OrangeBot.AI Digest — 2026-03-06
86 headlines across 8 sources, aggregated for this day.
Hacker News(15)
- TSA leaves passenger needing surgery after illegally forcing her through scanner (www.thetravel.com)
- Anthropic, please make a new Slack (www.fivetran.com)
- Claude Code wiped our production database with a Terraform command (twitter.com)
- Tech employment now significantly worse than the 2008 or 2020 recessions (twitter.com)
- Paul Brainerd, founder of Aldus PageMaker, has died (blog.adafruit.com)
- Open Camera is a FOSS camera app for Android (opencamera.org.uk)
- CT Scans of Health Wearables (www.lumafield.com)
- Show HN: Moongate – Ultima Online server emulator in .NET 10 with Lua scripting (github.com)
- Global warming has accelerated significantly (www.researchsquare.com)
- US economy unexpectedly sheds 92k jobs in February (www.bbc.com)
- It took four years until 2011’s iOS 5 gave everyone an emoji keyboard (unsung.aresluna.org)
- Workers who love ‘synergizing paradigms’ might be bad at their jobs (news.cornell.edu)
- Payphone Go (walzr.com)
- Hardening Firefox with Anthropic's Red Team (www.anthropic.com)
- LibreSprite – open-source pixel art editor (libresprite.github.io)
GitHub Trending(11)
Product Hunt(15)
- Cushion
combines posts, messaging, + check‑ins for better teamwork
- Saydi
Real time voice translation for persona & work
- Pitwall F1
Live F1 timing & standings in your Mac menu bar
- ChatGPT for Excel
Build and update spreadsheets with ChatGPT in real time
- VolumeGlass
Beautiful volume control for macOS
- CoChat
Openclaw for Teams that is secure, collaborative, autonomous
- Cockpit
Transform your VPS into a powerful desktop-like interface
- SuperPowers AI
Real time ambient visual agents for phones and wearables
- GPT‑5.4
OpenAI's most efficient model: less tokens, more clarity
- Vera Platform by Cortex Research
Your next breakthrough, accelerated by AI
- Vet
Keep your coding agents honest
- Gemlet
Native, keyboard-first Gemini client for macOS
- Context Gateway
Make Claude Code faster and cheaper without losing context
- Imbue
We build AI that works for humans
- Zesty by DoorDash
Your personal restaurant concierge
Hugging Face(15)
- MOOSE-Star: Unlocking Tractable Training for Scientific Discovery by Breaking the Complexity Barrier
While large language models (LLMs) show promise in scientific discovery, existing research focuses on inference or feedback-driven training, leaving the direct modeling of the generative reasoning process, P(hypothesis|background) (P(h|b)), unexplored. We demonstrate that directly training P(h|b) is mathematically intractable due to the combinatorial complexity (O(N^k)) inherent in retrieving and composing inspirations from a vast knowledge base. To break this barrier, we introduce MOOSE-Star, a unified framework enabling tractable training and scalable inference. In the best case, MOOSE-Star reduces complexity from exponential to logarithmic (O(log N)) by (1) training on decomposed subtasks derived from the probabilistic equation of discovery, (2) employing motivation-guided hierarchical search to enable logarithmic retrieval and prune irrelevant subspaces, and (3) utilizing bounded composition for robustness against retrieval noise. To facilitate this, we release TOMATO-Star, a dataset of 108,717 decomposed papers (38,400 GPU hours) for training. Furthermore, we show that while brute-force sampling hits a ''complexity wall,'' MOOSE-Star exhibits continuous test-time scaling.
- SkillNet: Create, Evaluate, and Connect AI Skills
Current AI agents can flexibly invoke tools and execute complex tasks, yet their long-term advancement is hindered by the lack of systematic accumulation and transfer of skills. Without a unified mechanism for skill consolidation, agents frequently ``reinvent the wheel'', rediscovering solutions in isolated contexts without leveraging prior strategies. To overcome this limitation, we introduce SkillNet, an open infrastructure designed to create, evaluate, and organize AI skills at scale. SkillNet structures skills within a unified ontology that supports creating skills from heterogeneous sources, establishing rich relational connections, and performing multi-dimensional evaluation across Safety, Completeness, Executability, Maintainability, and Cost-awareness. Our infrastructure integrates a repository of over 200,000 skills, an interactive platform, and a versatile Python toolkit. Experimental evaluations on ALFWorld, WebShop, and ScienceWorld demonstrate that SkillNet significantly enhances agent performance, improving average rewards by 40% and reducing execution steps by 30% across multiple backbone models. By formalizing skills as evolving, composable assets, SkillNet provides a robust foundation for agents to move from transient experience to durable mastery.
