Physical AI Brief
Daily cross-source signals for the Physical AI supply chain — silicon photonics, CPO, VLA models, humanoid hardware, embodied AI. Three streams, one page, zero filler.
90 items today · 31 arxiv · 1 SEC 8-K · 58 humanoid · 0 CN photonics
01 ARXIV · PHYSICAL AI PAPERS
31 items- arxiv:2604.22660 · physics.opticsFully multiplexed photonic tensor computingAolong Sun, Junhao Zhao, Fangchen Hu, Sizhe Xing +20
Tensor operations dominate modern computational workloads, yet their further acceleration demands hardware platforms with greater parallelism. Although photonic computing provides a compelling route for parallel processing, fully exploiting all native multiplexing dimensions of optical fields is impeded by the challenges in routing and programming light in all dimensions simultaneously. Here we introduce FieldCore, a fully multiplexed photonic tensor core that jointly harnesses wavelength, radio-frequency, guided-mode, time and space dimensions, thereby enabling parallelism to scale multiplicatively within a single optical field. Enabled by inverse-designed silicon photonics, FieldCore preserves a uniform programmed computation across all multiplexed channels in parallel. Experimentally, we validate and benchmark its performance from ultra-high-baudrate arithmetic operations to high-fidelity image convolution and parallel handwritten-digit recognition. We further use FieldCore to unlock applications that naturally require high-dimensional data processing, such as high-dimensional hyperspectral classification and massively parallel mechanical fault diagnosis. Our FieldCore supports an estimated aggregate compute throughput of 69.12 tera operations per second (TOPS) and accommodates up to 1,800 parallel input streams within a single core, establishing a scalable paradigm for fully multiplexed photonic tensor computing and AI inference.
silicon photonicsilicon photonics - arxiv:2604.22618 · cs.LGBeyond Patient Invariance: Learning Cardiac Dynamics via Action-Conditioned JEPAsJose Geraldo Fernandes, Luiz Facury, Pedro Robles Dutenhefner, Wagner Meira
Self-supervised learning in healthcare has largely relied on invariance-based objectives, which maximize similarity between different views of the same patient. While effective for static anatomy, this paradigm is fundamentally misaligned with clinical diagnosis, as it mathematically compels the model to suppress the transient pathological changes it is intended to detect. We propose a shift towards Action-Conditioned World Models that learn to simulate the dynamics of disease progression, or Event-Conditioned. Adapting the LeJEPA framework to physiological time-series, we define pathology not as a static label, but as a transition vector acting on a patient's latent state. By predicting the future electrophysiological state of the heart given a disease onset, our model explicitly disentangles stable anatomical features from dynamic pathological forces. Evaluated on the MIMIC-IV-ECG dataset, our approach outperforms fully supervised baselines on the critical triage task. Crucially, we demonstrate superior sample efficiency: in low-resource regimes, our world model outperforms supervised learning by over 0.05 AUROC. These results suggest that modeling biological dynamics provides a dense supervision signal that is far more robust than static classification. Source code is available at https://github.com/cljosegfer/lesaude-dynamics
world model - arxiv:2604.22615 · cs.ROGazeVLA: Learning Human Intention for Robotic ManipulationChengyang Li, Kaiyi Xiong, Yuan Xu, Lei Qian +2
Embodied foundation models have achieved significant breakthroughs in robotic manipulation, yet they still depend heavily on large-scale robot demonstrations. Although recent works have explored leveraging human data to alleviate this dependency, effectively extracting transferable knowledge remains a significant challenge due to the inherent embodiment gap between human and robot. We argue that the intention underlying human actions can serve as a powerful intermediate representation for bridging this gap. In this paper, we introduce a novel framework that explicitly learns and transfers human intention to facilitate robotic manipulation. Specifically, we model intention through gaze, as it naturally precedes physical actions and serves as an observable proxy for human intent. Our model is first pretrained on a large-scale egocentric human dataset to capture human intention and its synergy with action, followed by finetuning on a small set of robot and human data. During inference, the model adopts a Chain-of-Thought reasoning paradigm, sequentially predicting intention before executing the action. Extensive evaluations in simulation and real-world settings, across long-horizon and fine-grained tasks, and under few-shot and robustness benchmarks, show that our method consistently outperforms strong baselines, generalizes better, and achieves state-of-the-art performance.
embodiedmanipulation - arxiv:2604.22591 · cs.RORedVLA: Physical Red Teaming for Vision-Language-Action ModelsYuhao Zhang, Borong Zhang, Jiaming Fan, Jiachen Shen +3
The real-world deployment of Vision-Language-Action (VLA) models remains limited by the risk of unpredictable and irreversible physical harm. However, we currently lack effective mechanisms to proactively detect these physical safety risks before deployment. To address this gap, we propose \textbf{RedVLA}, the first red teaming framework for physical safety in VLA models. We systematically uncover unsafe behaviors through a two-stage process: (I) \textbf{Risk Scenario Synthesis} constructs a valid and task-feasible initial risk scene. Specifically, it identifies critical interaction regions from benign trajectories and positions the risk factor within these regions, aiming to entangle it with the VLA's execution flow and elicit a target unsafe behavior. (II) \textbf{Risk Amplification} ensures stable elicitation across heterogeneous models. It iteratively refines the risk factor state through gradient-free optimization guided by trajectory features. Experiments on six representative VLA models show that RedVLA uncovers diverse unsafe behaviors and achieves the ASR up to 95.5\% within 10 optimization iterations. To mitigate these risks, we further propose SimpleVLA-Guard, a lightweight safety guard built from RedVLA-generated data. Our data, assets, and code are available \href{https://redvla.github.io}{here}.
