Physical AI Brief
Daily cross-source signals for the Physical AI supply chain — silicon photonics, CPO, VLA models, humanoid hardware, embodied AI. Three streams, one page, zero filler.
138 items today · 76 arxiv · 3 SEC 8-K · 59 humanoid · 0 CN photonics
01 ARXIV · PHYSICAL AI PAPERS
76 items- arxiv:2605.20180 · physics.app-phBeyond the Purcell Effect: Controlling Pure Quantum Dephasing with Spin Noise MetasurfacesWenbo Sun, Shoaib Mahmud, Wei Zhang, Runwei Zhou +3
One central theme in quantum photonics is tailoring the interactions between atoms/spins and their electromagnetic (EM) environments. Considerable effort has focused on engineering spontaneous emission by shaping EM environments, known as the Purcell effect. However, photonic environment control of pure dephasing, which is a complementary paradigm of non-unitary atom/spin couplings with EM environments, remains largely unexplored. Here, we introduce a nanophotonic approach to modify qubit pure dephasing dynamics. Unlike Purcell engineering that tailors photonic environments at qubit resonance frequencies (typically optical/near-infrared), we develop ultra-subwavelength spin noise metasurfaces for efficient broadband control of low-frequency (e.g., $\sim$MHz) photonic environments far off-resonant with atoms/spins for dephasing engineering. We experimentally demonstrate our approach using lithographically defined CoFeB metasurfaces and shallow nitrogen-vacancy (NV) centers in diamond. Instead of modified spontaneous emission, we observe modified NV pure dephasing dynamics near different spin noise metasurfaces. We further isolate metasurface-controlled dephasing from other dephasing mechanisms (e.g., spin bath) by measuring the NV ensemble dephasing noise spectrum with dynamical decoupling spectral decomposition techniques. Our results establish a new frontier in engineering quantum light-matter interactions with nanophotonic structures.
quantum photonic - arxiv:2605.20072 · cs.ROProbing Embodied LLMs: When Higher Observation Fidelity Hurts Problem SolvingOussama Zenkri, Oliver Brock
Large Language Models are increasingly proposed as cognitive components for robotic systems, yet their opaque decision processes make it difficult to explain success or failure in closed-loop embodied tasks. Following an empirical AI methodology, we study embodied LLM agents behaviorally by varying the information available to the agent and measuring the resulting changes in behavior. Using the Lockbox, a sequential mechanical puzzle with hidden interdependencies, we evaluate LLMs across RGB, RGB-D, and ground-truth symbolic observations in a physical robotic setup and use controlled simulation to probe the resulting behavior. Counterintuitively, agents perform best under raw RGB input and worst under perfect ground-truth observations. In simulation, we probe this effect by randomly flipping perceived action outcomes and find that moderate noise improves performance, peaking at a 40% flip probability with a 2.85-fold success rate increase over the noise-free baseline. Further analysis links this gain to a reduction in repetitive action loops. These findings suggest that success rates alone are insufficient for evaluating LLMs, as measured performance may reflect the interaction between perceptual errors and reasoning failures rather than robust problem solving.
embodiedagentllm agent - arxiv:2605.19986 · cs.ROBeyond Binary Success: A Diagnostic Meta-Evaluation Framework for Fine-Grained ManipulationHe-Yang Xu, Pengyuan Zhang, Zongyuan Ge, Xiaoshuai Hao +4
Fine-grained manipulation marks a regime where global scene context no longer suffices, and success hinges on the tight coupling of local attribute grounding, high-fidelity spatial perception, and constraint-respecting motor execution. However, current embodied AI benchmarks collapse these capacities into binary success rates, systematically inflating reported capabilities by up to 70% and masking the architectural bottlenecks that impede real-world deployment. We introduce MetaFine, a diagnostic meta-evaluation framework that disentangles manipulation competency along three axes: understanding, perception, and controlled behavior. Built on a compositional task graph, MetaFine absorbs heterogeneous external benchmarks and reconstructs them into diagnostic scenarios of varying complexity under a unified protocol. Evaluating state-of-the-art vision-language-action (VLA) models through this lens exposes severe dimension-specific failures invisible to conventional metrics. Through targeted causal intervention, we identify the visual encoder's ability to preserve local spatial structure as a key bottleneck for fine-grained precision: improving it directly unlocks previously inaccessible manipulation capabilities without modifying downstream policies. MetaFine further supports hybrid real-sim validation, using limited paired real-world rollouts to calibrate scalable simulation-based estimates for more stable physical benchmarking. By shifting evaluation from ranking to diagnosis, MetaFine turns benchmarking into an actionable compass for repairing the layered capacities underlying genuine physical dexterity. The MetaFine framework, benchmarks, and supporting resources will be publicly released at our project page: https://metafine.github.io/.
vision-language-actionembodiedmanipulationbenchmarkevaluation framework - arxiv:2605.19981 · cs.ROCEER: Compliant End-Effector and Root Control as a Unified Interface for Hierarchical Humanoid Loco-ManipulationXinyuan Luo, Xingrui Chen, Xunjian Yin, Hongxuan Wu +5
Humanoid robots have achieved impressive locomotion performance, yet contact-rich and long-horizon manipulation remains a major bottleneck. Manipulation is inherently contact-rich and demands compliant whole-body control for stable interaction, while its diversity and long-horizon nature favor modular, planner-compatible interfaces over joint-space tracking. We propose CEER, a compliant end-effector-root (EE-root) control abstraction for modular humanoid loco-manipulation within a hierarchical planning framework. CEER enables compliance-aware whole-body control in an interpretable task space defined by root motion commands and end-effector pose targets, and supports plug-and-play integration with heterogeneous high-level planners. A teacher-student framework is adopted to distill a general motion-tracking controller into a low-level policy that consumes only EE-root commands. We further construct a hierarchical system that integrates heterogeneous planners and task modules through the EE-root interface, enabling diverse manipulation tasks without retraining the underlying whole-body policy. Experiments in simulation and on hardware demonstrate 3.3 cm end-effector tracking accuracy with substantially reduced jerk compared to baselines, stable contact-rich manipulation under teleoperation, and up to 70% success in simulated single-object loco-manipulation tasks within a room-scale environment. These results indicate that compliant EE-root control provides a practical abstraction for humanoid loco-manipulation, enabling modular and scalable integration of diverse skills.
manipulationhumanoidteleoperationwhole-body control - arxiv:2605.19958 · cs.ROTravExplorer: Cross-Floor Embodied Exploration via Traversability-Aware 3-D PlanningHan Zheng, Zhe Chen, Yudong Huang, Haoran Liu +3
Zero-shot Object Navigation (ZSON) has shown promise for open-vocabulary target search in unseen environments, yet most existing systems remain tied to planar representations and single-floor assumptions. These assumptions become inadequate in real buildings, where navigation involves floors, stairs, landings, and vertically overlapping spaces. This article presents TravExplorer, a cross-floor embodied exploration framework that couples zero-shot semantic guidance with traversability-aware 3-D planning. TravExplorer maintains a unified volumetric map that distinguishes occupied structures from robot-reachable support surfaces and extracts traversable frontiers from connected support surfaces, including floors, stairs, and landings. A FOV-aware active perception strategy further resolves incomplete observations during cross-floor traversal. To reduce semantic-reasoning latency, a lightweight guidance module aligns a probabilistic instance map from online open-vocabulary segmentation with a spatial value map from fast image-to-text matching. Based on these geometric and semantic memories, a hierarchical planner performs target-aware frontier touring over object hypotheses, traversable frontiers, and stair landmarks, and generates executable cross-floor motions through foothold-guided 3-D search and vertically constrained local trajectory optimization. Experiments over 4,195 simulated episodes on HM3D and MP3D demonstrate consistent advantages over representative ObjectNav baselines. Fifty real-world trials on a Unitree Go2 further validate open-vocabulary target search across single-floor and cross-floor indoor environments without prior maps or human intervention. The code will be released at https://github.com/wuyi2121/TravExplorer.
embodied - arxiv:2605.19957 · cs.ROWorld-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied TasksZuyao Lin, Jianhui Zhang, Peidong Jia, Xiaoguang Zhao +2
World models are widely explored in embodied intelligence, yet they typically predict distinct evolutions of the world and the ego within a single stream, where the world captures persistent instruction-agnostic scene regularities and the ego captures robot-centric instruction-conditioned dynamics. This world-ego entanglement leads to a degradation in long-horizon embodied scenarios, particularly in hybrid tasks with interleaved navigation and manipulation behaviors. In this paper, we introduce \emph{World-Ego Modeling}, a new conceptual paradigm that decomposes future evolution into world and ego components. We define the world-ego boundary from three perspectives, i.e., motion-, semantic-, and intention-based views, and analyze three disentanglement strategies with post-, pre-, and full disentanglement. Further, we instantiate this paradigm as the World-Ego Model (WEM), a unified embodied world model that couples an implicit separate world-ego planner with a cascade-parallel mixture-of-experts (CP-MoE) diffusion generator. To enable rigorous evaluation, we further construct HTEWorld, the first benchmark for long-horizon world modeling with hybrid navigation-manipulation tasks, providing 125K video clips (over 4.5M frames) with fine-grained action annotations and 300 multi-turn evaluation trajectories (over 2K instructions). Extensive experiments show that WEM achieves state-of-the-art performance on HTEWorld while remaining competitive on existing manipulation-only benchmarks.
embodiedmanipulationworld modelbenchmark - arxiv:2605.19924 · cs.RORoHIL: Robust Human-in-the-Loop Robotic Reinforcement Learning Against Illumination VariationsShuoqin Zhang, Yixin Xiong, Xiru Gao, Kai Liu +3
Human-in-the-loop reinforcement learning systems achieve near-perfect success on the workstation where they are trained, but collapse when the same robot is moved to a workstation a few meters away due to shifts in the visual input distribution caused by new lamp positions and window light. Re-collecting demonstrations and re-running HIL on every workstation is incompatible with deployment, and naively fine-tuning on shifted-light data triggers catastrophic forgetting of the source workstation. To close this cross-domain gap, we present RoHIL, an offline fine-tuning framework that uses no extra real-robot interaction. RoHIL combines (i) a world-model-based image relighter that re-synthesises the visual stream of source-workstation trajectories under multiple virtual HDRI environments, leaving actions and rewards real; (ii) Illumination-Retention Replay (IRR), a data-level anti-forgetting mechanism that interleaves relit adaptation transitions with original-light retention transitions to preserve source-workstation Bellman coverage; and (iii) an anchored Bellman-actor regulariser that constrains representation and policy drift from the original source-workstation policy. Across four real-robot manipulation tasks under significant cross-workstation illumination variations, RoHIL substantially improves shifted-light performance where standard HIL-RL collapses, while preserving source-workstation performance, eliminating the need to re-collect data and retrain for every new workstation and environment. Project page: https://anonymous4365.github.io/RoHIL/
manipulationhuman-in-the-loop - arxiv:2605.19919 · cs.ROBeyond Action Residuals: Real-World Robot Policy Steering via Bottleneck Latent Reinforcement LearningDongjie Yu, Kun Lei, Zhennan Jiang, Jia Pan +1
Pretrained imitation policies have become a strong foundation for robot manipulation, but they often require online improvement to overcome execution errors, limited dataset coverage, and deployment mismatch. A central question is therefore how reinforcement learning (RL) should adapt policies after offline pretraining. Existing lightweight methods commonly apply residual corrections directly in action space, but this often leads to noisy and poorly structured exploration. In this work, we propose Z-Perturbation Reinforcement Learning (ZPRL), an approach that steers pretrained policies through a compact bottleneck latent rather than through policy weights or output actions. During offline training, we augment the policy with a plug-and-play variational information bottleneck (VIB) module to extract a task-relevant latent interface from observation embeddings. During online finetuning, the base policy is frozen and RL learns only a residual perturbation on this latent, whose decoded representation conditions the frozen action generator. We instantiate ZPRL on flow-matching policies and evaluate it on eight simulation tasks and four real-world tasks. Across diverse manipulation settings, ZPRL improves both sample efficiency and final performance over strong post-training baselines. In the real world, ZPRL improves the average success rate on four tasks by 33.7% over imitation base policies while producing smoother exploration behaviors than an action residual counterpart. These results suggest that a compact, task-aligned bottleneck latent provides an effective interface for online RL adaptation. More videos can be found at https://manutdmoon.github.io/ZPRL/.
manipulationrobot policypost-training - arxiv:2605.19881 · cs.ROTrajectory Planning and Control near the Limits: an Open Experimental Benchmark on the RoboRacer PlatformMattia Piccinini, Patrick Zambiasi, Aniello Mungiello, Mattia Piazza +2
We present a modular framework to benchmark new and existing methods for trajectory planning and control in high-acceleration maneuvers that push autonomous driving to the limits. Our framework includes time-optimal raceline generation, online time-optimal velocity replanning, geometric path tracking controllers, and a new model-structured neural network (MS-NN) to learn the inverse dynamics for steering control. We deploy our framework on a 1:10-scale RoboRacer platform, using two circuits. Through several ablations with cautious and aggressive racelines, we study the performance of single modules and their combinations. We show that our MS-NN significantly improves tracking accuracy, decreases steering oscillations, and is physically interpretable. Moreover, online velocity replanning improves lap times by compensating for execution errors, and enables the vehicle to safely reach higher speeds and accelerations. To support future research, our code, datasets, videos and results are publicly available at https://roboracer-benchmark.github.io/planning_control_benchmark/.
