Physical AI Brief
Daily cross-source signals for the Physical AI supply chain — silicon photonics, CPO, VLA models, humanoid hardware, embodied AI. Three streams, one page, zero filler.
126 items today · 66 arxiv · 2 SEC 8-K · 58 humanoid · 0 CN photonics
01 ARXIV · PHYSICAL AI PAPERS
66 items- arxiv:2604.19734 · cs.ROUniT: Toward a Unified Physical Language for Human-to-Humanoid Policy Learning and World ModelingBoyu Chen, Yi Chen, Lu Qiu, Jerry Bai +2
Scaling humanoid foundation models is bottlenecked by the scarcity of robotic data. While massive egocentric human data offers a scalable alternative, bridging the cross-embodiment chasm remains a fundamental challenge due to kinematic mismatches. We introduce UniT (Unified Latent Action Tokenizer via Visual Anchoring), a framework that establishes a unified physical language for human-to-humanoid transfer. Grounded in the philosophy that heterogeneous kinematics share universal visual consequences, UniT employs a tri-branch cross-reconstruction mechanism: actions predict vision to anchor kinematics to physical outcomes, while vision reconstructs actions to filter out irrelevant visual confounders. Concurrently, a fusion branch synergies these purified modalities into a shared discrete latent space of embodiment-agnostic physical intents. We validate UniT across two paradigms: 1) Policy Learning (VLA-UniT): By predicting these unified tokens, it effectively leverages diverse human data to achieve state-of-the-art data efficiency and robust out-of-distribution (OOD) generalization on both humanoid simulation benchmark and real-world deployments, notably demonstrating zero-shot task transfer. 2) World Modeling (WM-UniT): By aligning cross-embodiment dynamics via unified tokens as conditions, it realizes direct human-to-humanoid action transfer. This alignment ensures that human data seamlessly translates into enhanced action controllability for humanoid video generation. Ultimately, by inducing a highly aligned cross-embodiment representation (empirically verified by t-SNE visualizations revealing the convergence of human and humanoid features into a shared manifold), UniT offers a scalable path to distill vast human knowledge into general-purpose humanoid capabilities.
humanoidworld model - arxiv:2604.19730 · cs.LGFASTER: Value-Guided Sampling for Fast RLPerry Dong, Alexander Swerdlow, Dorsa Sadigh, Chelsea Finn
Some of the most performant reinforcement learning algorithms today can be prohibitively expensive as they use test-time scaling methods such as sampling multiple action candidates and selecting the best one. In this work, we propose FASTER, a method for getting the benefits of sampling-based test-time scaling of diffusion-based policies without the computational cost by tracing the performance gain of action samples back to earlier in the denoising process. Our key insight is that we can model the denoising of multiple action candidates and selecting the best one as a Markov Decision Process (MDP) where the goal is to progressively filter action candidates before denoising is complete. With this MDP, we can learn a policy and value function in the denoising space that predicts the downstream value of action candidates in the denoising process and filters them while maximizing returns. The result is a method that is lightweight and can be plugged into existing generative RL algorithms. Across challenging long-horizon manipulation tasks in online and batch-online RL, FASTER consistently improves the underlying policies and achieves the best overall performance among the compared methods. Applied to a pretrained VLA, FASTER achieves the same performance while substantially reducing training and inference compute requirements. Code is available at https://github.com/alexanderswerdlow/faster .
manipulation - arxiv:2604.19728 · cs.ROVLA Foundry: A Unified Framework for Training Vision-Language-Action ModelsJean Mercat, Sedrick Keh, Kushal Arora, Isabella Huang +4
We present VLA Foundry, an open-source framework that unifies LLM, VLM, and VLA training in a single codebase. Most open-source VLA efforts specialize on the action training stage, often stitching together incompatible pretraining pipelines. VLA Foundry instead provides a shared training stack with end-to-end control, from language pretraining to action-expert fine-tuning. VLA Foundry supports both from-scratch training and pretrained backbones from Hugging Face. To demonstrate the utility of our framework, we train and release two types of models: the first trained fully from scratch through our LLM-->VLM-->VLA pipeline and the second built on the pretrained Qwen3-VL backbone. We evaluate closed-loop policy performance of both models on LBM Eval, an open-data, open-source simulator. We also contribute usability improvements to the simulator and the STEP analysis tools for easier public use. In the nominal evaluation setting, our fully-open from-scratch model is on par with our prior closed-source work and substituting in the Qwen3-VL backbone leads to a strong multi-task table top manipulation policy outperforming our baseline by a wide margin. The VLA Foundry codebase is available at https://github.com/TRI-ML/vla_foundry and all multi-task model weights are released on https://huggingface.co/collections/TRI-ML/vla-foundry. Additional qualitative videos are available on the project website https://tri-ml.github.io/vla_foundry.
vision-language-actionvlamanipulation - arxiv:2604.19710 · cs.CVSpanVLA: Efficient Action Bridging and Learning from Negative-Recovery Samples for Vision-Language-Action ModelZewei Zhou, Ruining Yang, Xuewei, Qi +7
Vision-Language-Action (VLA) models offer a promising autonomous driving paradigm for leveraging world knowledge and reasoning capabilities, especially in long-tail scenarios. However, existing VLA models often struggle with the high latency in action generation using an autoregressive generation framework and exhibit limited robustness. In this paper, we propose SpanVLA, a novel end-to-end autonomous driving framework, integrating an autoregressive reasoning and a flow-matching action expert. First, SpanVLA introduces an efficient bridge to leverage the vision and reasoning guidance of VLM to efficiently plan future trajectories using a flow-matching policy conditioned on historical trajectory initialization, which significantly reduces inference time. Second, to further improve the performance and robustness of the SpanVLA model, we propose a GRPO-based post-training method to enable the VLA model not only to learn from positive driving samples but also to learn how to avoid the typical negative behaviors and learn recovery behaviors. We further introduce mReasoning, a new real-world driving reasoning dataset, focusing on complex, reasoning-demanding scenarios and negative-recovery samples. Extensive experiments on the NAVSIM (v1 and v2) demonstrate the competitive performance of the SpanVLA model. Additionally, the qualitative results across diverse scenarios highlight the planning performance and robustness of our model.
vision-language-actionvlavla model - arxiv:2604.19683 · cs.ROMask World Model: Predicting What Matters for Robust Robot Policy LearningYunfan Lou, Xiaowei Chi, Xiaojie Zhang, Zezhong Qian +8
World models derived from large-scale video generative pre-training have emerged as a promising paradigm for generalist robot policy learning. However, standard approaches often focus on high-fidelity RGB video prediction, this can result in overfitting to irrelevant factors, such as dynamic backgrounds and illumination changes. These distractions reduce the model's ability to generalize, ultimately leading to unreliable and fragile control policies. To address this, we introduce the Mask World Model (MWM), which leverages video diffusion architectures to predict the evolution of semantic masks instead of pixels. This shift imposes a geometric information bottleneck, forcing the model to capture essential physical dynamics and contact relations while filtering out visual noise. We seamlessly integrate this mask dynamics backbone with a diffusion-based policy head to enable robust end-to-end control. Extensive evaluations demonstrate the superiority of MWM on the LIBERO and RLBench simulation benchmarks, significantly outperforming the state-of-the-art RGB-based world models. Furthermore, real-world experiments and robustness evaluation (via random token pruning) reveal that MWM exhibits superior generalization capabilities and robust resilience to texture information loss.
world model - arxiv:2604.19677 · cs.ROLearning Hybrid-Control Policies for High-Precision In-Contact Manipulation Under UncertaintyHunter L. Brown, Geoffrey Hollinger, Stefan Lee
Reinforcement learning-based control policies have been frequently demonstrated to be more effective than analytical techniques for many manipulation tasks. Commonly, these methods learn neural control policies that predict end-effector pose changes directly from observed state information. For tasks like inserting delicate connectors which induce force constraints, pose-based policies have limited explicit control over force and rely on carefully tuned low-level controllers to avoid executing damaging actions. In this work, we present hybrid position-force control policies that learn to dynamically select when to use force or position control in each control dimension. To improve learning efficiency of these policies, we introduce Mode-Aware Training for Contact Handling (MATCH) which adjusts policy action probabilities to explicitly mirror the mode selection behavior in hybrid control. We validate MATCH's learned policy effectiveness using fragile peg-in-hole tasks under extreme localization uncertainty. We find MATCH substantially outperforms pose-control policies -- solving these tasks with up to 10% higher success rates and 5x fewer peg breaks than pose-only policies under common types of state estimation error. MATCH also demonstrates data efficiency equal to pose-control policies, despite learning in a larger and more complex action space. In over 1600 sim-to-real experiments, we find MATCH succeeds twice as often as pose policies in high noise settings (33% vs.~68%) and applies ~30% less force on average compared to variable impedance policies on a Franka FR3 in laboratory conditions.
manipulation - arxiv:2604.19673 · cs.CVInHabit: Leveraging Image Foundation Models for Scalable 3D Human PlacementNikita Kister, Pradyumna YM, István Sárándi, Jiayi Wang +2
Training embodied agents to understand 3D scenes as humans do requires large-scale data of people meaningfully interacting with diverse environments, yet such data is scarce. Real-world motion capture is costly and limited to controlled settings, while existing synthetic datasets rely on simple geometric heuristics that ignore rich scene context. In contrast, 2D foundation models trained on internet-scale data have implicitly acquired commonsense knowledge of human-environment interactions. To transfer this knowledge into 3D, we introduce InHabit, a fully automatic and scalable data generator for populating 3D scenes with interacting humans. InHabit follows a render-generate-lift principle: given a rendered 3D scene, a vision-language model proposes contextually meaningful actions, an image-editing model inserts a human, and an optimization procedure lifts the edited result into physically plausible SMPL-X bodies aligned with the scene geometry. Applied to Habitat-Matterport3D, InHabit produces the first large-scale photorealistic 3D human-scene interaction dataset, containing 78K samples across 800 building-scale scenes with complete 3D geometry, SMPL-X bodies, and RGB images. Augmenting standard training data with our samples improves RGB-based 3D human-scene reconstruction and contact estimation, and in a perceptual user study our data is preferred in 78% of cases over the state of the art.
embodied - arxiv:2604.19639 · eess.SYSafety-Critical Contextual Control via Online Riemannian Optimization with World ModelsTongxin Li
Modern world models are becoming too complex to admit explicit dynamical descriptions. We study safety-critical contextual control, where a Planner must optimize a task objective using only feasibility samples from a black-box Simulator, conditioned on a context signal $ξ_t$. We develop a sample-based Penalized Predictive Control (PPC) framework grounded in online Riemannian optimization, in which the Simulator compresses the feasibility manifold into a score-based density $\hat{p}(u \mid ξ_t)$ that endows the action space with a Riemannian geometry guiding the Planner's gradient descent. The barrier curvature $κ(ξ_t)$, the minimum curvature of the conditional log-density $-\ln\hat{p}(\cdot\midξ_t)$, governs both convergence rate and safety margin, replacing the Lipschitz constant of the unknown dynamics. Our main result is a contextual safety bound showing that the distance from the true feasibility manifold is controlled by the score estimation error and a ratio that depends on $κ(ξ_t)$, both of which improve with richer context. Simulations on a dynamic navigation task confirm that contextual PPC substantially outperforms marginal and frozen density models, with the advantage growing after environment shifts.