- DARE: Aligning LLM Agents with the R Statistical Ecosystem via Distribution-Aware Retrieval
Large Language Model (LLM) agents can automate data-science workflows, but many rigorous statistical methods implemented in R remain underused because LLMs struggle with statistical knowledge and tool retrieval. Existing retrieval-augmented approaches focus on function-level semantics and ignore data distribution, producing suboptimal matches. We propose DARE (Distribution-Aware Retrieval Embedding), a lightweight, plug-and-play retrieval model that incorporates data distribution information into function representations for R package retrieval. Our main contributions are: (i) RPKB, a curated R Package Knowledge Base derived from 8,191 high-quality CRAN packages; (ii) DARE, an embedding model that fuses distributional features with function metadata to improve retrieval relevance; and (iii) RCodingAgent, an R-oriented LLM agent for reliable R code generation and a suite of statistical analysis tasks for systematically evaluating LLM agents in realistic analytical scenarios. Empirically, DARE achieves an NDCG at 10 of 93.47%, outperforming state-of-the-art open-source embedding models by up to 17% on package retrieval while using substantially fewer parameters. Integrating DARE into RCodingAgent yields significant gains on downstream analysis tasks. This work helps narrow the gap between LLM automation and the mature R statistical ecosystem.
- RoboPocket: Improve Robot Policies Instantly with Your Phone
Scaling imitation learning is fundamentally constrained by the efficiency of data collection. While handheld interfaces have emerged as a scalable solution for in-the-wild data acquisition, they predominantly operate in an open-loop manner: operators blindly collect demonstrations without knowing the underlying policy's weaknesses, leading to inefficient coverage of critical state distributions. Conversely, interactive methods like DAgger effectively address covariate shift but rely on physical robot execution, which is costly and difficult to scale. To reconcile this trade-off, we introduce RoboPocket, a portable system that enables Robot-Free Instant Policy Iteration using single consumer smartphones. Its core innovation is a Remote Inference framework that visualizes the policy's predicted trajectory via Augmented Reality (AR) Visual Foresight. This immersive feedback allows collectors to proactively identify potential failures and focus data collection on the policy's weak regions without requiring a physical robot. Furthermore, we implement an asynchronous Online Finetuning pipeline that continuously updates the policy with incoming data, effectively closing the learning loop in minutes. Extensive experiments demonstrate that RoboPocket adheres to data scaling laws and doubles the data efficiency compared to offline scaling strategies, overcoming their long-standing efficiency bottleneck. Moreover, our instant iteration loop also boosts sample efficiency by up to 2times in distributed environments a small number of interactive corrections per person. Project page and videos: https://robo-pocket.github.io.
- AgentVista: Evaluating Multimodal Agents in Ultra-Challenging Realistic Visual Scenarios
Real-world multimodal agents solve multi-step workflows grounded in visual evidence. For example, an agent can troubleshoot a device by linking a wiring photo to a schematic and validating the fix with online documentation, or plan a trip by interpreting a transit map and checking schedules under routing constraints. However, existing multimodal benchmarks mainly evaluate single-turn visual reasoning or specific tool skills, and they do not fully capture the realism, visual subtlety, and long-horizon tool use that practical agents require. We introduce AgentVista, a benchmark for generalist multimodal agents that spans 25 sub-domains across 7 categories, pairing realistic and detail-rich visual scenarios with natural hybrid tool use. Tasks require long-horizon tool interactions across modalities, including web search, image search, page navigation, and code-based operations for both image processing and general programming. Comprehensive evaluation of state-of-the-art models exposes significant gaps in their ability to carry out long-horizon multimodal tool use. Even the best model in our evaluation, Gemini-3-Pro with tools, achieves only 27.3% overall accuracy, and hard instances can require more than 25 tool-calling turns. We expect AgentVista to accelerate the development of more capable and reliable multimodal agents for realistic and ultra-challenging problem solving.
- HiFi-Inpaint: Towards High-Fidelity Reference-Based Inpainting for Generating Detail-Preserving Human-Product Images
Human-product images, which showcase the integration of humans and products, play a vital role in advertising, e-commerce, and digital marketing. The essential challenge of generating such images lies in ensuring the high-fidelity preservation of product details. Among existing paradigms, reference-based inpainting offers a targeted solution by leveraging product reference images to guide the inpainting process. However, limitations remain in three key aspects: the lack of diverse large-scale training data, the struggle of current models to focus on product detail preservation, and the inability of coarse supervision for achieving precise guidance. To address these issues, we propose HiFi-Inpaint, a novel high-fidelity reference-based inpainting framework tailored for generating human-product images. HiFi-Inpaint introduces Shared Enhancement Attention (SEA) to refine fine-grained product features and Detail-Aware Loss (DAL) to enforce precise pixel-level supervision using high-frequency maps. Additionally, we construct a new dataset, HP-Image-40K, with samples curated from self-synthesis data and processed with automatic filtering. Experimental results show that HiFi-Inpaint achieves state-of-the-art performance, delivering detail-preserving human-product images.