benchmark - arxiv:2605.19824 · cs.ROFrom Prompts to Pavement Through Time: Temporal Grounding in Agentic Scene-to-Plan ReasoningAhmed Y. Gado, Omar Y. Goba, Alaa Hassanein, Catherine M. Elias +1
Recent attempts to support high-level scene interpretation and planning in Autonomous Vehicles (AVs) using ensembles of Large Language Models (LLMs) and Large Multimodal Models (LMMs) continue to treat time as a secondary property. This lack of temporal grounding leads to inconsistencies in reasoning about continuous actions, undermining both safety and interpretability. This work explores whether temporal conditioning within inter-agent communication can preserve or enhance coherence without introducing degradation in semantic or logical consistency. To investigate this, we introduce three planner architectures with progressively increasing temporal integration and evaluate them on curated subsets of the BDD-X dataset using semantic, syntactic, and logical metrics. Results show that while temporal conditioning reshapes reasoning style, it yields no statistically significant improvements in standard NLP-based correctness metrics. However, qualitative analysis reveals predictive hazard reasoning, stable corrective behavior, and strategic divergence in the Sentinel. These findings clarify the limits of prompt-based temporal grounding and establish the first empirical benchmark for temporal scene-to-plan reasoning.
agenticbenchmark - arxiv:2605.19802 · physics.app-phBuilding a Regional Data-Centric Materials Science Ecosystem for Processing-Rich Materials Innovation in the Great PlainsD. -M. Mei, K. Acharya, C. M. Adhikari, M. Adhikari +51
Data-centric materials science is changing how materials are discovered, optimized, manufactured, and qualified, yet many deployment-limiting materials problems still depend on experimental, processing-rich, device-level, and field-relevant data that are difficult to capture in conventional materials databases. This perspective argues that the Great Plains and adjacent interior research corridor can make a distinctive national contribution by organizing distributed experimental assets into a trusted regional materials-data ecosystem. The proposed model emphasizes FAIR metadata, provenance, persistent sample identifiers, uncertainty-aware modeling, semi-closed-loop workflows, stackable workforce training, and tiered governance for academic, public, controlled-access, and industry-protected data. We identify five coupled barriers -- fragmented data, weak algorithm--laboratory translation, uneven access to cyberinfrastructure and technical staff, workforce gaps at the materials--data interface, and insufficient incentives for sharing and reuse -- and propose a staged roadmap for addressing them. A high-purity germanium pilot illustrates how regional strengths can be converted into reusable datasets, benchmark models, trained personnel, and decision-improving workflows. The broader message is that regional leadership in data-centric materials science will depend less on geographic concentration than on trustworthy data practices, interoperable infrastructure, cross-trained people, and application-driven materials challenges.
benchmark - arxiv:2605.19771 · cs.ROBeyond Imitation: Learning Safe End-to-End Autonomous Driving from Hard NegativesJunli Wang, Zhihua Hua, Xueyi Liu, Zebin Xing +6
Existing imitation learning methods for end-to-end autonomous driving predominantly learn from successful demonstrations by minimizing geometric deviations from expert trajectories. This paradigm implicitly assumes that spatial proximity implies behavioral safety, leading to a critical objective mismatch: trajectories with nearly identical imitation losses may exhibit drastically different safety outcomes, where one remains recoverable while the other results in collision. To address this limitation, we propose BeyondDrive, a failure-aware imitation learning framework that jointly learns from successful and failed driving behaviors. First, we introduce a flow matching-based negative trajectory generator that synthesizes safety-critical yet expert-proximate trajectories, enabling explicit modeling of safety asymmetry. Second, we develop a diversity-aware sampling strategy that mitigates mode collapse and improves coverage of diverse failure modes during negative trajectory generation. Third, we propose a Repulsive Distance Loss that simultaneously attracts predictions toward expert demonstrations while repelling them from hard negative trajectories, thereby establishing discriminative safety boundaries in trajectory space. Applied to the uni-modal baseline Latent TransFuser, BeyondDrive achieves 89.7 PDMS on the NAVSIMv1 closed-loop benchmark, outperforming prior state-of-the-art methods. Moreover, BeyondDrive generalizes effectively across different autonomous driving architectures, including multi-modal planners, and further demonstrates strong zero-shot transferability on the HUGSIM benchmark.
benchmark - arxiv:2605.19690 · cs.ROD-CLING: Prior-Preserving Depth-Conditioned Fine-Tuning for Navigation Foundation ModelsShintaro Nakaoka, Takayuki Kanai, Kazuhito Tanaka
Navigation Foundation Models (NFMs) trained on large cross-embodied datasets have demonstrated powerful generalizability in various scenarios. Adopting in-domain fine-tuning for an NFM efficiently calibrates the visuomotor policy, promising further improvement even in a novel scenario. However, the fine-tuned models still suffer from poor obstacle avoidance or fail to properly reach the provided goals. Furthermore, model updates using a small subset of data typically erode the pre-trained prior, compromising the pre-training generalization. Consequently, fine-tuning deteriorates the capability of the model for robust and accurate navigation. In this work, we present a novel fine-tuning method that leverages large-scale pre-training while efficiently learning in novel setups, such as environments or camera configurations. In particular, inspired by ControlNet, we fine-tune an NFM by attaching a trainable copy of the pre-trained backbone using zero-initialized residual pathways, thereby learning geometric cues. This design enables the model to efficiently acquire in-domain geometry while preserving pre-trained knowledge across various behaviors. Despite its simplicity, our comprehensive evaluation of real-world navigation suggests that our proposal effectively enables robust long-horizon navigation with minimal collisions and human intervention. Additionally, our offline analysis shows that the proposed method maintains or further improves action prediction capabilities beyond the fine-tuned dataset, providing a key insight into continual learning for general navigation. The project page: https://toyotafrc.github.io/DCLING-Proj/
embodied - arxiv:2605.19678 · cs.RORoVLA: Multi-Consistency Constraints for Robust Vision-Language-Action ModelsJingzhou Luo, Yifan Wen, Yongjie Bai, Xinshuai Song +2
Vision-Language-Action (VLA) models have shown strong performance on embodied manipulation, yet they remain brittle under visual observation changes, paraphrased language instructions, and compounded perturbations. This limitation suggests that existing methods still rely heavily on shallow correlations in the training distribution, rather than learning stable couplings among task semantics, environment states, and action generation. Although recent efforts improve robustness through larger-scale training, post-training adaptation, or enhanced predictive modeling, they rarely enforce invariance-oriented consistency within the end-to-end policy itself. To address this issue, we propose RoVLA, a robust vision-language-action framework with multi-consistency constraints. RoVLA enforces consistency under three complementary transformations: instruction semantics, trajectory evolution, and observation perturbation. Specifically, Instructional Consistency (IC) promotes stable grounding under semantically equivalent instruction rewrites, Evolutionary Consistency (EC) preserves coherent action intent throughout the generation process, and Observational Consistency (OC) improves robustness to visual and proprioceptive perturbations by enforcing consistent predictions before and after targeted disturbances. By explicitly modeling these invariances during training, RoVLA reduces reliance on superficial correlations and improves robustness and generalization. Experiments on LIBERO-Plus, RoboTwin 2.0, and real-world manipulation tasks show that RoVLA consistently outperforms strong baseline methods and exhibits superior robustness under diverse task and observation shifts. These results demonstrate the effectiveness of multi-consistency learning for robust embodied control. Codes will be available at https://github.com/HCPLab-SYSU/RoVLA.
vision-language-actionembodiedmanipulationliberorobotwinpost-training - arxiv:2605.19631 · cs.ROHEAT: Heterogeneous End-to-End Autonomous Driving via Trajectory-Guided World ModelsHoonhee Cho, Giwon Lee, Jae-Young Kang, Hyemin Yang +2
End-to-end autonomous driving has emerged as a compelling alternative to traditional modular pipelines by directly mapping raw sensor data to driving actions. While recent approaches achieve strong performance on single-domain datasets, their performance degrades significantly when trained jointly across multiple heterogeneous domains. In practice, however, autonomous systems must operate across diverse environments with heterogeneous distributions, including different cities, sensor configurations, and traffic patterns, without domain-specific retraining. This gap highlights a key challenge in multi-domain learning: domain-specific variations across heterogeneous domains introduce conflicting learning signals, driving models toward compromised solutions that are suboptimal across domains. To address this, we propose a trajectory-driven learning paradigm that organizes training around planning trajectories, enabling the model to capture domain-invariant representations of driving intent. Furthermore, we incorporate a world model that predicts future latent features conditioned on ego actions, improving feature consistency and mitigating domain-induced biases. We evaluate our approach on three benchmarks, nuScenes, NAVSIM, and the Waymo end-to-end dataset, and show substantial improvements over existing methods across all domains. Our results demonstrate that a single unified model can be trained on heterogeneous datasets while maintaining strong performance within each domain, highlighting a step toward scalable real-world deployment. We will make our code publicly available.
world modelbenchmark - arxiv:2605.19600 · cs.ROFlyMirage: A Fully Automated Generation Pipeline for Diverse and Scalable UAV Flight Data via Generative World ModelJinhan Li, Xijie Huang, Zhaoqi Wang, Yijin Wang +6
In the field of Vision-Language Navigation (VLN), aerial datasets remain limited in their ability to combine scale, diversity, and realism, often relying on either costly real-world scenes or visually limited simulations. To address these challenges, we introduce FlyMirage, a highly scalable and fully automated data generation pipeline for aerial VLN. Our approach leverages large language models (LLM) as an environment designer to promote scene diversity, paired with a generative world model that instantiates these designs into high-fidelity 3D Gaussian Splatting (3DGS) scenes. To substantially reduce human labor and ensure the feasibility of flight data, FlyMirage automates scene exploration and semantic information acquisition, and further integrates a dynamically feasible planner for uncrewed aerial vehicle (UAV) trajectory generation. Utilizing this toolchain, we generate a large-scale, diverse, and photorealistic aerial VLN dataset, with dynamically feasible flying trajectories, designed to support the development of next-generation embodied navigation models.
embodiedworld model - arxiv:2605.19594 · cs.ROMCNav: Memory-Aware Dynamic Cognitive Map for Zero-shot Goal-oriented NavigationJingyu Li, Zhe Liu, Wenxiao Wu, Li Zhang
Navigating to instance-level targets in complex environments is a challenging problem. Many existing zero-shot methods achieve strong performance by modeling the entire environment and leveraging large language models for scene understanding. However, such strategies primarily focus on exploring new regions while lacking a deeper exploitation of information from previously explored areas. Consequently, when targets are missed or misidentified within previously visited regions, navigation failures occur frequently. To address these limitations, we propose MCNav, a memory-aware navigation framework with a dynamic cognitive map. This map stores efficiently queryable information about relevant objects in explored areas. Building on this memory structure, MCNav introduces two memory-aware exploration strategies: goal re-validation, which re-assesses previously seen objects to correct matching failures, and missed goal re-exploration, which estimates the likelihood that a target is present in an explored region from contextual cues. These strategies are further stabilized by a blacklist mechanism to prevent repeated errors and a double-check mechanism for high-confidence confirmation. We evaluate MCNav on the HM3Dv1 and HM3Dv2 datasets across three different tasks, where it achieves state-of-the-art performance, particularly on the instance-level goal navigation task.
memory - arxiv:2605.19592 · cs.ROImplicit Action Chunking for Smooth Continuous ControlBosun Liang, Shuo Pei, Zirui Chen, Chuanzhi Fan +4
Reinforcement learning often produces high-frequency oscillatory control signals that undermine the safety and stability required for physical deployment. Explicit action chunking addresses this by predicting fixed-horizon trajectories but scales the policy output dimension proportionally with the horizon length, leading to optimization difficulties and incompatibility with standard step-wise interaction. To overcome these challenges, this paper proposes Dual-Window Smoothing (DWS), an implicit action chunking framework for smooth continuous control. Unlike explicit methods, DWS enforces temporal coherence without expanding the action space. It uses a dual-window design: an execution window that ensures physical smoothness through deterministic modulation, and a value window that aligns temporal-difference targets over the horizon to correct critic bias caused by open-loop execution. DWS also includes a lightweight actor-side temporal regularizer based on first-order action differences to promote global continuity. This design effectively bridges the gap between temporal abstraction and reactive step-wise control. Experiments on benchmarks including the DeepMind Control Suite and industrial energy management tasks show that DWS outperforms state-of-the-art (SOTA) baselines. In complex vision-based autonomous driving tasks, DWS achieves smoother control, safer behavior with reduced jitter, and attains a 100% success rate.