world model - arxiv:2604.19638 · cs.ROSafetyALFRED: Evaluating Safety-Conscious Planning of Multimodal Large Language ModelsJosue Torres-Fonseca, Naihao Deng, Yinpei Dai, Shane Storks +4
Multimodal Large Language Models are increasingly adopted as autonomous agents in interactive environments, yet their ability to proactively address safety hazards remains insufficient. We introduce SafetyALFRED, built upon the embodied agent benchmark ALFRED, augmented with six categories of real-world kitchen hazards. While existing safety evaluations focus on hazard recognition through disembodied question answering (QA) settings, we evaluate eleven state-of-the-art models from the Qwen, Gemma, and Gemini families on not only hazard recognition, but also active risk mitigation through embodied planning. Our experimental results reveal a significant alignment gap: while models can accurately recognize hazards in QA settings, average mitigation success rates for these hazards are low in comparison. Our findings demonstrate that static evaluations through QA are insufficient for physical safety, thus we advocate for a paradigm shift toward benchmarks that prioritize corrective actions in embodied contexts. We open-source our code and dataset under https://github.com/sled-group/SafetyALFRED.git
embodied - arxiv:2604.19536 · cs.ROLiveVLN: Breaking the Stop-and-Go Loop in Vision-Language NavigationXiangchen Wang, Weiye Zhu, Teng Wang, TianTian Geng +4
Recent navigation systems achieve strong benchmark results, yet real-world deployment often remains visibly stop-and-go. This bottleneck arises because the sense-inference-execution loop is still blocking: after each new observation, the controller must wait for sensing, transmission, and inference before motion can continue. Reducing action-generation cost alone therefore does not remove redundant waiting. To address this issue, we present LiveVLN, a training-free framework for more continuous embodied navigation by augmenting pretrained VLM navigators with multi-step action continuation. Instead of pausing for each full sense-and-inference round, LiveVLN overlaps execution with the processing of newly arrived observations, allowing refreshed future actions to be handed off before the current executable prefix is exhausted. This design keeps actions continuously available during motion, reducing idle waiting and enabling smoother online execution. The framework operates at runtime and can be integrated with compatible pretrained VLM navigators. Across R2R and RxR, LiveVLN preserves benchmark performance while reducing waiting time and improving action availability. In real-world deployments, it cuts average episode waiting time by up to $77.7\%$ and shortens wall-clock episode time by $12.6\%$ on StreamVLN and $19.6\%$ on NaVIDA, yielding more coherent execution during deployment. Code is available at https://github.com/NIneeeeeem/LiveVLN.
embodied - arxiv:2604.19522 · cs.ROGenerativeMPC: VLM-RAG-guided Whole-Body MPC with Virtual Impedance for Bimanual Mobile ManipulationMarcelino Julio Fernando, Miguel Altamirano Cabrera, Jeffrin Sam, Yara Mahmoud +2
Bimanual mobile manipulation requires a seamless integration between high-level semantic reasoning and safe, compliant physical interaction - a challenge that end-to-end models approach opaquely and classical controllers lack the context to address. This paper presents GenerativeMPC, a hierarchical cyber-physical framework that explicitly bridges semantic scene understanding with physical control parameters for bimanual mobile manipulators. The system utilizes a Vision-Language Model with Retrieval-Augmented Generation (VLM-RAG) to translate visual and linguistic context into grounded control constraints, specifically outputting dynamic velocity limits and safety margins for a Whole-Body Model Predictive Controller (MPC). Simultaneously, the VLM-RAG module modulates virtual stiffness and damping gains for a unified impedance-admittance controller, enabling context-aware compliance during human-robot interaction. Our framework leverages an experience-driven vector database to ensure consistent parameter grounding without retraining. Experimental results in MuJoCo, IsaacSim, and on a physical bimanual platform confirm a 60% speed reduction near humans and safe, socially-aware navigation and manipulation through semantic-to-physical parameter grounding. This work advances the field of human-centric cybernetics by grounding large-scale cognitive models into predictable, high-frequency physical control loops.
manipulation - arxiv:2604.19509 · cs.ROAssessing VLM-Driven Semantic-Affordance Inference for Non-Humanoid Robot MorphologiesJess Jones, Raul Santos-Rodriguez, Sabine Hauert
Vision-language models (VLMs) have demonstrated remarkable capabilities in understanding human-object interactions, but their application to robotic systems with non-humanoid morphologies remains largely unexplored. This work investigates whether VLMs can effectively infer affordances for robots with fundamentally different embodiments than humans, addressing a critical gap in the deployment of these models for diverse robotic applications. We introduce a novel hybrid dataset that combines annotated real-world robotic affordance-object relations with VLM-generated synthetic scenarios, and perform an empirical analysis of VLM performance across multiple object categories and robot morphologies, revealing significant variations in affordance inference capabilities. Our experiments demonstrate that while VLMs show promising generalisation to non-humanoid robot forms, their performance is notably inconsistent across different object domains. Critically, we identify a consistent pattern of low false positive rates but high false negative rates across all morphologies and object categories, indicating that VLMs tend toward conservative affordance predictions. Our analysis reveals that this pattern is particularly pronounced for novel tool use scenarios and unconventional object manipulations, suggesting that effective integration of VLMs in robotic systems requires complementary approaches to mitigate over-conservative behaviour while preserving the inherent safety benefits of low false positive rates.
manipulationhumanoid - arxiv:2604.19469 · cs.ROWrench-Aware Admittance Control for Unknown-Payload ManipulationHossein Gholampour, Logan E. Beaver
Unknown payloads can strongly affect compliant robotic manipulation, especially when the payload center of mass is not aligned with the tool center point. In this case, the payload generates an offset wrench at the robot wrist. During motion, this wrench is not only related to payload weight, but also to payload inertia. If it is not modeled, the compliant controller can interpret it as an external interaction wrench, which causes unintended compliant motion, larger tracking error, and reduced transport accuracy. This paper presents a wrench-aware admittance control framework for unknown-payload pick-and-place using a UR5e robot. The method uses force-torque measurements in two different roles. First, a three-axis translational excitation term is used to reduce payload-induced force effects during transport without making the robot excessively stiff. Second, after grasping, the controller first estimates payload mass for transport compensation and then estimates the payload CoM offset relative to the TCP using wrist force-torque measurements collected during the subsequent translational motion. This helps improve object placement and stacking behavior. Experimental results show improved transport and placement performance compared with uncorrected placement while preserving compliant motion.
manipulation - arxiv:2604.19428 · physics.opticsDirectional Scattering-Induced Optical Forces on a Mie Particle near a Metal InterfaceSemyon Borodulin, Natalia Kostina, Mihail Petrov
Optical manipulation of Mie-resonant dielectric nanoparticles is strongly influenced by their enhanced scattering and multipolar response, which fundamentally modifiesthe balance of optical forces. In this work, we study the optical forces acting on a resonant dielectric nanoparticle placed near a metal interface, where scattering occurs into both free-space and surface plasmon-polariton (SPP) channels. We show that the interference of electric and magnetic dipole moments leads to highly directional scattering in these channels, and the direction and magnitude of the scattering-induced force are directly linked to the angular directivity of the corresponding radiation channels. We show that in a cross-beam configuration, where the radiation-pressure contribution is suppressed, the optical force can be changed for almost 2π in a wide range of particle sizes that provides a route toward optical sorting of resonant nanoparticles.
manipulation - arxiv:2604.19355 · cs.LGLASER: Learning Active Sensing for Continuum Field ReconstructionHuayu Deng, Jinghui Zhong, Xiangming Zhu, Yunbo Wang +1
High-fidelity measurements of continuum physical fields are essential for scientific discovery and engineering design but remain challenging under sparse and constrained sensing. Conventional reconstruction methods typically rely on fixed sensor layouts, which cannot adapt to evolving physical states. We propose LASER, a unified, closed-loop framework that formulates active sensing as a Partially Observable Markov Decision Process (POMDP). At its core, LASER employs a continuum field latent world model that captures the underlying physical dynamics and provides intrinsic reward feedback. This enables a reinforcement learning policy to simulate ''what-if'' sensing scenarios within a latent imagination space. By conditioning sensor movements on predicted latent states, LASER navigates toward potentially high-information regions beyond current observations. Our experiments demonstrate that LASER consistently outperforms static and offline-optimized strategies, achieving high-fidelity reconstruction under sparsity across diverse continuum fields.
world model - arxiv:2604.19105 · cs.CVEgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion GenerationRuibing Hou, Mingyue Zhou, Yuwei Gui, Mingshuang Luo +4
Faithfully modeling human behavior in dynamic environments is a foundational challenge for embodied intelligence. While conditional motion synthesis has achieved significant advances, egocentric motion generation remains largely underexplored due to the inherent complexity of first-person perception. In this work, we investigate Egocentric Vision-Language (Ego-VL) motion generation. This task requires synthesizing 3D human motion conditioned jointly on first-person visual observations and natural language instructions. We identify a critical \textit{reasoning-generation entanglement} challenge: the simultaneous optimization of semantic reasoning and kinematic modeling introduces gradient conflicts. These conflicts systematically degrade the fidelity of multimodal grounding and motion quality. To address this challenge, we propose a hierarchical generative framework \textbf{EgoMotion}. Inspired by the biological decoupling of cognitive reasoning and motor control, EgoMotion operates in two stages. In the Cognitive Reasoning stage, A vision-language model (VLM) projects multimodal inputs into a structured space of discrete motion primitives. This forces the VLM to acquire goal-consistent representations, effectively bridging the semantic gap between high-level perceptual understanding and low-level action execution. In the Motion Generation stage, these learned representations serve as expressive conditioning signals for a diffusion-based motion generator. By performing iterative denoising within a continuous latent space, the generator synthesizes physically plausible and temporally coherent trajectories. Extensive evaluations demonstrate that EgoMotion achieves state-of-the-art performance, and produces motion sequences that are both semantically grounded and kinematically superior to existing approaches.
embodied - arxiv:2604.19102 · cs.ROMulti-Gait Learning for Humanoid Robots Using Reinforcement Learning with Selective Adversarial Motion PriorYuanye Wu, Keyi Wang, Linqi Ye, Boyang Xing
Learning diverse locomotion skills for humanoid robots in a unified reinforcement learning framework remains challenging due to the conflicting requirements of stability and dynamic expressiveness across different gaits. We present a multi-gait learning approach that enables a humanoid robot to master five distinct gaits -- walking, goose-stepping, running, stair climbing, and jumping -- using a consistent policy structure, action space, and reward formulation. The key contribution is a selective Adversarial Motion Prior (AMP) strategy: AMP is applied to periodic, stability-critical gaits (walking, goose-stepping, stair climbing) where it accelerates convergence and suppresses erratic behavior, while being deliberately omitted for highly dynamic gaits (running, jumping) where its regularization would over-constrain the motion. Policies are trained via PPO with domain randomization in simulation and deployed on a physical 12-DOF humanoid robot through zero-shot sim-to-real transfer. Quantitative comparisons demonstrate that selective AMP outperforms a uniform AMP policy across all five gaits, achieving faster convergence, lower tracking error, and higher success rates on stability-focused gaits without sacrificing the agility required for dynamic ones.