- Large Multimodal Models as General In-Context Classifiers
Which multimodal model should we use for classification? Previous studies suggest that the answer lies in CLIP-like contrastive Vision-Language Models (VLMs), due to their remarkable performance in zero-shot classification. In contrast, Large Multimodal Models (LMM) are more suitable for complex tasks. In this work, we argue that this answer overlooks an important capability of LMMs: in-context learning. We benchmark state-of-the-art LMMs on diverse datasets for closed-world classification and find that, although their zero-shot performance is lower than CLIP's, LMMs with a few in-context examples can match or even surpass contrastive VLMs with cache-based adapters, their "in-context" equivalent. We extend this analysis to the open-world setting, where the generative nature of LMMs makes them more suitable for the task. In this challenging scenario, LMMs struggle whenever provided with imperfect context information. To address this issue, we propose CIRCLE, a simple training-free method that assigns pseudo-labels to in-context examples, iteratively refining them with the available context itself. Through extensive experiments, we show that CIRCLE establishes a robust baseline for open-world classification, surpassing VLM counterparts and highlighting the potential of LMMs to serve as unified classifiers, and a flexible alternative to specialized models.
- SageBwd: A Trainable Low-bit Attention
Low-bit attention, such as SageAttention, has emerged as an effective approach for accelerating model inference, but its applicability to training remains poorly understood. In prior work, we introduced SageBwd, a trainable INT8 attention that quantizes six of seven attention matrix multiplications while preserving fine-tuning performance. However, SageBwd exhibited a persistent performance gap to full-precision attention (FPA) during pre-training. In this work, we investigate why this gap occurs and demonstrate that SageBwd matches full-precision attention during pretraining. Through experiments and theoretical analysis, we reach a few important insights and conclusions: (i) QK-norm is necessary for stable training at large tokens per step, (ii) quantization errors primarily arise from the backward-pass score gradient dS, (iii) reducing tokens per step enables SageBwd to match FPA performance in pre-training, and (iv) K-smoothing remains essential for training stability, while Q-smoothing provides limited benefit during pre-training.
- Interactive Benchmarks
Standard benchmarks have become increasingly unreliable due to saturation, subjectivity, and poor generalization. We argue that evaluating model's ability to acquire information actively is important to assess model's intelligence. We propose Interactive Benchmarks, a unified evaluation paradigm that assesses model's reasoning ability in an interactive process under budget constraints. We instantiate this framework across two settings: Interactive Proofs, where models interact with a judge to deduce objective truths or answers in logic and mathematics; and Interactive Games, where models reason strategically to maximize long-horizon utilities. Our results show that interactive benchmarks provide a robust and faithful assessment of model intelligence, revealing that there is still substantial room to improve in interactive scenarios. Project page: https://github.com/interactivebench/interactivebench
- DreamWorld: Unified World Modeling in Video Generation
Despite impressive progress in video generation, existing models remain limited to surface-level plausibility, lacking a coherent and unified understanding of the world. Prior approaches typically incorporate only a single form of world-related knowledge or rely on rigid alignment strategies to introduce additional knowledge. However, aligning the single world knowledge is insufficient to constitute a world model that requires jointly modeling multiple heterogeneous dimensions (e.g., physical commonsense, 3D and temporal consistency). To address this limitation, we introduce DreamWorld, a unified framework that integrates complementary world knowledge into video generators via a Joint World Modeling Paradigm, jointly predicting video pixels and features from foundation models to capture temporal dynamics, spatial geometry, and semantic consistency. However, naively optimizing these heterogeneous objectives can lead to visual instability and temporal flickering. To mitigate this issue, we propose Consistent Constraint Annealing (CCA) to progressively regulate world-level constraints during training, and Multi-Source Inner-Guidance to enforce learned world priors at inference. Extensive evaluations show that DreamWorld improves world consistency, outperforming Wan2.1 by 2.26 points on VBench. Code will be made publicly available at https://github.com/ABU121111/DreamWorld{mypink{Github}}.
- MASQuant: Modality-Aware Smoothing Quantization for Multimodal Large Language Models
Post-training quantization (PTQ) with computational invariance for Large Language Models~(LLMs) have demonstrated remarkable advances, however, their application to Multimodal Large Language Models~(MLLMs) presents substantial challenges. In this paper, we analyze SmoothQuant as a case study and identify two critical issues: Smoothing Misalignment and Cross-Modal Computational Invariance. To address these issues, we propose Modality-Aware Smoothing Quantization (MASQuant), a novel framework that introduces (1) Modality-Aware Smoothing (MAS), which learns separate, modality-specific smoothing factors to prevent Smoothing Misalignment, and (2) Cross-Modal Compensation (CMC), which addresses Cross-modal Computational Invariance by using SVD whitening to transform multi-modal activation differences into low-rank forms, enabling unified quantization across modalities. MASQuant demonstrates stable quantization performance across both dual-modal and tri-modal MLLMs. Experimental results show that MASQuant is competitive among the state-of-the-art PTQ algorithms. Source code: https://github.com/alibaba/EfficientAI.