vision-language-actionvlavla model - arxiv:2604.22562 · cs.LGData-Free Contribution Estimation in Federated Learning using Gradient von Neumann EntropyAsim Ukaye, Mubarak Abdu-Aguye, Nurbek Tastan, Karthik Nandakumar
Client contribution estimation in Federated Learning is necessary for identifying clients' importance and for providing fair rewards. Current methods often rely on server-side validation data or self-reported client information, which can compromise privacy or be susceptible to manipulation. We introduce a data-free signal based on the matrix von Neumann (spectral) entropy of the final-layer updates, which measures the diversity of the information contributed. We instantiate two practical schemes: (i) SpectralFed, which uses normalized entropy as aggregation weights, and (ii) SpectralFuse, which fuses entropy with class-specific alignment via a rank-adaptive Kalman filter for per-round stability. Across CIFAR-10/100 and the naturally partitioned FEMNIST and FedISIC benchmarks, entropy-derived scores show a consistently high correlation with standalone client accuracy under diverse non-IID regimes - without validation data or client metadata. We compare our results with data-free contribution estimation baselines and show that spectral entropy serves as a useful indicator of client contribution.
manipulation - arxiv:2604.22551 · cs.ROQDTraj: Exploration of Diverse Trajectory Primitives for Articulated Objects Robotic ManipulationMathilde Kappel, Mahdi Khoramshahi, Louis Annabi, Faiz Ben Amar +1
Thanks to the latest advances in learning and robotics, domestic robots are beginning to enter homes, aiming to execute household chores autonomously. However, robots still struggle to perform autonomous manipulation tasks in open-ended environments. In this context, this paper presents a method that enables a robot to manipulate a wide spectrum of articulated objects. In this paper, we automatically generate different robot low-level trajectory primitives to manipulate given object articulations. A very important point when it comes to generating expert trajectories is to consider the diversity of solutions to achieve the same goal. Indeed, knowing diverse low-level primitives to accomplish the same task enables the robot to choose the optimal solution in its real-world environment, with live constraints and unexpected changes. To do so, we propose a method based on Quality-Diversity algorithms that leverages sparse reward exploration in order to generate a set of diverse and high-performing trajectory primitives for a given manipulation task. We validated our method, QDTraj, by generating diverse trajectories in simulation and deploying them in the real world. QDTraj generates at least 5 times more diverse trajectories for both hinge and slider activation tasks, outperforming the other methods we compared against. We assessed the generalization of our method over 30 articulations of the PartNetMobility articulated object dataset, with an average of 704 different trajectories by task. Code is publicly available at: https://kappel.web.isir.upmc.fr/trajectory_primitive_website
manipulation - arxiv:2604.22499 · cs.RODecoding High-Dimensional Finger Motion from EMG Using Riemannian Features and RNNsMartin Colot, Cédric Simar, Guy Cheron, Ana Maria Cebolla Alvarez +1
Continuous estimation of high-dimensional finger kinematics from forearm surface electromyography (EMG) could enable natural control for hand prostheses, AR/XR interfaces, and teleoperation. However, the complexity of human hand gestures and the entanglement of forearm muscles make accurate recognition intrinsically challenging. Existing approaches typically reduce task complexity by relying on classification-based machine learning, limiting the controllable degrees of freedom and compromising on natural interaction. We present an end-to-end framework for continuous EMG-to-kinematics regression using only consumer-grade hardware. The framework combines an 8-channel EMG armband, a single webcam, and an automatic synchronization procedure, enabling the collection of the EMG Finger-Kinematics dataset (EMG-FK), a 10-h dataset of synchronized EMG and 15 finger joint angles from 20 participants performing rich, unconstrained right-hand motions. We also introduce the Temporal Riemannian Regressor (TRR), a lightweight GRU-based model that uses sequences of multi-band Riemannian covariance features to decode finger motion. Across EMG-FK and the public emg2pose benchmark, TRR outperforms state-of-the-art methods in both intra- and cross-subject evaluation. On EMG-FK, it reaches an average absolute error of $9.79 °\pm 1.48$ in intra-subject and $16.71 °\pm 3.97$ in cross-subject. Finally, we demonstrate real-time deployment on a Raspberry Pi 5 and intuitive control of a robotic hand; TRR runs at nearly 10 predictions/s and is roughly an order of magnitude faster than state-of-the-art approaches. Together, these contributions lower the barrier to reproducible, real-time EMG-based decoding of high-dimensional finger motion, and pave the way toward more natural and intuitive control of embedded EMG-based systems.
teleoperation - arxiv:2604.22409 · cs.CVSpaMEM: Benchmarking Dynamic Spatial Reasoning via Perception-Memory Integration in Embodied EnvironmentsChih-Ting Liao, Xi Xiao, Chunlei Meng, Zhangquan Chen +5
Multimodal large language models (MLLMs) have advanced static visual--spatial reasoning, yet they often fail to preserve long-horizon spatial coherence in embodied settings where beliefs must be continuously revised from egocentric observations under environmental change. We introduce SpaMEM (Spatial Memory from Action Sequences), a large-scale diagnostic benchmark that isolates the mechanics of spatial belief evolution via action-conditioned scene transformations (spawn, place, remove) over long interaction horizons. SpaMEM is built on a physically grounded dataset with 10,601,392 high-fidelity images across four modalities (RGB, depth, instance, semantic segmentation), collected from 25,000+ interaction sequences in 1,000 procedurally generated houses. We formalize embodied spatial reasoning as a three-level hierarchy with 15 diagnostic tasks: Level 1 measures atomic spatial perception from single observations; Level 2 probes temporal reasoning with oracle textual state histories to factor out perceptual noise; and Level 3 requires end-to-end belief maintenance from raw visual streams under the same task dimensions. We further evaluate both short-term (step-wise) updates and long-term (episodic) reconstruction. Benchmarking representative open-source VLM families reveals a consistent stacked bottleneck: coordinate-consistent grounding remains a hard ceiling, and the sharp collapse from Level 2 to Level 3 exposes a pronounced symbolic scaffolding dependency, where models succeed with text-based bookkeeping but struggle to sustain robust visual memory. SpaMEM provides a granular diagnostic standard and motivates explicit mechanisms for state representation, belief revision, and long-horizon episodic integration.