humanoid - arxiv:2604.19092 · cs.RORoboWM-Bench: A Benchmark for Evaluating World Models in Robotic ManipulationFeng Jiang, Yang Chen, Kyle Xu, Yuchen Liu +7
Recent advances in large-scale video world models have enabled increasingly realistic future prediction, raising the prospect of leveraging imagined videos for robot learning. However, visual realism does not imply physical plausibility, and behaviors inferred from generated videos may violate dynamics and fail when executed by embodied agents. Existing benchmarks begin to incorporate notions of physical plausibility, but they largely remain perception- or diagnostic-oriented and do not systematically evaluate whether predicted behaviors can be translated into executable actions that complete the intended task. To address this gap, we introduce RoboWM-Bench, a manipulation-centric benchmark for embodiment-grounded evaluation of video world models. RoboWM-Bench converts generated behaviors from both human-hand and robotic manipulation videos into embodied action sequences and validates them through robotic execution. The benchmark spans diverse manipulation scenarios and establishes a unified protocol for consistent and reproducible evaluation. Using RoboWM-Bench, we evaluate state-of-the-art video world models and find that reliably generating physically executable behaviors remains an open challenge. Common failure modes include errors in spatial reasoning, unstable contact prediction, and non-physical deformations. While finetuning on manipulation data yields improvements, physical inconsistencies still persist, suggesting opportunities for more physically grounded video generation for robots.
embodiedmanipulationworld model - arxiv:2604.19034 · cs.CVExplore Like Humans: Autonomous Exploration with Online SG-Memo Construction for Embodied AgentsXu Chen, Shichao Xie, Zhining Gu, Lu Jia +6
Constructing structured spatial memory is essential for enabling long-horizon reasoning in complex embodied navigation tasks. Current memory construction predominantly relies on a decoupled, two-stage paradigm: agents first aggregate environmental data through exploration, followed by the offline reconstruction of spatial memory. However, this post-hoc and geometry-centric approach precludes agents from leveraging high-level semantic intelligence, often causing them to overlook navigationally critical landmarks (e.g., doorways and staircases) that serve as fundamental semantic anchors in human cognitive maps. To bridge this gap, we propose ABot-Explorer, a novel active exploration framework that unifies memory construction and exploration into an online, RGB-only process. At its core, ABot-Explorer leverages Large Vision-Language Models (VLMs) to distill Semantic Navigational Affordances (SNA), which act as cognitive-aligned anchors to guide the agent's movement. By dynamically integrating these SNAs into a hierarchical SG-Memo, ABot-Explorer mirrors human-like exploratory logic by prioritizing structural transit nodes to facilitate efficient coverage. To support this framework, we contribute a large-scale dataset extending InteriorGS with SNA and SG-Memo annotations. Experimental results demonstrate that ABot-Explorer significantly outperforms current state-of-the-art methods in both exploration efficiency and environment coverage, while the resulting SG-Memo is shown to effectively support diverse downstream tasks.
embodied - arxiv:2604.18999 · physics.opticsIntegrated Supermode Photonics Enabled by Supersymmetric TransformationKaile Chen, Qi Lu, Yuan Zhong, Jingchi Li +5
We report a systematic methodology to obtain supermodes with equidistant effective index distribution and to excite arbitrary target supermodes with high precision. By employing a multi-well optical potential realized by a judiciously designed waveguide array, the supported supermodes achieve maximal spacing and an equidistant distribution in effective index. More importantly, we develop a 2nd-order discrete supersymmetric (DSUSY) transformation method that enables the excitation and detection of two supermodes at the same time and can be extended to any number of supermodes via simple cascading. Together, these findings overcome the long-standing bottlenecks in integrated supermode photonics and provide an intrinsically scalable route towards harnessing supermodes as a new degree of freedom for encoding, transmitting, and processing information. We experimentally demonstrate the feasibility and universality of this method by realizing two- and four-supermode multiplexing systems. Benefitting from the large effective index spacing between supermodes and the isospectral nature of the DSUSY transformation, the fabricated devices show low insertion losses (< 2.48 dB at 1550 nm) and intermodal crosstalk (< -18 dB at 1550 nm) for all mode channels over a 100-nm wavelength range (1500-1600 nm). The high-speed data transmission experiment performed on the four-channel system achieves an aggregate data rate of 1.024 Tb/s while maintaining considerably low bit error rates, underscoring the potential of supermode photonics for high-capacity on-chip optical communications. This work lays the foundation for integrated supermode photonics, which uses supermodes as a new degree of freedom for light manipulation and opens new avenues for supermode-based applications including but not limited to on-chip optical communications, intelligent optical computing and quantum information technologies.
manipulation - arxiv:2604.18961 · cs.ROAI-Enabled Image-Based Hybrid Vision/Force Control of Tendon-Driven Aerial Continuum ManipulatorsShayan Sepahvand, Farrokh Janabi-Sharifi, Farhad Aghili
This paper presents an AI-enabled cascaded hybrid vision/force control framework for tendon-driven aerial continuum manipulators based on constant-strain modeling in $SE(3)$ as a coupled system. The proposed controller is designed to enable autonomous, physical interaction with a static environment while stabilizing the image feature error. The developed strategy combines the cascaded fast fixed-time sliding mode control and a radial basis function neural network to cope with the uncertainties in the image acquired by the eye-in-hand monocular camera and the measurements from the force sensing apparatus. This ensures rapid, online learning of the vision- and force-related uncertainties without requiring offline training. Furthermore, the features are extracted via a state-of-the-art graph neural network architecture employed by a visual servoing framework using line features, rather than relying on heuristic geometric line extractors, to concurrently contribute to tracking the desired normal interaction force during contact and regulating the image feature error. A comparative study benchmarks the proposed controller against established rigid-arm aerial manipulation methods, evaluating robustness across diverse scenarios and feature extraction strategies. The simulation and experimental results showcase the effectiveness of the proposed methodology under various initial conditions and demonstrate robust performance in executing manipulation tasks.
manipulation - arxiv:2604.18933 · cs.ROGated Memory PolicyYihuai Gao, Jinyun Liu, Shuang Li, Shuran Song
Robotic manipulation tasks exhibit varying memory requirements, ranging from Markovian tasks that require no memory to non-Markovian tasks that depend on historical information spanning single or multiple interaction trials. Surprisingly, simply extending observation histories of a visuomotor policy often leads to a significant performance drop due to distribution shift and overfitting. To address these issues, we propose Gated Memory Policy (GMP), a visuomotor policy that learns both when to recall memory and what to recall. To learn when to recall memory, GMP employs a learned memory gate mechanism that selectively activates history context only when necessary, improving robustness and reactivity. To learn what to recall efficiently, GMP introduces a lightweight cross-attention module that constructs effective latent memory representations. To further enhance robustness, GMP injects diffusion noise into historical actions, mitigating sensitivity to noisy or inaccurate histories during both training and inference. On our proposed non-Markovian benchmark MemMimic, GMP achieves a 30.1% average success rate improvement over long-history baselines, while maintaining competitive performance on Markovian tasks in RoboMimic. All code, data and in-the-wild deployment instructions are available on our project website https://gated-memory-policy.github.io/.
manipulation - arxiv:2604.18887 · cs.ROHALO: Hybrid Auto-encoded Locomotion with Learned Latent Dynamics, Poincaré Maps, and Regions of AttractionBlake Werner, Sergio A. Esteban, Massimiliano De Sa, Max H. Cohen +1
Reduced-order models are powerful for analyzing and controlling high-dimensional dynamical systems. Yet constructing these models for complex hybrid systems such as legged robots remains challenging. Classical approaches rely on hand-designed template models (e.g., LIP, SLIP), which, though insightful, only approximate the underlying dynamics. In contrast, data-driven methods can extract more accurate low-dimensional representations, but it remains unclear when stability and safety properties observed in the latent space meaningfully transfer back to the full-order system. To bridge this gap, we introduce HALO (Hybrid Auto-encoded Locomotion), a framework for learning latent reduced-order models of periodic hybrid dynamics directly from trajectory data. HALO employs an autoencoder to identify a low-dimensional latent state together with a learned latent Poincaré map that captures step-to-step locomotion dynamics. This enables Lyapunov analysis and the construction of an associated region of attraction in the latent space, both of which can be lifted back to the full-order state space through the decoder. Experiments on a simulated hopping robot and full-body humanoid locomotion demonstrate that HALO yields low-dimensional models that retain meaningful stability structure and predict full-order region-of-attraction boundaries.
humanoid - arxiv:2604.18557 · cs.ROSynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent SynergyWei Yao, Haohan Ma, Hongwen Zhang, Yunlian Sun +5
Controllable cooperative humanoid manipulation is a fundamental yet challenging problem for embodied intelligence, due to severe data scarcity, complexities in multi-agent coordination, and limited generalization across objects. In this paper, we present SynAgent, a unified framework that enables scalable and physically plausible cooperative manipulation by leveraging Solo-to-Cooperative Agent Synergy to transfer skills from single-agent human-object interaction to multi-agent human-object-human scenarios. To maintain semantic integrity during motion transfer, we introduce an interaction-preserving retargeting method based on an Interact Mesh constructed via Delaunay tetrahedralization, which faithfully maintains spatial relationships among humans and objects. Building upon this refined data, we propose a single-agent pretraining and adaptation paradigm that bootstraps synergistic collaborative behaviors from abundant single-human data through decentralized training and multi-agent PPO. Finally, we develop a trajectory-conditioned generative policy using a conditional VAE, trained via multi-teacher distillation from motion imitation priors to achieve stable and controllable object-level trajectory execution. Extensive experiments demonstrate that SynAgent significantly outperforms existing baselines in both cooperative imitation and trajectory-conditioned control, while generalizing across diverse object geometries. Codes and data will be available after publication. Project Page: http://yw0208.github.io/synagent
embodiedmanipulationhumanoid - arxiv:2604.18486 · cs.ROOneVL: One-Step Latent Reasoning and Planning with Vision-Language ExplanationJinghui Lu, Jiayi Guan, Zhijian Huang, Jinlong Li +46
Chain-of-Thought (CoT) reasoning has become a powerful driver of trajectory prediction in VLA-based autonomous driving, yet its autoregressive nature imposes a latency cost that is prohibitive for real-time deployment. Latent CoT methods attempt to close this gap by compressing reasoning into continuous hidden states, but consistently fall short of their explicit counterparts. We suggest that this is due to purely linguistic latent representations compressing a symbolic abstraction of the world, rather than the causal dynamics that actually govern driving. Thus, we present OneVL (One-step latent reasoning and planning with Vision-Language explanations), a unified VLA and World Model framework that routes reasoning through compact latent tokens supervised by dual auxiliary decoders. Alongside a language decoder that reconstructs text CoT, we introduce a visual world model decoder that predicts future-frame tokens, forcing the latent space to internalize the causal dynamics of road geometry, agent motion, and environmental change. A three-stage training pipeline progressively aligns these latents with trajectory, language, and visual objectives, ensuring stable joint optimization. At inference, the auxiliary decoders are discarded and all latent tokens are prefilled in a single parallel pass, matching the speed of answer-only prediction. Across four benchmarks, OneVL becomes the first latent CoT method to surpass explicit CoT, delivering state-of-the-art accuracy at answer-only latency, and providing direct evidence that tighter compression, when guided in both language and world-model supervision, produces more generalizable representations than verbose token-by-token reasoning. Project Page: https://xiaomi-embodied-intelligence.github.io/OneVL
vlaembodiedworld model - arxiv:2604.18484 · cs.ROXEmbodied: A Foundation Model with Enhanced Geometric and Physical Cues for Large-Scale Embodied EnvironmentsKangan Qian, ChuChu Xie, Yang Zhong, Jingrui Pang +12
Vision-Language-Action (VLA) models drive next-generation autonomous systems, but training them requires scalable, high-quality annotations from complex environments. Current cloud pipelines rely on generic vision-language models (VLMs) that lack geometric reasoning and domain semantics due to their 2D image-text pretraining. To address this mismatch, we propose XEmbodied, a cloud-side foundation model that endows VLMs with intrinsic 3D geometric awareness and interaction with physical cues (e.g., occupancy grids, 3D boxes). Instead of treating geometry as auxiliary input, XEmbodied integrates geometric representations via a structured 3D Adapter and distills physical signals into context tokens using an Efficient Image-Embodied Adapter. Through progressive domain curriculum and reinforcement learning post-training, XEmbodied preserves general capabilities while demonstrating robust performance across 18 public benchmarks. It significantly improves spatial reasoning, traffic semantics, embodied affordance, and out-of-distribution generalization for large-scale scenario mining and embodied VQA.