- Timer-S1: A Billion-Scale Time Series Foundation Model with Serial Scaling
We introduce Timer-S1, a strong Mixture-of-Experts (MoE) time series foundation model with 8.3B total parameters, 0.75B activated parameters for each token, and a context length of 11.5K. To overcome the scalability bottleneck in existing pre-trained time series foundation models, we perform Serial Scaling in three dimensions: model architecture, dataset, and training pipeline. Timer-S1 integrates sparse TimeMoE blocks and generic TimeSTP blocks for Serial-Token Prediction (STP), a generic training objective that adheres to the serial nature of forecasting. The proposed paradigm introduces serial computations to improve long-term predictions while avoiding costly rolling-style inference and pronounced error accumulation in the standard next-token prediction. Pursuing a high-quality and unbiased training dataset, we curate TimeBench, a corpus with one trillion time points, and apply meticulous data augmentation to mitigate predictive bias. We further pioneer a post-training stage, including continued pre-training and long-context extension, to enhance short-term and long-context performance. Evaluated on the large-scale GIFT-Eval leaderboard, Timer-S1 achieves state-of-the-art forecasting performance, attaining the best MASE and CRPS scores as a pre-trained model. Timer-S1 will be released to facilitate further research.
- Locality-Attending Vision Transformer
Vision transformers have demonstrated remarkable success in classification by leveraging global self-attention to capture long-range dependencies. However, this same mechanism can obscure fine-grained spatial details crucial for tasks such as segmentation. In this work, we seek to enhance segmentation performance of vision transformers after standard image-level classification training. More specifically, we present a simple yet effective add-on that improves performance on segmentation tasks while retaining vision transformers' image-level recognition capabilities. In our approach, we modulate the self-attention with a learnable Gaussian kernel that biases the attention toward neighboring patches. We further refine the patch representations to learn better embeddings at patch positions. These modifications encourage tokens to focus on local surroundings and ensure meaningful representations at spatial positions, while still preserving the model's ability to incorporate global information. Experiments demonstrate the effectiveness of our modifications, evidenced by substantial segmentation gains on three benchmarks (e.g., over 6% and 4% on ADE20K for ViT Tiny and Base), without changing the training regime or sacrificing classification performance. The code is available at https://github.com/sinahmr/LocAtViT/.
- RealWonder: Real-Time Physical Action-Conditioned Video Generation
Current video generation models cannot simulate physical consequences of 3D actions like forces and robotic manipulations, as they lack structural understanding of how actions affect 3D scenes. We present RealWonder, the first real-time system for action-conditioned video generation from a single image. Our key insight is using physics simulation as an intermediate bridge: instead of directly encoding continuous actions, we translate them through physics simulation into visual representations (optical flow and RGB) that video models can process. RealWonder integrates three components: 3D reconstruction from single images, physics simulation, and a distilled video generator requiring only 4 diffusion steps. Our system achieves 13.2 FPS at 480x832 resolution, enabling interactive exploration of forces, robot actions, and camera controls on rigid objects, deformable bodies, fluids, and granular materials. We envision RealWonder opens new opportunities to apply video models in immersive experiences, AR/VR, and robot learning. Our code and model weights are publicly available in our project website: https://liuwei283.github.io/RealWonder/
- STMI: Segmentation-Guided Token Modulation with Cross-Modal Hypergraph Interaction for Multi-Modal Object Re-Identification
Multi-modal object Re-Identification (ReID) aims to exploit complementary information from different modalities to retrieve specific objects. However, existing methods often rely on hard token filtering or simple fusion strategies, which can lead to the loss of discriminative cues and increased background interference. To address these challenges, we propose STMI, a novel multi-modal learning framework consisting of three key components: (1) Segmentation-Guided Feature Modulation (SFM) module leverages SAM-generated masks to enhance foreground representations and suppress background noise through learnable attention modulation; (2) Semantic Token Reallocation (STR) module employs learnable query tokens and an adaptive reallocation mechanism to extract compact and informative representations without discarding any tokens; (3) Cross-Modal Hypergraph Interaction (CHI) module constructs a unified hypergraph across modalities to capture high-order semantic relationships. Extensive experiments on public benchmarks (i.e., RGBNT201, RGBNT100, and MSVR310) demonstrate the effectiveness and robustness of our proposed STMI framework in multi-modal ReID scenarios.
