PHYSICAL AI · 2026-04-19

Physical AI Brief

Daily cross-source signals for the Physical AI supply chain — silicon photonics, CPO, VLA models, humanoid hardware, embodied AI. Three streams, one page, zero filler.

103 items today · 44 arxiv · 1 SEC 8-K · 58 humanoid · 0 CN photonics

01 ARXIV · PHYSICAL AI PAPERS

44 items
  1. arxiv:2604.16158 · cs.LG
    AtManRL: Towards Faithful Reasoning via Differentiable Attention Saliency
    Max Henning Höth, Kristian Kersting, Björn Deiseroth, Letitia Parcalabescu

    Large language models (LLMs) increasingly rely on chain-of-thought (CoT) reasoning to solve complex tasks. Yet ensuring that the reasoning trace both contributes to and faithfully reflects the processes underlying the model's final answer, rather than merely accompanying it, remains challenging. We introduce AtManRL, a method that leverages differentiable attention manipulation to learn more faithful reasoning through reinforcement learning. By training an additive attention mask that identifies tokens in the CoT crucial for producing correct answers, we derive a saliency reward signal that encourages the model to generate reasoning traces that genuinely influence its final predictions. We integrate this saliency reward with outcome-based rewards within the GRPO framework to jointly optimize for correctness and interpretability. Experiments on GSM8K and MMLU with Llama-3.2-3B-Instruct demonstrate that our approach can identify influential reasoning tokens and enable training more transparent reasoning models.

    manipulation
  2. arxiv:2604.16083 · cs.CV
    DINOv3 Beats Specialized Detectors: A Simple Foundation Model Baseline for Image Forensics
    Jieming Yu, Qiuxiao Feng, Zhuohan Wang, Xiaochen Ma

    With the rapid advancement of deep generative models, realistic fake images have become increasingly accessible, yet existing localization methods rely on complex designs and still struggle to generalize across manipulation types and imaging conditions. We present a simple but strong baseline based on DINOv3 with LoRA adaptation and a lightweight convolutional decoder. Under the CAT-Net protocol, our best model improves average pixel-level F1 by 17.0 points over the previous state of the art on four standard benchmarks using only 9.1\,M trainable parameters on top of a frozen ViT-L backbone, and even our smallest variant surpasses all prior specialized methods. LoRA consistently outperforms full fine-tuning across all backbone scales. Under the data-scarce MVSS-Net protocol, LoRA reaches an average F1 of 0.774 versus 0.530 for the strongest prior method, while full fine-tuning becomes highly unstable, suggesting that pre-trained representations encode forensic information that is better preserved than overwritten. The baseline also exhibits strong robustness to Gaussian noise, JPEG re-compression, and Gaussian blur. We hope this work can serve as a reliable baseline for the research community and a practical starting point for future image-forensic applications. Code is available at https://github.com/Irennnne/DINOv3-IML.

    manipulation
  3. arxiv:2604.16067 · cs.LG
    AEGIS: Anchor-Enforced Gradient Isolation for Knowledge-Preserving Vision-Language-Action Fine-Tuning
    Guransh Singh

    Adapting pre-trained vision-language models (VLMs) for robotic control requires injecting high-magnitude continuous gradients from a flow-matching action expert into a backbone trained exclusively with cross-entropy. This cross-modal gradient asymmetry - the spectral dimensionality mismatch between low-rank MSE regression gradients and the high-dimensional semantic manifold sculpted by CE pre-training, causes rapid, severe erosion of the VLM's visual-question-answering (VQA) capability. Industry-standard defences either sever the gradient pathway entirely via stop gradient, discarding the rich continuous supervision, or restrict parameter capacity through low-rank adapters (LoRA) that constrain the rank of updates but not their direction, and thus still overwrite the pre-trained manifold. We introduce AEGIS (Anchor-Enforced Gradient Isolation System): a buffer-free, layer-wise orthogonal gradient projection framework that enables direct continuous MSE learning while preserving the pre-trained VQA manifold - without any co-training data or replay buffer. AEGIS pre-computes a static Gaussian reference anchor from masked VQA forward passes across all transformer layers, then at each training step constructs a Wasserstein-2 transport penalty that generates an anchor restoration gradient. A sequential dual-backward decomposes the task and anchor gradients; for each transformer layer, AEGIS applies a single Gram-Schmidt orthogonal projection that bends the task gradient away from the destructive direction while preserving its constructive content. The projection sheds less than 1% of gradient energy on average, yet eliminates the cumulative activation drift that drives severe forgetting.

    vision-language-action
  4. arxiv:2604.16054 · cs.CV
    Mind's Eye: A Benchmark of Visual Abstraction, Transformation and Composition for Multimodal LLMs
    Rohit Sinha, Aditya Kanade, Sai Srinivas Kancheti, Vineeth N Balasubramanian +1

    Multimodal large language models (MLLMs) have achieved impressive progress on vision language benchmarks, yet their capacity for visual cognitive and visuospatial reasoning remains less understood. We introduce "Mind's Eye", a multiple-choice benchmark of eight visuo-cognitive tasks inspired by classic human intelligence tests and organized under a novel "A-R-T" taxonomy: Abstraction, Relation, and Transformation. The tasks probe core processes of fluid intelligence such as pattern induction, analogical relation mapping, and mental transformation. We evaluate a diverse suite of closed-source and open-source MLLMs and compare their performance with human participants. Humans achieve 80% accuracy, while top performing MLLMs remain below 50%. Error analysis reveals failures in: (i) visual attention allocation, (ii) internal perceptual manipulation, and (iii) weak abstraction of underlying visual concepts. Our findings suggest that current MLLMs exhibit limited visuospatial reasoning capabilities, when compared with human participants, highlighting the need for more cognitively grounded evaluation frameworks.

    manipulation
  5. arxiv:2604.16022 · cs.LG
    SocialGrid: A Benchmark for Planning and Social Reasoning in Embodied Multi-Agent Systems
    Hikaru Shindo, Hanzhao Lin, Lukas Helff, Patrick Schramowski +1

    As Large Language Models (LLMs) transition from text processors to autonomous agents, evaluating their social reasoning in embodied multi-agent settings becomes critical. We introduce SocialGrid, an embodied multi-agent environment inspired by Among Us that evaluates LLM agents on planning, task execution, and social reasoning. Our evaluations reveal that even the strongest open model (GPT-OSS-120B) achieves below 60% accuracy in task completion and planning, with agents getting stuck in repetitive behaviors or failing to navigate basic obstacles. Since poor navigation confounds evaluation of social intelligence, SocialGrid offers an optional Planning Oracle to isolate social reasoning from planning deficits. While planning assistance improves task completion, social reasoning remains a bottleneck: agents fail to detect deception at near-random chance regardless of scale, relying on shallow heuristics rather than accumulating behavioral evidence. SocialGrid provides automatic failure analysis and fine-grained metrics, enabling developers to diagnose and improve their agents. We also establish a competitive leaderboard using Elo ratings from adversarial league play.

    embodied
  6. arxiv:2604.15996 · eess.SY
    Stealthy Cyber-Attacks on Vehicle Lateral Dynamics: A System-Theoretic Analysis
    Ali Eslami, Jiangbo Yu, Mohammad Pirani