vision-language-actionembodied - arxiv:2604.18463 · cs.ROUsing large language models for embodied planning introduces systematic safety risksTao Zhang, Kaixian Qu, Zhibin Li, Jiajun Wu +3
Large language models are increasingly used as planners for robotic systems, yet how safely they plan remains an open question. To evaluate safe planning systematically, we introduce DESPITE, a benchmark of 12,279 tasks spanning physical and normative dangers with fully deterministic validation. Across 23 models, even near-perfect planning ability does not ensure safety: the best-planning model fails to produce a valid plan on only 0.4% of tasks but produces dangerous plans on 28.3%. Among 18 open-source models from 3B to 671B parameters, planning ability improves substantially with scale (0.4-99.3%) while safety awareness remains relatively flat (38-57%). We identify a multiplicative relationship between these two capacities, showing that larger models complete more tasks safely primarily through improved planning, not through better danger avoidance. Three proprietary reasoning models reach notably higher safety awareness (71-81%), while non-reasoning proprietary models and open-source reasoning models remain below 57%. As planning ability approaches saturation for frontier models, improving safety awareness becomes a central challenge for deploying language-model planners in robotic systems.
embodied - arxiv:2604.18426 · physics.opticsHigh precision micro-optical elements on fiber facets via focused-ion beam machiningRaman Kumar, Sebastian Will
Fiber-integrated micro-optical elements promise a scalable approach to photon collection and beam shaping for quantum information processing. Here, we demonstrate single-step fabrication of micro-spherical, micro-spiral, and micro-axicon structures directly on the core of single-mode optical fibers using focused ion beam (FIB) machining with nanometer-scale precision. Atomic force microscopy reveals that micro-concave and micro-convex spherical surfaces achieve shape accuracies of approximately $λ/80$ and $λ/50$ at $λ= 780$ nm, respectively. Optical characterization using a He-Ne laser at 633 nm confirms the expected far-field donut beam patterns for the micro-spiral and micro-axicon structures. Mach-Zehnder interferometry further verifies the corresponding azimuthal and radial phase profiles of the light emitted from the spiral and axicon fibers. Surface metrology shows that the optimized FIB process preserves optical-grade surface quality, introducing no measurable additional roughness at spatial scales relevant to visible and near-infrared operation. These monolithically integrated fiber micro-optical elements enable a broad range of applications in quantum technology, including fiber micro-cavities for cavity quantum electrodynamics, beam shaping for neutral atom trapping, and the generation of structured light for free-space quantum network links.
mach-zehnder - arxiv:2604.18384 · physics.opticsNEMO: Neural Electro-Mechano-Optic Sensors for Multiplexed Neural InterfacesAndrew Cochran, Harshvardhan Gupta, Vishal Jain, Maysamreza Chamanzar +1
We introduce a novel electro-optomechanic neural sensor for realizing ultra-compact neural recording probes that can detect and relay electrophysiology signals from within neural tissue. This technology addresses outstanding challenges faced by existing neural recording technologies, including the resolution trade-off with signal-to-noise-ratio (SNR) due to the high impedances of small electrodes, and lingering stimulation artifacts. The sensor employs a highly miniaturized NEMS (nano-electromechanical systems) electrostatic transducer that modulates a silicon photonic microdisk resonator to convert electrical signals to an optical signal modulation. We have been able to achieve a limit of detection down to 110 microvolts, making the sensor sensitive enough to detect neural signals. This sensitive electro-optomechanic sensor directly detects electrophysiology signals and converts them to optomechanic modulation for effective transmission to outside the brain, which provides the unique potential for massive multiplexing of neural recordings. This design eliminates the need for bulky backend headstages that limit neural recording on awake free-roaming subjects. The ability of the device to record electrophysiological signals has been demonstrated using benchtop characterization and ex-vivo recordings from live neural tissue.
silicon photonic - arxiv:2604.18343 · cs.RODAG-STL: A Hierarchical Framework for Zero-Shot Trajectory Planning under Signal Temporal Logic SpecificationsRuijia Liu, Ancheng Hou, Xiao Yu, Xiang Yin
Signal Temporal Logic (STL) is a powerful language for specifying temporally structured robotic tasks. Planning executable trajectories under STL constraints remains difficult when system dynamics and environment structure are not analytically available. Existing methods typically either assume explicit models or learn task-specific behaviors, limiting zero-shot generalization to unseen STL tasks. In this work, we study offline STL planning under unknown dynamics using only task-agnostic trajectory data. Our central design philosophy is to separate logical reasoning from trajectory realization. We instantiate this idea in DAG-STL, a hierarchical framework that converts long-horizon STL planning into three stages. It first decomposes an STL formula into reachability and invariance progress conditions linked by shared timing constraints. It then allocates timed waypoints using learned reachability-time estimates. Finally, it synthesizes trajectories between these waypoints with a diffusion-based generator. This decomposition--allocation--generation pipeline reduces global planning to shorter, better-supported subproblems. To bridge the gap between planning-level correctness and execution-level feasibility, we further introduce a rollout-free dynamic consistency metric, an anytime refinement search procedure for improving multiple allocation hypotheses under finite budgets, and a hierarchical online replanning mechanism for execution-time recovery. Experiments in Maze2D, OGBench AntMaze, and the Cube domain show that DAG-STL substantially outperforms direct robustness-guided diffusion on complex long-horizon STL tasks and generalizes across navigation and manipulation settings. In a custom environment with an optimization-based reference, DAG-STL recovers most model-solvable tasks while retaining a clear computational advantage over direct optimization based on the explicit system model.
manipulation - arxiv:2604.18331 · cs.ROWill People Enjoy a Robot Trainer? A Case Study with Snoopie the PacerbotMaximilian Du, Jennifer Grannen, Shuran Song, Dorsa Sadigh
The physicality of exercise makes the role of athletic trainers unique. Their physical presence allows them to guide a student through a motion, demonstrate an exercise, and give intuitive feedback. Robot quadrupeds are also embodied agents with robust agility and athleticism. In our work, we investigate whether a robot quadruped can serve as an effective and enjoyable personal trainer device. We focus on a case study of interval training for runners: a repetitive, long-horizon task where precision and consistency are important. To meet this challenge, we propose SNOOPIE, an autonomous robot quadruped pacer capable of running interval training exercises tailored to challenge a user's personal abilities. We conduct a set of user experiments that compare the robot trainer to a wearable trainer device--the Apple Watch--to investigate the benefits of a physical embodiment in exercise-based interactions. We demonstrate 60.6% better adherence to a pace schedule and were 45.9% more consistent across their running speeds with the quadruped trainer. Subjective results also showed that participants strongly preferred training with the robot over wearable devices across many qualitative axes, including its ease of use (+56.7%), enjoyability of the interaction (+60.6%), and helpfulness (+39.1%). Additional videos and visualizations can be found on our website: https://sites.google.com/view/snoopie
embodied - arxiv:2604.18289 · cs.RORelative State Estimation using Event-Based Propeller SensingRavi Kumar Thakur, Luis Granados Segura, Jan Klivan, Radim Špetlík +3
Autonomous swarms of multi-Unmanned Aerial Vehicle (UAV) system requires an accurate and fast relative state estimation. Although monocular frame-based camera methods perform well in ideal conditions, they are slow, suffer scale ambiguity, and often struggle in visually challenging conditions. The advent of event cameras addresses these challenging tasks by providing low latency, high dynamic range, and microsecond-level temporal resolution. This paper proposes a framework for relative state estimation for quadrotors using event-based propeller sensing. The propellers in the event stream are tracked by detection to extract the region-of-interests. The event streams in these regions are processed in temporal chunks to estimate per-propeller frequencies. These frequency measurements drive a kinematic state estimation module as a thrust input, while camera-derived position measurements provide the update step. Additionally, we use geometric primitives derived from event streams to estimate the orientation of the quadrotor by fitting an ellipse over a propeller and backprojecting it to recover body-frame tilt-axis. The existing event-based approaches for quadrotor state estimation use the propeller frequency in simulated flight sequences. Our approach estimates the propeller frequency under 3% error on a test dataset of five real-world outdoor flight sequences, providing a method for decentralized relative localization for multi-robot systems using event camera.
event camera - arxiv:2604.18271 · cs.ROEmbodiedLGR: Integrating Lightweight Graph Representation and Retrieval for Semantic-Spatial Memory in Robotic AgentsPaolo Riva, Leonardo Gargani, Matteo Frosi, Matteo Matteucci
As the world of agentic artificial intelligence applied to robotics evolves, the need for agents capable of building and retrieving memories and observations efficiently is increasing. Robots operating in complex environments must build memory structures to enable useful human-robot interactions by leveraging the mnemonic representation of the current operating context. People interacting with robots may expect the embodied agent to provide information about locations, events, or objects, which requires the agent to provide precise answers within human-like inference times to be perceived as responsive. We propose the Embodied Light Graph Retrieval Agent (EmbodiedLGR-Agent), a visual-language model (VLM)-driven agent architecture that constructs dense and efficient representations of robot operating environments. EmbodiedLGR-Agent directly addresses the need for an efficient memory representation of the environment by providing a hybrid building-retrieval approach built on parameter-efficient VLMs that store low-level information about objects and their positions in a semantic graph, while retaining high-level descriptions of the observed scenes with a traditional retrieval-augmented architecture. EmbodiedLGR-Agent is evaluated on the popular NaVQA dataset, achieving state-of-the-art performance in inference and querying times for embodied agents, while retaining competitive accuracy on the global task relative to the current state-of-the-art approaches. Moreover, EmbodiedLGR-Agent was successfully deployed on a physical robot, showing practical utility in real-world contexts through human-robot interaction, while running the visual-language model and the building-retrieval pipeline locally.
embodied - arxiv:2604.18236 · cs.ROCOFFAIL: A Dataset of Successful and Anomalous Robot Skill Executions in the Context of Coffee PreparationAlex Mitrevski, Ayush Salunke
In the context of robot learning for manipulation, curated datasets are an important resource for advancing the state of the art; however, available datasets typically only include successful executions or are focused on one particular type of skill. In this short paper, we briefly describe a dataset of various skills performed in the context of coffee preparation. The dataset, which we call COFFAIL, includes both successful and anomalous skill execution episodes collected with a physical robot in a kitchen environment, a couple of which are performed with bimanual manipulation. In addition to describing the data collection setup and the collected data, the paper illustrates the use of the data in COFFAIL to learn a robot policy using imitation learning.
manipulation - arxiv:2604.18205 · cs.ROA Comparative Evaluation of Geometric Accuracy in NeRF and Gaussian SplattingMikolaj Zielinski, Eryk Vykysaly, Bartlomiej Biesiada, Jan Baturo +2
Recent advances in neural rendering have introduced numerous 3D scene representations. Although standard computer vision metrics evaluate the visual quality of generated images, they often overlook the fidelity of surface geometry. This limitation is particularly critical in robotics, where accurate geometry is essential for tasks such as grasping and object manipulation. In this paper, we present an evaluation pipeline for neural rendering methods that focuses on geometric accuracy, along with a benchmark comprising 19 diverse scenes. Our approach enables a systematic assessment of reconstruction methods in terms of surface and shape fidelity, complementing traditional visual metrics.