action chunkingbenchmark - arxiv:2605.19580 · cs.ROPAPO-VLA: Planning-Aware Policy Optimization for Vision-Language-Action ModelsPeizheng Guo, Jingyao Wang, Changwen Zheng, Wenwen Qiang
Vision-Language-Action (VLA) models show promising ability in language-guided robotic tasks. However, making VLA policies reliable remains challenging, because a manipulation task is completed through closed-loop interaction, where each action affects subsequent execution. To analyze this problem, we revisit VLA policy during execution and argue that a VLA policy acts both as a planner, which makes task-oriented decisions that change the direction of execution, and as an executor, which realizes these decisions through dense continuous actions. This view suggests that improving VLA reliability requires particular attention to planning actions. Existing optimization methods can imitate actions or improve complete trajectories, but they usually do not explicitly identify planning actions or measure their importance for task success. To address this issue, we propose Planning-Aware Policy Optimization for VLA models (PAPO-VLA). PAPO-VLA first identifies planning actions by jointly considering action variation and trajectory outcome, then estimates their importance through causal sufficiency and causal necessity, and finally incorporates this importance into GRPO advantage estimation. In this way, more important planning actions receive stronger optimization emphasis, while the whole trajectory is still optimized by trajectory-level feedback. Experiments on multiple benchmarks demonstrate the effectiveness of PAPO-VLA.
vision-language-actionvlavla modelvla policymanipulationbenchmark - arxiv:2605.19562 · cs.ROLearning-Accelerated Optimization-based Trajectory Planning for Cooperative Aerial-Ground Handover MissionsJingshan Chen, Bochen Yu, Henrik Ebel, Peter Eberhard
This paper presents a learning-augmented trajectory planning framework for cooperative unmanned aerial vehicle (UAV) and unmanned ground vehicle (UGV) handover missions. While centralized trajectory optimization ensures dynamic feasibility and task optimality, its high computational cost limits real-time applicability. We propose a neural surrogate planner utilizing decoupled encoder-decoder long short-term memory (LSTM) networks to generate coordinated handover trajectory predictions from the task specifications. These predictions serve as informed warm starts for the downstream centralized optimizer, thereby accelerating convergence to dynamically feasible solutions. Benchmark evaluations demonstrate that the learning-augmented planning framework achieves more than a threefold speedup and 100% optimization success rate compared to cold start optimization. The results indicate that combining data-driven inference with model-based refinement enables fast and reliable trajectory generation for heterogeneous multi-robot systems.
memorybenchmark - arxiv:2605.19524 · cs.ROSafeAlign-VLA: A Negative-Enhanced Safe Alignment Framework for Risk-Aware Autonomous DrivingKefei Tian, Yuansheng Lian, Kai Yang, Xiangdong Chen +1
End-to-end autonomous driving systems excel in common scenarios but struggle with safety-critical long-tail cases. Vision-Language-Action (VLA) models are promising due to their strong reasoning capabilities. However, most VLA-based approaches rely on positive expert demonstrations, rarely exploiting negative samples, leading to insufficient understanding of risky behaviors and safety boundaries. To address this limitation, we propose SafeAlign-VLA, a unified negative-enhanced safe alignment framework that incorporates negative data into supervised learning and reinforcement learning. First, we develop a counterfactual safety pairing paradigm to generate structured safety labels and counterfactual positive trajectories from risky scenarios via counterfactual reasoning. Then, a two-stage training strategy is adopted: negative-enhanced supervised fine-tuning for failure feedback and trajectory correction, followed by anchor-based group relative policy optimization that uses positive and negative trajectories as contrastive anchors to steer sampling and penalize high-risk behaviors via group-relative advantages. Experiments on NAVSIM and DeepAccident validate the proposed framework. SafeAlign-VLA achieves 89.1 PDMS on the NAVSIM v1 testset, improving over the baseline without negative data by 1.3%. On DeepAccident, it reduces the collision rate to 3.36%, while achieving 84.2% language accuracy and 85.8% risk prediction accuracy. These results demonstrate the effectiveness of the proposed negative-enhanced safe alignment framework for safe and robust autonomous driving.
vision-language-action - arxiv:2605.19503 · cs.ROARC-RL: A Reinforcement Learning Playground Inspired by ARC RaidersCarlo Romeo, Andrew D. Bagdanov
Reinforcement learning for legged locomotion has matured into a stack of multi-component reward functions and physics-engine benchmarks whose morphologies are uniformly derived from real commercial hardware. Game NPCs, however, are bound by stylistic constraints absent from sim-to-real robotics and routinely take the form of creatures with no real-robot counterpart. We introduce ARC-RL, a suite of four MuJoCo continuous-control environments featuring robotic morphologies inspired by the bestiary of ARC Raiders: the 18-DoF tall hexapod Queen, the 12-DoF armoured hexapod Bastion, the 18-DoF compact hexapod Tick, and the 12-DoF quadruped Leaper. All four robots share a unified observation template, action convention, simulation cadence, and a single closed-form multi-component reward function whose only per-morphology variation lives in a small set of weights and parameters. The reward fuses a velocity-tracking tent, a healthy survive bonus, a phase-locked gait-compliance bonus/cost pair, action regularisers, three safety penalties, and a posture anchor; no motion-capture data enters the reward at any point. We additionally provide hand-crafted Central Pattern Generator demonstrators per morphology, which serve both as fixed expert references and as sources of prior data for offline-to-online training. On this playground, we conduct a controlled empirical study comparing standard online algorithms (SAC, SPEQ, SOPE-EO) and methods augmented with prior data (SACfD, SPEQ-O2O, SOPE), and characterise how each paradigm copes with the playground's morphological diversity and animation-style stylistic constraints.
quadrupedlegged locomotionsim-to-realbenchmark - arxiv:2605.19431 · cs.ROSelf-assembling Modular Aerial Robot for Versatile Aerial TasksJunichiro Sugihara, Masaki Kitagawa, Jinjie Li, Yunong Li +3
Multirotor aerial robots excel at maneuvering in three-dimensional space, and recent advances enable nimble navigation in cluttered and confined environments, especially for small airframes. By contrast, platforms built for high-altitude work tend to be larger to deliver high thrust for stable physical interaction with the environment. However, these conflicting design requirements create a long-standing trade-off between nimble navigation and robust aerial manipulation. Here, we present LEGION units, which are reconfigurable modular aerial robots capable of in-flight self-assembly for cooperative manipulation, drawing inspiration from the self-organized collectives formed by ants. Each unit retains nimble maneuverability while joint-equipped docking interfaces at both ends enable end-to-end self-assembly into a flying manipulator. We show that multiple units autonomously dock in flight; once latched, they maintain a zero-clearance interlock by controlling the contact force and torque, enabling reliable aggregation and articulated motion even outdoors. We further show that self-reconfigurability enables morphological switching between nimble individual flight and collective articulated manipulation, while realizing core in-flight manipulation primitives including pushing, pulling, rotating, grasping, and carrying. LEGION's self-organization enables aerial robots, especially in swarms, to shift from passive observers to active participants in their environment, broadening the scope of aerial physical interaction.
manipulationmanipulatorgrasp - arxiv:2605.19420 · cs.ROBeyond Waypoints: Dual-Heatmap Grounding for Cross-Embodiment Semantic NavigationKaijie Yun, Yue Chen
Grounding open-ended semantic instructions into physically executable local goals is a fundamental challenge in human-robot interaction. While existing navigation frameworks often regress deterministic waypoints, this rigid formulation collapses spatial uncertainty and frequently targets non-traversable object centers, leading to severe execution failures. In this work, we focus on the practical setting of in-FOV semantic navigation, where a robot receives concise, interleaved multimodal (text and image) prompts. To bridge the gap between abstract semantic intent and physical reachability, we propose a unified Vision-Language framework that abandons single-point regression in favor of a Dual-Heatmap representation. Our framework predicts a navigation affordance heatmap that captures continuous reachable regions, coupled with a facing heatmap for orientation constraints. These dense outputs inherently function as a differentiable semantic potential field, integrating seamlessly with downstream local planners. To support this paradigm, we build a fully automated, foundation-model-assisted synthetic data pipeline and establish a comprehensive simulation benchmark. Extensive experiments demonstrate that our framework achieves state-of-the-art performance among comparable 8B baselines. Crucially, a feature-fusion study and simulation studies across diverse robot embodiments (Jetbot, H1, Aliengo) reveal that explicit heatmap prediction drastically improves the Affordance Rate (AR). By placing targets reliably in executable free space, our framework effectively mitigates the brittleness of point regression, offering a transferable path toward safe cross-embodiment semantic navigation.
benchmark - arxiv:2605.19328 · cs.RORoboJailBench: Benchmarking Adversarial Attacks and Defenses in Embodied Robotic AgentsDoguhuan Yeke, Yanming Zhou, Leo Y. Lin, Hongyu Cai +2
Recent advances in Vision-Language Models (VLMs) facilitate a new class of embodied AI systems, where these models are integrated into physical platforms, e.g. robots and autonomous vehicles, to interpret visual scenes and execute natural language commands in diverse environments. Previous research has introduced jailbreak attacks and defenses for embodied AI. Their evaluations, however, rely on ad-hoc datasets, limited metrics, and emphasize attack success while neglecting the trade-off between security and the ability to follow benign commands. Existing benchmarks and evaluation frameworks either target traditional chat-based models or focus on non-adversarial safety evaluation for embodied AI; neither captures the adversarial risks, inputs, consequences, and evaluation criteria necessary for jailbreak attacks in embodied AI systems. In this paper, we address this gap with RoboJailBench, which consists of three core components. We establish a security taxonomy derived from ISO standards, regulatory rules, and documented incidents. This effort yields 18 categories of security violation consequences for embodied AI. We introduce an intent contrast dataset pipeline that augments existing datasets with paired adversarial and benign goals to measure both security and utility. Lastly, we provide an evolving repository with standardized metrics and a unified process for assessing and integrating new attacks and defenses. With this benchmark, we construct a new taxonomy-balanced dataset and augment five existing datasets. We integrate four attacks and two defenses to evaluate their performance on leading embodied VLMs. This benchmark provides the first standardized evaluation framework for jailbreak attacks in embodied AI and supports future research. We release our code, datasets, and artifacts, and maintain a leaderboard at https://purseclab.github.io/benchmark-for-robotics-security.
embodiedbenchmarkevaluation frameworkleaderboard - arxiv:2605.19314 · cs.ROContextFlow: Hierarchical Task-State Alignment for Long-Horizon Embodied AgentsShuhan Guo, Kun Zhang, Haifei Liu, Xingyu Gao +3
Long-horizon embodied agents increasingly delegate navigation, search, approach, and manipulation to specialist executors. As these executors become stronger, the main bottleneck shifts from local skill execution to maintaining a coherent task frontier across planning, monitoring, memory, and execution. We study task-state misalignment, a task-level consistency failure in which the planner's active stage, runtime evidence, remembered context, and delegated executor no longer justify the same next-step decision. This failure can lead to unsupported handoffs, stage lock, executor-context mismatch, and unnecessary replanning. We propose ContextFlow, an inspectable alignment framework that represents stages as explicit contracts, converts runtime observations into evidence packets, and applies scoped updates including continue, refine, transfer, promote, and repair. ContextFlow keeps specialist executors responsible for local closed-loop control while making task-frontier alignment explicit and auditable. Experiments and demonstration traces on long-horizon embodied tasks illustrate how evidence-grounded scoped updates diagnose and mitigate recurring task-state failures.
embodiedmanipulationembodied agent - arxiv:2605.19294 · cs.RODEFLECT: Delay-Robust Execution via Flow-matching Likelihood-Estimated Counterfactual Tuning for VLA PoliciesYixiang Zhu, Yonghao Chen, Rui Meng, Jingyu Guo +4
Vision-Language-Action (VLA) policies are typically deployed with asynchronous inference: the robot executes a previously predicted action chunk while the model computes the next one. This creates a prediction-execution misalignment: the chunk is conditioned on the observation taken before inference began, but executes in a physical state that has already drifted forward by several control steps; naive asynchronous rollover collapses from 89% to under 1% on Kinetix as the inference cycle covers up to seven control steps. We introduce DEFLECT, a fully offline post-training refinement that applies as a near drop-in upgrade to existing async-VLA stacks by converting latency itself into a label-free preference signal: counterfactual fresh/stale action pairs are constructed from a frozen reference policy and scored under the deployment-time conditioning via an implicit flow-matching likelihood-ratio surrogate, with no human labels, reward models, or online rollouts. DEFLECT substantially extends the usable delay envelope of async VLA control, with +6.4 success-rate gain in the high-latency regime (5-7 control steps), +4.6 when transferred to a real-scale VLA at the longest delay, and consistent improvements on two real-robot tasks (a bimanual conveyor pick-and-place and a reactive whack-a-mole).