    This paper studies the vehicle bicycle model under three classes of stealthy cyber-attacks: replay attacks, zero dynamics attacks, and covert attacks. Using a system-theoretic framework, we analyze the feasibility and impact of these attacks on vehicle lateral dynamics. The investigation considers different measurement configurations, including yaw rate, lateral acceleration, and longitudinal acceleration outputs, to evaluate how sensor selection influences attack detectability and system vulnerability. Each attack class is characterized in terms of required system knowledge, communication access, and impact. The analysis shows that replay attacks remain largely model-agnostic, while zero dynamics attacks are fundamentally constrained by control-oriented design choices, particularly output selection, which can eliminate unstable zero dynamics and limit the attack impact. In contrast, covert attacks, enabled by coordinated actuator and sensor manipulation, allow sustained and stealthy deviation of lateral states when sufficient access and system knowledge are available. The effects of actuator and tire saturation are also examined, revealing attack-dependent impacts on stealthiness and effectiveness. Finally, simulation case studies are conducted by using CarSim-Simulink co-simulation to validate and verify the theoretical results.

    manipulation
  7. arxiv:2604.15948 · cs.CV
    From Competition to Coopetition: Coopetitive Training-Free Image Editing Based on Text Guidance
    Jinhao Shen, Haoqian Du, Xulu Zhang, Xiao-Yong Wei +1

    Text-guided image editing, a pivotal task in modern multimedia content creation, has seen remarkable progress with training-free methods that eliminate the need for additional optimization. Despite recent progress, existing methods are typically constrained by a competitive paradigm in which the editing and reconstruction branches are independently driven by their respective objectives to maximize alignment with target and source prompts. The adversarial strategy causes semantic conflicts and unpredictable outcomes due to the lack of coordination between branches. To overcome these issues, we propose Coopetitive Training-Free Image Editing (CoEdit), a novel zero-shot framework that transforms attention control from competition to coopetitive negotiation, achieving editing harmony across spatial and temporal dimensions. Spatially, CoEdit introduces Dual-Entropy Attention Manipulation, which quantifies directional entropic interactions between branches to reformulate attention control as a harmony-maximization problem, eventually improving the localization of editable and preservable regions. Temporally, we present Entropic Latent Refinement mechanism to dynamically adjust latent representations over time, minimizing accumulated editing errors and ensuring consistent semantic transitions throughout the denoising trajectory. Additionally, we propose the Fidelity-Constrained Editing Score, a composite metric that jointly evaluates semantic editing and background fidelity. Extensive experiments on standard benchmarks demonstrate that CoEdit achieves superior performance in both editing quality and structural preservation, enhancing multimedia information utilization by enabling more effective interaction between visual and textual modalities. The code will be available at https://github.com/JinhaoShen/CoEdit.

    manipulation
  8. arxiv:2604.15938 · cs.RO
    VADF: Vision-Adaptive Diffusion Policy Framework for Efficient Robotic Manipulation
    Xinglei Yu, Zhenyang Liu, Shufeng Nan, Simo Wu +1

    Diffusion policies are becoming mainstream in robotic manipulation but suffer from hard negative class imbalance due to uniform sampling and lack of sample difficulty awareness, leading to slow training convergence and frequent inference timeout failures. We propose VADF (Vision-Adaptive Diffusion Policy Framework), a vision-driven dual-adaptive framework that significantly reduces convergence steps and achieves early success in inference, with model-agnostic design enabling seamless integration into any diffusion policy architecture. During training, we introduce Adaptive Loss Network (ALN), a lightweight MLP-based loss predictor that quantifies per-step sample difficulty in real time. Guided by hard negative mining, it performs weighted sampling to prioritize high-loss regions, enabling adaptive weight updates and faster convergence. In inference, we design the Hierarchical Vision Task Segmenter (HVTS), which decomposes high-level task instructions into multi-stage low-level sub-instructions based on visual input. It adaptively segments action sequences into simple and complex subtasks by assigning shorter noise schedules with longer direct execution sequences to simple actions, and longer noise steps with shorter execution sequences to complex ones, thereby dramatically reducing computational overhead and significantly improving the early success rate.

    manipulationdiffusion policy
  9. arxiv:2604.15907 · cs.RO
    A Reconfigurable Pneumatic Joint Enabling Localized Selective Stiffening and Shape Locking in Vine-Inspired Robots
    Ayodele James Oyejide, Ustaz A. Yaqub, Samir Erturk, Eray A. Baran +1

    Vine-inspired robots achieve large workspace coverage through tip eversion, enabling safe navigation in confined and cluttered environments. However, their deployment in free space is fundamentally limited by low axial stiffness, poor load-bearing capacity, and the inability to retain shape during and after steering. In this work, we propose a reconfigurable pneumatic joint (RPJ) architecture that introduces discrete, pressure-tunable stiffness along the robot body without compromising continuous growth. Each RPJ module comprises symmetrically distributed pneumatic chambers that locally increase bending stiffness when pressurized, enabling decoupling between global compliance and localized rigidity. We integrate the RPJs into a soft growing robot with tendon-driven steering and develop a compact base station for mid-air eversion. System characterization and experimental validation demonstrate moderate pressure requirements for eversion, as well as comparable localized stiffening and steering performance to layer-jamming mechanisms. Demonstrations further show that the proposed robot achieves improved shape retention during bending, reduced gravitational deflection under load, cascading retraction, and reliable payload transport up to 202 g in free space. The RPJ mechanism establishes a practical pathway toward structurally adaptive vine robots for manipulation-oriented tasks such as object sorting and adaptive exploration in unconstrained environments.

    manipulation
  10. arxiv:2604.15857 · cs.CV
    AHS: Adaptive Head Synthesis via Synthetic Data Augmentations
    Taewoong Kang, Hyojin Jang, Sohyun Jeong, Seunggi Moon +3

    Recent digital media advancements have created increasing demands for sophisticated portrait manipulation techniques, particularly head swapping, where one's head is seamlessly integrated with another's body. However, current approaches predominantly rely on face-centered cropped data with limited view angles, significantly restricting their real-world applicability. They struggle with diverse head expressions, varying hairstyles, and natural blending beyond facial regions. To address these limitations, we propose Adaptive Head Synthesis (AHS), which effectively handles full upper-body images with varied head poses and expressions. AHS incorporates a novel head reenacted synthetic data augmentation strategy to overcome self-supervised training constraints, enhancing generalization across diverse facial expressions and orientations without requiring paired training data. Comprehensive experiments demonstrate that AHS achieves superior performance in challenging real-world scenarios, producing visually coherent results that preserve identity and expression fidelity across various head orientations and hairstyles. Notably, AHS shows exceptional robustness in maintaining facial identity while drastic expression changes and faithfully preserving accessories while significant head pose variations.

    manipulation
  11. arxiv:2604.15823 · cs.CV
    Watching Movies Like a Human: Egocentric Emotion Understanding for Embodied Companions
    Ze Dong, Hao Shi, Zejia Gao, Zhonghua Yi +2

    Embodied robotic agents often perceive movies through an egocentric screen-view interface rather than native cinematic footage, introducing domain shifts such as viewpoint distortion, scale variation, illumination changes, and environmental interference. However, existing research on movie emotion understanding is almost exclusively conducted on cinematic footage, limiting cross-domain generalization to real-world viewing scenarios. To bridge this gap, we introduce EgoScreen-Emotion (ESE), the first benchmark dataset for egocentric screen-view movie emotion understanding. ESE contains 224 movie trailers captured under controlled egocentric screen-view conditions, producing 28,667 temporally aligned key-frames annotated by multiple raters with a confidence-aware multi-label protocol to address emotional ambiguity. We further build a multimodal long-context emotion reasoning framework that models temporal visual evidence, narrative summaries, compressed historical context, and audio cues. Cross-domain experiments reveal a severe domain gap: models trained on cinematic footage drop from 27.99 to 16.69 Macro-F1 when evaluated on realistic egocentric screen-view observations. Training on ESE substantially improves robustness under realistic viewing conditions. Our approach achieves competitive performance compared with strong closed-source multimodal models, highlighting the importance of domain-specific data and long-context multimodal reasoning.