Techmeme(15)
- Sources: the US believes Chinese state-affiliated hackers breached an FBI computer network that holds information related to some domestic surveillance orders (Dustin Volz/Wall Street Journal)
Dustin Volz / Wall Street Journal : Sources: the US believes Chinese state-affiliated hackers breached an FBI computer network that holds information related to some domestic surveillance orders — The FBI said it has addressed ‘suspicious activities’ on its networks — U.S. investigators believe hackers affiliated …
- The Pentagon is right in trying to coerce Anthropic as AI may become a superweapon and nation-states must have a monopoly on the use of force (Noah Smith/Noahpinion)
Noah Smith / Noahpinion : The Pentagon is right in trying to coerce Anthropic as AI may become a superweapon and nation-states must have a monopoly on the use of force — Thoughts on the fight between Anthropic and the Department of War. — If you haven't heard about the fight between the AI company Anthropic …
- Sources: AI chipmaker Cerebras could raise ~$2B in its IPO as soon as April; it withdrew its previous IPO registration in October, nearly a year after filing (Bloomberg)
Bloomberg : Sources: AI chipmaker Cerebras could raise ~$2B in its IPO as soon as April; it withdrew its previous IPO registration in October, nearly a year after filing — Cerebras Systems Inc. has picked Morgan Stanley to lead its initial public offering, according to people familiar with the matter …
- IDC: India's PC market had its strongest year on record in 2025, with shipments up 10.2% YoY to 15.9M units; commercial buyers accounted for 52.9% of shipments (Jagmeet Singh/TechCrunch)
Jagmeet Singh / TechCrunch : IDC: India's PC market had its strongest year on record in 2025, with shipments up 10.2% YoY to 15.9M units; commercial buyers accounted for 52.9% of shipments — India's PC market had its strongest year on record in 2025, surpassing the surge in demand during the COVID-19 pandemic as millions …
- How Cursor is evolving through its Composer coding models built on Chinese open models, as coding agents like Claude Code threaten to make code editors obsolete (Forbes)
Forbes : How Cursor is evolving through its Composer coding models built on Chinese open models, as coding agents like Claude Code threaten to make code editors obsolete — After becoming the hottest, fastest growing AI coding company, Cursor is confronting a new reality: developers may no longer need a code editor at all.
- President Trump signs an EO aimed at fighting cybercrime, directing officials to identify robust tools to combat transnational criminal organizations (Catherine Lucey/Bloomberg)
Catherine Lucey / Bloomberg : President Trump signs an EO aimed at fighting cybercrime, directing officials to identify robust tools to combat transnational criminal organizations — President Donald Trump signed an executive order Friday aimed at fighting cybercrime, including fraud and extortion …
- Sources: Oracle and OpenAI abandoned plans to expand a Stargate Texas data center amid financing disputes; Meta considers leasing the planned expansion site (Bloomberg)
Bloomberg : Sources: Oracle and OpenAI abandoned plans to expand a Stargate Texas data center amid financing disputes; Meta considers leasing the planned expansion site — Oracle Corp. and OpenAI have scrapped plans to expand a flagship artificial intelligence data center in Texas after negotiations dragged …
- Q&A with Block CEO Jack Dorsey on laying off 40% of the company's workers, wanting Block to "feel like a mini AGI", his take on Elon Musk's X, and more (Steven Levy/Wired)
Steven Levy / Wired : Q&A with Block CEO Jack Dorsey on laying off 40% of the company's workers, wanting Block to “feel like a mini AGI”, his take on Elon Musk's X, and more — In an exclusive interview with WIRED, Block's cofounder and CEO says he axed 40 percent of his workforce so that he can rebuild the company “as an intelligence.”
- Anthropic launches Claude Marketplace, letting companies buy third-party software using some of their committed annual spending on Anthropic's services (Shirin Ghaffary/Bloomberg)
Shirin Ghaffary / Bloomberg : Anthropic launches Claude Marketplace, letting companies buy third-party software using some of their committed annual spending on Anthropic's services — Anthropic PBC is launching a new platform for its corporate customers to purchase third-party software, broadening the AI developer's offerings …
- Nintendo of America sues the US government, seeking a refund with interest for tariffs that the company says Trump implemented in "unlawful" EOs (Nicole Carpenter/Aftermath)
Nicole Carpenter / Aftermath : Nintendo of America sues the US government, seeking a refund with interest for tariffs that the company says Trump implemented in “unlawful” EOs — Nintendo of America is suing the United States government over the sweeping tariffs President Donald Trump put in place last year …
- Interview with Pentagon AI head Emil Michael on his view that Anthropic leaked negotiations to the press to win anti-Trump users, dealing with Amodei, and more (Pirate Wires)
Pirate Wires : Interview with Pentagon AI head Emil Michael on his view that Anthropic leaked negotiations to the press to win anti-Trump users, dealing with Amodei, and more — despite anthropic frustrating the admin with its blogging and very slow ‘politburo’ of ethicists, emil michael, the pentagon's head of ai, says he's still ‘open’ to a deal
- OpenAI rolls out Codex Security, an AI agent that evolved from its research project Aardvark to automate vulnerability discovery, validation, and remediation (Sam Sabin/Axios)
Sam Sabin / Axios : OpenAI rolls out Codex Security, an AI agent that evolved from its research project Aardvark to automate vulnerability discovery, validation, and remediation — OpenAI is rolling out Codex Security, an AI-powered application security agent that finds, validates and proposes fixes for vulnerabilities.