manipulation - arxiv:2604.18160 · physics.opticsProgrammable recirculating bricks mesh architecture for photonic neural networksJacek Gosciniak
General-purpose programmable photonic processors are considered a crucial technology because they combine the ultra high-speed, massive bandwidth, and energy efficiency of light-based computing with the flexibility of software-defined hardware. Unlike application-specific photonic integrated circuits (ASPIC) designed for one task, these processors use reconfigurable waveguide meshes to implement various functions, such as switching, filtering, or AI computation, on a single chip, allowing for rapid prototyping and versatile, on-demand hardware redefinition. Here we report a recirculating bricks mesh architecture that can be easily implemented in photonic neural networks. It will be shown that a single programmable optical system is capable of performing various functions depending on the requirements. In particular, we will show that the same network, after being reprogrammed, can perform many different functions, ranging from a crossbar network to optical interference circuits with variable structures, which can then be subjected to Singular Value Decomposition. Furthermore, the "bricks" mesh serves as an excellent foundation for implementing a monitoring system capable of monitoring the power in each location of the circuit and, subsequently, sel-fcalibrating and stabilizing the circuit using a feedback loop.
photonic integrated circuit - arxiv:2604.18090 · cs.ROMuscle-inspired magnetic actuators that push, pull, crawl, and graspMuhammad Bilal Khan, Florian Hofmann, Kilian Schäfer, Matthias Lutzi +1
Functional magnetic composites capable of large deformation, load bearing, and multifunctional motion are essential for next-generation adaptive soft robots. Here, we present muscle-inspired magnetic actuators (MMA), additively manufactured from a thermoplastic/permanent magnet polyurethane/Nd2Fe14B (TPU/MQP-S) composite using laser powder bed fusion (LPBF). By tuning the laser-energy scale between 1.0 and 3.0, both mechanical stiffness and magnetic response are precisely controlled: the tensile strength increases from 0.28 to 0.99 MPa while maintaining 30-45% elongation at break. This process enables the creation of 0.5 mm-thick flexural hinges, which reversibly bend and fold under moderate magnetic fields without damage. Two actuator types are reported showing the system versatility. The elongated actuator with self-weight of 1.57 g, magnetized in its contracted state, achieves linear contraction under a 500 mT field, lifting 50 g (32x its own weight) and sustaining performance over at least 50 cycles. Equipped with anisotropic frictional feet, it supports movement of a magnetic crawling robot that achieves up to 100% locomotion success on textured substrates. The expandable actuator exhibits reversible opening and closing under a 300 mT field, reliably grasping and releasing different objects, including soft berries and rigid 3D printed geometries. It can also anchor in a tube while holding suspended 50 g loads. This work demonstrates a LPBF-based strategy to program both stiffness and magnetization within a single material system, enabling remotely driven, reconfigurable, and fatigue-resistant soft actuators. The approach opens new possibilities for force controlled, multifunctional magnetic soft robots for adaptive gripping, locomotion, and minimally invasive manipulation of biomedical tools.
manipulation - arxiv:2604.18000 · cs.ROUnmasking the Illusion of Embodied Reasoning in Vision-Language-Action ModelsHaiweng Xu, Sipeng Zheng, Hao Luo, Wanpeng Zhang +2
Recent Vision-Language-Action (VLA) models report impressive success rates on standard robotic benchmarks, fueling optimism about general-purpose physical intelligence. However, recent evidence suggests a systematic misalignment between standard benchmark success and true embodied reasoning, raising the question of whether these high scores reflect genuine cognitive capability. To address this gap, we introduce BeTTER, a diagnostic Benchmark for Testing True Embodied Reasoning in robotic policies. BeTTER applies targeted causal interventions (e.g., spatial layout shifts, temporal extrapolation) while enforcing kinematic isolation to explicitly decouple high-level reasoning failures from low-level execution limits. Through systematic evaluation, we reveal that state-of-the-art VLAs catastrophically fail in dynamic scenarios, exhibiting severe lexical-kinematic shortcuts, behavioral inertia, and semantic feature collapse. Crucially, our mechanistic analysis traces these symptoms to fundamental architectural bottlenecks - such as capacity compression and myopic downsampling - which systematically degrade the model's foundational semantic representation. We demonstrate that highly static evaluation protocols effectively mask this degradation by allowing optimization to overfit to sensorimotor priors. Supported by real-world robotic validation, our findings confirm that this representational breakdown is not a simulation artifact, highlighting the critical need for future VLA paradigms to resolve the structural tension between high-frequency control and high-level reasoning.
vision-language-actionvlaembodied - arxiv:2604.17896 · cs.ROCan Explicit Physical Feasibility Benefit VLA Learning? An Empirical StudyYubai Wei, Chen Wu, Hashem Haghbayan
Vision-Language-Action (VLA) models map multimodal inputs directly to robot actions and are typically trained through large-scale imitation learning. While this paradigm has shown strong performance, prevailing VLA training procedures do not explicitly supervise hard physical constraints such as obstacle avoidance or kinematic feasibility. As a result, the geometric structure underlying physically feasible behavior must be inferred only implicitly from demonstrations. In this paper, we study whether introducing explicit feasibility supervision can provide effective structured guidance for VLA policies. We formulate a simple geometry-grounded feasibility objective and integrate it into the training stage of a diffusion-based VLA policy. To evaluate this idea systematically, we use obstacle-aware manipulation as a controlled probe of geometry-dependent physical feasibility. Empirical results show that augmenting VLA training with feasibility supervision improves both physical reliability and overall task performance, while also enhancing learning efficiency in the low-data regime. These findings indicate that explicit feasibility signals can effectively complement imitation-based VLA learning, highlighting their potential for developing more reliable VLA policies.
vision-language-actionvlavla policymanipulation - arxiv:2604.17888 · cs.ROSpaceDex: Generalizable Dexterous Grasping in Tiered WorkspacesWensheng Wang, Chuanjun Guo, Wei Wei, Tong Wu +1
Generalizable grasping with high-degree-of-freedom (DoF) dexterous hands remains challenging in tiered workspaces, where occlusion, narrow clearances, and height-dependent constraints are substantially stronger than in open tabletop scenes. Most existing methods are evaluated in relatively unoccluded settings and typically do not explicitly model the distinct control requirements of arm navigation and hand articulation under spatial constraints. We present SpaceDex, a hierarchical framework for dexterous manipulation in constrained 3D environments. At the high level, a Vision-Language Model (VLM) planner parses user intent, reasons about occlusion and height relations across multiple camera views, and generates target bounding boxes for zero-shot segmentation and mask tracking. This stage provides structured spatial guidance for downstream control instead of relying on single-view target selection. At the low level, we introduce an arm-hand Feature Separation Network that decouples global trajectory control for the arm from geometry-aware grasp mode selection for the hand, reducing feature interference between reaching and grasping objectives. The controller further integrates multi-view perception, fingertip tactile sensing, and a small set of recovery demonstrations to improve robustness to partial observability and off-nominal contacts. In 100 real-world trials involving over 30 unseen objects across four categories, SpaceDex achieves a 63.0\% success rate, compared with 39.0\% for a strong tabletop baseline. These results indicate that combining hierarchical spatial planning with arm-hand representation decoupling improves dexterous grasping performance in spatially constrained environments.
manipulationdexteroustactile - arxiv:2604.17887 · cs.ROStableIDM: Stabilizing Inverse Dynamics Model against Manipulator Truncation via Spatio-Temporal RefinementKerui Li, Zhe Jing, Xiaofeng Wang, Zheng Zhu +5
Inverse Dynamics Models (IDMs) map visual observations to low-level action commands, serving as central components for data labeling and policy execution in embodied AI. However, their performance degrades severely under manipulator truncation, a common failure mode that makes state recovery ill-posed and leads to unstable control. We present StableIDM, a spatio-temporal framework that refines features from visual inputs to stabilize action predictions under such partial observability. StableIDM integrates three complementary components: (1) auxiliary robot-centric masking to suppress background clutter, (2) Directional Feature Aggregation (DFA) for geometry-aware spatial reasoning, which extracts anisotropic features along directions inferred from the visible arm and (3) Temporal Dynamics Refinement (TDR) to smooth and correct predictions via motion continuity. Extensive evaluations validate our approach: StableIDM improves strict action accuracy by 12.1% under severe truncation on the AgiBot benchmark, and increases average task success by 9.7% in real-robot replay. Moreover, it boosts end-to-end grasp success by 11.5% when decoding video-generated plans, and improves downstream VLA real-robot success by 17.6% when functioning as an automatic annotator. These results demonstrate that StableIDM provides a robust and scalable backbone for both policy execution and data generation in embodied artificial intelligence.
vlaembodied - arxiv:2604.17880 · cs.ROST-$π$: Structured SpatioTemporal VLA for Robotic ManipulationChuanhao Ma, Hanyu Zhou, Shihan Peng, Yan Li +2
Vision-language-action (VLA) models have achieved great success on general robotic tasks, but still face challenges in fine-grained spatiotemporal manipulation. Typically, existing methods mainly embed spatiotemporal knowledge into visual and action representations, and directly perform a cross-modal mapping for step-level action prediction. However, such spatiotemporal reasoning remains largely implicit, making it difficult to handle multiple sequential behaviors with explicit spatiotemporal boundaries. In this work, we propose ST-$π$, a structured spatiotemporal VLA model for robotic manipulation. Our model is guided by two key designs: 1) Spatiotemporal VLM. We encode 4D observations and task instructions into latent spaces, and feed them into the LLM to generate a sequence of causally ordered chunk-level action prompts consisting of sub-tasks, spatial grounding and temporal grounding. 2) Spatiotemporal action expert. Conditioned on chunk-level action prompts, we design a structured dual-generator guidance to jointly model spatial dependencies and temporal causality, thus predicting step-level action parameters. Within this structured framework, the VLM explicitly plans global spatiotemporal behavior, and the action expert further refines local spatiotemporal control. In addition, we propose a real-world robotic dataset with structured spatiotemporal annotations for fine-tuning. Extensive experiments have been conducted to demonstrate the effectiveness of our model. Our code link: https://github.com/chuanhaoma/ST-pi.
vision-language-actionvlavla modelmanipulation - arxiv:2604.17876 · cs.ROOFlow: Injecting Object-Aware Temporal Flow Matching for Robust Robotic ManipulationKuanning Wang, Ke Fan, Chenhao Qiu, Zeyu Shangguan +4
Robust robotic manipulation requires not only predicting how the scene evolves over time, but also recognizing task-relevant objects in complex scenes. However, existing VLA models face two limitations. They typically act only on the current frame, while future prediction and object-aware reasoning are often learned in separate latent spaces. We propose OFlow (injecting Object-Aware Temporal Flow Matching into VLAs), a framework that addresses both limitations by unifying temporal foresight and object-aware reasoning in a shared semantic latent space. Our method forecasts future latents with temporal flow matching, factorizes them into object-aware representations that emphasize physically relevant cues while filtering task-irrelevant variation, and conditions continuous action generation on these predictions. By integrating OFlow into VLA pipelines, our method enables more reliable control under distribution shifts. Extensive experiments across LIBERO, LIBERO-Plus, MetaWorld, and SimplerEnv benchmarks and real-world tasks demonstrate that object-aware foresight consistently enhances robustness and success.