vision-language-actionvlapost-training - arxiv:2605.19293 · cs.RODomain-Adaptive Communication-Rate Optimization for Sim-to-Real Humanoid-Robot Wireless XR TeleoperationCaolu Xu, Zhiyong Chen, Meixia Tao, Li Song +2
Wireless extended reality (XR) teleoperation provides embodied interaction capability for collecting humanoid robot demonstrations, but the large-scale adoption is restricted by the overhead of high-frequency motion transmission. This paper develops a system framework that integrates sampling, transmission, interpolation, and reconstruction and formulates a communication-rate optimization that aims to minimize the communication energy while maintaining the reconstruction accuracy of robot motion trajectories through dimension-wise sampling-rate control. Since acquiring real-time feedback from physical robots is limited by hardware costs, it is necessary to solve the problem through simulator interaction with offline real-domain data correction. To guide sim-to-real adaptation, we provide a PAC-Bayes generalization characterization that reveals the effects of latent density-ratio estimation, finite-sample deviation, and encoder bias. Building on this analysis, we propose a proximal policy optimization (PPO) method with density-ratio weighting and trust-region regularization. Experiments on public humanoid teleoperation dataset show that the proposed method improves the tradeoff between reconstruction error and communication energy consumption under sim-to-real distribution shift. We further analyze the effectiveness of the proposed algorithm across various wireless channels and dynamic motion trajectories.
embodiedhumanoidteleoperationsim-to-real - arxiv:2605.19257 · cs.ROPRISM-SLAM: Probabilistic Ray-Grounded Inference for Scale-aware Metric SLAMEunsoo Im
Monocular SLAM historically suffers from scale ambiguity and tracking failure in dynamic environments. While recent vision foundation models (VFMs) provide remarkable zero-shot depth priors, naively integrating these deterministic predictions ignores predictive uncertainty and frame-to-frame scale inconsistencies. We propose PRISM-SLAM, a real-time framework that rigorously integrates VFM priors into a structured Bayesian factor graph to achieve scale-aware, metric-consistent localization and mapping. Specifically, we introduce a Plücker Ray-Distance Factor to anchor monocular observations in absolute space within a globally consistent metric coordinate system, mathematically resolving scale drift by making the metric scale Fisher-identifiable. To handle environmental dynamics, we derive an epistemic uncertainty proxy from temporal depth consistency and formulate a Dynamic Scene Uncertainty Gating (DSUG) mechanism. This soft-gating approach probabilistically down-weights dynamic distractors without incurring the heavy computational overhead associated with traditional semantic segmentation masks. By employing a multi-process architecture that asynchronously processes VFM inference and geometric tracking, PRISM-SLAM provides verified metric output at 30 FPS using solely RGB input, bridging the gap between foundation models and real-world robotic applications. Evaluated on the TUM RGB-D and 7-Scenes benchmarks, PRISM-SLAM achieves a metric $SE(3)$ Absolute Trajectory Error (ATE) nearly identical to its oracle-aligned $Sim(3)$ error. This demonstrates that our system can produce deployment-ready metric trajectories by delivering robust metric SLAM solutions without any post-hoc scale correction. Project page: https://prismslam-cmd.github.io/prismslam_pr/
benchmark - arxiv:2605.19255 · cs.ROBilateral Teleoperation with Compliant 6-DOF Pose-and-Force SensingYue Feng, Weicheng Huang, I-Ming Chen
Existing bilateral teleoperation platforms still rely on costly rigid six-axis force/torque sensors, tightly coupled leader-follower hardware, and kilohertz control loops. We present a Cartesian bilateral framework built on the hardware-agnostic WinGs Operating Studio (WOS) middleware, in which a low-cost compliant 6-DOF pose-and-force sensing end-effector, Delta6, is mounted on both sides so that each manipulator behaves as an end-effector 6-DOF series elastic actuator (SEA). The leader runs a damping-only admittance loop with a 6-D biquad notch filter; the follower realizes a stiffness-damping impedance through a position-based outer loop with a PID wrench-to-pose mapping. Three time scales (hardware I/O, mid-rate impedance/admittance, low-rate teleoperation messages) are explicitly decoupled, enabling the same application to drive heterogeneous arms. On a Lite6/FR3 testbed at 150 Hz, the system tracks stably under delays up to $120\pm40$ ms and 1% packet loss, matches the prescribed virtual stiffness in contact, and shows a favorable cumulative energy signature in passivity-style tests.
teleoperationmanipulator - arxiv:2605.19206 · cs.ROCLUE: Adaptively Prioritized Contextual Cues by Leveraging a Unified Semantic Map for Effective Zero-Shot Object-Goal NavigationTaeyun Kim, Alvin Jinsung Choi, Dasol Hong, Hyun Myung
Zero-shot object-goal navigation (ZSON) is a challenging problem in robotics that requires a comprehensive understanding of both language and visual observations. Contextual cues from rooms and objects are critical, but their relative importance depends on the target: some objects are strongly tied to specific room types, while others are better predicted by nearby co-located objects. Existing methods overlook this distinction, leading to inefficient and inaccurate exploration. We present CLUE, a novel navigation framework that adaptively balances the use of contextual rooms and objects by leveraging commonsense knowledge extracted from an offline large language model (LLM). By estimating a target's association with room types using LLM, the agent prioritizes room cues for predictable objects and object cues for those with weak room associations. Our framework constructs a unified semantic value map that integrates both types of contextual information, adaptively weighted by the target's ambiguity to guide exploration. Combined with multi-viewpoint verification and an exploration strategy informed by contextual cues, CLUE achieves robust and efficient navigation. Extensive experiments in simulation and real-world deployments show that our method consistently outperforms state-of-the-art baselines in both success rate (SR) and success weighted by path length (SPL), demonstrating its effectiveness and practicality for real-world navigation tasks.
agent - arxiv:2605.19138 · cs.ROCOBALT: Crowdsourcing Robot Learning via Cloud-Based Teleoperation with SmartphonesAyush Agarwal, Ansh Gandhi, Jeremy A. Collins, Omar Rayyan +5
The scarcity of large-scale, high-quality demonstration data remains a bottleneck in scaling imitation learning for robotic manipulation. We present COBALT, a teleoperation platform designed to democratize robot learning at scale both in simulation and in the real world. By leveraging vectorized environments, our scalable, load-balanced infrastructure supports concurrent teleoperation by multiple users on a single GPU, yielding a significant reduction in teleoperation cost. Operators can connect from nearly anywhere on Earth using commonly available devices, including single or dual smartphones, VR headsets, 3D mice, and keyboards. An inmemory data cache and efficient video streaming keep control and rendering synchronous, sustaining dozens of concurrent users at 20 Hz with sub-100 ms end-to-end latency for up to 8 concurrent users per GPU. We also demonstrate stable operation supporting 256 simulated clients across 8 GPUs, underscoring the system's ability to scale across hardware and within individual servers. We perform a comprehensive user study showing that phone-based teleoperation performs comparably to or better than specialized hardware, enabling faster, more ergonomic data collection. To ensure data quality, COBALT logs a suite of real-time metrics to automatically filter suboptimal demonstrations. We further demonstrate that a structured user training curriculum significantly improves data collection quality. Guided by insights from our user study, we crowdsource the collection of a large-scale, high-quality pilot dataset with 7500+ demonstrations (50+ hours) collected with smartphones across nine countries over five days. We validate the dataset's quality by training state-of-the-art imitation learning algorithms. Please visit \href{https://cobalt-teleop.github.io/}{cobalt-teleop.github.io} for more details.
manipulationteleoperation - arxiv:2605.19136 · cs.ROAutomatically Improving Simulation Physics for Articulated ObjectsAnh-Quan Pham
Simulation is a central tool for scalable robot learning, but its effectiveness depends on the quality of object assets. While modern 3D datasets provide rich geometric and kinematic representations, they typically lack the physical properties required for stable and realistic interaction, requiring significant manual effort to construct simulation-ready articulated objects. In this thesis, we introduce interaction-readiness, which characterizes whether an object can be reliably simulated under manipulation. We propose a quantitative evaluation framework that decomposes interaction-readiness into measurable components, enabling systematic analysis of object quality and revealing failure modes not captured by conventional evaluation. We further present a multi-modal, simulator-in-the-loop approach for generating interaction-ready articulated objects from incomplete 3D assets. The method integrates geometric, visual, and semantic information to infer physical properties and refines them through iterative simulator feedback to improve physical consistency. Experiments across diverse articulated objects and manipulation tasks show that object quality directly impacts simulation stability, interaction behavior, and policy performance. Objects refined by our method exhibit more stable and realistic dynamics, enabling more reliable downstream learning and evaluation. Overall, this thesis demonstrates the importance of physical realism for articulated objects in simulation and introduces a practical multi-modal refinement approach, guided by simulator feedback, for constructing such objects at scale.
manipulationevaluation framework - arxiv:2605.19104 · cs.RONeural Operators for Design-Space Surrogate Modeling of Tendon-Actuated Continuum RobotsBranden Frieden, James M. Ferguson, Alan Kuntz, Varun Shankar
Continuum robots enable dexterous manipulation in constrained environments, but require accurate and efficient models for real-time manipulation and control. Traditional physics-based models can be computationally expensive and may suffer from inaccuracies due to unmodeled effects, while current learning-based methods often generalize poorly beyond the specific robot on which they are trained. We present a formulation of surrogate modeling for tendon-driven continuum robots as an operator learning problem that maps robot design parameters and tendon actuation inputs to resulting configurations. This formulation enables a single trained model to generalize across a large class of robot designs. We develop four novel neural operator architectures--two based on Deep Operator Networks (DeepONets) and two based on Fourier Neural Operators (FNOs)--and train them on simulation data to predict robot configurations. All architectures achieve good accuracy while allowing for fast and accurate generalization across designs. Our results demonstrate that operator learning provides an effective and generalizable surrogate for continuum robot mechanics in the design space, enabling fast modeling for control, planning, and design optimization in surgical and industrial applications.
manipulationdexterous - arxiv:2605.19038 · cs.ROGuiding Neuro-Symbolic Scenario Generation with Spatio-Temporal LogicLorenzo Bonin, Francesco Giacomarra, Luca Bortolussi, Jyotirmoy V. Deshmukh +1
The rapid advancement of autonomous driving (AD) technologies has outpaced the development of robust safety evaluation methods. Conventional testing relies on exposing AD systems to vast numbers of real-world traffic scenes -- a brute-force approach that is prohibitively expensive and statistically ineffective at capturing the rare, safety-critical edge cases essential for validating real-world robustness. To address this fundamental limitation, we introduce STRELGen, a scalable framework for the targeted generation of safety-critical driving scenarios. STRELGen synergistically combines a multi-agent trajectory-generation diffusion model (DM) with Spatio-Temporal Logic (STREL) specifications that encode complex safety and realism properties through a highly interpretable formalism. Crucially, monitoring satisfaction levels of these specifications is differentiable, enabling gradient-based search. At inference time, we optimize directly over the DM latent space to maximize STREL formula satisfaction. The result is efficient generation of highly plausible yet safety-critical multi-agent scenarios that lie within the learned data distribution. STRELGen thus provides a flexible, interpretable, and powerful tool for stress-testing autonomous driving systems, moving beyond the limitations of brute-force data collection.
multi-agent - arxiv:2605.19033 · cs.RORLFTSim: Realistic and Controllable Multi-Agent Traffic Simulation via Reinforcement Learning Fine-TuningEhsan Ahmadi, Hunter Schofield, Behzad Khamidehi, Fazel Arasteh +4
Supervised open-loop training has been widely adopted for training traffic simulation models; however, it fails to capture the inherently dynamic, multi-agent interactions common in complex driving scenarios. We introduce RLFTSim, a reinforcement-learning-based fine-tuning framework that enhances scenario realism by aligning simulator rollouts with real-world data distributions and provides a method for distilling goal-conditioned controllability in scenario generation. We instantiate RLFTSim on top of a pre-trained simulation model, design a reward that balances fidelity and controllability, and perform comprehensive experiments on the Waymo Open Motion Dataset. Our results show improvements in realism, achieving state-of-the-art performance. Compared with other heuristic search-based fine-tuning methods, RLFTSim requires significantly fewer samples due to a proposed low-variance and dense reward signal, and it directly addresses the realism alignment issue by design. We also demonstrate the effectiveness of our approach for distilling traffic simulation controllability through goal conditioning. The project page is available at https://ehsan-ami.github.io/rlftsim.
multi-agent - arxiv:2605.19029 · cs.RODistributionally Robust Control via Stein Variational Inference for Contact-Rich ManipulationHrishikesh Sathyanarayan, Victor Vantilborgh, Harish Ravichandar, Tom Lefebvre +1
Reliable robotic manipulation requires control policies that can accurately represent and adapt to uncertainty arising from contact-rich interactions. Modern data-driven methods mitigate uncertainty through large-scale training and computation, and degrade significantly in performance with limited number of training samples. By contrast, classical model-based controllers are computationally efficient and reliable, but their limited ability to represent task-relevant uncertainty can hinder performance in contact-rich interactions. In this work, we propose to expand the capabilities of model-based manipulation control through more flexible uncertainty modeling that retains performance while exactly adapting to uncertainty. Our approach casts the manipulation problem as a distributionally robust control optimization and proposes a novel deterministic formulation based on Stein variational inference that preserves performance while explicitly modeling task-sensitive parameter uncertainty. As a result, the derived controllers are more aware of task sensitivities to uncertainty, yielding high reliability without compromising performance. Experimental results demonstrate up to 3$\times$ improved robustness across a range of contact-rich manipulation tasks under broad parametric uncertainty, outperforming existing model-based control methods.