    embodied
  12. arxiv:2604.15814 · cs.RO
    Continual Hand-Eye Calibration for Open-world Robotic Manipulation
    Fazeng Li, Gan Sun, Chenxi Liu, Yao He +2

    Hand-eye calibration through visual localization is a critical capability for robotic manipulation in open-world environments. However, most deep learning-based calibration models suffer from catastrophic forgetting when adapting into unseen data amongst open-world scene changes, while simple rehearsal-based continual learning strategy cannot well mitigate this issue. To overcome this challenge, we propose a continual hand-eye calibration framework, enabling robots to adapt to sequentially encountered open-world manipulation scenes through spatially replay strategy and structure-preserving distillation. Specifically, a Spatial-Aware Replay Strategy (SARS) constructs a geometrically uniform replay buffer that ensures comprehensive coverage of each scene pose space, replacing redundant adjacent frames with maximally informative viewpoints. Meanwhile, a Structure-Preserving Dual Distillation (SPDD) is proposed to decompose localization knowledge into coarse scene layout and fine pose precision, and distills them separately to alleviate both types of forgetting during continual adaptation. As a new manipulation scene arrives, SARS provides geometrically representative replay samples from all prior scenes, and SPDD applies structured distillation on these samples to retain previously learned knowledge. After training on the new scene, SARS incorporates selected samples from the new scene into the replay buffer for future rehearsal, allowing the model to continuously accumulate multi-scene calibration capability. Experiments on multiple public datasets show significant anti scene forgetting performance, maintaining accuracy on past scenes while preserving adaptation to new scenes, confirming the effectiveness of the framework.

    manipulation
  13. arxiv:2604.15805 · cs.RO
    From Seeing to Simulating: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation
    Jasper Lu, Zhenhao Shen, Yuanfei Wang, Shugao Liu +7

    Learning robust robot policies in real-world environments requires diverse data augmentation, yet scaling real-world data collection is costly due to the need for acquiring physical assets and reconfiguring environments. Therefore, augmenting real-world scenes into simulation has become a practical augmentation for efficient learning and evaluation. We present a generative framework that establishes a generative real-to-sim mapping from real-world panoramas to high-fidelity simulation scenes, and further synthesize diverse cousin scenes via semantic and geometric editing. Combined with high-quality physics engines and realistic assets, the generated scenes support interactive manipulation tasks. Additionally, we incorporate multi-room stitching to construct consistent large-scale environments for long-horizon navigation across complex layouts. Experiments demonstrate a strong sim-to-real correlation validating our platform's fidelity, and show that extensively scaling up data generation leads to significantly better generalization to unseen scene and object variations, demonstrating the effectiveness of Digital Cousins for generalizable robot learning and evaluation.

    manipulation
  14. arxiv:2604.15795 · cs.CV
    Fed3D: Federated 3D Object Detection
    Suyan Dai, Chenxi Liu, Fazeng Li, Peican Lin

    3D object detection models trained in one server plays an important role in autonomous driving, robotics manipulation, and augmented reality scenarios. However, most existing methods face severe privacy concern when deployed on a multi-robot perception network to explore large-scale 3D scene. Meanwhile, it is highly challenging to employ conventional federated learning methods on 3D object detection scenes, due to the 3D data heterogeneity and limited communication bandwidth. In this paper, we take the first attempt to propose a novel Federated 3D object detection framework (i.e., Fed3D), to enable distributed learning for 3D object detection with privacy preservation. Specifically, considering the irregular input 3D object in local robot and various category distribution between robots could cause local heterogeneity and global heterogeneity, respectively. We then propose a local-global class-aware loss for the 3D data heterogeneity issue, which could balance gradient back-propagation rate of different 3D categories from local and global aspects. To reduce communication cost on each round, we develop a federated 3D prompt module, which could only learn and communicate the prompts with few learnable parameters. To the end, several extensive experiments on federated 3D object detection show that our Fed3D model significantly outperforms state-of-the-art algorithms with lower communication cost when providing the limited local training data.

    manipulation
  15. arxiv:2604.15671 · cs.RO
    Long-Term Memory for VLA-based Agents in Open-World Task Execution
    Xu Huang, Weixin Mao, Yinhao Li, Hua Chen +1

    Vision-Language-Action (VLA) models have demonstrated significant potential for embodied decision-making; however, their application in complex chemical laboratory automation remains restricted by limited long-horizon reasoning and the absence of persistent experience accumulation. Existing frameworks typically treat planning and execution as decoupled processes, often failing to consolidate successful strategies, which results in inefficient trial-and-error in multi-stage protocols. In this paper, we propose ChemBot, a dual-layer, closed-loop framework that integrates an autonomous AI agent with a progress-aware VLA model (Skill-VLA) for hierarchical task decomposition and execution. ChemBot utilizes a dual-layer memory architecture to consolidate successful trajectories into retrievable assets, while a Model Context Protocol (MCP) server facilitates efficient sub-agent and tool orchestration. To address the inherent limitations of VLA models, we further implement a future-state-based asynchronous inference mechanism to mitigate trajectory discontinuities. Extensive experiments on collaborative robots demonstrate that ChemBot achieves superior operational safety, precision, and task success rates compared to existing VLA baselines in complex, long-horizon chemical experimentation.

    vision-language-actionvlavla modelembodied
  16. arxiv:2604.15569 · cs.RO
    ShapeGen: Robotic Data Generation for Category-Level Manipulation
    Yirui Wang, Xiuwei Xu, Angyuan Ma, Bingyao Yu +2

    Manipulation policies deployed in uncontrolled real-world scenarios are faced with great in-category geometric diversity of everyday objects. In order to function robustly under such variations, policies need to work in a category-level manner, i.e. knowing how to interact with any object in a certain category, instead of only a specific one seen during training. This in-category generalizability is usually nurtured with shape-diversified training data; however, manually collecting such a corpus of data is infeasible due to the requirement of intense human labor and large collections of divergent objects at hand. In this paper, we propose ShapeGen, a data generation method that aims at generating shape-variated manipulation data in a simulator-free and 3D manner. ShapeGen decomposes the process into two stages: Shape Library curation and Function-Aware Generation. In the first stage, we train spatial warpings between shapes mapping points to points that correspond functionally, and aggregate 3D models along with the warpings into a plug-and-play Shape Library. In the second stage, we design a pipeline that, leveraging established Libraries, requires only minimal human annotation to generate physically plausible and functionally correct novel demonstrations. Experiments in the real world demonstrate the effectiveness of ShapeGen to boost policies' in-category shape generalizability. Project page: https://wangyr22.github.io/ShapeGen/.

    manipulation
  17. arxiv:2604.15495 · cs.RO
    GIST: Multimodal Knowledge Extraction and Spatial Grounding via Intelligent Semantic Topology
    Shivendra Agrawal, Bradley Hayes