embodied - arxiv:2604.22363 · cs.ROLeHome: A Simulation Environment for Deformable Object Manipulation in Household ScenariosZeyi Li, Yushi Yang, Shawn Xie, Kyle Xu +14
Household environments present one of the most common, impactful yet challenging application domains for robotics. Within household scenarios, manipulating deformable objects is particularly difficult, both in simulation and real-world execution, due to varied categories and shapes, complex dynamics, and diverse material properties, as well as the lack of reliable deformable-object support in existing simulations. We introduce LeHome, a comprehensive simulation environment designed for deformable object manipulation in household scenarios. LeHome covers a wide spectrum of deformable objects, such as garments and food items, offering high-fidelity dynamics and realistic interactions that existing simulators struggle to simulate accurately. Moreover, LeHome supports multiple robotic embodiments and emphasizes low-cost robots as a core focus, enabling end-to-end evaluation of household tasks on resource-constrained hardware. By bridging the gap between realistic deformable object simulation and practical robotic platforms, LeHome provides a scalable testbed for advancing household robotics. Webpage: https://lehome-web.github.io/ .
manipulation - arxiv:2604.22240 · cs.CVOccDirector: Language-Guided Behavior and Interaction Generation in 4D Occupancy SpaceZhuding Liang, Tianyi Yan, Dubing Chen, Jiasen Zheng +5
Generative world models increasingly rely on 4D occupancy for realistic autonomous driving simulation. However, existing generation frameworks depend on rigid geometric conditions (e.g., explicit trajectories) or simplistic attribute-level text, failing to orchestrate complex, sequential multi-agent interactions. To address this semantic-spatiotemporal gap, we propose OccDirector, a pioneering framework that generates 4D occupancy dynamics conditioned solely on natural language. Operating as a ``scenario director'', OccDirector maps natural language scripts into physically plausible voxel dynamics without requiring geometric priors. Technically, it employs a VLM-driven Spatio-Temporal MMDiT equipped with a history-prefix anchoring strategy to ensure long-horizon interaction consistency. Furthermore, we introduce OccInteract-85k, a novel dataset uniquely annotated with multi-level language instructions: ranging from static layouts to intricate multi-agent behaviors, alongside a novel VLM-based evaluation benchmark. Extensive experiments demonstrate that OccDirector achieves state-of-the-art generation quality and unprecedented instruction-following capabilities, successfully shifting the paradigm from appearance synthesis to language-driven behavior orchestration.
world model - arxiv:2604.22238 · cs.ROCodeGraphVLP: Code-as-Planner Meets Semantic-Graph State for Non-Markovian Vision-Language-Action ModelsKhoa Vo, Sieu Tran, Taisei Hanyu, Yuki Ikebe +7
Vision-Language-Action (VLA) models promise generalist robot manipulation, but are typically trained and deployed as short-horizon policies that assume the latest observation is sufficient for action reasoning. This assumption breaks in non-Markovian long-horizon tasks, where task-relevant evidence can be occluded or appear only earlier in the trajectory, and where clutter and distractors make fine-grained visual grounding brittle. We present CodeGraphVLP, a hierarchical framework that enables reliable long-horizon manipulation by combining a persistent semantic-graph state with an executable code-based planner and progress-guided visual-language prompting. The semantic-graph maintains task-relevant entities and relations under partial observability. The synthesized planner executes over this semantic-graph to perform efficient progress checks and outputs a subtask instruction together with subtask-relevant objects. We use these outputs to construct clutter-suppressed observations that focus the VLA executor on critical evidence. On real-world non-Markovian tasks, CodeGraphVLP improves task completion over strong VLA baselines and history-enabled variants while substantially lowering planning latency compared to VLM-in-the-loop planning. We also conduct extensive ablation studies to confirm the contributions of each component.
vision-language-actionvlamanipulation - arxiv:2604.22235 · cs.ROLearning-augmented robotic automation for real-world manufacturingYunho Kim, Quan Nguyen, Taewhan Kim, Youngjin Heo +1
Industrial robots are widely used in manufacturing, yet most manipulation still depends on fixed waypoint scripts that are brittle to environmental changes. Learning-based control offers a more adaptive alternative, but it remains unclear whether such methods, still mostly confined to laboratory demonstrations, can sustain hours of reliable operation, deliver consistent quality, and behave safely around people on a live production line. Here we present Learning-Augmented Robotic Automation, a hybrid system that integrates learned task controllers and a neural 3D safety monitor into conventional industrial workflows. We deployed the system on an electric-motor production line to automate deformable cable insertion and soldering under real manufacturing constraints, a step previously performed manually by human workers. With less than 20 min of real-world data per task, the system operated continuously for 5 h 10 min, producing 108 motors without physical fencing and achieving a 99.4% pass rate on product-level quality-control tests. It maintained near-human takt time while reducing variability in solder-joint quality and cycle time. These results establish a practical pathway for extending industrial automation with learning-based methods.
manipulation - arxiv:2604.22183 · cs.CVEvFlow-GS: Event Enhanced Motion Deblurring with Optical Flow for 3D Gaussian SplattingFeiyu An, Yufei Deng, Zihui Zhang, Rong Xiao
Achieving sharp 3D reconstruction from motion-blurred images alone becomes challenging, motivating recent methods to incorporate event cameras, benefiting from microsecond temporal resolution. However, they suffer from residual artifacts and blurry texture details due to misleading supervision from inaccurate event double integral priors and noisy, blurry events. In this study, we propose EvFlow-GS, a unified framework that leverages event streams and optical flow to optimize an end-to-end learnable double integral (LDI), camera poses, and 3D Gaussian Splatting (3DGS) jointly on-the-fly. Specifically, we first extract edge information from the events using optical flow and then formulate a novel event-based loss applied separately to different modules. Additionally, we exploit a novel event-residual prior to strengthen the supervision of intensity changes between images rendered from 3DGS. Finally, we integrate the outputs of both 3DGS and LDI into a joint loss, enabling their optimization to mutually facilitate each other. Experiments demonstrate the leading performance of our EvFlow-GS.