- Google and Amazon join Microsoft in saying they will keep working with Anthropic on non-defense projects after DOD designated Anthropic a supply chain risk (Jennifer Elias/CNBC)
Jennifer Elias / CNBC : Google and Amazon join Microsoft in saying they will keep working with Anthropic on non-defense projects after DOD designated Anthropic a supply chain risk — Google said it will continue offering Anthropic's artificial intelligence technology for clients, excluding for defense work …
- Marvell stock jumps 20%+ after the chip company reported Q4 revenue up 22% YoY to $2.2B and issued strong guidance citing growing AI demand (Lola Murti/CNBC)
Lola Murti / CNBC : Marvell stock jumps 20%+ after the chip company reported Q4 revenue up 22% YoY to $2.2B and issued strong guidance citing growing AI demand — Marvell shares ripped 18% higher on Friday as the company posted an earnings beat and issued strong guidance, expecting robust artificial intelligence demand to continue.
- How prediction markets Kalshi and Polymarket are aggressively targeting college students through fraternity partnerships and student influencers (Wall Street Journal)
Wall Street Journal : How prediction markets Kalshi and Polymarket are aggressively targeting college students through fraternity partnerships and student influencers — Kalshi and Polymarket pour money into deals with social-media influencers and students, who try to parlay rumors, insider information into cash; 'We know this shouldn't be allowed'
Solidot(15)
- 微软确认开发代号为 Project Helix 的下一代 Xbox
微软新上任的游戏业务负责人 Asha Sharma 确认了该公司正在开发代号为 Project Helix 的下一代 Xbox 游戏机。关于新主机的有效信息很少,但看起来它可能类似 Valve 的 Linux 游戏机 Steam Machine,模糊了游戏机和 PC 的界限,能同时运行 Xbox 和 PC 游戏。为了维持向后兼容性,新主机可能会继续使用 AMD 的 SoC,结合 Xbox 硬件与 PC 架构。Project Helix 可能会标志着游戏机生态系统结构的重大转变,从封闭的硬件平台转向更接近于统一的 PC-主机环境。
- 日本首次批准 iPS 细胞再生医疗产品
日本厚生劳动省以附带条件和限期的方式批准制造和销售使用诱导多能干细胞(iPS 细胞)的再生医疗产品。此次获批的是用于重度心力衰竭的 ReHeart 和用于帕金森病的 Amchepry。此次批准在 iPS 细胞实际应用于再生医疗方面开创了全球先河。ReHeart 预计价格在 1000 万日元(约合人民币 44 万元)以上,Amchepry 价格也不菲。此次批准期限为 7 年,如果能通过治疗确认有效性,就将转为无条件批准。ReHeart 用于血管堵塞导致血液难以到达心脏的“缺血性心肌病”引发的重度心力衰竭。它的原理是将来自他人 iP S细胞的心肌细胞培育成薄膜状并贴在心脏表面,使之生成新的血管。该药由源于大阪大学的初创企业“Cuorips”(东京)研发。Amchepry 的对象是脑内释放神经传导物质多巴胺的神经细胞减少引发身体僵硬及手足颤抖的“帕金森病”。原理是将他人的iPS细胞培育成释放多巴胺的神经前体细胞,并移植到头部。这可能有助于根治。它由住友制药(大阪市)研发。