manipulation - arxiv:2605.19009 · cs.ROAdversarial Stress Testing of SPARK Humanoid Safety FiltersSaurav Ghosh, Abdou Sow, Luke Zhang
Humanoid robots are difficult to deploy safely because they have high-dimensional bodies, many collision constraints, and must operate near people and obstacles. Safety filters help by modifying a nominal control action when it may violate collision-avoidance constraints. Still, nominal benchmark scores do not fully show how these filters behave in harder environments. In this work, we study the robustness of SPARK humanoid safety filters through replication and stress testing. We replicate the SPARK benchmark case G1SportMode_D1_WG_SO_v1 in MuJoCo and evaluate RSSA, RSSS, SSA, CBF, PFM, and SMA under controlled random seeds. We also built a post-processing pipeline that converts raw SPARK logs into goal-tracking, minimum-distance, and collision-step metrics. Our results show that some methods track the goal more closely, while others reduce collision steps more effectively. The stress tests further indicate that safety behavior can change under obstacle crowding, noisy distance estimates, and delayed obstacle information. These findings suggest that humanoid autonomy should be evaluated beyond nominal performance, using metrics that expose failure modes before deployment.
humanoidbenchmark - arxiv:2605.19004 · cs.ROEgoTraj: Real-World Egocentric Human Trajectory Dataset for Multimodal PredictionAhmad Yehia, Abduallah Mohamed, Tianyi Wang, Jiseop Byeon +3
Accurately forecasting human trajectories from an egocentric perspective plays a central role in applications such as humanoid robotics, wearable sensing systems, and assistive navigation. However, progress in this direction remains limited due to the scarcity of egocentric trajectory datasets collected in real-world environments. Addressing this need, we introduce EgoTraj, an egocentric multimodal open dataset recorded using Meta Quest Pro (MQPro). EgoTraj contains 75 sequences of human navigation collected from multiple MQPro wearers in real-world urban environments. Each recording provides synchronized RGB video along with ground-truth data, including continuous time-synchronized 6-degree-of-freedom head poses, per-frame 3D eye gaze vectors, scene annotations. To the best of our knowledge, EgoTraj differs from typical egocentric trajectory datasets by capturing long-horizon, self-directed navigation across diverse urban routes with broad participant diversity. To demonstrate the potential of the dataset, we benchmark several state-of-the-art methods for egocentric trajectory prediction and conduct ablation studies to analyze the contributions of gaze, scene, and motion cues. The results highlight the utility of EgoTraj for AR-based perception, navigation, and assistive systems. The EgoTraj dataset, code, and EgoViz Dashboard are publicly available at https://github.com/yehiahmad/EgoTraj.
humanoidbenchmark - arxiv:2605.18746 · cs.ROESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action LoopYining Hong, Jiageng Liu, Han Yin, Manling Li +4
Spatial intelligence unfolds through a perception-action loop: agents act to acquire observations, and reason about how observations vary as a function of action. Rather than passively processing what is seen, they actively uncover what is unseen - occluded structure, dynamics, containment, and functionality that cannot be resolved from passive sensing alone. We move beyond prior formulations of spatial intelligence that assume oracle observations by recasting the observer as an actor. We introduce ESI-BENCH, a comprehensive benchmark for embodied spatial intelligence spanning 10 task categories and 29 subcategories built on OmniGibson, grounded in Spelke's core knowledge systems. Agents must decide what abilities to deploy - perception, locomotion, and manipulation - and how to sequence them to actively accumulate task-relevant evidence. We conduct extensive experiments on state-of-the-art MLLMs and find that active exploration substantially outperforms passive counterparts, with agents spontaneously discovering emergent spatial strategies without explicit instructions, while random multi-view often adds noise rather than signal despite consuming far more images. Most failures stem not from weak perception but from action blindness: poor action choices lead to poor observations, which in turn drive cascading errors. While explicit 3D grounding stabilizes reasoning on depth-sensitive tasks, imperfect 3D representation proves more harmful than 2D baselines by distorting spatial relations. Human studies further reveal that unlike humans who seek falsifying viewpoints and revise beliefs under contradiction, models commit prematurely with high confidence regardless of evidence quality, exposing a metacognitive gap that neither better perception nor more embodied interaction alone can close.
embodiedmanipulationbenchmark - arxiv:2605.18729 · cs.RORobo-Cortex: A Self-Evolving Embodied Agent via Dual-Grain Cognitive Memory and Autonomous Knowledge InductionNga Teng Chan, Yi Zhang, Yechi Liu, Renwen Cui +8
The ability to navigate and interact with complex environments is central to real-world embodied agents, yet navigation in unseen environments remains challenging due to "experiential amnesia," where existing trajectory-driven or reactive policies fail to synthesize generalizable strategies from past interactions. We propose Robo-Cortex, a self-evolving framework that enables robots to autonomously induce navigation heuristics and refine cognitive strategies through a continuous reflection-adaptation loop. By abstracting success patterns and failure pitfalls into natural-language heuristics, Robo-Cortex enables a transition from passive execution to active strategy evolution. Our core innovation is an Autonomous Knowledge Induction (AKI) mechanism that distills multimodal trajectories into a structured Navigation Heuristic Library for knowledge generalization. The architecture further incorporates a Dual-Grain Cognitive Memory system, comprising a Short-term Reflective Memory (SRM) for real-time local progress analysis, and a Long-term Principle Memory (LPM) that abstracts past trajectories into reusable guiding and cautionary principles. To ensure robust decision-making, we introduce a multimodal Imagine-then-Verify loop, where a world model simulates potential outcomes and a VLM-based evaluator validates action plans. Extensive evaluations on IGNav, AR, and AEQA show that Robo-Cortex consistently outperforms strong baselines in both task success and exploration efficiency, with gains of up to +4.16% SPL over the strongest prior method and up to +15.30% SPL under heuristic transfer to unseen environments. Preliminary real-world robotic experiments further support the effectiveness of Robo-Cortex in physical settings.
embodiedworld modelmemoryagentembodied agentself-evolving - arxiv:2605.18727 · cs.RODexHoldem: Playing Texas Hold'em with Dexterous Embodied SystemFeng Chen, Tianzhe Chu, Li Sun, Pei Zhou +5
Evaluating embodied systems on real dexterous hardware requires more than isolated primitive skills: an agent must perceive a changing tabletop scene, choose a context-appropriate action, execute it with a dexterous hand, and leave the scene usable for later decisions. We introduce DexHoldem, a real-world system-level benchmark built around Texas Hold'em dexterous manipulation with a ShadowHand. DexHoldem provides 1,470 teleoperated demonstrations across 14 Texas Hold'em manipulation primitives, a standardized physical policy benchmark, and an agentic perception benchmark that tests whether agents can recover the structured game state needed for embodied decision making. On primitive execution, $π_{0.5}$ obtains the highest task completion rate ($61.2\%$), while $π_{0.5}$ and $π_0$ tie on scene-preserving success rate ($47.5\%$). On agentic perception, Opus 4.7 obtains the best strict problem-level accuracy ($34.3\%$), while GPT 5.5 obtains the best average field-wise accuracy ($66.8\%$), exposing a gap between isolated visual sub-capabilities and complete routing-relevant state recovery. Finally, we instantiate the full embodied-agent loop in three case studies, where waiting, recovery dispatches, human-help requests, and repeated primitive execution reveal how perception and policy errors accumulate during closed-loop deployment. DexHoldem therefore evaluates dexterous tabletop execution, agentic perception, and embodied decision routing in a shared physical setting. Project page: https://dexholdem.github.io/Dexholdem/.
embodiedmanipulationdexterousagentagenticbenchmark - arxiv:2605.18722 · cs.RODexora: Open-source VLA for High-DoF Bimanual DexterityZongzheng Zhang, Jingrui Pang, Zhuo Yang, Kun Li +21
Vision-Language-Action (VLA) models have recently become a central direction in embodied AI, but current systems are restricted to either dual-gripper control or single-arm dexterous hand manipulation. While low-dimensional gripper control can often be handled with simpler methods, high-dimensional dexterous hand control benefits greatly from full end-to-end VLA learning. In this work, we introduce Dexora, the first open-source VLA system that natively targets dual-arm, dual-hand high-DoF manipulation. We design a hybrid teleoperation pipeline that decouples gross arm kinematics (captured with a custom exoskeleton backpack) from fine finger motion (markerless hand tracking via Apple Vision Pro), and that drives both a physical dual-arm dual-hand platform and an identical MuJoCo digital twin. Using that interface, we assemble a large training corpus: an embodiment-matched synthetic corpus (100K simulated trajectories, 6.5M frames) and a real-world dataset of 10K teleoperated episodes (2.92M frames). To mitigate noisy teleoperation demonstrations, we propose a data-quality-aware training recipe: an offline discriminator provides clip-level weights for diffusion-transformer policy training, down-weighting low-quality demonstrations. Empirically, Dexora outperforms competitive VLA baselines on both basic and dexterous benchmarks (e.g., average dexterous success 66.7% vs. 51.7%), attains 90% success on basic tasks, and shows robust out-of-distribution and cross-embodiment generalization. Ablations confirm the importance of real data and the discriminator for dexterity.
vision-language-actionvlaembodiedmanipulationdexterousteleoperation - arxiv:2605.18617 · cs.ROManiSoft: Towards Vision-Language Manipulation for Soft Continuum RoboticsZiyu Wei, Luting Wang, Chen Gao, Li Wen +1
Most existing vision-language manipulation research targets rigid robotic arms, whose fixed morphology limits adaptability in cluttered or confined spaces. Soft robotic arms offer an appealing alternative due to their deformability, but confront challenges such as unreliable proprioception and distributed low-level actuation. To investigate these challenges, we introduce \ManiSoft, a benchmark for vision-language manipulation with soft arms. ManiSoft features a tailored simulator that couples realistic soft-body dynamics with contact-rich interactions via an elastic force constraint. On this basis, ManiSoft defines four tasks, each highlighting distinct aspects of deformable control, from basic end-effector coordination to obstacle avoidance. To support policy training and evaluation, \ManiSoft{} includes an automated pipeline that generates $6{,}300$ diverse scenes and corresponding expert trajectories. To produce high-quality trajectories at scale, we first employ a high-level planner to decompose each task into a sequence of waypoints, followed by a low-level reinforcement learning policy that generates torque commands to track waypoints. Benchmarking three representative policy models shows relatively promising results in clean scenes but substantial performance drop under randomization. Visualization analysis indicates that failures stem primarily from inaccurate visual estimation of proprioceptive state and limited exploitation of deformability for adaptive obstacle avoiding. We anticipate ManiSoft to serve as a valuable testbed, bridging the gap between rigid and soft arms in the context of vision-language manipulation. Out codes and datasets are released at https://buaa-colalab.github.io/ManiSoft.
manipulationbenchmark - arxiv:2605.18611 · cs.ROUnified Walking, Running, and Recovery for Humanoids via State-Dependent Adversarial Motion PriorsYidan Lu, Yichao Zhong, Liu Zhao, Wanyue Li +1
We propose a unified reinforcement learning framework that enables a single policy to perform walking, running, and fall recovery on the Unitree G1 humanoid robot, validated on physical hardware without any explicit mode-switching command at deployment. The framework extends Adversarial Motion Priors (AMP) by replacing the conventional global reference distribution with a state-dependent gate that routes each training transition to one of two discriminators: a dedicated recovery discriminator and a velocity-conditioned locomotion discriminator that jointly covers walking and running. The gate is defined by a single fixed threshold on projected gravity: the recovery discriminator is activated when body tilt exceeds approximately $37^\circ$ from vertical ($|g_z+1|>0.6$); otherwise the locomotion discriminator is used, with the normalized commanded velocity serving as a condition that selects the appropriate reference trajectory between walk and run clips. Only three LAFAN1 reference clips are required to regularize the complete behavior set. At deployment, a single frozen ONNX policy executes at 50\,Hz with no runtime mode logic; hardware experiments demonstrate successful recovery from both prone and supine falls and smooth walk-to-run transitions under the same controller.
humanoid - arxiv:2605.18593 · cs.RONot What You Asked For: Typographic Attacks in Household Robot ManipulationAli Iranmanesh, Peng Liu
Open-vocabulary embodied AI agents increasingly rely on vision-language models such as CLIP for object perception and task grounding. However, the shared embedding space that enables this flexibility introduces a structural vulnerability to typographic attacks, where printed text in a physical scene semantically overrides visual judgment. While prior work has quantified this threat in static 2D benchmarks and 3D navigation tasks, its impact on the full Sense-Plan-Act pipeline of household robot manipulation remains unexplored. This work evaluates typographic attacks in a Habitat-based simulation using the HomeRobot benchmark. We introduce a decoupled perception architecture that exposes a frozen CLIP encoder to adversarial stickers while maintaining geometric grounding via DETIC. In a controlled evaluation pool of 59 attributable episodes, the attack achieves an overall Attack Success Rate (ASR) of 67.8%, rising to 70.0% among fully successful episodes, under uncontrolled viewing angles and occlusion with no perceptual optimization. Critically, we find that perceptual errors propagate through the persistent 3D semantic map to produce kinetic failures, defined here as physically executed grasping and transport of the wrong object driven by an adversarially poisoned semantic state. In these cases, the robot physically grasps and delivers the wrong object to a target receptacle. These results establish typographic misclassification as a real, measurable, and physically consequential threat to the safety of modular manipulation pipelines that prior typographic attack research has left unexamined.