event camera - arxiv:2604.22152 · cs.ROdWorldEval: Scalable Robotic Policy Evaluation via Discrete Diffusion World ModelYaxuan Li, Zhongyi Zhou, Yefei Chen, Yaokai Xue +1
Evaluating robotics policies across thousands of environments and thousands of tasks is infeasible with existing approaches. This motivates the need for a new methodology for scalable robotics policy evaluation. In this paper, we propose dWorldEval, which uses a discrete diffusion world model as a scalable evaluation proxy for robotics policies. Specifically, dWorldEval maps all modalities - including vision, language, and robotic actions - into a unified token space, modeling them via a single transformer-based denoising network. In this paper, we propose dWorldEval, using a discrete diffusion world model as a scalable evaluation proxy for robotics policy. Specifically, it maps all modalities, including vision, language, and robotics action into a unified token space, then denoises them with a single transformer network. Building on this architecture, we employ a sparse keyframe memory to maintain spatiotemporal consistency. We also introduce a progress token that indicates the degree of task completion. At inference, the model jointly predicts future observations and progress token, allowing automatically determine success when the progress reaches 1. Extensive experiments demonstrate that dWorldEval significantly outperforms previous approaches, i.e., WorldEval, Ctrl-World, and WorldGym, on LIBERO, RoboTwin, and multiple real-robot tasks. It paves the way for a new architectural paradigm in building world simulators for robotics evaluation at scale.
world model - arxiv:2604.22117 · cs.LGPermaFrost-Attack: Stealth Pretraining Seeding(SPS) for planting Logic Landmines During LLM TrainingHarsh Kumar, Rahul Maity, Tanmay Joshi, Aman Chadha +3
Aligned large language models(LLMs) remain vulnerable to adversarial manipulation, and their dependence on web-scale pretraining creates a subtle but serious attack surface. We study Stealth Pretraining Seeding (SPS), a new attack family in which adversaries distribute small amounts of poisoned content across stealth websites, expose them to web crawlers through robots.txt, and thereby increase the likelihood that such content is absorbed into future training corpora derived from sources such as Common Crawl. Because each individual payload is tiny, diffuse, and superficially benign, the attack is difficult to detect during dataset construction or filtering. The result is a latent form of poisoning: dormant logic landmines embedded during pretraining that remain largely invisible under standard evaluation, yet can later be activated by precise alphanumeric triggers such as <00TRIGGER00> to bypass safeguards. We call this attack PermaFrost, by analogy to Arctic permafrost: harmful material can remain frozen, buried, and unnoticed for long periods, only to resurface when conditions allow. We operationalize this threat through PermaFrost-Attack, a controlled framework for latent conceptual poisoning, together with a suite of geometric diagnostics: Thermodynamic Length, Spectral Curvature, and the Infection Traceback Graph. Across multiple model families and scales, we show that SPS is broadly effective, inducing persistent unsafe behavior while often evading alignment defenses. Our results identify SPS as a practical and underappreciated threat to future foundation models. This paper introduces a novel geometric diagnostic lens for systematically examining latent model behavior, providing a principled foundation for detecting, characterizing, and understanding vulnerabilities that may remain invisible to standard evaluation.
manipulation - arxiv:2604.22102 · cs.ROWiggle and Go! System Identification for Zero-Shot Dynamic Rope ManipulationArthur Jakobsson, Abhinav Mahajan, Karthik Pullalarevu, Krishna Suresh +5
Many robotic tasks are unforgiving; a single mistake in a dynamic throw can lead to unacceptable delays or unrecoverable failure. To mitigate this, we present a novel approach that leverages learned simulation priors to inform goal-conditioned dynamic manipulation of ropes for efficient and accurate task execution. Related methods for dynamic rope manipulation either require large real-world datasets to estimate rope behavior or the use of iterative improvements on attempts at the task for goal completion. We introduce Wiggle and Go!, a system-identification, two-stage framework that enables zero-shot task rope manipulation. The framework consists of a system identification module that observes rope movement to predict descriptive physical parameters, which then informs an optimization method for goal-conditioned action prediction for the robot to execute zero-shot in the real. Our method achieves strong performance across multiple dynamic manipulation tasks enabled by the same task-agnostic system identification module which offers seamless switching between different manipulation tasks, allowing a single model to support a diverse array of manipulation policies. We achieve a 3.55 cm average accuracy on 3D target striking in real using rope system parameters in comparison to 15.34 cm accuracy when our task model is not system-parameter-informed. We achieve a Pearson correlation coefficient of 0.95 between Fourier frequencies of the predicted and real ropes on an unseen trajectory. Project website please see https://wiggleandgo.github.io/
manipulation - arxiv:2604.21924 · cs.ROLong-Horizon Manipulation via Trace-Conditioned VLA PlanningIsabella Liu, An-Chieh Cheng, Rui Yan, Geng Chen +6
Long-horizon manipulation remains challenging for vision-language-action (VLA) policies: real tasks are multi-step, progress-dependent, and brittle to compounding execution errors. We present LoHo-Manip, a modular framework that scales short-horizon VLA execution to long-horizon instruction following via a dedicated task-management VLM. The manager is decoupled from the executor and is invoked in a receding-horizon manner: given the current observation, it predicts a progress-aware remaining plan that combines (i) a subtask sequence with an explicit done + remaining split as lightweight language memory, and (ii) a visual trace -- a compact 2D keypoint trajectory prompt specifying where to go and what to approach next. The executor VLA is adapted to condition on the rendered trace, thereby turning long-horizon decision-making into repeated local control by following the trace. Crucially, predicting the remaining plan at each step yields an implicit closed loop: failed steps persist in subsequent outputs, and traces update accordingly, enabling automatic continuation and replanning without hand-crafted recovery logic or brittle visual-history buffers. Extensive experiments spanning embodied planning, long-horizon reasoning, trajectory prediction, and end-to-end manipulation in simulation and on a real Franka robot demonstrate strong gains in long-horizon success, robustness, and out-of-distribution generalization. Project page: https://www.liuisabella.com/LoHoManip
vision-language-actionvlaembodiedmanipulation - arxiv:2604.21914 · cs.ROVistaBot: View-Robust Robot Manipulation via Spatiotemporal-Aware View SynthesisSongen Gu, Yuhang Zheng, Weize Li, Yupeng Zheng +5
Recently, end-to-end robotic manipulation models have gained significant attention for their generalizability and scalability. However, they often suffer from limited robustness to camera viewpoint changes when training with a fixed camera. In this paper, we propose VistaBot, a novel framework that integrates feed-forward geometric models with video diffusion models to achieve view-robust closed-loop manipulation without requiring camera calibration at test time. Our approach consists of three key components: 4D geometry estimation, view synthesis latent extraction, and latent action learning. VistaBot is integrated into both action-chunking (ACT) and diffusion-based ($π_0$) policies and evaluated across simulation and real-world tasks. We further introduce the View Generalization Score (VGS) as a new metric for comprehensive evaluation of cross-view generalization. Results show that VistaBot improves VGS by 2.79$\times$ and 2.63$\times$ over ACT and $π_0$, respectively, while also achieving high-quality novel view synthesis. Our contributions include a geometry-aware synthesis model, a latent action planner, a new benchmark metric, and extensive validation across diverse environments. The code and models will be made publicly available.