- 关注面向创业公司和投资机构的 GTC 2026
3月16 - 19日,NVIDIA初创加速计划将携手创业生态合作伙伴、优秀会员企业代表及创投联盟资深投资人在GTC 2026上带来全新会议特辑。会议包含3场针对中国创业者的精彩演讲。特辑内容将围绕中国创业生态格局、前沿技术趋势、2025年中国AI市场前景,以及重点行业投资方向等议题展开,全景呈现当前AI创业、前沿技术领域的热门话题。GTC现场还将设置Inception Startup Pavilion创业企业展区、投资人AI Day、创业公司和投资机构路演等环节。
- 十分之一的 Firefox 崩溃是比特翻转导致的
Mozilla Staff Platform Engineer Gabriele Svelto 称十分之一的 Firefox 崩溃是比特翻转导致的。比特翻转(Bitflips)是指储存在电子设备上的个别比特发生翻转的事件,比如从 0 变为 1 或反之亦然。导致比特翻转的自然因素主要包括宇宙射线、功率波动和温度等。Firefox 去年部署了浏览器崩溃后在用户电脑上运行的内存测试工具。上周 Firefox 收到了 47 万份崩溃报告。崩溃报告是用户自愿递交的,因此实际崩溃数量通常会是报告的数倍。47 万份崩溃报告中约 2.5 万份检测到可能是比特翻转导致的。意味着每 20 次崩溃中就有一次可能是由内存不稳定或间歇性出错导致的。由于检测方法非常保守,实际数量至少是两倍,即十分之一。Gabriele Svelto 指出硬件不稳定的用户比硬件稳定的用户更可能遭遇崩溃。他表示今天的笔记本电脑和智能手机的内存通常是焊在设备上,要更换基本上不可能。
- Epic CEO Tim Sweeney 同意在 2032 年前停止批评 Play Store
Google 和 Epic 就《堡垒之夜》的佣金比例分歧达成和解,Google 同意降低所有应用的佣金比例。这场诉讼对 Epic CEO Tim Sweeney 而言是大获全胜,他完全实现了自己的目标。当然他也“被迫”做出了让步:根据和解协议,Sweeney 同意在 2032 年之前停止批评 Google 的应用商店政策,禁止进一步迫使 Google 再次修改应用商店政策,必须公开支持 Google 修改后的政策,甚至可能需要在世界各地的法庭出庭为与 Google 达成的这项协议辩护。Sweeney 已经通过其社交媒体账号赞美了 Google。
- 维基百科因安全失误短暂进入只读模式
维基媒体基金会的安全工程师在执行安全审查时加载随机用户脚本,结果加载了来自 ruwiki 的一个恶意脚本,恶意脚本利用安全工程师的高访问权限在维基百科快速扩散,为了遏制破坏,维基媒体基金会项目被迫进入只读模式两小时,短暂禁用了大部分用户脚本。维基媒体基金会称,恶意脚本导致 Meta-Wiki 页面被删除,但被删除的网页已经恢复,它不认为恶意代码造成了永久性破坏,也没有用户信息在此次事件中泄露。维基媒体基金会表示正与社区协商,开发针对用户脚本的安全缓解措施,以最大限度的降低未来发生此类事件的风险。
- 超级木星挑战其形成理论
在太阳系中,木星是无可争议的行星之王,但在银河系的其它角落,存在着体型比木星还更大的超级木星。发表在《自然天文学》期刊的一项研究利用韦伯太空望远镜观测了距离地球约 130 光年外的 HR 8799 星系。该星系有四颗质量高达木星 5-10 倍的巨型气态行星,它们与母恒星的距离远达 15-70 个天文单位,这在传统行星形成理论中几乎是难以解释的地带。天文学界对于巨大天体的诞生通常有两套剧本:一种是如同木星般由岩石核心缓慢吸积尘埃与气体的「由下而上」模式;另一种则是像恒星一样,由气体云直接因引力坍缩而成的「由上而下」模式。由于 HR 8799 的行星位于物质稀薄的星盘边缘,过去许多专家认为,这些远在天边的巨兽应该是透过引力塌缩直接形成的,因为在那个距离下,传统的核心吸积速度太慢,根本来不及在气体盘消散前拼凑出如此庞大的行星。研究团队利用韦伯望远镜的近红外线光谱仪寻找大气中的「硫」。在行星形成的初期,硫通常被锁在固体的岩石或冰粒中,因此如果在行星大气中发现大量的硫,就代表这颗行星在成长过程中曾经吞噬过大量的固体物质,这强烈暗示它走的是核心吸积路线。研究结果令人惊讶,团队在内侧三颗行星中都发现了硫化氢的踪迹,证实这些质量高达木星 10 倍的巨型行星,其形成方式与木星非常相似,也就是由下而上的核心吸积法。这项发挑战了现有的行星演化模型。
- 第三颗星际访客与太阳系内的天体碰撞的可能性
天文学家去年报告发现了已知第三颗星际天体,前两颗分别是 'Oumuamua、彗星 2I/Borisov,第三颗 3I/ATLAS 也属于星际彗星。3I/ATLAS 目前正在太阳系内飞行,根据发表在《The Astronomical Journal》期刊上的一项研究,中科院上海天文台等研究团队模拟分析了彗星 3I/ATLAS 与太阳系内天体碰撞的概率。3I/ATLAS 的轨道倾角约为175°,这意味着其运行方向与太阳系内大部分天体近乎相反。它的近日点距离仅约 1.36 天文单位,相当于其将“逆流而行”穿越内太阳系天体密集区域。这一独特的轨道特征引发了它与数以万计的小行星相遇时发生碰撞的可能性有多大的疑问。研究团队的结论是:在它“逆行穿越”内太阳系期间,共有 31 颗近地小行星和 736 颗主带小行星,会与其物理距离缩小至 0.03 个天文单位(约 450 万公里)以内。其中彗星 3I/ATLAS 核心与小行星 2020 BG107 的发生撞击的概率约为 0.025%,小行星进入彗发范围内的概率则高达 2.7%。