embodiedmanipulationgraspai agentbenchmark - arxiv:2605.18556 · cs.ROKey-Gram: Extensible World Knowledge for Embodied ManipulationJingjing Fan, Siyuan Li, Botao Ren, Zhidong Deng
Embodied control increasingly requires models to follow compositional language instructions while reasoning over dynamic visual states. However, current vision-language-action policies and world-action models often couple linguistic knowledge with visual computation in a shared backbone or conditioning pathway, leading to modality competition and making knowledge extension dependent on backbone updates. In this paper, we introduce Key-Gram, a conditional-memory framework that separates language-derived world knowledge from visual-state reasoning for embodied control. At its core is a memory module that decomposes an instruction into task-specific key-grams, retrieves static linguistic priors through deterministic hashed lookup, and injects the retrieved entries into selected hidden layers through context-aware gating and lightweight convolutional fusion. This design allows the backbone to devote its main capacity to visual reasoning and action inference, while reusable instruction knowledge is stored in an extensible external memory. The logical memory table can be conveniently partitioned during training and, due to its $O(1)$ lookup pattern, efficiently placed on host memory during inference. Across RoboTwin2.0, LIBERO/LIBERO-Plus, and real-world dual-arm manipulation, Key-Gram consistently improves both $π_{0}$ and $π_{0.5}$ backbones, with average relative gains of $29.5\%/9.9\%$ on RoboTwin2.0, $35.8\%/4.5\%$ on LIBERO-Plus transfer without target-domain fine-tuning, and $15.4\%/8.1\%$ on real-world long-horizon tasks. These results demonstrate that externalized linguistic memory provides an effective and extensible mechanism for improving compositional grounding, transfer, and real-world manipulation.
vision-language-actionembodiedmanipulationliberorobotwinmemory - arxiv:2605.18423 · cs.ROREBAR: Reference Ethical Benchmark for Autonomy ReadinessJonathan Diller, David Barnes, Rebekah Bogdanoff, Rhett Collier +13
As autonomous systems grow more advanced, objective metrics to evaluate their ethical and legal compliance are critical for informing end users of their limitations and ensuring accountability of those who misuse them. Current ethical embodied AI frameworks remain mostly qualitative, focusing on system design (through safety guardrails or targeted red teaming), and the realized guardrails often directly disallow unsafe behavior without providing the user with an override or interpretable reason. Instead, there is a need for computable metrics through rigorous testing that allow a user to determine the applicability of the system to the task. To address this gap, we introduce the Reference Ethical Benchmark for Autonomy Readiness (REBAR), a quantitative test and evaluation framework for autonomous systems. REBAR maps operating metrics into a computable Autonomy Readiness Level (ARL) rubric that can quantify ethical performance. Key innovations of the framework include a neuro-symbolic Large Language Model (LLM) approach to calculate and explain the ethical difficulty of scenarios, LLM-driven at-scale generation of test instances, and a versatile, photorealistic simulation environment. By evaluating white-box autonomy solutions through this rigorous testing pipeline, REBAR delivers an objective and repeatable benchmark score, bridging the gap between abstract principles and verifiable, accountable autonomy.
embodiedbenchmarkevaluation framework - arxiv:2605.18407 · cs.ROQumus: Realization of An Embodied AI Quantum Material ExperimentalistLihan Shi, Zhaoyi Joy Zheng, Xinzhe Juan, Yimin Wang +13
While modern Large Language Models (LLMs) and agentic artificial intelligence (AI) have demonstrated transformative capabilities in digital domains, the realization of embodied AI capable of real-world scientific discovery remains a difficult frontier. The advancements are hindered by the inherent complexity of integrating high-level reasoning, multimodal information processing and real-time physical execution. Here we introduce Qumus, the first AI quantum materials experimentalist. Physically embodied within a robotic mini-laboratory, Qumus is an intelligent, multimodal, and multi-agent system designed for the creation and nano-processing of atomically thin two-dimensional (2D) materials and stacked van der Waals (vdW) structures. Qumus autonomously navigates the full scientific cycle, from hypothesis generation and protocol planning to multi-step experimental execution, result analysis and reporting, acting as an experimentalist. Markedly, the system has achieved, for the first time, the AI-creation of graphene, as well as the first AI-fabrication of complex nanodevices including atomically thin field-effect transistors via vdW stacking. Qumus excels at these tasks by demonstrating autonomous error correction and closed-loop experimentation. Our results establish a generalizable framework for self-improving embodied AI systems that learn directly from the quantum world, opening a pathway toward accelerated discovery in quantum materials, electronics and beyond.
embodiedmulti-agentagenticagent systemself-improving - arxiv:2605.18373 · cs.RODynamic robotic cloth folding with efficient Koopman operator-based model predictive controlEdoardo Caldarelli, Franco Coltraro, Adrià Colomé, Lorenzo Rosasco +1
Robotic cloth folding is a challenging task, particularly when considering dynamic folding tasks, which aim at folding cloth by fast motions that leverage its dynamics. When subject to such fast motions, the complexity of cloth dynamics hinders both system identification and planning of folding trajectories, resulting in a difficult simulation-to-reality transfer when using physical models of cloth. Compared to the dexterity that humans exhibit when performing folding tasks, robotic approaches usually employ small garments with quite rigid dynamics, and are either too slow, or fast but imprecise, requiring several attempts to achieve a reasonably good fold. In this paper, we tackle these challenges by generating fast folding trajectories with a novel model predictive controller, integrating physics-based simulation of cloth dynamics and efficient, kernel-based Koopman operator regression. Koopman operator regression, an increasingly popular machine learning technique for nonlinear system identification, is used to obtain a linear model for the cloth being folded. Such a surrogate model, trained with data from a high-fidelity, physics-based cloth simulator, can then be employed within a suitable model predictive control algorithm, in place of the costly, nonlinear one, to efficiently generate folding trajectories to be executed by a robotic manipulator. Both in simulated and real-robot experiments, we show how the linearization supplied by the Koopman operator-based model can be employed to efficiently generate fast folding trajectories to unseen poses, without sacrificing folding accuracy.
manipulator - arxiv:2605.18303 · cs.ROPH-Dreamer: A Physics-Driven World Model via Port-Hamiltonian Generative DynamicsXueyu Luan, Chenwei Shi
World models built on recurrent state space architectures enable efficient latent imagination, yet remain physically unstructured, producing dynamics that violate conservation and dissipative principles. We introduce a unified Port-Hamiltonian framework that remedies this through three synergistic mechanisms. First, we embed implicit physical priors into recurrent transitions by modeling projected latent evolution as action controlled energy routing governed by flow and dissipation, biasing the projected PH phase space toward a more compact and physically structured representation. Second, we develop a kinematics aware energy world model that estimates the Hamiltonian and power balance from proprioceptive observations, providing an explicit physical signal for thermodynamic reasoning. Third, leveraging these energy gradients, we establish an energy guided Actor-Critic that uses Lagrangian multipliers to regularize policy optimization toward lower energy and smoother control. Across visual control benchmarks, this paradigm not only attains superior asymptotic returns but also elevates internal simulator fidelity by establishing a tighter, lower variance alignment between imagined and real rewards, all while reducing latent phase space volume by 4.18-8.41%, energy consumption by up to 7.80%, and mean squared jerk by up to 9.38%.
world modelbenchmark - arxiv:2605.18295 · cs.ROAssessing Localization Technologies for Pedestrian Collision AvoidanceJoshua Varughese, Joseba Gorospe, Novel Certad, Cristina Olaverri-Monreal
Robust pedestrian safety is crucial to the next-generation of intelligent transportation systems. Such systems rely on active pedestrian localization and predictive collision alerts. Pedestrian localization can be supported by Ultra-Wideband technology and Bluetooth 6.0, which offer high-precision ranging and low-latency communication, making them promising candidates for vehicular collision warning systems. This paper assesses the localization accuracy of these technologies for pedestrian alerting and benchmarks their performance against Global Navigation Satellite Systems. Experimental evaluations performed in this paper focused on key performance metrics, including localization accuracy and robustness to environmental conditions. Preliminary results suggest that Ultra-Wideband and Bluetooth 6.0 can serve as viable alternatives or complements to Global Navigation Satellite Systems in certain scenarios, improving situational awareness and enabling timely pedestrian alerts.
benchmark - arxiv:2605.18287 · cs.ROStableVLA: Towards Robust Vision-Language-Action Models without Extra DataYiyang Fu, Chubin Zhang, Shukai Gong, Yufan Deng +6
It is infeasible to encompass all possible disturbances within the training dataset. This raises a critical question regarding the robustness of Vision-Language-Action (VLA) models when encountering unseen real-world visual disturbances, particularly under imperfect visual conditions. In this work, we conduct a systematic study based on recent state-of-the-art VLA models and reveal a significant performance drop when visual disturbances absent from the training data are introduced. To mitigate this issue, we propose a lightweight adapter module grounded in information theory, termed the Information Bottleneck Adapter (IB-Adapter), which selectively filters potential noise from visual inputs. Without requiring any extra data or augmentation strategies, IB-Adapter consistently improves over the baseline by an average of 30%, while adding fewer than 10M parameters, demonstrating notable efficiency and effectiveness. Furthermore, even with a 14x smaller backbone (0.5B parameters) and no pre-training on the Open X-Embodiment dataset, our model StableVLA achieves robustness competitive with 7B-scale state-of-the-art VLAs. With negligible parameter overhead (<10M), our approach maintains accuracy on long-horizon tasks and surpasses OpenPi under both synthetic and physical visual corruptions.
vision-language-actionvlavla modelopen x-embodiment - arxiv:2605.18262 · cs.ROOn Improving Multimodal Pedestrian Trajectory Prediction with CVAE: A Study on Benchmark and Robot DataYuzhou Liu, Cristina Olaverri-Monreal
Accurate pedestrian trajectory prediction is crucial for autonomous systems operating in complex environments, such as modular buses and delivery robots in suburban or semi-structured areas. Social Spatio-Temporal Graph Convolutional Neural Networks (Social-STGCNN) have shown strong performance by modeling social interactions; however, producing diverse and well-calibrated future trajectories remains challenging. In this work, we build on a Social-STGCNN backbone and introduce a Conditional Variational Autoencoder (CVAE)-based probabilistic formulation to explicitly model multimodal future trajectories. We evaluate the method on the ETH and UCY pedestrian trajectory datasets as well as on a real-world pedestrian dataset collected by a mobile robot. Results show moderate gains on public benchmarks, but more consistent endpoint accuracy and improved trajectory diversity across different crowd configurations. Evaluation on robot-collected data further demonstrates the approach's effectiveness beyond curated benchmarks and supports its applicability in practical deployments.
benchmark - arxiv:2605.18197 · cs.RORGB-only Active 3D Scene Graph Generation for Indoor Mobile RobotsGiorgia Modi, Davide Buoso, Giuseppe Averta, Daniele De Martini
Current approaches to 3D scene graph generation rely on dedicated depth sensors, such as LiDAR or RGB-D cameras, for metric 3D reconstruction. This limits deployment to specialized robotic platforms and excludes settings where only RGB cameras are available, such as fixed external infrastructure. Existing pipelines also typically operate on passively collected observation trajectories, rather than selecting viewpoints based on the partially built scene representation, and therefore fail to effectively exploit the semantic and spatial information encoded within the graph during exploration. This paper presents a fully visual framework for the active, incremental construction of 3D scene graphs from RGB input only, addressing both limitations. The proposed approach unifies perception and planning around a shared structured representation that captures object semantics, 3D geometry, relational context, and information from multiple viewpoints. Because the framework is hardware-agnostic and relies only on RGB observations, it can incorporate inputs from both onboard robot cameras and fixed external cameras within the same representation. Experiments on the Replica dataset show that the RGB-only pipeline achieves F1-score parity with baselines using ground-truth depth. Active exploration experiments on ReplicaCAD further show that semantic-driven viewpoint selection detects more than twice as many objects as a geometric frontier-based baseline under the same exploration budget. Finally, the external-camera setting demonstrates that complementary RGB views can effectively bootstrap the scene graph and improve contextual understanding at no additional exploration cost.