manipulation - arxiv:2604.21741 · cs.ROHi-WM: Human-in-the-World-Model for Scalable Robot Post-TrainingYaxuan Li, Zhongyi Zhou, Yefei Chen, Yanjiang Guo +4
Post-training is essential for turning pretrained generalist robot policies into reliable task-specific controllers, but existing human-in-the-loop pipelines remain tied to physical execution: each correction requires robot time, scene setup, resets, and operator supervision in the real world. Meanwhile, action-conditioned world models have been studied mainly for imagination, synthetic data generation, and policy evaluation. We propose \textbf{Human-in-the-World-Model (Hi-WM)}, a post-training framework that uses a learned world model as a reusable corrective substrate for failure-targeted policy improvement. A policy is first rolled out in closed loop inside the world model; when the rollout becomes incorrect or failure-prone, a human intervenes directly in the model to provide short corrective actions. Hi-WM caches intermediate states and supports rollback and branching, allowing a single failure state to be reused for multiple corrective continuations and yielding dense supervision around behaviors that the base policy handles poorly. The resulting corrective trajectories are then added back to the training set for post-training. We evaluate Hi-WM on three real-world manipulation tasks spanning both rigid and deformable object interaction, and on two policy backbones. Hi-WM improves real-world success by 37.9 points on average over the base policy and by 19.0 points over a world-model closed-loop baseline, while world-model evaluation correlates strongly with real-world performance (r = 0.953). These results suggest that world models can serve not only as generators or evaluators, but also as effective corrective substrates for scalable robot post-training.
manipulationworld model - arxiv:2604.21686 · cs.CVWorldMark: A Unified Benchmark Suite for Interactive Video World ModelsXiaojie Xu, Zhengyuan Lin, Kang He, Yukang Feng +4
Interactive video generation models such as Genie, YUME, HY-World, and Matrix-Game are advancing rapidly, yet every model is evaluated on its own benchmark with private scenes and trajectories, making fair cross-model comparison impossible. Existing public benchmarks offer useful metrics such as trajectory error, aesthetic scores, and VLM-based judgments, but none supplies the standardized test conditions -- identical scenes, identical action sequences, and a unified control interface -- needed to make those metrics comparable across models with heterogeneous inputs. We introduce WorldMark, the first benchmark that provides such a common playing field for interactive Image-to-Video world models. WorldMark contributes: (1) a unified action-mapping layer that translates a shared WASD-style action vocabulary into each model's native control format, enabling apples-to-apples comparison across six major models on identical scenes and trajectories; (2) a hierarchical test suite of 500 evaluation cases covering first- and third-person viewpoints, photorealistic and stylized scenes, and three difficulty tiers from Easy to Hard spanning 20-60s; and (3) a modular evaluation toolkit for Visual Quality, Control Alignment, and World Consistency, designed so that researchers can reuse our standardized inputs while plugging in their own metrics as the field evolves. We will release all data, evaluation code, and model outputs to facilitate future research. Beyond offline metrics, we launch World Model Arena (warena.ai), an online platform where anyone can pit leading world models against each other in side-by-side battles and watch the live leaderboard.
world model - arxiv:2604.21550 · physics.opticsModulation of Spin Angular Momentum of Emission in Symmetric 1D Plasmonic Crystals by CathodoluminescenceYuxin Yang, Izzah Machfuudzoh, Qiwen Tan, Takumi Sannomiya
The spin angular momentum (SAM) of light has become a cornerstone of numerous photonic applications, including optical communication and chiral photonics. Because SAM is inherently associated with circularly polarized light (CPL), the ability to modulate CPL in a controlled and efficient manner is essential not only for advancing fundamental studies of light-matter interactions but also for enabling next-generation photonic technologies. However, such modulation is commonly realized by structurally chiral systems, which inherently limits the feasibility of dynamic tuning. Here, we demonstrate that one-dimensional plasmonic crystals (1D PlCs), despite their structural symmetry, can serve as a platform for controllable CPL generation. By employing an electron beam in scanning transmission electron microscopy (STEM), we coherently excite transition radiation and emission from 1D PlC modes. Their interference produces energy- and momentum- (emission angle-) resolved CPL, which clearly reveals its dispersion and spatial dependence at the nanoscale, providing direct guidance for its manipulation and offering insights into the design of plasmonic devices including the phase information. Furthermore, interference with surface plasmon polariton scattering at the structural boundary enables the efficiency modulation of CPL generation via the excitation position along the terrace.
