature. The grasp-quality prior is used as a dense reward-shaping term that encourages well-distributed contacts with improved worst-case wrench resistance. The contact-geometry prior is expressed in the fingertip geometry that mechanically shapes the contact interface toward task-aligned rolling while reducing off-axis drift. We evaluate the effect of these priors on learning in-hand rolling manipulation for a multifingered robotic hand manipulating three different objects at four palm orientations. Results show significant improvement in rotation efficiency, grasp stability, and disturbance rejection, suggesting that physics priors embedded in both learning and fingertip morphology improve task robustness and sim-to-real transfer. An overview video can be found at https://youtu.be/pdd1wHxQnJM?si=dM-U5kiiPTYsk3Pk.

    manipulationsim-to-realgrasp
  165. arxiv:2607.12065 · cs.RO
    Enabling 24-hour Agricultural Robotics: Unsupervised Day-to-Night Cross-Modal Image Translation for Nighttime Visual Navigation
    Robel Mamo, Rajitha de Silva, Grzegorz Cielniak, Taeyeong Choi

    While visual navigation has been extensively studied in agricultural robotics, most existing systems assume daytime conditions. In fact, deploying autonomous robots at night offers significant advantages, including 24-hour crop and soil monitoring, fruit harvesting, and nocturnal pest detection. Modern vision-based systems, however, rely heavily on large-scale well-annotated image datasets, which remains challenging to obtain for nighttime operation scenarios. To address this, we propose an unsupervised image translation framework that converts daytime plant-row RGB images into near-infrared (NIR) nighttime counterparts without requiring pixel-to-pixel supervision. This enables the direct reuse of daytime semantic labels for training nighttime perception models. In particular, by incorporating a pre-trained Contrastive Language-Image Pre-training (CLIP) model, the proposed framework is designed to preserve semantic consistency during day-to-night translation. Additionally, a visibility mask is introduced to account for the limited effective range of NIR illumination in nighttime scenes. We conduct comparative evaluations with state-of-the-art image translation baselines and demonstrate higher image qualities, as supported by improved performance in downstream semantic segmentation for nighttime visual navigation. For evaluation, we utilize AgriNight--a novel dataset comprising 428 daytime and 549 nighttime images collected using night-vision-equipped mobile robots in agricultural fields and manually annotated with pixel-wise semantic labels--and introduce it as the first benchmark for nighttime agricultural visual navigation. We also perform real-time autonomous navigation experiments with a physical robot operating at night. The data and code are available at: https://github.com/mamorobel/AgriNight.

    benchmark
  166. arxiv:2607.12050 · cs.RO
    EFLUX: Elastic Multi-Robot Formation Navigation and Adaptation with Agentic LLMs
    Jinyuan Zhang, Yuwei Wu, Guangyao Shi, Jonathan Diller +2

    Multi-robot teams operating in confined or cluttered environments must adapt both their formation geometry and group topology to navigate through complex obstacles. This adaptation requires two complementary behaviors: deformation, where the team continuously reshapes its geometry while remaining connected, and reconfiguration, where robots split into subgroups or merge back into a single formation. Existing methods often model these behaviors independently, connect them through handcrafted rules, or lack explicit geometric criteria for determining when each behavior should be invoked. However, challenging environments may require online changes in formation shape, connectivity, and effective team composition, making decoupled or rule-based approaches prone to suboptimal trajectories and deadlock. We propose EFLUX, a geometry-grounded LLM agentic framework for automatic and elastic multi-robot formation navigation. EFLUX extracts a structured scene representation and uses an LLM to reason jointly over both deformation actions, such as scaling and shearing, and reconfiguration actions, such as splitting and merging. These strategies are then translated into executable per-robot waypoints through a closed-loop generation, verification, and correction pipeline. Simulation and hardware experiments show that EFLUX enables safe, continuous, and elastic formation navigation in constrained environments, reducing deadlock and navigation failures compared with baselines while maintaining coherent multi-robot coordination.

    llm agentagentic
  167. arxiv:2607.11884 · cs.RO
    Mixture of Frames Policy: Multi-Frame Action Denoising for Bimanual Mobile Manipulation
    Dian Wang, Jisang Park, Xiaomeng Xu, Han Zhang +2