    Navigating complex, densely packed environments like retail stores, warehouses, and hospitals poses a significant spatial grounding challenge for humans and embodied AI. In these spaces, dense visual features quickly become stale given the quasi-static nature of items, and long-tail semantic distributions challenge traditional computer vision. While Vision-Language Models (VLMs) help assistive systems navigate semantically-rich spaces, they still struggle with spatial grounding in cluttered environments. We present GIST (Grounded Intelligent Semantic Topology), a multimodal knowledge extraction pipeline that transforms a consumer-grade mobile point cloud into a semantically annotated navigation topology. Our architecture distills the scene into a 2D occupancy map, extracts its topological layout, and overlays a lightweight semantic layer via intelligent keyframe and semantic selection. We demonstrate the versatility of this structured spatial knowledge through critical downstream Human-AI interaction tasks: (1) an intent-driven Semantic Search engine that actively infers categorical alternatives and zones when exact matches fail; (2) a one-shot Semantic Localizer achieving a 1.04 m top-5 mean translation error; (3) a Zone Classification module that segments the walkable floor plan into high-level semantic regions; and (4) a Visually-Grounded Instruction Generator that synthesizes optimal paths into egocentric, landmark-rich natural language routing. In multi-criteria LLM evaluations, GIST outperforms sequence-based instruction generation baselines. Finally, an in-situ formative evaluation (N=5) yields an 80% navigation success rate relying solely on verbal cues, validating the system's capacity for universal design.

    embodied
  18. arxiv:2604.15312 · cs.CV
    Bidirectional Cross-Modal Prompting for Event-Frame Asymmetric Stereo
    Ninghui Xu, Fabio Tosi, Lihui Wang, Jiawei Han +4

    Conventional frame-based cameras capture rich contextual information but suffer from limited temporal resolution and motion blur in dynamic scenes. Event cameras offer an alternative visual representation with higher dynamic range free from such limitations. The complementary characteristics of the two modalities make event-frame asymmetric stereo promising for reliable 3D perception under fast motion and challenging illumination. However, the modality gap often leads to marginalization of domain-specific cues essential for cross-modal stereo matching. In this paper, we introduce Bi-CMPStereo, a novel bidirectional cross-modal prompting framework that fully exploits semantic and structural features from both domains for robust matching. Our approach learns finely aligned stereo representations within a target canonical space and integrates complementary representations by projecting each modality into both event and frame domains. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art methods in accuracy and generalization.

    event camera
  19. arxiv:2604.15281 · cs.RO
    R3D: Revisiting 3D Policy Learning
    Zhengdong Hong, Shenrui Wu, Haozhe Cui, Boyi Zhao +7

    3D policy learning promises superior generalization and cross-embodiment transfer, but progress has been hindered by training instabilities and severe overfitting, precluding the adoption of powerful 3D perception models. In this work, we systematically diagnose these failures, identifying the omission of 3D data augmentation and the adverse effects of Batch Normalization as primary causes. We propose a new architecture coupling a scalable transformer-based 3D encoder with a diffusion decoder, engineered specifically for stability at scale and designed to leverage large-scale pre-training. Our approach significantly outperforms state-of-the-art 3D baselines on challenging manipulation benchmarks, establishing a new and robust foundation for scalable 3D imitation learning. Project Page: https://r3d-policy.github.io/

    manipulation
  20. arxiv:2604.15215 · cs.RO
    A Hierarchical Spatiotemporal Action Tokenizer for In-Context Imitation Learning in Robotics
    Fawad Javed Fateh, Ali Shah Ali, Murad Popattia, Usman Nizamani +3

    We present a novel hierarchical spatiotemporal action tokenizer for in-context imitation learning. We first propose a hierarchical approach, which consists of two successive levels of vector quantization. In particular, the lower level assigns input actions to fine-grained subclusters, while the higher level further maps fine-grained subclusters to clusters. Our hierarchical approach outperforms the non-hierarchical counterpart, while mainly exploiting spatial information by reconstructing input actions. Furthermore, we extend our approach by utilizing both spatial and temporal cues, forming a hierarchical spatiotemporal action tokenizer, namely HiST-AT. Specifically, our hierarchical spatiotemporal approach conducts multi-level clustering, while simultaneously recovering input actions and their associated timestamps. Finally, extensive evaluations on multiple simulation and real robotic manipulation benchmarks show that our approach establishes a new state-of-the-art performance in in-context imitation learning.

    manipulation
  21. arxiv:2604.15149 · cs.LG
    LLMs Gaming Verifiers: RLVR can Lead to Reward Hacking
    Lukas Helff, Quentin Delfosse, David Steinmann, Ruben Härle +5

    As reinforcement Learning with Verifiable Rewards (RLVR) has become the dominant paradigm for scaling reasoning capabilities in LLMs, a new failure mode emerges: LLMs gaming verifiers. We study this phenomenon on inductive reasoning tasks, where models must induce and output logical rules. We find that RLVR-trained models systematically abandon rule induction. Instead of learning generalizable patterns (e.g., ``trains carrying red cars go east''), they enumerate instance-level labels, producing outputs that pass verifiers without capturing the relational patterns required by the task. We show that this behavior is not a failure of understanding but a form of reward hacking: imperfect verifiers that check only extensional correctness admit false positives. To detect such shortcuts, we introduce Isomorphic Perturbation Testing (IPT), which evaluates a single model output under both extensional and isomorphic verification, where the latter enforces invariance under logically isomorphic tasks. While genuine rule induction remains invariant, shortcut strategies fail. We find that shortcut behavior is specific to RLVR-trained reasoning models (e.g., GPT-5, Olmo3) and absent in non-RLVR models (e.g., GPT-4o, GPT-4.5, Ministral). Moreover, shortcut prevalence increases with task complexity and inference-time compute. In controlled training experiments, extensional verification directly induces shortcut strategies, while isomorphic verification eliminates them. These results show that RLVR can incentivize reward hacking not only through overt manipulation but also by exploiting what the verifier fails to enforce.

    manipulation
  22. arxiv:2604.15023 · cs.RO
    DockAnywhere: Data-Efficient Visuomotor Policy Learning for Mobile Manipulation via Novel Demonstration Generation
    Ziyu Shan, Yuheng Zhou, Gaoyuan Wu, Ziheng Ji +2

    Mobile manipulation is a fundamental capability that enables robots to interact in expansive environments such as homes and factories. Most existing approaches follow a two-stage paradigm, where the robot first navigates to a docking point and then performs fixed-base manipulation using powerful visuomotor policies. However, real-world mobile manipulation often suffers from the view generalization problem due to shifts of docking points. To address this issue, we propose a novel low-cost demonstration generation framework named DockAnywhere, which improves viewpoint generalization under docking variability by lifting a single demonstration to diverse feasible docking configurations. Specifically, DockAnywhere lifts a trajectory to any feasible docking points by decoupling docking-dependent base motions from contact-rich manipulation skills that remain invariant across viewpoints. Feasible docking proposals are sampled under feasibility constraints, and corresponding trajectories are generated via structure-preserving augmentation. Visual observations are synthesized in 3D space by representing the robot and objects as point clouds and applying point-level spatial editing to ensure the consistency of observation and action across viewpoints. Extensive experiments on ManiSkill and real-world platforms demonstrate that DockAnywhere substantially improves policy success rates and easily generalizes to novel viewpoints from unseen docking points during training, significantly enhancing the generalization capability of mobile manipulation policy in real-world deployment.