manipulation - arxiv:2604.21541 · cs.ROX2-N: A Transformable Wheel-legged Humanoid Robot with Dual-mode Locomotion and ManipulationYan Ning, Xingzhou Chen, Delong Li, Hao Zhang +5
Wheel-legged robots combine the efficiency of wheeled locomotion with the versatility of legged systems, enabling rapid traversal over both continuous and discrete terrains. However, conventional designs typically employ fixed wheels as feet and limited degrees of freedom (DoFs) at the hips, resulting in reduced stability and mobility during legged locomotion compared to humanoids with flat feet. In addition, most existing platforms lack a full upper body with arms, which limits their ability to perform dexterous manipulation tasks. In this letter, we present X2-N, a high-DoF transformable robot with dual-mode locomotion and manipulation. X2-N can operate in both humanoid and wheel-legged forms and transform seamlessly between them through joint reconfiguration. We further propose a reinforcement learning (RL)-based whole-body control framework tailored to this morphology, enabling unified control across hybrid locomotion, transformation, and manipulation. We validate X2-N in a range of challenging locomotion and manipulation tasks, including dynamic skating-like motion, stair climbing and package delivery. Results demonstrate high locomotion efficiency, strong terrain adaptability, and stable loco-manipulation performance of X2-N, highlighting its potential for real-world deployment.
manipulationdexteroushumanoid - arxiv:2604.21391 · cs.ROFrom Noise to Intent: Anchoring Generative VLA Policies with Residual BridgesYiming Zhong, Yaoyu He, Zemin Yang, Pengfei Tian +4
Bridging high-level semantic understanding with low-level physical control remains a persistent challenge in embodied intelligence, stemming from the fundamental spatiotemporal scale mismatch between cognition and action. Existing generative VLA policies typically adopt a "Generation-from-Noise" paradigm, which disregards this disparity, leading to representation inefficiency and weak condition alignment during optimization. In this work, we propose ResVLA, an architecture that shifts the paradigm to "Refinement-from-Intent." Recognizing that robotic motion naturally decomposes into global intent and local dynamics, ResVLA utilizes spectral analysis to decouple control into a deterministic low-frequency anchor and a stochastic high-frequency residual. By anchoring the generative process on the predicted intent, our model focuses strictly on refining local dynamics via a residual diffusion bridge. Extensive simulation experiments show that ResVLA achieves competitive performance, strong robustness to language and robot embodiment perturbations, and faster convergence than standard generative baselines. It also demonstrates strong performance in real-world robot experiments.
vlaembodied - arxiv:2604.21377 · cs.ROA Replicable Robotics Awareness Method Using LLM-Enabled Robotics Interaction: Evidence from a Corporate ChallengeS. A. Prieto, M. A. Gopee, Y. Ben Arab, B. García de Soto +2
Large language models are increasingly being explored as interfaces between humans and robotic systems, yet there remains limited evidence on how such technologies can be used not only for interaction, but also as a structured means of introducing robotics to non-specialist users in real organizational settings. This paper introduces and evaluates a challenge-based method for robotics awareness, implemented through an LLM-enabled humanoid robot activity conducted with employees of AD Ports Group in the United Arab Emirates. In the event, participants engaged with a humanoid robot in a logistics-inspired task environment using voice commands interpreted through an LLM-based control framework. The activity was designed as a team-based, role-driven experience intended to expose participants to embodied AI and human-robot collaboration without requiring prior robotics expertise. To evaluate the approach, a post-event survey remained open for 16 days and collected 102 responses. Results indicate strong overall reception, with high satisfaction (8.46/10), increased interest in robotics and AI (4.47/5), and improved understanding of emerging forms of human-robot collaboration (4.45/5). Participants who interacted directly with the robot also reported natural interaction (4.37/5) and a strong sense that interaction became easier as the activity progressed (4.74/5). At the same time, lower ratings for reliability and predictability point to important technical and design challenges for future iterations. The findings suggest that challenge-based, LLM-enabled humanoid interaction can serve as a promising and replicable method for robotics awareness in industrial and operational environments.
embodiedhumanoid - arxiv:2604.21363 · cs.ROA Deployable Embodied Vision-Language Navigation System with Hierarchical Cognition and Context-Aware ExplorationKuan Xu, Ruimeng Liu, Yizhuo Yang, Denan Liang +4
Bridging the gap between embodied intelligence and embedded deployment remains a key challenge in intelligent robotic systems, where perception, reasoning, and planning must operate under strict constraints on computation, memory, energy, and real-time execution. In vision-language navigation (VLN), existing approaches often face a fundamental trade-off between strong reasoning capabilities and efficient deployment on real-world platforms. In this paper, we present a deployable embodied VLN system that achieves both high efficiency and robust high-level reasoning on real-world robotic platforms. To achieve this, we decouple the system into three asynchronous modules: a real-time perception module for continuous environment sensing, a memory integration module for spatial-semantic aggregation, and a reasoning module for high-level decision making. We incrementally construct a cognitive memory graph to encode scene information, which is further decomposed into subgraphs to enable reasoning with a vision-language model (VLM). To further improve navigation efficiency and accuracy, we also leverage the cognitive memory graph to formulate the exploration problem as a context-aware Weighted Traveling Repairman Problem (WTRP), which minimizes the weighted waiting time of viewpoints. Extensive experiments in both simulation and real-world robotic platforms demonstrate improved navigation success and efficiency over existing VLN approaches, while maintaining real-time performance on resource-constrained hardware.