    Robotic manipulation is inherently multi-frame: local actions may be simple in an end-effector frame, while transport, upright-object handling, and whole-body coordination are better represented in a base-aligned frame. However, modern diffusion-based visuomotor policies typically commit to a single predefined action frame, forcing one denoiser to model action distributions that are often unnecessarily complex in that frame. We propose Mixture of Frames Policy (MoF), a diffusion policy that performs synchronized action denoising across multiple coordinate frames. MoF maintains a single canonical diffusion state, re-expresses it in several task-relevant frames, applies frame-specialized denoisers, and fuses their noise predictions back in the canonical frame. To make this possible for intermediate noisy diffusion states, we introduce a column-based 6D rotation representation within an SE(3) action parameterization that supports exact, differentiable frame transformations without requiring noisy rotations to lie on the SO(3) manifold. Across nine simulated bimanual manipulation tasks, we show that the best action frame is task-dependent and that MoF improves over oracle frame selection and standard Mixture-of-Experts (MoE) baselines. We further evaluate MoF on two real-world bimanual mobile manipulation tasks, demonstrating that it outperforms all constituent single-frame baselines. Project homepage: https://mofpo.github.io

    manipulationdiffusion policy
  168. arxiv:2607.11874 · cs.RO
    A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulation
    Yunhai Feng, Natalie Leung, Jiaxuan Wang, Lujie Yang +2

    Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them. But how does this recipe transfer to dexterous manipulation? The answer is not obvious, as manipulation involves complex, contact-rich dynamics and requires delicate regulation of contact modes and forces. We present REGRIND, a minimalist retargeting-guided RL pipeline that learns dexterous manipulation policies from a single human demonstration. REGRIND retargets human hand-object motion to a robot reference that preserves hand-object spatial and contact relationships, trains a residual RL policy in simulation to track object-centric keypoints along that reference, and transfers the resulting policy zero-shot to hardware with careful system identification. The resulting policies produce fluid, human-like behavior on two different multi-fingered hands across contact-rich tool-use tasks, including operating a pair of scissors and turning a screwdriver. Through systematic hardware experiments, we identify and analyze the key factors that govern sim-to-real transfer in dexterous manipulation, offering practical guidance for retargeting-based learning in contact-rich settings. Videos and code are available at https://yunhaifeng.com/REGRIND.

    manipulationdexteroushumanoidwhole-body controlsim-to-realtool-use
  169. arxiv:2607.11855 · cs.RO
    Robust bipedal locomotion on flowable slopes via foot-driven terrain manipulation
    Deniz Kerimoglu, Junnosuke Kamohara, Jiyeon Maeng, Ziwon Yoon +3

    Bipedal robots are challenging to control because they operate close to instability, where small variations in foot-terrain contact can rapidly destabilize locomotion. On rigid terrain, bipedal robots mitigate this fragility by using well-established contact mechanics and control strategies. On flowable surfaces such as granular slopes, foot contact can induce large surface deformations and solid-fluid-like transitions, coupling terrain effects with robot dynamics, leading to underperformance or failure. This is partly due to the lack of reliable methods to represent the dynamics of flowable terrain, making it difficult to account for terrain effects in locomotion design. Here, we investigate how controlling terrain response can improve bipedal locomotion on granular slopes by studying the terradynamics of cleated feet, thin plates emanating from the foot soles. Systematic studies of a small-scale (1.4 kg) robophysical biped reveal that cleats with sparse and dense spacing lead to excessive terrain yielding and resistance, respectively, degrading performance and leading to failure. An intermediate cleat spacing distributes interaction forces to maintain substrate stresses near (or below) the yield threshold, enabling walking on granular slopes up to 30 degrees. Guided by these principles, we design a foot that actively adjusts cleat depth and accommodates both rigid and granular terrain. We also demonstrate that the principles of effective foot-terrain interaction translate to a larger (15 kg) autonomous biped. Our study presents an alternative to conventional body-centric robot control approaches, which regulate terrain-induced effects through body motion, by instead regulating terrain interactions through limb-centric approach.

    manipulation

02 US SEMI · SEC 8-K FILINGS

0 items

scanned: NVDA / AVGO / MRVL / COHR / LITE / AMD / TSM / SMCI / ANET / CRDO / POWL / VECO

NO FILINGS IN LAST 2 TRADING DAYS

03 HUMANOID · COMPANY NEWS

60 items

scanned: figure-ai / 1x / boston-dynamics / unitree / apptronik / sanctuary-ai / neura-robotics / agility-robotics / physical-intelligence / agibot

04 CN PHOTONICS · 公告流

0 items
CN 源 尚未实装 (TIER-1 下一步)