scene graph - arxiv:2605.18184 · cs.ROFixed External Cameras as Common Prior Maps for Active 3D Scene Graph GenerationGiorgia Modi, Davide Buoso, Giuseppe Averta, Daniele De Martini
Commonly available prior information, such as BIM models, floor plans, and remote sensing images, can provide valuable geometric and semantic context for autonomous robotic systems. In this paper, we treat observations from fixed external RGB cameras as Common Prior Maps (CPMs): wide-field views of the environment that initialize a semantic and geometric scene prior before any robot motion begins. We present an RGB-only framework for active, incremental 3D scene graph (3DSG) generation that seamlessly fuses observations from both onboard robot cameras and fixed external cameras within a single hardware-agnostic pipeline. By relying solely on RGB observations processed by a feed-forward 3D reconstruction model, the system treats all cameras - onboard or external - identically, requiring no hardware modifications. A graph-based active semantic exploration framework then directly leverages the partial scene graph to guide the robot toward regions of high semantic uncertainty, progressively completing and refining the prior. Experiments demonstrate that bootstrapping the scene graph with even a single external camera increases initial object recall by up to +79%, and that the richer context of the prior significantly improves the efficiency of subsequent active exploration.
scene graph - arxiv:2605.18109 · cs.ROTaskGround: Structured Executable Task Inference for Full-Scene Household ReasoningZhiYuan Feng, Yu Deng, Ruichuan An, Zhenhua Liu +10
In real home deployments, household agents must often operate from a complete household scene and a situated household request, rather than from a clean task specification. Such requests require agents to identify task-relevant entities, recover intended task conditions, and resolve ordering constraints from the surrounding scene context. We formalize this capability as full-scene household reasoning: given a complete household scene and a situated household request, an agent must infer executable task structure before producing a grounded skill-level action sequence. This setting is challenging because complete household scenes contain substantial task-irrelevant information, making direct complete-scene prompting inefficient and error-prone. In practical deployment, this challenge is further amplified by privacy and local compute constraints, which favor compact open-weight models with limited long-context reasoning ability. We propose TaskGround, a training-free and model-agnostic Ground-Infer-Execute framework that grounds complete scenes into compact task-relevant scene slices, infers executable task structure, and compiles it into grounded skill-level action sequences. To evaluate this setting, we introduce FullHome, a human-validated evaluation suite of 400 household tasks spanning diverse home-scale environments and both goal-oriented and process-constrained requirements. On FullHome, TaskGround improves task success rates by large margins across both proprietary and open-weight models. Notably, it makes Qwen3.5-9B competitive with GPT-5 under direct complete-scene prompting while reducing total input-token cost by up to 18x. Our results identify executable task-structure inference as a central bottleneck in full-scene household reasoning and show that structured grounding can make compact local models substantially more effective for practical household deployment.
long-contextagent - arxiv:2605.18074 · cs.RO4DLidarOpen: An Open 4D FMCW Lidar Dataset for Motion-Aware Autonomous DrivingKane Qian, Xin Zhao, Yining Shi, Rujun Yan +6
We present 4DLidarOpen, a large-scale open multi-modal dataset for autonomous driving, centered on 4D frequency-modulated continuous-wave (FMCW) Lidar sensing. Unlike conventional time-of-flight Lidar datasets that mainly provide geometric measurements, 4DLidarOpen includes point-wise radial velocity measurements from a forward-facing 4D FMCW Lidar, together with multiple Lidars of different types, including rotating, solid-state, and blind-spot variants, surround-view cameras, and 6-DOF ego-vehicle poses. The dataset was collected in complex urban environments in Beijing and covers dense pedestrian interactions, congested traffic, high-speed driving, and unprotected maneuvers. 4DLidarOpen provides synchronized multi-sensor data and 3D bounding-box annotations with persistent track IDs across five object categories. A hybrid annotation strategy is adopted, where large-scale auto-labeled data support scalable training and human experts refine annotations for the human-annotated training and validation sets. Based on this dataset, we establish benchmarks for 3D object detection, birds-eye view (BEV) segmentation and flow prediction, and motion forecasting with planning. Extensive experiments show that direct velocity measurements from 4D FMCW Lidar provide complementary motion cues for dynamic-scene understanding. Compared with geometric-only sensing, the velocity-aware representation improves motion-related perception and downstream forecasting and planning, especially in scenarios involving vulnerable road users and fast-moving objects. These results indicate that 4D FMCW Lidar is a promising sensing modality for motion-aware autonomous driving. The dataset and evaluation toolkit are publicly released to support research on 4D scene understanding, multi-Lidar fusion, and velocity-aware perception and planning.
benchmark - arxiv:2605.18059 · cs.ROBench2Drive-Robust: Benchmarking Closed-Loop Autonomous Driving under Deployment PerturbationsZhiyuan Zhang, Zhenghao Jin, Yanlun Peng, Xianda Guo +7
Robustness is a critical requirement for deploying autonomous driving systems in the real world. Existing robustness benchmarks for autonomous driving have made important progress in studying the effects of image-level corruptions, such as adverse weather or camera degradation, on perception modules and open-loop planning outputs. However, deployment can also involve system-level imperfections, such as inference latency and ego-state estimation errors, which remain less studied in closed-loop E2E-AD evaluation. These imperfections can accumulate through the feedback loop and destabilize control. In this work, we present Bench2Drive-Robust, to our knowledge the first device-centric robustness benchmark for closed-loop end-to-end autonomous driving under realistic deployment perturbations. We systematically evaluate deployment-oriented perturbations arising from three major sources: camera-stream failures (frame drop, partial observation), ego-state estimation errors (GPS noise, and speed or odometry errors), and compute-induced control delay (model inference delay). We evaluate representative end-to-end driving methods and analyze their robustness under different perturbation severities. Our results show that these deployment-related perturbations can substantially degrade closed-loop driving performance, revealing robustness challenges that are not fully captured by conventional image-level corruption evaluations. By establishing a closed-loop evaluation protocol and demonstrating the substantial impact of these deployment-oriented perturbations, Bench2Drive-Robust defines practical robustness problems for end-to-end autonomous driving and encourages further research on deployment-aware robust driving systems.
benchmarkevaluation protocol - arxiv:2605.18045 · cs.ROConfidence-Gated Robot Autonomy: When Does Uncertainty Actually Help?Johannes A. Gaus, Jhon P. F. Charaja, Daniel Haeufle
Robotic systems often use predictive uncertainty to decide whether to act autonomously or defer to a fallback policy. In threshold-gated autonomy, uncertainty matters mainly through its ability to rank likely errors. Standard metrics such as expected calibration error and AUROC do not directly test whether uncertainty changes act/defer decisions. We therefore evaluate uncertainty using Spearman rank correlation, paired bootstrap equivalence testing, and act/defer agreement. Across three temporal activity-recognition benchmarks, we find a dataset-dependent competence regime below which uncertainty provides a weak and unstable error ranking. Above this regime, softmax heuristics, MC Dropout, and ensembles produce similar gating behavior, while threshold choice has a much larger effect on execution outcomes. A multi-seed embodied simulation shows the same pattern for collision rate and cost once realized autonomy is matched. Under temporal covariate shift, ranking quality remains stable, but fine grained semantic OOD detection remains near chance. These results suggest that simple uncertainty proxies can suffice for selective gating once the base model is competent, but not for semantic novelty detection.
embodiedbenchmark - arxiv:2605.18033 · physics.app-phReal-time Multi-instrument Autonomous Discovery of Novel Phase-change Memory MaterialsChih-Yu Lee, Haotong Liang, Ryan Kim, Austin McDannald +3
Autonomous labs enable the integration of automated experiment execution, data analysis and decision making. The main challenge remains the integration of diverse data streams from multiple instruments, where the data is often heterogeneous and unsynchronized. The standard learning process of undetermined synthesis-process-structure-property relationships (SPSPR) usually relies on post-experiment analysis after data is fully collected, not during live experiments, and decision making is carried out independently across characterization equipment. Here, we demonstrate the Multi-instrument Autonomous Discovery (MAD) framework -- combining structural property mapping and functional property optimization simultaneously in a closed-loop manner. As an example, we applied MAD to phase change memory (PCM) materials, and, in particular on the Mn-Sb-Te ternary, a previously unexplored materials system for PCM. A multi-output model is employed to merge data from x-ray diffraction (XRD) and electrical resistance measurements simultaneously through a co-regionalization kernel that models the relationship between them. The output probabilistic posterior and uncertainty quantification facilitate decision making with shared knowledge, while the goals are different across tasks. We aimed to maximize the knowledge of crystal structure distribution using non-negative matrix factorization (NMF), while in parallel, we find the composition with the maximum resistance value, an important figure of merit for PCM. Leveraging MAD, we found promising electrical PCMs and identified the SPSPR within 25 closed-loop iterations, corresponding to a seven-fold speed-up. The framework opens a new path of study in large-scale autonomous facilities, where future experiments can be run in parallel together, not independently.
memory - arxiv:2605.17984 · cs.ROSee Silhouettes in Motion with Neuromorphic VisionPei Zhang, Shijie Lin, Zhou Ge, Jinpeng Chen +1
Quasi-bimodal objects, such as text, road signs, and barcodes, play a basic yet vital role in daily visual communication. By boiling these down to clear silhouettes, binarization uses a minimal language to convey essential vision cues for maximum downstream efficiency. The catch is that frame-based imaging often struggles on mobile platforms like drones, self-driving cars, and underwater vehicles. In these dynamic scenes, rapid motion and harsh lighting can make it blind, causing severe motion blur and erasing crucial details. To overcome the limits, neuromorphic vision via event cameras, featuring microsecond-level temporal resolution and high dynamic range, steps in as a natural solution. Building upon this event-driven sensing paradigm, we introduce a simple yet effective dual-modal approach that harnesses the synergy between frames and events to achieve real-time, high-frame-rate binarization on CPU-only devices. Extensive evaluations present that it earns competitive performance against leading techniques in reducing motion blur, while delivering impressive improvements under challenging illumination. Besides, our asynchronous workflow bypasses event scarcity that breaks traditional time-binning reconstruction, maintaining clear target shapes even at extreme kilohertz frame rates. Its binary results further serve as reliable representations that facilitate a range of downstream tasks. This work paves the way towards lightweight perception and interaction in embodied intelligence on resource-constrained edge platforms.
embodiedevent camera - arxiv:2605.17950 · cs.ROActive Defense Against False Data Injection Attacks in Robotic ManipulatorsGabriele Gualandi, Carl Mikael Larsson, Alessandro V. Papadopoulos
Robotic systems are vulnerable to False Data Injection Attacks (FDIAs), where adversaries corrupt sensor signals to gain malicious control. Feedback linearization exposes robotic systems to integrator vulnerability, making them susceptible to stealthy attacks that can cause significant deviations in end-effector behavior without raising alarms. This paper addresses the resilience of manipulators against finite-horizon FDIAs by formalizing two defense methods, namely anomaly-aware virtual damping and manipulability reduction, with probabilistic guarantees on nominal task execution. Simulations on a 7-DOF redundant manipulator show that the proposed defenses substantially reduce the impact of FDIA compared to using solely a threshold-based ADS like the Chi-squared, while preserving nominal task performance in the absence of attack.
manipulator - arxiv:2605.17929 · cs.ROTacSE3: Equivariant SE(3) Motion Estimation from Low-Texture Visuotactile Images for In-Gripper Tracking and CompensationZhongyuan Liao, Junzhe Wang, Qingyang Liu, Zhenmin Huang +5
Robotic in-hand manipulation requires reliable object-motion tracking under frequent visual occlusion, yet low-texture visuotactile images provide few stable correspondences for conventional image- or geometry-matching methods. This paper presents TacSE3, a tactile motion-estimation pipeline that converts low-texture visuotactile observations into a decoupled three-dimensional force field and estimates incremental rigid-body motion on SE(3). The method derives planar translation from contact-centroid motion and estimates rotation primarily from shear-related tactile responses, yielding a physically interpretable signal for in-gripper tracking and compensation. Experiments with paired DM-Tac fingertip sensors show that dual-sensor sensing reduces translation-rotation ambiguity, supports rotation tracking across axes and object geometries, and provides a lightweight compensation signal that improves disturbance tolerance in downstream manipulation tasks without retraining the base policy.
manipulationtactilegripper - arxiv:2605.17928 · cs.ROTransfer Learning for Customized Car Racing EnvironmentsBenedict Florance Arockiaraj, Richard Chang, Wesley Yee
Transfer Learning, a technique where a model/agent can use the knowledge/expertise that it gained from one task and exploit that to solve another closely-related task, is often used in tackling problems in deep learning. Through this project, we explore transfer learning in the purview of deep reinforcement learning. Specifically, we want to use transfer learning to achieve the fast lap times in OpenAI's Car racing environment by training the agent on one circuit, and racing it on other customized target environments by zero-shot transfer or by additional fine-tuning. In addition, we compare the performance of model-based and model-free approaches, and observe that model-based approaches dominate in performance and converge faster than model-free approaches in this environment. We observe that transfer learning in most setups not only boosts the performance on the target domain, but also shows high performance ability during learning.