vlavla modelmanipulation - arxiv:2604.17863 · cs.ROPeriodic Steady-State Control of a Handkerchief-Spinning Task Using a Parallel Anti-Parallelogram Tendon-driven WristLei Liu, Haonan Zhang, Huahang Xu, Zefan Zhang +7
Spinning flexible objects, exemplified by traditional Chinese handkerchief performances, demands periodic steady-state motions under nonlinear dynamics with frictional contacts and boundary constraints. To address these challenges, we first design an intuitive dexterous wrist based on a parallel anti-parallelogram tendon-driven structure, which achieves 90 degrees omnidirectional rotation with low inertia and decoupled roll-pitch sensing, and implement a high-low level hierarchical control scheme. We then develop a particle-spring model of the handkerchief for control-oriented abstraction and strategy evaluation. Hardware experiments validate this framework, achieving an unfolding ratio of approximately 99% and fingertip tracking error of RMSE = 2.88 mm in high-dynamic spinning. These results demonstrate that integrating control-oriented modeling with a task-tailored dexterous wrist enables robust rest-to-steady-state transitions and precise periodic manipulation of highly flexible objects. More visualizations: https://slowly1113.github.io/icra2026-handkerchief/
manipulationdexterous - arxiv:2604.17833 · cs.RODART: Learning-Enhanced Model Predictive Control for Dual-Arm Non-Prehensile ManipulationAutrio Das, Shreya Bollimuntha, Madala Venkata Renu Jeevesh, Keshab Patra +4
What appears effortless to a human waiter remains a major challenge for robots. Manipulating objects nonprehensilely on a tray is inherently difficult, and the complexity is amplified in dual-arm settings. Such tasks are highly relevant to service robotics in domains such as hotels and hospitality, where robots must transport and reposition diverse objects with precision. We present DART, a novel dual-arm framework that integrates nonlinear Model Predictive Control (MPC) with an optimization-based impedance controller to achieve accurate object motion relative to a dynamically controlled tray. The framework systematically evaluates three complementary strategies for modeling tray-object dynamics as the state transition function within our MPC formulation: (i) a physics-based analytical model, (ii) an online regression based identification model that adapts in real-time, and (iii) a reinforcement learning-based dynamics model that generalizes across object properties. Our pipeline is validated in simulation with objects of varying mass, geometry, and friction coefficients. Extensive evaluations highlight the trade-offs among the three modeling strategies in terms of settling time, steady-state error, control effort, and generalization across objects. To the best of our knowledge, DART constitutes the first framework for non-prehensile dual-arm manipulation of objects on a tray. Project Link: https://dart-icra.github.io/dart/
manipulation - arxiv:2604.17810 · cs.ROMemory Centric Power Allocation for Multi-Agent Embodied Question AnsweringChengyang Li, Shuai Wang, Kejiang Ye, Weijie Yuan +4
This paper considers multi-agent embodied question answering (MA-EQA), which aims to query robot teams on what they have seen over a long horizon. In contrast to existing edge resource management methods that emphasize sensing, communication, or computation performance metrics, MA-EQA emphasizes the memory qualities. To cope with this paradigm shift, we propose a quality of memory (QoM) model based on generative adversarial exam (GAE), which leverages forward simulation to assess memory retrieval and uses the resulting exam scores to compute QoM values. Then we propose memory centric power allocation (MCPA), which maximizes the QoM function under communication resource constraints. Through asymptotic analysis, it is found that the transmit powers are proportional to the GAE error probability, thus prioritizing towards high-QoM robots. Extensive experiments demonstrate that MCPA achieves significant improvements over extensive benchmarks in terms of diverse metrics in various scenarios.
embodied - arxiv:2604.17800 · cs.ROReFineVLA: Multimodal Reasoning-Aware Generalist Robotic Policies via Teacher-Guided Fine-TuningTuan Van Vo, Tan Q. Nguyen, Khang Nguyen, Nhat Xuan Tran +4
Vision-Language-Action (VLA) models have gained much attention from the research community thanks to their strength in translating multimodal observations with linguistic instructions into desired robotic actions. Despite their advancements, VLAs often overlook explicit reasoning and learn the functional input-action mappings, omitting crucial logical steps, which are especially pronounced in interpretability and generalization for complex, long-horizon manipulation tasks. In this work, we propose ReFineVLA, a multimodal reasoning-aware framework that fine-tunes VLAs with teacher-guided reasons. We first augment robotic datasets with reasoning rationales generated by an expert teacher model, guiding VLA models to learn to reason about their actions. Then, we fine-tune pre-trained VLAs with the reasoning-enriched datasets with ReFineVLA, while maintaining the underlying generalization abilities and boosting reasoning capabilities. We also conduct attention map visualization to analyze the alignment among visual observation, linguistic prompts, and to-be-executed actions of ReFineVLA, reflecting the model is ability to focus on relevant tasks and actions. Through this additional step, we explore that ReFineVLA-trained models exhibit a meaningful agreement between vision-language and action domains, highlighting the enhanced multimodal understanding and generalization. Evaluated across a suite of simulated manipulation benchmarks on SimplerEnv with both WidowX and Google Robot tasks, ReFineVLA achieves state-of-the-art performance, in success rate over the second-best method on the both the WidowX benchmark and Google Robot Tasks.
vision-language-actionvlavla modelmanipulation - arxiv:2604.17787 · cs.ROAnchorRefine: Synergy-Manipulation Based on Trajectory Anchor and Residual Refinement for Vision-Language-Action ModelsTingzheng Jia, Kan Guo, Lanping Qian, Yongli Hu +5
Precision-critical manipulation requires both global trajectory organization and local execution correction, yet most vision-language-action (VLA) policies generate actions within a single unified space. This monolithic formulation forces macro-level transport and micro-level refinement to be optimized under the same objective, causing large motions to dominate learning while suppressing small but failure-critical corrective signals. In contrast, human manipulation is structured by global movement planning together with continuous local adjustment during execution. Motivated by this principle, we propose AnchorRefine, a hierarchical framework that factorizes VLA action modeling into trajectory anchor and residual refinement. The anchor planner predicts a coarse motion scaffold, while the refinement module corrects execution-level deviations to improve geometric and contact precision. We further introduce a decision-aware gripper refinement mechanism to better capture the discrete and boundary-sensitive nature of gripper control. Experiments on LIBERO, CALVIN, and real-robot tasks demonstrate that AnchorRefine consistently improves both regression-based and diffusion-based VLA backbones, yielding gains of up to 7.8% in simulation success rate and 18% in real-world success rate.
vision-language-actionvlamanipulation - arxiv:2604.17767 · physics.opticsMeasurement-defined control of single-particle interferenceTai Hyun Yoon
Interference is conventionally attributed to path-accumulated phase differences, with measurement treated as a passive readout. Here we demonstrate that single-particle interference is governed by the relative phase between the prepared quantum state and the detector-defined measurement basis -- a joint quantity that is operationally inaccessible in any conventional interferometer. Using coherently seeded entangled nonlinear biphoton sources, we show that independently scanning the pump phase difference, the seed phase difference, or the signal interferometric phase each produces identical sinusoidal fringes ($V\approx0.99$) -- a three-scan equivalence impossible in any two-mode interferometer. The fringe visibility is continuously controlled through the idler-state overlap, directly encoding quantum distinguishability without idler detection. The same measurement-defined interference law persists from the single-photon to the high-flux regime. The bright-dark collective-state structure demonstrated here unifies coherent population trapping and electromagnetically induced transparency in atomic $Λ$-systems, discrete photonic interference, and single-slit diffraction within a common framework differing only in dark-subspace dimensionality, establishing measurement-defined photonic modes as a fundamental resource for quantum photonics.
quantum photonic - arxiv:2604.17723 · physics.opticsPoling-free Spontaneous Parametric Down Conversion without for Silicon Carbide and Lithium Niobate photonicsTim F. Weiss, Hamed Arianfard, Yang Yang, Alberto Peruzzo
State-of-the-art photon sources based on spontaneous parametric down-conversion (SPDC) currently rely on artificial structuring of the material nonlinearity to satisfy phase-matching conditions. This technique, known as periodic poling, is available only in a limited number of material platforms and introduces additional fabrication steps and errors, which are detrimental to up-scaling efforts. Here, we present a device architecture that enables SPDC of a wide range of frequencies without the need for periodic poling. We present explicit designs and calculations for 4H Silicon Carbide on-insulator, in which SPDC photon generation is so far unavailable, and thin-film Lithium Niobate on-insulator, a state-of-the-art quantum photonics platform. Our design, based on mode conversion and subsequent modal phase-matched SPDC, facilitates a CMOS compatible $χ^{(2)}$ platform, and simplifies photon sources by removing the requirement of periodic poling and the associated additional fabrication complexity.
quantum photonic - arxiv:2604.17706 · cs.ROOmniVLA-RL: A Vision-Language-Action Model with Spatial Understanding and Online RLHaoxiang Jie, Yaoyuan Yan, Xiangyu Wei, Kailin Wang +3
Visual-Language-Action (VLA) models represent a paradigm shift in embodied AI, yet existing frameworks often struggle with imprecise spatial perception, suboptimal multimodal fusion, and instability in reinforcement learning. To bridge these gaps, we propose OmniVLA-RL, a novel architecture that leverages a Mix-of-Transformers (MoT) design to synergistically integrate reasoning, spatial, and action experts. Furthermore, we introduce Flow-GSPO, which reformulates flow matching as a Stochastic Differential Equation (SDE) process and integrates it with Group Segmented Policy Optimization (GSPO) to enhance action precision and training robustness. Extensive evaluations on the LIBERO and LIBERO-Plus benchmarks demonstrate that OmniVLA-RL significantly outperforms state-of-the-art methods, effectively overcoming the fundamental limitations of current VLA models.
vision-language-actionvlavla modelembodied - arxiv:2604.17651 · cs.ROInfrastructure-Centric World Models: Bridging Temporal Depth and Spatial Breadth for Roadside PerceptionSiyuan Meng, Chengbo Ai
World models, generative AI systems that simulate how environments evolve, are transforming autonomous driving, yet all existing approaches adopt an ego-vehicle perspective, leaving the infrastructure viewpoint unexplored. We argue that infrastructure-centric world models offer a fundamentally complementary capability: the bird's-eye, multi-sensor, persistent viewpoint that roadside systems uniquely possess. Central to our thesis is a spatio-temporal complementarity: fixed roadside sensors excel at temporal depth, accumulating long-term behavioral distributions including rare safety-critical events, while vehicle-borne sensors excel at spatial breadth, sampling diverse scenes across large road networks. This paper presents a vision for Infrastructure-centric World Models (I-WM) in three phases: (I) generative scene understanding with quality-aware uncertainty propagation, (II) physics-informed predictive dynamics with multi-agent counterfactual reasoning, and (III) collaborative world models for V2X communication via latent space alignment. We propose a dual-layer architecture, annotation-free perception as a multi-modal data engine feeding end-to-end generative world models, with a phased sensor strategy from LiDAR through 4D radar and signal phase data to event cameras. We establish a taxonomy of driving world model paradigms, position I-WM relative to LeCun's JEPA, Li Fei-Fei's spatial intelligence, and VLA architectures, and introduce Infrastructure VLA (I-VLA) as a novel unification of roadside perception, language commands, and traffic control actions. Our vision builds upon existing multi-LiDAR pipelines and identifies open-source foundations for each phase, providing a path toward infrastructure that understands and anticipates traffic.