    manipulation
  23. arxiv:2604.15013 · cs.RO
    DEX-Mouse: A Low-cost Portable and Universal Interface with Force Feedback for Data Collection of Dexterous Robotic Hands
    Joonho Koh, Haechan Jung, Nayoung Kim, Wook Ko +1

    Data-driven dexterous hand manipulation requires large-scale, physically consistent demonstration data. Simulation and video-based methods suffer from sim-to-real gaps and retargeting problems, while MoCap glove-based teleoperation systems require per-operator calibration and lack portability, as the robot hand is typically fixed to a stationary arm. Portable alternatives improve mobility but lack cross-platform and cross-operator compatibility. We present DEX-Mouse, a portable, calibration-free hand-held teleoperation interface with integrated kinesthetic force feedback, built from commercial off-the-shelf components under USD 150. The operator-agnostic design requires no calibration or structural modification, enabling immediate deployment across diverse environments and platforms. The interface supports a configuration in which the target robot hand is mounted directly on the forearm of an operator, producing robot-aligned data. In a comparative user study across various dexterous manipulation tasks, operators using the proposed system achieved an 86.67% task completion rate under the attached configuration. Also, we found that the attached configuration reduced the perceived workload of the operators compared to spatially separated teleoperation setups across all compared interfaces. The complete hardware and software stack, including bill of materials, CAD models, and firmware, is open-sourced at https://dex-mouse.github.io/ to facilitate replication and adoption.

    manipulationdexterousteleoperation
  24. arxiv:2604.14965 · cs.RO
    POMDP-based Object Search with Growing State Space and Hybrid Action Domain
    Yongbo Chen, Hesheng Wang, Shoudong Huang, Hanna Kurniawati

    Efficiently locating target objects in complex indoor environments with diverse furniture, such as shelves, tables, and beds, is a significant challenge for mobile robots. This difficulty arises from factors like localization errors, limited fields of view, and visual occlusion. We address this by framing the object-search task as a highdimensional Partially Observable Markov Decision Process (POMDP) with a growing state space and hybrid (continuous and discrete) action spaces in 3D environments. Based on a meticulously designed perception module, a novel online POMDP solver named the growing neural process filtered k-center clustering tree (GNPF-kCT) is proposed to tackle this problem. Optimal actions are selected using Monte Carlo Tree Search (MCTS) with belief tree reuse for growing state space, a neural process network to filter useless primitive actions, and k-center clustering hypersphere discretization for efficient refinement of high-dimensional action spaces. A modified upper-confidence bound (UCB), informed by belief differences and action value functions within cells of estimated diameters, guides MCTS expansion. Theoretical analysis validates the convergence and performance potential of our method. To address scenarios with limited information or rewards, we also introduce a guessed target object with a grid-world model as a key strategy to enhance search efficiency. Extensive Gazebo simulations with Fetch and Stretch robots demonstrate faster and more reliable target localization than POMDP-based baselines and state-of-the-art (SOTA) non-POMDP-based solvers, especially large language model (LLM) based methods, in object search under the same computational constraints and perception systems. Real-world tests in office environments confirm the practical applicability of our approach. Project page: https://sites.google.com/view/gnpfkct.

    world model
  25. arxiv:2604.14944 · cs.RO
    HRDexDB: A Large-Scale Dataset of Dexterous Human and Robotic Hand Grasps
    Jongbin Lim, Taeyun Ha, Mingi Choi, Jisoo Kim +3

    We present HRDexDB, a large-scale, multi-modal dataset of high-fidelity dexterous grasping sequences featuring both human and diverse robotic hands. Unlike existing datasets, HRDexDB provides a comprehensive collection of grasping trajectories across human hands and multiple robot hand embodiments, spanning 100 diverse objects. Leveraging state-of-the-art vision methods and a new dedicated multi-camera system, our HRDexDB offers high-precision spatiotemporal 3D ground-truth motion for both the agent and the manipulated object. To facilitate the study of physical interaction, HRDexDB includes high-resolution tactile signals, synchronized multi-view video, and egocentric video streams. The dataset comprises 1.4K grasping trials, encompassing both successes and failures, each enriched with visual, kinematic, and tactile modalities. By providing closely aligned captures of human dexterity and robotic execution on the same target objects under comparable grasping motions, HRDexDB serves as a foundational benchmark for multi-modal policy learning and cross-domain dexterous manipulation.

    manipulationdexteroustactile
  26. arxiv:2604.14902 · cs.RO
    ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints
    Pei-An Chen, Yong-Ching Liang, Jia-Fong Yeh, Hung-Ting Su +3

    Intelligent embodied agents should not simply follow instructions, as real-world environments often involve unexpected conditions and exceptions. However, existing methods usually focus on directly executing instructions, without considering whether the target objects can actually be manipulated, meaning they fail to assess available affordances. To address this limitation, we introduce DynAfford, a benchmark that evaluates embodied agents in dynamic environments where object affordances may change over time and are not specified in the instruction. DynAfford requires agents to perceive object states, infer implicit preconditions, and adapt their actions accordingly. To enable this capability, we introduce ADAPT, a plug-and-play module that augments existing planners with explicit affordance reasoning. Experiments demonstrate that incorporating ADAPT significantly improves robustness and task success across both seen and unseen environments. We also show that a domain-adapted, LoRA-finetuned vision-language model used as the affordance inference backend outperforms a commercial LLM (GPT-4o), highlighting the importance of task-aligned affordance grounding.

    embodied
  27. arxiv:2604.14834 · cs.RO
    Switch: Learning Agile Skills Switching for Humanoid Robots
    Yuen-Fui Lau, Qihan Zhao, Yinhuai Wang, Runyi Yu +3

    Recent advancements in whole-body control through deep reinforcement learning have enabled humanoid robots to achieve remarkable progress in real-world chal lenging locomotion skills. However, existing approaches often struggle with flexible transitions between distinct skills, cre ating safety concerns and practical limitations. To address this challenge, we introduce a hierarchical multi-skill system, Switch, enabling seamless skill transitions at any moment. Our approach comprises three key components: (1) a Skill Graph (SG) that establishes potential cross-skill transitions based on kinematic similarity within multi-skill motion data, (2) a whole-body tracking policy trained on this skill graph through deep reinforcement learning, and (3) an online skill scheduler to drive the tracking policy for robust skill execution and smooth transitions. For skill switching or significant tracking deviations, the scheduler performs online graph search to find the optimal feasible path, which ensures efficient, stable, and real-time execution of diverse locomotion skills. Comprehensive experiments demonstrate that Switch empowers humanoid to execute agile skill transitions with high success rates while maintaining strong motion imitation performance.

    humanoid
  28. arxiv:2604.14811 · cs.LG
    Learning Ad Hoc Network Dynamics via Graph-Structured World Models
    Can Karacelebi, Yusuf Talha Sahin, Elif Surer, Ertan Onur

    Ad hoc wireless networks exhibit complex, innate and coupled dynamics: node mobility, energy depletion and topology change that are difficult to model analytically. Model-free deep reinforcement learning requires sustained online interaction whereas existing model based approaches use flat state representations that lose per node structure. Therefore we propose G-RSSM, a graph structured recurrent state space model that maintains per node latent states with cross node multi head attention to learn the dynamics jointly from offline trajectories. We apply the proposed method to the downstream task clustering where a cluster head selection policy trains entirely through imagined rollouts in the learned world model. Across 27 evaluation scenarios spanning MANET, VANET, FANET, WSN and tactical networks with N=30 to 1000 nodes, the learned policy maintains high connectivity with only trained for N=50. Herein, we propose the first multi physics graph structured world model applied to combinatorial per node decision making in size agnostic wireless ad hoc networks.