agent - arxiv:2605.17927 · cs.ROLearning-Based Adaptive Control for Surgical Robotic Exposure Task on Deformable TissuesJiayi Liu, Kaiqi Wei, Yiwei Wang, Huan Zhao +1
In various surgical procedures, regions of interest (ROIs) such as organs or lesions are often occluded by overlying tissues, requiring surgeons to achieve adequate exposure for precise intervention. However, the irregular geometry, nonlinear biomechanical properties of overlying tissues, and limited intraoperative visibility of the ROI pose significant challenges to the autonomous execution of tissue retraction. To address this, we formulate a realistic model of the tissue retraction task and propose a learning-based adaptive control framework for achieving ROI exposure. The method optimizes control inputs online by monitoring changes in the visual boundary of the tissue, while leveraging a deep deformation estimation model trained on simulation data to identify the optimal grasping point and ensure the convergence and safety of the adaptive controller. Through simulations and real-world experiments on different deformable materials, it has been demonstrated that this framework exhibits zero-shot adaptation to similar tasks and can complete the autonomous retraction process, from initial grasp selection to full ROI exposure. Therefore, it has the potential to be applied in actual surgical assistance scenarios.
grasp - arxiv:2605.17912 · cs.ROWorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and PlatformYu Shang, Yinzhou Tang, Yiding Ma, Zhuohang Li +21
World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The benchmark is available at: https://world-arena.ai.
embodiedtactileworld modelaction-conditionedbenchmarkpolicy evaluation - arxiv:2605.17851 · cs.ROA Dexterous and Compliant Gripper With Soft Hydraulic Actuation for Microgravity ManipulationWilliam Su, Jordan Kam, Yixiao Wang, Jianshu Zhou
Astrobee's existing one-degree-of-freedom (DOF) underactuated compliant claw gripper enables perching on the International Space Station (ISS), but provides limited capability for continuous dexterous manipulation. More complex microgravity tasks require an end-effector that can maintain stable contact while limiting disturbance to the free-flying base, since contact forces directly couple into base motion. This article presents the integration of DexCoHand, a dexterous and compliant two-finger, 6-DOF gripper, with the Astrobee free-flying robot for microgravity manipulation. The system is evaluated in MuJoCo using Astrobee's standard handrail perching sequence, including approach, perching, and subsequent pan and tilt motions. Compared with Astrobee's existing gripper, DexCoHand preserves the commanded pan and tilt motions while reducing unintended cross-axis base motion. Hardware experiments on Earth further demonstrate DexCoHand's dexterous manipulation capabilities and its potential for more adaptable intelligent manipulation tasks.
manipulationdexterousgripper - arxiv:2605.17815 · cs.ROVirtues of Ordered Chaos: Planning with Topple Actions in Tabletop Stack RearrangementHao Lu, Rahul Shome
Efficient object manipulation strategies have significant impact in automation applications. In this work, the stack rearrangement in tabletop settings is studied, with a focus on augmenting the task planning domain with richer nonprehensile aggregating actions, in particular the toppling of objects from a stack to the table. Toppling can compress long sequences of intermediate relocations. Computed plans need to interleave pick-and-place actions with topple throughout its plan based on the problem. In order to generate the task plan and model an abstraction to compute solutions that include both pick-and-place and topple actions, a novel aggregating gadget for topple is introduced. Using this directed graphical abstraction, candidate task plan computation becomes a variant of the pebble motion problem, treating objects as pebbles. Benchmarks are then reported in a IsaacSim-based physics simulation. Results highlight clear benefits of achieving faster execution than solely using pick-and-place actions. Though this work primarily investigates the topple action, we demonstrate that similar abstractions can model other aggregating actions of interest, like scoop. The current work provides a preliminary, strong indication of the promising benefits of abstractions for rich object interactions in manipulation applications.
manipulationbenchmark - arxiv:2605.17800 · cs.ROOptimal Knock-Pick Planning for Tightly Packed Tabletop Blocks With Parallel GrippersHao Lu, Rahul Shome
Rearranging densely packed tabletop objects is challenging when parallel-gripper picks are infeasible without sufficient clearance around an object. This work studies the problem characteristics for practically motivated settings with uniformly sized blocks placed at planar tabletop grid locations. Since purely prehensile removal can become infeasible, a directional knock primitive is therefore introduced and the optimal knock-pick variant of the problem is formulated. The work proposes a series of abstractions wherein minimal constraining gadgets are covered to identify the necessary knocks. Utilizing a maximum-weight perfect matching on a graphical abstraction yields efficient polynomial-time computation of the optimal plan that minimizes the number of actions. Experiments are reported for increasing grid sizes in synthetic settings as well as in IsaacSim. The theoretical observations provide a promising stepping stone towards rigorously building efficient manipulation strategies that interleave prehensile and non-prehensile actions.
manipulationgripper - arxiv:2605.17681 · cs.ROPRIME: Physically-consistent Robotic Inertial and Motion Estimation for Legged and Humanoid RobotsJiarong Kang, Kunzhao Ren, Tao Pang, Xiaobin Xiong
Humanoid and legged robots interact with the environment through intermittent contacts, making accurate motion estimation fundamentally dependent on reasoning about contact dynamics. However, standard sensing pipelines-whether based on onboard proprioception with Extended Kalman Filters (EKFs) or external motion capture systems-recover only kinematics, while contact forces, contact timing, and inertial parameters remain unobserved. As a result, purely kinematic reconstructions often violate rigid-body dynamics, particularly during contact-rich motions. To enable accurate motion estimation from onboard kinematics in real-world deployment, we propose PRIME (Physically-consistent Robotic Inertial and Motion Estimation), a Maximum A Posteriori (MAP) formulation that refines measured kinematics and actuator commands into a dynamically consistent trajectory while jointly estimating frictional contact forces and physically consistent inertial parameters. Our approach incorporates differentiable contact dynamics with smoothed complementarity constraints and an Anitescu-style friction model, yielding a smooth optimization problem that remains tractable across versatile contact transitions. We evaluate PRIME on contact-rich locomotion with quadrupedal robots and the Unitree G1 humanoid, demonstrating improved trajectory consistency and accurate inertial parameter identification. Beyond improving state estimation and feedback control with calibrated inertial parameters, PRIME produces force- and contact-annotated motion reconstructions from real robots in deployment, which can be used to provide high-quality data for downstream learning applications, including large-scale behavior modeling and robot foundation models.
humanoidrobot foundation modelquadruped - arxiv:2605.17661 · cs.ROMono-Hydra++: Real-Time Monocular Scene Graph Construction with Multi-Task Learning for 3D Indoor MappingU. V. B. L. Udugama, George Vosselman, Francesco Nex
Autonomous agile robots need more than metric geometry: they must understand objects, rooms, places, and spatial relations for search, inspection, exploration, and human robot interaction. Conventional metric maps support localization and collision avoidance, but do not provide this semantic and relational structure. 3D scene graphs address this gap by connecting geometry with object level and room level understanding. Building such representations on agile platforms remains difficult because aerial and lightweight robots operate under strict payload, power, and compute limits, making RGB-D cameras and LiDAR sensors impractical for many onboard settings. We present Mono-Hydra++, a real time monocular RGB plus IMU pipeline for indoor metric semantic mapping and hierarchical 3D scene graph construction. The system combines M2H-MX, a DINOv3 based multi-task model for depth and semantics, with a deep feature visual inertial odometry front end, sparse predicted depth constraints in the VIO derived pose graph, semantic masking for dynamic regions, and pose aware temporal alignment before volumetric fusion in the Mono-Hydra backend. On the Go-SLAM ScanNet evaluation subset, Mono-Hydra++ achieves 1.6% lower average trajectory error than the strongest RGB-D baseline in our comparison, while using only monocular RGB plus IMU input. On calibrated 7-Scenes, it improves average ATE by 29.8% over the strongest competing calibrated baseline. We further validate Mono-Hydra++ in a real ITC building deployment using RealSense RGB plus IMU and demonstrate embedded feasibility by deploying the ONNX/TensorRT FP16 M2H-MX-L perception model at 25.53 FPS on a Jetson Orin NX 16GB. These results show that Mono-Hydra++ can provide real time metric semantic mapping and scene graph construction for resource constrained robotic platforms without relying on active depth sensors.
scene graph - arxiv:2605.17601 · cs.ROFrom a Single Demonstration to a General Policy for Contact-Rich ManipulationXing Li, Oliver Brock
We present a Learning from Demonstration (LfD) framework that achieves one-shot generalization in multi-stage, contact-rich manipulation tasks. Central to our approach is the utilization of environmental constraints as the inductive bias. By representing a demonstration as a sequence of behaviors that exploit environmental constraints, the robot separates task-general structure -- the constraint types and their transitions -- from instance-specific details such as exact demonstration trajectories, poses, and local geometries. Our four-stage pipeline builds a complete policy on this representation: the robot first abstracts a single demonstration into environmental-constraint primitives, then disambiguates them through self-guided exploration, next assimilates targeted human corrections that handle out-of-distribution variations, and finally recovers the abstracted-away details online through compliant interaction. Because the resulting policy follows constraints rather than mimics trajectories, it generalizes across object poses, local geometries, and unmodeled contact dynamics. We validate our approach on seven real-world multi-stage contact-rich manipulation tasks and achieve over 90% success. These extensive experimental results establish environmental constraints as fundamental building blocks for efficient generalization in learning from demonstration.
manipulation - arxiv:2605.17556 · cs.ROVisual Sculpting: Visually-Aligned Planning Representations for Long-Horizon Robot Clay SculptingPeter Schaldenbrand, Jean Oh
Clay sculpting is a nuanced, artistic task involving dexterous manipulation with long-horizon planning to achieve high-level goals. As a robotics problem, we formulate clay sculpting as a shape-to-shape matching challenge. Prior deformable object manipulation work either requires retraining a policy per goal or relies on dynamics models which represent state as sparse point clouds which do not capture important clay features, such as textures, well. We present a method for modeling the dynamics of deformable materials and planning for robotic sculpting in a representation that is visually-aligned, capturing lighting and texture features. With three different deformable materials and various end-effectors, we demonstrate that our dynamics model is comparable in performance to the state-of-the-art with the added benefit of being compatible with visual planning. Our actions are represented as parametrized pushes into clay with a single end-effector, which proved to be suitable for long-horizon (>100 actions) clay relief sculptures. Lastly, we show the benefits of planning in a visually-aligned representation, but also provide analysis providing evidence as to why this representation is challenging to plan in compared to 3D representations.
manipulationdexterous - arxiv:2605.17207 · physics.app-phStructure of Molten FeCl2 and FeCl3Fakhrul Hasan Bhuiyan, Jicheng Guo, Christopher James Benmore, Avery Blockmon +2
Molten iron chlorides are central to emerging energy technologies, including electrochemical iron production and redox flow batteries. Optimizing their electrochemical performance and transport properties requires atomic-scale structural understanding, yet detailed data for molten FeCl2 and its differences from FeCl3 remain scarce. Here, we determined the structures of molten FeCl2 and FeCl3 using High Energy X-ray diffraction (HEXRD), Empirical Potential Structure Refinement (EPSR), and molecular dynamics (MD) simulations with machine learning interatomic potentials (MLIPs). HEXRD measurements provided structure factors and total radial distribution functions (RDFs), which were quantitatively reproduced through EPSR refinement directly constrained by experimental data. MD simulations using MACE foundation and fine-tuned models reproduced experimental structure factors as well as total and partial RDFs, capturing key structural differences between the melts. The models resolved the octahedral to tetrahedral coordination transition of Fe upon melting in FeCl3 and predicted a similar transition in FeCl2. Analysis of MD trajectories quantified coordination environments, bridging Cl populations, bond-angle distributions, and connectivity patterns, revealing distinct degrees of polymerization and local geometry. Polymer chain statistics further showed that, contrary to prior reports, both liquids predominantly consist of extended chains containing six or more Fe centers rather than discrete Fe2Cl6 units. Finally, diffusion coefficients of the two melts calculated from the MACE-MD simulations were compared. Together, these results establish atomic-scale structural benchmarks for molten FeCl2 and FeCl3 and demonstrate the reliability of MACE-based MLIPs for predictive modeling of high-temperature molten salts, while providing practical guidance for MLIP development in complex ionic liquids.
benchmark - arxiv:2605.16659 · physics.app-phNon-linear diffusion and inhomogeneity of the magnetic field in single-turn coils: Insights from 3D multiphysics modelingHideaki Kobayashi, Yugaku Goyo, Yuto Ishii, Yasuhiro H. Matsuda +2
The single-turn coil method is a destructive pulsed magnet for generating over 100 T with a few $μ$-second pulse duration, and it inevitably causes the coil to explode. The temporal and spatial distributions of the electric current and magnetic field are highly inhomogeneous, arising from the skin effect, rapid temperature rise, and coil deformation. To grasp the dynamic phenomena in the single-turn coil, we conducted a finite element analysis using multiphysics simulation. We employed finite element method calculations using a fully 3D model of the single-turn coil with broken cylindrical symmetry. The calculated result revealed highly nonlinear diffusion of electric current, temperature, and magnetic fields, which are the sources of the inhomogeneous magnetic fields inside the single-turn coil in time and space.
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