vlaworld modelevent camera - arxiv:2604.17513 · cs.ROFLASH: Fast Learning via GPU-Accelerated Simulation for High-Fidelity Deformable Manipulation in MinutesSiyuan Luo, Bingyang Zhou, Chong Zhang, Xin Liu +8
Simulation frameworks such as Isaac Sim have enabled scalable robot learning for locomotion and rigid-body manipulation; however, contact-rich simulation remains a major bottleneck for deformable object manipulation. The continuously changing geometry of soft materials, together with large numbers of vertices and contact constraints, makes it difficult to achieve high accuracy, speed, and stability required for large-scale interactive learning. We present FLASH, a GPU-native simulation framework for contact-rich deformable manipulation, built on an accurate NCP-based solver that enforces strict contact and deformation constraints while being explicitly designed for fine-grained GPU parallelism. Rather than porting conventional single-instruction-multiple-data (SIMD) solvers to GPUs, FLASH redesigns the physics engine from the ground up to leverage modern GPU architectures, including optimized collision handling and memory layouts. As a result, FLASH scales to over 3 million degrees of freedom at 30 FPS on a single RTX 5090, while accurately simulating physical interactions. Policies trained solely on FLASH-generated synthetic data in minutes achieve robust zero-shot sim-to-real transfer, which we validate on physical robots performing challenging deformable manipulation tasks such as towel folding and garment folding, without any real-world demonstration, providing a practical alternative to labor-intensive real-world data collection.
manipulation - arxiv:2604.17335 · cs.ROLearning Whole-Body Humanoid Locomotion via Motion Generation and Motion TrackingZewei Zhang, Kehan Wen, Michael Xu, Junzhe He +6
Whole-body humanoid locomotion is challenging due to high-dimensional control, morphological instability, and the need for real-time adaptation to various terrains using onboard perception. Directly applying reinforcement learning (RL) with reward shaping to humanoid locomotion often leads to lower-body-dominated behaviors, whereas imitation-based RL can learn more coordinated whole-body skills but is typically limited to replaying reference motions without a mechanism to adapt them online from perception for terrain-aware locomotion. To address this gap, we propose a whole-body humanoid locomotion framework that combines skills learned from reference motions with terrain-aware adaptation. We first train a diffusion model on retargeted human motions for real-time prediction of terrain-aware reference motions. Concurrently, we train a whole-body reference tracker with RL using this motion data. To improve robustness under imperfectly generated references, we further fine-tune the tracker with a frozen motion generator in a closed-loop setting. The resulting system supports directional goal-reaching control with terrain-aware whole-body adaptation, and can be deployed on a Unitree G1 humanoid robot with onboard perception and computation. The hardware experiments demonstrate successful traversal over boxes, hurdles, stairs, and mixed terrain combinations. Quantitative results further show the benefits of incorporating online motion generation and fine-tuning the motion tracker for improved generalization and robustness.
humanoid - arxiv:2604.17277 · physics.app-phFully Analog Resonant Recurrent Neural Network via MetacircuitZixin Zhou, Tianxi Jiang, Menglong Yang, Zhihua Feng +2
Physical neural networks offer a transformative route to edge intelligence, providing superior inference speed and energy efficiency compared to conventional digital architectures. However, realizing scalable, end-to-end, fully analog recurrent neural networks for temporal information processing remains challenging due to the difficulty of faithfully mapping trained network models onto physical hardware. Here we present a fully analog resonant recurrent neural network (R$^2$NN) implemented via a metacircuit architecture composed of coupled electrical local resonators. A reformulated mechanical-electrical analogy establishes a direct mapping between the R$^2$NN model and metacircuit elements, enabling accurate physical implementation of trained neural network parameters. By integrating jointly trainable global resistive coupling and local resonances, which generate effective frequency-dependent negative resistances, the architecture shapes an impedance landscape that steers currents along frequency-selective pathways. This mechanism enables direct extraction of discriminative spectral features, facilitating real-time temporal classification of raw analog inputs while bypassing analog-to-digital conversion. We demonstrate the cross-domain versatility of this framework using integrated hardware for tactile perception, speech recognition, and condition monitoring. This work establishes a scalable, fully analog paradigm for intelligent temporal processing and paves the way for low-latency, resource-efficient physical neural hardware for edge intelligence.
tactile - arxiv:2604.17258 · cs.ROA Rapid Deployment Pipeline for Autonomous Humanoid Grasping Based on Foundation ModelsYifei Yan, Yankai Liao, Linqi Ye
Deploying a humanoid robot to manipulate a new object has traditionally required one to two days of effort: data collection, manual annotation, 3D model acquisition, and model training. This paper presents an end-to-end rapid deployment pipeline that integrates three foundation-model components to shorten the onboarding cycle for a new object to approximately 30 minutes: (i) Roboflow-based automatic annotation to assist in training a YOLOv8 object detector; (ii) 3D reconstruction based on Meta SAM 3D, which eliminates the need for a dedicated laser scanner; and (iii) zero-shot 6-DoF pose tracking based on FoundationPose, using the SAM~3D-generated mesh directly as the template. The estimated pose drives a Unity-based inverse kinematics planner, whose joint commands are streamed via UDP to a Unitree~G1 humanoid and executed through the Unitree SDK. We demonstrate detection accuracy of mAP@0.5 = 0.995, pose tracking precision of $σ< 1.05$ mm, and successful grasping on a real robot at five positions within the workspace. We further verify the generality of the pipeline on an automobile-window glue-application task. The results show that combining foundation models for perception with everyday imaging devices (e.g., smartphones) can substantially lower the deployment barrier for humanoid manipulation tasks.
manipulationhumanoid - arxiv:2604.17252 · cs.ROSeeing Isn't Believing: Mitigating Belief Inertia via Active Intervention in Embodied AgentsHanlin Wang, Chak Tou Leong, Jian Wang, Wenjie Li
Recent advancements in large language models (LLMs) have enabled agents to tackle complex embodied tasks through environmental interaction. However, these agents still make suboptimal decisions and perform ineffective actions, as they often overlook critical environmental feedback that differs from their internal beliefs. Through a formal probing analysis, we characterize this as belief inertia, a phenomenon where agents stubbornly adhere to prior beliefs despite explicit observations. To address this, we advocate active belief intervention, moving from passive understanding to active management. We introduce the Estimate-Verify-Update (EVU) mechanism, which empowers agents to predict expected outcomes, verify them against observations through explicit reasoning, and actively update prior beliefs based on the verification evidence. EVU is designed as a unified intervention mechanism that generates textual belief states explicitly, and can be integrated into both prompting-based and training-based agent reasoning methods. Extensive experiments across three embodied benchmarks demonstrate that EVU consistently yields substantial gains in task success rates. Further analyses validate that our approach effectively mitigates belief inertia, advancing the development of more robust embodied agents. Our code is available at https://github.com/WangHanLinHenry/EVU.
embodied - arxiv:2604.17245 · cs.ROMM-Hand: A 21-DOF Multi-modal Modular Dexterous Robotic Hand with Remote ActuationZhuoheng Li, Qingquan Lin, Checheng Yu, Qiangyu Chen +4
High-DOF dexterous hands require compact actuation, rich sensing, and reliable thermal behavior, but conventional designs often occupy valuable in-hand space, increase end-effector mass, and suffer from heat accumulation near the hand. Remote tendon-driven actuation offers an alternative by relocating motors to the robot base or an external motor hub, thereby freeing the fingers and palm for additional degrees of freedom, sensing modules, and maintainable mechanical structures. This paper presents MM-Hand, a 21-DOF Multimodal Modular dexterous hand based on remote tendon-driven actuation. The hand integrates spring-return tendon-driven fingers, modular 3D-printed finger and palm structures, quick tendon connectors for maintenance, and a multimodal sensing system including joint angle sensors, tactile sensors, motor-side feedback, and in-palm stereo vision. We further analyze tendon-sheath length variation and friction loss to guide the design of the routing, motor hub, and closed-loop joint control. Experiments validate the transmission, output force, sensing, and control capability of the system. The fingertip force reaches 25N under a 1m remote sheath transmission, demonstrating practical load capacity despite long-distance tendon routing. Closed-loop joint-level experiments further evaluate command tracking with a static arm and during arm motion. These results show that MM-Hand provides a lightweight, sensor-rich, and maintainable hardware platform for dexterous manipulation research. To support the community, all hardware designs and software frameworks are made fully open-source at https://mmlab.hk/research/MM-Hand.
manipulationdexteroustactile - arxiv:2604.17241 · cs.ROGaLa: Hypergraph-Guided Visual Language Models for Procedural PlanningKun Wang, Yiming Li, Mingcheng Qu, Aqiang Zhang +2
Implicit spatial relations and deep semantic structures encoded in object attributes are crucial for procedural planning in embodied AI systems. However, existing approaches often over rely on the reasoning capabilities of vision language models (VLMs) themselves, while overlooking the rich structured semantic information that can be mined from multimodal inputs. As a result, models struggle to effectively understand functional spatial relationships in complex scenes. To fully exploit implicit spatial relations and deep semantic structures in multimodal data, we propose GaLa, a vision language framework for multimodal procedural planning. GaLa introduces a hypergraph-based representation, where object instances in the image are modeled as nodes, and region-level hyperedges are constructed by aggregating objects according to their attributes and functional semantics. This design explicitly captures implicit semantic relations among objects as well as the hierarchical organization of functional regions. Furthermore, we design a TriView HyperGraph Encoder that enforces semantic consistency across the node view, area view, and node area association view via contrastive learning, enabling hypergraph semantics to be more effectively injected into downstream VLM reasoning. Extensive experiments on the ActPlan1K and ALFRED benchmarks demonstrate that GaLa significantly outperforms existing methods in terms of execution success rate, LCS, and planning correctness.
embodied - arxiv:2604.17050 · cs.ROWeb-Gewu: A Browser-Based Interactive Playground for Robot Reinforcement LearningKaixuan Chen, Linqi Ye
With the rapid development of embodied intelligence, robotics education faces a dual challenge: high computational barriers and cumbersome environment configuration. Existing centralized cloud simulation solutions incur substantial GPU and bandwidth costs that preclude large-scale deployment, while pure local computing is severely constrained by learners' hardware limitations. To address these issues, we propose \href{http://47.76.242.88:8080/receiver/index.html}{Web-Gewu}, an interactive robotics education platform built on a WebRTC cloud-edge-client collaborative architecture. The system offloads all physics simulation and reinforcement learning (RL) training to the edge node, while the cloud server acts exclusively as a lightweight signaling relay, enabling extremely low-cost browser-based peer-to-peer (P2P) real-time streaming. Learners can interact with multi-form robots at low end-to-end latency directly in a web browser without any local installation, and simultaneously observe real-time visualization of multi-dimensional monitoring data, including reinforcement learning reward curves. Combined with a predefined robust command communication protocol, Web-Gewu provides a highly scalable, out-of-the-box, and barrier-free teaching infrastructure for embodied intelligence, significantly lowering the barrier to entry for cutting-edge robotics technology.