    world model
  29. arxiv:2604.14769 · cs.LG
    Constraint-based Pre-training: From Structured Constraints to Scalable Model Initialization
    Fu Feng, Yucheng Xie, Ruixiao Shi, Jing Wang +1

    The pre-training and fine-tuning paradigm has become the dominant approach for model adaptation. However, conventional pre-training typically yields models at a fixed scale, whereas practical deployment often requires models of varying sizes, exposing its limitations when target model scales differ from those used during pre-training. To address this, we propose an innovative constraint-based pre-training paradigm that imposes structured constraints during pre-training to disentangle size-agnostic knowledge into reusable weight templates, while assigning size-specific adaptation to lightweight weight scalers, thereby reformulating variable-sized model initialization as a multi-task adaptation problem. Within this paradigm, we further introduce WeiT, which employs Kronecker-based constraints to regularize the pre-training process. Specifically, model parameters are represented as compositions of weight templates via concatenation and weighted aggregation, with adaptive connections governed by lightweight weight scalers whose parameters are learned from limited data. This design enables flexible and efficient construction of model weights across diverse downstream scales. Extensive experiments demonstrate the efficiency and effectiveness of WeiT, achieving state-of-the-art performance in initializing models with varying depths and widths across a broad range of perception and embodied learning tasks, including Image Classification, Image Generation, and Embodied Control. Moreover, its effectiveness generalizes to both Transformer-based and Convolution-based architectures, consistently enabling faster convergence and improved performance even under full training.

    embodied
  30. arxiv:2604.14733 · cs.RO
    Differentiable Object Pose Connectivity Metrics for Regrasp Sequence Optimization
    Liang Qin, Weiwei Wan, Kensuke Harada

    Regrasp planning is often required when one pick-and-place cannot transfer an object from an initial pose to a goal pose while maintaining grasp feasibility. The main challenge is to reason about shared-grasp connectivity across intermediate poses, where discrete search becomes brittle. We propose an implicit multi-step regrasp planning framework based on differentiable pose sequence connectivity metrics. We model grasp feasibility under an object pose using an Energy-Based Model (EBM) and leverage energy additivity to construct a continuous energy landscape that measures pose-pair connectivity, enabling gradient-based optimization of intermediate object poses. An adaptive iterative deepening strategy is introduced to determine the minimum number of intermediate steps automatically. Experiments show that the proposed cost formulation provides smooth and informative gradients, improving planning robustness over other alternatives. They also demonstrate generalization to unseen grasp poses and cross-end-effector transfer, where a model trained with suction constraints can guide parallel gripper grasp manipulation. The multi-step planning results further highlight the effectiveness of adaptive deepening and minimum-step search.

    manipulation
  31. arxiv:2604.14732 · cs.RO
    World-Value-Action Model: Implicit Planning for Vision-Language-Action Systems
    Runze Li, Hongyin Zhang, Junxi Jin, Qixin Zeng +4

    Vision-Language-Action (VLA) models have emerged as a promising paradigm for building embodied agents that ground perception and language into action. However, most existing approaches rely on direct action prediction, lacking the ability to reason over long-horizon trajectories and evaluate their consequences, which limits performance in complex decision-making tasks. In this work, we introduce World-Value-Action (WAV) model, a unified framework that enables implicit planning in VLA systems. Rather than performing explicit trajectory optimization, WAV model learn a structured latent representation of future trajectories conditioned on visual observations and language instructions. A learned world model predicts future states, while a trajectory value function evaluates their long-horizon utility. Action generation is then formulated as inference in this latent space, where the model progressively concentrates probability mass on high-value and dynamically feasible trajectories. We provide a theoretical perspective showing that planning directly in action space suffers from an exponential decay in the probability of feasible trajectories as the horizon increases. In contrast, latent-space inference reshapes the search distribution toward feasible regions, enabling efficient long-horizon decision making. Extensive simulations and real-world experiments demonstrate that the WAV model consistently outperforms state-of-the-art methods, achieving significant improvements in task success rate, generalization ability, and robustness, especially in long-horizon and compositional scenarios.

    vision-language-actionvlaembodiedworld model
  32. arxiv:2604.14565 · cs.RO
    Model-Based Reinforcement Learning Exploits Passive Body Dynamics for High-Performance Biped Robot Locomotion
    Tomoya Kamimura, Haruka Washiyama, Akihito Sano

    Embodiment is a significant keyword in recent machine learning fields. This study focused on the passive nature of the body of a biped robot to generate walking and running locomotion using model-based deep reinforcement learning. We constructed two models in a simulator, one with passive elements (e.g., springs) and the other, which is similar to general humanoids, without passive elements. The training of the model with passive elements was highly affected by the attractor of the system. This lead that although the trajectories quickly converged to limit cycles, it took a long time to obtain large rewards. However, thanks to the attractor-driven learning, the acquired locomotion was robust and energy-efficient. The results revealed that robots with passive elements could efficiently acquire high-performance locomotion by utilizing stable limit cycles generated through dynamic interaction between the body and ground. This study demonstrates the importance of implementing passive properties in the body for future embodied AI.

    embodiedhumanoid
  33. arxiv:2604.14399 · cs.RO
    SpaceMind: A Modular and Self-Evolving Embodied Vision-Language Agent Framework for Autonomous On-orbit Servicing
    Aodi Wu, Haodong Han, Xubo Luo, Ruisuo Wang +2

    Autonomous on-orbit servicing demands embodied agents that perceive through visual sensors, reason about 3D spatial situations, and execute multi-phase tasks over extended horizons. We present SpaceMind, a modular and self-evolving vision-language model (VLM) agent framework that decomposes knowledge, tools, and reasoning into three independently extensible dimensions: skill modules with dynamic routing, Model Context Protocol (MCP) tools with configurable profiles, and injectable reasoning-mode skills. An MCP-Redis interface layer enables the same codebase to operate across simulation and physical hardware without modification, and a Skill Self-Evolution mechanism distills operational experience into persistent skill files without model fine-tuning. We validate SpaceMind through 192 closed-loop runs across five satellites, three task types, and two environments, a UE5 simulation and a physical laboratory, deliberately including degraded conditions to stress-test robustness. Under nominal conditions all modes achieve 90--100% navigation success; under degradation, the Prospective mode uniquely succeeds in search-and-approach tasks where other modes fail. A self-evolution study shows that the agent recovers from failure in four of six groups from a single failed episode, including complete failure to 100% success and inspection scores improving from 12 to 59 out of 100. Real-world validation confirms zero-code-modification transfer to a physical robot with 100% rendezvous success. Code: https://github.com/wuaodi/SpaceMind

    embodied
  34. arxiv:2604.14125 · cs.RO
    HiVLA: A Visual-Grounded-Centric Hierarchical Embodied Manipulation System
    Tianshuo Yang, Guanyu Chen, Yutian Chen, Zhixuan Liang +7