embodied - arxiv:2604.21355 · cs.RORPG: Robust Policy Gating for Smooth Multi-Skill Transitions in Humanoid FightingYucheng Xin, Jiacheng Bao, Yubo Dong, Xueqian Wang +4
Humanoid robots have demonstrated impressive motor skills in a wide range of tasks, yet whole-body control for humanlike long-time, dynamic fighting remains particularly challenging due to the stringent requirements on agility and stability. While imitation learning enables robots to execute human-like fighting skills, existing approaches often rely on switching among multiple single-skill policies or employing a general policy to imitate input reference motions. These strategies suffer from instability when transitioning between skills, as the mismatch of initial and terminal states across skills or reference motions introduces out-of-domain disturbances, resulting in unsmooth or unstable behaviors. In this work, we propose RPG, a hybrid expert policy framework, for smooth and stable humanoid multi-skills transition. Our approach incorporates motion transition randomization and temporal randomization to train a unified policy that generates agile fighting actions with stability and smoothness during skill transitions. Furthermore, we design a control pipeline that integrates walking/running locomotion with fighting skills, allowing humanlike long-time combat of arbitrary duration that can be seamlessly interrupted or transit action policies at any time. Extensive experiments in simulation demonstrate the effectiveness of the proposed framework, and real-world deployment on the Unitree G1 humanoid robot further validates its robustness and applicability.
humanoid - arxiv:2604.21351 · cs.ROLearn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid RobotYucheng Xin, Jiacheng Bao, Haoran Yang, Wenqiang Que +5
The integration of imitation and reinforcement learning has enabled remarkable advances in humanoid whole-body control, facilitating diverse human-like behaviors. However, research on environment-dependent motions remains limited. Existing methods typically enforce rigid trajectory tracking while neglecting physical interactions with the environment. We observe that humans naturally exploit a "weightless" state during non-self-stabilizing (NSS) motions--selectively relaxing specific joints to allow passive body--environment contact, thereby stabilizing the body and completing the motion. Inspired by this biological mechanism, we design a weightlessness-state auto-labeling strategy for dataset annotation; and we propose the Weightlessness Mechanism (WM), a method that dynamically determines which joints to relax and to what level, together enabling effective environmental interaction while executing target motions. We evaluate our approach on 3 representative NSS tasks: sitting on chairs of varying heights, lying down on beds with different inclinations, and leaning against walls via shoulder or elbow. Extensive experiments in simulation and on the Unitree G1 robot demonstrate that our WM method, trained on single-action demonstrations without any task-specific tuning, achieves strong generalization across diverse environmental configurations while maintaining motion stability. Our work bridges the gap between precise trajectory tracking and adaptive environmental interaction, offering a biologically-inspired solution for contact-rich humanoid control.
humanoid - arxiv:2604.21331 · cs.ROFingerViP: Learning Real-World Dexterous Manipulation with Fingertip Visual PerceptionZhen Zhang, Weinan Wang, Hejia Sun, Qingpeng Ding +3
The current practice of dexterous manipulation generally relies on a single wrist-mounted view, which is often occluded and limits performance on tasks requiring multi-view perception. In this work, we present FingerViP, a learning system that utilizes a visuomotor policy with fingertip visual perception for dexterous manipulation. Specifically, we design a vision-enhanced fingertip module with an embedded miniature camera and install the modules on each finger of a multi-fingered hand. The fingertip cameras substantially improve visual perception by providing comprehensive, multi-view feedback of both the hand and its surrounding environment. Building on the integrated fingertip modules, we develop a diffusion-based whole-body visuomotor policy conditioned on a third-view camera and multi-view fingertip vision, which effectively learns complex manipulation skills directly from human demonstrations. To improve view-proprioception alignment and contact awareness, each fingertip visual feature is augmented with its corresponding camera pose encoding and per-finger joint-current encoding. We validate the effectiveness of the multi-view fingertip vision and demonstrate the robustness and adaptability of FingerViP on various challenging real-world tasks, including pressing buttons inside a confined box, retrieving sticks from an unstable support, retrieving objects behind an occluding curtain, and performing long-horizon cabinet opening and object retrieval, achieving an overall success rate of 80.8%. All hardware designs and code will be fully open-sourced.
manipulationdexterous - arxiv:2604.21241 · cs.ROCorridorVLA: Explicit Spatial Constraints for Generative Action Heads via Sparse AnchorsDachong Li, ZhuangZhuang Chen, Jin Zhang, Jianqiang Li
Vision--Language--Action (VLA) models often use intermediate representations to connect multimodal inputs with continuous control, yet spatial guidance is often injected implicitly through latent features. We propose $CorridorVLA$, which predicts sparse spatial anchors as incremental physical changes (e.g., $Δ$-positions) and uses them to impose an explicit tolerance region in the training objective for action generation. The anchors define a corridor that guides a flow-matching action head: trajectories whose implied spatial evolution falls outside it receive corrective gradients, while minor deviations from contacts and execution noise are permitted. On the more challenging LIBERO-Plus benchmark, CorridorVLA yields consistent gains across both SmolVLA and GR00T, improving success rate by $3.4\%$--$12.4\%$ over the corresponding baselines; notably, our GR00T-Corr variant reaches a success rate of $83.21\%$. These results indicate that action-aligned physical cues can provide direct and interpretable constraints for generative action policies, complementing spatial guidance encoded in visual or latent forms. Code is available at https://github.com/corridorVLA.
action headgr00t - arxiv:2604.21192 · cs.ROHow VLAs (Really) Work In Open-World EnvironmentsAmir Rasouli, Yangzheng Wu, Zhiyuan Li, Rui Heng Yang +3
Vision-language-action models (VLAs) have been extensively used in robotics applications, achieving great success in various manipulation problems. More recently, VLAs have been used in long-horizon tasks and evaluated on benchmarks, such as BEHAVIOR1K (B1K), for solving complex household chores. The common metric for measuring progress in such benchmarks is success rate or partial score based on satisfaction of progress-agnostic criteria, meaning only the final states of the objects are considered, regardless of the events that lead to such states. In this paper, we argue that using such evaluation protocols say little about safety aspects of operation and can potentially exaggerate reported performance, undermining core challenges for future real-world deployment. To this end, we conduct a thorough analysis of state-of-the-art models on the B1K Challenge and evaluate policies in terms of robustness via reproducibility and consistency of performance, safety aspects of policies operations, task awareness, and key elements leading to the incompletion of tasks. We then propose evaluation protocols to capture safety violations to better measure the true performance of the policies in more complex and interactive scenarios. At the end, we discuss the limitations of the existing VLAs and motivate future research.