embodied - arxiv:2604.16993 · cs.RORule-VLN: Bridging Perception and Compliance via Semantic Reasoning and Geometric RectificationJiawen Wen, Penglei Sun, Wenjie Zhang, Suixuan Qiu +3
As embodied AI transitions to real-world deployment, the success of the Vision-and-Language Navigation (VLN) task tends to evolve from mere reachability to social compliance. However, current agents suffer from a "goal-driven trap", prioritizing physical geometry ("can I go?") over semantic rules ("may I go?"), frequently overlooking subtle regulatory constraints. To bridge this gap, we establish Rule-VLN, the first large-scale urban benchmark for rule-compliant navigation. Spanning a massive 29k-node environment, it injects 177 diverse regulatory categories into 8k constrained nodes across four curriculum levels, challenging agents with fine-grained visual and behavioral constraints. We further propose the Semantic Navigation Rectification Module (SNRM), a universal, zero-shot module designed to equip pre-trained agents with safety awareness. SNRM integrates a coarse-to-fine visual perception VLM framework with an epistemic mental map for dynamic detour planning. Experiments demonstrate that while Rule-VLN challenges state-of-the-art models, SNRM significantly restores navigation capabilities, reducing CVR by 19.26% and boosting TC by 5.97%.
embodied - arxiv:2604.16903 · cs.ROLeveraging VR Robot Games to Facilitate Data Collection for Embodied Intelligence TasksYihan Zhang, Ziyun Huang, Linqi Ye
Collecting embodied interaction data at scale remains costly and difficult due to the limited accessibility of conventional interfaces. We present a gamified data collection framework based on Unity that combines procedural scene generation, VR-based humanoid robot control, automatic task evaluation, and trajectory logging. A trash pick-and-place task prototype is developed to validate the full workflow.Experimental results indicate that the collected demonstrations exhibit broad coverage of the state-action space, and that increasing task difficulty leads to higher motion intensity as well as more extensive exploration of the arm's workspace. The proposed framework demonstrates that game-oriented virtual environments can serve as an effective and extensible solution for embodied data collection.
embodiedhumanoid - arxiv:2604.16886 · cs.ROChain Of Interaction Benchmark (COIN): When Reasoning meets Embodied InteractionXianhao Wang, Xiaojian Ma, Haozhe Hu, Rongpeng Su +6
Generalist embodied agents must perform interactive, causally-dependent reasoning, continually interacting with the environment, acquiring information, and updating plans to solve long-horizon tasks before they could be adopted in real-life scenarios. For instance, retrieving an apple from a cabinet may require opening multiple doors and drawers before the apple becomes visible and reachable, demanding sequential interaction under partial observability. However, existing benchmarks fail to systematically evaluate this essential capability. We introduce COIN, a benchmark designed to assess interactive reasoning in realistic robotic manipulation through three key contributions. First, we construct COIN-50: 50 interactive tasks in daily scenarios, and create COIN-Primitive required by causally-dependent tasks, and COIN-Composition with mid-term complexity for skill learning and generalization evaluation. Second, we develop a low-cost mobile AR teleoperation system and collect the COIN-Primitive Dataset with 50 demonstrations per primitive task (1,000 in total). Third, we develop systematic evaluation metrics about execution stability and generalization robustness to evaluate CodeAsPolicy, VLA, and language-conditioned H-VLA approaches. Our comprehensive evaluation reveals critical limitations in current methods: models struggle with interactive reasoning tasks due to significant gaps between visual understanding and motor execution. We provide fine-grained analysis of these limitations.
embodiedmanipulationteleoperation - arxiv:2604.16850 · cs.RORefinement of Accelerated Demonstrations via Incremental Iterative Reference Learning Control for Fast Contact-Rich Imitation LearningKoki Yamane, Cristian C. Beltran-Hernandez, Steven Oh, Masashi Hamaya +1
Fast execution of contact-rich manipulation is critical for practical deployment, yet providing fast demonstrations for imitation learning (IL) remains challenging: humans cannot demonstrate at high speed, and naively accelerating demonstrations alters contact dynamics and induces large tracking errors. We present a method to autonomously refine time-accelerated demonstrations by repurposing Iterative Reference Learning Control (IRLC) to iteratively update the reference trajectory from observed tracking errors. However, applying IRLC directly at high speed tends to produce larger early-iteration errors and less stable transients. To address this issue, we propose Incremental Iterative Reference Learning Control (I2RLC), which gradually increases the speed while updating the reference, yielding high-fidelity trajectories. We validate on real-robot whiteboard erasing and peg-in-hole tasks using a teleoperation setup with a compliance-controlled follower and a 3D-printed haptic leader. Both IRLC and I2RLC achieve up to 10x faster demonstrations with reduced tracking error; moreover, I2RLC improves spatial similarity to the original trajectories by 22.5% on average over IRLC across three tasks and multiple speeds (3x-10x). We then use the refined trajectories to train IL policies; the resulting policies execute faster than the demonstrations and achieve 100% success rates in the peg-in-hole task at both seen and unseen positions, with I2RLC-trained policies exhibiting lower contact forces than those trained on IRLC-refined demonstrations. These results indicate that gradual speed scheduling coupled with reference adaptation provides a practical path to fast, contact-rich IL.
manipulationteleoperation - arxiv:2604.16849 · physics.opticsFlat optics for analog computing: from fundamental mechanisms to advanced meta-processorsTingting Liu, Jumin Qiu, Xintong Shi, Qiegen Liu +1
As the explosive growth of visual data increasingly strains the latency and energy limits of conventional electronic computing, optical analog computing has re-emerged as a disruptive paradigm for zero-power, speed-of-light information processing. Propelled by the unprecedented wave-manipulation capabilities of optical metasurfaces, this field is undergoing a rapid transition from macroscopic physical optics to ultra-compact, on-chip meta-processors. This Review examines the fundamental mechanisms of metasurface-empowered optical computing spanning Fourier-domain, nonlocal spatial-domain, and interferometric architectures that perform mathematical operations, with a particular focus on spatial differentiation and edge detection as representative computing tasks. By emphasizing recent breakthroughs, we highlight the evolution of meta-processors from static, linear regimes to dynamically reconfigurable, nonlinear, and quantum-assisted multidimensional platforms. We also envision how the synergy of AI-driven inverse design and the integration of analog meta-front-ends with optical neural networks will synergistically revolutionize next-generation intelligent machine vision.
manipulation - arxiv:2604.16788 · cs.ROLongBench: Evaluating Robotic Manipulation Policies on Real-World Long-Horizon TasksXueyao Chen, Jingkai Jia, Tong Yang, Yibo Fu +2
Robotic manipulation policies often degrade over extended horizons, yet existing benchmarks provide limited insight into why such failures occur. Most prior benchmarks are either simulation-based or report aggregate success, making it difficult to disentangle the distinct sources of temporal difficulty in real-world execution. We introduce LongBench, a real-world benchmark for evaluating long-horizon manipulation. LongBench consists of over 1,000 real-world episodes, covering two complementary regimes: Context-Independent (fully observable) and Context-Dependent (ambiguity-driven). By organizing tasks into capability- and ambiguity-specific subsets, LongBench enables mechanism-aware evaluation of execution robustness, temporal consistency, and context-dependent reasoning. Evaluating six state-of-the-art policies reveals that long-horizon performance is not governed by a single factor. We observe that performance in fully observable settings is more strongly associated with execution robustness, while contextual difficulty varies across tasks and is not consistently improved by memory-based methods. We hope that LongBench serves as a useful benchmark for studying long-horizon manipulation and for developing policies with stronger robustness across both execution and contextual challenges.
manipulation
02 US SEMI · SEC 8-K FILINGS
2 itemsscanned: NVDA / AVGO / MRVL / COHR / LITE / AMD / TSM / SMCI / ANET / CRDO / POWL / VECO
03 HUMANOID · COMPANY NEWS
58 itemsscanned: figure-ai / 1x / boston-dynamics / unitree / apptronik / sanctuary-ai / neura-robotics / agility-robotics / physical-intelligence / agibot
Figure AI (10)
- Figure AIJanuary 27, 2026Introducing Helix 02: Full-Body Autonomy
- Figure AIOctober 09, 2025Introducing Figure 03
- Figure AIJune 07, 2025Scaling Helix: a New State of the Art in Humanoid Logistics
- Figure AIMarch 09, 2026Helix 02 Living Room Tidy
- Figure AINovember 19, 2025F.02 Contributed to the Production of 30,000 Cars at BMW
Boston Dynamics (10)
- Boston DynamicsAIVI-Learning Is Now Powered by Google Gemini Robotics
- Boston DynamicsTools for Your To Do List with Spot and Gemini Robotics
- Boston DynamicsScaling New Career Heights with Stretch
- Boston DynamicsAtlas’ Evolution From Research Robot to Industrial Humanoid
- Boston DynamicsA New Perspective for Facilities Inspection
Unitree 宇树 (9)
- Unitree 宇树Components
- Unitree 宇树Kung Fu Meets Spring, Unitree SFG Robots Present "Cyber Real Kung Fu" in the Year of the Horse2026-03-04Media Coverage
- Unitree 宇树Important Reminder from Unitree: Avoid Being Deceived2025-02-27Media Coverage
- Unitree 宇树Unitree H1: 1.5 Yrs Old "Debuted" at the SFG2025-02-05Media Coverage
- Unitree 宇树Unitree G1 Humanoid Agent | Price from $16K2024-07-05Media Coverage
Sanctuary AI (5)
- Sanctuary AIProduct Updates
- Sanctuary AISanctuary AI Demonstrates Zero-Shot In-Hand Manipulation on Hydraulic Hand
- Sanctuary AIIf You Missed Messe
- Sanctuary AISanctuary AI Leads the Industry in Controlling Advanced Hydraulic Hands Using Reinforcement Learning
- Sanctuary AISanctuary AI Leverages NVIDIA Isaac Lab to Accelerate Dexterous Learning
Agility Robotics (10)
- Agility RoboticsAgility and AIBlog PostMarch 16, 2026
- Agility RoboticsAgility Gets a New BrandBlog PostMarch 5, 2026
- Agility Robotics2026: The Automation EvolutionBlog PostJanuary 16, 2026
- Agility RoboticsBeyond the HypeBlog PostNovember 24, 2025
- Agility RoboticsDigit Moves Over 100,000 Totes in Commercial DeploymentBlog PostNovember 20, 2025
Physical Intelligence (7)
- Physical IntelligenceNewπ0.7: a Steerable Model with Emergent CapabilitiesApril 16, 2026A steerable robotic foundation model that exhibits a step-change in generalization.
- Physical IntelligenceThe Physical Intelligence LayerFebruary 24, 2026General-purpose physical intelligence models will enable a Cambrian explosion of robotics applications. See how our partners are already solving real-world problems.
- Physical IntelligenceMoravec's Paradox and the Robot OlympicsDecember 22, 2025By fine-tuning our latest model, we were able to solve a series of very difficult manipulation challenge tasks.
- Physical Intelligenceπ*0.6: a VLA that Learns from ExperienceNovember 17, 2025A method for training our generalist policies with RL to improve success rate and throughput on real-world tasks.
- Physical Intelligenceπ0.5: a VLA with Open-World GeneralizationApril 22, 2025Our latest generalist policy, π0.5, extends π0 and enables open-world generalization. Our new model can control a mobile manipulator to clean up an entirely new kitchen or bedroom.
智元 AgiBot (7)
- 智元 AgiBotAGIBOT Declares 2026 “Deployment Year On...2026-04-17
- 智元 AgiBotAGIBOT Unveils New Generation of Embodie...News and Information | 2026-04-17
- 智元 AgiBotAGIBOT and Longcheer Technology Achieve ...News and Information | 2026-04-14
- 智元 AgiBotAGIBOT Launches Genie Studio Agent to En...News and Information | 2026-04-13
- 智元 AgiBotAGIBOT Demonstrates Fully Autonomous Hum...News and Information | 2026-04-10