    While end-to-end Vision-Language-Action (VLA) models offer a promising paradigm for robotic manipulation, fine-tuning them on narrow control data often compromises the profound reasoning capabilities inherited from their base Vision-Language Models (VLMs). To resolve this fundamental trade-off, we propose HiVLA, a visual-grounded-centric hierarchical framework that explicitly decouples high-level semantic planning from low-level motor control. In high-level part, a VLM planner first performs task decomposition and visual grounding to generate structured plans, comprising a subtask instruction and a precise target bounding box. Then, to translate this plan into physical actions, we introduce a flow-matching Diffusion Transformer (DiT) action expert in low-level part equipped with a novel cascaded cross-attention mechanism. This design sequentially fuses global context, high-resolution object-centric crops and skill semantics, enabling the DiT to focus purely on robust execution. Our decoupled architecture preserves the VLM's zero-shot reasoning while allowing independent improvement of both components. Extensive experiments in simulation and the real world demonstrate that HiVLA significantly outperforms state-of-the-art end-to-end baselines, particularly excelling in long-horizon skill composition and the fine-grained manipulation of small objects in cluttered scenes.

    vision-language-actionembodiedmanipulation
  35. arxiv:2604.14089 · cs.RO
    UMI-3D: Extending Universal Manipulation Interface from Vision-Limited to 3D Spatial Perception
    Ziming Wang

    We present UMI-3D, a multimodal extension of the Universal Manipulation Interface (UMI) for robust and scalable data collection in embodied manipulation. While UMI enables portable, wrist-mounted data acquisition, its reliance on monocular visual SLAM makes it vulnerable to occlusions, dynamic scenes, and tracking failures, limiting its applicability in real-world environments. UMI-3D addresses these limitations by introducing a lightweight and low-cost LiDAR sensor tightly integrated into the wrist-mounted interface, enabling LiDAR-centric SLAM with accurate metric-scale pose estimation under challenging conditions. We further develop a hardware-synchronized multimodal sensing pipeline and a unified spatiotemporal calibration framework that aligns visual observations with LiDAR point clouds, producing consistent 3D representations of demonstrations. Despite maintaining the original 2D visuomotor policy formulation, UMI-3D significantly improves the quality and reliability of collected data, which directly translates into enhanced policy performance. Extensive real-world experiments demonstrate that UMI-3D not only achieves high success rates on standard manipulation tasks, but also enables learning of tasks that are challenging or infeasible for the original vision-only UMI setup, including large deformable object manipulation and articulated object operation. The system supports an end-to-end pipeline for data acquisition, alignment, training, and deployment, while preserving the portability and accessibility of the original UMI. All hardware and software components are open-sourced to facilitate large-scale data collection and accelerate research in embodied intelligence: \href{https://umi-3d.github.io}{https://umi-3d.github.io}.

    embodiedmanipulation
  36. arxiv:2604.13942 · cs.RO
    Goal2Skill: Long-Horizon Manipulation with Adaptive Planning and Reflection
    Zhen Liu, Xinyu Ning, Zhe Hu, Xinxin Xie +7

    Recent vision-language-action (VLA) systems have demonstrated strong capabilities in embodied manipulation. However, most existing VLA policies rely on limited observation windows and end-to-end action prediction, which makes them brittle in long-horizon, memory-dependent tasks with partial observability, occlusions, and multi-stage dependencies. Such tasks require not only precise visuomotor control, but also persistent memory, adaptive task decomposition, and explicit recovery from execution failures. To address these limitations, we propose a dual-system framework for long-horizon embodied manipulation. Our framework explicitly separates high-level semantic reasoning from low-level motor execution. A high-level planner, implemented as a VLM-based agentic module, maintains structured task memory and performs goal decomposition, outcome verification, and error-driven correction. A low-level executor, instantiated as a VLA-based visuomotor controller, carries out each sub-task through diffusion-based action generation conditioned on geometry-preserving filtered observations. Together, the two systems form a closed loop between planning and execution, enabling memory-aware reasoning, adaptive replanning, and robust online recovery. Experiments on representative RMBench tasks show that the proposed framework substantially outperforms representative baselines, achieving a 32.4% average success rate compared with 9.8% for the strongest baseline. Ablation studies further confirm the importance of structured memory and closed-loop recovery for long-horizon manipulation.

    vision-language-actionvlaembodiedmanipulation
  37. arxiv:2604.13800 · cs.RO
    EmbodiedClaw: Conversational Workflow Execution for Embodied AI Development
    Xueyang Zhou, Yihan Sun, Xijie Gong, Guiyao Tie +3

    Embodied AI research is increasingly moving beyond single-task, single-environment policy learning toward multi-task, multi-scene, and multi-model settings. This shift substantially increases the engineering overhead and development time required for stages such as evaluation environment construction, trajectory collection, model training, and evaluation. To address this challenge, we propose a new paradigm for embodied AI development in which users express goals and constraints through conversation, and the system automatically plans and executes the development workflow. We instantiate this paradigm with EmbodiedClaw, a conversational agent that turns high-frequency, high-cost embodied research activities, including environment creation and revision, benchmark transformation, trajectory synthesis, model evaluation, and asset expansion, into executable skills. Experiments on end-to-end workflow tasks, capability-specific evaluations, human researcher studies, and ablations show that EmbodiedClaw reduces manual engineering effort while improving executability, consistency, and reproducibility. These results suggest a shift from manual toolchains to conversationally executable workflows for embodied AI development.

    embodied
  38. arxiv:2604.13733 · cs.RO
    Jump-Start Reinforcement Learning with Vision-Language-Action Regularization
    Angelo Moroncelli, Roberto Zanetti, Marco Maccarini, Loris Roveda

    Reinforcement learning (RL) enables high-frequency, closed-loop control for robotic manipulation, but scaling to long-horizon tasks with sparse or imperfect rewards remains difficult due to inefficient exploration and poor credit assignment. Vision-Language-Action (VLA) models leverage large-scale multimodal pretraining to provide generalist, task-level reasoning, but current limitations hinder their direct use in fast and precise manipulation. In this paper, we propose Vision-Language-Action Jump-Starting (VLAJS), a method that bridges sparse VLA guidance with on-policy RL to improve exploration and learning efficiency. VLAJS treats VLAs as transient sources of high-level action suggestions that bias early exploration and improve credit assignment, while preserving the high-frequency, state-based control of RL. Our approach augments Proximal Policy Optimization (PPO) with a directional action-consistency regularization that softly aligns the RL agent's actions with VLA guidance during early training, without enforcing strict imitation, requiring demonstrations, or relying on continuous teacher queries. VLA guidance is applied sparsely and annealed over time, allowing the agent to adapt online and ultimately surpass the guiding policy. We evaluate VLAJS on six challenging manipulation tasks: lifting, pick-and-place, peg reorientation, peg insertion, poking, and pushing in simulation, and validate a subset on a real Franka Panda robot. VLAJS consistently outperforms PPO and distillation-style baselines in sample efficiency, reducing required environment interactions by over 50% in several tasks. Real-world experiments demonstrate zero-shot sim-to-real transfer and robust execution under clutter, object variation, and external perturbations.

    vision-language-actionvlamanipulation
  39. arxiv:2604.13654 · cs.RO
    Vision-and-Language Navigation for UAVs: Progress, Challenges, and a Research Roadmap
    Hanxuan Chen, Jie Zheng, Siqi Yang, Tianle Zeng +8