- 思科警告两个 Catalyst SD-WAN Manager 漏洞正被活跃利用
思科警告两个 Catalyst SD-WAN Manager 漏洞正被活跃利用,敦促管理员尽快打上补丁堵上漏洞。Catalyst SD-WAN Manager 前称 vManage,允许系统管理员集中监控和管理最多 6,000 台 Catalyst SD-WAN 设备。思科称,它的安全响应团队发现 CVE-2026-20128 和 CVE-2026-20122 漏洞正被活跃利用。CVE-2026-20122 是一个任意文件覆盖漏洞,能被拥有有效只读凭据和 API 访问权限的远程攻击者利用,属于高危漏洞;CVE-2026-20128 只能被本地攻击者利用,威胁等级中等。
- 美国近十年来首次批准建造商业核反应堆
美国核管理委员会一致投票批准了 TerraPower 的商业核反应堆建造许可。这是美国近十年来首次批准建造商业核反应堆。TerraPower 获得了比尔盖茨的投资,它的核反应堆使用液态钠冷却而不是水冷却,产生的核废料更少。TerraPower 计划建造的是凯默勒一号机组(Kemmerer Unit 1),其非核设施已从 2024 年 6 月开始建造。反应堆计划于 2031 年投入运营,但在投入运营前它还需要获得运营许可证。
- 城市空气中的微塑料主要源自轮胎磨损
根据发表在《Communications Earth & Environment》期刊上的一项研究,德国莱布尼茨对流层研究所和 Carl von Ossietzky 大学的研究人员分析了莱比锡市空气中的颗粒物,发现 4% 的颗粒物是微塑料,而这些微塑料中三分之二是来自轮胎磨损。研究人员估计类似莱比锡市的城市居民每天通过空气吸入约 2.1 微克塑料,这些微塑料会使心血管疾病死亡风险增加 9%,肺癌死亡风险增加 13%。
- 父亲起诉 Google 指控其 Gemini 聊天机器人诱导其子自杀
一位父亲起诉 Google 和 Alphabet 公司,指控其 Gemini 聊天机器人加重其子 Jonathan Gavalas 的妄想症,最终导致他于 2025 年 10 月自杀。Gavalas 是从 2025 年 8 月开始使用 Gemini,最初是寻求购物、写作和旅行规划方面的帮助。10 月 2 日他自杀身亡。去世前他确信 Gemini 是其 AI 妻子,他需要通过名为“transference”的过程脱离肉身在元宇宙中与她团聚。在去世前,Gemini 还驱使他发起一次潜在的武装袭击事件。2025 年 9 月 29 日 Gemini 让他携带刀具和战术装备去侦察机场附近的所谓“kill box”拦截和摧毁卡车。诉状称,Gemini 的操纵性设计不仅使 Gavalas 陷入最终导致他死亡的精神错乱,而且还暴露出其对公共安全的重大威胁。
- Zed 编辑器要求用户年满 18 岁才能使用其 AI 功能
用 Rust 语言开发的文本编辑器项目 Zed 更新了它的服务条款,其中一条引发争议的要求是客户需要年满 18 岁才能使用其服务。为什么一个编辑器会要求用户是 18+?未成年人就不能用?Zed 项目随后进行了澄清,这一要求针对的是 AI 服务而不是编辑器本身。Zed 集成了第三方 AI 功能,将 AI 服务的年龄门槛设为 18+ 是为了遵守 COPPA 儿童数据隐私保护要求,本质上是一条免责条款。Zed 编辑器软件使用的是开源许可协议,而许可协议的优先级高于服务条款。
- 索尼暂停将 PS 独占游戏移植到 PC
彭博社报道,索尼暂停了将 PS 独占游戏移植到 PC 的计划,它做出这一决定可能是因为其 PS 独占游戏在 PC 上销量不佳以及担心稀释 PlayStation 品牌影响力。报道称索尼停止移植的主要是单人游戏,多人游戏仍然会在 PC 等平台上发布。索尼旗下工作室开发的多人游戏如《Marathon》和《Marvel Tokon》仍然会多平台发布,但去年的热门单人游戏《Ghost of Yotei》以及即将推出的《Saros》将仍然为 PlayStation 5 独占。索尼发行但由第三方工作室开发的游戏如《死亡搁浅 2》和《Kena: Scars of Kosmora》仍然会发布 PC 版本。
- Google 和 Epic 和解,将降低应用商店佣金比例
Google 和 Epic 去年底就《堡垒之夜》的佣金比例分歧达成和解,现在双方公布了和解协议的新版本,Google 的 Android 平台将支持第三方应用商店,佣金比例从 30% 降至 20% 甚至更低,允许使用第三方支付系统。Google 表示参与 Google Play Games Level Up 计划的应用开发商的佣金比例在部分情况下将降至 15%。订阅服务的佣金比例将降至 10%。美国、英国和欧洲经济区的应用开发商使用 Google 支付系统的佣金比例降至 5%,应用开发商也更容易使用第三方支付系统或将用户引导到第三方支付方案。新费率结构将于 6 月 30 日前在欧洲经济区、英国和美国上线,9 月 30 日前在澳大利亚上线,12 月 31 日前在韩国和日本上线,2027 年 9 月 30 日前覆盖全球。