vision-language-actionmanipulation - arxiv:2604.21189 · cs.ROFull-Body Dynamic Safety for Robot Manipulators: 3D Poisson Safety Functions for CBF-Based Safety FiltersMeg Wilkinson, Gilbert Bahati, Ryan M. Bena, Emily Fourney +2
Collision avoidance for robotic manipulators requires enforcing full-body safety constraints in high-dimensional configuration spaces. Control Barrier Function (CBF) based safety filters have proven effective in enabling safe behaviors, but enforcing the high number of constraints needed for safe manipulation leads to theoretic and computational challenges. This work presents a framework for full-body collision avoidance for manipulators in dynamic environments by leveraging 3D Poisson Safety Functions (PSFs). In particular, given environmental occupancy data, we sample the manipulator surface at a prescribed resolution and shrink free space via a Pontryagin difference according to this resolution. On this buffered domain, we synthesize a globally smooth CBF by solving Poisson's equation, yielding a single safety function for the entire environment. This safety function, evaluated at each sampled point, yields task-space CBF constraints enforced by a real-time safety filter via a multi-constraint quadratic program. We prove that keeping the sample points safe in the buffered region guarantees collision avoidance for the entire continuous robot surface. The framework is validated on a 7-degree-of-freedom manipulator in dynamic environments.
manipulation
02 US SEMI · SEC 8-K FILINGS
1 itemsscanned: NVDA / AVGO / MRVL / COHR / LITE / AMD / TSM / SMCI / ANET / CRDO / POWL / VECO
03 HUMANOID · COMPANY NEWS
58 itemsscanned: figure-ai / 1x / boston-dynamics / unitree / apptronik / sanctuary-ai / neura-robotics / agility-robotics / physical-intelligence / agibot
Figure AI (10)
- Figure AIJanuary 27, 2026Introducing Helix 02: Full-Body Autonomy
- Figure AIOctober 09, 2025Introducing Figure 03
- Figure AIJune 07, 2025Scaling Helix: a New State of the Art in Humanoid Logistics
- Figure AIMarch 09, 2026Helix 02 Living Room Tidy
- Figure AINovember 19, 2025F.02 Contributed to the Production of 30,000 Cars at BMW
Boston Dynamics (10)
- Boston DynamicsAIVI-Learning Is Now Powered by Google Gemini Robotics
- Boston DynamicsTools for Your To Do List with Spot and Gemini Robotics
- Boston DynamicsScaling New Career Heights with Stretch
- Boston DynamicsAtlas’ Evolution From Research Robot to Industrial Humanoid
- Boston DynamicsA New Perspective for Facilities Inspection
Unitree 宇树 (9)
- Unitree 宇树Components
- Unitree 宇树Kung Fu Meets Spring, Unitree SFG Robots Present "Cyber Real Kung Fu" in the Year of the Horse2026-03-04Media Coverage
- Unitree 宇树Important Reminder from Unitree: Avoid Being Deceived2025-02-27Media Coverage
- Unitree 宇树Unitree H1: 1.5 Yrs Old "Debuted" at the SFG2025-02-05Media Coverage
- Unitree 宇树Unitree G1 Humanoid Agent | Price from $16K2024-07-05Media Coverage
Sanctuary AI (5)
- Sanctuary AIProduct Updates
- Sanctuary AISanctuary AI Demonstrates Zero-Shot In-Hand Manipulation on Hydraulic Hand
- Sanctuary AIIf You Missed Messe
- Sanctuary AISanctuary AI Leads the Industry in Controlling Advanced Hydraulic Hands Using Reinforcement Learning
- Sanctuary AISanctuary AI Leverages NVIDIA Isaac Lab to Accelerate Dexterous Learning
Agility Robotics (10)
- Agility RoboticsAgility and AIBlog PostMarch 16, 2026
- Agility RoboticsAgility Gets a New BrandBlog PostMarch 5, 2026
- Agility Robotics2026: The Automation EvolutionBlog PostJanuary 16, 2026
- Agility RoboticsBeyond the HypeBlog PostNovember 24, 2025
- Agility RoboticsDigit Moves Over 100,000 Totes in Commercial DeploymentBlog PostNovember 20, 2025
Physical Intelligence (7)
- Physical IntelligenceNewπ0.7: a Steerable Model with Emergent CapabilitiesApril 16, 2026A steerable robotic foundation model that exhibits a step-change in generalization.
- Physical IntelligenceThe Physical Intelligence LayerFebruary 24, 2026General-purpose physical intelligence models will enable a Cambrian explosion of robotics applications. See how our partners are already solving real-world problems.
- Physical IntelligenceMoravec's Paradox and the Robot OlympicsDecember 22, 2025By fine-tuning our latest model, we were able to solve a series of very difficult manipulation challenge tasks.
- Physical Intelligenceπ*0.6: a VLA that Learns from ExperienceNovember 17, 2025A method for training our generalist policies with RL to improve success rate and throughput on real-world tasks.
- Physical Intelligenceπ0.5: a VLA with Open-World GeneralizationApril 22, 2025Our latest generalist policy, π0.5, extends π0 and enables open-world generalization. Our new model can control a mobile manipulator to clean up an entirely new kitchen or bedroom.
智元 AgiBot (7)
- 智元 AgiBotAGIBOT Declares 2026 “Deployment Year On...2026-04-17
- 智元 AgiBotAGIBOT Unveils New Generation of Embodie...News and Information | 2026-04-17
- 智元 AgiBotAGIBOT and Longcheer Technology Achieve ...News and Information | 2026-04-14
- 智元 AgiBotAGIBOT Launches Genie Studio Agent to En...News and Information | 2026-04-13
- 智元 AgiBotAGIBOT Demonstrates Fully Autonomous Hum...News and Information | 2026-04-10