    Vision-and-Language Navigation for Unmanned Aerial Vehicles (UAV-VLN) represents a pivotal challenge in embodied artificial intelligence, focused on enabling UAVs to interpret high-level human commands and execute long-horizon tasks in complex 3D environments. This paper provides a comprehensive and structured survey of the field, from its formal task definition to the current state of the art. We establish a methodological taxonomy that charts the technological evolution from early modular and deep learning approaches to contemporary agentic systems driven by large foundation models, including Vision-Language Models (VLMs), Vision-Language-Action (VLA) models, and the emerging integration of generative world models with VLA architectures for physically-grounded reasoning. The survey systematically reviews the ecosystem of essential resources simulators, datasets, and evaluation metrics that facilitates standardized research. Furthermore, we conduct a critical analysis of the primary challenges impeding real-world deployment: the simulation-to-reality gap, robust perception in dynamic outdoor settings, reasoning with linguistic ambiguity, and the efficient deployment of large models on resource-constrained hardware. By synthesizing current benchmarks and limitations, this survey concludes by proposing a forward-looking research roadmap to guide future inquiry into key frontiers such as multi-agent swarm coordination and air-ground collaborative robotics.

    vision-language-actionvlaembodiedworld model
  40. arxiv:2604.13645 · cs.RO
    A Mechanistic Analysis of Sim-and-Real Co-Training in Generative Robot Policies
    Yu Lei, Minghuan Liu, Abhiram Maddukuri, Zhenyu Jiang +1

    Co-training, which combines limited in-domain real-world data with abundant surrogate data such as simulation or cross-embodiment robot data, is widely used for training generative robot policies. Despite its empirical success, the mechanisms that determine when and why co-training is effective remain poorly understood. We investigate the mechanism of sim-and-real co-training through theoretical analysis and empirical study, and identify two intrinsic effects governing performance. The first, \textbf{``structured representation alignment"}, reflects a balance between cross-domain representation alignment and domain discernibility, and plays a primary role in downstream performance. The second, the \textbf{``importance reweighting effect"}, arises from domain-dependent modulation of action weighting and operates at a secondary level. We validate these effects with controlled experiments on a toy model and extensive sim-and-sim and sim-and-real robot manipulation experiments. Our analysis offers a unified interpretation of recent co-training techniques and motivates a simple method that consistently improves upon prior approaches. More broadly, our aim is to examine the inner workings of co-training and to facilitate research in this direction.

    manipulation
  41. arxiv:2604.13633 · cs.RO
    ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulation
    Jingjing Qian, Zeyuan He, Chen Shi, Lei Xiao +1

    Coordinating navigation and manipulation with robust performance is essential for embodied AI in complex indoor environments. However, as tasks extend over long horizons, existing methods often struggle due to catastrophic forgetting, spatial inconsistency, and rigid execution. To address these issues, we propose ESCAPE (Episodic Spatial Memory Coupled with an Adaptive Policy for Execution), operating through a tightly coupled perception-grounding-execution workflow. For robust perception, ESCAPE features a Spatio-Temporal Fusion Mapping module to autoregressively construct a depth-free, persistent 3D spatial memory, alongside a Memory-Driven Target Grounding module for precise interaction mask generation. To achieve flexible action, our Adaptive Execution Policy dynamically orchestrates proactive global navigation and reactive local manipulation to seize opportunistic targets. ESCAPE achieves state-of-the-art performance on the ALFRED benchmark, reaching 65.09% and 60.79% success rates in test seen and unseen environments with step-by-step instructions. By reducing redundant exploration, our ESCAPE attains substantial improvements in path-length-weighted metrics and maintains robust performance (61.24% / 56.04%) even without detailed guidance for long-horizon tasks.

    embodiedmanipulation
  42. arxiv:2604.13533 · cs.RO
    Evolvable Embodied Agent for Robotic Manipulation via Long Short-Term Reflection and Optimization
    Jianzong Wang, Botao Zhao, Yayun He, Junqing Peng +1

    Achieving general-purpose robotics requires empowering robots to adapt and evolve based on their environment and feedback. Traditional methods face limitations such as extensive training requirements, difficulties in cross-task generalization, and lack of interpretability. Prompt learning offers new opportunities for self-evolving robots without extensive training, but simply reflecting on past experiences.However, extracting meaningful insights from task successes and failures remains a challenge. To this end, we propose the evolvable embodied agent (EEAgent) framework, which leverages large vision-language models (VLMs) for better environmental interpretation and policy planning. To enhance reflection on past experiences, we propose a long short-term reflective optimization (LSTRO) mechanism that dynamically refines prompts based on both past experiences and newly learned lessons, facilitating continuous self-evolution, thereby enhancing overall task success rates. Evaluations on six VIMA-Bench tasks reveal that our approach sets a new state-of-the-art, notably outperforming baselines in complex scenarios.

    embodiedmanipulation
  43. arxiv:2604.13504 · cs.RO
    Chain of Uncertain Rewards with Large Language Models for Reinforcement Learning
    Shentong Mo

    Designing effective reward functions is a cornerstone of reinforcement learning (RL), yet it remains a challenging and labor-intensive process due to the inefficiencies and inconsistencies inherent in traditional methods. Existing methods often rely on extensive manual design and evaluation steps, which are prone to redundancy and overlook local uncertainties at intermediate decision points. To address these challenges, we propose the Chain of Uncertain Rewards (CoUR), a novel framework that integrates large language models (LLMs) to streamline reward function design and evaluation in RL environments. Specifically, our CoUR introduces code uncertainty quantification with a similarity selection mechanism that combines textual and semantic analyses to identify and reuse the most relevant reward function components. By reducing redundant evaluations and leveraging Bayesian optimization on decoupled reward terms, CoUR enables a more efficient and robust search for optimal reward feedback. We comprehensively evaluate CoUR across nine original environments from IsaacGym and all 20 tasks from the Bidexterous Manipulation benchmark. The experimental results demonstrate that CoUR not only achieves better performance but also significantly lowers the cost of reward evaluations.

    manipulationdexterous
  44. arxiv:2604.13476 · cs.RO
    RobotPan: A 360$^\circ$ Surround-View Robotic Vision System for Embodied Perception
    Jiahao Ma, Qiang Zhang, Peiran Liu, Zeran Su +10

    Surround-view perception is increasingly important for robotic navigation and loco-manipulation, especially in human-in-the-loop settings such as teleoperation, data collection, and emergency takeover. However, current robotic visual interfaces are often limited to narrow forward-facing views, or, when multiple on-board cameras are available, require cumbersome manual switching that interrupts the operator's workflow. Both configurations suffer from motion-induced jitter that causes simulator sickness in head-mounted displays. We introduce a surround-view robotic vision system that combines six cameras with LiDAR to provide full 360$^\circ$ visual coverage, while meeting the geometric and real-time constraints of embodied deployment. We further present \textsc{RobotPan}, a feed-forward framework that predicts \emph{metric-scaled} and \emph{compact} 3D Gaussians from calibrated sparse-view inputs for real-time rendering, reconstruction, and streaming. \textsc{RobotPan} lifts multi-view features into a unified spherical coordinate representation and decodes Gaussians using hierarchical spherical voxel priors, allocating fine resolution near the robot and coarser resolution at larger radii to reduce computational redundancy without sacrificing fidelity. To support long sequences, our online fusion updates dynamic content while preventing unbounded growth in static regions by selectively updating appearance. Finally, we release a multi-sensor dataset tailored to 360$^\circ$ novel view synthesis and metric 3D reconstruction for robotics, covering navigation, manipulation, and locomotion on real platforms. Experiments show that \textsc{RobotPan} achieves competitive quality against prior feed-forward reconstruction and view-synthesis methods while producing substantially fewer Gaussians, enabling practical real-time embodied deployment. Project website: https://robotpan.github.io/

    embodiedmanipulationteleoperation

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    Marvell Technology Inc
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